"Making a working lever which I broke shortly after this video". Dude I feel that, I'm making great progress on level design recently but I can't test it because my Character scene is currently in redevelopment and idgaf about version control and shit because I'm not a NERD LMAO
definitly has something. i know youre just messing around, but maybe put a delay between the lever and the gate opening? otherwise the player wont see the gate open if hes facing the lever up close. just a thought
I think you chose the wrong engine to make a 3D game.. in Unity you can literally do all this in a day or two and it would probably be the same in Unreal Engine, because they have a lot of 3D stuff ready out of the box.. btw: if something works you shouldn't touch it and if you want to improve it make a backup first.. anyway, I'm sure if you figured it out once, you'll figure it out again..
looks cool, but you should make this into a horror game instead, add fog, smooth out the walking and turning instead of it being so snappy, add camera sway, it'll look much better dungeon crawlers can be quite extensive and complicated, making something simple first (like a short horror game like I said) is a much better starting point. people appreciate simplicity, and simple things aren't bad in the slightest, as long as they're done well
This is a great start. I just started messing around in Unity myself and "failing upwards" is a great description of how I feel.
Yeah it's a wild ride haha.
This is such a refreshing video. No gloating, no overly self-critical commentary, no preaching. Just game development progress. Keep at it!
Yeah I don't like that clickbait stuff. I am not here to try to trick people into watching my tiny little niche game project to get views and likes.
Sounds from the dungeon, torches, doors, chests is doing a lot.
Looks very good. I like The old school movement
love the ps2 pixel low res graphics so nostalgic
Looks really smooth for a first project! You're making great strides!
@@skiesquiggles7319 thanks 🙏
Proud of you champ
"Making a working lever which I broke shortly after this video". Dude I feel that, I'm making great progress on level design recently but I can't test it because my Character scene is currently in redevelopment and idgaf about version control and shit because I'm not a NERD LMAO
I just have like 4 or 5 different versions of the game on my hard drive. It's not efficient but I can't be bothered to make a github.
Very impressive, good job 👏
definitly has something. i know youre just messing around, but maybe put a delay between the lever and the gate opening? otherwise the player wont see the gate open if hes facing the lever up close. just a thought
So cool!!
Thanks :)
Good job
Looking cool
Hahaha I was doing exactly the same thing with the WorldEnvironment stuff just the other day
It's so much fun just farting around with the numbers and levers and seeing what kind of bizarre stuff happens.
Have you played/watched Inscryption? You may like the aesthetic and get some inspiration from it.
I have not but it's on the backlog along with 10,000 other games.
I think you chose the wrong engine to make a 3D game.. in Unity you can literally do all this in a day or two and it would probably be the same in Unreal Engine, because they have a lot of 3D stuff ready out of the box..
btw: if something works you shouldn't touch it and if you want to improve it make a backup first.. anyway, I'm sure if you figured it out once, you'll figure it out again..
looks cool, but you should make this into a horror game instead, add fog, smooth out the walking and turning instead of it being so snappy, add camera sway, it'll look much better
dungeon crawlers can be quite extensive and complicated, making something simple first (like a short horror game like I said) is a much better starting point. people appreciate simplicity, and simple things aren't bad in the slightest, as long as they're done well
there are so many bad horror games flooding the indie scene, there is absolutely no need for another
Unsolicited advice is an epidemic