My official 📄 _Starcraft Stories Playlist:_ bit.ly/cjakestarcraft (135 videos). Have fun. Added poll to this video: _"Which strain you like more: Impaler or Lurker?""_ Just click "i" button in the top right corner of the video and make your vote. You can write your own version here in comments as well. At first I wanted to make it "Which strain is better?" - but "better" depends on the current situation, so I changed it into "Which strain you LIKE more".
@@k-leb4671 haha yes! They are unpredictable, you never know which unit it will hit, well of course it tends to hit those one's that are prioritize like dragoons and others but still the difference is really seen between the two
I like the SC1 hydra attack and spitting sound effect. That was scary when your opponent has a mass of hydra spitting at your front door. This doesnt look terrifying.
Oh man, I thought I was the only person who noticed the bad visual design! Everything in SC2's visual design is wrong! For all 3 races, there are too many greebly details that throw off the contours of units, and in a low-saturation palette it doesn't help at all! And each race has their own problems: *Terran:* 1) Too clean. Where are the sooty industrial grit of the hardy Terrans? That was their charm! 2) I hate how the infantry now have to *waddle* about to go anywhere. It's worse than WC3! *Zerg:* 1) EVERYTHING IS *PUDGY AND CUTE:* I blame modelers coming from WoW where they kept using low poly to accomodate MMORPG game systems. 2) SPIKES: "I don't know how to design monsters so I'll just put spikes on everything like an edgy 12 year old asked to design something cool." The Roaches are the worst. It's really hard to make out their silhouettes in a game with desaturated colors and an overabundance of spikey appendages that do nothing but make the shapes more erratic and hard to recognize. Didn't they learn this in their freshmen year at design school? 3) EVEN WORSE WADDLING CUTENESS THAN TERRANS. *Protoss:* The most problematic. 1) Neon lights and wafer-thin apparatuses they sport now, like brittle jewelry. The SC1 Protoss had both "magical" and yet "mass" to their designs. In SC2, Immortals seem to be the only unit that keeps this. Even Carriers feel weak because they got lots of thin buttress-like stuff on the sides. I mean, compare, SC1 Protoss victory screen to SC2 artwork for zealots! 2) *ORBS, ORBS AND SPINNING EVERYWHERE.* Lazy ass design. The Disruptor, Oracle, Mothership, Mothership Core, Tempest, Void Rays, and the deleted Stasis Orb... The Archon and Observer carried over from SC1, but the lazy design of the new units has to sit with these 2 piled on top of it. It's all the worse for monotonous design. Why can't they design cool stuff more akin to existing Protoss design like Arbiters and Corsairs? And I can't be the only one when I say Marines exploding into a crimson blossom, and zerglngs into a gore shower are things I miss in SC2. Over the top? Maybe. But every time they died like that to a siege tank's blast or an Ultralisk's smash attacks, it was fitting.
CrabTastingMan i dont think it is "wrong". It shows how diferent games are even if ine is sequel of another. I still prefer sc2 design, never liked sc1, but i understand why you can like sc1 more
@@Broockle Works every time. Sometimes... If you look at the rest of this series, there are so many people that dig into his micro. 🤣🤣 The worse ones are people like me... coming to the show 7 years later. 🤦🏽♂️🙊
i realized sc2 is missing an element that made sc1 really enjoyable. The distinct sfx such as hydralisk spitting spine, lurkers' spike attack, death of zerglings....they all sound very muffled and forgettable
SC1 Ultralisk: 3 or 4 soundbytes of roaring and things being crushed with a heavy thwack. The mass of the ultralisk is palpable through sfx. SC2 Ultralisk: monotone apple slicers... SC1 Marine: a burst of gunfire given tension with a machine hum as backing. Yep, feels like the most basic Infantry unit is toting a high-powered death spewing lead machine. *Badass.* SC2 Marine: peashooter going rot-tot-tot, slower fire rate. It's not just the sound. Everything in SC2's visual design is wrong. Too many greebly details that throw off the contours of units. *Terran:* 1) Too clean. Where are the sooty industrial grit of the hardy Terrans? That was their charm! 2) I hate how the infantry now have to *waddle* about to go anywhere. It's worse than WC3! *Zerg:* 1) EVERYTHING IS *PUDGY AND CUTE:* I blame modelers coming from WoW where they kept using low poly to accomodate MMORPG game systems. 