@@dingus90210 everything works through raycasts. The slopes I have are really just stairs, and the raycast to detect the floor goes a little higher than 1 meter. The "wall" raycast is a little higher than that so taller things will block you. So as long as the slope has a spot in the center of it at exactly 1 meter high it will move up! It takes two grid squares to elevate to the second floor, since it's on a 3 meter grid.
I love watching these videos! I also really enjoy looking at the unique features you add to the classic grid-based first person dungeon crawler (blobber genre) Good work!
Looks great! I'm wondering how you've handled movement on the slopes?
@@dingus90210 everything works through raycasts. The slopes I have are really just stairs, and the raycast to detect the floor goes a little higher than 1 meter. The "wall" raycast is a little higher than that so taller things will block you. So as long as the slope has a spot in the center of it at exactly 1 meter high it will move up! It takes two grid squares to elevate to the second floor, since it's on a 3 meter grid.
I love watching these videos! I also really enjoy looking at the unique features you add to the classic grid-based first person dungeon crawler (blobber genre)
Good work!
thank you for your kind words! i hope to be able to show off some story elements in the coming months!