F Zero 99 Shows How Unfairness Can Be Fun

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  • เผยแพร่เมื่อ 22 ก.ย. 2023
  • F-Zero 99 is a super new battle royale game that could be the reboot the series needs, and it uses unfairness to make that happen.
    Follow me on Twitter:
    / jackaveligames
    Gameplay footage:
    justonegamr
    • F-ZERO 99 - 50 Minute ...
    Dolphin Butter
    • Tetris 99 - First Place
    LongplayArchive:
    • Longplay of Wipeout
    • Longplay of F-Zero
    • Longplay of F-Zero GX
  • เกม

ความคิดเห็น • 114

  • @sleeplessarcher
    @sleeplessarcher 9 หลายเดือนก่อน +82

    What I really enjoy is that the feeling of victory doesn’t always come from 1st. Any milestone, from top 50 to top 25 to even FINISHING, feels super good

    • @esmooth919
      @esmooth919 9 หลายเดือนก่อน +9

      Just finishing the race alone feels good to me, because too many times have I gotten blown up before I finished the second lap!

    • @RepzeyOfficial
      @RepzeyOfficial 9 หลายเดือนก่อน +1

      My best postion i have gotten is number 5, it happend one time and i almot chrased and burned out.
      I felt like a winner even tho i did not win the race !
      Otherwise i most of the time is in the top 25 or top 50, everytime i manged to be under 20 i feel like i won.
      It is by far the best "99" game they created.
      and thats coming from someone that has 600 hours in Tetris 99 :D
      I hate battle royale games otherwise but since this is a racing game and a game of your own survival i am loving it even tho i never probobly will actually win a race :P

    • @PauLtus_B
      @PauLtus_B 8 หลายเดือนก่อน +1

      I think that is the game's best part!
      It effectively makes the skill floor lower simply by presenting how well you did in a different way. It also allows the skill ceiling to be much higher as being first is still possible but it's not presented as what's expected of you.
      This is something I'd love to see in more racing games, also when it's not online multiplayer.

    • @caioleite5579
      @caioleite5579 8 หลายเดือนก่อน +1

      That is true. In my first races, I could barely finish lower than 50. Now I consistently do it, and it is satisfying, even if there is still much more to improve

    • @PauLtus_B
      @PauLtus_B 8 หลายเดือนก่อน +1

      @@caioleite5579 It's really great!
      I think it shows a good reason not to have general ranked matchmaking (just the rivals does a fine job at that).
      It's really hard to do well at the game, but as even finishing the game isn't guaranteed, the bar for feeling you've achieved something is very low.
      You can really feel your own progression, as you steadily get higher and higher up the ranks. The goal used to be survival, then top 50, now it's top 25. Right now it's incredibly exciting if I'm in the top 10, regardless if I end the race there. The game has a pretty perfect difficulty curve because of it.

  • @MaraudingManiac
    @MaraudingManiac 9 หลายเดือนก่อน +151

    I think one of the key aspects is that FZero 99 isn't just about getting to the front of the pack and staying there, it's about surviving the race, and then improving your position as much as possible. In that light, it's more engaging than your typical racing game that has no interaction with the pack. It has solved the problem of "How do we make being in first place different than playing a single-player game." In FZero 99, having to risk your life to get an advantage that doesn't exist amidst the frontrunners is that engagement.

    • @JackaveliGames
      @JackaveliGames  9 หลายเดือนก่อน +15

      Very true, it's a really well designed experience in that regard

    • @nameforcomments4092
      @nameforcomments4092 9 หลายเดือนก่อน +5

      Yeah it’s amazing how the simple dynamics they plugged in make it so engaging. Even when you have the least “fair” condition of someone dominating in first, you can be sure they’re keeping themselves an inch from death to do it, and there are ways for people to take them down. There’s no “it’s impossible for them to lose” until the very last homestretch, and there’s no significant “bagging” because there wouldn’t be enough extra time on the skyway to justify going slower or not taking out other racers instead.

    • @sonicANDtailsfan157k
      @sonicANDtailsfan157k 8 หลายเดือนก่อน +1

      You don't win in F-ZERO, you survive!