2) SPIKES: "I don't know how to design monsters so I'll just put spikes on everything like an edgy 12 year old asked to design something cool." The Roaches are the worst. It's really hard to make out their silhouettes in a game with desaturated colors and an overabundance of spikey appendages that do nothing but make the shapes more erratic and hard to recognize. Didn't they learn this in their freshmen year at design school? 3) EVEN WORSE WADDLING CUTENESS THAN TERRANS. *Protoss:* The most problematic. 1) Neon lights and wafer-thin apparatuses they sport now, like brittle jewelry. The SC1 Protoss had both "magical" and yet "mass" to their designs. In SC2, Immortals seem to be the only unit that keeps this. Even Carriers feel weak because they got lots of thin buttress-like stuff on the sides. I mean, compare, SC1 Protoss victory screen to SC2 artwork for zealots! 2) *ORBS, ORBS AND SPINNING EVERYWHERE.* Lazy ass design. The Disruptor, Oracle, Mothership, Mothership Core, Tempest, Void Rays, and the deleted Stasis Orb... The Archon and Observer carried over from SC1, but the lazy design of the new units has to sit with these 2 piled on top of it. It's all the worse for monotonous design. Why can't they design cool stuff more akin to existing Protoss design like Arbiters and Corsairs? And I can't be the only one when I say Marines exploding into a crimson blossom, and zerglngs into a gore shower are things I miss in SC2. Over the top? Maybe. But every time they died like that to a siege tank's blast or an Ultralisk's smash attacks, it was fitting.
And yet, Impalers are better at defense as well. In the final mission, you only need to place 3/4 of these at Raynor's base and he will survive everything except for the Odin, even on Brutal. Yes, I know old comment, but still.
The hydralisk evolution mission is one of the few evolutions where it's legitimately a hard choice. I feel like Zerg often struggles with large armored targets but the impaler is a very specialized unit. Lurker is gonna be much better long term defence.
this mission also finally let me get a good look at the reason why queens and hydralists have the same head shape, it is the swarm standard issue spike shooter head. imagine if the similar head shape on the ultralisk could fire upscaled versions of that, even if they lose their tankiness that would make them ballistas.
So I basically found a theory on deviant art that lurker first shoot out a drill like tentacle then that tentacle has like multiple compressed spines which will erupt from the ground when the lurker decides to attack
Classic Lurkers are always great for small units but using Impalers were fun too as Sieging Zerg. Both are equally good. too bad u cant have both. But Impalers help against the Odin in the last mission.
what i personally enjoy about SC2 is new tactical possibilities, for example lurkers and other specialized units that are designed to mop up light enemies quickly, or marauders and stalkers that are armor breakers, SC1 seemed to lack the distinctions between advantages like that, dunno if the remaster has them but if it does, awesome.
It actually had, but just like selecting over 12 units, blizzard was too lazy to add descriptions to abilities and damages. Am pretty sure there were 3 unit types, small medium and large. Firebats dealt like 18 vs small, 9 vs medium, 2 vs large.
Bet the Tyrannids would give up a lot of bio mass to get a hand on one of those Nightmarish Impalers. I wish they used impalers instead of Lurkers in melee, although i like both of them, the lurker is redondant when you have Banelings and Infestors
For zerg campaign it makes sense overall. Due to army size and composition zerg normally are very good against many squishy targets. But some stronger armored ones are more difficult to handle. The impaler one gives a strong easy counter to such targets and fortifications, until we get the Brood Lord
@@Sorcerer86pt Actually I have not played multiplayer and I am wondering if roaches get an upgrade to do more damage to light units, because in campaign giving the roaches the anti light mutation then make them vile strain is beyond useful and the roaches have always become a useful combat unit against defenses.
Ylyj PL what's the point adding impalers to multi. Lurkers in multi are strong against armor just like impalers do but lurkers are aoe so there is no reason to add them they'll be just worst version of lurkers.
