FREE Lipsync Tools for Unity! - UniLipSync

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 72

  • @ReForgeMode
    @ReForgeMode  ปีที่แล้ว +7

    If you're curious about the license and terms of use, you can see it in detail here:
    github.com/ReForge-Mode/Radish_Tools_Phoneme_Extractor
    This is the longest video I've made so far. The process of research literally started three years ago. So if you want to support me on making these free useful tools, you can do it via Patreon and Ko-FI
    - www.patreon.com/ReForgeMode
    - ko-fi.com/reforgemode

    • @JAPANLOVESTAR
      @JAPANLOVESTAR ปีที่แล้ว

      Hey, recommend the best way to get vaginal and rectal blendshapes functioning using VROID models? Been working on a new electronics prototype and it's not as fun with only her mouth.

  • @EnderGamer402
    @EnderGamer402 ปีที่แล้ว +5

    holy shit you are literall one of the best people I've ever had the pleasure of interacting with on the internet; thanks!

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว

      Thank you! I'm just here to help everyone 😄😄

  • @stylie473joker5
    @stylie473joker5 ปีที่แล้ว +6

    You never disappoint thanks for everything you've done for the community much love

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว +2

      Haha, thank you! I have an even bigger things in the horizon. Stay tuned! Our Unity VRoid game will be made easier!

  • @dreamisover9813
    @dreamisover9813 ปีที่แล้ว +1

    Those results seem soo good, wow!

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว

      Thank you! Glad you like it!

  • @insomevitya
    @insomevitya ปีที่แล้ว +1

    Thank you. I was wondering whether I can combine those lip sync animation clips with other clips so the same characters plays them at the same time?

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว +2

      Yes you can! There are two ways to so it. You can either:
      - Copy paste the keyframes from one clip to the end of another clip. Not recommended because it could easily mess up the timing.
      - Use Timelines. Timeline is a feature in Unity that allows you to make cutscenes. It is a series of animation played one after another. Think of it like a video editor with multiple tracks for different objects.
      You would use Timeline for lipsync anyway in conversation, so might as well handle everything in timelines.
      I've included Timeline examples in the project files when you download this tool from my Ko-Fi page.

  • @Channel-wv9io
    @Channel-wv9io หลายเดือนก่อน

    theres a error that states audio phoneme extractor returned empty result could you help? thanks

    • @ReForgeMode
      @ReForgeMode  หลายเดือนก่อน

      I see... This plugin has not been updated in a long time. I am considering to update it sometime in the future. I recommend checking uLipSync instead: th-cam.com/video/k5CtTsIKwE4/w-d-xo.html

    • @Channel-wv9io
      @Channel-wv9io หลายเดือนก่อน

      @@ReForgeMode Thanks!

  • @lluviaconcalor
    @lluviaconcalor ปีที่แล้ว +2

    This is awesome! I wonder how it would be to get that lip sync by webcam

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว

      Glad you like it!
      Maybe I'll do it somewhere in the future! I'm sure there are some methods I can use. It could certainly be more accurate than this method!

    • @lluviaconcalor
      @lluviaconcalor ปีที่แล้ว +1

      @@ReForgeMode that would be so cool! i hope you do! than you so much! xo

  • @julesflores9893
    @julesflores9893 ปีที่แล้ว +1

    Hi, maybe I'm too much of a newbie to Unity, but I can't get it to work in another model after importing into the scene, could you help me with that please?

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว +2

      Sure! Today is the right time to start learning Unity! Let me know what is the problem in details.
      You can also send screenshots so I can help you better by joining our Discord server! Open up a forum there and we'll help you directly.

    • @yeanangel6205
      @yeanangel6205 ปีที่แล้ว

      Has anyone been able to do it?

  • @trispi
    @trispi ปีที่แล้ว +1

    Thank you so much for this! I've been able to test your project, and I was wanting to import it into my existing project which is already using UniVRM 1. How hard would that be, or do I need to remove UniVRM and import your project as a package?

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว +1

      Glad I could help!
      You don't need to remove anything. Though, I would recommend doing the lipsync animation on a separate project and just take the animation files to your real project.
      Because when you try to build the game, the build will throw out errors. All codes I used in this project only runs in the Editor, not in the built version.
      You can run this in your project, but don't forget to delete my script or move the script to another folder before you build the exe file.

  • @victorsalazamora1216
    @victorsalazamora1216 ปีที่แล้ว +1

    Amazing work!!! I wanted to know if it is compatible with Unity WebGL

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว +1

      Yes, I'm pretty sure this is compatible with any platform, since the end result is just an animation file.
      The only caveat is that you should not include this tool in your game build. I will update it soon so it will automatically be discarded once the project is built 👍👍

  • @napsta2
    @napsta2 ปีที่แล้ว +1

    Amazing!

  • @samuelmarinelli7444
    @samuelmarinelli7444 ปีที่แล้ว

    Thank you for the great videos. They’re crystal clear! Do you know of any version of the phoneme extractor that would work for mac?