  • @MechanicalRabbits
    @MechanicalRabbits 9 หลายเดือนก่อน +17

    I love that bad players being boosted to right behind the best players is accurate to the original game. You couldn't outlap the other cars in the SNES game, they were designed to always be right behind you. Even if you boosted three times in a row, if you crashed afterwards you'd immediately see that damn yellow car pass right by you.

  • @GameDragon2k
    @GameDragon2k 9 หลายเดือนก่อน +116

    One more point that you didn't touch on in terms of unfairness, but the person in 1st place has to deal with an onslaught more of red and grey bumper cars than everyone else behind them. And they endless spawn in front of them. It means that even if you are an F-Zero god and memorized all the tracks and all the optimal turns, the game is still dynamic enough that you are always on your toes and always have to make adjustments to keep your position. This is the reason why 1st place is rarely ever far ahead of the rest of the pack. Because they have their own "war" to fight that is different from the rest of the players. It creates this system where the players in the back are constantly being pushed forward by using the sparks, and the players in the front are being pushed backwards by the army of enemy bumpers. Really smart design!

    • @JackaveliGames
      @JackaveliGames  9 หลายเดือนก่อน +24

      Oh nice, I didn't know this! Sadly I'm not good enough to have been in first place 😅

    • @GameDragon2k
      @GameDragon2k 9 หลายเดือนก่อน +6

      @@JackaveliGames Haha I feel that! It's a tough game! If you ever get time check out a video of what it's like for players in 1st place. Especially during the last lap when the enemy spawn rate kicks up.

    • @squiddler7731
      @squiddler7731 9 หลายเดือนก่อน +13

      I remember in one match I managed to reach first in the final lap and hold onto it for half the track, but then I went for a boost that T-boned me into a red car that blew me off the track, tragically ending my run. Actually trying to hold onto first is exhilaratingly stressful with how many obstacles the game throws in front of you, and it's a night and day difference compared to mario kart (where as long as you manage items properly you kinda just get the occasional blue shell and lightning and little more to stop you from frontrunning).

    • @quarium5681
      @quarium5681 9 หลายเดือนก่อน +9

      This is a thing in the original game too, if anything the og game is even rougher cuz sometimes NPC ships are literally PARKED in your way as obstacles

    • @Leel3ones89
      @Leel3ones89 9 หลายเดือนก่อน

      I hate running a bumper....😢 it usually means I crashed out in like the first 5 cars

  • @mrblackjacker32.03
    @mrblackjacker32.03 9 หลายเดือนก่อน +11

    That part where you said that it's not what the series needs for old standing fans but what it needs to get more fans but also nods to old fans, now THAT is an important sentence to hear

  • @kevinsteevens4468
    @kevinsteevens4468 9 หลายเดือนก่อน +44

    I think the best way to word it is that in f-zero 99, the best player won't always win, but a really good player CAN prevent themselves from losing by playing well.
    because while any mistakes are insanely punishing and the game is just more challenging for the player in front due to the bomb cars, a really good player will be able to avoid making those mistakes and get 1st fairly consistently.

    • @JackaveliGames
      @JackaveliGames  9 หลายเดือนก่อน +6

      Great way of putting it! The devs did a great job at making it engaging for players of all skill levels

  • @tiarabite
    @tiarabite 9 หลายเดือนก่อน +20

    that first joke was so eye-roll worthy yet it looped back to being hilarious
    Also I don't view the sky way mechanic as being inherently just a way to reward subpar players. But also a strategic layer added on top. It's not just about being the purely fastest, or else the purely fastest vehicle would win, but also collecting the points from the interactions with other racers. It really adds to the "99" aspect of it. It's not like someone in 50th can go ahead that much with the sky way, so I really take issue to the skyway mechanic being distilled to just "a reward for subpar players".

  • @weebnerdgaming4908
    @weebnerdgaming4908 9 หลายเดือนก่อน +2

    Rather than “unfair”, it’s more like an equalizer. Players want to win, but game developers want people to have fun as equally as they can. The fly boost thing functions similarly to blue shell in Mario Kart. Blue shell can only be in the item pool if you’re behind enough. It functions both ways: it gives the player at the very front a tangible threat from behind, and it gives the player at the back a fighting chance. It minimizes the dull moment of no conflict.
    It’s just, unlike the blue shell, the annoyance effect for the winning racer is not immediate and sure fire :p

