This video brings so many memories. My brother taught me this game. He died due to corona this year. I remember I could never beat him at this game no matter how hard I tried.
I’d like to see ports of Neo Geo games with arranged soundtracks, like in the PS2 releases, on the Nintendo Switch or other platforms, hence the Neo Geo Arranged series.
Great game! Summertime in early 90s. I remember the struggle, the tons of coins I lost, the money I stealed from my mother's purse when she was sleeping in the afternoon. Then... When she awoke I remembet her turning into takuma sakazaki and whooping my ass for good. Good memories
2:32 when faced each other, the Atomic Smash could destroy other super projectiles like the Haoh Shoko Ken at the intro of the video. I once used it against Takuma and it went right thru.
@@lingux_yt The controls were nearly perfect by '97, but I think SNK messed it up a little bit again in '98... Some of the diagonals and half-circles were a bit tougher to pull off. This would be especially true when the arcade joysticks and buttons started getting worn-out from hundreds of people playing on it everyday!
2:32 This is the Street Fighter V new 'future important' character Luke's super move, Capcom has so much originality that it inspires a SNK game from 20+ years ago.
Na boa,eu amo street fighter,mas o grau de detalhes e realismo neste jogo é incrivel,da pra ver os danos das porradas no rosto do oponente durante a luta,jogaço !
Mortal Kombat had the most realistic digitized graphics at the time, but the animation is all jerky and choppy... The extremely fluid graphics in AOF3 would be the game that really stand the test of time, and even outperforms SF3.
the first art of fighting simply created the idea of desperation move that could change the entire fight. This was SECRET, No internet... I remember until today the first time I saw someone doing this in an arcade!
To be fair, 3 of them are related, and another one is rivals and really close friends with one- kind of like Ken is to Ryu. (His variation of the move is infuriatingly slower than the rest though...)
Throw > fireball > stunned > throw > fireball > stunned > any above-usual move, like another throw = win in 5 moves. This game was cheap as hell. Mickey was more reliable than others, because he doesn't throw and thus, his grab is uncounterable. Plus, it seems to have more grab range Other cheap tactics: Spam flying dragon kick with Takuma, Ryo or Robert. Even with no KI energy, it will wear enemy down eventually Character-specific: Temujin - jump straight up (yes, UP) and kick. He'll walk into it. Easy perfect. Also works against Mickey, John and Mr. Big (with less consistency) Yuri - leg sweep her continuously, it will force her to do the ass attack. Block it, and get a free hit or leg sweep Lee - block whatever he does and throw him. He seems to have least health of all characters Jack - leg sweep and block until he does his flying kick. Then go into throw-fireball-stun-combo Eiji - provoke with doing some quick hits or blocking, he'll always do his jump/multikick thing. That'll give you a free throw or hit John, Takuma, Robert, Ryo - taunt out the KI, then fight normally, their special moves are more dangerous than rest. If you crouch and spam light punch, they'll try to dragon kick or fireball you, which spends their KI. Ryo and Robert are also easy to catch if you block their flying dragon punch Mr. Big - in addition to jump up + kick, you can bounce from wall (back + C near screen edge) and kick his head. He's really weak to air kicks in general Geese & King - no idea. They're most broken and unpredictable of all the characters With all the characters, down + back + button performs small block-piercing hit combo. You can spam it to wear down enemies at low health to not risk anything Also, most characters don't respond to B > C surprise alternate leg sweep thing
Ich kenne das Spiel auch sehr gut. Mein Lieblingscharakter war Yuri Sakazaki. Allerdings ist mir das Game zu schwer, weshalb ich es nur selten gezockt habe.
