Hydralisk Evolution: Impaler and Lurker (Starcraft 2: Heart of the Swarm)

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 185

  • @CJake3
    @CJake3  6 ปีที่แล้ว +14

    My official 📄 _Starcraft Stories Playlist:_ bit.ly/cjakestarcraft (135 videos). Have fun.
    Added poll to this video: _"Which strain you like more: Impaler or Lurker?""_ Just click "i" button in the top right corner of the video and make your vote. You can write your own version here in comments as well. At first I wanted to make it "Which strain is better?" - but "better" depends on the current situation, so I changed it into "Which strain you LIKE more".

  • @Zeracan
    @Zeracan 6 ปีที่แล้ว +349

    Makes me miss the good old Sunken Colony tongue attack.

    • @roeyzfaigmanimiranda2038
      @roeyzfaigmanimiranda2038 6 ปีที่แล้ว +27

      true and it was fast too

    • @annihia3538
      @annihia3538 5 ปีที่แล้ว +9

      That was hard to fight

    • @thebravegallade731
      @thebravegallade731 5 ปีที่แล้ว +15

      Sunkens were OP

    • @k-leb4671
      @k-leb4671 5 ปีที่แล้ว +22

      @@roeyzfaigmanimiranda2038 And they didn't telegraph their attacks with a bright red patronizing target reticle either.

    • @roeyzfaigmanimiranda2038
      @roeyzfaigmanimiranda2038 5 ปีที่แล้ว +10

      @@k-leb4671 haha yes! They are unpredictable, you never know which unit it will hit, well of course it tends to hit those one's that are prioritize like dragoons and others but still the difference is really seen between the two

  • @5deathburger
    @5deathburger 7 ปีที่แล้ว +227

    Impaler= Critical damage
    Lurker= Splash damage

    • @darkravenbest8970
      @darkravenbest8970 6 ปีที่แล้ว +18

      But boths have terrible, terrible damage...

    • @Tucher97
      @Tucher97 6 ปีที่แล้ว +17

      lurkers only do damage ina straight line and only in a striaght like why impalers yes slow but they will take out heavier enemies

    • @WadcaWymiaru
      @WadcaWymiaru 6 ปีที่แล้ว +6

      Line damage...the BEST zerg unit...

    • @chuchulainn9275
      @chuchulainn9275 6 ปีที่แล้ว +10

      I miss hunter killers.

    • @dragonfable66
      @dragonfable66 5 ปีที่แล้ว +16

      Lurkers are more for dealing with mobs of onfantry or light vehicles. The impaler is for wasting priority heavy armor targets

  • @dandaman4393
    @dandaman4393 8 ปีที่แล้ว +244

    It was over as soon as you got the high ground.

    • @WadcaWymiaru
      @WadcaWymiaru 6 ปีที่แล้ว

      For Lurkers that DEADLY!

    • @DCdabest
      @DCdabest 6 ปีที่แล้ว +26

      Kenobi sequence located. Return to evolution pit. Evolve High Ground transformation.

    • @WadcaWymiaru
      @WadcaWymiaru 6 ปีที่แล้ว +2

      Kenobi?

    • @DCdabest
      @DCdabest 6 ปีที่แล้ว +1

      Władca Wymiaru
      th-cam.com/video/B7FMh3YtK_w/w-d-xo.html

    • @stopdropandroll
      @stopdropandroll 5 ปีที่แล้ว +3

      you underestimate their power

  • @captgundam00
    @captgundam00 3 ปีที่แล้ว +94

    I like the SC1 hydra attack and spitting sound effect. That was scary when your opponent has a mass of hydra spitting at your front door. This doesnt look terrifying.

    • @chocolat-kun8689
      @chocolat-kun8689 2 ปีที่แล้ว +6

      Plus SC1 Zerg are boney instead of slimy

    • @JAt0m
      @JAt0m 2 ปีที่แล้ว +3

      @@chocolat-kun8689 I think the remake does the original art no justice.

    • @TrueBeliever04
      @TrueBeliever04 2 ปีที่แล้ว

      @@JAt0m You don't like the remake, then?

