Extend your Skyway Super Boost! - F-Zero 99 Driving School

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  • เผยแพร่เมื่อ 23 ส.ค. 2024
  • Did you know you can EXTEND your Super Boost in F-Zero 99? This one tip will help you win more races easily!
    Come race against me on my Twitch stream:
    / heyniles

ความคิดเห็น • 166

  • @Longplay-Depot
    @Longplay-Depot 11 หลายเดือนก่อน +95

    In case viewer missed it - Mute City: Super boost right after the ramp and Big Blue: Super boost during the 1st 90 degree turn of the track. Thanks for the video!

  • @1gnore_me.
    @1gnore_me. 11 หลายเดือนก่อน +186

    I think the skyway also prefers to drop you off in areas that aren't right before a turn, which makes them EXTREMELY powerful in the pro courses if you know the layout of the track

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +33

      There is one particular spot on Big Blue where this is not true, I've face planted into the barrier at least 6 times.

    • @Eldoofus
      @Eldoofus 11 หลายเดือนก่อน +10

      ​@@heynilesBut that one somewhat seems to be an exception to the rule, doesn't it?

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +12

      @@Eldoofus Yes, but I've had a couple of good races absolutely RUINED by that one spot

    • @halyoalex8942
      @halyoalex8942 11 หลายเดือนก่อน +2

      At leas that means you only have one awkward scenario you need to practice, instead of several variations 😅

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +3

      @@halyoalex8942 Don't worry, I'll smash my face into ALL the guardrails so you don't have to! 😂

  • @ThunderRazorYT
    @ThunderRazorYT 11 หลายเดือนก่อน +231

    I have noticed that the skyway seems to last longer the further away you are from the lead as well, like a rubber-banding mechanic. I could be mistaken but it certainly feels that way.

    • @abra_escaped
      @abra_escaped 11 หลายเดือนก่อน +47

      It absolutely is like that, lasts wayyy longer at lower placements

    • @miguelferrazcosta
      @miguelferrazcosta 11 หลายเดือนก่อน

      It's the blue shell.

    • @Vexal50
      @Vexal50 11 หลายเดือนก่อน +30

      @@miguelferrazcosta it's closer to the chain chomp and bullet bill

    • @GamingCrusader
      @GamingCrusader 11 หลายเดือนก่อน +2

      Considering it's Nintendo, I wouldn't be surprised. If they found a way to put a rubber-banding mechanic in Switch Sports of all things, they'll do it here.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +28

      I am DEFINITELY testing this out! It might not be as useful (since you need to be farther behind to go faster), but it'll be a good thing to look into!

  • @TheSwordofFlames
    @TheSwordofFlames 11 หลายเดือนก่อน +133

    I think there's a very vital piece of information missing in this video. Super boost duration is NOT based on track, it's based on placement. The further back you are in the pack, the longer your super boost lasts for. a super boost from 70th place lasts significantly longer than a super boost from 7th.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +22

      Great point! Not to brag or anything, but I tested most of these out from middle/front of the peleton to in (or close to) the lead. Looks like I've got more testing to do!

    • @RAGEAlanBun
      @RAGEAlanBun 11 หลายเดือนก่อน +8

      There’s a mix of both actually. Placement absolutely matters because the game will generally not drop you mid way through a corner. If you activate it just before the jump on mute city compared to just after it at the same position you’ll drop down after the final corner.
      But yes, position also matters.

    • @inafridge8573
      @inafridge8573 11 หลายเดือนก่อน +3

      Are we sure it's based on placement, or is it based on physical distance from first place? Like, say, can 15th get you a slightly longer skyway if 1st place has a bigger lead?

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      @@inafridge8573 It is a combination of both - I have more research to do on the placement effect, which I will include in another video at some point.

    • @trogdortamer48
      @trogdortamer48 11 หลายเดือนก่อน

      @@heyniles So you could say it is somewhat similar to the chance of drawing a blue shell?

