hey guys, first of all thank you so much for the views, likes, comments and subscribes! it has been overwhelming this video.... secondly, I left out some crucial info when talking about the VDV. some of it intentional, some of it not. so let this comment be a sort of addendum: I didn't talk about the SL grenadier role. this is because i covered the SL role with grenadier in my militia guide, and abhor repeating myself. TLDR: the SL grenadier role is available to the VDV, it gives 2 fragmentation and 6 smoke rounds for the officer to use. this is very useful for pushes as the SL can cut off enemy's line of sight to screen for infantry assault etc. etc. I didn't talk about the sniper role mostly because it seems antithetical the VDV's playstyle and also i hate marksmen with a burning passion due to their lack of utility. TLDR: avoid the sniper role and play riflemen instead, ammo bag is OP. on the AS VAL: I did not know that the AS VAL has a flash hider, however, even when i factor that into my analysis, i still maintain that a regular rifleman with a ammo bag will be infinitely more useful to the team than a guy with a good gun. my reasoning is simple: if you are good with the AS VAL, you can be good with a regular ole AK - 12 too. TLDR: new information, but it doesn't change my position: choose rifleman. lastly on the AS VAL, it is a short rifle, not an SMG. some corrections on vehicles: The Sprut has a 125mm, not a 120mm cannon. the BMD - 1 has a 73mm cannon, not a 100mm cannon.
To add onto the flaws of the AS-VAL, it has half the muzzle velocity of the AK-12, resulting in a more significant bullet drop and REALLY bad damage dropoff.
The Scout is actually extremely powerful, only because you cant see the flash of the shots from the rifle which makes it extremely hard to spot, a good scout player can kill a full squad without even being shot back
1:26 as a russian speaker i can tell, that there is no mistake, in pronaouns "veh deh veh" only on russian or other slavic languages (like ukranian or polish), but then a russian person speaks with someone using english they will also call it "ve de ve"
@РабочийНафабрике ты сам попробуй произнести с буквой V и буквой W и поймёшь разницу, конечно у всех произношения разное, и тут больше от человека зависит, но все таки для большинства скорее будет V
100% согласен, всегда при диалоге с англоговорящими типами говорю на английский манер что-бы меня наверняка уж поняли) А то как ляпну вэдэвэ и фиг кто поймёт это я щас сматерился или че xD
@@rs7506 ну да, на самом деле. Но все равно корректо если надо с русского на английский, с передачей звучания точно с языка на язык, то W будет корректнее.
One would say gun-manned BTRD and 5 dismounts in a 9 man squad, but we all know the meta is to ditch the vehicle close to midcap and proceed to drain tickets while dying on foot in a conga line.
The VDV is like a dreamed tabletop Army that a Warhammer player handcrafted and carefully selected and wishes to have for several years, if only the price of the Miniatures was affordable.
One of my best games was in an MT-LB (though it was RGF not VDV). The vehicle survived the entire round, I was the gunner and we had a combat engineer driving. Tons of infantry kills, 2 chopper kills, killed one TOW after it tracked us and then failed to finish us off at least three times. We won that round as well. That RWS gun fucks. EDIT: I meant to say MT-LB, not BTR-MDM
*"Every Infantry squad should bring at least one."* Be careful about that one; even though the BTR-D doesn't require crewmen, I saw a server admin ban an infantry squad leader for driving out of main with his squad in one for 'breaking the armored vehicles and infantry must be in separate squads rule.' So make sure the server you are on allows infantry to take the BTR-D.
@@PandaMan-xy1he Server admins falls into only 2 categories : "helpful passionate mate who loves the game and want to spread the love" - and "people who think the nazi and ISIS were too soft".
A tip for infantry SLs when playing as VDV: if the squads with the transport trucks refuse to backcaps because they want to block enemy's backcaps, camp their main or some other ignorant bullshit while you're stuck with a logi and an apc, you can get one squadmate(ideally a combat engineer) to ride in the logi with you, and have the other 7 take the apc. Since you need exactly 7 men on the objective for the full capture speed, you can send your apc to do backcaps while you and one unlucky bastard crawl to your desired fob location. By the time you're done with building the hab on the 3rd or 4th point, the apc will likely be ready to roll right onto the objective. This might seem fairly obvious, but I've seen SLs basically treat their two separate vehicles as one and drag the logi through all the backcaps, considerably slowing the offensive. UPD: doesn't work after patch 8.1. You need 9 people on the objective to have the same capture speed as 7 had before. Guess it's misery from now on.
@@quadroff oh, sorry, forgot to mention I like to grab AAV the punchy, and AAV the logi. 90% they are left at main otherwise, so why not make use of them?
Ola Strandh still makes the music for Massive, so you can hear his work in Division 1 and 2 still, but man that that Soviet Assault tracklist is awesome.
Love the video! The only thing I didn’t agree with was the silencer having no value. In gunfights against it, it’s really hard to tell where the shots are coming from if it’s at relative distance say 20m. Just much harder to pinpoint the direction sometimes imo.
