Building a BOSS for my 2D RPG!

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  • เผยแพร่เมื่อ 1 ส.ค. 2020
  • Welcome to another devlog for Dauphin! In this episode I take on the task of creating the game's first boss enemy. Hope you enjoy, and as always thank you for the support as we inch closer to 100k subscribers!
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  • บันเทิง

ความคิดเห็น • 1.1K

  • @henrysims7110
    @henrysims7110 3 ปีที่แล้ว +556

    It would be cool if the bosses turned into healthy versions of themselves when defeated like the rest of the enemies and would be able to help you with different things throughout the game, like selling things to you or upgrading your items. This would give players an incentive to defeat the bosses besides some loot.

    • @_chappie_
      @_chappie_ 3 ปีที่แล้ว +14

      nice idea

    • @tylergunther8219
      @tylergunther8219 3 ปีที่แล้ว +9

      Yeah I like that idea

    • @DevDuck
      @DevDuck  3 ปีที่แล้ว +191

      Interesting idea! That would feel a lot more rewarding than just spawning a few more healthy crabs in its place. I'll write it down!

    • @wyattc4833
      @wyattc4833 3 ปีที่แล้ว +7

      super idea

    • @bitbraindev
      @bitbraindev 3 ปีที่แล้ว +39

      Woah, turning the boss into an NPC on defeat? That sounds great! I already suggested in another comment that the boss could become uncorrupted and walk back into the ocean.
      What if the boss says something like "thank you for saving my life. give me a visit at some point. You will find me on the sea" which gives the player some idea that eventually you can build a boat and go out to seek for that new friend.

  • @Danidev
    @Danidev 3 ปีที่แล้ว +763

    Yooo get this man to 100k subs! Really deserved man, keep going!!

    • @justred2337
      @justred2337 3 ปีที่แล้ว +10

      hell yes

    • @malekelsady
      @malekelsady 3 ปีที่แล้ว +8

      I love dev duck I cannot wait until he gets 100k subs

    • @superdog1026
      @superdog1026 3 ปีที่แล้ว +6

      Yooo its dani i love your vids (btw i am Norwegian)

    • @DevDuck
      @DevDuck  3 ปีที่แล้ว +93

      😄 You’ve been out here since the beginning man, appreciate the support!

    • @Atlasthechad
      @Atlasthechad 3 ปีที่แล้ว +5

      It is Dani MILK TIME KARLSSON

  • @noam5153
    @noam5153 3 ปีที่แล้ว +390

    I like how he’s ok with taking breaks just for himself and isn’t trying to cram a bunch of coding for the next video

    • @dragonmytie
      @dragonmytie 3 ปีที่แล้ว +18

      If you work on a big project I found it helps working regularly on a constant progression instead of going all in and then get tired of it along the way~ He really organised everything very well it seems😊👍

    • @cjarbuckle3948
      @cjarbuckle3948 3 ปีที่แล้ว +4

      Yeah, that’s awesome

    • @dlxinteractive
      @dlxinteractive 3 ปีที่แล้ว +3

      We all take breaks as devs or drink a lot of coffee to keep awake

    • @jameskent7576
      @jameskent7576 3 ปีที่แล้ว +5

      Agreed. Development can be extremely tiring and not having to “grind it out” all the time is something that is needed. Dev Duck you are a role model of mine as I am trying to find a good balance like you are!

    • @truskaa
      @truskaa 3 ปีที่แล้ว

      ömaxöpower koiooiooooiuoooiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiuoiiioiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiioiioiiioiuuoiiouoii

  • @DevDuck
    @DevDuck  3 ปีที่แล้ว +165

    So many fantastic new ideas and suggestions after just a few hours, thank you! I've written down as many as I can. I should have mentioned in the video that this was not meant to be a particularly well-balanced or fleshed-out boss. Assuming the horror crab stays in the final game, it will receive a big rework to make it a more engaging encounter. This was really just an exercise to help me make the architectural decisions and enhancements I needed to be able to introduce "bosses" to Dauphin in general. Hope that makes sense!
    Thanks so much for watching! :D

    • @irishtrains1396
      @irishtrains1396 3 ปีที่แล้ว +1

      Are you going to give the crab more corruption? So it would take longer to defeat? Also I love the way you style your videos with the fish and your garden.

