a bit of an addendum as i found some things while playing: on the field gun: i meant 2100 meters, not 2100 kilometers. lol Also, the militia’s MBT is a T-62, not a M-62 15:10 You absolutely can destroy a tank engine with a rifle grenade. it just needs to be hit from above the FN FAL has no plume of smoke that comes from the launched grenade like the RPG or other shoulder based launchers do. someone also pointed out that AT grenades are great for destroying emplacements and radios! pretty damn useful, shame i did not think of this before someone has claimed the SPG-9 has more penetration than the field gun, i have not seen this in any meaningful way, but it could be true for all i know. On the ambusher rifle grenadier, after playing the role a bit, I’ve changed my mind on some things. In practice, I do not think the ambusher is really a ambushing role. I believe that it is best suited as close range fire support. And is absolutely deadly in the right hands still. It overall still gives a firepower edge in the infantry department over other factions. The camo nets are a useful tool in concept, but fail in practice. While they still can be useful camo in medium to long range encounters, I find in short range enemies are all too eager to blast a camo net the second they lay eyes on one. The camo net is very easy to identify close up as well, and it can be difficult to see approaching enemies from inside the camo net without exposing yourself. It still can have some utility at range as I said before, and you can curb it’s distinct shape by placing it in an actual bush, although this may hinder your line of sight.
With the Pak gun (ZIS) I think you said "twenty one hundred KILOMETRES" when the range with scope is only "twenty one hundred METRES" But that's just nitpicking... NICE VIDEO 👍
Btw I'M GONNA STATE A TRUE FACT RIGHT HERE: USA and Russia are the most overhyped, generic and just straight up boring plain factions in Squad... YES I will play with them if I don't get another faction voted in a game, but it still doesn't change the fact that people picking USA and Russia is like a blonde college American woman saying "you can't find anyone like me"😭🙏
@@bobthebutler Eh, I think it has more to do with just how much Russian and American stuff we see in games. It is why I am really sad that factions like Britain, the PLAMC, the other Chinese marine thing, aren't quite as good or fun as they could be. I really hope that they rework the Chinese Marine faction and remove that third weird "Chinese marines but better camo" faction. I also think that the UK needs a rework to be more fun. Maybe allow for us to use both sights on their gun? Also we need more factions that don't boil down to "US and Russia". Things like France, Germany, Algeria, African Warlords, Cartels, Argentina, Japan, South Korea, North Korea, an Iran using indigenous weapons and vehicles, Belgium etc. I especially want more fictional irregular factions. They are always fun.
@@ryanhodges2201 welp you might be somewhat disappointed to learn that next faction is going to be the "PMC"... Like ok OWI it's Blackwater, but then they say it's not?! They already showed the PMC Minigun van that's pretty cool, but I can't understand why they can just put more fictional militias or cartels OR they could out actual countries like Japan, Finland, France, Germany
the scariest thing for me is that they get 2 tandem rounds in both hat kits, so you can kill any apc/ifv by your self and kill any tank that has already been engined by a lat.
Huh? Every squad for any faction will always have AT... it would be extremely rare for there to not be a single LAT in a squad. Now MIL having more AT in a squad on average sure that does matter. Though it notably is all shorter ranged stuff.
IMF have the best sustained indirect fire of literally any faction. Combination of mortars rocket pods and grad with the quadcopter are super oppressive when coordinated. Not to mention their sick techies.
If the team know what they are doing coupled with the right terrain the militia are a menace. Their main goal is to bog down the enemies and drop artillery when they start to spend too much time in one place. They also have a copious amounts of AT weapons ready to ambush unsuspecting tanks.
@@minhducnguyen9276Their biggest strength is forcing conventional forces to play VERY carefully and slow down, preventing a big rush. Even the strongest tanks or IFVs will find themselves cut down if they try and just push militia.
I've always loved the militia, even before their big update. They've always struck a cord with me, both in aesthetic and play style. Love to see more people giving them love.
IMF has the most amount of explosive munitions in general. One squad can have 12 GL frag rounds, 9 frag rockets, and 5 rifle grenades for infantry. And 2 heat rockets, 4 tandem rockets, and 2 anti tank grenades for armor. Not counting throwable frags. Add this on top of the grad, field guns, rocket pods, etc and its actually insane.
A bit sad you didn't cover that the RKG grenade explodes instantly and does great damage against fortifications, making it a perfect option for clearing out entrenched enemies and enemies who could otherwise outrun grenades you throw at them.
A plus for the Fal AT is that it doesn't produce smoke so the gunner is gonna have a hard time locating where you are since alot of them are used to seeing a puff of smoke from the LATs.
I love the cheeki-breeki bois. I won a game last night on invasion defense against US Army almost exclusively using smartly placed dirt crates in a little town.
Me and my buddies have found an incredibly effective strat for the militia using the UB-32 emplacements: We place a fob as far away from a the second or third enemy point as possible about 20-25 minutes into the game, trying to be 1600-1900 meters away from it (just to give us a little room for error). Then we build 2 ub-32's and fire them in volleys each emplacement firing 30 seconds after the first one is done firing. This means almost constant saturation around the point where needed. This strat only requires 3 people and some setup, if we do 2 ammo runs before we start firing with a big logi and have one of the squadmates continously drive back and forth to supply 3000 ammo we can basically keep this up non stop. We have gotten such redicilous kills with it and the enemy always complains about ''these bloody grad strikes are op'' when its really just 3 dudes, two rocket pods and some preperation and coordination with friendly squads on the objective. Its such a powerfull and fun strat, the most kill I have gotten so far with it was when I was on Harju and we had a defense point on the bunker area, our team was barely keeping them at bay before we started firing from 1900 meters away, pretty close to our spawn as our spawn was in the top right of the map and we where able to place the radio quite close to it. I got a whoping 47 downs and 34 kills. My buddy had 28 downs and 23 kills as he was the one that fired after me, basically being clean up crew or catching the people that stayed back for the first rocket barrage. At some point we even had the commander helping us by spotting enemy pushes with his drone and then calling it out to us to be striked XD, no mortar strikes or grads required. Only downside of the strat is that you do have to be patient and friendly fire will almost inevitably happen when danger close gets called in, but its tons of fun to see the ALL chat just light up with the enemy team complaining.
