Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 94

  • @exosproudmamabear558
    @exosproudmamabear558 5 ปีที่แล้ว +89

    10/10 There were enough Armadillos

  • @clrum9427
    @clrum9427 4 ปีที่แล้ว +2

    I'm a simple man, I see Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling, I click.

  • @CaptainChard
    @CaptainChard 5 ปีที่แล้ว +1

    I could watch these all day. I'll never stop being blown away by the progress being made in CGI, and by the minds who make this stuff!

  • @scorpiusjones5436
    @scorpiusjones5436 5 ปีที่แล้ว +36

    Bless the mathematicians of the world for being into and good with numbers. I'm completely terrible at programming and maths but am grateful other people are 😄

  • @JesseStiller
    @JesseStiller 5 ปีที่แล้ว +15

    I just simply love this stuff! Excellent work all!

  • @snibk
    @snibk 5 ปีที่แล้ว +21

    Disappointed I didn't get to see the armadillos overflow further... That was so satisfying...

  • @grrey_p
    @grrey_p 4 ปีที่แล้ว

    i don’t know how i got here but it’s 2am and I’m throughly enjoying myself

  • @CrossfacePanda
    @CrossfacePanda 4 ปีที่แล้ว

    Duck production is strangely satisfying

  • @uncle-bux
    @uncle-bux 5 ปีที่แล้ว +4

    Looks great! With the foam it would've been super realistic!

  • @S-K.
    @S-K. 5 ปีที่แล้ว +7

    This is incredible! Keep up the good work

  • @swanee
    @swanee 5 ปีที่แล้ว +14

    Simply amazing and I spied the blender 2.8 code quest keychain!

  • @micaelgarcia1576
    @micaelgarcia1576 4 ปีที่แล้ว +9

    4:18 So that's the place all these ducks come from!

  • @Bill-lt5qf
    @Bill-lt5qf 5 ปีที่แล้ว +11

    That last one.... Im speachless. Very impressive.
    Watched allot of these lately & am stunned at how few views they get.
    keep going guys, & ignore the people that are like "i can run that in real time with my nvidia doobly doo".

  • @petterlarsson7257
    @petterlarsson7257 ปีที่แล้ว

    3:47 THERE ARE SO MANY PARTICLES I CANT EVEN

  • @superjaykramer
    @superjaykramer 5 ปีที่แล้ว +105

    That is just INSANE!!! How long do these take to compute?

    • @photonzoo816
      @photonzoo816 5 ปีที่แล้ว +78

      According to their paper published at cg.informatik.uni-freiburg.de/publications/2019_TOG_strongCoupling.pdf, the per-frame computation times on a 16-core 3.1 GHz Intel Xeon workstation are:
      0:30 Orion splashdown -- 0.39 s
      0:54 propeller pump -- 1.43 s
      1:37 moored buoys -- 18 min
      2:10 AR scene -- 3.84 s for 1 ms time steps and 7 iterations/step and 7.98 s for 0.25 ms time steps and 1 iteration/step (unclear which of either is shown in the video)
      2:30 Armadillo drain -- 58 s
      3:02 water gate -- 15 min
      3:35 nut and bolt -- 19.9 min
      4:16 duck production -- 13.2 s
      4:46 armadillo pool -- 9 s
      5:12 valley -- 6 min
      6:22 thank you -- 20 ms 😉

    • @dududadadede96
      @dududadadede96 5 ปีที่แล้ว +23

      @@photonzoo816 Just to be clear, these are PER FRAME! Since the process was most likely 50 frames per second, that means the valley scene is 6 minutes per frame, multiplied by 50 frames per second, all multiplied by 60 seconds. So is that 300 hours to render that one minute???

    • @photonzoo816
      @photonzoo816 5 ปีที่แล้ว +22

      @@dududadadede96 Yep, you're right. That scene took them over 300 hours to compute (it consists of several cut-scenes taken from different camera angles, so we don't precisely know the actual "wall clock" time). This is the reason why I ironically gave the per-frame "compute" time of the final "Thank you" scene as only 20 ms, since the video runs at 50 fps.

    • @justvideos3216
      @justvideos3216 5 ปีที่แล้ว +2

      @@dududadadede96 Several minutes per frame sounds realistic.