@@djbenjibeatzofficial And another thing, is that stupid-ass graphics filter that they put in the PS2 version... Well, it just unnecessarily adds like a few more extra milliseconds of 'input delay' into the game while processing the filter so that's why you are experiencing so many goddamn control issues. Another issue, is that the PS2 version is actually running the game on a built-in Neo Geo emulator of sorts. That means it's gonna cost more extra processing power, and that will result in slower gameplay speeds. I don't mean that the game will be running hella slow, but the amount of time it takes for the game to read your controller inputs will take longer. The awful D-pads on the PS2 controllers just makes everything WORSE. Whenever you input a half-circle command, it will misread it as a quarter-circle only. You'll need to forcibly do the motion alot harder and more deliberately, but then it's gonna KILL your thumb afterwards. That's because the controller is JUNK, and it simply just SUCKS for fighting games. You'll need to get either a good high quality arcade stick (with true 8-way microswitching) or a fighting gamepad that features a raised/circular D-pad on it (like the Sega Saturn controller) in order to play really well on fighting games. That's because in games like the KOF series ('97 and up), you'll be inputting like multiple commands ONTOP of each other at finger-blistering speeds, in order to pull off those high-damage 'rush combos'. (the ones where you run into them before you start hitting them) Even a QUARTER of a second worth of input delay could totally mess up your whole timing; especially when you are playing competitively against another player! 🤨
On the Neo Geo version, I think you still can access Geese but you'll need like a special code or trainer for it... His color palette will look all weird tho!
the flagship family(Sakazakis and Garcia), the bosses(Big and Geese), and female standout(King) --- that's 7. The rest were filler cast of typical 80's/90's caricature stereotypes and to expand regional diversity. Jack - slow and poor range(should've made him massive with high HP) Micky - no standout strength to offset lack of kicks John - needed to be flashy and menacing, boring character Lee - too many wise old senseis in SNK universe already Temijin - filler Eiji - wasted potential after KOF took off
AOF 1 Robert Garcia was a beast... HIS FLASH LEGS COULD OVERPOWERED THE HAOHSHOKEN SUPER FIREBALL OR ANY PROJECTILES IN THE GAME. I didn't play AOF2 OR 3 So I can't say if he retained that invincibility in the attack
You must be new at Snk... But ok. That is Young Geese, and things were designed to be that way. The AOF world is connected to the FF world, where AOF happened decades before. It's not a last minute addition or anything like that just to make a cool reference. Those worlds are meant to be connected. Secondly, that was just 1994. By that time Geese only had ONE playable form ever, and only one Dm/super. Things were very early. There was no idea of "this is his moveset" like a defined set of ideas that served as a guideline for the devs to follow. Those things come with time. When you look back on things from a very late point you can make up many ideas, interpretations and such, but at that early stage of fighting game history everything was new and growing, taking a shape. Like, since SF1 it took SIX YEARS for Ryu to gain a Fire Hadouken and Ken a Fire Shoryuken. In the very first SF2 version, Chun-li had no fireball, no bird kick; Dhalsim had no teleport; Balrog had no headbutt; Zangief only had only one grab move, etc. They kept getting additions through the many SF2 yearly updates, and only years later they finally had that well rounded set of tools that nowadays a SF player can point out like "that's HIS moveset". And obviously that evolution proccess existed in Snk's fg's the same way. In fact in a much bigger scale incomparable to any SF game (even recent ones). It took some time for Geese to get new moves in following games, then finally his 2nd Dm/super (FF, like SF, didnt start giving with many supers for each char), etc etc. So the idea of "Geese's moveset" is too much late to what existed around FF2. Also another point: like always during the 90's, Snk was all about innovating. That was only 1994, but it was the FIRST time a fg company considered imagining a younger form of a character in a later game. I mean, after you know of SF Alpha you are used to that idea mentally, but let me tell you this AOF2 was out before SFA1. So it was the first time a company takes one existing char and made a younger version of him. In that sense, it was totally ok that Young Geese isnt identical to the regular old version in FF. After all, all one can do is - once again that flawed "retrospective logic" - judge that job based on the reference of the game design of SFA, another prequel in fg's, where it was just Capcom's decision to lazily not make many adaptations to the chars compared to their SF2 moves (in fact the SFA chars, who are younger, are more clearly more powerful). But Snk was a pioneer walking through a path with no existing references to support their ideas, good or bad ones. That was their idea, and maybe it was bad for you, but it is what it is.