Tip! Put your grenadier scope to 100m point directly up with your rifle and FIRE! Enjoy Mortaring with a grenadier kit. (some servers don't allow looking directly up so may not work on all servers) 100m ranging = 95m-100m mortar effect 50m ranging = 140m-145m mortar effect 150m-300m etc doesn't work! The grenadier kit will fire BEHIND you, so be wary to not hit your own team if you are using anything else than 50-100 Meter ranging Also works with rifle grenade! 80m ranging = 105-110 mortar effect 60m ranging = 150m-160m mortar effect 40m ranging = Gives out pretty much same range as 60m ranging! (I had made this comment in Moni's Grenadier #shorts video but i will also paste this here since i think this is ESPECIALLY helpful for militias use of normal grenadier kits and their rifle grenade kits)
More rifle grenade tips Unlike RPGs it doesn’t emit a plume of smoke after you fire it. This makes it really good at ambushing vehicles as they won’t be able to find you easily if you’re concealed Fragmentation rifle grenades have a much bigger lethal radius than the under barrel grenade launchers. I believe it’s similar to that of a tanks he round which is funny. Just imagine you’re shooting tank rounds
Hey Moni nice video, I’m a long time player here, and after the militia got their update, been a big fan of them. You are right, people have a tendency to play the faction incorrectly. The ub32 and the ZIS 3 anti tank cannon is by far my favorite addition to the faction. Mostly for the fact that I’ve been asking for an anti tank cannon ever since I saw post scriptum have them haha. But the way to use these emplacements is where people fail to understand stand. For example, yes the UB-32 is a one per fob emplacement, kills 300 ammo per 32 rockets and reloads in about 42 seconds, (last time I checked) but creating multiple fobs in close proximity with a dedicated large loggie truck and you can be a absolute menace to the enemy team. On the map Gorodok for example, the layer where the militia spawns on the right side of the map and the enemy team on the left is a perfect example of when to use the UB-32. By placing 4 fobs in a diamond shape pattern an being able to range about 75% of them map. You would be shooting roughly 128 rockets, at 1200 ammo, every 42 seconds, with a 50m kill radius. This can either stop and entire team push or delay the enemy from sitting in one spot for to long. Our best game we had in that my squad of 4 had a collective kill count of roughly 132 downs. Add the commander role and you got a drone UAV. The ZIS 3 gun is meant to be placed in hard to see spots with great view. Putting them out in the open can greatly cause yourself to skyline which makes it easier to see you. That AT gun can effectively kill just about every vehicle in the game other than MBT’s. It’s a huge asset when used correctly. Thought you can track and engine tanks. But other than that I would just smoke and frag them to kill the dismounted crewman.
Regarding ZIS-3 gun - we once played on a defense Skorpo Invasion against either mech or tank Canadians. Third point as always was that naval warehouse (dont remember the name). Our guys built fire fob with, I believe two guns higher in the mountains to the south. Enemy just kept rolling Leopards to attack the point, and every time got wrecked by the field guns. They ended up destroying 2-3 Leos as well as couple LAVs/Coyotes
Respectfully, the Zis 3 is the perfect example of something just being 'cool'. It literally does the same damage as the SPG while having worse pen, it's also more expensive to build and significantly harder to hide. The upside of it is the rounds land faster making it easier to hit moving targets, but this really isn't a problem if you are very used to using SPGs. Zis 3 is stupidly overrated.
@@evangelosvasiliades1204 well each has there own advantage. SPG Pros - higher pen, can be concealed better, get 3 per fob, low profile, can shoot accurately up to 1300m, Can pen tanks, gets 2 types of ammo (HEAT and FRAG). Cons - no protection to gunner, slow projectile, 9 second reload time, does light at damage, large smoke cloud when fired, has small turning radius, ZIS-3 Gun Pros - get 2 for fob, has protection for gunner, shorter reload time (5 seconds), has 3 types of rounds (HEAT,FRAG, and SMOKE), has great turning radius, almost full 90* both left and right. Can be ranged effectively around 2100-2300m, faster projectile. Can kill APC and Ifv with 2 heat rounds. Cons Very big (not easy to conceal unless using camo nettings or bushes), very picky one where you can place it (hard to place on structures) , cannot pen MBT armor other than track and engine. New color makes it more visible. Can’t really think of anything else.
I don't think that's true at all, post ICO plenty of people have preferred sticking to non magnified optics. + if you really want a scope you certainly still can as MIL.
The problem is forced balance. Optics are force multipliers but the game devs dont understand basic rifle marksmanship and 2 eye shooting... obscuring my unmagnified field of view for balance is bad game design. Optics are objectively better than irons.
There’s a difference between the m2 browning and dshk other than fire rate. The dshk is mounted on a tripod that you use while standing. The m2 browning is on a shorter tripod that you sit down while using.
Nice guide and hype up for imf! Two major mining corrections at 19:46 though: - You can shovel the mines to hide them or remove them. This also protects them from mortar/arty damage. - Checkerboard is useless since the update. While it does maximize chances of hitting a vehicle, all 3 mines will set each other of, but only the one that got hit will count and do damage, wasting the others. Therefore, spread them out at least 5m apart along/diagonally on the road if you really want to maximise hit probability, or preferrably, just lay them out along a long route/around a point to increase chances. You may then also avoid putting them in the center/edge of a road, 95% drive in the middle of a road, so focus on the used, darker tire paths. Yes there are people countering this, but you don't have to waste a third of your mines and therefore time for 5% of the time someone actually remembers this. Another secret but epic option for tight strategic spots or when armor is potentially going to circle an objective, is to put up to 4 mines as close together as they can be along the road. If a vehicle runs them, all of them are set off by the tire/track, stacking the damage like pre update. They go off like an IED. Scatter them as pairs of 2 to make an APC onehit for AT while maintaning a good hit probability, 3 for instakilling most APCs and 4 to onehit a tank on a dedicated tank ambush or if you want to make a statement. Fun facts: - 3 or 4 mines will kill an apc or tank respectively, but this may also remove the hull. If you want to farm kills, this is perfect because the spot will be cleared to place more for the next victim, so in chokepoints i'd go for a quad mine. If however you want to block a chokepoint with the wreck afterwards, use 2 mines to be safe. - You can use mines as powerful C4 standin. Drop them inside tracks/tires. If a tank shoots, it rocks back and they go off. If you first put a C4 on the track/vehicle, or a track/tire gets blown up, the vic moves and sets off the mines. In a lot more detail: Mine placement comes down to the question if you want to deny access to a place on a first push like along a single tight corridor/gate, or impede movement over time like on logi routes and inside caps. Vehicles will more often enter at some place, circle objectives for minutes, then return on the same route they came in. Hitting them on the first pass is less important than having multiple individual interference points in a tight block, because there your team can fight back. Therefore, on defence points with many entrances, or if the enemy has fast moving APCs or tend to wolfpack, scatter the mines around/inside a point and close to habs to impede vehicles doing hit and runs, increasing/stacking individual mine hits instead of wasting them in bunch on otherwise unattended entrance routes. It gives your AT more places and less running/regaining stamina to intercept and finish the immobilized vic on a silver plate. It also ensures you can place all mines in the most prominent lane/path, like on a narrow road or small intersections, maximising the hit rate for each mine and saving you running/setup time near an ammo crate.