  • @ambaerry
    @ambaerry 9 หลายเดือนก่อน +18

    This is a really good video! I was hesitant on trying out F-Zero99 purely because I'm a casual gamer but this makes it seem like it can still be a fun time even for those like myself who don't try super hard :)

    • @JackaveliGames
      @JackaveliGames  9 หลายเดือนก่อน +2

      Thanks a ton! Yes it's a great game to just hop in for a few races

    • @smasher2265
      @smasher2265 9 หลายเดือนก่อน +1

      play it bro! I play like 2 to 5 races a week, and still have TONS of fun the game is just too good

  • @HulluHapua
    @HulluHapua 9 หลายเดือนก่อน +4

    What a great video. Another thing I could note to you is that knocking out other players and gray bumpers gives you boost power and extends the bar, meaning staying in the crowd is also rewarding as you would be able to survive and boost longer.

  • @excalibur493
    @excalibur493 9 หลายเดือนก่อน +6

    I'm at the brutal part in my growth as an F-Zero 99 player where I'm good enough to not be in the back, but not forward enough to ever win. Not to mention all the gods that get far enough ahead to where the bomb cars are a threat... in 27th place. Any way I can escape the growth spurt?

    • @user-nt2xm6cm1e
      @user-nt2xm6cm1e 9 หลายเดือนก่อน +3

      Best advice at your point is to get really attuned to your chosen vehicle. Once you get a feel of the driving mechanics and get naturally better from repeating race tracks you can then start to think more strategically when competing with other racers.
      I main Wild Goose and just won my first race (on Silence of all tracks) and came third overall in the GP ranking. It wasn't easy but once I felt confident in my chosen machine, I was able to utilise WGs perks to its advantage and got better at racing more offensively, defensivly and also had a better handle on resource management and survivability.
      But overall just have fun with it. FZero 99 does a pretty good job at equalising the playing field so don't feel too bad about 27th tho, that's still better than the 72 other players!

  • @mslabo102s2
    @mslabo102s2 8 หลายเดือนก่อน +3

    Skyway was the key to all of this. The health mechanic or even large number of players (albeit 20 or so) was already present in older games. F-Zero might've struggled to differentiate themselves Mario Kart in the past, but taking a little bit of queue from them (namely Bullet Bill) was the last piece the series was missing.

  • @hombreglobo2344
    @hombreglobo2344 9 หลายเดือนก่อน +4

    One think you din't mention, you don't need to get first place you just have to defeat your rivals

  • @apagan0075
    @apagan0075 9 หลายเดือนก่อน +4

    Had one of those races in White Land 1 where i got pinballed a few times. Thought that it was it and caught someone for a KO, then somehow managed to get 1st.

  • @phillipternullo4720
    @phillipternullo4720 7 หลายเดือนก่อน +1

    Two of my favorite mechanics in f-zero 99 are the rival system and the start in the top left after every race that shows you what place you got or of all the races of a similar rank than you.
    Just today i placed 13th in the race over all, but i felt almost as if i had won the race because i beat all 4 of my rivals and i placed first among the other B rank racers.

  • @fgfhjfhjfbhfghf5771
    @fgfhjfhjfbhfghf5771 9 หลายเดือนก่อน +6

    "Only good players can win" is the opposite of unfair

  • @Interesting_Failure
    @Interesting_Failure 8 หลายเดือนก่อน

    Another important thing is that the part of the game hyped up as the "main event", the big skill expression, the Grand Prix, is five races in a row with steadily decreasing margin for error. This helps smooth out the fairness concerns, as someone who performs consistently will still end up ahead of someone who gets an "undeserved" high placing in one of the races. Leaderboards counting every grand prix for a week amplifies this, making it much more likely that the people at the top are the ones playing the best.

  • @biggrayalien4791
    @biggrayalien4791 9 หลายเดือนก่อน +17

    F-Zero 99 highlights all the good things about F-Zero while also making all the negative things about it(the possibility of blowing up, namely) feel like a side effect that's more understandable.
    I think if they want to make F-Zero more popular, a couple big changes they could implement are having more people on screen than before(say, up to 50 for online play, but typically 32 for solo play), and also make everyone's health pool a lot larger. It sucks starting a race and being instantly nuked to 50% because a couple bots decided to smash into you while they attempt to get into their optimal lines. And also keep that skyway option available, while also giving first place harder obstacles the longer they stay in first place. The goal in every racing game should be the struggle for first place, and all too often I see it instead become a struggle for second place, because first place is so far ahead and everyone else would rather gun for your second-place neck, rather than save the fight for later and cooperate to take out first place.
    I've always loved the tradeoff for boosting through using your health. It feels like an actual risk v reward, instead of other games where the risk is negligible and the reward is too good to pass up. You can boost now to get an edge, but will you be able to survive until the next health panel? Can you even get a decent amount of health back?