    • @Mazz423
      @Mazz423 3 ปีที่แล้ว

      DevDuck hi this gonna be on mobile

    • @Flacidpancake
      @Flacidpancake 3 ปีที่แล้ว

      devduck you should add scuba gear you could use it to get to underwater caverns if you look hard enough youll find the boss in a secret underwater cave

    • @calebplaysvideogames23
      @calebplaysvideogames23 3 ปีที่แล้ว

      how do we download the game

    • @jointeddog3903
      @jointeddog3903 3 ปีที่แล้ว

      Thank u 💖

  • @snowy-wyclw
    @snowy-wyclw 3 ปีที่แล้ว +150

    When the Horror Crab is on low HP he gets angry and his attacks make more deamage and are much faster (increasing the dificulty a bit and removes repetiton)

    • @DevDuck
      @DevDuck  3 ปีที่แล้ว +50

      Oh I like this idea!

    • @alexplasma986
      @alexplasma986 3 ปีที่แล้ว

      @@DevDuck Also maybe make him change his attack pattern when in this phase

    • @decidev
      @decidev 3 ปีที่แล้ว

      @@DevDuck maybe his eyes could start glowing aswell? A boss that utilizes this well is duke fishron from terraria and it really allows you to distinguish the different phases

  • @hyverian1165
    @hyverian1165 3 ปีที่แล้ว +298

    For the crabs "attack charger" animation, how about making more and more corruption particles come from its body?

    • @IamVENGANCE1939
      @IamVENGANCE1939 3 ปีที่แล้ว +8

      That sounds cool

    • @tinycloud7738
      @tinycloud7738 3 ปีที่แล้ว +8

      Or you could make particles gather around the grass as if it’s gathering energy to shoot the projectile

    • @jupi6851
      @jupi6851 3 ปีที่แล้ว +1

      @@tinycloud7738 that'd be so cool

    • @hinekde
      @hinekde 3 ปีที่แล้ว +6

      I like the idea. The current charging animation look like laughing to me at first. My first idea was, that this is an animation, that plays when you try to hit the crab in turtle mode, to show it is laughing at you for not making any impact on it.

    • @jupi6851
      @jupi6851 3 ปีที่แล้ว

      @@hinekde that'd give the crab some personality lol

  • @skypanda
    @skypanda 3 ปีที่แล้ว +185

    Here are my ideas:
    First: The horror crab should spawn in the beachside cave
    Second: A boss named: the coral giant. It’s made of a corrupted coral reef

    • @bota6632
      @bota6632 3 ปีที่แล้ว +7

      SkyPandaLP I don't think the horror crab should spawn in cave, but I like the coral boss, it should be made I'd dead corrupted coral though

    • @willgarvin1
      @willgarvin1 3 ปีที่แล้ว +2

      I like dis commit so plz like dis so he sees .ANYWAY WHAT WAS I TALKING ABOUT!?!?!

    • @theuniversalstegosaurus7911
      @theuniversalstegosaurus7911 3 ปีที่แล้ว +1

      Thats dope (not the crab cave thing)
      Bút the coral boss ís cool

    • @EpicVideoGamer7771
      @EpicVideoGamer7771 3 ปีที่แล้ว +1

      Like everyone else, i love the coral boss but not the crab inside the cave.

    • @mayaabueg9018
      @mayaabueg9018 3 ปีที่แล้ว

      yes

  • @burntbeanies7886
    @burntbeanies7886 3 ปีที่แล้ว +72

    I really like that the corruption spreads! It really builds the narrative because I mean, how did all these crabs get corrupted? Well, you can watch and find out! Also, ADORE the boss! It looks awesome!

    • @Epsi_Cron
      @Epsi_Cron 3 ปีที่แล้ว

      Wait a minute this is just Terraria on steroids!

  • @verlama7955
    @verlama7955 3 ปีที่แล้ว +56

    A little thing abput the crab: it's missing two legs
    and when it is attacking the particels from the spit ball(?) just fall down. I think it would look better if the particels fell towards the crab, and that the ball gets smaller the further away it is so it doesn't just plop out of existence.

  • @killmehplez1739
    @killmehplez1739 3 ปีที่แล้ว +25

    A diary with a section the player can write in.
    Diary goes something like: DAY 1: Cleansed the sand crabs. After defeating a abnormally big crab, a silver creature escaped from me. it seems to be headed to the reef. But im going to need a boat and diving gear or at least a snorkel.
    -Cy
    Also have notes in bottles that float from time to time towards the shore that contain recipes, missions and more. and perhaps some dialogue from the character speaking to itself to guide the player.

    • @boxofbiscuit1584
      @boxofbiscuit1584 3 ปีที่แล้ว +2

      Your Idea should get so much more support. It's a great one!