Except it isnt actually asymmetric, as the irregulars are objectively the best faction in the game when it should be the us military. Forced balance renders the idea of there being asymmetric warfare completely irrelevant.
Great video with a strong intro. IMO emplacements are the IMF’s greatest strength, and calling them support weapons really shifted the way I will use them in the future. Hope this vid reaches the masses, that way the militia sees more action more often. 👍
IM guys be like "You see Russian Ground Forces! I have drawn you as the soy wojak and myself as the chad" while driving around in pickup trucks with whatever they have lying around bolted to the bed.
I always really like the IMF before, but always avoided the anti tank rifle grenades. But after watching this vid i tried them out in the fireing range and wow! I got to try this is a real game now! Thank you so much!
Ireegular militia and really any insurgent force are my favorite in Squad. Theres just something so fun about setting up an ambush and taking out a much superior force with old tech. That guy who kills you with a mosin while you have full assault rifle and machine guns? thats me
the in depth information and production quality on a video this long is amazing and seeing you only have 3.4k subs is crazy, keep it up man this is great content
Missed pro to the FAL HEAT grenades is no massive plume of smoke from firing it, it does make it harder to spot you right after you fire. Also good tip is pick your fights as best you can, and especially on wooded maps, move slow and scan your surroundings and listen, you can sneak up on people really easily especially with how well camouflaged militia uniforms are.
Squad being a sort of mil-sim, it makes sense for the anti tank grenades to not be that strong. They really don´t do much towards tank IRL either. Tanks is a different kind of beast especially western ones like the german leopard. Even with AT rounds to a CG you´d still want at least 3-5 hits before the tank is out.
IMF has a place in my heart❤ I love building Fob's that use the terrain, the elevation and a sneaky placed Zu-23 AA gun. Being able to gun down a full Lav of infantry on the first point is so nice because they always underestimate you and never expect resistance. Being able to win without have lost the first point makes you fell lika a mastermind.
Non-Squad player here. TH-cam recommendation moment. This video was hella great. And to me militia seems very fun. It seems like a high-ceiling skill-based faction that can punch above its weight and can win a war on attrition.I had squad on my wishlist for a while, welll ;)
4:15 - The song playing is "Tamo Daleko" originally written on a Greece island of Corfu back in WW1 when Serbia had to withdraw through Albanian mountains towards the Adriatic sea where Allied forces organized an extraction. They were being pushed from three sides by the Austro-Hungarian, German and Bulgarian forces after winning an epic battle of Kolubara field. Even though on retreat, Serbian prime minister Nikola Pasic has sent a telegram to allied forces saying: "Even though Serbia found itself in a difficult position, even though it can still get into an even worse position, it is determined to go to the end in the fight against the invaders, loyally and faithfully with its Allies, it will endure the entire war, which will end with the defeat of the enemy." The Serbian army decided to retreat through only available route, the Albanian mountains. If you thought famine and severe cold were enough, Serbian army was also being picked apart by Albanian groups. You see, even though Albanian president gave a green light to Serbian retreat, many Albanians have seen this as an opportunity to beat down weakened Serbian forces and get a pay back for their past actions. They picked apart the weakened forces like jackals, killing and looting everyone that strayed. Many have died, official reports say 243.877 people. But, ultimately as Nikola Pasic has promised, Serbian forces recuperated and fought back against the Axis forces with the Allies on the Macedonian Front. Since there were so many deaths, Serbians had to "bury" their dead in the water, and appropriately named the place "Blue Tomb". Below, I will paste translated version of the song "Tamo Daleko - There, Far Away" "There far, far from the sea, My village is there, Serbia is there. My village is there, Serbia is there. Far away, where lemon yellow blooms, There was the only way for the Serbian army. There was the only way for the Serbian army. Far away, where the white lily blooms, There, father and son gave their lives together. There, father and son gave their lives together. Where Morava travels quietly, My icon remains there, and my baptismal glory. My icon remains there, and my baptismal glory. Where Timok greets Veljko's town, They burned my church there, where I got married young. They burned my church there, where I got married young. Without a homeland, I lived in Corfu, But I proudly shouted, Long live Serbia! But I proudly shouted, Long live Serbia!" Still gives me chills, still brings tears to my eyes.
The infiltrator is my favorite class in the game. Low recoil AK with a big magazine, regular grenades and four RKs. Its my favorite thing to sneak up on camping armor and blow them up before they know whats going on
the video is master pice of both entertainment and knowledge. i would love love a similar take on the VDV as i think it falls into similar pitfalls on people wanting to play the the same as regular russia and US and if you feel down on doing a video on a not usualy played faction the VDV gets picked quite often
don't see how that's the case. from what i've seen the VDV's AK -12 has shitty iron sights but you almost never need to use iron sights. their CCO and optic is fine and their gun stats are literally the same as the AK-74 from what i've seen
The drouge chute on the anti-tank grenade was intended to cause top attacks where the armor was thinnest. It really should do mobility damage that does sound like a bug. Iraqi resistance would sling these things at Humvees as they drove by them.
Iregs have always been my favorite team. Best team to have for invasion defense. Every building becomes a super fob. Every other man has AT capabilities. Vehicles aren’t tough but can hit and run. A four man squad with a grad and a mortar/ub32 fob can go untouched while raining hell. Easily one of the best teams. But guys who like to tank and only tank think they are useless.
FAL is so slept on. It's flatness is second to none, you can head tap at 250m and still see the target in the irons. Also the at grenades are ment for top down attack, you're supposed to throw it over top the vic, not at it. 😂
About the RKG3 grenade. If my memory serves correctly they are actually supposed to be dropped above the vehicle so that the parachute inside it would guide the grenade to the top of the vehicle to do damage IRL
Yeah you throw it up, and the grenade drops down head first, with the parachute helping to stabilize its flight. Think about it like those army toys, the ones with the soldier and a parachute.
Militia will always be my favorite to play as. For some reason they are always the most fun to play, I credit the AT grenades as my best tank kills have been with those.