  • @travismontgomery1897
    @travismontgomery1897 6 ปีที่แล้ว +38

    Impaler: I've been impaled!
    Lurker: *Jaws Theme*

  • @MyViolador
    @MyViolador 8 ปีที่แล้ว +206

    I always pick lurker, just for nostalgia

    • @justnoob8141
      @justnoob8141 6 ปีที่แล้ว +5

      MyViolador it more useful than impaler anyway.

    • @mirahorner6277
      @mirahorner6277 6 ปีที่แล้ว +7

      @@justnoob8141 Atleast impalers don't have 2 range.

    • @samuelspiel8855
      @samuelspiel8855 5 ปีที่แล้ว +14

      Always pick impaler for the range advantage

    • @darkpanchomktwo4756
      @darkpanchomktwo4756 5 ปีที่แล้ว +30

      Tecnically the impaler have sunken colony atack ,so both are nostalgic

    • @Squiggles01
      @Squiggles01 3 ปีที่แล้ว +1

      @@darkpanchomktwo4756 It's a Mobile Sunken colony. And I always choose it over the lurker. Much like Ghosts in wings of liberty.

  • @junehollybell5977
    @junehollybell5977 7 ปีที่แล้ว +261

    remember when hydralisks were terrifying and not squishy xD?

    • @TheVocalTune
      @TheVocalTune 7 ปีที่แล้ว +72

      New Strain: Hunter Killer. GG

    • @CrabTastingMan
      @CrabTastingMan 6 ปีที่แล้ว +95

      Oh man, I thought I was the only person who noticed the bad visual design! Everything in SC2's visual design is wrong! For all 3 races, there are too many greebly details that throw off the contours of units, and in a low-saturation palette it doesn't help at all! And each race has their own problems:
      *Terran:*
      1) Too clean. Where are the sooty industrial grit of the hardy Terrans? That was their charm!
      2) I hate how the infantry now have to *waddle* about to go anywhere. It's worse than WC3!
      *Zerg:*
      1) EVERYTHING IS *PUDGY AND CUTE:* I blame modelers coming from WoW where they kept using low poly to accomodate MMORPG game systems.
      2) SPIKES: "I don't know how to design monsters so I'll just put spikes on everything like an edgy 12 year old asked to design something cool." The Roaches are the worst. It's really hard to make out their silhouettes in a game with desaturated colors and an overabundance of spikey appendages that do nothing but make the shapes more erratic and hard to recognize. Didn't they learn this in their freshmen year at design school?
      3) EVEN WORSE WADDLING CUTENESS THAN TERRANS.
      *Protoss:* The most problematic.
      1) Neon lights and wafer-thin apparatuses they sport now, like brittle jewelry. The SC1 Protoss had both "magical" and yet "mass" to their designs. In SC2, Immortals seem to be the only unit that keeps this. Even Carriers feel weak because they got lots of thin buttress-like stuff on the sides. I mean, compare, SC1 Protoss victory screen to SC2 artwork for zealots!
      2) *ORBS, ORBS AND SPINNING EVERYWHERE.* Lazy ass design. The Disruptor, Oracle, Mothership, Mothership Core, Tempest, Void Rays, and the deleted Stasis Orb...
      The Archon and Observer carried over from SC1, but the lazy design of the new units has to sit with these 2 piled on top of it. It's all the worse for monotonous design.
      Why can't they design cool stuff more akin to existing Protoss design like Arbiters and Corsairs?
      And I can't be the only one when I say Marines exploding into a crimson blossom, and zerglngs into a gore shower are things I miss in SC2. Over the top? Maybe. But every time they died like that to a siege tank's blast or an Ultralisk's smash attacks, it was fitting.