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว

      Hmmm... No, I don't think there is. But the source code is available, so if you want, you can build the executable yourself.
      Or maybe you can use Virtual Machine that runs Windows to do it. The Phoneme Extractor is not a heavy program by any means.
      Of course, I have very little experience on doing these, so you might have to do some googling.

  • @TSCodePython
    @TSCodePython ปีที่แล้ว

    Thank you for this!
    I had a question regarding loading custom audio files - I am unable to create the animations for them as it throws an ArgumentOutOfRangeException.

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว

      Is it a red error or yellow warning? Unity is rather picky with the audio files. Make sure it's .wav just to be safe.

    • @TSCodePython
      @TSCodePython ปีที่แล้ว

      @@ReForgeMode It is a red error warning. The audio file is 16-bit .wav file. The error comes up when I am loading my audio.wav folder to Generate the LipSync Animation. To be precise, the error thrown says ArgumentOutOfRangeException : Index should be non-negative and less than the size of the collection.
      Thank you for your help!!

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว

      It seems to be a list issue. Can you post the screenshot on my Discord server? (Link is in the description)
      If there is any major error, I will need to fix it. Thanks for reporting this!

  • @bitesizedtech8095
    @bitesizedtech8095 ปีที่แล้ว +2

    Amazing Work! Thanks a lot for everything.

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว

      Glad you like it! 😄😄

  • @ПрапорщикЗадов-т7д
    @ПрапорщикЗадов-т7д ปีที่แล้ว

    Hi, I got an error at compilation: "Assets\Scripts\CreateAnimationCurse\CreateAnimationCurve.cs(6,26): error CS0234: The type or namespace name 'AnimationUtility' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?) "
    Did I miss something?

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว

      Huh, it looks like Unity messing up again. Did you open the project in different version of Unity than what I noted on the github page? That could be the problem.

    • @ПрапорщикЗадов-т7д
      @ПрапорщикЗадов-т7д ปีที่แล้ว

      Hello, I used 2022.2.6f1 . I wish I could give you a screenshot with errors, but TH-cam blocks link to it.

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว

      Then, I recommend sending the screenshot to our Discord server instead. We can chat more in there to help resolve your issues.

    • @ПрапорщикЗадов-т7д
      @ПрапорщикЗадов-т7д ปีที่แล้ว

      Oh, seems that this project is not intended for build. I found an explanation related to this problem:
      "UnityEditor is a namespace specific for Unity Editor internal stuff and custom editor scripts ... it is not available in a build so you don't want to use anything from it in a MonoBehaviour "

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว

      Oh no. The lipsync tool is not meant to be in built. This is because the function that generate the animation file can only be run in Unity Editor. it can't be run in the finished game.
      You only want to use the finished lipsync animation file in your final game build.
      But if you want to include this in your build and not cause errors, you can add:
      #if UNITY_EDITOR
      #endif
      This will make it so that this script won't be added into your final build, so no errors there.

  • @laibawaseem1151
    @laibawaseem1151 หลายเดือนก่อน

    Heyy there !!
    I m a beginner to unity and i don't know anything about it can u guide me that how can i use this lipsync tool for converting tts tokens real time in a video call and integrating bert or gpt for understanding so that avatar replies accordingly and can engage in conversation

    • @ReForgeMode
      @ReForgeMode  หลายเดือนก่อน

      Hello! Your use case falls outside the scope of this video, and would require a dedicated project for it. If you'd like, you can commission me to work on your project. Feel free to chat on my Discord server, link in the description. I have experience in doing this for several clients.

    • @laibawaseem1151
      @laibawaseem1151 หลายเดือนก่อน +1

      @ReForgeMode okay...also i wasn't able to mention before but this tool works wonder and this project really increased my understanding but i was very curious to know about head moving..hair flowing animations of this avatar..needles to say these tools are life saver but i m still trying to learn to use them for my custom needs

  • @SnowTerebi
    @SnowTerebi ปีที่แล้ว +1

    Thank you!

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว

      Glad I could help 😄😄!

  • @AaronAsherRandall
    @AaronAsherRandall ปีที่แล้ว

    Wow, so the audio files are automatically synced in time to the lip-sync?

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว

      Not real time, no. It is prerecorded, so you prepare the animation beforehand.

    • @AaronAsherRandall
      @AaronAsherRandall ปีที่แล้ว

      @@ReForgeMode ah sorry, my question was not well worded. Is the lip-sync in time with the pre-recorded audio?

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว +1

      @@AaronAsherRandall Yes, the example in the intro is recorded from the engine. You are free to try it yourself. It's free unless you choose to donate to me.

  • @Leyverse
    @Leyverse ปีที่แล้ว +1

    Thank you so much +1 sub!

