Calculator (default for Legendary Terra Blade!!!) : www.desmos.com/calculator/mobnnisuga Universal Melee Speed Threshold Calculator by yousef: www.desmos.com/calculator/pt4k5opgzx Swords in vanilla also may act as if they are 1 usetime faster than they should be due to a skipped frame in the autoswing animation. Take this into account! (per SiberianScytheYT) Threshold for 10 use time (6 attacks per second) on Legendary Terra Blade = 61% melee speed Threshold for 9 use time (6.67 attacks per second) on Legendary Terra Blade = 81% melee speed Threshold for 8 use time (7.5 attacks per second) on Legendary Terra Blade = 104% melee speed Threshold for 7 use time (8.57 attacks per second) on Legendary Terra Blade = 134% melee speed Threshold for 6 use time (10 attacks per second) on Legendary Terra Blade = 172% melee speed, requires literally max theoretical melee speed Also, melee speed only affects sword projectile fire rate for the Blade of Grass, Night's Edge, Waffle’s Iron, True Night's Edge, and Terra Blade, so it's not worth optimizing for in any other circumstance. (Having faster projectiles or a longer yoyo is cool but not worth optimizing for)
Nvm, thats a different thing that has to do with projectile cooldowns on weapons rather than what your showing in the video. In my case, getting too much attack speed was bad since the projectile would shoot every second swing instead of every swing, leading to it shooting much slower.
So that explains why I sometimes feel like I'm not shooting Terrablade's projectile faster than it should. How early on can you get +104% melee speed though? Theoretically
If you don't mind being a glass cannon, you *can* actually just go for 6 use time as well, although that does mean sacrificing 4 acc slots just for gloves and one for the celestial shell, 2 accessories with violent and needing to have tipsy and at least plenty satisfied on, but other than that, you can still get a couple different reforges on the rest of your gear, and end up having a way better result in the end. (Keep in mind, what i said here applies only in *vanilla*, the build used in the video is tml, where melee speed is slightly nerfed, giving you slightly worse results.)
I don’t believe 6 use time is possible without end game armor, as that requires 172% melee speed. The theoretical max melee speed is 178.1%, and that requires armor mixing with OOA and Solar Flare armor. 7 use time would be possible though if sacrifices were made, at 134%, as you have described.
@@Terraw Crystal Assassin Pants and Frost Leggings give melee speed bonus iirc. Could either be substituted for Solar Flare Leggings and still have 6 use time? (probably not)
@@Terraw it is possible, actually! You need the max melee speed loadout but with crystal assassin leggings instead of solar flare, and you have to be on vanilla because tml changes how melee speed works for some reason, and nerfs everything by *precisely* 1 ut, so the terra blade you're using in the vid would actually have 7 ut in vanilla instead of 8. Try it!
@@Terraw ( 5 use time is actually only possible with endgame gear though, that's correct and honestly it's barely worth it, you're much better off having a full lucky loadout instead of 5 ut.)
Is there a way to calculate this for any weapon with the right properties? It’s be cool to have a tool that you could just plug in base use time and get similar info.
Ohhhh, this sounds like something someone I knew told me once The Terra Blade pre-rework fires faster until a certain Melee speed, where it actually becomes slower (This was 2020's mobile, we met just as I was about to leave Highschool) I don't think more than perhaps, a few dozen people know this, maybe less, even less now that most people play 1.4.4/5 So if you see this, or already knew this, congrats for perhaps one of the most obscure pieces of Terraria Knowledge ever (Yes he had a list of which weapons were affected, no I don't remember all of them, nor the Melee speed required, but I believe it was similar, around 100%)
Wow, I haven’t played Terraria in forever. I haven’t played since the 360 version, had all the best weapons including the Legendary Terra Blade, so I’m something of a Boomer when it comes to Terraria, so watching the Terra Blade shoot these large beams with the slower fire rate than the sword projectiles I’m used to seeing just looked really cursed lol.
It would be nice if there was a system that made it so the tick speed would change in a way that averages out. For instance if the speed value was 7.5 then half of the attacks would be 8 frames long and the other half would be 7 frames. The issue with that idea is that attacks could be slightly rng dependent and attacking wouldn’t be 100% consistent anymore. However it’s a single frame difference so in most cases it shouldn’t be a big deal
Vampire Knives. I read on the wiki years ago that extremely high melee speed can ruin this weapon because they’ll only fire on half of the attacks. Is this still true? What’s the sweet spot? EDIT: Here’s the line on the wiki page I’m referring to: “Some higher melee speed bonuses will cripple the Vampire Knives, as this may cause the player to only throw the knives every other swing. However, the high melee speed will make them fly faster and farther.”