    • @mirahorner6277
      @mirahorner6277 6 ปีที่แล้ว +49

      CrabTastingMan i dont think it is "wrong". It shows how diferent games are even if ine is sequel of another. I still prefer sc2 design, never liked sc1, but i understand why you can like sc1 more

    • @justnoob8141
      @justnoob8141 6 ปีที่แล้ว +29

      CrabTastingMan I don't see any of your problem is a problem for both game since all of that is also in SC1

    • @roeyzfaigmanimiranda2038
      @roeyzfaigmanimiranda2038 6 ปีที่แล้ว +1

      true and all points taken

  • @AGL0626
    @AGL0626 8 ปีที่แล้ว +133

    Impalers are kinda like underground seige tanks, expect they only do single target damage.

    • @sillypiegamer1010
      @sillypiegamer1010 7 ปีที่แล้ว +3

      true

    • @shadowreaper5413
      @shadowreaper5413 6 ปีที่แล้ว +13

      And you can't see them.

    • @ColonelRosa
      @ColonelRosa 5 ปีที่แล้ว +1

      With the atk speed boost from creep they got more dps, and they burrow faster than tank siege up

    • @veteranbirdthebestbirdever4196
      @veteranbirdthebestbirdever4196 5 ปีที่แล้ว +6

      But lurkers are like helions, but not moving

    • @AnkleBiter3854
      @AnkleBiter3854 3 ปีที่แล้ว

      yea, also, what brand of Capo is in your pfp there?+-

  • @WJen8
    @WJen8 ปีที่แล้ว +2

    Both are intriguing but I can't reject the satisfying feeling of Lurker spines massacring entire armies 😂

  • @Broockle
    @Broockle 8 ปีที่แล้ว +78

    Move 1 hydra at a time goddammit. Not all of them. This is taking forever xD

    • @the_SolLoser
      @the_SolLoser ปีที่แล้ว +1

      No u. 😮😮😮

    • @Broockle
      @Broockle ปีที่แล้ว +2

      @@the_SolLoser ya got me 🌈💩

    • @the_SolLoser
      @the_SolLoser ปีที่แล้ว +1

      @@Broockle Works every time.
      Sometimes...
      If you look at the rest of this series, there are so many people that dig into his micro. 🤣🤣
      The worse ones are people like me... coming to the show 7 years later. 🤦🏽‍♂️🙊

  • @travismontgomery1897
    @travismontgomery1897 6 ปีที่แล้ว +24

    Both strains are horrific, it like asking "which one do you want to die from?"

  • @AirKangLocker
    @AirKangLocker 7 ปีที่แล้ว +91

    i realized sc2 is missing an element that made sc1 really enjoyable. The distinct sfx such as hydralisk spitting spine, lurkers' spike attack, death of zerglings....they all sound very muffled and forgettable

    • @redshirts23
      @redshirts23 7 ปีที่แล้ว +8

      You mean the green spit? The new Zerglings now attack with taps

    • @CrabTastingMan
      @CrabTastingMan 6 ปีที่แล้ว +27

      SC1 Ultralisk: 3 or 4 soundbytes of roaring and things being crushed with a heavy thwack. The mass of the ultralisk is palpable through sfx.
      SC2 Ultralisk: monotone apple slicers...
      SC1 Marine: a burst of gunfire given tension with a machine hum as backing. Yep, feels like the most basic Infantry unit is toting a high-powered death spewing lead machine. *Badass.*
      SC2 Marine: peashooter going rot-tot-tot, slower fire rate.
      It's not just the sound. Everything in SC2's visual design is wrong. Too many greebly details that throw off the contours of units.
      *Terran:*
      1) Too clean. Where are the sooty industrial grit of the hardy Terrans? That was their charm!
      2) I hate how the infantry now have to *waddle* about to go anywhere. It's worse than WC3!
      *Zerg:*
      1) EVERYTHING IS *PUDGY AND CUTE:* I blame modelers coming from WoW where they kept using low poly to accomodate MMORPG game systems.
      2) SPIKES: "I don't know how to design monsters so I'll just put spikes on everything like an edgy 12 year old asked to design something cool." The Roaches are the worst. It's really hard to make out their silhouettes in a game with desaturated colors and an overabundance of spikey appendages that do nothing but make the shapes more erratic and hard to recognize. Didn't they learn this in their freshmen year at design school?
      3) EVEN WORSE WADDLING CUTENESS THAN TERRANS.
      *Protoss:* The most problematic.
      1) Neon lights and wafer-thin apparatuses they sport now, like brittle jewelry. The SC1 Protoss had both "magical" and yet "mass" to their designs. In SC2, Immortals seem to be the only unit that keeps this. Even Carriers feel weak because they got lots of thin buttress-like stuff on the sides. I mean, compare, SC1 Protoss victory screen to SC2 artwork for zealots!
      2) *ORBS, ORBS AND SPINNING EVERYWHERE.* Lazy ass design. The Disruptor, Oracle, Mothership, Mothership Core, Tempest, Void Rays, and the deleted Stasis Orb...
      The Archon and Observer carried over from SC1, but the lazy design of the new units has to sit with these 2 piled on top of it. It's all the worse for monotonous design.
      Why can't they design cool stuff more akin to existing Protoss design like Arbiters and Corsairs?
      And I can't be the only one when I say Marines exploding into a crimson blossom, and zerglngs into a gore shower are things I miss in SC2. Over the top? Maybe. But every time they died like that to a siege tank's blast or an Ultralisk's smash attacks, it was fitting.