  • @houdaa-n1c
    @houdaa-n1c 3 หลายเดือนก่อน

    can this work for ready player me character please

    • @ReForgeMode
      @ReForgeMode  3 หลายเดือนก่อน

      I recommend using uLipsync instead: th-cam.com/video/k5CtTsIKwE4/w-d-xo.html

  • @zoearthmoon
    @zoearthmoon ปีที่แล้ว +1

    👍👍👍👍

  • @stigmamax9996
    @stigmamax9996 4 หลายเดือนก่อน

    can this work with Mixamo characters?

    • @ReForgeMode
      @ReForgeMode  4 หลายเดือนก่อน

      Not exactly. I recommend using uLipSync instead: th-cam.com/video/k5CtTsIKwE4/w-d-xo.html

    • @stigmamax9996
      @stigmamax9996 4 หลายเดือนก่อน +1

      @@ReForgeMode Thanks

  • @Mikes-Code
    @Mikes-Code 7 หลายเดือนก่อน

    I created a script that does all of this without any plugins or tools.
    Just one script.
    Maybe I will create a tutorial about it some time.

    • @ReForgeMode
      @ReForgeMode  7 หลายเดือนก่อน

      Very cool! Do let me know how it works and when the video is uploaded!
      Of course, this video is quite outdated. My latest lipsync video is using an open source uLipSync plugin that captures mic sound in real time. But it's not accurate as I would like it to be.
      I was wondering on how accurate your script will be, and if it allows for live mic lipsync. If you open-source it, I think it will help many people in their gamedev journey. That's always been my goal after all.

    • @Mikes-Code
      @Mikes-Code 7 หลายเดือนก่อน +1

      @@ReForgeMode
      Hey, its a rather simple solution I came up with for my own game.
      It has no "live mic" option, so I'm sorry if it sounded misleading.
      It works with text based conversations.
      (Which can be coupled with a voiceover of the same text).
      I simpley provide a phonetic string, and the script loops over it, and moves the A, I, O, E, U blendshapes.
      So if the voiceover is "Good Night", i provide a text "gud nait" and it will give me a good enough result, by moving the U, A, I blendshapes, during the voiceover duration.
      Obviously i can improve the percision of this script, but for now its good enough.
      Today or tomorrow I will add a Short video to my channel showing how it looks, for a tutorial it will probably take me some time though.

    • @ReForgeMode
      @ReForgeMode  7 หลายเดือนก่อน

      @@Mikes-Code I see! So you're handing the automatic phoneme translation to the user instead. Yes, that would work for most cases. I wonder if it works for different people with different accent... I guess you can just change the phoneme translation. Then again, you won't notice the viseme that closely either.
      I still want to redo this tutorial sometime in the future. But automating the phoneme translation process is such a pain, because I need to rewrite the whole Radish tools into Unity. That's gonna be a struggle and a half.
      Looking forward to your video though! Are you sharing the repo publicly?

  • @lorencebuzon5023
    @lorencebuzon5023 ปีที่แล้ว +1

    Major Fail. I was hoping this system could be used on a custom made character, but your scripts are hardcoded looking for significant words. There is also no ability to link Blendshapes within your scripts

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว +2

      I will update this later. For now, you will need to modify the blendshape names in the script. This is no excuse for me not to make it easier to use. Thanks for notifying me.
      Could you tell me what you need so it could work in your character? Like the option to specify where the blendshape is located?

    • @lorencebuzon5023
      @lorencebuzon5023 ปีที่แล้ว +1

      ​@@ReForgeMode Hey sorry for being an asshole. I tried editing the Clipcurve lines of your code but it wont link to the proper mesh -- not sure why, but its most likely a unity bug back from 2018.
      I bypassed this problem by manually copy pasting the actual keyframes into a new Clip that was created in the editor.
      Many thanks for the free tool.

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว +1

      @@lorencebuzon5023 Glad that works out in the end!
      Don't worry, I need to get used to these kind of comments from time to time. It's humbling.

  • @Nonskiller
    @Nonskiller 17 วันที่ผ่านมา

    The only thing i Never learned to teach myself.. creating Mouth Blends... xD... I bet it's super easy since iO nly do Jaw Animations. xD

    • @ReForgeMode
      @ReForgeMode  17 วันที่ผ่านมา

      It's pretty difficult if you never do any blendshapes modeling in Blender. I'm mostly a programmer, so I never even tried those. I suggest finding tools or plugins to make it.

  • @yeanangel6205
    @yeanangel6205 ปีที่แล้ว +1

    Hello, this is great work. I appreciate the time you dedicate to it. I would really like you to help me switch to another model and use several at the same time in one scene. Please tell me how much you would charge me in dollars in a private message. Thank you very much.

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว +1

      Thank you! Let's talk about it in our discord server!

  • @Justinjaro
    @Justinjaro ปีที่แล้ว

    Why yall acting like this looks good? Barely any of the phonemes is being reflected in the animation. If you're just post processing audio, you're better off faking it via audio amplitude and detecting specific phonemes like "O" and "U" than going this route.

    • @ReForgeMode
      @ReForgeMode  ปีที่แล้ว +4

      I certainly welcome anyone who can create a better lipsync tools for free in Unity. Because when I created this video, there isn't any.