Absolutely the best faction in the game if your team knows what they are doing. I love playing IMF, the Infiltrator class is my favorite. Love walking around lone wolf to ambush and flank enemies and quickly disappear into the woods. Had a game recently where I solo ambushed 2 logis and a BTR, killed everyone in the logis and enginged the BTR before I went down
The ability to place camo nets and various heights of wall makes IMF my favourite defense faction, and the gopnik tech is the funnest to use. SPG techy ambushes versus enemy IFVs/APCs are my fave.
The IMF PKM does not have tracers--that is a very nice and interesting detail. It makes it much harder for a team to determine point of origin when being suppressed.
"The game would be more interesting and dynamic in general" 100% right, I used to play a lot of PR back in the day, one thing I loved about it is that one match I'd be para-dropping into Siberia as German paratroopers while the next I'd be fighting street to street as Russian infantry in Grozny taking fire from what felt like every window in the city. Playing an unconventional force isn't just different, it's fun, and an excuse to completely screw up any plans the enemy had because they didn't factor in that, no, you're not going to drive a tank down that road, you're going to saturate it with mortars then madmax 5 technicals through the barricade while SL blasts hardbass over local comms, because you don't give a shit if it works, you give a shit that it's gonna look cool as hell and be an absolute blast.
About the thing with thrown AT grenades. Most tanks have side skirts, blocking the penetrator from reaching the armour itself. I killed a T-72 by running up behind it and throwing 4 AT grenades at the engine
appreciate the evangelization. People complain about the Turks and then proceed to leave armor at the base and play them like the Americans. Unnamed is a server that understands IMF and uses them nicely I think. I play IFVs a lot and if the other team is IMF I will typically go infantry because they are a nightmare for any armor in urban environments and on points.
I find people saying that squad doesn't have an honest TH-camr/streamer representation outside of moidog. If you keep making videos like this, I think that will change
I believe I heard your voice crack either slightly or outright 20-23 times in the video. Nice work BTW, I don't even play squad and stuck around to the end.
I love being Irregular Commander. A lot of SL’s dont know how to take advantage of IMF, so I legit dont mind hand holding as many SL’s as I have to in establishing shit just so the team has a great game.
I consider the RK-3 Grenades as the "Make Armor Panic" grenade since 9/10 times, they'd usually back off once hit by one and if you hit 2 then you could have any AT clean them off for lighter ones, for the tanks, they just panic smoke and retreat since they usually think that it's another tank.
I haven't played much squad as i suck at shooting and I'm such a team player that I wouldn't handicap my own team but as a racing sim guy seeing those logi trucks...i may have found my role.
The tactics of irregular militia are just so much different. It's all about light cav infantry baby, rocket based infantry fire support and GRENADES. ALL THE GRENADES. The name of the game is getting the opponents within throwable range and having good logistics.
a bit of an addendum as i found some things while playing:
on the field gun: i meant 2100 meters, not 2100 kilometers. lol
Also, the militia’s MBT is a T-62, not a M-62
15:10 You absolutely can destroy a tank engine with a rifle grenade. it just needs to be hit from above
the FN FAL has no plume of smoke that comes from the launched grenade like the RPG or other shoulder based launchers do.
someone also pointed out that AT grenades are great for destroying emplacements and radios! pretty damn useful, shame i did not think of this before
someone has claimed the SPG-9 has more penetration than the field gun, i have not seen this in any meaningful way, but it could be true for all i know.
On the ambusher rifle grenadier, after playing the role a bit, I’ve changed my mind on some things. In practice, I do not think the ambusher is really a ambushing role. I believe that it is best suited as close range fire support. And is absolutely deadly in the right hands still. It overall still gives a firepower edge in the infantry department over other factions.
The camo nets are a useful tool in concept, but fail in practice. While they still can be useful camo in medium to long range encounters, I find in short range enemies are all too eager to blast a camo net the second they lay eyes on one. The camo net is very easy to identify close up as well, and it can be difficult to see approaching enemies from inside the camo net without exposing yourself. It still can have some utility at range as I said before, and you can curb it’s distinct shape by placing it in an actual bush, although this may hinder your line of sight.
With the Pak gun (ZIS) I think you said "twenty one hundred KILOMETRES" when the range with scope is only "twenty one hundred METRES"
But that's just nitpicking... NICE VIDEO 👍
@@bobthebutler I did, spotted that once I uploaded but it was too late lol
Btw I'M GONNA STATE A TRUE FACT RIGHT HERE:
USA and Russia are the most overhyped, generic and just straight up boring plain factions in Squad...
YES I will play with them if I don't get another faction voted in a game, but it still doesn't change the fact that people picking USA and Russia is like a blonde college American woman saying "you can't find anyone like me"😭🙏
@@bobthebutler Eh, I think it has more to do with just how much Russian and American stuff we see in games. It is why I am really sad that factions like Britain, the PLAMC, the other Chinese marine thing, aren't quite as good or fun as they could be. I really hope that they rework the Chinese Marine faction and remove that third weird "Chinese marines but better camo" faction. I also think that the UK needs a rework to be more fun. Maybe allow for us to use both sights on their gun?
Also we need more factions that don't boil down to "US and Russia". Things like France, Germany, Algeria, African Warlords, Cartels, Argentina, Japan, South Korea, North Korea, an Iran using indigenous weapons and vehicles, Belgium etc. I especially want more fictional irregular factions. They are always fun.
@@ryanhodges2201 welp you might be somewhat disappointed to learn that next faction is going to be the "PMC"... Like ok OWI it's Blackwater, but then they say it's not?! They already showed the PMC Minigun van that's pretty cool, but I can't understand why they can just put more fictional militias or cartels OR they could out actual countries like Japan, Finland, France, Germany
the scariest thing about every militia squad is they are almost guaranteed to have AT
the scariest thing for me is that they get 2 tandem rounds in both hat kits, so you can kill any apc/ifv by your self and kill any tank that has already been engined by a lat.
Always force my team to run AT. 2 lat, ambusher, infiltrator, and maybe hat + sapper.
The (good) LAT with two PG-7V rockets and an Infiltrator, if they play together, can kill almost any vehicle in an ambush, it’s nuts.
Huh? Every squad for any faction will always have AT... it would be extremely rare for there to not be a single LAT in a squad.
Now MIL having more AT in a squad on average sure that does matter. Though it notably is all shorter ranged stuff.
@@PandaMan-xy1he The good lat is the rifle grenade. High damage, engine pens, one man kills for days.