  • @Tubbymora
    @Tubbymora 9 หลายเดือนก่อน +7

    New F Zero CONFIRMED!? 0_0 I wish lol

    • @JackaveliGames
      @JackaveliGames  9 หลายเดือนก่อน +1

      One day it'll happen... one day.

  • @OmegaGlops
    @OmegaGlops 9 หลายเดือนก่อน +4

    Awesome video! Extremely well presented and straightforward explanation of what makes F-ZERO 99 work so well. Here's a comment for the algorithm, I hope you get more eyes on this video!

    • @bidoof22
      @bidoof22 9 หลายเดือนก่อน

      agreed, great video! i could watch an hour long analysis of this game presented by this youtuber.

  • @Ramirez77
    @Ramirez77 9 หลายเดือนก่อน +3

    I’m glad F-Zero 99 exists and can get people into the series. I just really hope Nintendo does a mainline game well. I’m honestly just a bit scared of Nintendo handling a new F-Zero game. Nintendo hasn’t directly developed an F-Zero game, besides 99, since X on the N64. And arguably the best F-Zero game GX was developed by Amusement Vision who worked with Sega. I just want a pure f-zero racing game for the modern day, if they wanted to include online and a 99 mode I’d be fine with that. I’m just scared they’d add stuff that doesn’t mesh well with F-Zero, like how Mario Tennis had annoying fighting game mechanics with the racket breaking, and the “racing game” mode the pushed so heavily in Mario Golf.

  • @froggie_oggie
    @froggie_oggie 8 หลายเดือนก่อน

    When I saw F-Zero 99 announced I was so excited I couldn't wait to get home!
    I'm glad this game has introduced so many new players to the franchise, and I'm very hopeful for its future

  • @redwings13400
    @redwings13400 8 หลายเดือนก่อน

    F-zero 99 does a lot of little things extremely well that you don’t always consider.
    For example, the rank out system not only makes a thrilling experience for players in the back of the race who just want to finish, it also is a brilliant way of making sure races finish quickly. If you wanna troll everyone and extend the race by doing something like driving backwards, you’ll just rank out and not waste anyone’s time.
    The skyway is a catch up mechanic, but it will very rarely put you in first place, and even when it does, it’s not by very much. It’s also purely a catch up mechanic that rewards players in the back without punishing players in the front. If you lose when you’re in front, it’s because someone else played better, not because you got 500 blue shells right before you finished.
    Out of all the 99 games, this one feels like it’s what the original game might have been if the technology had existed for it at the time. It’s just pure chaos but skill does generally still win out.
    The short races makes crashing out feel less frustrating. Also, getting to play as a bumper when you crash out is a hilarious way of letting players extract revenge after failing. They even made crashing out really fun!
    The health/boost bar being the same pool is absolute genius. This one I think people recognize, but it can’t be overstated because it makes every boost a gamble between risk and reward.
    The Grand Prix is just fun, and the rivals system is a nice way of grouping similarly skilled people together and giving you personal goals, even if you aren’t good enough to win a race.

  • @kamilslup7743
    @kamilslup7743 9 หลายเดือนก่อน +2

    I have only 1 problem with the game: red bumpers
    On the track there are 3 types of bumper cars: gray, red and blue
    Gray is simple, it will obscure the track, possibly messing people up, but after a few hits they can be KO'd for an increase of max energy and a refill equal to the increase (unlike when you KO a player, where all of your power is refilled)
    Blue is a "Lucky Bumper", a way for eliminated players to continue playing by disrupting enemies and scoring a few points on the way
    Red bumpers explode on contact, heavily disrupting a player's momentum and draining a lot of energy, often leading to a death
    Fuck red bumpers, the track is already a clusterfuck, we don't need more shit on the track (i can forgive the gray bumpers, because it's a way for less skilled players to get KO's, and the increase to max power is really helpful in grand prix and mini prix modes, where kills from one race carry over to the rest

    • @emblemblade9245
      @emblemblade9245 9 หลายเดือนก่อน +1

      Red bumpers spawn way more in front, giving first place and frontrunners an added element to overcome since there’s no items you can use to bring them down like in mario kart.
      Also! Spinning when you hit them means you won’t take damage.

