Inside Pixar 'I haven't thought about anything but Toy Story 3 for four years' | Film | guardian co uk

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  • เผยแพร่เมื่อ 20 ก.ค. 2010

ความคิดเห็น • 86

  • @LazyPeanut01
    @LazyPeanut01 12 ปีที่แล้ว +1

    When you become good at animating it doesn't matter what tool you use but rather your attention to detail and precission

  • @alishasemchuck9562
    @alishasemchuck9562 6 ปีที่แล้ว +1

    It's great to hear the enthusiasm that employees and interns expressed. One of the best blessings in life is looking forward to going to work each day, actually loving your career.

  • @MartianStories
    @MartianStories 12 ปีที่แล้ว

    Thank you for this. Anytime I see anything on Pixar, it's always just so fascinating.
    And I LOVE TS3.

  • @MrEarlSwift
    @MrEarlSwift 12 ปีที่แล้ว

    at the begining when the reporter went 'hello' I felt the urge to say hello back.

  • @evanescfan
    @evanescfan 12 ปีที่แล้ว

    its ALWAYS somebody who doesn't realize how lucky he/she is...

  • @Kiyamlol
    @Kiyamlol 11 ปีที่แล้ว +3

    they have their own animation rendering software but they use commercial software such as maya etc with their own in house plugins scripts

  • @GOOB3000
    @GOOB3000 12 ปีที่แล้ว

    Their renderer, however is for sale. Their animation looks unique because they know how to make it unique, not because they have their own software

  • @Ruflcopta
    @Ruflcopta 12 ปีที่แล้ว

    It's a sequence of rendered images, so yes. Even old Films are a kind of stop motion, because all they are is thousands of Pictures in perfect order taken by Cameras

  • @Chizzy89
    @Chizzy89 12 ปีที่แล้ว

    I Like how they all stand when they are working on the computers.

  • @Luk1C
    @Luk1C 12 ปีที่แล้ว

    In a good art school or animator that truly understands animation will tell you/teach you the basics and hand drawn animation, not 3D not till you understand hand drawn and the principles.

  • @DisneySinger12
    @DisneySinger12 12 ปีที่แล้ว

    LOL I know that feeling of listening to a voice for weeks on end! I've had to make my own animated short film, so I know how that feels. xD

  • @csherman4513
    @csherman4513 7 ปีที่แล้ว +6

    WELL I BROUGHT MY DINOSAUR WHO EATS FORCE FIELD DOGS

  • @frozenlicks
    @frozenlicks 11 ปีที่แล้ว

    " HELLO, WELCOME TO PIXA"

  • @supagrove2
    @supagrove2 11 ปีที่แล้ว +2

    No they use Maya. It's just a heavily modified version of it. Very, very crashy.

  • @TotalJargon
    @TotalJargon 12 ปีที่แล้ว

    everyone that is involved in the Toy Story team is what he probably meant, in pretty much any kind of media there may be 2 or 3 projects going on simultaneously but only the high up guys will have a direct input on all of them

  • @dragonheadthing
    @dragonheadthing 12 ปีที่แล้ว

    I would love to see what the UI for the Marionette software looks like in action one day.

  • @anguswu3d
    @anguswu3d 12 ปีที่แล้ว

    oh wow, I thought the animation would be like how maya does it, but instead. They just have all the blendshapes down and only press the buttons to use whatever expression is needed. Save a lot of work, but at the same time thats a hella of a lot of controls...

  • @regi536
    @regi536 13 ปีที่แล้ว

    What a lucky guy!

  • @thomasthetans
    @thomasthetans 11 ปีที่แล้ว

    Flash is basically digital cut out animation

  • @MartianStories
    @MartianStories 12 ปีที่แล้ว

    No.
    It depends on the artist's chosen workflow, but making animation these days probably has more to do with making videogames than fooling with clay puppets one frame at a time.
    For my part, I'm really interested in life-like movement and physics. The animation program I use has a very good physics and game engine built in. For the space dogfighting sequence I'm working on, I've created a videogame in which I fly my little spacefighters around. That makes the animation. Then you render it.

  • @Luk1C
    @Luk1C 12 ปีที่แล้ว

    If thats your thing then fair enough, I just personally think that. It's more becaue of what advice I've got from animators from Pixar, Disney and various other animation studios I've talked to and visited. I've only done a little hand drawn and it's improved my animation skills already looooads but if you can do 3D well straight off then nice one :) good luck with it all!

  • @UnrelentingAssault
    @UnrelentingAssault 12 ปีที่แล้ว

    If you look at the menu icon on the top left, it actually looks like it might be Fedora.

  • @ghostie7790
    @ghostie7790 12 ปีที่แล้ว

    @jonnyboiboi That's because Pixar has it's own software- one that isn't released to any other company. That's why Pixar movies look so different from other 3d animated films.
    In a good art school they'll teach you how to animate in Maya, and when Pixar looks at ur reel, they look to see how well you can animate on that. And they teach you their software when they hire you.