    • @justnoob8141
      @justnoob8141 6 ปีที่แล้ว +8

      CrabTastingMan litteraly all of your problem also in SC1

    • @lucienzepp1816
      @lucienzepp1816 6 ปีที่แล้ว +6

      just play sc1 and leave the internet alone

    • @roeyzfaigmanimiranda2038
      @roeyzfaigmanimiranda2038 6 ปีที่แล้ว

      xD

  • @ValerietheLovelyDeadlyItalian
    @ValerietheLovelyDeadlyItalian 6 หลายเดือนก่อน +1

    hunter killer strain, the long lost treasure

  • @kennovafastforward8460
    @kennovafastforward8460 4 ปีที่แล้ว +14

    The Impaler was meant for attacking enemies, not defend, so that's why I went with lurkers, so that they can defend my hatchery

    • @atifarshad7624
      @atifarshad7624 4 หลายเดือนก่อน +1

      And yet, Impalers are better at defense as well. In the final mission, you only need to place 3/4 of these at Raynor's base and he will survive everything except for the Odin, even on Brutal.
      Yes, I know old comment, but still.

    • @kennovafastforward8460
      @kennovafastforward8460 4 หลายเดือนก่อน

      @atifarshad7624 hey man no worries. Starcraft 2 was my childhood. Im glad a lot of people still play it.

  • @ChoriDinawan
    @ChoriDinawan 2 ปีที่แล้ว +2

    Impaler: Single target but Critical Damage
    Lurker: Area Damage

  • @shihoritsukiyomi
    @shihoritsukiyomi 7 ปีที่แล้ว +21

    isn't hydralisk handsome?

    • @Ty-v6v-c4r
      @Ty-v6v-c4r 7 ปีที่แล้ว +1

      flamehazeshinigami except the centipede part. In the actual game they look so wierd moving.

    • @justnoob8141
      @justnoob8141 6 ปีที่แล้ว +1

      Avocado aren't they move like snake since the first game?

    • @procrastinator3408
      @procrastinator3408 5 ปีที่แล้ว

      They are herbivores too!

    • @AnkleBiter3854
      @AnkleBiter3854 3 ปีที่แล้ว

      yes, they are thank you

  • @reaperqnu
    @reaperqnu 7 ปีที่แล้ว +7

    In heroes of the storm, Anubarak now have a skin called lurker lord with a backstory of defending Cavir after the death of the second Overmind

    • @glasswolf2061
      @glasswolf2061 6 ปีที่แล้ว +1

      No, he means Anub'arak. Crypt Lord hero from Warcraft III. He's in Heroes of the Storm, too, and the Lurker Lord is one of his skins.

  • @RainAngel111
    @RainAngel111 ปีที่แล้ว +2

    The hydralisk evolution mission is one of the few evolutions where it's legitimately a hard choice. I feel like Zerg often struggles with large armored targets but the impaler is a very specialized unit. Lurker is gonna be much better long term defence.