    • @Gigantemanatee
      @Gigantemanatee 7 หลายเดือนก่อน

      Looking for negatives to stop playing… countered every time 😂

  • @rahn45
    @rahn45 8 หลายเดือนก่อน

    The thing about F-Zero 99 is that none of the catch-up mechanisms are actually 'unfair'. The spark collection mechanic actually mirrors IRL racing, and it's called "drafting" in where cars will race behind another one which puts less stress on the car behind as the one in front has to spend more fuel pushing air out of the way; so in both F-Zero 99 and IRL racing people have a reason to not be fighting for first place until the final lap.
    The skyway itself is also incredibly balanced: It will almost never put anyone into first place except in very specific conditions. The reason for this is simple: The further back you are the longer the boost lasts. If you activate it near the front of the pack it will wear off almost immediately. Also because the same button uses the boost as well as the skyway, and you can't collect more sparks while it's full; it adds an extra layer of strategy to its usage: Use it immediately so you can go back to collecting more sparks, or hold on it it for a short cut, or hold on it it because you're low on healthy anyway, or hold on to it to use on the last lap to skip all of the bumper cars.
    Which leads to the 'first place problem' in where the game becomes single player, which does have the ingenious solution of having the front cars having to deal with the most red and grey bumper cars. People in first have to boost till their health is almost gone, but they also have to deal with the most explosive cars; one bad turn you'll find yourself bouncing off a bumper car into the walls and exploding, or being destroyed because you couldn't drive around the red ones. This system is brilliant because it's all about the player's own ability at weaving through the bumpers, there's not feeling of rage caused because someone from behind shot you with a blue shell right before the finish line. It's literally 100% skill to hold on to first place, and you have no one to blame but yourself if run into something while you're in first. Additionally if you slow down you KNOW that the 2nd place guy will take advantage of any hesitation on your end and try and bump you out the race anyways.

  • @t00nedd00d
    @t00nedd00d 9 หลายเดือนก่อน +2

    F zero 99 is by far the best 99 game so far
    It's so fair and approachable for new players compared to Tetris 99

  • @klxboy9994
    @klxboy9994 8 หลายเดือนก่อน

    Thanks to F-Zero 99 I've been sucked the F into the F-Zero again for the first time in 20 years and god just give me that GX on Switch I adored in my teen years.

  • @KMartin1311
    @KMartin1311 9 หลายเดือนก่อน +2

    I stopped playing this game after a couple weeks. Sure, it was fun. But it has gotten to the point where you almost always run into one or more of the truly HARDCORE players in a lobby, and you pretty much have no shot of getting 1st place and can only hope for MAYBE a Top 10 finish, which I've done plenty of times.
    I, personally, have yet to win 1st place in any race on any track. Though not for lack of trying. Like I said, I've finished Top 10 in races plenty of times, and have no problem placing in the Top 10 in a 5-race Grand Prix. But for me, coming to the realization that, despite my best efforts, I've yet to win 1st place in a race, and probably never will, just kills the motivation to play the game altogether. Now, once that feeling of helplessness starts happening to others and they lose the motivation to play the game, only the most hardcore of the hardcore will remain. So, unless something is done to help retain the beginner / below average / average / decent players, the game will die. Slowly.....but it will eventually die.

  • @kanolemaster
    @kanolemaster 9 หลายเดือนก่อน +1

    fzero is hands down are the best racing games ever ... nintendo has dropped the ball for YEARS! more fans please!!!!

  • @jpee300
    @jpee300 9 หลายเดือนก่อน

    great vid!

  • @djbongwater
    @djbongwater 9 หลายเดือนก่อน

    good shit dude, subbed

  • @_fucckme
    @_fucckme 9 หลายเดือนก่อน

    I’m Japanese, so I can’t hear English well.
    But your talk is easy to understand!
    Thank you,we love F-zero!