  • @thecheesemeister7863
    @thecheesemeister7863 11 หลายเดือนก่อน +6

    Idk if you will read this comment, but I just wanna tell u that this type of content is genuine and meaningful. It may not always get the clicks or have a super big budget, but dang, this is what TH-cam should be. Thank you for making such good content 👍

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +3

      Thank you so much for the kind words and support! It's a great feeling too know people are enjoying and benefiting from my content. I'm really excited about continuing this series!

    • @thecheesemeister7863
      @thecheesemeister7863 11 หลายเดือนก่อน +1

      @@heyniles hey not only do I like f-zero 99 but I sincerely appreciate someone content creating for just the joy of creativity. Keep it up!

  • @AZBCDE
    @AZBCDE 11 หลายเดือนก่อน +14

    Considering it’s based on a retro game released in 1990, this game is super easy to pick up but is super in depth. Amazing

    • @trogdortamer48
      @trogdortamer48 11 หลายเดือนก่อน +2

      The physics were changed from the original quite significantly to make it easier to pick up. It's honestly completely necessary when playing against 99 other players. If you made any sort of mistake in the original, you wouldn't get back up to top speed until about 20 seconds depending on the vehicle you picked. The time trials are much easier and the driving is a hundred times simpler, but just imagining a physics system that punishing when I'm being pinballed every half second at the start of the race... Yeah, there couldn't be any way to keep the original system. By making it less punishing, it gives infinitely more room for multiplayer interactions. Kudos to Nintendo for thinking that through.

  • @anthonymudge9768
    @anthonymudge9768 11 หลายเดือนก่อน +4

    As I started watching the video it I was remined of so-called "Bullet Bill extension zones", or places you can use your Bullet Bill in Mario Kart where you can increase how long a bullet bill lasts for because the game doesn't have a nice place to drop you out of the bill.

  • @DaRealJake
    @DaRealJake 11 หลายเดือนก่อน +27

    I immediately knew what that this mechanic existed. Very similar to Bullet Bill extension zones in Mario Kart. It will not pop you out in areas that could cause you instantly crash.

  • @HDGamerofficial
    @HDGamerofficial 11 หลายเดือนก่อน +4

    Pro course skyways are POWERFUL AND I LOVE THEM 😂

  • @Vok250
    @Vok250 11 หลายเดือนก่อน +2

    Appreciate you for not passing this out to 15 minutes like most TH-camrs

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      I appreciate the feedback! I also get irritated by those tip videos that take forever to get to the point; I'd rather give you the goods straight up.
      Now, that's not to say some of my future videos might be longer... but only if they have to be 😉

  • @dl0.0lb
    @dl0.0lb 11 หลายเดือนก่อน +12

    The areas you recorded with the longest times line up where I've felt the skyways got the most use in practice. Nice to see that confirmed in the data. Great video!

  • @yourtdu5683
    @yourtdu5683 11 หลายเดือนก่อน +5

    Hey ! I like this new content ! Please do more

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +3

      Thanks! I've been making a list of more things to cover already; since this seems to be pretty popular, looks like I'll have to get to work!

  • @graptakular
    @graptakular 11 หลายเดือนก่อน +3

    Wow, great research here. Just when you think this was a "simple" game, mechanics like these come to light. Thanks for putting in the work.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      Thanks! That's what's so great about this game: easy to start, deep enough to keep digging, and faithful to the original but new enough to be exciting!

  • @majestic91
    @majestic91 11 หลายเดือนก่อน +2

    This video series will skyrocket your channel. Great idea!

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      Thanks! I'm looking forward to doing more of these!

  • @kidboy33
    @kidboy33 11 หลายเดือนก่อน +2

    This is very similar to bullet bill extensions from mariokart 8. The goal is to use the skyway in such a way that when it ends there are multiple areas that it can’t drop you off at.

  • @froggie_oggie
    @froggie_oggie 11 หลายเดือนก่อน +9

    The skyway will also not drop you around curves or sharp turns, only along straight paths!