Last i remember, melee speed is butchered for the vampire knives, it makes the terrarian swing their wrist faster, both visibly and audibly, but the knives don't get thrown out more frequently, nor with greater velocity But please take that with a pinch of salt, i could've completely daydreamed that, but that is what i last recall from some late night testing
@@demongameryeetthey do get thrown at a higher velocity, but iirc it's true that their fire rate is crippled, it's kind of like a bad trade off? You get way more range but less knives thrown.
sometimes i forget violent actually does something and isnt just the goblin tinkerer trying to milk every last dollar out of me because i basically never use melee
This is likely the cause of misconceptions regarding whether or not melee speed boosts the attack rate of projectiles from projectile swords that aren’t the terra blade
1:40 what is the mod you're using to see all those extra stats at the far right side of the screen? I'm pretty sure the cellphone/shellphone don't do that, mod name?
Thank god someone has finally brought this up. I've being telling people for months that max melee speed Terrablade is overrated. You're literally better using max damage or max crit chance.
does the modifier on the weapon apply separately before the stats on your gear? 18 use time, 10% with legendary makes it 16.X (or 16.0 rounded down) but do you use 16.0 or 16.X when using the melee speed from armor/ accessories?
Can you make a video like your Daytime Empress of Light one but for Martian Saucers? They're literally more annoying than daytime empress of light especially with that berserk phase 😭
Do I get 104% with the fire gountlet and beserkers glove with all master mode acsesorys reforged to violent. Or do I need something more to boost it to 104% or do I need less?
Calculate yourself, 42% from beetle, 12% from each glove, 4% for each violent, you'd have 94% melee speed Tipsy gives 10 Exquisitely stuffed gives 10 Celestial shell gives 10
Terrablade is particularly good with melee speed because every swing fires it's projectile unlike most other swords. Using a weapon 10% faster is mathematically equivalent to hitting 10% harder btw. Average DPS usually stacks multiplicatively from melee speed, crit chance, and base damage increase so it can be good to have all of them.
Calculator (default for Legendary Terra Blade!!!) : www.desmos.com/calculator/mobnnisuga
Universal Melee Speed Threshold Calculator by yousef: www.desmos.com/calculator/pt4k5opgzx
Swords in vanilla also may act as if they are 1 usetime faster than they should be due to a skipped frame in the autoswing animation. Take this into account! (per SiberianScytheYT)
Threshold for 10 use time (6 attacks per second) on Legendary Terra Blade = 61% melee speed
Threshold for 9 use time (6.67 attacks per second) on Legendary Terra Blade = 81% melee speed
Threshold for 8 use time (7.5 attacks per second) on Legendary Terra Blade = 104% melee speed
Threshold for 7 use time (8.57 attacks per second) on Legendary Terra Blade = 134% melee speed
Threshold for 6 use time (10 attacks per second) on Legendary Terra Blade = 172% melee speed, requires literally max theoretical melee speed
Also, melee speed only affects sword projectile fire rate for the Blade of Grass, Night's Edge, Waffle’s Iron, True Night's Edge, and Terra Blade, so it's not worth optimizing for in any other circumstance.
(Having faster projectiles or a longer yoyo is cool but not worth optimizing for)
waffle's iron
would like to point out there's also true melee runs and such, it would be good to get your melee speed up for those
frostbrand. This was annoying to deal with during my sword only playthrough.
Nvm, thats a different thing that has to do with projectile cooldowns on weapons rather than what your showing in the video. In my case, getting too much attack speed was bad since the projectile would shoot every second swing instead of every swing, leading to it shooting much slower.
terra already has a different video explaining that called "Why melee speed in Terraria doesn't make swords shoot things faster"@@sapphire--9375
So that explains why I sometimes feel like I'm not shooting Terrablade's projectile faster than it should. How early on can you get +104% melee speed though? Theoretically
104% would be realistic post golem, you would want to aim for 81% post plantera probably (which is 9 use time).
Beetle armor with scale mail, shell, bers gloves, mech glove, fiery gauntlet, tipsy, and food
@@Terraw whats the best terra blade build tho
@@damnthisisabadnamebers!?
@@fernoflow7000berserker glove
Rounding down usetimes is the only use for Violent.
Nah, its good for doing other funny things with melee weapons too.
If you don't mind being a glass cannon, you *can* actually just go for 6 use time as well, although that does mean sacrificing 4 acc slots just for gloves and one for the celestial shell, 2 accessories with violent and needing to have tipsy and at least plenty satisfied on, but other than that, you can still get a couple different reforges on the rest of your gear, and end up having a way better result in the end. (Keep in mind, what i said here applies only in *vanilla*, the build used in the video is tml, where melee speed is slightly nerfed, giving you slightly worse results.)