*What actually happens in reality ->* After driving the shitbox for 18 minutes, it gets stuck on a tiny pebble, gunner gets headshoted after 0.532 milliseconds and the 3 ATs that could hear it coming from 2 grids away are already taking aim.
They really need to buff the Scout. The AS Val is not worth the tradeoff of an ammo bag and grenades as a rifleman. I would take the AK-12 with RGOs over the AS Val any day. It’s honestly baffling that the Scout doesn’t get any grenades considering it is geared for close-quarters fighting.
"Sacrifice mobility for raw protection" Dawg if Squad have Warthunder damage model everyone inside BMD would've died to .50 cal in 2 second burst. The armor on airborne vehicles exist only to keep structural integrity so the thing won't disintegrate the moment it touched ground, or when firing its weapons. Maybe adds some false self esteem and sense of security too!
@@crimson1228the reason bmds have basically humvee levels of armor is because they need to be airdropped IRL they have armor kits to give them BMP levels and these were used in Afghanistan but the rockets can’t handle this
Maybe the Scouts prowess playing battlefield could be more useful in the very early game helping to frustrate the enemy in the Midpoint while you wait for LogicAPCs to catch up. The lack of Anti-armour isn't so relevant yet while getting those initial kills and flanks might be vital in setting up that initial frontline.
VDV is probably my favourite vanilla faction simply because of the Grenadier kit alone which is absolutely my favourite kit in the entire game, 10 explosives and 6 smokes on a quite good rifle with a good holo-sight is crazy good utility, hell I'd use the kit even if it only had smoke grenades, those things are really useful for your team. GP25 is the best grenade launcher in Squad imo, the indirect fire feature of it is underrated as fuck. There is also the psycho mood choice ASVAL scout.. which is really fun on certain maps lol.
All the grenade launcher technically have indirect fire. Pro tip: get your SL to give you a range marker on a target. Go to 150 yards from said target. ADS and aim straight up as far as you can in the air and fire the grenade. It will land ~150 yards away. Congrats you're now a mobile mortar.
@@gero2868 VDV is in the top three along with RGF and US Army. There are minor annoyances like the armored logis fitting three men and the AK-12's bugged high sway, but you have (some) of the best vehicle lineups in the game across most units.
Im saving up to buy a new rig because i want to learn and play squad, thank u for these in depth faction breakdowns keep em coming please You just got a new subscriber because of them
Very cool video, keep up the good work. An interesting fact is the abbreviation VDV, jokingly translated as "Войска Дяди Васи" (voyska dyadi Vasi; Uncle Vasya's troops)
@@zerotwentyeighthate The exact opposite; 6th grader snarky humour IS the political redditor bot behaviour, normal people counter it by pointing out that the snarks are full of shite
VDV is not special forces troops. They are their own military branch like USMC(Marines). US Airborne is part of US army ground forces. VDV is not part of russian ground forces and work on their own. VDV same as Marine Corps is a cultish like military branch with wierd customs and traditions that works as quick reaction forces or shock troops. Their role is not offensive operations but only landing on key points and defend them. So you have to look on the map and seek out bunkers, airfields, crossroads or any kind important logistical hubs of the enemy and move there as quick as possible and camp those places so the enemy lose tickets.
If you convince your team to work together enough to do so, creating a logistics train with their slow logi's can be quite effective. Build a hab somewhere relatively near the front but in safety and have heli's ferry supplies to it, whilst the tracked logi's make the more dangerous runs from that depot hab to the front line habs. Reduces the distance they need to cover, and keeps your heli's away from the front line.
i literally claped my hands and screamed yes ! in front of my pc when i saw that the vidéo was published, i love this serie of videos about factions this is great work, keep it up !
I have a couple dozen hours in the game but kept bouncing off it because I was so lost in the larger scale game so I was only running after my SL. Videos like these help fix that. Thank you!
I kept telling people we should vote for the VDV when playing against the new PMC’s, having a fully mechanized team against them is a hard thing for the PMC to the counter
amazing video on the VDV! i love your content on squad is very useful and i keep learning more. Just one thing tho, the As Val is a SBR and not a submachine gun since it packs the 8 inch barrel inside the suppressor and the beefy subsonic 9x39mm cartridge; funny enough even games like pubg get that wrong but i dont blame it the gun itself is a Frankenstein
Thanks to this tutorial I had one of the best rounds as a VDV commander in a while! Our armor rushed Novo, closely followed by logis and infantry in BTR-Ds. Armor effectively halted the Canadian advance and the infantry secured the cap. By the time the counterattack was crushed, the arty was ready, so I put a creeping barrage onto Airfield. The barrage was quickly followed by a combined assault of armor and infantry filled APCs, taking it with virtually zero resistance. The game ended in a decisive victory, when the enemy Leo was destroyed in Canada's desperate attempt to retake hangars. Also, hats off to my team, such competent SLing is rare these days.