  • @hyverian1165
    @hyverian1165 3 ปีที่แล้ว +125

    The crab boss looks good, but, in my opinion, he should be a bit darker, like he doesnt look that much like the smaller crabs.

    • @matangoldstien5922
      @matangoldstien5922 3 ปีที่แล้ว +6

      the huge crab is a boss, and bosses should be looking diffrent then other monsters in my opinion

    • @Noahhhhhhhhhhhhhhhhhhhhhhhh
      @Noahhhhhhhhhhhhhhhhhhhhhhhh 3 ปีที่แล้ว

      @@matangoldstien5922 i think its pretty clear of that regardless of colour because GIANT and just more stuff but thats the main one

    • @matangoldstien5922
      @matangoldstien5922 3 ปีที่แล้ว +1

      @@Noahhhhhhhhhhhhhhhhhhhhhhhh the boss is suppose to be a diffrent enemy, its importent that each enemy will look diffrent

    • @Noahhhhhhhhhhhhhhhhhhhhhhhh
      @Noahhhhhhhhhhhhhhhhhhhhhhhh 3 ปีที่แล้ว

      ​@@matangoldstien5922i agree but im just saying that you can still tell that its different anyway

    • @AAA-wq4sm
      @AAA-wq4sm 3 ปีที่แล้ว +3

      matan goldstien I get that is a different enemy, but the different animals should have consistency. The crab boss is a bigger version of the crab enemies so it should have the same color scene. Also, the corruption turns the crabs black so it’s also a continuity issue. But that’s just my opinion.

  • @Konitama
    @Konitama 3 ปีที่แล้ว +35

    The little touch of the corruption spreading is one of those "aha" moments in game dev where you just realize a feature makes a whole lot of sense. It really does make the world feel richer because now just that simple act of spreading corruption is telling the story right in front of the player's eyes.
    I'm liking the updates! I would suggest later on you might want to animate the boss crab becoming un-corrupted however... Right now it looks like a small crab appears from the boss crab, but you could do a few frames of animation to "shrink" the boss crab down to a normal crab size... or even better, a larger than average crab size, which would explain why it's a "boss". Like maybe it's normal size is double that of a regular crab. Just a thought.

    • @heroslippy6666
      @heroslippy6666 3 ปีที่แล้ว +1

      visual story telling is really powerful, it can bring a world alive.

  • @quickndirty1003
    @quickndirty1003 3 ปีที่แล้ว +42

    I like where this is going! I'm very curious how it turns out and what you implement next.

  • @Gabriel-ry4qq
    @Gabriel-ry4qq 3 ปีที่แล้ว +27

    You should add an encyclopedia, like Animal Crossing so if you get parts from an organism it goes into your encyclopedia and it shows your past feats and challenges.

    • @Epsi_Cron
      @Epsi_Cron 3 ปีที่แล้ว

      Sounds like wikis and the slimpedia from slime rancher

  • @BWDev
    @BWDev 3 ปีที่แล้ว +4

    Preemptive congrats on 100k man! Great video as always 😄

    • @DevDuck
      @DevDuck  3 ปีที่แล้ว +3

      Thank you!

  • @matangoldstien5922
    @matangoldstien5922 3 ปีที่แล้ว +8

    4:52 this just looks like the crab is laughing an eivl laugh more then ready to lunch an attack, which is still cool

  • @gamedevgoose9887
    @gamedevgoose9887 3 ปีที่แล้ว +19

    At 100k can we get a dauphin crab rave vid? :D
    In all seriousness tho you’re killing it dude. The boss looks great and brings so much potential for different attacks and player strategy! Always great to see your progress :D

  • @thenovelicecreamstudios6901
    @thenovelicecreamstudios6901 3 ปีที่แล้ว +5

    DevDuck : makes a game about marine biology with a name similar to dolphin
    Jotaro : is pleased

  • @moistairpods2846
    @moistairpods2846 3 ปีที่แล้ว +12

    My suggestions:
    - Raise the z index on the green attack that the boss spits out so it is in front of the crab instead of behind it.
    - increase the velocity of that attack. Right now it doesn't really matter if you anticipate its coming with the charge up animation, the attack moves slow enough that you can easily dodge it with a slow reaction.
    - crabs with less corruption should emit fewer corruption particles.
    - perhaps make the boss crab a darker purple, closer to the black color of the other crabs?
    - and then obviously you're not there yet, but sound design will be important in this fight, as it can be a good indicator for when attacks fall against armor vs when they actually deal damage.
    Keep up the great work!