@@carlosaugusto9821 So the character just wiped his entire moveset and picked up another one because he was "young". All those other examples you gave were fighters adding to their pre-existing moveset. And Geese from FF1 to FF2/FF2S and beyond showed this progression as well. I think SNK saw this as an opportunity to start their shared fighting universe by making a mutual enemy of the FF and AoF franchises to link them together. The SNES version of AoF, which came out in 1993, a year after Fatal Fury 2 and a year before Art of Fighting 2, changed the ending of the arcade version by giving away the Takuma reveal and setting up Geese as the bad guy in this universe as well. It strongly hints that there was a change in the storytelling direction while AoF2 was being developed and they already had their boss character made, so they just gave him the name.
When i met my bully at school He is like He beats up students bery in A Badass power Then i Played art of fighting (I can aslo Fight like Ryo) Then I WON!!!!!!!!!!!!!!!!!!!! Just got the Bully beaten !!!!!!REAVENGE!!!!!!
I literally BROKE the goddamn joystick right off my local MVS cabinet when I was trying to learn how to play this game, cuz I didn't quite understand the controls at first... The supers and desperation moves were all hard as fuck to pull off. It was VERY frustrating back then! 😆
@@carlosaugusto9821 I dunno fer shure WHO John looks like, but I shure as hell do know he looks WAY HELLA BETTER than 90% of the guys that you would see on the streets nowadays! 😝
I remember my cousin had this game and I thought the fighting was gonna be like street fighter but it wasn’t this game was like 5th place when it came to fighting games u had street fighter mortal kombat fatal fury tekken and then this
Even if they all have the same moves, wouldn't their strategies still be kinda different tho? 🤔 Takuma for example, has the best pressuring game of them all... He also hits the hardest too!
Happy Valentine's day ❤️❤️❤️
HAPPY VALENTINES DAY!
This video brings so many memories. My brother taught me this game. He died due to corona this year. I remember I could never beat him at this game no matter how hard I tried.
Sorry buddy
Damn, sorry to hear that. Maybe there's an afterlife where you'll get your chance.
I'm very sorry to hear that bro. I hope you and your family are getting better! ❤️
I’m sorry to hear that. May your brother rest in peace.
Im sorry for your loss :(
SNK's fighting games had some of the best music. John Crawley's theme music still hits hard in 2023. And the arranged versions were amazing. 💯
I’d like to see ports of Neo Geo games with arranged soundtracks, like in the PS2 releases, on the Nintendo Switch or other platforms, hence the Neo Geo Arranged series.
Ah yes, my favourite classic Geese Howard quote
"MONGOLIAN TORNADE DIVE"
Fighting game CEO requirement.
- being buff af
- crime lord or arm dealer
- want to world dominate
Thanks for adding the motions! Nice touch.
Great game! Summertime in early 90s.
I remember the struggle, the tons of coins I lost, the money I stealed from my mother's purse when she was sleeping in the afternoon.
Then... When she awoke I remembet her turning into takuma sakazaki and whooping my ass for good.
Good memories
😁 same memories bro
Old is gold😭
similar memory😁
😁😁😁o cuando t mandaban a las tortillas
Same with SF2 on beach Bar
The final hit sound effect is even still used today.
That game is a masterpiece. Even the SNes version was awesome, despite its limitations.
Agreed.
I think so
Was my first cart I bought for aes back in 199#
Now I play on a rasp pi. Still fantastic
Great sound, Great soundtrack, snk rules that time!
What was limited?
Eiji Kisaragi's desperation move is REALLY hard and difficult to pull off... I mean the motion appears simple, but you gotta be VERY precise tho!
This game is legendary
John Crawley and Micky must come back. Loved those characters.
Man, those 2 guys were HELLA CHEAP as fuck... They would win the KOF tournament every year if they were ever allowed to participate! 😁
That hitting sound on the ground.. . Amazing.
*Geese :* "Geez...I am the only one who doesn't have a twin sibling." :(
I'm playing it now ♥️ i feel 14 years old again
As a guy who still to this day occasionally plays AoF2, I will say that King's _Surprise Rose_ is the most difficult input for some reason.
Yeah that and Temujin's.
@@kevinmalone4341
I'd say that would be a close second, if only because of the two attack inputs.
For me I hold,↙️ and the two attack buttons without holding become impossible ( with King )
Doesn't look that hard
Same here. But that's probably biased cuz king is pretty much the only character I play in aof2
I just noticed Lee's super is Choi's one of normal moves.