    • @atifarshad7624
      @atifarshad7624 4 หลายเดือนก่อน

      Trust me when I say this. Impalers are better at defense as well. They are better than Lurkers in everyway.

  • @paullacorte1885
    @paullacorte1885 6 ปีที่แล้ว +19

    So basically impalers are like the sunken colony from sc1 only moveable.

    • @TheYgeth
      @TheYgeth 6 ปีที่แล้ว +3

      Sunken colonies had splash damage

    • @truiteteam3428
      @truiteteam3428 5 ปีที่แล้ว +8

      @@TheYgeth no it doesnt :(

    • @TheYgeth
      @TheYgeth 5 ปีที่แล้ว +4

      Ahh sorry, its "explosive" attack type, but without splash effect.

    • @kiloklavdi1185
      @kiloklavdi1185 4 ปีที่แล้ว +3

      Portable sunken colony

  • @Dostoron
    @Dostoron 13 วันที่ผ่านมา

    this mission also finally let me get a good look at the reason why queens and hydralists have the same head shape, it is the swarm standard issue spike shooter head.
    imagine if the similar head shape on the ultralisk could fire upscaled versions of that, even if they lose their tankiness that would make them ballistas.

  • @MaxSpider2000
    @MaxSpider2000 4 ปีที่แล้ว +13

    can anyone explain how the hell the lurker attacks? what even are those spikes erupting in a line and how do they send them that far???

    • @minhtritran7804
      @minhtritran7804 3 ปีที่แล้ว +4

      So I basically found a theory on deviant art that lurker first shoot out a drill like tentacle then that tentacle has like multiple compressed spines which will erupt from the ground when the lurker decides to attack

  • @WolfgerLion
    @WolfgerLion 2 ปีที่แล้ว +4

    Classic Lurkers are always great for small units but using Impalers were fun too as Sieging Zerg. Both are equally good. too bad u cant have both. But Impalers help against the Odin in the last mission.

  • @luunguyen4931
    @luunguyen4931 6 ปีที่แล้ว +19

    can take control feral lurker - can't take control other feral zerg.

    • @Regunes
      @Regunes 6 ปีที่แล้ว +1

      Yeah... just the plot holes...

    • @kiloklavdi1185
      @kiloklavdi1185 4 ปีที่แล้ว

      Well she doesn't want to waste too much energy for those

  • @Dostoron
    @Dostoron 7 ปีที่แล้ว +12

    what i personally enjoy about SC2 is new tactical possibilities, for example lurkers and other specialized units that are designed to mop up light enemies quickly, or marauders and stalkers that are armor breakers, SC1 seemed to lack the distinctions between advantages like that, dunno if the remaster has them but if it does, awesome.

    • @justnoob8141
      @justnoob8141 6 ปีที่แล้ว

      Dostoron well, remastered didn't added any new unit like remake and if they add they gonna retcon since the first game...

    • @mirahorner6277
      @mirahorner6277 6 ปีที่แล้ว

      It actually had, but just like selecting over 12 units, blizzard was too lazy to add descriptions to abilities and damages.
      Am pretty sure there were 3 unit types, small medium and large. Firebats dealt like 18 vs small, 9 vs medium, 2 vs large.

  • @captgundam00
    @captgundam00 3 ปีที่แล้ว +1

    I miss the SC1 lurker attack animation, spider like form, and impale sound effect. I dont know what this is

  • @Regunes
    @Regunes 6 ปีที่แล้ว +11

    Bet the Tyrannids would give up a lot of bio mass to get a hand on one of those Nightmarish Impalers.
    I wish they used impalers instead of Lurkers in melee, although i like both of them, the lurker is redondant when you have Banelings and Infestors

  • @pkmnproductions7461
    @pkmnproductions7461 3 ปีที่แล้ว +1

    Yagorath from Paladins looks like one of these Hyrdalisk a bit. Wonder if the Hirez devs was inspired by this game.

