I tried to stay faithful to current vanilla mechanics when making this mod, but you all can probably think of a trillion other little additions! Note: I will put this thing on workshop soonTM
@steelmote The i-frame issue was kept in on purpose, and actually, with a cheat mod like DragonLens, you can toggle local i-frames for the boulder gun.
@@TerrawWhat if... The Boulder deals 115 base DMG, uses Local I-Frames, attenuates 10% Damage per hit. That way it couldn't cheese Destroyer easily, or crowds. The 115 base Damage would help with Single target DPS. 'fortheworthy' boulders would split into three 30% DMG boulderlets with a 25% damage attenuation. Rolling Cactus would have base 80 DMG, with 0 damage attenuation per hit, until piercing 5 targets, then releasing cactus spines. The spines would launch at a 400% increased distance than a normal rolling Cactus, deal a base 40 DMG, and remain embedded in targets, repeatedly dealing 20 DMG every 30 ticks. Bouncy Boulders would bounce up to 20 times, and also ping off of enemy hotboxes like crystal darts. They would do base 150 DMG, and attenuate 5% damage per bounce. (Example: BB does 200 damage, hits tiles 1,2,3, then enemy (4), deals 160 damage) Life Crystal Boulders would have a brutal 180 base DMG. They would have no ammo reservation, nor would they drop upon breaking. They would not Pierce targets, rather fracturing into explosive shards that would bounce 3 times, exploding per bounce. Many people know how easy it can be to exploit player/world save differences to duplicate items exponentially, so the Life Crystal Boulder would be a stupidly viable option anyway. Bouncy Boulders would be as easy as duplicating Pink Gel. I already duplicate Life Crystals to sell to NPCs, and even Golden Delight pre-hardmode. So, this might not be the best idea.
I do because it is pary of a strategy of mine for ooa tier 3. 5 seconds is too short of a time to place 100 sentries and if you open chest before the event the ethernium mana disappears. Staff of earth is a great weappn for wave 1 before I can set up.
Combine a Dart Trap, a switch and two cables to get the portable Dart Trap. - it looks like the character holding it (1:1 sized) - it is piercing - shoots every second - does not consume ammo („it holds infinite amounts of darts“) - can be upgraded with the 1/2 second timer and a spider fang to get the portable venom Dart Trap (shoots twice a second) - can be further upgraded with the 1/4 second timer and a Lihzahrd Power Cell to get the portable Super Dart Trap (shoots four times a second)
Alright so what if the cactus boulders spawn spikes on hit and life crystal boulders heal allies by 20 if they get hit I mean I really don’t expect you to update the mod as it seems like a one off thing but it could be cool
aside from some special ability, the life crystals boulders would really need some kind of change when it comes to crafting/them dropping life crystals on destruction because even though theyre technically reusable, youre bound to lose some unless youre in a neatly built arena
@@jacobc9221 I didn't know that, it definitely helps with the ammo situation but from the perspective of someone who doesn't like the fishing it would be much better to simply set up a life fruit farm, at least once you're able to
There is now a ranged weapon which shoots boulders, in addition to the staff of earth, which is a magic weapon that shoots boulders. I strongly desire a boulder-themed yoyo and some kind of boulder summon weapon so the other classes don't miss out on this.
wouldn't be surprised if we got something like a boulder launcher that deals the full 400 dmg rather the normal 100 dmg to enemies as a ranged version of the Zenith just for kicks and giggles
@@ausername9190 I believe Red had the idea of adding a "poo boulder", according to ChippyGaming. The poo boulder should have a 10 tick fire rate and cause non-'fortheworthy' Red Potion debuffs, as well as dealing absolutely no damage at all, yet exploding into 15 Bouncy Dynamite sticks upon breaking. No, that's a terrible idea.
@@normanmai7865 Nope, they would be propelled to Idiocracy before the year 2505. Did you ever see the 2010 film? I can imagine what Terraria would look like in a world like that... and it would be hilarious.
OMG, I feel honored for getting my idea modded, feels like you were reading my mind, because 80% of my thoughts on how this would work are implemented here Keep up the great work!!!