'ate conventional forces
luv irregular militia
simple as
Yes
Who doesn’t love irregular militia
‘ate scopes.
‘ate choppas
(been in one befor, they quite noisy)
luv me irons
luv me rifle grennies
simple as.
I am a huge fan of the irregular militia it breaks my heart so many people suck at playing it which causes to lose thank you for making this video 🙏
My favorite faction ❤
Unnamed seems good with them I think but not sure about other servers
Same here!
once again I stumble onto an in-depth video on a game I barely know beyond the surface level, and it turns out to be really good
Me watching a full 40 minute video about a game i dont even play:
I hate when coincidences happen, makes me wonder if I'm part of a conspiracy.
Same
IMF have the best sustained indirect fire of literally any faction. Combination of mortars rocket pods and grad with the quadcopter are super oppressive when coordinated.
Not to mention their sick techies.
If the team know what they are doing coupled with the right terrain the militia are a menace. Their main goal is to bog down the enemies and drop artillery when they start to spend too much time in one place. They also have a copious amounts of AT weapons ready to ambush unsuspecting tanks.
Where can I play with them where they're coordinated :(( :D
Broken game design for the sake of "balance."
@@FrankStallone42 play planetside 2 or something
@@minhducnguyen9276Their biggest strength is forcing conventional forces to play VERY carefully and slow down, preventing a big rush.
Even the strongest tanks or IFVs will find themselves cut down if they try and just push militia.
Great timing, both of our IMF guides will serve to inform the community about the factions unique warfighting potential.
Tatsu6, HaebyungDance, and Moni being the beacon of our hope against the brainless virus that infects Squad players
I've always loved the militia, even before their big update. They've always struck a cord with me, both in aesthetic and play style. Love to see more people giving them love.
chord
Same
IMF has the most amount of explosive munitions in general. One squad can have 12 GL frag rounds, 9 frag rockets, and 5 rifle grenades for infantry. And 2 heat rockets, 4 tandem rockets, and 2 anti tank grenades for armor. Not counting throwable frags. Add this on top of the grad, field guns, rocket pods, etc and its actually insane.
A bit sad you didn't cover that the RKG grenade explodes instantly and does great damage against fortifications, making it a perfect option for clearing out entrenched enemies and enemies who could otherwise outrun grenades you throw at them.
Damn that’s a great tip!
A plus for the Fal AT is that it doesn't produce smoke so the gunner is gonna have a hard time locating where you are since alot of them are used to seeing a puff of smoke from the LATs.
I love the cheeki-breeki bois.
I won a game last night on invasion defense against US Army almost exclusively using smartly placed dirt crates in a little town.
Me and my buddies have found an incredibly effective strat for the militia using the UB-32 emplacements:
We place a fob as far away from a the second or third enemy point as possible about 20-25 minutes into the game, trying to be 1600-1900 meters away from it (just to give us a little room for error). Then we build 2 ub-32's and fire them in volleys each emplacement firing 30 seconds after the first one is done firing. This means almost constant saturation around the point where needed.
This strat only requires 3 people and some setup, if we do 2 ammo runs before we start firing with a big logi and have one of the squadmates continously drive back and forth to supply 3000 ammo we can basically keep this up non stop. We have gotten such redicilous kills with it and the enemy always complains about ''these bloody grad strikes are op'' when its really just 3 dudes, two rocket pods and some preperation and coordination with friendly squads on the objective.
Its such a powerfull and fun strat, the most kill I have gotten so far with it was when I was on Harju and we had a defense point on the bunker area, our team was barely keeping them at bay before we started firing from 1900 meters away, pretty close to our spawn as our spawn was in the top right of the map and we where able to place the radio quite close to it. I got a whoping 47 downs and 34 kills. My buddy had 28 downs and 23 kills as he was the one that fired after me, basically being clean up crew or catching the people that stayed back for the first rocket barrage. At some point we even had the commander helping us by spotting enemy pushes with his drone and then calling it out to us to be striked XD, no mortar strikes or grads required.
Only downside of the strat is that you do have to be patient and friendly fire will almost inevitably happen when danger close gets called in, but its tons of fun to see the ALL chat just light up with the enemy team complaining.
Tip! Put your grenadier scope to 100m point directly up with your rifle and FIRE! Enjoy Mortaring with a grenadier kit. (some servers don't allow looking directly up so may not work on all servers)
100m ranging = 95m-100m mortar effect
50m ranging = 140m-145m mortar effect
150m-300m etc doesn't work! The grenadier kit will fire BEHIND you, so be wary to not hit your own team if you are using anything else than 50-100 Meter ranging
Also works with rifle grenade!
80m ranging = 105-110 mortar effect
60m ranging = 150m-160m mortar effect
40m ranging = Gives out pretty much same range as 60m ranging!
(I had made this comment in Moni's Grenadier #shorts video but i will also paste this here since i think this is ESPECIALLY helpful for militias use of normal grenadier kits and their rifle grenade kits)
More rifle grenade tips
Unlike RPGs it doesn’t emit a plume of smoke after you fire it. This makes it really good at ambushing vehicles as they won’t be able to find you easily if you’re concealed
Fragmentation rifle grenades have a much bigger lethal radius than the under barrel grenade launchers. I believe it’s similar to that of a tanks he round which is funny. Just imagine you’re shooting tank rounds
@@itsericzhou 👍
"some servers don't allow looking directly up so may not work on all servers" lmao wtaf are you talking about
@@oracuda I noticed that in some servers you for some reason can't look directly towards the sky
@@oracuda but I have mainly only seen this on modded servers
I award you the autism friendly award, the video is neither under nor over stimulating with great explanations and visuals 10/10
"i've become the ice cream, destroyer of scout cars"
Hey Moni nice video, I’m a long time player here, and after the militia got their update, been a big fan of them. You are right, people have a tendency to play the faction incorrectly. The ub32 and the ZIS 3 anti tank cannon is by far my favorite addition to the faction. Mostly for the fact that I’ve been asking for an anti tank cannon ever since I saw post scriptum have them haha. But the way to use these emplacements is where people fail to understand stand. For example, yes the UB-32 is a one per fob emplacement, kills 300 ammo per 32 rockets and reloads in about 42 seconds, (last time I checked) but creating multiple fobs in close proximity with a dedicated large loggie truck and you can be a absolute menace to the enemy team. On the map Gorodok for example, the layer where the militia spawns on the right side of the map and the enemy team on the left is a perfect example of when to use the UB-32. By placing 4 fobs in a diamond shape pattern an being able to range about 75% of them map. You would be shooting roughly 128 rockets, at 1200 ammo, every 42 seconds, with a 50m kill radius. This can either stop and entire team push or delay the enemy from sitting in one spot for to long. Our best game we had in that my squad of 4 had a collective kill count of roughly 132 downs. Add the commander role and you got a drone UAV. The ZIS 3 gun is meant to be placed in hard to see spots with great view. Putting them out in the open can greatly cause yourself to skyline which makes it easier to see you. That AT gun can effectively kill just about every vehicle in the game other than MBT’s. It’s a huge asset when used correctly. Thought you can track and engine tanks. But other than that I would just smoke and frag them to kill the dismounted crewman.