    • @froggie_oggie
      @froggie_oggie 11 หลายเดือนก่อน +2

      Great explanation too! I love that people are making videos about this game and its little secrets :)

  • @PCFROMVCS
    @PCFROMVCS 11 หลายเดือนก่อน +7

    Reminds me of bill extensions in Mario Kart! The bullet bill item in MK is usually programmed to not drop you in inopportune places. Meaning there are large gaps in the track where the bill will not stop. So knowing the right place to use your bill and take advantage of those spots, will allow you to extend the items use much longer. Like the skyway!

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +3

      I didn't play the more recent MK games, but I hear a lot of people saying this - looks like Nintendo went with what they knew. 🙂
      I'm going to do a deeper dive on plotting where boosting from specific areas will drop you, just gotta do some more research

  • @StarVerix
    @StarVerix 11 หลายเดือนก่อน +7

    One thing to also note is that the SKYWAY tends to be longer depending what lap you're on for balance. Example lap 1 vs lap 4

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +4

      Adding this to my "deeper dive" research list! Thanks!

  • @D3stinySm4sher
    @D3stinySm4sher 11 หลายเดือนก่อน +2

    I'd worked this out on my own, but it's still pretty useful to see it laid out with visuals and second stats.

  • @eljugadorescaldenc4002
    @eljugadorescaldenc4002 11 หลายเดือนก่อน +1

    Still amazed with this kind of awesome videos for F-Zero99. Love the game since the og was one of my childhood games.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      Thanks! I feel the same way - I love the new spin Nintendo has given it.

    • @eljugadorescaldenc4002
      @eljugadorescaldenc4002 11 หลายเดือนก่อน

      @@heyniles it’s a very fun addition to put that without being extremely aggressive like F-Zero X.

  • @prkrrr4
    @prkrrr4 11 หลายเดือนก่อน +2

    i've been waiting for the competitive level notes to appear and you're the first i've seen!

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      Thanks! I'm going to do my best to get out more as I can research and produce them!

  • @PhilipMurphyExtra
    @PhilipMurphyExtra 11 หลายเดือนก่อน +1

    Thanks for the helpful info, The Skyway is best used in a helpful place rather then straight away.

  • @micmikhail
    @micmikhail 11 หลายเดือนก่อน +2

    Good high quality video! I wish your channel all the success in the world

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      Thanks! I really appreciate the support!!

  • @abra_escaped
    @abra_escaped 11 หลายเดือนก่อน +35

    Seems the skyway works like bullet bills in mario kart where there's spots where the game simply can't drop you off at, usually the parts where there's sharp turns. Plus the distance of it is based on your distance from 1st place, so it's a lot longer at 50th than it is at 15th for example. On sand ocean I like to use it right at the first triangular looking 180° turn because there's so many turns right after it that it gets extended by a lot

    • @_Just_Another_Guy
      @_Just_Another_Guy 11 หลายเดือนก่อน +1

      Keep in mind that it is still possible to be knocked off the Skyway by other players spinning into you or by missing a corner turn. I've done it a couple of times.
      The Skyway isn't a "free invincibility" path.

  • @PrincessRinsicles
    @PrincessRinsicles 11 หลายเดือนก่อน +5

    Interesting, this reminds me of the bullet bills in MK8, and how you can extend their time by making use of their zones where they won't drop you

  • @MyWoR1D
    @MyWoR1D 11 หลายเดือนก่อน +2

    Great video! In the future, I would like to see what the best locations to begin a skyway boost are for each track. Thanks for posting this informative and pleasant video!

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      I'm already working on the research for this, as well as strats for regular boost usage 🙂

  • @karvakalle
    @karvakalle 11 หลายเดือนก่อน +2

    Thanks for the video! I noticed the same thing, but I was not willing to do the research! I'm glad you did and shared what you found out to the rest of us 😃

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      I actually love doing the research and digging like this. I'm working on putting together an in-depth car comparison, as well as pulling apart some other cool game mechanics. Stay tuned!