    • @photonzoo816
      @photonzoo816 5 ปีที่แล้ว +4

      Having said that, for the final Valley scene to run in realtime, we'd need compute resource over 10,000 times faster than today's CPUs. Using a, say, 4 x 2080 Ti system or such might buy us maybe a factor of 200 or so, hence we could arrive at maybe 1 fps using that configuration... I want a few NVIDIA DGX-2's! (www.nvidia.com/en-us/data-center/dgx-2 ) 😂

  • @jaymike5062
    @jaymike5062 4 ปีที่แล้ว

    Imagine having this fidelity of simulation in a video game. No one would be playing the game..they'd be 'interacting' with everything

  • @khuhruzhsvethmeorv8318
    @khuhruzhsvethmeorv8318 5 ปีที่แล้ว +2

    Please do more viscous vs fluid videos! The clip in this video was so satisfying XD

  • @jerinpwilson5288
    @jerinpwilson5288 4 ปีที่แล้ว +1

    Guys play the video at 1.5x speed. More realistic

  • @Ondra011
    @Ondra011 5 ปีที่แล้ว

    Outstanding results

  • @Cyber_Kriss
    @Cyber_Kriss 4 ปีที่แล้ว

    That stuff at 01:42 is wonderful !

  • @jojolafrite90
    @jojolafrite90 4 ปีที่แล้ว

    Very nice results.

  • @chaoticprogramming
    @chaoticprogramming 4 ปีที่แล้ว +1

    5:33 The compression! You can see it when it pauses.

  • @menu.config
    @menu.config 4 ปีที่แล้ว +2

    When the armadillos started spilling I felt only primal panic in my heart

  • @cheeeeesepete
    @cheeeeesepete 4 ปีที่แล้ว

    this looks great, but also i'm still reeling over 'duck production'

  • @makyhianimations
    @makyhianimations 2 ปีที่แล้ว

    4:19 that's cool

  • @b3fxstudios
    @b3fxstudios ปีที่แล้ว

    How interact the sph particles with the rigidbodies?

  • @ms3delle
    @ms3delle 4 ปีที่แล้ว

    That was awesome!

  • @Frisher1
    @Frisher1 4 ปีที่แล้ว

    The good thing is that 1 day every PC will make it, atleast I hope so

  • @SomeoneCommenting
    @SomeoneCommenting 4 ปีที่แล้ว

    Imagine the face of people who were doing the first computer simulations back in the early 80s when computers were still emerging if they saw this...

  • @klystron2010
    @klystron2010 5 ปีที่แล้ว

    5:00 Your marshmadillo is melting.

  • @humanleader184
    @humanleader184 4 ปีที่แล้ว

    i swear someday somebody will make a living sentient creature in fucking blender

  • @BlenderRookie
    @BlenderRookie 4 ปีที่แล้ว

    I see all these videos like this but I see no information about how, where to download the plugin or program for these methods.

  • @TheStef1309
    @TheStef1309 5 ปีที่แล้ว +3

    2:18 Well someone supported the Code Quest

    • @TimothyDavison
      @TimothyDavison 5 ปีที่แล้ว

      3.84s per frame, this is not a real-time simulation. However, very cool.

  • @anselmschueler
    @anselmschueler 5 ปีที่แล้ว +1

    In the armadillo scene, one viscous armadillo drop disappears.

  • @seayellow5834
    @seayellow5834 5 ปีที่แล้ว +1

    That impressed me!

  • @crimester
    @crimester 2 ปีที่แล้ว

    5:30 OH MY GOD ARE THOSE binosaus

  • @BakkerCraft
    @BakkerCraft 5 ปีที่แล้ว +1

    All scenes added up, how long did this take to render??? And on what specs??

  • @Ersteller
    @Ersteller 2 ปีที่แล้ว

    How can I reproduce the results? Is the code public or do I have to buy it?

  • @thomaskugler4026
    @thomaskugler4026 4 ปีที่แล้ว

    TH-cam: Do you want to see something that you don't understand Me: Uhh, sure My brain: WTF IS ALL THESE SYMBOLS

  • @karlschuster8853
    @karlschuster8853 3 ปีที่แล้ว

    Hello, does this method could predict turbulent flow behaviour?

  • @jaxonpetersen5942
    @jaxonpetersen5942 4 ปีที่แล้ว

    Looks Great! Maybe a little too heavy / viscous to be 100% like water.