Nice detail SNK did there.
So lee is the original choi
Choi was originally based on Freddy Krueger.
2:32 when faced each other, the Atomic Smash could destroy other super projectiles like the Haoh Shoko Ken at the intro of the video. I once used it against Takuma and it went right thru.
King's Double Strike will work also.
Best Art Of Fighting 💙👍🏽😎
How difficult do you want this game?
Dev: yes.
Robert makes a great reference of Terry Silver from Karate Kid
Thank God as some got into KOF that moves of theirs got easier to do!
kof 94 had terrible inputs tho haha
it got better on 96
@@lingux_yt The controls were nearly perfect by '97, but I think SNK messed it up a little bit again in '98... Some of the diagonals and half-circles were a bit tougher to pull off. This would be especially true when the arcade joysticks and buttons started getting worn-out from hundreds of people playing on it everyday!
One of my favorite games. Despite the brutal arcade mode. Throws are your close friend
This is my childhood fighting game. I like it way more than Street Fighter!
Yeargh, this game shure does require alot of skill to play!
😂
0:21 ryo educating us what kind of animal that produces that sound
H O R S E
The aftermath damage is spectacular
2:32 This is the Street Fighter V new 'future important' character Luke's super move, Capcom has so much originality that it inspires a SNK game from 20+ years ago.
Lmao
First think I said when I saw him.
What if John is Luke's father?
@@eliasnicolasmiranda4940 Luke, I'm your father
Love the fuck out this game. Eiji and John all day.
This game is so brutal, it makes you wanna go find the developers responsible and kick their asses goodbye
Na boa,eu amo street fighter,mas o grau de detalhes e realismo neste jogo é incrivel,da pra ver os danos das porradas no rosto do oponente durante a luta,jogaço !
Acredito ser um marco na história dos games
Mortal Kombat had the most realistic digitized graphics at the time, but the animation is all jerky and choppy... The extremely fluid graphics in AOF3 would be the game that really stand the test of time, and even outperforms SF3.
Thank you so much for this video
the first art of fighting simply created the idea of desperation move that could change the entire fight. This was SECRET, No internet... I remember until today the first time I saw someone doing this in an arcade!
Rule no 1 PUT TAKUMA AS THE FIRST ENEMY or you're screwed if you fight him when they have full HP and full MP
I used to put Eiji first because it was impossible for me otherwise.
I loved fighting Takuma as one of the last opponents; he was pretty easy once you get the hang of his pattern!
damn lol everyone had the same fireball lol. good video though. thanks for sharing
those who have the same/similar looking fireball studies under the same master/same-style.
Never an issue when it's done in SF, but ok. The supers only have a different name...
To be fair, 3 of them are related, and another one is rivals and really close friends with one- kind of like Ken is to Ryu.
(His variation of the move is infuriatingly slower than the rest though...)
@@carlosaugusto9821 For one, you comment way too much. And second, you need to stop dismissing opinions of other people
Throw > fireball > stunned > throw > fireball > stunned > any above-usual move, like another throw = win in 5 moves. This game was cheap as hell.
Mickey was more reliable than others, because he doesn't throw and thus, his grab is uncounterable. Plus, it seems to have more grab range
Other cheap tactics:
Spam flying dragon kick with Takuma, Ryo or Robert. Even with no KI energy, it will wear enemy down eventually
Character-specific:
Temujin - jump straight up (yes, UP) and kick. He'll walk into it. Easy perfect. Also works against Mickey, John and Mr. Big (with less consistency)
Yuri - leg sweep her continuously, it will force her to do the ass attack. Block it, and get a free hit or leg sweep
Lee - block whatever he does and throw him. He seems to have least health of all characters
Jack - leg sweep and block until he does his flying kick. Then go into throw-fireball-stun-combo
Eiji - provoke with doing some quick hits or blocking, he'll always do his jump/multikick thing. That'll give you a free throw or hit
John, Takuma, Robert, Ryo - taunt out the KI, then fight normally, their special moves are more dangerous than rest. If you crouch and spam light punch, they'll try to dragon kick or fireball you, which spends their KI. Ryo and Robert are also easy to catch if you block their flying dragon punch
Mr. Big - in addition to jump up + kick, you can bounce from wall (back + C near screen edge) and kick his head. He's really weak to air kicks in general
Geese & King - no idea. They're most broken and unpredictable of all the characters
With all the characters, down + back + button performs small block-piercing hit combo. You can spam it to wear down enemies at low health to not risk anything
Also, most characters don't respond to B > C surprise alternate leg sweep thing
Temjin's Desperation Move names: Mouko Mouretsu Raisaidan & Mouko Temjin Ranbu
Almost just as hard to pronounce as they are difficult to pull off!