There are a few more important points: 1. The squad commander has grenade launcher. It has 6 (!) smoke projectiles, allowing your squad to quickly approach the enemy's point. 2. The most difficult HAT in the game with the lowest shooting distance. To fire, you need to know the exact distance to the vehicles with an error of 5 m.
Squad got one thing wrong. What they call "Kord" heavy machine guns are actual NSV heavy machine guns. Kord are the newer version of the NSV and they have a more modern rectangular muzzle break.
Fun fact: As Val has the exact same stats as AK-74M other than mag capacity. This even includes the fire rate at 650 RPM even though it's marked in game as 800.
My main problem with VDV: Nobody wants to do logistics in the slow as unwieldy btr-d logistics trucks. Meaning that if you go for armoured vdv and have no heli's good luck getting ressuplied, especially on large maps. It takes the btr-d logi almost 2-3 times as long as a logistics truck to get anywhere and on large maps that is a detriment for keeping team fobs supplied without helis giving them away. My other gripe is that the rolouts on vdv are super hit or miss in most cases. because of your slow speed compared to convetional factions with logi trucks you are always there last, unless ofcourse you have the airboren vdv battalion that spawns with 3 helicopters. The firepower of the vdv when it comes to the bmd-4's though has got to be its greatest strenght, these vehicles are ifv behemoths that wipe the floor with basically everything, and ussualy you get a lot of them. That paired with the vdv having better then standard infantry equipment + the infamous impact grenade makes them really good in CQB/close to mid range engaments and can leverage their vehicles for long range engagements. I do find that unless you go airborne vdv on large maps your armour ussually loses to light infantry and armoured divisions as the ifv's and tank destroyers cant keep up with the mobility of harassing and ambushing at units or the double m1 abrams powerhouse. On small maps like chora though having a btr-d on every squad basically ensures that you wont get rushed down by light vehicles and gives your squad a sh*t ton of firepower in those innitial meeting engagements.
the background music starting at 3:45 ish is Афган by Valery Petryayev mainly typing this for myself after having spent far too long trying to figure it out cause it sounded familiar
1:29 the letters are pronounced like that.....to a Russian, but we have our own language either our own accents. We don’t speak Arabic while talking about the Middle East do we
I think it's not entirely to correct the VDV relies on armor as an "obsession" more so that their role is airborne assault, armor is their game and airborne units in general will not have good logistics until main forces reinforce them
Step one, stay away from Hostomel Edit: Please cope harder, whilst for you russian agression might be some myth to keep you from enjoying all the cool soviet hardware, for me (and ALOT of people in eastern europe) russian agression is characterised by Poverty, Intimidation and family members who have spontaniously gone missing...
The ASVAL as little swing after a full stamina sprint, A scout is only good if it talks to the SL and report. Also the units model afaik doesn't have the iconic VDV sandbag so you can get mistaken on maps.
you have to play them like actual paratroopers they are a glass canon if you have a squad leader that knows you need one quick attack with overwhelming firepower and infantry being inserted by vehicles then you will win
@@paprikaman1124 in provision to a possible conflict with china, they now are more foccused on island hopping tactics (like against japan during ww2) and tanks would use a lot more supply than what they can be useful, they invest in more aa and anti naval gun if im not mistaken also sorry for bad anglish
The timeframe of the game is around 2014-2015, the arrangement of the US Marines is standard to the time given. Come to think of it, the opposite of the VDV might be the upcoming Contractor faction.
@@paprikaman1124doctrine overlap and funding. What does an amphibious assault unit need tanks for??? Thats like asking why the army airborne infantry dont use tanks... Tldr marines dont have a proper use case or the funding to maintain tanks.
You need to just rush the enemy head on, 50/50 chance of success, but if you furiously scream URAAA in your microphone the probability of victory increases to 80/20
for milsim games like squad or hell let lose for example i use real life tactics for that faction or class since if it works in rl then it might work in game and usually does so this video makes sense
I did a little googling, apparently only 30 bmd-4s were ever made and only 24 spruts as well. Just enough for them to be represented in video games to look cool
The 9x39 has such pronounced bullet drop that it's really only effective in short ranges. Not an issue in the usual spitting distance of wooded or urban fights but I would not recommend trying to outshoot Marksmen or BRs.
@@Aconcernedriflemanbut it very heavy bullet and have barrel energy as ar bullets, so it's strange that you need 3 bullets to kill in squad and you have only 20 rounds in mag.
@@twokeydd3447 It doesn't. IRL it has around half the muzzle energy of 5.45, and travels subsonic, meaning it doesn't create hydrostatic shock like a 5.45 or 5.56.
I don’t play squad, I just like the series, I just would like to mention that funnily enough irl the bmd and btr-d are completely the opposite in usefulness compared to the game, because their only advantage over a normal ifv is their airdropability, and in terms of protection they are closer to an apc or even worse, multiple times irl forces using them converted to bmps (such as the vdv itself in Afghanistan and now Ukraine) due to just how vulnerable and cramped the bmd is, including reports of its sides being vulnerable to rifle calibre fire, and the fact that all over it is easily susceptible to any high calibre rifle or hmg or the sorts.