Impalers are easily way better than lurkers. The late game terran send lots of heavy mech units that impalers are so good against. If there were more zerg vs zerg in the campaign lurkers might be better
Honestly Impaler is the objectively better choice. By the time you done it you no longer really face any other Zerg. Lurker would be better if there were more Zergling and/or Baneling waves to deal with since big waves of small health enemies is what the lurker is for. But after you get this mutation it mostly Terran with a little Protoss. If you like Lurker I won't yuck your yum, but I would go Impaler every time
EL EMPALADOR ES HERMOSO, REVIENTA MECHA, SATISFACTORIO VER CAER THORS IMMOS Y COLOSOS OCN ESO, AUNQ EL LURKER POR NOSTALGIA DAN GANAS DE ESCOGERLO CASI SIEMPRE ESCOGI EL EMPALADOR
I prefer Impalers, for they're good in the final HotS mission. Some carrion hosts with ATA locusts, some vile roaches and some impalers, and no corpsefucker to penetrate Raynor's perimeter.
the fact that they couldn't name it the sunken colony is funny in a way because calling a ''hydralisk morph'' into ''sunkener' (not a word btw)'is stupid I'm not saying I like the first version nor the second ver. both are great to me I just pointed that one out either way this is just my opinion :)
It's not called the Sunken Colony because it isn't that Sunken Colony, it's an old predecessor. The actual Sunken Colonies appear in Legacy of the Void being used by Amon's zerg on Aiur
one reason i prefer the old games like diablo 1&2 as well as starcraft 1 + BW is the artstyle, the comic look of SC2 and D3 is just not appealing to me and honestly unfitting for both games /edit oh and the cringe over the top dialogs and cinematics
The thing is Kerrigan made the swarm way weaker than in sc1. Hydralisk were weakers, zerglings design with useless wings . No lurkers before the 3rd game... I don't know but i think SC2 was a shame in almost all the aspects. SC1 was way better
I wish you could use the Impalers in VS I don’t get why they didn’t include them…they wouldn’t have caused a balancing issue by any means. They would’ve given the Zerg their version of a siege tank.
No. If you don't point out negatives, then nothing can improve. Criticism is essential in the evolution of a product or service. Also, when there's more negatives than positives then there's not much else to see, is there? Can't y'all stop staning for the subpar? 😂
@@Nobody-tm9vr ive seen some of that. I've seen some with fairly legit concerns too. Because people tend to gatekeep criticism, those with legit critiques get ignored because it all gets swept up into labeling everything as "old good, new bad." That being said, gatekeeping criticism isn't totally bad - but we need to restrict it to things that have nothing to do with the game. For example, Baldur's Gate 3 is currently catching smoke for "racism" because some races are seen as inherently evil (within the confines of its universe). That has nothing to do with the game and is a useless critique. "Old good, new bad" isn't necessarily useless when given context about game features like: mechanics, visuals, soundtrack, UI features, layouts, controls, map design, and balancing. Sometimes older games did something right, but studios completely change it and none of the fans asked for it. Another example would be Command&Conquer. The game did amazing - the studio changed so much for the sequel, Tiberian Sun, that the fans largely disliked it, and the game more or less flopped. It happened again with Command&Conquer 4; a complete change of direction and fans HATED IT. If it wasn't for C&C4, C&C2 would be the game that fans say," We don't talk about that. That didn't happen." Side note: C&C2 would be that game if it's story wasn't absolutely necessary to C&C3, so it does have to be talked about. 🤣
What a stupid complaint. She can spin sequences too also do you hate every leader ever for asking their minions to do as their are told? BY THEIR LEADER?
My official 📄 _Starcraft Stories Playlist:_ bit.ly/cjakestarcraft (135 videos). Have fun.
Added poll to this video: _"Which strain you like more: Impaler or Lurker?""_ Just click "i" button in the top right corner of the video and make your vote. You can write your own version here in comments as well. At first I wanted to make it "Which strain is better?" - but "better" depends on the current situation, so I changed it into "Which strain you LIKE more".
Makes me miss the good old Sunken Colony tongue attack.
true and it was fast too
That was hard to fight
Sunkens were OP
@@roeyzfaigmanimiranda2038 And they didn't telegraph their attacks with a bright red patronizing target reticle either.
@@k-leb4671 haha yes! They are unpredictable, you never know which unit it will hit, well of course it tends to hit those one's that are prioritize like dragoons and others but still the difference is really seen between the two
Impaler= Critical damage
Lurker= Splash damage
But boths have terrible, terrible damage...
lurkers only do damage ina straight line and only in a striaght like why impalers yes slow but they will take out heavier enemies
Line damage...the BEST zerg unit...
I miss hunter killers.
Lurkers are more for dealing with mobs of onfantry or light vehicles. The impaler is for wasting priority heavy armor targets
It was over as soon as you got the high ground.