    • @karvakalle
      @karvakalle 11 หลายเดือนก่อน

      @@heyniles I will stay tuned! 😃

  • @user-gs8jv4oq6w
    @user-gs8jv4oq6w 11 หลายเดือนก่อน +7

    This game is 🔥🔥🔥

  • @CrazyEnzo03
    @CrazyEnzo03 11 หลายเดือนก่อน +4

    There are also a few cases of very EVIL drop zones, such as one just before the last sharp right turn of Sand Ocean, just after the curves. You wouldn't think people would drop in there since it's such a short piece of track, but it's one a lot of people drop in because they were too eager to skip all the curves that come just before this turn. People who wait a little can sometimes get just past that turn so they only have to deal with a shallow right and the final stretch. Otherwise it'll be in "extension mode" and will drop you. Big blue has a similar one.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      I am unfortunately VERY familiar with the Big Blue "Bad Drop" 😂

  • @eddiec9756
    @eddiec9756 11 หลายเดือนก่อน +2

    Yeah I noticed this really quickly on the 2nd day on big blue and told my friends that Mario karts bullet bill extensions are in this game XD

  • @LordofDestruction123
    @LordofDestruction123 11 หลายเดือนก่อน +2

    Excellent guide. Only thing I would add is to position your machine carefully as you enter the drop zone. I've lost so many wins from being dropped on top of a red bumper right before the finish line. It's easy to not pay much attention to what's happening on the track below while on the skyway.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      Great point! This is especially important for tougher tracks as well, where setting up for the next turn is crucial.

  • @jayjayvirtual
    @jayjayvirtual 11 หลายเดือนก่อน +2

    You explained this amazingly! I’d love more track walkthroughs and techniques for this classic game update!

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      Thanks! I'm glad I was able to get the info across.
      I'm definitely planning on doing detailed walkthroughs for each track (start strategies, best times to spin attack, driving lines, etc.)

  • @04luwin
    @04luwin 11 หลายเดือนก่อน +2

    Great, I need to obtain my f-zero 99 diploma.

  • @harkharring2572
    @harkharring2572 11 หลายเดือนก่อน +2

    And here I thought that it had to do with collecting more sparks than needed made you go further

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      You might not be wrong! I'm going to look into this, too, with answers to that and more in another video 🙂

  • @zerospirit
    @zerospirit 11 หลายเดือนก่อน +1

    Skyway drains more rapidly over the healing areas too.

  • @rabbidguarddog
    @rabbidguarddog 11 หลายเดือนก่อน +1

    Time to use what I learned in boating school and floor it.

  • @trogdortamer48
    @trogdortamer48 11 หลายเดือนก่อน +1

    2:00 but then you'd be let out of the skyway at a really awkward angle and uncontrollably slam into a wall! Extending the skyway times boil down to cheesing the system in place that ensures you are brought back down at a place straight enough to give you time for the next turn. If you turn your skyway so that the 5-6 seconds ends at the start of a hairpin or otherwise very large and steep turn, your skyway time will be extended until the end of that turn.
    Also, even if the skyway time is relatively short compared to a cheese based one, it is often best to pick a skyway that goes over the most turns. Those skyway sections often skip the most track, and gives you the most actual speed difference if it is any turn that requires you to release the throttle. Simply put, it is as if you were taking a hairpin turn on white land at over 500+, rather than releasing throttle and strafing to keep as close to the barrier as possible, and slowing down beneath 400. The skyways on Port Town II and White Land are significantly unbalanced, as they let you head through multiple hard corners and hairpin turns at full speed. Understanding which skyway routes are the best in Pro maps can give very easy wins. If you can combine that with cheesing the landing time, you can easily jump from 30th place to the podium on the last lap. On the first tracks in a prix, cheesing the landing time to jump into the top places can make the gray bumper car method a very solid choice as well!
    Great video! I wish more players took the time to experiment with the game and gain a better understanding of how it works.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      Excellent points! The "turn skipping" method is super effective, and is something I'm planning on covering in a future video. Mut City 1 and Big Blue only feature 1 or maybe 2 turns where this qualifies, though. As you mentioned, it is a VERY effective strategy for PT2 and WT.