I don’t believe 6 use time is possible without end game armor, as that requires 172% melee speed. The theoretical max melee speed is 178.1%, and that requires armor mixing with OOA and Solar Flare armor.
7 use time would be possible though if sacrifices were made, at 134%, as you have described.
@@Terraw Crystal Assassin Pants and Frost Leggings give melee speed bonus iirc. Could either be substituted for Solar Flare Leggings and still have 6 use time? (probably not)
@@Terraw it is possible, actually! You need the max melee speed loadout but with crystal assassin leggings instead of solar flare, and you have to be on vanilla because tml changes how melee speed works for some reason, and nerfs everything by *precisely* 1 ut, so the terra blade you're using in the vid would actually have 7 ut in vanilla instead of 8. Try it!
@@Terraw ( 5 use time is actually only possible with endgame gear though, that's correct and honestly it's barely worth it, you're much better off having a full lucky loadout instead of 5 ut.)
Leaving this so i can see this argument settling to its end
In older versions, terra blade actually fired its projectile at a much faster rate when you spam clicked instead of held down the button!
Moral of the story, violence is never the answer.
It is the questions, and the answer is yes
Underrated comment
But a mix of being violent and menacing is 😊
What starts with "vio" and ends with "lence"?
moral of the story: accessories need a rebalance
Took all of 2 and a half minutes to get the point across with all relevant info, godspeed
fantastic choice of music
i find the winter musics of sv so fucking sad, but at the same time they fit the winter of that game so well
@@kquackstardew winter is pretty sad tbh
@@damnthisisabadname it feels like the end of your farm, unless you have the greenhouse lol
Oh my gosh a coffin of andy and leyley profile picture in the wild
I never thought I would see the day thats crazy
@@lenkagamine4145 I've had this profile picture since April :D
I see terrasteel video, i click
with haste
with haste
no waste
We based
i click with 104% melee speed
Is there a way to calculate this for any weapon with the right properties? It’s be cool to have a tool that you could just plug in base use time and get similar info.
There should be a desmos in the description
@@Terrawsuper cool stuff!
I am still going to live under the placebo of maximum melee speed doing more damage per second
Ohhhh, this sounds like something someone I knew told me once
The Terra Blade pre-rework fires faster until a certain Melee speed, where it actually becomes slower
(This was 2020's mobile, we met just as I was about to leave Highschool)
I don't think more than perhaps, a few dozen people know this, maybe less, even less now that most people play 1.4.4/5
So if you see this, or already knew this, congrats for perhaps one of the most obscure pieces of Terraria Knowledge ever
(Yes he had a list of which weapons were affected, no I don't remember all of them, nor the Melee speed required, but I believe it was similar, around 100%)
"Efficacy" - Terrasteel 0:31
Wow, I haven’t played Terraria in forever. I haven’t played since the 360 version, had all the best weapons including the Legendary Terra Blade, so I’m something of a Boomer when it comes to Terraria, so watching the Terra Blade shoot these large beams with the slower fire rate than the sword projectiles I’m used to seeing just looked really cursed lol.
i know right i used to play a lot on mobile back in the 20teens and i thought it was a mod
This makes me curious what the optimal setup for other melee speed buff-reliant melee weapons would be.
Graph in description, mess around
It would be nice if there was a system that made it so the tick speed would change in a way that averages out. For instance if the speed value was 7.5 then half of the attacks would be 8 frames long and the other half would be 7 frames.
The issue with that idea is that attacks could be slightly rng dependent and attacking wouldn’t be 100% consistent anymore. However it’s a single frame difference so in most cases it shouldn’t be a big deal
Your weapon randomly slowing or speeding up even if it's just one frame would visually be awful. It also would not feel good.
@@dr.3998 don't agree, the perfection of the projectiles makes them boring
The epitome of minmaxing, hitting the sweet, sweet rounding
Vampire Knives. I read on the wiki years ago that extremely high melee speed can ruin this weapon because they’ll only fire on half of the attacks. Is this still true? What’s the sweet spot?
EDIT: Here’s the line on the wiki page I’m referring to: “Some higher melee speed bonuses will cripple the Vampire Knives, as this may cause the player to only throw the knives every other swing. However, the high melee speed will make them fly faster and farther.”
Last i remember, melee speed is butchered for the vampire knives, it makes the terrarian swing their wrist faster, both visibly and audibly, but the knives don't get thrown out more frequently, nor with greater velocity
But please take that with a pinch of salt, i could've completely daydreamed that, but that is what i last recall from some late night testing
@@demongameryeetthey do get thrown at a higher velocity, but iirc it's true that their fire rate is crippled, it's kind of like a bad trade off? You get way more range but less knives thrown.