For Lurkers that DEADLY!
Kenobi sequence located. Return to evolution pit. Evolve High Ground transformation.
Kenobi?
Władca Wymiaru
th-cam.com/video/B7FMh3YtK_w/w-d-xo.html
you underestimate their power
I like the SC1 hydra attack and spitting sound effect. That was scary when your opponent has a mass of hydra spitting at your front door. This doesnt look terrifying.
Plus SC1 Zerg are boney instead of slimy
@@chocolat-kun8689 I think the remake does the original art no justice.
@@JAt0m You don't like the remake, then?
Impaler: I've been impaled!
Lurker: *Jaws Theme*
I always pick lurker, just for nostalgia
MyViolador it more useful than impaler anyway.
@@justnoob8141 Atleast impalers don't have 2 range.
Always pick impaler for the range advantage
Tecnically the impaler have sunken colony atack ,so both are nostalgic
@@darkpanchomktwo4756 It's a Mobile Sunken colony. And I always choose it over the lurker. Much like Ghosts in wings of liberty.
remember when hydralisks were terrifying and not squishy xD?
New Strain: Hunter Killer. GG
Oh man, I thought I was the only person who noticed the bad visual design! Everything in SC2's visual design is wrong! For all 3 races, there are too many greebly details that throw off the contours of units, and in a low-saturation palette it doesn't help at all! And each race has their own problems:
*Terran:*
1) Too clean. Where are the sooty industrial grit of the hardy Terrans? That was their charm!
2) I hate how the infantry now have to *waddle* about to go anywhere. It's worse than WC3!
*Zerg:*
1) EVERYTHING IS *PUDGY AND CUTE:* I blame modelers coming from WoW where they kept using low poly to accomodate MMORPG game systems.
2) SPIKES: "I don't know how to design monsters so I'll just put spikes on everything like an edgy 12 year old asked to design something cool." The Roaches are the worst. It's really hard to make out their silhouettes in a game with desaturated colors and an overabundance of spikey appendages that do nothing but make the shapes more erratic and hard to recognize. Didn't they learn this in their freshmen year at design school?
3) EVEN WORSE WADDLING CUTENESS THAN TERRANS.
*Protoss:* The most problematic.
1) Neon lights and wafer-thin apparatuses they sport now, like brittle jewelry. The SC1 Protoss had both "magical" and yet "mass" to their designs. In SC2, Immortals seem to be the only unit that keeps this. Even Carriers feel weak because they got lots of thin buttress-like stuff on the sides. I mean, compare, SC1 Protoss victory screen to SC2 artwork for zealots!
2) *ORBS, ORBS AND SPINNING EVERYWHERE.* Lazy ass design. The Disruptor, Oracle, Mothership, Mothership Core, Tempest, Void Rays, and the deleted Stasis Orb...
The Archon and Observer carried over from SC1, but the lazy design of the new units has to sit with these 2 piled on top of it. It's all the worse for monotonous design.
Why can't they design cool stuff more akin to existing Protoss design like Arbiters and Corsairs?
And I can't be the only one when I say Marines exploding into a crimson blossom, and zerglngs into a gore shower are things I miss in SC2. Over the top? Maybe. But every time they died like that to a siege tank's blast or an Ultralisk's smash attacks, it was fitting.
CrabTastingMan i dont think it is "wrong". It shows how diferent games are even if ine is sequel of another. I still prefer sc2 design, never liked sc1, but i understand why you can like sc1 more
CrabTastingMan I don't see any of your problem is a problem for both game since all of that is also in SC1
true and all points taken
Impalers are kinda like underground seige tanks, expect they only do single target damage.
true
And you can't see them.
With the atk speed boost from creep they got more dps, and they burrow faster than tank siege up
But lurkers are like helions, but not moving
yea, also, what brand of Capo is in your pfp there?+-
Both are intriguing but I can't reject the satisfying feeling of Lurker spines massacring entire armies 😂
Move 1 hydra at a time goddammit. Not all of them. This is taking forever xD
No u. 😮😮😮
@@the_SolLoser ya got me 🌈💩
@@Broockle Works every time.
Sometimes...