  • @Tucher97
    @Tucher97 6 ปีที่แล้ว +13

    i prefer impalers as i can use them to destroy tanks, bunkers and any other extremely meaty structures

    • @Sorcerer86pt
      @Sorcerer86pt 3 ปีที่แล้ว +1

      For zerg campaign it makes sense overall. Due to army size and composition zerg normally are very good against many squishy targets. But some stronger armored ones are more difficult to handle. The impaler one gives a strong easy counter to such targets and fortifications, until we get the Brood Lord

    • @Tucher97
      @Tucher97 3 ปีที่แล้ว +1

      @@Sorcerer86pt The Lurker I say is an excellent unit for multiplayer but with how a certain mutation for roaches, light armor are not a problem.

    • @Sorcerer86pt
      @Sorcerer86pt 3 ปีที่แล้ว

      @@Tucher97 exactly.vlike I said in sc2 campaign context

    • @Tucher97
      @Tucher97 3 ปีที่แล้ว

      @@Sorcerer86pt Actually I have not played multiplayer and I am wondering if roaches get an upgrade to do more damage to light units, because in campaign giving the roaches the anti light mutation then make them vile strain is beyond useful and the roaches have always become a useful combat unit against defenses.

    • @Sorcerer86pt
      @Sorcerer86pt 3 ปีที่แล้ว

      @@Tucher97 unfortunately no. Sc2 campaign and multiplayer are two completely different beasts

  • @YasonYou
    @YasonYou 7 ปีที่แล้ว +9

    1:41 StarCraft Souls

  • @tomaszvexling
    @tomaszvexling 8 ปีที่แล้ว +10

    I hope that one day impaler will be added to multi...

    • @MaxMikescrool1
      @MaxMikescrool1 8 ปีที่แล้ว +10

      Aye probably not, but it'd be incredible **v**

    • @kismethappel7811
      @kismethappel7811 7 ปีที่แล้ว +2

      Ylyj PL Just play CortexRP maps, you can spawn em there.

    • @Fearless154
      @Fearless154 7 ปีที่แล้ว

      Ylyj PL what's the point adding impalers to multi. Lurkers in multi are strong against armor just like impalers do but lurkers are aoe so there is no reason to add them they'll be just worst version of lurkers.

    • @Luxai
      @Luxai 7 ปีที่แล้ว +7

      Not true. Impalers does signficantly more damage to a single target.

    • @sillypiegamer1010
      @sillypiegamer1010 7 ปีที่แล้ว +1

      Luxai if Impaler was not existed on MvP, then theres a reason: its too OP against the Armored Units

  • @badoy5102
    @badoy5102 7 หลายเดือนก่อน

    Damn. If only SC2 can play in mobile , i will pay this masterpiece

  • @sivel7493
    @sivel7493 6 ปีที่แล้ว +9

    ugh, lurkers attack here look so lame. back in SC1 bunch spikes appear, that was cool

    • @AnkleBiter3854
      @AnkleBiter3854 3 ปีที่แล้ว +2

      look closely in this video darnit

  • @BVasquezp
    @BVasquezp 5 ปีที่แล้ว +3

    All the choices in the game are just quantity vs quality. Or micro vs macro if you will.

  • @kadabarVIM
    @kadabarVIM 3 ปีที่แล้ว +1

    What happened to the Hunter Killer strains?

  • @locuscorvuswed336
    @locuscorvuswed336 5 ปีที่แล้ว +1

    Why the hidralisk no have a realy good mutantion for him normal form

  • @SuperiorAmericanGuy
    @SuperiorAmericanGuy ปีที่แล้ว

    Lurkers became a real terror in legacy of the void multiplayer due to they destroy Thors and ultralisks with long range.