  • @ButWhyLevin
    @ButWhyLevin 3 ปีที่แล้ว +3

    I think that making the crab boss into a friendly "NPC" who you can talk to for lore, or have like a shop or something would be pretty cool.

  • @NotLittleBoi
    @NotLittleBoi 3 ปีที่แล้ว +37

    MASSIVE BRAIN IDEA: All the bosses you defeat become partners you can summon at anytime.

    • @bostin1472
      @bostin1472 3 ปีที่แล้ว

      Maybe instead of summoning it, it could give you some sort of power up you can use.

    • @yogzoth
      @yogzoth 3 ปีที่แล้ว +1

      FEATURE CREEP ALERT!

    • @boomboompower
      @boomboompower 3 ปีที่แล้ว +1

      I think it would be nicer to have a trophy cabinet with mini versions of the bosses you've defeated, kind of to remind players of their accomplishments

    • @NotLittleBoi
      @NotLittleBoi 3 ปีที่แล้ว

      @bostin Maybe like you get one of the attacks from a boss as a ability once you take them out?

    • @timaeustestified5808
      @timaeustestified5808 3 ปีที่แล้ว

      bostin yeah botw divine beast style!

  • @theecloudforge
    @theecloudforge 3 ปีที่แล้ว +3

    4:53 looks like the crab is coming up with a nasty plot XD

  • @Thegrrog
    @Thegrrog 3 ปีที่แล้ว +4

    I think the Horror Crab (name suggestion: The Crabtastrophy) looks cool, I especially like that it can corrupt other crabs.

    • @cjarbuckle3948
      @cjarbuckle3948 3 ปีที่แล้ว +1

      I actually really like that name

    • @MrKuros
      @MrKuros 3 ปีที่แล้ว +1

      "How bad is the situation at the beach?"
      "It's a Crabtastrophy ... We better send in the calvary"

  • @bariscan9441
    @bariscan9441 3 ปีที่แล้ว +4

    I think Boss should spawn corrupted crabs while the player is fighting it.

    • @sydneygebo7063
      @sydneygebo7063 3 ปีที่แล้ว +1

      Yeah just what I was gonna say

  • @Verprus
    @Verprus 3 ปีที่แล้ว +93

    imagine during the boss fight crab rave was playing...

    • @NotLittleBoi
      @NotLittleBoi 3 ปีที่แล้ว +4

      Sucks it’s copyrighted, since that would be so cool.

    • @landennation8201
      @landennation8201 3 ปีที่แล้ว +11

      That should be an Easter egg, but like the 8-but version so he doesn’t get sued

    • @randomstuffproductions540
      @randomstuffproductions540 3 ปีที่แล้ว +1

      And its slowedown.

    • @EpicVideoGamer7771
      @EpicVideoGamer7771 3 ปีที่แล้ว +3

      Or maybe a remix?

    • @redstonerblast8621
      @redstonerblast8621 3 ปีที่แล้ว

      Please add a comma after "boss fight", my brain got confused for a second. Not trying to be picky but please fix.

  • @aaryakshah5055
    @aaryakshah5055 3 ปีที่แล้ว +9

    I think making the boss drop a larger shell could be a pretty great idea, and that could eventually be used as some form of armor or shield (either directly or through some form of crafting)

  • @sailornova4686
    @sailornova4686 3 ปีที่แล้ว +5

    I think something interesting would be that the bosses would look real mature but the normal corrupted creatures would look cute-ish

  • @madsbdker5579
    @madsbdker5579 3 ปีที่แล้ว +3

    i absolutely love the crab boss design. i really like the idea of bigger badder enemies looking a lot scarier and creepy than the cute weak enemies. and i would love to see the enemies get gradually more and more disgusting as you progress. as if you were diving deeper and deeper into the deep dark sea, discovering the monstrosities below! :O

  • @space-timedog2954
    @space-timedog2954 3 ปีที่แล้ว +6

    It'll be a nice feature if when you first arrive the island is in a bad state, but as you heal the wildlife the island becomes more beautiful

    • @DevDuck
      @DevDuck  3 ปีที่แล้ว +3

      That's exactly my plan!

  • @artisticoliver4235
    @artisticoliver4235 3 ปีที่แล้ว +12

    The only thing I think that needs to be changed is the boss’s health. I feel like it would be possible to kill it in a couple seconds. If you added a second ability when it’s close to dying, that could maybe knock the player back or something like that, that could maybe help balance it out.