    • @JackaveliGames
      @JackaveliGames  9 หลายเดือนก่อน

      Thank you, and let's hope Nintendo hears you!

  • @Annifloyd
    @Annifloyd 9 หลายเดือนก่อน

    You obviously take a lot of care when crafting your arguments. Caught myself nodding a bunch of times when you made a point. +sub! :D

  • @guerreroruiz4889
    @guerreroruiz4889 9 หลายเดือนก่อน

    I think shigeru miyamoto said something along the lines theres notghing new that we can do on the f-zerp franchise so no plans of a new game, and i remember thinking, that online multiplayer wasnt a thing back in the day, and now they literaly only added an online multiplayer experience to the original and was enough to make it a hit, hopefully this game makes nintendo reconsider making a brand new F-zero game

  • @JonnyLuscious
    @JonnyLuscious 9 หลายเดือนก่อน +1

    One of the previous games did have a survival mode where the track looped as racers died off one by one. I'm kinda hoping they occasionally throw some of those in to mix things up (like they currently do with team races). They definitely can't reuse the old one though as it was a 3d map (driving around the outside of a cylindrical pipe) and this game is going more that mode 7 style.

  • @Markm8
    @Markm8 9 หลายเดือนก่อน +1

    Also not haveing to be number 1 to win is great, dead ass the rival system is the best thing i have seen in a br like

  • @grofy925
    @grofy925 9 หลายเดือนก่อน +1

    True words of wisdom at the very end 😢

  • @GabzAugustoBR
    @GabzAugustoBR 9 หลายเดือนก่อน +1

    I think that in a competitive scenario of Fzero 99, the players should play like 3 Grand Prix in a row to determine who passes to the next phase because its unfairness can affect great players too and more chances can help filter the very best

    • @fuzzyquils
      @fuzzyquils 9 หลายเดือนก่อน +1

      The Knight League and Mini Prix in the extra modes button do exactly this, I love running them when I play. I usually rank out in Death Wind though hahaha, always too slow.

  • @G0bus
    @G0bus 9 หลายเดือนก่อน

    5:36 I think the Grand Prix‘s at least for me feel like a battle royal. I never made it to the last race yet.

  • @MemesbroOnScratch
    @MemesbroOnScratch 9 หลายเดือนก่อน +1

    Finally, a new F Zero game

  • @Wheeljack2k
    @Wheeljack2k 9 หลายเดือนก่อน

    Please, I beg you, pull up your nose before landing a jump.

  • @esmooth919
    @esmooth919 6 หลายเดือนก่อน

    0:12 however, you failed to mention that F-Zero 99 also punishes worse gameplay swiftly and decisively, because if you are far enough behind in the race, *_below the safe rank_* for an extended period of time, the game will literally *_yoink_* you out of the race, causing you to be disqualified, especially in the case of a Grand Prix. In this regard, It would behoove you to stay ahead of the pack.

  • @quintonconoly
    @quintonconoly 9 หลายเดือนก่อน +1

    Nice video

  • @TonyTheTGR
    @TonyTheTGR 9 หลายเดือนก่อน

    It does make more F-Zero fans and yes, that IS important. But maybe all racing games *are* indeed, Battle Royales and always have been...
    But what I think this does, is takes us to a possibility space of what SNES could've been like, if it had broadband online capacity, and I love looking at these proof-of-concepts in action and playing them where I can!
    Some day, Street Fighter or King of Fighters 96 is going to come around and...
    ...wait, there's already a KoF '96? FECK, what are we gonna call THAT now?

    • @JackaveliGames
      @JackaveliGames  9 หลายเดือนก่อน +1

      The Satelllaview lives on

  • @johnnyd9726
    @johnnyd9726 8 หลายเดือนก่อน

    Such a fantastsic game, I never olayed the original version but when I started this one, it was instant love.

  • @MoltoRubato88
    @MoltoRubato88 9 หลายเดือนก่อน

    I've lost track of how many time I got ranked out in the major competitions playing this version, but I prefer to collect the experience points to try and earn more tickets and level up.

  • @DuskLegend
    @DuskLegend 9 หลายเดือนก่อน +1

    Enough with this notion that things that are “fun” can’t be “competitive”

  • @esmooth919
    @esmooth919 9 หลายเดือนก่อน

    I wonder how it would work if Nintendo gave f-Zero GX the 99 formula?