I think one thing that is often overlooked with the VDV faction is how absolutely terrible the vehicles handle, compared to almost every other faction besides some of the Insurgent vehicles and some of the chinese vehicles the VDV vehicles have by far the worsts controls in the game and steer insanely janky
It reminds me of a match from years ago where a BTR squad finally relented and let inf ride with them to hot drop on all the points and guess what? We won... I just dont get why apc sauads dont lean into the combined arms aspect more
hey guys, first of all thank you so much for the views, likes, comments and subscribes! it has been overwhelming this video....
secondly, I left out some crucial info when talking about the VDV. some of it intentional, some of it not. so let this comment be a sort of addendum:
I didn't talk about the SL grenadier role. this is because i covered the SL role with grenadier in my militia guide, and abhor repeating myself. TLDR: the SL grenadier role is available to the VDV, it gives 2 fragmentation and 6 smoke rounds for the officer to use. this is very useful for pushes as the SL can cut off enemy's line of sight to screen for infantry assault etc. etc.
I didn't talk about the sniper role mostly because it seems antithetical the VDV's playstyle and also i hate marksmen with a burning passion due to their lack of utility. TLDR: avoid the sniper role and play riflemen instead, ammo bag is OP.
on the AS VAL: I did not know that the AS VAL has a flash hider, however, even when i factor that into my analysis, i still maintain that a regular rifleman with a ammo bag will be infinitely more useful to the team than a guy with a good gun. my reasoning is simple: if you are good with the AS VAL, you can be good with a regular ole AK - 12 too.
TLDR: new information, but it doesn't change my position: choose rifleman.
lastly on the AS VAL, it is a short rifle, not an SMG.
some corrections on vehicles: The Sprut has a 125mm, not a 120mm cannon. the BMD - 1 has a 73mm cannon, not a 100mm cannon.
To add onto the flaws of the AS-VAL, it has half the muzzle velocity of the AK-12, resulting in a more significant bullet drop and REALLY bad damage dropoff.
Rifle is known as «vintovka». Tell me where is this word in «avtomat spêcialjnyj VAL»? It's avtomat.
@@tristantfly that's the nature of all pure-blood subsonic small arms.
bro what musik on 13:13. shit goes hard
@@worldoftancraft true, just thought it'd worth mentioning considering the potential impacts on gameplay
I don't suck with the VDV!
I suck at the game all together...
Sucking and constantly dying as the VDV is just playing them accurately
This
Based
We all do. Its just variety between matches😂
VDV is the only faction one where you don't fear being Logi because everyone else thinks you're a BTR of some kind.
Real
"Enemy tank on msr!!!"
"Uh SL that's a logi..."
If only their logi doesn't suck to drive
IT'S A FUCKING BTR RUUUUUUN
So true lol
The Scout is actually extremely powerful, only because you cant see the flash of the shots from the rifle which makes it extremely hard to spot, a good scout player can kill a full squad without even being shot back
This, however 95% of squad players are not competent enough to do that, myself included
@@Mftrout101literally just sit in a bush
Yeah, I can't count the amount of times I've seen areas near HABs completely locked down by some random dude lying prone with an ASVAL
@@boinqity4621 again, high order for the average blueberry lmfao
@@boinqity4621 going prone is way better
You play VDV for the powerful combined arms gameplay, I play VDV because AS VAL looks cool, we are not the same.
We are the same
you suck, go play another game
and a kickass gun with cool aesthetics in S.T.A.L.K.E.R.
we are the same in a way
We all think the same
I honestly think all the VDV unique weapons are cool, especially the AS-VAL and AK-12
1:26 as a russian speaker i can tell, that there is no mistake, in pronaouns "veh deh veh" only on russian or other slavic languages (like ukranian or polish), but then a russian person speaks with someone using english they will also call it "ve de ve"
Тогда уж на английском это будет звучать как WDW, буква W там более точно опишет русскую "В".
@РабочийНафабрике ты сам попробуй произнести с буквой V и буквой W и поймёшь разницу, конечно у всех произношения разное, и тут больше от человека зависит, но все таки для большинства скорее будет V
100% согласен, всегда при диалоге с англоговорящими типами говорю на английский манер что-бы меня наверняка уж поняли) А то как ляпну вэдэвэ и фиг кто поймёт это я щас сматерился или че xD
In Spanish it's also ve de ve, i bet that portuguese and Italian also spell it like that, idk why gringos love the i so much jajaja
@@rs7506 ну да, на самом деле. Но все равно корректо если надо с русского на английский, с передачей звучания точно с языка на язык, то W будет корректнее.
I dont even play Squad, but this series is amazing, keep it up man
Same for me :D Never touched the game, but watched all the Fraction Guides. Great stuff
One would say gun-manned BTRD and 5 dismounts in a 9 man squad, but we all know the meta is to ditch the vehicle close to midcap and proceed to drain tickets while dying on foot in a conga line.
The VDV is like a dreamed tabletop Army that a Warhammer player handcrafted and carefully selected and wishes to have for several years, if only the price of the Miniatures was affordable.