  • @collbair
    @collbair 11 ปีที่แล้ว +1

    no, they just use renderman. It's still maya and btw everybody can torrent renderman for maya. It's not exclusive

  • @ArturoStojanoff
    @ArturoStojanoff 12 ปีที่แล้ว

    It'd be just soooooooo cool to work there

  • @ArrxzonCOD
    @ArrxzonCOD 11 ปีที่แล้ว

    yes exactly

  • @supagrove2
    @supagrove2 11 ปีที่แล้ว

    Well it's less crashy than most but when you modify it as much as Pixar has, it gets absolutely terrible for crashes.

  • @12maowai34
    @12maowai34 11 ปีที่แล้ว

    The renderer and animation software are two different things. You animate in the animation software, then send the scene to the rendering program to interpret and bake the scene into a file. They use renderman to render, but I'm not sure what they use to animate.

  • @MartianStories
    @MartianStories 12 ปีที่แล้ว

    Good to know, thanks.
    But the trouble with Vimeo, is that it's not TH-cam. Which is also what makes it great. I have a Vimy account, but hardly ever visit it. I have some animator friends who post tests and tutorials on Vimy. I wish it had more market share like youtube.

  • @12maowai34
    @12maowai34 11 ปีที่แล้ว

    I guess that you could say that...For digital animation, you don't do every frame like you would have to for stop motion, though. You set things called keyframes for properties (position, rotation, opacity, light intensity, etc.) then the computer interpolates those properties between keyframes. Pixar-level animation is still a lot of keyframes, though.

  • @Koopsas
    @Koopsas 12 ปีที่แล้ว

    I know 30 is much smoother, im glad its slowly becoming more standard (though really, 60 is where it should be) but the basic principles of animation still harken back to 24, i.e. animating on 2's is now 15 fps, rather then 12.

  • @Koopsas
    @Koopsas 12 ปีที่แล้ว

    Film and animation is actually done on 24fps for the most part ;P

  • @satg5733
    @satg5733 11 ปีที่แล้ว

    OMG .. 0:10 he shows the MIDDLE FINGER HAHAHAHAH XD LIKE BABES!

  • @zeoxzy
    @zeoxzy 12 ปีที่แล้ว

    hello, welcome to PPPPPPPPPPPPPPixar!

  • @Koopsas
    @Koopsas 12 ปีที่แล้ว

    There's little incentive to try 60 currently, the only place where it holds any incentive is in game design, but even there 30 is the standard. Im sure though with increases in tech 60 will become the standard in the coming years. And no, YT cap's it all at 30, I do believe that Vimeo let's you do 60 mind.

  • @Northeastweatherhq
    @Northeastweatherhq 12 ปีที่แล้ว

    @spinydelta1 You Can Download An Application That Allows You To Make Images and Videos 3d! At Least You Can on A Mac!

  • @Christopher-vt6zt
    @Christopher-vt6zt 12 ปีที่แล้ว

    He can still just put the shit on mute and refine the movement of the motion without listening to it. You know the audio matches already with your frames.

  • @MartianStories
    @MartianStories 12 ปีที่แล้ว

    Not really, not anymore. 30fps is starting to become standard. In my animation I completely notice the difference between 24 and 30. 30 is much smoother.

  • @TheWoodyWoodsman
    @TheWoodyWoodsman 11 ปีที่แล้ว

    i lo digo tengo que estar de acuerdo con usted en ese aspecto, el aparejo de 3ds max hace a veces parecen carecer en comparación con maya

  • @RSvidsincorporated
    @RSvidsincorporated 11 ปีที่แล้ว

    i dont crash in maya but...i do get very strange glitches sometimes when i do certain things, i mean the timeline just glitches up and looks so crappy. 3DS Max however crashes on me alot when i...over do some things.....

  • @rizwanmation8431
    @rizwanmation8431 9 ปีที่แล้ว +1

    I am a 3d animator I use LightWave3d to make my Quicktime Movies.

  • @CinemaZiggy
    @CinemaZiggy 12 ปีที่แล้ว

    can menv/marionette be downloaded by anyone if so does anyone know where i can find?

  • @PutineluAlin
    @PutineluAlin 12 ปีที่แล้ว

    6:49 look up at the poster what you see?

  • @spugesdu
    @spugesdu 12 ปีที่แล้ว

    Well I brought my dinosaur who eats force-field dogs.
    Well I brought my dinosaur who eats force-field dogs.
    Well I brought my dinosaur who eats force-field dogs.
    Well I brought my dinosaur who eats force-field dogs.

  • @lucasB823
    @lucasB823 11 ปีที่แล้ว

    That might work okay with your scene, but usually artists work with keyframes, similar to stop-motion animation, or they use mocap. A good animator can create characters who move very realistically using keyframes, but it requires a great deal of skill and patience, which is why i dont animate ;)

  • @xSiiCKx3
    @xSiiCKx3 12 ปีที่แล้ว

    but how did they made these lightings, reflections ...