  • @RagdollWraith
    @RagdollWraith 4 ปีที่แล้ว

    i could watch duck production forever

  • @TiimedArts
    @TiimedArts 4 ปีที่แล้ว +1

    Me: Scrolls through my Recommendations at 3am
    TH-cam Algotithm: You will probably enjoy THIS:

  • @aeedits8815
    @aeedits8815 5 ปีที่แล้ว

    Kann man sich bei euch eigentlich bewerben? Ich persönlich wohne auch in Deutschland und bin sehr interessiert im Umgang mit Physics und Animationen (hauptsächlich in Blender) bin aber im Moment noch etwas zu jung dafür.

  • @SomeoneCommenting
    @SomeoneCommenting 2 ปีที่แล้ว

    What is the cause of that vibration 4:05?

  • @SoaringSimulator
    @SoaringSimulator 5 ปีที่แล้ว +1

    I´m wondering if is possible to simulate air using this pressure solver...

    • @maxfmfdm
      @maxfmfdm 5 ปีที่แล้ว +2

      i think air flow is more forgiving than these problems so very likely you could

  • @Volt64bolt
    @Volt64bolt 4 ปีที่แล้ว

    How would I go about this in blender?

  • @floppp
    @floppp 4 ปีที่แล้ว

    I wanted to see a duck get sucked into the pump

  • @jmssun
    @jmssun 4 ปีที่แล้ว

    A system of cells interlinked within cells interlinked within cells interlinked within one system

  • @Raybo3D
    @Raybo3D 4 ปีที่แล้ว

    10/10 !!!

  • @BJCaasenbrood
    @BJCaasenbrood 4 ปีที่แล้ว

    I'm genuinely impressed with the quality of most published works in computer graphics. It's often clearly written and visually astonishing! paper link: animation.rwth-aachen.de/media/papers/63/2019-TOG-StrongCoupling.pdf

  • @Hana-cj3cm
    @Hana-cj3cm 5 ปีที่แล้ว +3

    No one talks about this part, but the rendering is fantastic! How did you render these simulations?

  • @nv7213
    @nv7213 4 ปีที่แล้ว

    How can I use this in Blender? Is there an addon?

  • @tomotomo
    @tomotomo 5 ปีที่แล้ว +2

    5:15 I want to do this on my pc

    • @dududadadede96
      @dududadadede96 5 ปีที่แล้ว +1

      Since the time you posted this comment, until now, it still wouldnt have finished rendering.

  • @itryen7632
    @itryen7632 4 ปีที่แล้ว +1

    Imagine this, but with Garrys mod collisiom sounds.

  • @MouseGoat
    @MouseGoat 5 ปีที่แล้ว +1

    why do manny of this sorts of show of look better than pixa at.
    feell like pixa is missing out or not using 3D right

  • @CJBurkey
    @CJBurkey 5 ปีที่แล้ว +1

    Oh my god

  • @rlyehian2229
    @rlyehian2229 4 ปีที่แล้ว

    Favourite part 5:11

  • @blacksages
    @blacksages 5 ปีที่แล้ว +1

    I'm afraid we'll never have game playing that kind of graphics in the coming century, it's too computing intensive and we've already reached the limit of transistor size.

  • @vooveks
    @vooveks 5 ปีที่แล้ว

    There's one game I think I know they can run...

  • @SadApe
    @SadApe 4 ปีที่แล้ว

    nice videos, but you really need to put some music

  • @juanantonioecijacorrionero8714
    @juanantonioecijacorrionero8714 5 ปีที่แล้ว

    what software is used to make this simulations?

  • @bunsatya2124
    @bunsatya2124 5 ปีที่แล้ว

    What software do you used for these animation ?

    • @fulfill3d
      @fulfill3d 4 ปีที่แล้ว

      they developed their own solver. i do not know any tool that is able to do that

  • @lerpmmo
    @lerpmmo 5 ปีที่แล้ว

    report ur baseline soldier. realtime vr 500k softbody interlinked, interlinked.

  • @candlecz7422
    @candlecz7422 4 ปีที่แล้ว

    Bruh so much rendering

  • @nitrogen1281
    @nitrogen1281 4 ปีที่แล้ว

    It sucks at fluids

  • @Kinetic_CGI
    @Kinetic_CGI 3 ปีที่แล้ว

    Where or how to I get this for Blender?