    • @itsLalm
      @itsLalm 3 ปีที่แล้ว

      well everything is still in super early development. balance generally comes a lot later i imagine

  • @crimsonrose2487
    @crimsonrose2487 3 ปีที่แล้ว +4

    The corruption spreading is a damn good mechanic, I would love to hear more about the story personally

  • @Ekolon
    @Ekolon 3 ปีที่แล้ว +2

    I have an idea:
    Dolphins jumping out of the water and small crabs walking on the beach on the titlescreen

  • @benzarrosales3597
    @benzarrosales3597 3 ปีที่แล้ว +24

    Mr. Krabs has run out of money, and this is his only choice for more...

    • @lolman4389
      @lolman4389 3 ปีที่แล้ว

      No stop it krabs

    • @randomnessfilms8129
      @randomnessfilms8129 3 ปีที่แล้ว

      NOOOO! Mr crabs!

    • @henryfdc
      @henryfdc 3 ปีที่แล้ว

      9:28 ya wanna . . . Krabby patty!?!

  • @alekseivoronovich8605
    @alekseivoronovich8605 3 ปีที่แล้ว +8

    Also, give the boss a “charge attack” where he clicks his claws and then charges at the player

    • @Am0d_i
      @Am0d_i 3 ปีที่แล้ว +2

      Good idea!

  • @Forstrei.
    @Forstrei. 3 ปีที่แล้ว +2

    I'm glad you made it break into smaller crabs instead of just having some random giant crab, it definitely keeps the world more relatable. I'm not a fan of the health bar shrinking from both sides... skyrim did that and I never knew how much damage I was actually doing or taking

  • @thiccfish6669
    @thiccfish6669 3 ปีที่แล้ว +3

    4:53 this movement is almost universally recognized as laughing in pixel style games.... you might want to change it up before someone thinks the crab is making fun of them in the middle of the bossfight...

  • @sez5435
    @sez5435 3 ปีที่แล้ว +6

    So there is this giant enemy crab. Attack its weak point for MASSIVE damage.

  • @hyverian1165
    @hyverian1165 3 ปีที่แล้ว +4

    With the attack animation of the crab boss, i think the particles should be *following* the "sphere", instead of being displayed *underneath* the sphere.

  • @yeetymon3252
    @yeetymon3252 3 ปีที่แล้ว +2

    One idea: The bosses are "guardians" of an island and are sentient because, in the end, they aren't things to just be defeated, they are living organisms that oversee the wellbeing of the island they protect. Maybe there could be some mini guardians, or "mini-bosses", but the endgame of each island is the big powerful guardian boi. Once you restore a corrupted guardian, (like Henry Sims wrote as well) they could also help you and also maybe unlock a part of a big map filled with many islands for you. Something like:
    "Ah, [Name], something feels wrong with the other islands. The closest one near mine is [distance] away. Let me write it down. [Awkward clipping of giant crab hands as the guardian and the small crab bois attempt to write down the coordinates of the next island]. There. Don't forget to visit us!"
    "Oh, your sword isn't powerful! Let me just...[Giant crab boi commits acts of magic to enchant your weapon with an enchantment of the seas or something]."
    And etc. I loved writing the dialogue, wow that was fun!

  • @itsaffechop1827
    @itsaffechop1827 3 ปีที่แล้ว +1

    The horror crab should create some particles from it’s mouth when it’s about to attack to show the process of making the poison ball

  • @hyverian1165
    @hyverian1165 3 ปีที่แล้ว +5

    The player *definitely* looks better!

  • @tylergunther8219
    @tylergunther8219 3 ปีที่แล้ว +4

    I love the crab's pixel art.

  • @NJerseyBoy
    @NJerseyBoy 3 ปีที่แล้ว +1

    Big improvement on the corruption mechanic. It absolutely makes things feel more alive and connected.

  • @Xman34washere
    @Xman34washere 3 ปีที่แล้ว +1

    Imagine just clearing an area of corruption but forgetting one bat and when you backtrack you have to save literally everything you just saved

  • @gustavo3220
    @gustavo3220 3 ปีที่แล้ว +8

    Give another motive to the protagonist save the island. The corruption can spread in humans too, so, my idea is to make a corruption bar that once it get full, the player die and create a corrupted human in his place, so when the player respawn and kill the corrupted human, it restore the inventory itens.
    I think this is a good idea :)

  • @zqnqx7841
    @zqnqx7841 3 ปีที่แล้ว +6

    What if when the corrupted crab comes into view, or "Spawns", then all of the healthy crabs in a certain radius become in a state slightly different from corruption? In this state you can't remove the corruption by attacking the normal crabs, you have to defeat the boss one. Its almost like a mind control state where the crabs are controlled and always head straight towards the player. How does that sound?