Just add new boulders. Everything need the Heavy workbench to be crafted. Bone boulder (bones+tissue sample/shadow scales): works like cactus shooting bones arround and after breaking releases 3 to 5 skulls that chase of nearby enemies for 30 seconds or until dealing 10 hits. Hell boulder(Hellstone + obsidian + near lava): If it hits it gets stuck on the enemies reducing their speed a bit and deals the hellfire debuff and a DoT that triggrers 5 times. Crystal boulder(Stone + crystals): Mix of Cactus and bouncy boulder that bounce 7 times and shoots crystals in 8 directions after breaking. Clorophite boulder: Homing boulder that inflicts the acid venom debuff. The boulder hits the enemy 3 to 5 times before breaking. Explosive boulder(stone + explosive powder or + bombs/dynamite/explosives): regular boulders that explodes when hitting an enemy in a bigger and bigger areas also breaking blocks if you used explosives to make them.
I feel like some type of life steal could be a good thing to put on the heart crystal boulders so they’re not just a more expensive version of normal boulders. Maybe 1 or 2 health on hit if the crystals stay reusable, or go for an approach of like 20 health per hit with the trade off of having to do hours of caving or fishing to use them. Both would likely need a healing cap per boulder, as to not trivialize stuff like the destroyer or events. With the second approach ammo conservation similar to the bouncy boulders would probably be needed. Personally I think the first approach is better, as the second could be effectively better vampire knives you get earlier, but with some tweaks it could still work. Also boulders breaking after hitting a set number of targets, probably 5 or so, could balance the insane crowd control it has for a pre-mech weapon
My idea for life crystal boulders: lifesteal. It would work pretty well if the cost of those boulders will be reduced. And the bouncy boulders could have reduced damage for the cost of being very bouncy (and once again, be cheaper to craft). Cactus boulders should get a damage buff and thats it. Overall, I love this.
Instead of using actual trap boulders, use a separate projectile that looks like a boulder and acts like a boulder. Now you're free to make changes: - No self damage - All boulders disappear after hitting 10 enemies - Life boulders have lifesteal, 95% ammo reservation, and no longer drop life crystals when they hit the ground - Cactus boulders ignore some armour, and their spikes let you hit more enemies than the 10 pierce limit normally would allow. Keep the low damage to balance this. - Bouncy boulders can only hit 3 times. - And most importantly, boulders now have static immunity, with bouncing boulders and cactus spikes having local immunity. Now we have a weapon that by default packs a punch for crowd control. Cactus boulders allow for huge crowd control and their defence piercing makes them ideal for the dungeon. Life boulders make a good boss option if you can afford the price, similar to the star cannon. And bouncing boulders allow you to fill a room with boulders, knowing that even if you miss at first, every single one you fire will eventually connect. Also I'd add the terra boulder, which has homing (only horizontal, not vertical), divides in half with every hit or bounce, and has huge damage even on the small ones. Local immunity obviously. It cannot be reserved through any kind of ammo reservation potion or armor set bonus, you throw it and functions like a screen clear, seeking out and destroying everything within bouncing distance of the ground.
Petition for this to be craftable in 1.4.5 because i would love to see this ingame, maybe a cost buff like hallowed bars since it seems a bit too strong for pre-mech, but that might just be me.
And post moon lord you can make the Avalauncher Autocannon that fires boulders at an extreme rate of fire with extra velocity. You can also charge it to release a king boulder that's 3 times as big and 8 times at damaging.
It could cost boulders, illegal gun parts, a snowball cannon, and cogs in order to lock it behind hardmode. That recipe or something like it makes the most sense to me.
I'd probably put a timer on the boulders instead of making the player immune when holding it. Just a few frames of not hitting the player so they don't hit you as they're shot out.
To balance out the way it infinitely pierces, you could have boulders break after hitting enough enemies, into some extra boulder shards that could hit another enemy. Doing this, and changing the point of progression could help it become a much better balanced weapon for both bosses and crowd control.
