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this reminds me of the islands from how to train your dragon, this could be easily a hollywood blockbuster shot and no one would even notice a rando at youtube made it, BEAUTIFUL my friend.
Ahah yes indeed it could eventually have that effect, but I'm still a bit far from it xD I'm improving every day, new plan coming very soon, thanks man!
It looks great! I would push the village way back and make the houses smaller as it gives a rather tiny sense of scale. The camera move like this crane shot would work if the village would be further back and that the landscape can breath and become vast. Take the shot from Lord of the Rings where gandalf arrives at the hill overlooking the valley to minas tirith. Same camera move, but way bigger scale. I think if the character was more in the foreground, maybe over the shoulder shot would create more depth :) Just my opinion
The terrain reminds me of the trailer of ES6 which should launch in another 50 years. Beautifully done Matthieu
Haha yes I just saw and indeed it is resembling, thank you very much friend! : )
And after those 50 years, you'll be waiting about a year just to get into the game because of all the loading screens you'll have to deal with.
@@PraetorianAU 😂😅🥲
this reminds me of the islands from how to train your dragon, this could be easily a hollywood blockbuster shot and no one would even notice a rando at youtube made it, BEAUTIFUL my friend.
Ahah yes indeed it could eventually have that effect, but I'm still a bit far from it xD I'm improving every day, new plan coming very soon, thanks man!
Looks very good, but shouldn’t the houses be a bit smaller? Apart from that the render is very realistic
It's massive! Nice work bro
Thanks man, this new plan is coming strong!
It looks great! I would push the village way back and make the houses smaller as it gives a rather tiny sense of scale. The camera move like this crane shot would work if the village would be further back and that the landscape can breath and become vast. Take the shot from Lord of the Rings where gandalf arrives at the hill overlooking the valley to minas tirith. Same camera move, but way bigger scale. I think if the character was more in the foreground, maybe over the shoulder shot would create more depth :) Just my opinion
Oke Chad! Go ahead then ;)
@@Johann-p5ifeedback should be important to everyone, but thanks user 🤓☝️
Amazing :)
Thanks! 🙏😄
this shit's fkn HONEY, gold, You've earned yourself a new mf follower G
Thank you my brother, it was a pleasure!
Is that all one scene?!
@@WaspMedia3D Yes my friend it is : )
@@matthieumangez Nice! MAX really is the best for massive scenes. Must have take good knowledge of large scene optimizations.
@@WaspMedia3D Yes, it's really good at handling large scenes, and I do have a good knowledge of optimization now 😄 thanks
Damn, looks very cool!
thanks man!
omg what a chicken ! this is so good !
Delicious chicken
Super cool
thanks man!
Wow very nice
thanks man!
Was hoping this was done in UE, but great work!!!
Eheh no totally on 3ds max maybe I'll get around to it one day, thanks in any case!
Is it possible to get exr renders of this shot to do comp ?
Actually I don't know man
@@matthieumangez meaning, if you are able to provide him EXRs render sequence , so that he can try an comp it.
@@DannyshRosli yes excatly, i am also a comp artist, and the render mattiew mgz has done is amazing so just wanted to try my hands on it for the comp.
one day…
in a wide valley...
Nice
thanks !
Is it unreal engine
No it was made with 3ds max and V-ray
wow,spec?
3ds max with v-ray
ADMN
good but house scale is to much bro
Ah, you think so? Personally, I find it rather coherent.
Blender?
No, it was done with 3ds max and V-ray
Nice
thanks man !