$400 8k resin printer go BRRRRRRR
Damn, he included the guy from the VDV ad. I like.
It's not ad actually, just patriotic song
What Goida said, it was just some musician's music video dedicated to the VDV.
ГОООООООЙДААААААААААААААА @@heinrichb
One of my best games was in an MT-LB (though it was RGF not VDV). The vehicle survived the entire round, I was the gunner and we had a combat engineer driving.
Tons of infantry kills, 2 chopper kills, killed one TOW after it tracked us and then failed to finish us off at least three times. We won that round as well. That RWS gun fucks.
EDIT: I meant to say MT-LB, not BTR-MDM
the MT-LB VMK is the biggest sleeper vehicle in the whole game, i've killed a shit ton of IFVs with it
MTLB VMK is pretty nice. Okay-ish mobility, good gun, okay-ish armor.
*"Every Infantry squad should bring at least one."* Be careful about that one; even though the BTR-D doesn't require crewmen, I saw a server admin ban an infantry squad leader for driving out of main with his squad in one for 'breaking the armored vehicles and infantry must be in separate squads rule.' So make sure the server you are on allows infantry to take the BTR-D.
That rule seems very arbitrary.
@@genericname42right makes no sense
@@melvinplaysgaming4030 sounds to me like that particular admin hates ifvs?
But... VDV literally doesn't have enough unarmoured vehicles for that. The BTR-D is their fuckin HMMWV equivalent
@@PandaMan-xy1he Server admins falls into only 2 categories : "helpful passionate mate who loves the game and want to spread the love" - and "people who think the nazi and ISIS were too soft".
A tip for infantry SLs when playing as VDV: if the squads with the transport trucks refuse to backcaps because they want to block enemy's backcaps, camp their main or some other ignorant bullshit while you're stuck with a logi and an apc, you can get one squadmate(ideally a combat engineer) to ride in the logi with you, and have the other 7 take the apc. Since you need exactly 7 men on the objective for the full capture speed, you can send your apc to do backcaps while you and one unlucky bastard crawl to your desired fob location. By the time you're done with building the hab on the 3rd or 4th point, the apc will likely be ready to roll right onto the objective. This might seem fairly obvious, but I've seen SLs basically treat their two separate vehicles as one and drag the logi through all the backcaps, considerably slowing the offensive.
UPD: doesn't work after patch 8.1. You need 9 people on the objective to have the same capture speed as 7 had before. Guess it's misery from now on.
Thanks! Might be useful for USMC as well. Didnt know 7 is the number.
@@IvanKolyada usmc's logi variant of the aavp fits a squad no problem, so infantry squads will likely be limited to just one vehicle
@@quadroff oh, sorry, forgot to mention I like to grab AAV the punchy, and AAV the logi. 90% they are left at main otherwise, so why not make use of them?
Have to agree tho, popping vehicle smoke screen during an infantry dismount is a very underused tactic.
I appreciate the Soviet Waltz OST from World in Conflict
glad to know I'm not the only one
Ola Strandh still makes the music for Massive, so you can hear his work in Division 1 and 2 still, but man that that Soviet Assault tracklist is awesome.
Masterpiece, keep makin these faction vids they are fire and great educational content
Love the video! The only thing I didn’t agree with was the silencer having no value. In gunfights against it, it’s really hard to tell where the shots are coming from if it’s at relative distance say 20m. Just much harder to pinpoint the direction sometimes imo.
Fantastic posting strategy. People are rushing to the comments to defend their political stance without even watching the video, boosting engagement.
Yep, i saw a total of 0 such comments, working well
elite background music choice
*What actually happens in reality ->* After driving the shitbox for 18 minutes, it gets stuck on a tiny pebble, gunner gets headshoted after 0.532 milliseconds and the 3 ATs that could hear it coming from 2 grids away are already taking aim.
They really need to buff the Scout. The AS Val is not worth the tradeoff of an ammo bag and grenades as a rifleman. I would take the AK-12 with RGOs over the AS Val any day. It’s honestly baffling that the Scout doesn’t get any grenades considering it is geared for close-quarters fighting.
i think it's appalling that the class doesn't even have grenades
As val scope has horrible lens flare yak!
0:00 This song will never get old.
I will wait eagerly for the Main Russian guide comrade.
VDV take of the strip 200 men on a one way trip
@@macrotaste6585Le Ukrainian propaganda because they already left when the ground forces arrived but the airport was already too damaged
@@macrotaste6585 Was it the ghost of Kiev? Or were these men capable of coming back to life because not many acutaly died
@@fatcontrollerproductions9910 least obvious Russian bot
Ok Facist piggy keep believing the lies fed to you in your pig pen by your demented president😂@@macrotaste6585
Imagine having more than 3 seats in your logi
"Sacrifice mobility for raw protection"
Dawg if Squad have Warthunder damage model everyone inside BMD would've died to .50 cal in 2 second burst.