Regarding ZIS-3 gun - we once played on a defense Skorpo Invasion against either mech or tank Canadians. Third point as always was that naval warehouse (dont remember the name). Our guys built fire fob with, I believe two guns higher in the mountains to the south. Enemy just kept rolling Leopards to attack the point, and every time got wrecked by the field guns. They ended up destroying 2-3 Leos as well as couple LAVs/Coyotes
Respectfully, the Zis 3 is the perfect example of something just being 'cool'. It literally does the same damage as the SPG while having worse pen, it's also more expensive to build and significantly harder to hide. The upside of it is the rounds land faster making it easier to hit moving targets, but this really isn't a problem if you are very used to using SPGs. Zis 3 is stupidly overrated.
@@evangelosvasiliades1204another advantage is that you can't be shot out of the anti tank gun without being flanked on the back.
@@evangelosvasiliades1204 well each has there own advantage.
SPG
Pros - higher pen, can be concealed better, get 3 per fob, low profile, can shoot accurately up to 1300m, Can pen tanks, gets 2 types of ammo (HEAT and FRAG).
Cons - no protection to gunner, slow projectile, 9 second reload time, does light at damage, large smoke cloud when fired, has small turning radius,
ZIS-3 Gun
Pros - get 2 for fob, has protection for gunner, shorter reload time (5 seconds), has 3 types of rounds (HEAT,FRAG, and SMOKE), has great turning radius, almost full 90* both left and right. Can be ranged effectively around 2100-2300m, faster projectile. Can kill APC and Ifv with 2 heat rounds.
Cons
Very big (not easy to conceal unless using camo nettings or bushes), very picky one where you can place it (hard to place on structures) , cannot pen MBT armor other than track and engine. New color makes it more visible.
Can’t really think of anything else.
This is one of the most useful instructional videos for Squad that I've seen. Clear and detailed 'hows' and 'whys'. Thank you.
I think a lot of people just don't know how to play without a scoped rifle.
I don't think that's true at all, post ICO plenty of people have preferred sticking to non magnified optics.
+ if you really want a scope you certainly still can as MIL.
Me. I've usually played at 2560x1440 but now I'm constrained to a 1920x1080 laptop scřen and can't aim for shit on it with iron sights.
I USE IRON SIGHTS ON ALL MY RIFLES.
and in the game too
The problem is forced balance. Optics are force multipliers but the game devs dont understand basic rifle marksmanship and 2 eye shooting... obscuring my unmagnified field of view for balance is bad game design. Optics are objectively better than irons.
There’s a difference between the m2 browning and dshk other than fire rate. The dshk is mounted on a tripod that you use while standing. The m2 browning is on a shorter tripod that you sit down while using.
The irregular factions are by far the best part of Squad. Playing as random dudes is so much fun.
Nice guide and hype up for imf!
Two major mining corrections at 19:46 though:
- You can shovel the mines to hide them or remove them. This also protects them from mortar/arty damage.
- Checkerboard is useless since the update. While it does maximize chances of hitting a vehicle, all 3 mines will set each other of, but only the one that got hit will count and do damage, wasting the others. Therefore, spread them out at least 5m apart along/diagonally on the road if you really want to maximise hit probability, or preferrably, just lay them out along a long route/around a point to increase chances. You may then also avoid putting them in the center/edge of a road, 95% drive in the middle of a road, so focus on the used, darker tire paths. Yes there are people countering this, but you don't have to waste a third of your mines and therefore time for 5% of the time someone actually remembers this.
Another secret but epic option for tight strategic spots or when armor is potentially going to circle an objective, is to put up to 4 mines as close together as they can be along the road. If a vehicle runs them, all of them are set off by the tire/track, stacking the damage like pre update. They go off like an IED. Scatter them as pairs of 2 to make an APC onehit for AT while maintaning a good hit probability, 3 for instakilling most APCs and 4 to onehit a tank on a dedicated tank ambush or if you want to make a statement.
Fun facts:
- 3 or 4 mines will kill an apc or tank respectively, but this may also remove the hull. If you want to farm kills, this is perfect because the spot will be cleared to place more for the next victim, so in chokepoints i'd go for a quad mine. If however you want to block a chokepoint with the wreck afterwards, use 2 mines to be safe.
- You can use mines as powerful C4 standin. Drop them inside tracks/tires. If a tank shoots, it rocks back and they go off. If you first put a C4 on the track/vehicle, or a track/tire gets blown up, the vic moves and sets off the mines.
In a lot more detail:
Mine placement comes down to the question if you want to deny access to a place on a first push like along a single tight corridor/gate, or impede movement over time like on logi routes and inside caps.
Vehicles will more often enter at some place, circle objectives for minutes, then return on the same route they came in. Hitting them on the first pass is less important than having multiple individual interference points in a tight block, because there your team can fight back. Therefore, on defence points with many entrances, or if the enemy has fast moving APCs or tend to wolfpack, scatter the mines around/inside a point and close to habs to impede vehicles doing hit and runs, increasing/stacking individual mine hits instead of wasting them in bunch on otherwise unattended entrance routes. It gives your AT more places and less running/regaining stamina to intercept and finish the immobilized vic on a silver plate. It also ensures you can place all mines in the most prominent lane/path, like on a narrow road or small intersections, maximising the hit rate for each mine and saving you running/setup time near an ammo crate.
Honestly asymmetrical warfare is the BEST part of squad, at least for me. Strength of paper of the factions means nothing.
Except it isnt actually asymmetric, as the irregulars are objectively the best faction in the game when it should be the us military. Forced balance renders the idea of there being asymmetric warfare completely irrelevant.
@@FrankStallone42 cope
@@centraltension8790 cry about it
Great video with a strong intro. IMO emplacements are the IMF’s greatest strength, and calling them support weapons really shifted the way I will use them in the future. Hope this vid reaches the masses, that way the militia sees more action more often. 👍
IM guys be like "You see Russian Ground Forces! I have drawn you as the soy wojak and myself as the chad" while driving around in pickup trucks with whatever they have lying around bolted to the bed.