I personally think local i-frames would be completely insane on this weapon, giving some of the best single target dps of any early hardmode weapon with a waterbolt-type arena ON TOP of having insanely strong crowd control for any stage of the game, let alone pre-mech. It doesn't need to be an S-tier for every application. It's kinda sad to see all those boulders flying through bosses with no damage numbers, but I think static i-frames are best for balance. Leaves it a high S-tier for crowd-control (at least, that's my impression watching the background footage), and like a C for single-target DPS. ALSO: the bouncy boulders are expensive, but with such a high innate chance to not consume ammo you can make them infinite with a buff or two-let alone the ranger sets that bring that chance to 100% permanently on their own-so you don't really ever have a reason to use anything else. Another option is distancing from the vanilla boulder mechanics (or having vanilla boulders altered) to give it properties that better suit a weapon for all types of enemies than a trap for players, which is a much longer discussion.
I feel like you could make the rolling cacti act like the crystal bullets and the ichor darts, where it shatters into like say 6-8 spikes which applies a debuff similar to the daybreak’s where it stacks based on the amount of spikes that hit the enemy, like +3 dps up per spike capping at like 50 spikes. Also just cause a cacti would definitely be lighter than a solid sphere of rocks, maybe it can have a faster velocity of 1.5x. That might solve the single target issue if a boulder cannon was to be added to the game. Also for the life crystal boulder, most logical idea would probably be to make it act like an AOE lesser healing potion that isn’t affected by potion sickness or just supercharge any life regeneration buffs for a couple of seconds after hitting the first enemy, since getting enough life crystals to craft into a reasonable amount of boulders is kinda tedious, so it should be at least decently rewarding to use. And for the sake of balancing make it deal 3/5 of the damage of the normal boulder cause we don’t wanna end up with what is essentially a pre-plantera vampire knife in the form of a gun with infinite pierce
For life crystal boulders I would probably give them have 90% ammo reservation but would not drop life crystals, for cactus ones I'd maybe have them have local i-frames and have the shards explode into more mini shards (but those shards wouldn't explode into even more cuz that's overpowered), for bouncy ones I'd dropkick the price, damage, and hits per second, but would make them have local i-frames to benefit the bouncy behavior while not being way too powerful, and for all cannon-fired boulders, they would keep only being able to hit enemies even after switching off of the cannon.
You could make a whole selection of boulder ammo: snowboulders, corruption orbs, hellstone boulders which release lava upon breaking, pearlstone boulders which have more damage and confuse enemies... Maybe you could even shoot bombfish with it, or there's a new large pufferfish that you can catch to use as ammo. Meteorite can be crafted into real meteorites now idk. Depends how silly you wanna go ha
Hello, somewhat experienced modder here (I made Orchid, GitGudBR and Echoes of Teyvat) A more elegant way of locking your weapon to hardmode would be to use Souls of Light/Night in the recipe. Some items such as the Cool Whip or the Meteor Staff use them, and it doesn't cause a thematical issue. You COULD still lock it behing the mythril anvil, but there are (to my knowledge) no similar cases in vanilla, and all hardmode anvil recipes use items that are obtained at the same time or after said anvil. The recipe using 199 boulders also feels very ... modded, especially for a weapon, and does not blend well with vanilla recipes. An upgrade using soulds would again, in my opininon, make more sense. You could also use Forbidden Fragments or Crystal shards in the recipe and create an even more unique item, that would have a theme of its own, given some spritework (ancient pharaoh boulder trap weapon ?) A base damage of 35 feels very very low for a hardmode weapon. shadowflame knife deals 38, and does not consume ammo, and I would personally make the cactus boulders deals 40-ish damage. This would give ammo choice a more meaningful role, maybe giving the cactus an edge in single target against lower def enemies You could remove the ability from boulders spawned using this weapon to damage the player at all (Projectile.hostile = false) and get rid of the sketchy weapon swap issues with owned boulders damaging the player. I am fully aware this is likely something you've done for the sake of this video, and that you likely won't read this comment either (🥺), but changes like this are good practice when modding, and respecting vanilla "flow" usually make for better mods in my experience :) Also don't be shy about releasing the mod on the browser, it's very easy!
I think a *change* that would still work is instead of making you invincible to boulders while holding that weapon, just make them not hurt you (: It totally wont make the item EVEN MORE situational!