  • @matthewbritt7485
    @matthewbritt7485 ปีที่แล้ว +1

    Impalers are easily way better than lurkers. The late game terran send lots of heavy mech units that impalers are so good against. If there were more zerg vs zerg in the campaign lurkers might be better

  • @trainspottingtech23
    @trainspottingtech23 4 ปีที่แล้ว +1

    Vlad The (Hydralisk) Impaler

  • @AlunKahul
    @AlunKahul 12 วันที่ผ่านมา

    Honestly Impaler is the objectively better choice. By the time you done it you no longer really face any other Zerg. Lurker would be better if there were more Zergling and/or Baneling waves to deal with since big waves of small health enemies is what the lurker is for. But after you get this mutation it mostly Terran with a little Protoss. If you like Lurker I won't yuck your yum, but I would go Impaler every time

  • @DarkROSkull013
    @DarkROSkull013 3 ปีที่แล้ว

    Stun, then mana burn!
    Wait, wrong game.

  • @vladtheimpaler9577
    @vladtheimpaler9577 2 ปีที่แล้ว

    You can guess which one I chose 😉

  • @eldeku8821
    @eldeku8821 2 ปีที่แล้ว

    EL EMPALADOR ES HERMOSO, REVIENTA MECHA, SATISFACTORIO VER CAER THORS IMMOS Y COLOSOS OCN ESO, AUNQ EL LURKER POR NOSTALGIA DAN GANAS DE ESCOGERLO CASI SIEMPRE ESCOGI EL EMPALADOR

  • @MxIxTxC
    @MxIxTxC 5 หลายเดือนก่อน

    Obviously we have to go with daggoths brood

  • @AndersMidnatt
    @AndersMidnatt 3 ปีที่แล้ว +1

    I prefer Impalers, for they're good in the final HotS mission. Some carrion hosts with ATA locusts, some vile roaches and some impalers, and no corpsefucker to penetrate Raynor's perimeter.

  • @lorenzandervir235
    @lorenzandervir235 7 ปีที่แล้ว +3

    I have that game and I got all of them

  • @lorenzandervir235
    @lorenzandervir235 7 ปีที่แล้ว

    Why not make a circle to win and not let the den hit

  • @RexVenge95
    @RexVenge95 ปีที่แล้ว +1

    I always went with Lurkers in all my playthroughs. The Impaler attacks reminded me a bit too much of... a, uh, certain genre of Japanese animation.

  • @roeyzfaigmanimiranda2038
    @roeyzfaigmanimiranda2038 8 ปีที่แล้ว

    the fact that they couldn't name it the sunken colony is funny in a way because calling a ''hydralisk morph'' into ''sunkener' (not a word btw)'is stupid I'm not saying I like the first version nor the second ver. both are great to me I just pointed that one out either way this is just my opinion :)

    • @TrashGoblin824
      @TrashGoblin824 7 ปีที่แล้ว +5

      It's not called the Sunken Colony because it isn't that Sunken Colony, it's an old predecessor. The actual Sunken Colonies appear in Legacy of the Void being used by Amon's zerg on Aiur

    • @roeyzfaigmanimiranda2038
      @roeyzfaigmanimiranda2038 7 ปีที่แล้ว

      well that was that, thanks for the info

    • @CallsignYukiMizuki
      @CallsignYukiMizuki 7 ปีที่แล้ว

      I don't remember seeing any Sunken Colonies in LotV or in the wikia
      What mission and location?

    • @darkravenbest8970
      @darkravenbest8970 6 ปีที่แล้ว

      But it has the same model as impaler.

    • @justnoob8141
      @justnoob8141 6 ปีที่แล้ว

      Nah, this one is stronger version of Suken Colony

  • @lepe
    @lepe 5 ปีที่แล้ว

    I only wish your PC wasn't a Pentium 3.