If you look at the rest of this series, there are so many people that dig into his micro. 🤣🤣
The worse ones are people like me... coming to the show 7 years later. 🤦🏽♂️🙊
Both strains are horrific, it like asking "which one do you want to die from?"
i realized sc2 is missing an element that made sc1 really enjoyable. The distinct sfx such as hydralisk spitting spine, lurkers' spike attack, death of zerglings....they all sound very muffled and forgettable
You mean the green spit? The new Zerglings now attack with taps
SC1 Ultralisk: 3 or 4 soundbytes of roaring and things being crushed with a heavy thwack. The mass of the ultralisk is palpable through sfx.
SC2 Ultralisk: monotone apple slicers...
SC1 Marine: a burst of gunfire given tension with a machine hum as backing. Yep, feels like the most basic Infantry unit is toting a high-powered death spewing lead machine. *Badass.*
SC2 Marine: peashooter going rot-tot-tot, slower fire rate.
It's not just the sound. Everything in SC2's visual design is wrong. Too many greebly details that throw off the contours of units.
*Terran:*
1) Too clean. Where are the sooty industrial grit of the hardy Terrans? That was their charm!
2) I hate how the infantry now have to *waddle* about to go anywhere. It's worse than WC3!
*Zerg:*
1) EVERYTHING IS *PUDGY AND CUTE:* I blame modelers coming from WoW where they kept using low poly to accomodate MMORPG game systems.
2) SPIKES: "I don't know how to design monsters so I'll just put spikes on everything like an edgy 12 year old asked to design something cool." The Roaches are the worst. It's really hard to make out their silhouettes in a game with desaturated colors and an overabundance of spikey appendages that do nothing but make the shapes more erratic and hard to recognize. Didn't they learn this in their freshmen year at design school?
3) EVEN WORSE WADDLING CUTENESS THAN TERRANS.
*Protoss:* The most problematic.
1) Neon lights and wafer-thin apparatuses they sport now, like brittle jewelry. The SC1 Protoss had both "magical" and yet "mass" to their designs. In SC2, Immortals seem to be the only unit that keeps this. Even Carriers feel weak because they got lots of thin buttress-like stuff on the sides. I mean, compare, SC1 Protoss victory screen to SC2 artwork for zealots!
2) *ORBS, ORBS AND SPINNING EVERYWHERE.* Lazy ass design. The Disruptor, Oracle, Mothership, Mothership Core, Tempest, Void Rays, and the deleted Stasis Orb...
The Archon and Observer carried over from SC1, but the lazy design of the new units has to sit with these 2 piled on top of it. It's all the worse for monotonous design.
Why can't they design cool stuff more akin to existing Protoss design like Arbiters and Corsairs?
And I can't be the only one when I say Marines exploding into a crimson blossom, and zerglngs into a gore shower are things I miss in SC2. Over the top? Maybe. But every time they died like that to a siege tank's blast or an Ultralisk's smash attacks, it was fitting.
CrabTastingMan litteraly all of your problem also in SC1
just play sc1 and leave the internet alone
xD
hunter killer strain, the long lost treasure
The Impaler was meant for attacking enemies, not defend, so that's why I went with lurkers, so that they can defend my hatchery
And yet, Impalers are better at defense as well. In the final mission, you only need to place 3/4 of these at Raynor's base and he will survive everything except for the Odin, even on Brutal.
Yes, I know old comment, but still.
@atifarshad7624 hey man no worries. Starcraft 2 was my childhood. Im glad a lot of people still play it.
Impaler: Single target but Critical Damage
Lurker: Area Damage
isn't hydralisk handsome?
flamehazeshinigami except the centipede part. In the actual game they look so wierd moving.
Avocado aren't they move like snake since the first game?
They are herbivores too!
yes, they are thank you
In heroes of the storm, Anubarak now have a skin called lurker lord with a backstory of defending Cavir after the death of the second Overmind
No, he means Anub'arak. Crypt Lord hero from Warcraft III. He's in Heroes of the Storm, too, and the Lurker Lord is one of his skins.
The hydralisk evolution mission is one of the few evolutions where it's legitimately a hard choice. I feel like Zerg often struggles with large armored targets but the impaler is a very specialized unit. Lurker is gonna be much better long term defence.
Trust me when I say this. Impalers are better at defense as well. They are better than Lurkers in everyway.
So basically impalers are like the sunken colony from sc1 only moveable.
Sunken colonies had splash damage
@@TheYgeth no it doesnt :(
Ahh sorry, its "explosive" attack type, but without splash effect.