  • @Spytagen
    @Spytagen 3 ปีที่แล้ว +1

    Idea: in the horror crabs mouth is corruption crystal that has to be broken to heal him, you get a corruption shard that can be studied to upgrade stuff

  • @theaxe7142
    @theaxe7142 3 ปีที่แล้ว +2

    Wow I really like the corruption spreading mechanic! To make it feel even more urgent maybe the corrupt crabs could seek out nearby healthy crabs and try to corrupt them?

  • @whatsinthefridge6119
    @whatsinthefridge6119 3 ปีที่แล้ว +15

    I really want to play this game. Like, really badly

  • @helmuthelmut6179
    @helmuthelmut6179 3 ปีที่แล้ว +4

    do crab rave as boss music

    • @Verprus
      @Verprus 3 ปีที่แล้ว

      haha legit commented the same thing refreshed and saw yours haha

  • @EnderElectrics
    @EnderElectrics 3 ปีที่แล้ว +2

    *spits out coffee* WHAT?! It feels like yesterday you were still at HALF of those subscribers!
    Keep it up, man! You definitely deserve everything you get!

  • @georgelikesdogs8976
    @georgelikesdogs8976 3 ปีที่แล้ว +1

    Boss idea: you walk out onto a stormy beach and a giant squid appears out of the water. The gimmik with this boss would be that the boss is in the back ground and your in the forground. You move around to avoid stormy waves and the squids tentocles and projectiles. You use some sort of device to knock back the projectiles back towards the boss

  • @dhruboisgood
    @dhruboisgood 3 ปีที่แล้ว +1

    Idea for the Boss: Exploding into 3 smaller crabs didn't feel so good to me. If the boss would turn into a cuter big crab with whom I can interact with afterwards would feel better. Maybe I can pet it and a small heart would show up?

  • @SeanzieApples
    @SeanzieApples 3 ปีที่แล้ว +1

    I really love the corruption mechanic. That adds a whole new layer to the game!

  • @calmcat5377
    @calmcat5377 3 ปีที่แล้ว +1

    Idea 1: I like the crab so far, but I think the legs could use some rounding.
    Idea 2: Add a special area where you fight the boss, as the beach is hard because he could just camp at the shore if you're unlucky.
    Idea 3: I assume you're going to hike up the health at some point when you begin polishing the game, but what if, later in the game, you made these normal enemies because you'd be able to do more damage to it and beat it faster?

  • @Siptom369
    @Siptom369 3 ปีที่แล้ว +1

    This guy is so good at making these creatures and the enviroment. Just to show some appreciation

  • @swirltales6046
    @swirltales6046 3 ปีที่แล้ว +1

    In my opinion, the horror crab's charging animation looks like it's laughing as a taunt instead or charging an attack.

  • @MaxMazzAnimates
    @MaxMazzAnimates 3 ปีที่แล้ว +1

    I realy like the idea of the bosses being more scary versions of the normal enemy's. The carb boss is perfect.

  • @RyRo2
    @RyRo2 3 ปีที่แล้ว +1

    some dust particles and some screen shake will when the boss moves and attacks will totally bring it to life and make it even more intimidating!

  • @drexxboban8277
    @drexxboban8277 3 ปีที่แล้ว

    Few things u should do:
    1. Inventory dropping items on right click drops 1 at the time, in case player doesn't want to drop all.
    2. Loot items that drop, once u transition scenes will probs stay on the floor, u should implement removal of the items on scene transition, if u didn't do 1 already.
    3. Boss should have 1 more attack, maybe multiple smaller balls going in more directions.

  • @gu5757
    @gu5757 3 ปีที่แล้ว +1

    On the title scene, you could add some clouds, also i think big crab should have an area, that you can only acess after something, it being killing enemies,exploring dungeons or getting xp in a way.

  • @Annofreak5
    @Annofreak5 3 ปีที่แล้ว +2

    Nice Progress! I really like the corruption mechanism. Later you could make objects in the map that infect other organisms, not only organism to organism. Like special plants, minerals or other things that spread corruption. They could also have a pattern like a shroom that spreads a cloud of corruption every x amount of time.
    Also, I think the name of the Boss is sometimes really difficult to read.
    Keep going I love your videos

  • @enderlord69
    @enderlord69 3 ปีที่แล้ว +1

    You could possibly add another attack where the Horror Crab shoots a beam made out of bubbles from his mouth, he then procides to spin in a random direction causing this spin attack where you need to spin around the crab to survive. Another possible idea is giving the crab bubble bombs which he spits up into the air causing them to fall onto the battle field resulting in them popping and exploding. You could have them either fall directly at the players position or have them fall on most of the battle field except for one spot. (Why am I obssesed with bubbles? Beacuse certain crabs shoot bubbles so it would make sense if Horror Crab did too).