The armor on airborne vehicles exist only to keep structural integrity so the thing won't disintegrate the moment it touched ground, or when firing its weapons. Maybe adds some false self esteem and sense of security too!
real shit they need to bring back the parachute-rocket systems back so they can put more armor on it
@@crimson1228the reason bmds have basically humvee levels of armor is because they need to be airdropped
IRL they have armor kits to give them BMP levels and these were used in Afghanistan but the rockets can’t handle this
Maybe the Scouts prowess playing battlefield could be more useful in the very early game helping to frustrate the enemy in the Midpoint while you wait for LogicAPCs to catch up.
The lack of Anti-armour isn't so relevant yet while getting those initial kills and flanks might be vital in setting up that initial frontline.
VDV is probably my favourite vanilla faction simply because of the Grenadier kit alone which is absolutely my favourite kit in the entire game, 10 explosives and 6 smokes on a quite good rifle with a good holo-sight is crazy good utility, hell I'd use the kit even if it only had smoke grenades, those things are really useful for your team.
GP25 is the best grenade launcher in Squad imo, the indirect fire feature of it is underrated as fuck.
There is also the psycho mood choice ASVAL scout.. which is really fun on certain maps lol.
All the grenade launcher technically have indirect fire. Pro tip: get your SL to give you a range marker on a target. Go to 150 yards from said target. ADS and aim straight up as far as you can in the air and fire the grenade. It will land ~150 yards away. Congrats you're now a mobile mortar.
Why u suck with VDV? Skill issue.
this post was made by the russian minister of defence
@@gero2868 Yep
@@gero2868 VDV is in the top three along with RGF and US Army. There are minor annoyances like the armored logis fitting three men and the AK-12's bugged high sway, but you have (some) of the best vehicle lineups in the game across most units.
literally any irregular army is top tier in squad
@@gero2868 So in your homeland it's a civilian MoD that commands. Not сhief of the general staff. Intresting.
Please keep pumping this series out Id love to see if for the major factions as well
Actually you're wrong, I don't suck at VDV, I suck at squad in general😎😎
Im saving up to buy a new rig because i want to learn and play squad, thank u for these in depth faction breakdowns keep em coming please
You just got a new subscriber because of them
Props to the appropriate use of "Soviet Waltz" in the video.
i love the fact this dude uses songs from the nations hes covering because i know like most of the songs hes using in this vid and i love that
Very cool video, keep up the good work. An interesting fact is the abbreviation VDV, jokingly translated as "Войска Дяди Васи" (voyska dyadi Vasi; Uncle Vasya's troops)
You better keep this series going there are too many oblivious people in squad
I would buy Squad if the VDV got the Z vehicles & saint george stripes
Global Escalation has the ribbons, but sadly the Z was banned for controversy.
@@USAshouldbetrayNATO keep it that way tbh
the george stripes are fire tho
Fr it 🔥 @@crimson1228
Amount of political redditors in comment section is huge lmao.
The funniest thing is that only russians get mad in the comments
@@zerotwentyeighthate haha, yes, russian bots, get triggered!!!!
@@zerotwentyeighthateyup, everyone on the free world's side (or at least those who do not take the bait) just use snarky humor to counter the bots
@@Yuki_Ika7 yes we're a free world!!!! unlike those ruskies that live in constant fear of putler!!
@@zerotwentyeighthate The exact opposite; 6th grader snarky humour IS the political redditor bot behaviour, normal people counter it by pointing out that the snarks are full of shite
VDV is not special forces troops. They are their own military branch like USMC(Marines). US Airborne is part of US army ground forces. VDV is not part of russian ground forces and work on their own. VDV same as Marine Corps is a cultish like military branch with wierd customs and traditions that works as quick reaction forces or shock troops. Their role is not offensive operations but only landing on key points and defend them. So you have to look on the map and seek out bunkers, airfields, crossroads or any kind important logistical hubs of the enemy and move there as quick as possible and camp those places so the enemy lose tickets.
If you convince your team to work together enough to do so, creating a logistics train with their slow logi's can be quite effective. Build a hab somewhere relatively near the front but in safety and have heli's ferry supplies to it, whilst the tracked logi's make the more dangerous runs from that depot hab to the front line habs. Reduces the distance they need to cover, and keeps your heli's away from the front line.
i literally claped my hands and screamed yes ! in front of my pc when i saw that the vidéo was published, i love this serie of videos about factions
this is great work, keep it up !
Please make more of these hopefully for each faction as these are super helpful
20:44 Ah yes, glorious Squad optimization
that is me slowing down the game, but yes optimization sucks
Short, sweet, entretaining and precise. This man cooks
I appreciate that!
I have a couple dozen hours in the game but kept bouncing off it because I was so lost in the larger scale game so I was only running after my SL. Videos like these help fix that. Thank you!
I kept telling people we should vote for the VDV when playing against the new PMC’s, having a fully mechanized team against them is a hard thing for the PMC to the counter
Loving your videos brother, don't stop making them!