  • @blackstyle28
    @blackstyle28 11 หลายเดือนก่อน +2

    Thank you for this helpful info. See you out there.

  • @MegamanStarforce2010
    @MegamanStarforce2010 11 หลายเดือนก่อน +2

    really need more advanced tips like this.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      There's more to come! I've already started working on a "race start strats" video.

  • @tamalemuncher789
    @tamalemuncher789 11 หลายเดือนก่อน +1

    I knew there must have been a sweet spot, and this video shows that pretty well. Nice vid

  • @gaetanlebarbenchon1423
    @gaetanlebarbenchon1423 11 หลายเดือนก่อน +1

    @HeyNiles you forgot to mention that skyway will never drop you in a turning it'll wait until the next straight path

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      Good point! There's a significant portion of Sand Ocean that can be skipped because of this.
      I'm planning on doing a more detailed, deeper dive into this - I wasn't sure if there was going to be a lot of interest in this type of thing, so I kept it narrowly focused; apparently there is a LOT of interest!
      Thanks for the feedback, I appreciate it!

  • @jacksonwolf34
    @jacksonwolf34 11 หลายเดือนก่อน +2

    Can you do a more detailed video on your longer jumps or provide some rankings on best places to start a boost on different tracks?

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      Will do! I had intended to do a deeper dive, but I wanted to do an "intro" style video on the subject. I'll be doing more advanced content soon!

  • @TailsMK4
    @TailsMK4 11 หลายเดือนก่อน +1

    As other people have mentioned, the one aspect that seems to be a bit unclear is how some Superboosts can technically last longer than others. I know the best spots to get onto the Skyway, but I guess when I was further behind, I ended up going to the next drop zone instead of the drop zone I was expecting. I have not done as much research as you have, but I do have general ideas based on observation for all of the tracks. In general, get onto the Skyway either right before a difficult turn or set of turns where a mistake could cost you placement, or right after a healing zone if you want to preserve your energy. I can follow up with more detailed advice if anyone wants to know. Mastering the Skyway can greatly reduce the pressure needed to do well with the other aspects of your races.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      There's definitely a rubber band aspect to it, also. I'm going to do a little bit of calculating to figure out at what point the returns of increased boost time are diminished by being too far behind in the pack... but that's for another video 😉

  • @riftshredder5438
    @riftshredder5438 11 หลายเดือนก่อน +1

    The skyway duration also depends on where you are located in the race, like bullet bill in Mario Kart, it not just gonna take you to the front, if you are already pretty close to the front, like in the top ten, the skyway won't last as long as say if you are close to the back

  • @Scrimbly_guy
    @Scrimbly_guy 11 หลายเดือนก่อน +1

    I knew there would be skyway extensions!

  • @allan1064
    @allan1064 11 หลายเดือนก่อน +2

    If you haven't won a 1st place yet, keep trying. Eventually you will win 👊

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      It's better to start with the mindset of just improving at first - aiming for a top 25 finish, then looking for more top 10s, etc.

  • @RedCGaming
    @RedCGaming 11 หลายเดือนก่อน +1

    Great video! I wondered why some last longer than others. Good info here.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      Thanks for the feedback! 👍

  • @SpammusX
    @SpammusX 11 หลายเดือนก่อน +1

    I've noticed this and try to use it to my advantage.

  • @Moss_Dude
    @Moss_Dude 11 หลายเดือนก่อน +2

    This is all rather obvious stuff. Something else I'm not 100% certain about but have reasonable belief in, is that the skyway will last naturally longer on later laps, as in the bar itself will empty much slower. I also think picking up sparks after your super boost is full might make it a little extended when used, but that could be wrong pretty easily.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      I might have to test that out, thanks for the idea!