“Is too late dimitri, I have already declared myself based.
And you, my friend, are cringe.”
@@aidenlarson9911 basically the war in ukraine, and to both countries
The IMF speaks Serbian, why would they fight RGF, outside of random matchups?
@@dechanski cause russia sucks ass
I always really like the IMF before, but always avoided the anti tank rifle grenades. But after watching this vid i tried them out in the fireing range and wow! I got to try this is a real game now! Thank you so much!
4:08 "IMF Militia" Sooo...the Irregular Militia Force Militia. So civilian, they had to put the name Militia twice!
Fweh, thanks for reassurance for I already starting to hear "IMF Militia" as in "International Monetary Fond Militia". The international scale IRS!
When the International Monetary Fund conscripts its clerks.
International monetary foundation militia
@@darykeng Impossible Mission Force Militia.
i absolutely love using the FAL with those AT rifle grenades
You get a good amount of rounds that are decently powerful, with the added bonus of an accurate and powerful rifle. What's not to love?
Ireegular militia and really any insurgent force are my favorite in Squad. Theres just something so fun about setting up an ambush and taking out a much superior force with old tech. That guy who kills you with a mosin while you have full assault rifle and machine guns? thats me
Great video mate, thanks for making my kitchen deep clean a joy 🥹
The “Tamo Daleko” playing in the background is an underrated touch
the in depth information and production quality on a video this long is amazing and seeing you only have 3.4k subs is crazy, keep it up man this is great content
Ah, the International Monitary Fund, been waiting for this video since i found your channel.
Missed pro to the FAL HEAT grenades is no massive plume of smoke from firing it, it does make it harder to spot you right after you fire.
Also good tip is pick your fights as best you can, and especially on wooded maps, move slow and scan your surroundings and listen, you can sneak up on people really easily especially with how well camouflaged militia uniforms are.
Dudes have a fucking field gun. Also, the weapon variety is second to none. They will always be my favorite
Great Music in the background
4:20 is Serbian song "Tamo daleko" it's sings about Serbian soldiers longing for home while fighting in Solun front in ww1
Squad being a sort of mil-sim, it makes sense for the anti tank grenades to not be that strong. They really don´t do much towards tank IRL either. Tanks is a different kind of beast especially western ones like the german leopard. Even with AT rounds to a CG you´d still want at least 3-5 hits before the tank is out.
These fellas, along with insurgents are probably my favorites to play. Very strong factions in the right hands.
The Irregular Militia is so fun, especially with the SPG truck
IMF has a place in my heart❤
I love building Fob's that use the terrain, the elevation and a sneaky placed Zu-23 AA gun.
Being able to gun down a full Lav of infantry on the first point is so nice because they always underestimate you and never expect resistance.
Being able to win without have lost the first point makes you fell lika a mastermind.
Really loved what you had to say at the end
I'm only halfway through and this is a great, informative video. Even with a couple thousand hours in game. Subbed
Pro tip 2 AT-nades will take a radio down a level, add 2 more and you'll only have to dig for a few secs
Finally, someone who knows this little secret. It is one of those things that makes the Militia actually pretty scary
such an awesome tip. wish i knew this before hand
Non-Squad player here. TH-cam recommendation moment. This video was hella great. And to me militia seems very fun. It seems like a high-ceiling skill-based faction that can punch above its weight and can win a war on attrition.I had squad on my wishlist for a while, welll ;)
4:15 - The song playing is "Tamo Daleko" originally written on a Greece island of Corfu back in WW1 when Serbia had to withdraw through Albanian mountains towards the Adriatic sea where Allied forces organized an extraction. They were being pushed from three sides by the Austro-Hungarian, German and Bulgarian forces after winning an epic battle of Kolubara field.
Even though on retreat, Serbian prime minister Nikola Pasic has sent a telegram to allied forces saying: "Even though Serbia found itself in a difficult position, even though it can still get into an even worse position, it is determined to go to the end in the fight against the invaders, loyally and faithfully with its Allies, it will endure the entire war, which will end with the defeat of the enemy."
The Serbian army decided to retreat through only available route, the Albanian mountains. If you thought famine and severe cold were enough, Serbian army was also being picked apart by Albanian groups. You see, even though Albanian president gave a green light to Serbian retreat, many Albanians have seen this as an opportunity to beat down weakened Serbian forces and get a pay back for their past actions. They picked apart the weakened forces like jackals, killing and looting everyone that strayed.
Many have died, official reports say 243.877 people. But, ultimately as Nikola Pasic has promised, Serbian forces recuperated and fought back against the Axis forces with the Allies on the Macedonian Front. Since there were so many deaths, Serbians had to "bury" their dead in the water, and appropriately named the place "Blue Tomb".
Below, I will paste translated version of the song "Tamo Daleko - There, Far Away"
"There far, far from the sea,
My village is there, Serbia is there.
My village is there, Serbia is there.
Far away, where lemon yellow blooms,
There was the only way for the Serbian army.
There was the only way for the Serbian army.
Far away, where the white lily blooms,
There, father and son gave their lives together.
There, father and son gave their lives together.
Where Morava travels quietly,
My icon remains there, and my baptismal glory.
My icon remains there, and my baptismal glory.
Where Timok greets Veljko's town,
They burned my church there, where I got married young.
They burned my church there, where I got married young.
Without a homeland, I lived in Corfu,
But I proudly shouted, Long live Serbia!
But I proudly shouted, Long live Serbia!"
Still gives me chills, still brings tears to my eyes.
the second i heard the song i got to the comments lol
12:45
"Why have a small gun when you can have a big gun?"
... legendary
Use more gun - Engineer TF2
The infiltrator is my favorite class in the game. Low recoil AK with a big magazine, regular grenades and four RKs. Its my favorite thing to sneak up on camping armor and blow them up before they know whats going on
18:40 Ah, I see you are a man of culture aswell...
the video is master pice of both entertainment and knowledge. i would love love a similar take on the VDV as i think it falls into similar pitfalls on people wanting to play the the same as regular russia and US and if you feel down on doing a video on a not usualy played faction the VDV gets picked quite often
VDV is definitely toward the top of the list!
VDVs biggest pitfall is that everyone who isnt autorifleman or mg is forced to use argueably the worst rifle in the game
don't see how that's the case. from what i've seen the VDV's AK -12 has shitty iron sights but you almost never need to use iron sights. their CCO and optic is fine and their gun stats are literally the same as the AK-74 from what i've seen
I've been waiting for this video for a while. I keep losing with them and need to know the secrets. Thanks for making this!