99% sure melee speed doesn't affect fire rate for this weapon, only projectile speed
sometimes i forget violent actually does something and isnt just the goblin tinkerer trying to milk every last dollar out of me because i basically never use melee
This is likely the cause of misconceptions regarding whether or not melee speed boosts the attack rate of projectiles from projectile swords that aren’t the terra blade
a terraria video with stardew valley music
Yeah this is what is called diminishing returns. Good knowledge check of a video for lots of people. Good informative thing.
Violent can still serve you right if youre going all out speed. Stuff like Ale and Food can bring the use time down to seven ticks.
That’s really useful information. Too bad I’m not going to use it, but thanks anyway.
I missed these videos
Wish we could turn off the projectile to get an actual melee weapon.
Wait, 104% melee speed means only 4% faster than normal. Did you mean a 104% *increase?*
I never considered this thank you
1:40 what is the mod you're using to see all those extra stats at the far right side of the screen?
I'm pretty sure the cellphone/shellphone don't do that, mod name?
It’s the Display Character Stats mod
and fun fact i made it lol
@@ceddy5783 You dropped this 👑, King 🍷🗿
Thank god someone has finally brought this up. I've being telling people for months that max melee speed Terrablade is overrated. You're literally better using max damage or max crit chance.
What accessories/armor would you recommend for max damage terra blade, pre moon lord?
Stardew music makes it better
does the modifier on the weapon apply separately before the stats on your gear? 18 use time, 10% with legendary makes it 16.X (or 16.0 rounded down) but do you use 16.0 or 16.X when using the melee speed from armor/ accessories?
you should do a video on the things like EOL ROD DOG(DOG is a calamity boss)
Which texture pack is that? It looks pretty good.
What would be the best amount of melee speed to aim for on the keybrand sword?
101/126 should be good
@@damnthisisabadname Thanks!
Fun fact: Clothier is a drug addict since he wants to eat hallucinogenic Truffle
Maybe he’s not all hallucinogenic if you cook him (potions that use glowing mushrooms don’t cause hallucinations)
Can you make a video like your Daytime Empress of Light one but for Martian Saucers? They're literally more annoying than daytime empress of light especially with that berserk phase 😭
During second phase just dash towards the saucer once it’s beam ends over and over and you won’t get hit
I honestly thought the Melee Speed modifiers were always pointless.
What are the checkpoints for all the atk speed thresholds anyways?
This terrablade is the only cool thing I see about the melee class.
people try to make terra blade extremely fast
starlight
math make my head hort.
Make a video on the Nettle Burst.
these days i dont even use the terra blade, i just use something easier to get on golem
Ngl, usually the Terra Blade isn't even difficult to get for me.
*m a t h e m a t i c a*
now use the fettid baghnaks
they got nerfed and now they only take 25% of the melee speed buffs
@@LueIsBlue124 Terrablade also got nerfed similarly
i used lucky reforges for terrablade on hardcore master mode daytime eol and i won all
well thats very neat and useful advice
i will continue to not use it bug number go bigger yahooooooooo
how can you tell what extra percentage melee speed you have an any given point?
counting
1. Accessories have description
2. Reforging
3. Basic math
Do I get 104% with the fire gountlet and beserkers glove with all master mode acsesorys reforged to violent. Or do I need something more to boost it to 104% or do I need less?
Calculate yourself, 42% from beetle, 12% from each glove, 4% for each violent, you'd have 94% melee speed
Tipsy gives 10
Exquisitely stuffed gives 10
Celestial shell gives 10
What do you mean 40 percent from bettle. My bettle aor only gives me 6 percent@@NotABirdd
song?
Deosn't melee speed affect the Meowmere?
Turns it into an AR
maybe faster terrablade than this is useful
but it funy
it should be +104% or 204%. 104% implies one violent upgrade and nothing else
Why bother going for melee speed at all? Wouldn't it be better to just go pure damage?
Because weapon go brrrr
@@EATZYOWAFFLEZ lmao I knew I'd see you here
Terrablade is particularly good with melee speed because every swing fires it's projectile unlike most other swords. Using a weapon 10% faster is mathematically equivalent to hitting 10% harder btw. Average DPS usually stacks multiplicatively from melee speed, crit chance, and base damage increase so it can be good to have all of them.
@@terraSpark902 lmao
Because fun
I’m sorry did you say OPTIMAL?
i always use warding no mather what class i'm playing
Normal mode player?
@@terraSpark902 master
I even did a true summoner master and now i'm trying master yoyo
@@RoxGamingPL4080 What do you mean by true summoner?
@@terraSpark902 only summoner armor whips and summons
No other weapons
@RoxGamimgPL Yeah, that's pretty standard.
Just max your mellee damage its better
saddo👍
batman
Algorithm commenf
am i early (posted 1 minute after video upload)
Early
First
This is just wrong and bs