  • @gurvmlk
    @gurvmlk 9 หลายเดือนก่อน

    It pretty much takes the philosophy that makes Smash Bros and Mario Party so great, and puts it into a racing game. And that is chaos crafted into entertainment.

    • @smasher2265
      @smasher2265 9 หลายเดือนก่อน

      nintendo at its finest my bro, I think microsoft and sony cant do this, just a simple game that makes people go crazy, nintendo is way too good doing this (mario kart, party or super smash are clear examples) thats why i love nintendo

    • @gurvmlk
      @gurvmlk 9 หลายเดือนก่อน +1

      @@smasher2265 Nintendo are experts at taking a simple concept, and making it fun as possible at its core. Without inflating it with fluff that makes you think you're having fun, when in reality there's a good chance you're just droning through the quest for completion. Nor obsess with things like competitiveness, because when you're having fun, it doesn't matter who wins or loses. If losing ruins the experience, then that means you're not really enjoying it; you care only about the result, not the journey.

    • @smasher2265
      @smasher2265 9 หลายเดือนก่อน

      cant agree more my friend@@gurvmlk

  • @Nako3
    @Nako3 9 หลายเดือนก่อน

    I want a new F-Zero

  • @minecrafter3448
    @minecrafter3448 9 หลายเดือนก่อน

    Actually what it means is that most positions can be recovered from, granted you play well. If you don’t use that skybridge effectively, it’ll put you up 20 spots before you crash and fall behind another 30. If you use the skybridge in the optimal spot, determined by either insane luck or precise skill. This means that the game is entirely fair, by cancelling out the actual unfairness. You see, the only luck in this game is in the first lap when everyone is fighting over the boost panels. In the event that you get knocked away from one with purely luck, you’ll get sent back and have access to the skyway. That means that the luck that they couldn’t remove has instead been invalidated

  • @greatstaro9255
    @greatstaro9255 8 หลายเดือนก่อน

    People doesn't wanna play any other thing than Big blue and Mute city

  • @ingeniussoul8390
    @ingeniussoul8390 9 หลายเดือนก่อน +1

    Everybody can win and 1st has interactions with the others. This is true.... until you have playes such as xLunaiiire that obliterate all your odds to get 1st if he's in your race 😭😭 Something must be done against this 🤣🤣

    • @DanielSong39
      @DanielSong39 9 หลายเดือนก่อน +1

      He is literally the best player in the entire world and even he has occasional races where he loses or ranks out

  • @undergroundhiphopfan6335
    @undergroundhiphopfan6335 8 หลายเดือนก่อน

    I'm interested how they'll make the rumoured GX port approachable to beginners.

    • @Gigantemanatee
      @Gigantemanatee 7 หลายเดือนก่อน +1

      No, no, no, leave it well alone. Even I dislike a couple of tracks for their ridiculous design (Serial Gaps) but I wouldn’t want them to change anything just because people wouldn’t be able to adapt to its difficulty. Nintendo need to make a new F-Zero for those players.

  • @smokeydops
    @smokeydops 8 หลายเดือนก่อน

    It's not unfair. You have to play good to get high places. You can't just super boost from halfway in the pack and win.

  • @StewNWT
    @StewNWT 11 วันที่ผ่านมา

    I hate the car balance of this game. The Golden fox gets way too much boost recovery power compared with the other 3 vehicles

  • @raganx7108
    @raganx7108 9 หลายเดือนก่อน

    Too bad driving the vehicle feels like garbage no matter which one you choose, that's why they crash so often.

  • @Mage_Nichlas_
    @Mage_Nichlas_ 9 หลายเดือนก่อน

    You say it won't be at Evo but they've had Mario Kart DS before.
    Joking aside I've always adored the original F Zero and when they added the N64 game to Switch Online I really enjoyed that one too, even convincing my friend to play it with me.
    While F Zero 99 isn't 1 to 1 the original, due to the Boost System among other things, it doesn't really matter because it's an extremely great experience and the more I can play and listen to the 100% banger soundtrack the better.