  • @suqmadique9762
    @suqmadique9762 3 ปีที่แล้ว

    one reason i prefer the old games like diablo 1&2 as well as starcraft 1 + BW is the artstyle, the comic look of SC2 and D3 is just not appealing to me and honestly unfitting for both games
    /edit
    oh and the cringe over the top dialogs and cinematics

    • @Zak-tk8wv
      @Zak-tk8wv 2 ปีที่แล้ว

      SC2 has improved artstyle lol

  • @lordsnake1988
    @lordsnake1988 5 ปีที่แล้ว +5

    The thing is Kerrigan made the swarm way weaker than in sc1.
    Hydralisk were weakers, zerglings design with useless wings .
    No lurkers before the 3rd game...
    I don't know but i think SC2 was a shame in almost all the aspects.
    SC1 was way better

  • @ShockerTopper
    @ShockerTopper 2 ปีที่แล้ว +2

    I wish you could use the Impalers in VS I don’t get why they didn’t include them…they wouldn’t have caused a balancing issue by any means. They would’ve given the Zerg their version of a siege tank.

    • @Tdvtdvtdv
      @Tdvtdvtdv ปีที่แล้ว

      Impalers don't have aoe, they would be a lot worse than lurkers.

  • @radzirahaman4409
    @radzirahaman4409 6 ปีที่แล้ว +5

    Noob venomancer

  • @davidho1427
    @davidho1427 2 ปีที่แล้ว +2

    So many SC1 "vets" out here trashing this game. Can't y'all just stop always seeing the negatives in everything?

    • @Zak-tk8wv
      @Zak-tk8wv 2 ปีที่แล้ว

      Indeed.

    • @the_SolLoser
      @the_SolLoser ปีที่แล้ว

      No. If you don't point out negatives, then nothing can improve. Criticism is essential in the evolution of a product or service.
      Also, when there's more negatives than positives then there's not much else to see, is there?
      Can't y'all stop staning for the subpar? 😂

    • @Nobody-tm9vr
      @Nobody-tm9vr ปีที่แล้ว +1

      @@the_SolLoser Most of the "criticisms" are basically... "Old good, new bad". Just boomers yelling that they prefer SC1 and that's it.

    • @the_SolLoser
      @the_SolLoser ปีที่แล้ว

      @@Nobody-tm9vr ive seen some of that. I've seen some with fairly legit concerns too. Because people tend to gatekeep criticism, those with legit critiques get ignored because it all gets swept up into labeling everything as "old good, new bad."
      That being said, gatekeeping criticism isn't totally bad - but we need to restrict it to things that have nothing to do with the game. For example, Baldur's Gate 3 is currently catching smoke for "racism" because some races are seen as inherently evil (within the confines of its universe). That has nothing to do with the game and is a useless critique. "Old good, new bad" isn't necessarily useless when given context about game features like: mechanics, visuals, soundtrack, UI features, layouts, controls, map design, and balancing. Sometimes older games did something right, but studios completely change it and none of the fans asked for it. Another example would be Command&Conquer. The game did amazing - the studio changed so much for the sequel, Tiberian Sun, that the fans largely disliked it, and the game more or less flopped. It happened again with Command&Conquer 4; a complete change of direction and fans HATED IT. If it wasn't for C&C4, C&C2 would be the game that fans say," We don't talk about that. That didn't happen." Side note: C&C2 would be that game if it's story wasn't absolutely necessary to C&C3, so it does have to be talked about. 🤣

  • @aamonesamiit-baur2857
    @aamonesamiit-baur2857 6 ปีที่แล้ว +3

    I hate Kerrigan Abathur does literally all the work and gets no shit for anything all Kerrigan does is tell people what to do

    • @marcoboscarol2420
      @marcoboscarol2420 6 ปีที่แล้ว +4

      What a stupid complaint. She can spin sequences too also do you hate every leader ever for asking their minions to do as their are told? BY THEIR LEADER?

    • @tssdr9419
      @tssdr9419 6 ปีที่แล้ว +3

      She’s the queen bitch, that’s what she does

    • @nobblkpraetorian5623
      @nobblkpraetorian5623 5 ปีที่แล้ว +6

      Lol what? She's fighting in the frontlines for almost every mission in the campaign.

  • @kuanyshkairbekov4163
    @kuanyshkairbekov4163 3 ปีที่แล้ว

    what a shitty game. The Dark Brood war thats the legend.

  • @mopbrothers
    @mopbrothers 3 ปีที่แล้ว

    This looks stupid. Nowhere near as good as Broodwar.