Portable sunken colony
this mission also finally let me get a good look at the reason why queens and hydralists have the same head shape, it is the swarm standard issue spike shooter head.
imagine if the similar head shape on the ultralisk could fire upscaled versions of that, even if they lose their tankiness that would make them ballistas.
can anyone explain how the hell the lurker attacks? what even are those spikes erupting in a line and how do they send them that far???
So I basically found a theory on deviant art that lurker first shoot out a drill like tentacle then that tentacle has like multiple compressed spines which will erupt from the ground when the lurker decides to attack
Classic Lurkers are always great for small units but using Impalers were fun too as Sieging Zerg. Both are equally good. too bad u cant have both. But Impalers help against the Odin in the last mission.
can take control feral lurker - can't take control other feral zerg.
Yeah... just the plot holes...
Well she doesn't want to waste too much energy for those
what i personally enjoy about SC2 is new tactical possibilities, for example lurkers and other specialized units that are designed to mop up light enemies quickly, or marauders and stalkers that are armor breakers, SC1 seemed to lack the distinctions between advantages like that, dunno if the remaster has them but if it does, awesome.
Dostoron well, remastered didn't added any new unit like remake and if they add they gonna retcon since the first game...
It actually had, but just like selecting over 12 units, blizzard was too lazy to add descriptions to abilities and damages.
Am pretty sure there were 3 unit types, small medium and large. Firebats dealt like 18 vs small, 9 vs medium, 2 vs large.
I miss the SC1 lurker attack animation, spider like form, and impale sound effect. I dont know what this is
Bet the Tyrannids would give up a lot of bio mass to get a hand on one of those Nightmarish Impalers.
I wish they used impalers instead of Lurkers in melee, although i like both of them, the lurker is redondant when you have Banelings and Infestors
Don’t forget Swarmlings !
Yagorath from Paladins looks like one of these Hyrdalisk a bit. Wonder if the Hirez devs was inspired by this game.
i prefer impalers as i can use them to destroy tanks, bunkers and any other extremely meaty structures
For zerg campaign it makes sense overall. Due to army size and composition zerg normally are very good against many squishy targets. But some stronger armored ones are more difficult to handle. The impaler one gives a strong easy counter to such targets and fortifications, until we get the Brood Lord
@@Sorcerer86pt The Lurker I say is an excellent unit for multiplayer but with how a certain mutation for roaches, light armor are not a problem.
@@Tucher97 exactly.vlike I said in sc2 campaign context
@@Sorcerer86pt Actually I have not played multiplayer and I am wondering if roaches get an upgrade to do more damage to light units, because in campaign giving the roaches the anti light mutation then make them vile strain is beyond useful and the roaches have always become a useful combat unit against defenses.
@@Tucher97 unfortunately no. Sc2 campaign and multiplayer are two completely different beasts
1:41 StarCraft Souls
I hope that one day impaler will be added to multi...
Aye probably not, but it'd be incredible **v**
Ylyj PL Just play CortexRP maps, you can spawn em there.
Ylyj PL what's the point adding impalers to multi. Lurkers in multi are strong against armor just like impalers do but lurkers are aoe so there is no reason to add them they'll be just worst version of lurkers.
Not true. Impalers does signficantly more damage to a single target.
Luxai if Impaler was not existed on MvP, then theres a reason: its too OP against the Armored Units
Damn. If only SC2 can play in mobile , i will pay this masterpiece
ugh, lurkers attack here look so lame. back in SC1 bunch spikes appear, that was cool
look closely in this video darnit
All the choices in the game are just quantity vs quality. Or micro vs macro if you will.
What happened to the Hunter Killer strains?
Why the hidralisk no have a realy good mutantion for him normal form
Lurkers became a real terror in legacy of the void multiplayer due to they destroy Thors and ultralisks with long range.
Impalers are easily way better than lurkers. The late game terran send lots of heavy mech units that impalers are so good against. If there were more zerg vs zerg in the campaign lurkers might be better
Vlad The (Hydralisk) Impaler
Honestly Impaler is the objectively better choice. By the time you done it you no longer really face any other Zerg. Lurker would be better if there were more Zergling and/or Baneling waves to deal with since big waves of small health enemies is what the lurker is for. But after you get this mutation it mostly Terran with a little Protoss. If you like Lurker I won't yuck your yum, but I would go Impaler every time
Stun, then mana burn!
Wait, wrong game.