King Looks Soo Buff Here lol
John my favorite... Come on Baby 😂
The stage of John Guile was impressive and so original
His name's John Crawley.
Ignorant people saying this game is a copy of SF in the comments. 🙄
They know nothing about Fighting Games. They are Stupid. This game was made by the CREATOR of Street Fighter. They need to Think before they Speak.
@@controversialperson7327 I totally agree
@@controversialperson7327 takashi nishiyama indeed
I can't people like them still exist 🤦♂️.
Murican Capcom Fanboys
I remember how hard this game was took me like 20 tries to beat
Amazing ☺️☺️☺️
Gracias excelente vídeo me recuerda mi infancia
We could never able to pull off Jack's Desperation Move, Now I knew you need full power to execute it.
It's really hard cuz ya also need to be within grabbing range to pull it off; which is DANGEROUS when you're low on health...
@@OtomoTenzi plus jacks sloth movements:
@@IrrationalGamer Yes, of course! 😁
@@OtomoTenzi wow replying after a year mate?
@@IrrationalGamer Hey bro, this game NEVER gets old!
This is my favorit Oldies fighting game 💖
these characters hav a lively feeling awesome game even aof3 was no match
Best graphics ever
Best music and sound effects too!
Ich kenne das Spiel auch sehr gut. Mein Lieblingscharakter war Yuri Sakazaki. Allerdings ist mir das Game zu schwer, weshalb ich es nur selten gezockt habe.
Yuri is indeed a GREAT fighter... She is fast and had nice attacks. She was only held back from her full potential from the awkward controls!
That Ferrari F40
It's worth MILLIONS today... 🤑
This game is deadly tough to play.
2:21 he did say that? 🧐
Thanks for the video! Now I know
Jack now looks like modern day Vince Neil
Spot-on!
5:22 man what the fuck were they thinking with this close up. Good lord.
0:04. 0:33 0:59. 1:27. 1:55. 2:21. 2:52. 3:16. 3:46. 4:11. 4:37. 5:02. 5:29
Now, this is a gem!! Holy shit!!!
Yo is that where Guile got his V-Trigger 1?
Yes
0:07 I love this horse, I wanna married with he
Long time this game👍♥️
Who would win? Ryu from Street Fighter or Ryo Sakazaki from Art Of Fighting?
That really depends on WHICH game's rules they're gonna play by... 🤔
This game had adult content... specifically when player King and Yuri were defeated 😮
The Best ever in history figthing games
龍虎繼兄 = Dragon Tiger Stepbrothers
Does the finichers work on ps2???
Of course they work, but you had to be VERY precise tho... The PS2 default controller is NOT really recommended for playing this game! 🎮
@@OtomoTenzi yea I tried so hard doing the desperation finishers but I thought its just my game
@@djbenjibeatzofficial And another thing, is that stupid-ass graphics filter that they put in the PS2 version... Well, it just unnecessarily adds like a few more extra milliseconds of 'input delay' into the game while processing the filter so that's why you are experiencing so many goddamn control issues. Another issue, is that the PS2 version is actually running the game on a built-in Neo Geo emulator of sorts. That means it's gonna cost more extra processing power, and that will result in slower gameplay speeds. I don't mean that the game will be running hella slow, but the amount of time it takes for the game to read your controller inputs will take longer. The awful D-pads on the PS2 controllers just makes everything WORSE. Whenever you input a half-circle command, it will misread it as a quarter-circle only. You'll need to forcibly do the motion alot harder and more deliberately, but then it's gonna KILL your thumb afterwards. That's because the controller is JUNK, and it simply just SUCKS for fighting games. You'll need to get either a good high quality arcade stick (with true 8-way microswitching) or a fighting gamepad that features a raised/circular D-pad on it (like the Sega Saturn controller) in order to play really well on fighting games. That's because in games like the KOF series ('97 and up), you'll be inputting like multiple commands ONTOP of each other at finger-blistering speeds, in order to pull off those high-damage 'rush combos'. (the ones where you run into them before you start hitting them) Even a QUARTER of a second worth of input delay could totally mess up your whole timing; especially when you are playing competitively against another player! 🤨
Yuri's desperation move is the most replayed out of the whole video, wonder why...