  • @19twister19
    @19twister19 12 ปีที่แล้ว

    Well I brought my Dinosaur who eats force field dogs!

  • @nakakamatayangfungi
    @nakakamatayangfungi 11 ปีที่แล้ว

    LOL. i wore my 3D glasses :)

  • @theruoc147
    @theruoc147 12 ปีที่แล้ว

    if they have everyone working on 1 film at a time and it takes at least two years to make each. How do they pop out a new one each summer?

  • @RareSun
    @RareSun 7 หลายเดือนก่อน

    What if the files and models get leaked

  • @GamerXStudios
    @GamerXStudios 12 ปีที่แล้ว

    If any one has done animation (blender,3D max) you know how lazy there system is but useful wish I had it.

  • @crookedpxl
    @crookedpxl 12 ปีที่แล้ว

    Pixar's proprietary software. not available for purchase anywhere.

  • @DominikKaeser
    @DominikKaeser 12 ปีที่แล้ว

    @Unchartedisthebest almost... its Menv, pronounced "Men-Vee"

  • @ytSpoiler
    @ytSpoiler 12 ปีที่แล้ว

    3:47 it's ubuntu not a mac os ?

  • @aarocka11
    @aarocka11 11 ปีที่แล้ว

    What 3d software were they using.

  • @KILLUSALL92
    @KILLUSALL92 12 ปีที่แล้ว

    fundamentally but you can cheat by using the computer to complet simple scenes

  • @wundersoy
    @wundersoy 11 ปีที่แล้ว

    He didn't say for everyone...

  • @MaxNitals
    @MaxNitals 12 ปีที่แล้ว

    Круто

  • @MrSkip1996
    @MrSkip1996 11 ปีที่แล้ว

    what's the name of the song at 1:42... please respawn

  • @solutionguy18
    @solutionguy18 9 ปีที่แล้ว

    Pixar's Marionette, where we can crack this sofware ?

    • @VFXLtd
      @VFXLtd 8 ปีที่แล้ว +1

      lmao.

  • @coolfunkDJ
    @coolfunkDJ 9 ปีที่แล้ว

    I wanted to go into animation..
    NOT ANYMORE!

  • @cathicksartist
    @cathicksartist 12 ปีที่แล้ว

    Menv, not Mendy. Menv.

  • @IgorSeveric
    @IgorSeveric 11 ปีที่แล้ว

    Not for everyone,trust me.

  • @gogetitlady
    @gogetitlady 12 ปีที่แล้ว

    well pixar is owned by steve jobs so what do you expect. You also have to sign a user agreement when you walk in the door too.

  • @D0NTREPLY
    @D0NTREPLY 11 ปีที่แล้ว

    Why did they send a robot to interview Pixar?

  • @zeuswarrior1995
    @zeuswarrior1995 11 ปีที่แล้ว

    hard work.isnt it..

  • @MartianStories
    @MartianStories 12 ปีที่แล้ว

    I like 24, personally. My recent Hitler parody miniseries was all done at 24, and I thought it added something to it.
    But 30 gets animation over a certain hump.
    60, though, might be pushing it. I would think file sizes would become extremely unwieldy. The physics and game engine in my animation program runs standard at 60. But I habitually set it back down to 30, just to keep from going bonkers.
    I don't know. I might try some 60 just as an experiment.
    But can you even upload 60 to youtube?

  • @MarcelE80
    @MarcelE80 12 ปีที่แล้ว

    Well I brough my dinosaur who eats force fields dogs!

  • @19twister19
    @19twister19 11 ปีที่แล้ว

    shit man. Is that 3ds max?

  • @ArrxzonCOD
    @ArrxzonCOD 11 ปีที่แล้ว

    time consuming yeah

  • @Subbreed
    @Subbreed 12 ปีที่แล้ว

    @paulosemifusa lol

  • @hilains
    @hilains 12 ปีที่แล้ว

    Is the reporter CGI ?

  • @burgerman9000
    @burgerman9000 12 ปีที่แล้ว

    well i broght my dinosor that eats force field dogs

  • @TheWoodyWoodsman
    @TheWoodyWoodsman 11 ปีที่แล้ว

    Personaly i prefer 3d studio max..

  • @EddieKMusic
    @EddieKMusic 11 ปีที่แล้ว

    You could make a game without animator, you know.

  • @RoarinPanda
    @RoarinPanda 12 ปีที่แล้ว

    Could he be any less excited about being there?

  • @AnimationFoleFlip
    @AnimationFoleFlip 12 ปีที่แล้ว

    No at all!

  • @gogetitlady
    @gogetitlady 12 ปีที่แล้ว

    not really. you can learn the principles of animation in 3d without having to do any 2d animation. and im in a good animation school.

  • @GOOB3000
    @GOOB3000 12 ปีที่แล้ว

    Disney bought Pixar 6 years ago. And you do know he's dead, right?