    • @JackaveliGames
      @JackaveliGames  9 หลายเดือนก่อน +1

      Fantastic soundtrack, makes for some of the best music in Smash Bros too

  • @NeoAnguiano
    @NeoAnguiano 9 หลายเดือนก่อน

    got 99 problems F-zero aint one

  • @NotsoHardcore1
    @NotsoHardcore1 9 หลายเดือนก่อน

    They should have a system that had lower skill players can be together.

  • @kadeshaderow
    @kadeshaderow 9 หลายเดือนก่อน

    F-Zero 99 is a party game. If you don't take it seriously it's great.

  • @DongKEKong
    @DongKEKong 9 หลายเดือนก่อน +4

    Nah. It's super fair. That's why is so addictive. You never feel like the game cheated you or you had bad luck. All defeats are YOUR fault.

    • @excalibur493
      @excalibur493 9 หลายเดือนก่อน

      Playing the golden fox at all is a good example of this.

    • @Kazoo_man64
      @Kazoo_man64 9 หลายเดือนก่อน +1

      The existence of the blue “lucky” bumpers begs to differ

    • @DongKEKong
      @DongKEKong 9 หลายเดือนก่อน

      ​@@Kazoo_man64just git gud and dodge them.

    • @Kazoo_man64
      @Kazoo_man64 9 หลายเดือนก่อน

      @@DongKEKong I’ll have you know that I’ve won 2nd place AT LEAST 2 times in all my 15 hours of playtime

  • @jamiescott6350
    @jamiescott6350 8 หลายเดือนก่อน

    I don't think this is particularly accurate, if you get a boost at the start and maintain good driving noone can over take you. The sparks just giving other people a chance to catch up if the driver in front makes a mistake.

  • @TFrail
    @TFrail 9 หลายเดือนก่อน

    What game is @3:21?

    • @JackaveliGames
      @JackaveliGames  9 หลายเดือนก่อน

      That's the original Wipeout from the PS1, it's a good series that hasn't had an entry in a while

  • @DidWeWin1
    @DidWeWin1 9 หลายเดือนก่อน

    Its not a true 99 in that it doesn't continue until the last man standing, but can you imagine that game mode? It would have to be pretty cut throat, so as not to go on for too long. 10 racers knocked out a lap for 5 laps, then 5 for 5 laps, and so on until its just 1 racer getting knocked out a lap, or something similar. An alternative approach would be to control the supply of energy such that racers crash out more, shortening the race that way. Maybe the recharge band just gives less energy than normal, or it gives less each lap. Maybe collisions do more damage, or the edges do.

  • @SpikeThePorcupine23
    @SpikeThePorcupine23 9 หลายเดือนก่อน

    That's why I don't play modern Mario Kart (competitively) for this reason. People should be punishment so they can improve, not the other way around.
    Players getting rewarded by playing bad or being under skilled gives this fault sense of accomplishment.
    As if the game is auto set on handicap.

    • @choboy46
      @choboy46 4 หลายเดือนก่อน

      it isn't a handicap if it applies to anyone further behind. I see it as less than a reward and more of a way to keep you from being hopelessly behind, cuz that would take the fun out of the game.

    • @SpikeThePorcupine23
      @SpikeThePorcupine23 4 หลายเดือนก่อน

      @@choboy46 I'd say just find time to actually practice and your skills will improve.

  • @jamierose9095
    @jamierose9095 5 หลายเดือนก่อน

    If all this unfairness is fun, why am I not having any fun?
    Because this game isn't fun. It took F-Zero and turned it into a mess of crashing into people.
    Your takes are idiotic.

    • @Kode888
      @Kode888 4 หลายเดือนก่อน

      People can have different takes, just because you dislike a game but another person enjoys it, that doesn’t make them fucking stupid, people can have fun with different things.

  • @Professormegaman
    @Professormegaman 9 หลายเดือนก่อน

    This game sucks beyond suckage! It's true that the game keeps the skilled and unskilled players on reasonably equal ground, but the variable in a game like that is LUCK. And luck just happens to be my worst subject.
    I got so sick of going from 4th to 74th, from losing half my energy to a single bumper and watching 80-90% of all gold cars spawn directly behind me despite my current rank and racing my ass off only to rank out that I just deleted this insufferable spamware from my Switch!
    It should be exactly the kind of game for me, but because luck plays such a huge role in the outcome, it's exactly the kind of game I should never touch.
    I give F-Zero a giant "F"! And you can guess what the F stands for.