You can't properly play VDV without at least .75 cl of Nectar of the gods (vodka)
"Nêktar bogov" eto "jagermeister". Period.
amazing video on the VDV! i love your content on squad is very useful and i keep learning more. Just one thing tho, the As Val is a SBR and not a submachine gun since it packs the 8 inch barrel inside the suppressor and the beefy subsonic 9x39mm cartridge; funny enough even games like pubg get that wrong but i dont blame it the gun itself is a Frankenstein
Thanks to this tutorial I had one of the best rounds as a VDV commander in a while! Our armor rushed Novo, closely followed by logis and infantry in BTR-Ds. Armor effectively halted the Canadian advance and the infantry secured the cap. By the time the counterattack was crushed, the arty was ready, so I put a creeping barrage onto Airfield. The barrage was quickly followed by a combined assault of armor and infantry filled APCs, taking it with virtually zero resistance. The game ended in a decisive victory, when the enemy Leo was destroyed in Canada's desperate attempt to retake hangars.
Also, hats off to my team, such competent SLing is rare these days.
There are a few more important points:
1. The squad commander has grenade launcher. It has 6 (!) smoke projectiles, allowing your squad to quickly approach the enemy's point.
2. The most difficult HAT in the game with the lowest shooting distance. To fire, you need to know the exact distance to the vehicles with an error of 5 m.
Your videos are really good! I hope this channel blows up
Squad got one thing wrong. What they call "Kord" heavy machine guns are actual NSV heavy machine guns. Kord are the newer version of the NSV and they have a more modern rectangular muzzle break.
Huh, i have seen gameplay of Squad fps mode and thought it looked awesome. Now I realise it has pretty mechanically sound armoured vehicles? Neat!!!😊
Fun fact: As Val has the exact same stats as AK-74M other than mag capacity. This even includes the fire rate at 650 RPM even though it's marked in game as 800.
pro tip: don't try to cap a point with multiple air assaults while it has active AA
I actually love playing vdv for the sole purpose of the sniper role I love their sniper compared to any other factions marksman/sniper
Why?
My main problem with VDV: Nobody wants to do logistics in the slow as unwieldy btr-d logistics trucks. Meaning that if you go for armoured vdv and have no heli's good luck getting ressuplied, especially on large maps. It takes the btr-d logi almost 2-3 times as long as a logistics truck to get anywhere and on large maps that is a detriment for keeping team fobs supplied without helis giving them away.
My other gripe is that the rolouts on vdv are super hit or miss in most cases. because of your slow speed compared to convetional factions with logi trucks you are always there last, unless ofcourse you have the airboren vdv battalion that spawns with 3 helicopters.
The firepower of the vdv when it comes to the bmd-4's though has got to be its greatest strenght, these vehicles are ifv behemoths that wipe the floor with basically everything, and ussualy you get a lot of them. That paired with the vdv having better then standard infantry equipment + the infamous impact grenade makes them really good in CQB/close to mid range engaments and can leverage their vehicles for long range engagements. I do find that unless you go airborne vdv on large maps your armour ussually loses to light infantry and armoured divisions as the ifv's and tank destroyers cant keep up with the mobility of harassing and ambushing at units or the double m1 abrams powerhouse. On small maps like chora though having a btr-d on every squad basically ensures that you wont get rushed down by light vehicles and gives your squad a sh*t ton of firepower in those innitial meeting engagements.
The problem is that they're a beast for combined arms. You will never see a apc working with infantry normally lol.
*high brithish accent* “Ta HA it is silly if you to assume i do not suck in general sirrrr”
the red orchestra theme song goes hard
the background music starting at 3:45 ish is Афган by Valery Petryayev
mainly typing this for myself after having spent far too long trying to figure it out cause it sounded familiar
it is a joyous day when moni uploads
IMO wheeled APCs are much better for offensive then those shit boxes because you will be tracked in a matter of minutes into the assault.
Oh VDV? You travel together and gang up on solo enemy armored
1:29 the letters are pronounced like that.....to a Russian, but we have our own language either our own accents.
We don’t speak Arabic while talking about the Middle East do we
True that. As a native Russian - hearing an American trying to spell "Ve-De-Ve" really hurt my brain for a second there.
I think it's not entirely to correct the VDV relies on armor as an "obsession" more so that their role is airborne assault, armor is their game and airborne units in general will not have good logistics until main forces reinforce them
One positive for the VDV logistics APC; it seems to have a lower visual profile than the wheeled truck.
14:21 It is almost exactly what we did like 30 minutes ago on Harju
Sprut-SDM my beloved. Its so rare to see this tank in games.
Step one, stay away from Hostomel
Edit: Please cope harder, whilst for you russian agression might be some myth to keep you from enjoying all the cool soviet hardware, for me (and ALOT of people in eastern europe) russian agression is characterised by Poverty, Intimidation and family members who have spontaniously gone missing...
Misspelled Gostomel
It was a success. They literally held it until April completely outnumbered
Ghost of Keev killed 5 billion VDVatniks on that airport alone, hohols just let them capture it for the consolation prize lmao
@rdn9991 please tell me your joking or something
odessa operations 🥰🥰
my favorite brand of compost!