  • @MeemBeen
    @MeemBeen 11 หลายเดือนก่อน +1

    Seeing this video in comparison to your others is a lot of fun 😁😁 Does this make you a F Zero 99 youtuber now haha

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      Possibly? I was actually already planning to start making more content on this game prior to this video becoming so huge; this just kinda confirms that I'm on the right track, I guess!
      Thanks for checking out my other videos, too. I appreciate it, and I hope you enjoyed them!

  • @hardcoreironman3474
    @hardcoreironman3474 11 หลายเดือนก่อน +1

    The most important bit of information that could've been highlighted in this video, "Where in the track grants you the greatest extension on the skyway," wasn't.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      I had planned to go more in depth with this, but I was unsure if that would get too heavy for beginner to mid tier players. Seeing how much demand there is for that stuff, looks like I can dig deep on my next one!

    • @SirMetalKing
      @SirMetalKing 11 หลายเดือนก่อน +2

      @@heyniles That's pretty basic information, to be honest. Saying the best places to extend the Super Boost should be the whole point of the video!

  • @twindragonstvab
    @twindragonstvab 11 หลายเดือนก่อน +1

    Nice video if i remembered correctly i was way behind the lead in port town 2 used the sky wave before the barrier magnet for a skywave shortcut, did sliding turns on sharp turns, got the boost pads, and drop around the corner becoming first place. I finished first place, but needs more research tbh.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      Port Town 2 has some INSANE boost extensions, in some spots you can skip almost half a lap!

    • @twindragonstvab
      @twindragonstvab 11 หลายเดือนก่อน

      @@heyniles your are right about that

  • @Yipper64
    @Yipper64 11 หลายเดือนก่อน +1

    I did notice that if youre towards first place the skyway wont last nearly as long. So I think the amount youre behind first place by does play a factor.

  • @griffwilson5932
    @griffwilson5932 11 หลายเดือนก่อน +1

    I noticed that they also won’t drop you if you’re in an area where there is a bunch of tight turns. It will drop you when younger to the next straight line.

  • @iyan.manbun
    @iyan.manbun 11 หลายเดือนก่อน +2

    The problem with the extension is that sometimes the boost pads are disabled when your super boost energy runs out early, so you're stuck in the skyway at fairly slow speeds until the game is able to drop you off.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      That is true, although sometimes just the shortcut or traffic avoidance is worth missing the boost pads.

    • @inafridge8573
      @inafridge8573 11 หลายเดือนก่อน +1

      You're still much faster during the extension than you would be on the ground. Unless I'm missing something.

    • @iyan.manbun
      @iyan.manbun 11 หลายเดือนก่อน

      @@inafridge8573 I believe you are, but other racers in the skyway can easily pass you since they're able to hit the boost pads, and the by the the extension is over, grounded racers may have already caught up. The extension is useful for difficult sharp turns, but if the extension is just a straight path like in the second half of Mute City, then there isn't much reason to extend since it also means grounded racers are able to use their own boost without having to worry about bumping into walls. You're also just not able to use boost during the skyway sections, so the the extension is missing a lot of potential.

  • @GTRichardson7
    @GTRichardson7 11 หลายเดือนก่อน +2

    i noticed that the skyway wouldn't drop me off the side of the track, but i'd love to see a breakdown of all of the best places for using your super! i'd also love to see if you ever did analysis on if its better to use your boost more frequently or try to hold it for the optimal time... if I get my super filled but i just passed the optimum jump point, is it better to burn it and hope to collect again before the next cycle? or is it better to hold it for close to a whole lap in order to hit a specific point.
    Anyways, thanks for this video, it was just what i was looking for!

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      I plan on doing a much deeper dive on the super boost system, but I need to do some more research first. There is a lot of depth to this system, and I want to do due diligence to the subject 🙂

    • @GTRichardson7
      @GTRichardson7 11 หลายเดือนก่อน

      @@heyniles love to hear it!