The drouge chute on the anti-tank grenade was intended to cause top attacks where the armor was thinnest. It really should do mobility damage that does sound like a bug. Iraqi resistance would sling these things at Humvees as they drove by them.
Iregs have always been my favorite team. Best team to have for invasion defense. Every building becomes a super fob. Every other man has AT capabilities. Vehicles aren’t tough but can hit and run. A four man squad with a grad and a mortar/ub32 fob can go untouched while raining hell. Easily one of the best teams. But guys who like to tank and only tank think they are useless.
Uploaded 21 hours ago?
It's like this channel knew that my arma group would start an insurgency campaign tomorrow.
this vid deserves a lot more views
Except for the Russian Hardbass, the music choices were very fitting. Keep up the good work!
Im just vibing to the Balkan war music
True experience
yugo quality
FAL is so slept on. It's flatness is second to none, you can head tap at 250m and still see the target in the irons. Also the at grenades are ment for top down attack, you're supposed to throw it over top the vic, not at it. 😂
About the RKG3 grenade. If my memory serves correctly they are actually supposed to be dropped above the vehicle so that the parachute inside it would guide the grenade to the top of the vehicle to do damage IRL
Yeah you throw it up, and the grenade drops down head first, with the parachute helping to stabilize its flight. Think about it like those army toys, the ones with the soldier and a parachute.
You deserve more subs
awesome vid dude! keep making em!
Militia will always be my favorite to play as. For some reason they are always the most fun to play, I credit the AT grenades as my best tank kills have been with those.
Absolutely the best faction in the game if your team knows what they are doing. I love playing IMF, the Infiltrator class is my favorite. Love walking around lone wolf to ambush and flank enemies and quickly disappear into the woods. Had a game recently where I solo ambushed 2 logis and a BTR, killed everyone in the logis and enginged the BTR before I went down
Very much enjoyed the video, looking forward to more and you got a new sub.
Great video, keep it up, i will watch every one of these!
the IM is the faction i most love to play, its so much fun
The ability to place camo nets and various heights of wall makes IMF my favourite defense faction, and the gopnik tech is the funnest to use. SPG techy ambushes versus enemy IFVs/APCs are my fave.
The IMF PKM does not have tracers--that is a very nice and interesting detail. It makes it much harder for a team to determine point of origin when being suppressed.
I don't know anything about this game nor am I going to play it, but enjoyed this anyways. Great music choices. Thanks, algorithm
I've never played Squad. I didn't even know it had more than 2 factions. Yet, I watch this video, because funny
i dont even play squad but now I wanna play a a crazyed AT militia man driving around in unbreakable Toyotas
Getting rid of IMF vs. Insurgents was a terrible decision. Probably the best match ups.
"The game would be more interesting and dynamic in general"
100% right, I used to play a lot of PR back in the day, one thing I loved about it is that one match I'd be para-dropping into Siberia as German paratroopers while the next I'd be fighting street to street as Russian infantry in Grozny taking fire from what felt like every window in the city.
Playing an unconventional force isn't just different, it's fun, and an excuse to completely screw up any plans the enemy had because they didn't factor in that, no, you're not going to drive a tank down that road, you're going to saturate it with mortars then madmax 5 technicals through the barricade while SL blasts hardbass over local comms, because you don't give a shit if it works, you give a shit that it's gonna look cool as hell and be an absolute blast.
You need to make more videos in this style
They are a really good watch and get fairly popular
never even played this game and i watched the whole video
haven't seen video, i love irregular militia, thank you.
I love the 1p29. Literally the Susat but better
About the thing with thrown AT grenades. Most tanks have side skirts, blocking the penetrator from reaching the armour itself. I killed a T-72 by running up behind it and throwing 4 AT grenades at the engine
True, I also tested on a BMP without side skirts though
appreciate the evangelization. People complain about the Turks and then proceed to leave armor at the base and play them like the Americans. Unnamed is a server that understands IMF and uses them nicely I think. I play IFVs a lot and if the other team is IMF I will typically go infantry because they are a nightmare for any armor in urban environments and on points.
i dont even own the game yet but after watching this video i know exactly which faction im gonna play first when i do get it
You don’t pick factions the server just has two factions fighting and swaps factions/maps
@@gagekellstrom3978 ahh i gotcha so its almost like every other fps in that regard
Up close and personal is def where they shine.
they're by far my favorite faction, they have all my favorite weapons both western and soviet-era
i've had this game in my library for a while now, ill give it a try. best random click ever
I always pick infiltrator and I've played it every which way with fantastic results
I was waiting for the LONG time
Good to see videos that can hopefully counter the *blueberry epidemic.*
Very good guide. I liked the tactics provided.
I find people saying that squad doesn't have an honest TH-camr/streamer representation outside of moidog. If you keep making videos like this, I think that will change
I believe I heard your voice crack either slightly or outright 20-23 times in the video.
Nice work BTW, I don't even play squad and stuck around to the end.
I love the imf so far cause we tend to deal with less hard armor pushes. The main team will play us more carefully and then the new kids come rushing
AT grenades are perfect for popping the inner tires on APCs which will act as a disable
last time i played them my squad jamed out to the rdr2 house building theme while constructing the mother of all FOBs. very fun
I love being Irregular Commander. A lot of SL’s dont know how to take advantage of IMF, so I legit dont mind hand holding as many SL’s as I have to in establishing shit just so the team has a great game.
+Respect for adding Yugoslavia music 😁
I consider the RK-3 Grenades as the "Make Armor Panic" grenade since 9/10 times, they'd usually back off once hit by one and if you hit 2 then you could have any AT clean them off for lighter ones, for the tanks, they just panic smoke and retreat since they usually think that it's another tank.
The IMF are the kings of defensive warfare, armor hunting, and fire support. My most favorite faction to play.
I haven't played much squad as i suck at shooting and I'm such a team player that I wouldn't handicap my own team but as a racing sim guy seeing those logi trucks...i may have found my role.
Awesome video dude!!!
The tactics of irregular militia are just so much different. It's all about light cav infantry baby, rocket based infantry fire support and GRENADES. ALL THE GRENADES. The name of the game is getting the opponents within throwable range and having good logistics.
I would love to see when the threat of an American civil war 2 is more serious what kinds of "irregular militia" of the United States can come up with
IMF rocket grenadier is the best role in all of Squad. Hands down, no contest.