Fanservice, though not as nice as King's...😉
3:54 Oh my god…😂💦
2:33
Saint seiya reference
How can you play with Geese?
You can only do that on the SNES version with a secret code...
On the Neo Geo version, I think you still can access Geese but you'll need like a special code or trainer for it... His color palette will look all weird tho!
Those button reading AI's I had to literally play cheap to win.
im grand master in my place.,almoust always perfect.,top score
EIJI IS COOL ASF
Is Mickey Related To Heavy D?
He was prolly his trainer?
Im gonna need a movelist sir
Edit: Never mind, is barely visible on the video but its there
Takuma ❤
This game is amazing but is very hard :(
PD: EIJI FOR KOF XV!!!! PLEASE SNK😭
SNK seems to be putting in crappy characters from previous KOFs so I doubt that they'll add someone cool like Eiji...
Default Level 4 was hard yep. This is 1
Mr.Big is that blood or his tongue hanging out??
In pretty sure that's blood
Only a few characters survived to join KOF
At least half of the cast made it (if you count Geese) and a few of the others made cameos in other games.
some are just not memorable, like Mickey or John
the flagship family(Sakazakis and Garcia), the bosses(Big and Geese), and female standout(King) --- that's 7. The rest were filler cast of typical 80's/90's caricature stereotypes and to expand regional diversity.
Jack - slow and poor range(should've made him massive with high HP)
Micky - no standout strength to offset lack of kicks
John - needed to be flashy and menacing, boring character
Lee - too many wise old senseis in SNK universe already
Temijin - filler
Eiji - wasted potential after KOF took off
@@big973e aof3 is even worse. kasumi, some cool characters but that's all
@@lingux_ytbro, mickey and john are those two that should join kof in my opinion
Nice to see Dan make it in the world
0:40 Hissho Buraikeeeen!
Ksh tutor.ny tombol.ny boz..krn sya lp cara.ny ulti pas darah tipis.?
A sudden Geese appears!
昔のはいいよなー!音とか最高
The animation is rather stuff, but the nice large sprites still look nice, even now.
僕はロバートと😊タクマ使ってました!あとキングも❤
AOF 1 Robert Garcia was a beast... HIS FLASH LEGS COULD OVERPOWERED THE HAOHSHOKEN SUPER FIREBALL OR ANY PROJECTILES IN THE GAME. I didn't play AOF2 OR 3 So I can't say if he retained that invincibility in the attack
I would say that Robert got nerfed in AOF3 but in 2 he was top tier
Attacks don’t nullify the super fireball anymore.
It's possible, but you would have to be really close...
1:10 nice
Algun me podria para las formas de como sacar las mortales de cada uno
eiji kisarji and john was my favourite .
You can tell the final boss wasn’t originally named Geese Howard because this is the only game where he uses this moveset.
You must be new at Snk... But ok. That is Young Geese, and things were designed to be that way. The AOF world is connected to the FF world, where AOF happened decades before. It's not a last minute addition or anything like that just to make a cool reference. Those worlds are meant to be connected.
Secondly, that was just 1994. By that time Geese only had ONE playable form ever, and only one Dm/super. Things were very early. There was no idea of "this is his moveset" like a defined set of ideas that served as a guideline for the devs to follow. Those things come with time.