  • @kamilslup7743
    @kamilslup7743 10 หลายเดือนก่อน +1

    I thought you had to time the boost with the flashing icon to get a longer lasting super boost on top of the drop zones
    I mean, sometimes the super boost bar drained super fast when the icon didn't flashed when i got on the skyway and slowly when jumping to it was aligned with the icon flash

  • @cyroxasph
    @cyroxasph 11 หลายเดือนก่อน +1

    Even if you're in a least position, could that mean that your Skyway Boost will be extended?

  • @musicbymason
    @musicbymason 11 หลายเดือนก่อน +1

    I love going to heaven!

  • @ODISeth
    @ODISeth 11 หลายเดือนก่อน +2

    I would love to see the details of prime skyway start points in the pro tracks

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      Great idea! There's been a lot of people asking this for a lot of different tracks; I plan on collecting as much data as possible and making a "deeper dive" video on this.

    • @ODISeth
      @ODISeth 11 หลายเดือนก่อน +2

      @@heyniles I’m just sad it isn’t easier to test this stuff solo. It’s not like you can access the skyway in practice mode

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +2

      @@ODISeth True; plus, in order to test some things, you pretty much need to de-rank to get the info you need.
      No worries, I'm willing to take the hit for you 🙂

  • @fivestar_07
    @fivestar_07 11 หลายเดือนก่อน +1

    This video is great!

  • @IBigDickI
    @IBigDickI 11 หลายเดือนก่อน +3

    I know they probably did it in order to balance it but I hate you can't use your regular boost when you have a full skyway boost bar activated and automatically use that instead of using your left over power gauge in case the moment you wanna use skyway isn't the best time to use it. Then you gotta wait it out and search for a spot that's best to use it.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      I agree! It might also be simplicity (one button for all boosts), but I wish you could use them separately.

  • @MtnSmithy
    @MtnSmithy 11 หลายเดือนก่อน

    Just gonna be _that guy_ and point out that those map images you're using are from the F-Zero GP Legend versions of the track and not from F-Zero SNES/99... but whatever the case, yeah, the Skyway meta is super interesting especially since you can't really experiment unless you're in the middle of an actual race. Resources like these are helpful, thanks!

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      The differences between them are extremely small... but I'm glad you had the time to point it out. Thanks!

  • @GianfrancoLaRotta
    @GianfrancoLaRotta 11 หลายเดือนก่อน +2

    Nice Job!!

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      Thanks! I appreciate the support!

  • @Luckyninja0987
    @Luckyninja0987 11 หลายเดือนก่อน +2

    I think it also avoids droping you just before a tight turn

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      This is also true, and very much present on tracks like Sand Ocean. However, there are some spots where it can't be avoided - there's one specific spot on Big Blue that seems to get me a lot!

  • @duothehybrid
    @duothehybrid 2 หลายเดือนก่อน

    Is it a trope to have additional holographic level geometry? if it is, then it is my favorite. It's like a pinball upper playfield!

  • @MaudsValentine
    @MaudsValentine 11 หลายเดือนก่อน +3

    Ayo help me with the course Silence lol, im always messing it up because of the tight left and right turn

    • @unison_moody
      @unison_moody 11 หลายเดือนก่อน +1

      Try to use the drifting/sliding while not hitting the accelerator. It can help to boot up Silence in the training first.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +3

      I'm planning on possibly doing some in-depth track videos, similar to what I did with SMB35 (sigh, those were the days).

  • @Xenado22
    @Xenado22 11 หลายเดือนก่อน +3

    Thank you so much

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      Glad to help!

  • @knifeteeth
    @knifeteeth 11 หลายเดือนก่อน +1

    It has to do with what place you're in... pretty sure.

  • @heardofrvb
    @heardofrvb 10 หลายเดือนก่อน

    I thought it lasts longer the more you use it, whether in single race or Grand Prix.