You can guess which one I chose 😉
EL EMPALADOR ES HERMOSO, REVIENTA MECHA, SATISFACTORIO VER CAER THORS IMMOS Y COLOSOS OCN ESO, AUNQ EL LURKER POR NOSTALGIA DAN GANAS DE ESCOGERLO CASI SIEMPRE ESCOGI EL EMPALADOR
Obviously we have to go with daggoths brood
I prefer Impalers, for they're good in the final HotS mission. Some carrion hosts with ATA locusts, some vile roaches and some impalers, and no corpsefucker to penetrate Raynor's perimeter.
I have that game and I got all of them
Why not make a circle to win and not let the den hit
I always went with Lurkers in all my playthroughs. The Impaler attacks reminded me a bit too much of... a, uh, certain genre of Japanese animation.
the fact that they couldn't name it the sunken colony is funny in a way because calling a ''hydralisk morph'' into ''sunkener' (not a word btw)'is stupid I'm not saying I like the first version nor the second ver. both are great to me I just pointed that one out either way this is just my opinion :)
It's not called the Sunken Colony because it isn't that Sunken Colony, it's an old predecessor. The actual Sunken Colonies appear in Legacy of the Void being used by Amon's zerg on Aiur
well that was that, thanks for the info
I don't remember seeing any Sunken Colonies in LotV or in the wikia
What mission and location?
But it has the same model as impaler.
Nah, this one is stronger version of Suken Colony
I only wish your PC wasn't a Pentium 3.
one reason i prefer the old games like diablo 1&2 as well as starcraft 1 + BW is the artstyle, the comic look of SC2 and D3 is just not appealing to me and honestly unfitting for both games
/edit
oh and the cringe over the top dialogs and cinematics
SC2 has improved artstyle lol
The thing is Kerrigan made the swarm way weaker than in sc1.
Hydralisk were weakers, zerglings design with useless wings .
No lurkers before the 3rd game...
I don't know but i think SC2 was a shame in almost all the aspects.
SC1 was way better
I wish you could use the Impalers in VS I don’t get why they didn’t include them…they wouldn’t have caused a balancing issue by any means. They would’ve given the Zerg their version of a siege tank.
Impalers don't have aoe, they would be a lot worse than lurkers.
Noob venomancer
So many SC1 "vets" out here trashing this game. Can't y'all just stop always seeing the negatives in everything?
Indeed.
No. If you don't point out negatives, then nothing can improve. Criticism is essential in the evolution of a product or service.
Also, when there's more negatives than positives then there's not much else to see, is there?
Can't y'all stop staning for the subpar? 😂
@@the_SolLoser Most of the "criticisms" are basically... "Old good, new bad". Just boomers yelling that they prefer SC1 and that's it.
@@Nobody-tm9vr ive seen some of that. I've seen some with fairly legit concerns too. Because people tend to gatekeep criticism, those with legit critiques get ignored because it all gets swept up into labeling everything as "old good, new bad."
That being said, gatekeeping criticism isn't totally bad - but we need to restrict it to things that have nothing to do with the game. For example, Baldur's Gate 3 is currently catching smoke for "racism" because some races are seen as inherently evil (within the confines of its universe). That has nothing to do with the game and is a useless critique. "Old good, new bad" isn't necessarily useless when given context about game features like: mechanics, visuals, soundtrack, UI features, layouts, controls, map design, and balancing. Sometimes older games did something right, but studios completely change it and none of the fans asked for it. Another example would be Command&Conquer. The game did amazing - the studio changed so much for the sequel, Tiberian Sun, that the fans largely disliked it, and the game more or less flopped. It happened again with Command&Conquer 4; a complete change of direction and fans HATED IT. If it wasn't for C&C4, C&C2 would be the game that fans say," We don't talk about that. That didn't happen." Side note: C&C2 would be that game if it's story wasn't absolutely necessary to C&C3, so it does have to be talked about. 🤣
I hate Kerrigan Abathur does literally all the work and gets no shit for anything all Kerrigan does is tell people what to do
What a stupid complaint. She can spin sequences too also do you hate every leader ever for asking their minions to do as their are told? BY THEIR LEADER?
She’s the queen bitch, that’s what she does
Lol what? She's fighting in the frontlines for almost every mission in the campaign.
what a shitty game. The Dark Brood war thats the legend.
This looks stupid. Nowhere near as good as Broodwar.