  • @lukeben2535
    @lukeben2535 3 ปีที่แล้ว +1

    A cool mechanic may be that in some areas the water is corrupted and you have to fish out lobsters/crabs then heal them. Then maybe some other way to fix the water. The same thing could be done but like with an acid rain for flying creatures.

  • @alan_sec
    @alan_sec 3 ปีที่แล้ว +1

    the boss only takes damage from the front so you can put it at the end of a room inside the cave
    to make it more comfortable to face it, it could also attack in area with its pincers hitting the ground
    great job!

  • @icantdraw3781
    @icantdraw3781 3 ปีที่แล้ว +1

    Maybe when a large group of corrupt crabs get close enough together they spawn a Horror Crab

  • @crazykappa4181
    @crazykappa4181 3 ปีที่แล้ว +1

    For the beginning of the fight it would be cool if the crab tunneled out of the sand once you defeated all the corrupted crabs

  • @Pontypants
    @Pontypants 3 ปีที่แล้ว +1

    So close to 100K dude!

  • @jibranmahmood1628
    @jibranmahmood1628 3 ปีที่แล้ว +1

    Very cool, I especially love the spread of corruption mechanic. For the boss I'd say, having the poison attack "spit" out of his mouth at the player location while leaving behind a poisonous puddle would be a cool mechanic so the player will need to plan out his movement and strategy in order to defeat the boss.

    • @DevDuck
      @DevDuck  3 ปีที่แล้ว +1

      Love this idea.

  • @sirianimates8973
    @sirianimates8973 3 ปีที่แล้ว +2

    Yes! I have been super excited for this episode! Keep going, because the game is looking awesome. I’m super inspired by you, and am creating games now because of you.

  • @saultoons
    @saultoons 3 ปีที่แล้ว +1

    Killing it! So cool to see your progress, thanks for sharing!

  • @Shepo
    @Shepo 3 ปีที่แล้ว +1

    When you turn the boss into a healthy crab, pleaseeeee give him blush and some cute eyes

  • @antonbork2872
    @antonbork2872 3 ปีที่แล้ว +1

    you should make a boss arena, and a entery. a place where you know you're gonna fight a boss even before you enter. also make a way to visually see that this is a boss battle, like the ground shaking or a loud roar

  • @liampeterson8299
    @liampeterson8299 3 ปีที่แล้ว +1

    I think the boss looks Great! It has the size and shading of something that'd be menacing, though the red claws feel a little weird, as well as the head not moving when he walks feels a stiff and the fact that he shoots the ball before the charge animation is done is also offsetting. Great Job though, i'm excited to see how this game turns out!

  • @jesselferguson
    @jesselferguson 3 ปีที่แล้ว

    I love this! The Horror Crab looks great, and the game is coming along really nicely. Somebody suggested making the boss an NPC after you cure them and I agree 100%
    Couple other ideas:
    1) It'd be neat if, when that green projectile hit a normal crab, it corrupted it. Could also corrupt crabs that it touches, like the small ones do, only it would be full corruption, not the small amount. This way as the fight goes on, it becomes more dangerous, because you have more and more smaller enemies to deal with, in addition to the boss.
    2) The Horror Crab could eat/absorb corrupted crabs to regain health.
    Put those together, and when HC gets to a certain damage threshold, its behavior could shift from trying to defeat the player to trying to corrupt and eat crabs. That way you have even more incentive to either a) beat the boss quickly, or b) juggle hitting the boss with hitting the small crabs, so it can't eat them, effectively saving them from HB.
    Keep up the good work!

  • @discontinuedChannel4ever
    @discontinuedChannel4ever 3 ปีที่แล้ว +1

    Looks so good! The boss so you should find him on a special island that’s rare! When you go on the island special music starts playing! The entrance get blocked by shells! And when you defeat the boss! 75% to drop the small Pincher 25% to drop the big pincher! hope you enjoy!

  • @nikhilgopinath94
    @nikhilgopinath94 3 ปีที่แล้ว +2

    like the mechanic of weak spot for the boss... makes it challenging... love the horror crab design

  • @BastiaanOlij
    @BastiaanOlij 3 ปีที่แล้ว +1

    Love following this stuff man, you're making some good progress!