  • @Dosoan
    @Dosoan 11 หลายเดือนก่อน +3

    Bruh, games been out for less than a month and we got stats

    • @LuxSmash
      @LuxSmash 11 หลายเดือนก่อน +3

      not even a week lmao

    • @IBigDickI
      @IBigDickI 11 หลายเดือนก่อน

      This is usually how it goes with any online game lmaoooo

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +2

      Retro game nerds be like 🙂

  • @casualbird7671
    @casualbird7671 11 หลายเดือนก่อน +1

    This video is great but ultimately was much less technically descriptive than I was hoping. It didn't show the plotted paths in an easy to understand way (actually showing them vs showing small equally colored labels for their starting and touchdown points) and it didn't show where the best spots to start the skyways actually were either. Still great video, I just think it needs a bit more easy to understand information.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      Thanks for the feedback, I appreciate it! My original plan was to plot zones on the maps to show the most effective activation zones, but I didn't know that the video was going to be so popular - it kinda took me by surprise! I will most likely revisit this with more detail when I do videos on the other tracks.

  • @FlyingTurtleLP
    @FlyingTurtleLP 11 หลายเดือนก่อน +2

    Did you confuse 1a and 1b on Mute City?

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      I will go back and check, I still have the video files. It's possible, I was throwing this together fairly quickly.

  • @Obad87
    @Obad87 11 หลายเดือนก่อน +1

    So im trying to make it drop off road to extend it?

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      Essentially, yes. In the future, I will be putting together a "deeper dive" video with maps on where the best areas to boost are in order to take advantage of this mechanic.

    • @Obad87
      @Obad87 11 หลายเดือนก่อน

      @@heyniles I realized the time for the skyway doesn't actually start until your "wheels" touch the ground. So when the skyway goes off road you can wait a second and pass it up then use it and you'll get some distance without using any of the time. Not sure how much it saves but might help to extend it a bit more that way. Best spot I noticed was in port town 2 where it cuts through some zigzags. I drive a bit past and then it'll drag me off road for a bit and won't start the timer till I actually get on the skyway.

  • @zelos666
    @zelos666 11 หลายเดือนก่อน

    I'm sorry, but you had to collect data points and analyze them to find out the skyway only drops you in specific places? I've noticed that after my first few races, it's completely obvious. And that you didn't even mention how much longer it lasts when you're away from the lead is even more confusing. The real question is what to conclude from this and where to activate it.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      No need to be sorry! I was going to do a deeper dive on the subject, but I wanted to see if there was interest in this type of thing before going super detail heavy. Now that I know there's a demand for it, my future videos are going to go a lot farther into these types of things.
      Thanks for watching!

  • @Dayashii
    @Dayashii 11 หลายเดือนก่อน +2

    isn't it piloting school?

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      Listen here, you.....
      🤣

  • @OmarGarcia-vl6jx
    @OmarGarcia-vl6jx 3 หลายเดือนก่อน

    F-ZERO-Dd

  • @jasonbarry3301
    @jasonbarry3301 11 หลายเดือนก่อน

    Really? It made no sense why some section of the skyway might buy you extra time over segments of the track it can’t put you down on?

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      It actually made perfect sense once I realized that the longer trips were the ones that involved the skyway extensions, which is why I made the video.
      Thanks for noticing, and thanks for watching!

    • @jasonbarry3301
      @jasonbarry3301 11 หลายเดือนก่อน

      @@heyniles sorry btw, I didn’t intend for that to be half as snarky as it ended up being. I was just distracted at the time and didn’t really think about it.

    • @heyniles
      @heyniles  11 หลายเดือนก่อน

      @@jasonbarry3301 No worries 🙂 I actually appreciate all of the feedback I receive. I'm far from perfect at this content creation thing, and there's always something new to learn.

  • @flamingphoenix1425
    @flamingphoenix1425 11 หลายเดือนก่อน +2

    69th like

    • @heyniles
      @heyniles  11 หลายเดือนก่อน +1

      Nice

    • @mnjfuchs
      @mnjfuchs 11 หลายเดือนก่อน +1

      Niiiiice!