Sprut-SD has a 125mm cannon. 120mm is a Western caliber.
BMD-1 has a 73mm low pressure cannon
VDV veh deh veh. Its the same thing bro. I've heard the same people say it both ways so your all good. Also perfect music choices lmao😂
Watched the other two faction guides literally yesterday
The ASVAL as little swing after a full stamina sprint, A scout is only good if it talks to the SL and report. Also the units model afaik doesn't have the iconic VDV sandbag so you can get mistaken on maps.
Also VDV armored doesnt "Prioritize speed" it prioritizes the ability to be heavy dropped by IL-76
you have to play them like actual paratroopers
they are a glass canon
if you have a squad leader that knows you need one quick attack with overwhelming firepower and infantry being inserted by vehicles then you will win
Amphibious vehicles give indeed a great advantage to VDV on Sanxian Island... if we exclude the fact that you can't pick VDV on Sanxian.
Can't wait to see the rest of this series lol
Another episode? Awesome, pls do australian or canadian armed forces next
9:10
Its not "short range cannon", its low-pressure generating cannon. Big difference 😂👌
Cool video, thank you 😁
BTR-D can only fit 5 dismounts in real life
I'd say the VDV uses more "light" than "advanced" Russian vehicles.
HOT TAKE:
I think that the US Marines should be the polar opposite of the VDV (given that they no longer use the Abrams IRL anymore).
Why do they not use tanks
@@paprikaman1124 in provision to a possible conflict with china, they now are more foccused on island hopping tactics (like against japan during ww2) and tanks would use a lot more supply than what they can be useful, they invest in more aa and anti naval gun if im not mistaken also sorry for bad anglish
The timeframe of the game is around 2014-2015, the arrangement of the US Marines is standard to the time given. Come to think of it, the opposite of the VDV might be the upcoming Contractor faction.
@@bryce6899 interesting
@@paprikaman1124doctrine overlap and funding. What does an amphibious assault unit need tanks for??? Thats like asking why the army airborne infantry dont use tanks...
Tldr marines dont have a proper use case or the funding to maintain tanks.
I love the bmd-4 , it shreds
Sprut is me and my friend's personal favorite
1:24 thank you for validating my nerd card
I was honestly questioning that part of my identity
always happy to help
You need to just rush the enemy head on, 50/50 chance of success, but if you furiously scream URAAA in your microphone the probability of victory increases to 80/20
Thank you for these!
for milsim games like squad or hell let lose for example i use real life tactics for that faction or class since if it works in rl then it might work in game and usually does so this video makes sense
I did a little googling, apparently only 30 bmd-4s were ever made and only 24 spruts as well. Just enough for them to be represented in video games to look cool
A very interesting way to do the VDV.
I don't think the as val is an smg. Maybe in squad though idk
AS VAL quite literally means "automatic rifle; special" it uses 9x39 round which is in fact rifle round
@@IonPerseus that's what I was thinking too
The 9x39 has such pronounced bullet drop that it's really only effective in short ranges. Not an issue in the usual spitting distance of wooded or urban fights but I would not recommend trying to outshoot Marksmen or BRs.
@@Aconcernedriflemanbut it very heavy bullet and have barrel energy as ar bullets, so it's strange that you need 3 bullets to kill in squad and you have only 20 rounds in mag.
@@twokeydd3447 It doesn't. IRL it has around half the muzzle energy of 5.45, and travels subsonic, meaning it doesn't create hydrostatic shock like a 5.45 or 5.56.
I don’t play squad, I just like the series, I just would like to mention that funnily enough irl the bmd and btr-d are completely the opposite in usefulness compared to the game, because their only advantage over a normal ifv is their airdropability, and in terms of protection they are closer to an apc or even worse, multiple times irl forces using them converted to bmps (such as the vdv itself in Afghanistan and now Ukraine) due to just how vulnerable and cramped the bmd is, including reports of its sides being vulnerable to rifle calibre fire, and the fact that all over it is easily susceptible to any high calibre rifle or hmg or the sorts.
Getting shot hiding in a culvert is actually just a strength, comrade
The AAA variant of the BTR-D is my favorite. Lots of DAKKA.
I think one thing that is often overlooked with the VDV faction is how absolutely terrible the vehicles handle, compared to almost every other faction besides some of the Insurgent vehicles and some of the chinese vehicles the VDV vehicles have by far the worsts controls in the game and steer insanely janky
Love that you used the Soviet Afghan song
"The VDV are extremely strong on CQB" So much that the only way to use the irons AK-12 is from the hip.
it's good then that the irons AK is on hardly any kits
World in conflict soundtrack in background? Nice
It reminds me of a match from years ago where a BTR squad finally relented and let inf ride with them to hot drop on all the points and guess what? We won... I just dont get why apc sauads dont lean into the combined arms aspect more
Server rules for forced balance, "its NOT FAIR!!!!!" as if warfighting is ever fair...
Love when people choose a vehicle heavy faction then proceed to not use the Vehicles 💀