  • @pigdev
    @pigdev 3 ปีที่แล้ว +1

    I love your devlogs such a chill vibe. Keep them coming

  • @DCTRMN
    @DCTRMN 3 ปีที่แล้ว +1

    you should give the boss more attacks like a pincer or grab attack, and an awesome theme song!

  • @BigToeDev
    @BigToeDev 3 ปีที่แล้ว +1

    Love your videos man ❤️! 100k is just a few more steps away! 💙🔥 Congratulations, it’s well deserved 👍💯.

  • @cheepmonkx8636
    @cheepmonkx8636 3 ปีที่แล้ว +1

    I think the crab boss should move his claws out of the way before he fires the projectile from his mouth. Cuz it looks like the projectile is going through his claws

  • @ScriptLineStudios
    @ScriptLineStudios 3 ปีที่แล้ว +3

    Amazing Devlog as usual. It's amazing to see how your channel has grown and you are a massive inspiration to the game dev community. Keep up the great work! :)

    • @DevDuck
      @DevDuck  3 ปีที่แล้ว

      Thanks so much!

  • @jubbsticksmusic
    @jubbsticksmusic 3 ปีที่แล้ว +1

    I think maybe when the huge "horror" crab is defeated, it should have a much longer animation for the corruption going away, and it should slowly make the crab smaller. It doesnt really seem like a real crab should be that big, so i think when the corruption is gone it should shrink to a smaller size but still be bigger than the regular crabs.

  • @mironco9595
    @mironco9595 3 ปีที่แล้ว +3

    Looking good! I really think that it adds some of the adventurey atmosphere that the game is built on. Can’t wait for the game! :D

  • @borismakesstuff
    @borismakesstuff 3 ปีที่แล้ว +1

    I'm always happy when I see you uploaded a new devlog! :)

  • @markoristo
    @markoristo 3 ปีที่แล้ว +1

    I think you should make the boss area vertical because of how the boss is oriented. It would also suggest where to attack so players understand quicker, Really cool though!

  • @faanandor8593
    @faanandor8593 3 ปีที่แล้ว +2

    Congrats on 100k!

  • @icoso
    @icoso 3 ปีที่แล้ว

    I always get so happy when I see an upload from you! :D

  • @Noir-mt3bw
    @Noir-mt3bw 3 ปีที่แล้ว +2

    I think the horror crab should have more attacks, like Dark Souls bosses!

  • @DRK-hz5ck
    @DRK-hz5ck 3 ปีที่แล้ว +1

    Maybe at the title screen you could add a few seagulls flying over or past the island every now and then

  • @kitten1299
    @kitten1299 3 ปีที่แล้ว +1

    He should make a mother crab boss.
    Basically my idea for it is in the caves giant crab hands will fall down trying to crush you then in the last room will be a giant crab that you have to fight.

  • @kinsondigital
    @kinsondigital 3 ปีที่แล้ว

    I am coming to this dev log series really late, but non the less, great job man. I like the concept and the direction your taking. I am excited to get further into the series and catch up!!

  • @burntbeanies7886
    @burntbeanies7886 3 ปีที่แล้ว +2

    Always excited to see an upload! Welp! Time to put my head down, grin on, and dive into another watch of the devlog!

  • @Gabriel-ry4qq
    @Gabriel-ry4qq 3 ปีที่แล้ว +1

    Great job on the game I really love everything about this game so far! Keep up the great work!

  • @OGShadowShard
    @OGShadowShard 3 ปีที่แล้ว +1

    I recommend giving the corruption bar a more organic look (unless the way you did it here prevents that) because it would give the bosses more of a corrupted feel.

  • @mopcleex
    @mopcleex 3 ปีที่แล้ว +1

    Really cool and fitting boss! Though I think it might be a better mechanic to make regular versions that the bosses transition into when defeated, and perhaps the smaller enemies could spawn in the room to signify further than healing the boss also heals the area. It will add to the game's world, and will be a sort of reward for the player, since they'll want to defeat bosses to reveal the healthy form.

  • @chritlevgaming9297
    @chritlevgaming9297 3 ปีที่แล้ว +3

    Idea for the boss: when the crab king (whatever it’s called) gets killed, the crabs will get shot up in the and and then return. When the crabs reach the ground, they’ll rush to the water and when they reach the collision on the ocean, they will make do an “crawling into water” type animation.

  • @valentineDev
    @valentineDev 3 ปีที่แล้ว

    I really like your art style man! The game is already looking pretty awesome :D

  • @ItsOrangyyHere
    @ItsOrangyyHere 3 ปีที่แล้ว +3

    Yes new video! love your vids keep it up :D