When you look back on things from a very late point you can make up many ideas, interpretations and such, but at that early stage of fighting game history everything was new and growing, taking a shape. Like, since SF1 it took SIX YEARS for Ryu to gain a Fire Hadouken and Ken a Fire Shoryuken. In the very first SF2 version, Chun-li had no fireball, no bird kick; Dhalsim had no teleport; Balrog had no headbutt; Zangief only had only one grab move, etc. They kept getting additions through the many SF2 yearly updates, and only years later they finally had that well rounded set of tools that nowadays a SF player can point out like "that's HIS moveset".
And obviously that evolution proccess existed in Snk's fg's the same way. In fact in a much bigger scale incomparable to any SF game (even recent ones). It took some time for Geese to get new moves in following games, then finally his 2nd Dm/super (FF, like SF, didnt start giving with many supers for each char), etc etc. So the idea of "Geese's moveset" is too much late to what existed around FF2.
Also another point: like always during the 90's, Snk was all about innovating. That was only 1994, but it was the FIRST time a fg company considered imagining a younger form of a character in a later game. I mean, after you know of SF Alpha you are used to that idea mentally, but let me tell you this AOF2 was out before SFA1. So it was the first time a company takes one existing char and made a younger version of him. In that sense, it was totally ok that Young Geese isnt identical to the regular old version in FF. After all, all one can do is - once again that flawed "retrospective logic" - judge that job based on the reference of the game design of SFA, another prequel in fg's, where it was just Capcom's decision to lazily not make many adaptations to the chars compared to their SF2 moves (in fact the SFA chars, who are younger, are more clearly more powerful). But Snk was a pioneer walking through a path with no existing references to support their ideas, good or bad ones. That was their idea, and maybe it was bad for you, but it is what it is.
@@carlosaugusto9821
So the character just wiped his entire moveset and picked up another one because he was "young". All those other examples you gave were fighters adding to their pre-existing moveset.
And Geese from FF1 to FF2/FF2S and beyond showed this progression as well. I think SNK saw this as an opportunity to start their shared fighting universe by making a mutual enemy of the FF and AoF franchises to link them together. The SNES version of AoF, which came out in 1993, a year after Fatal Fury 2 and a year before Art of Fighting 2, changed the ending of the arcade version by giving away the Takuma reveal and setting up Geese as the bad guy in this universe as well. It strongly hints that there was a change in the storytelling direction while AoF2 was being developed and they already had their boss character made, so they just gave him the name.
@@carlosaugusto9821 Art of Fighting is The King of Fighters 79 btw
@@TheVampirePredator that's an interesting possibility
That move is in the Real Bout series
*FINISHING MOVES*
When i met my bully at school He is like He beats up students bery in A Badass power
Then i Played art of fighting (I can aslo Fight like Ryo)
Then I WON!!!!!!!!!!!!!!!!!!!! Just got the Bully beaten
!!!!!!REAVENGE!!!!!!
arcade still alive for 2021 its ok
Next time try to capture it at 60fps so the “transparency” works
Geese has a blue sphere attack ,it was a special move ?
I think it was a desperation move.
Que recuerdos de mi juego favorito de niño ❤
Hardest game for me to learn lol
More like to beat
I literally BROKE the goddamn joystick right off my local MVS cabinet when I was trying to learn how to play this game, cuz I didn't quite understand the controls at first... The supers and desperation moves were all hard as fuck to pull off. It was VERY frustrating back then! 😆
懐かしい😊
Its jhon wesker+guile??
Wesker didnt exist in 1992 but ok. I think there must be an edge of Johnny Cage inspiration around him, but not sure.
@@carlosaugusto9821 I dunno fer shure WHO John looks like, but I shure as hell do know he looks WAY HELLA BETTER than 90% of the guys that you would see on the streets nowadays! 😝
I remember my cousin had this game and I thought the fighting was gonna be like street fighter but it wasn’t this game was like 5th place when it came to fighting games u had street fighter mortal kombat fatal fury tekken and then this
5 characters with the same moves..Shugokan
Ryo, Robert, Yuri, Takuma and...?
Like fireball supers of shotos in SF
@@k4rec4
Yeah, I only counted 4...
Know the lore, they all know the same martial art.
Even if they all have the same moves, wouldn't their strategies still be kinda different tho? 🤔
Takuma for example, has the best pressuring game of them all... He also hits the hardest too!