Boulder launcher should give you 10-15 seconds new buff called Boulderproof which would make you immune to all boulders you have shooted! The buff would be applied when shooting a boulder
Life crystal boulders = 100% chance to drop a heart (healing) Cacti = DOT (10 each hit max of 50 per tick) Boulder = FTW boulder in hardmode Bouncy boulder = Nano bullet effect something like that Zenith boulder/moon boulder (Zenith seed exclusive) = All at once
I think that making it deal player level damage instead of mob level, and also making it damage the player after a boulder has been live for a little bit would be huge.
Cool mod Just wish the gun didn't give everyone boulder immunity and instead just disabled the launched boulders hitbox so it wouldnt insta kill you although i assume you did it the other way because you couldnt get it to work
I have the idea of a post Planterra boulders that aims at foes after bouncing (like a specter boulder made with boulders and exoplasm) and of course a post moon lord boulder that is like a bouncy boulder but hits the enemies more (aka it has local immunity). and other things I'd like to see are 1. a new sprite. and 2. it having the ability to shoot bee hives. also 3. maybe cacti and heart boulders having a buff. though I have no idea how to balance things at all.
Perhaps a large spiked boulder ammo type could be something? 20 spike balls, 5 chains and 1 boulder per spiked boulder, with the Spiked Boulder acting as the upgraded ammo type with more damage overall
Honestly i think them switching to local s could actually happen, which i find HILARIOUS to think about. Though id also say that, just like the super star shooter, it should 1000% be post-destroyer. Say, needing souls of might to craft?
I tried to stay faithful to current vanilla mechanics when making this mod, but you all can probably think of a trillion other little additions!
Note: I will put this thing on workshop soonTM
i think destoyer should take 40% damage from the weapon
6:09 if this were added i could see a nerf in ftw to counter this
@steelmote The i-frame issue was kept in on purpose, and actually, with a cheat mod like DragonLens, you can toggle local i-frames for the boulder gun.
@@TerrawWhat if...
The Boulder deals 115 base DMG, uses Local I-Frames, attenuates 10% Damage per hit. That way it couldn't cheese Destroyer easily, or crowds. The 115 base Damage would help with Single target DPS. 'fortheworthy' boulders would split into three 30% DMG boulderlets with a 25% damage attenuation.
Rolling Cactus would have base 80 DMG, with 0 damage attenuation per hit, until piercing 5 targets, then releasing cactus spines. The spines would launch at a 400% increased distance than a normal rolling Cactus, deal a base 40 DMG, and remain embedded in targets, repeatedly dealing 20 DMG every 30 ticks.
Bouncy Boulders would bounce up to 20 times, and also ping off of enemy hotboxes like crystal darts. They would do base 150 DMG, and attenuate 5% damage per bounce.
(Example: BB does 200 damage, hits tiles 1,2,3, then enemy (4), deals 160 damage)
Life Crystal Boulders would have a brutal 180 base DMG. They would have no ammo reservation, nor would they drop upon breaking. They would not Pierce targets, rather fracturing into explosive shards that would bounce 3 times, exploding per bounce.
Many people know how easy it can be to exploit player/world save differences to duplicate items exponentially, so the Life Crystal Boulder would be a stupidly viable option anyway. Bouncy Boulders would be as easy as duplicating Pink Gel. I already duplicate Life Crystals to sell to NPCs, and even Golden Delight pre-hardmode. So, this might not be the best idea.
I think if added the heart crystal boulders should have some form of lifesteal or healing factor.
Maybe the cactus launcher could be a pre hardmode craft in-between the snowball launcher and boulder launcher
I feel like it should apply debuffs, then it could still very much be used
Snowball for early/mid pre-Hardmode, cactus launcher for early hardmode, boulder cannon for late game. Sounds awesome
@@yex2presents56Pricked! Debuff:
Does 5 damage every 2 seconds
it could be a combination between the sandgun and the snowball cannon with some added cacti
@@jacobc9221 Or, you know... just use poison
There is a non-zero change this could be added to vanilla. Which is really funny to think about.
This definitely feels like something red would do lol
The staff of earth, a Golem drop, is a magic weapon that shoots boulders
@@dragonslayer7724
Yeah but not THE Boulder
@@An_Entire_Lime The Boulder is over his conflicted feelings.
In a update spoiler relogic revealed that they are working on a boulder gun
Hear me out:
life crystal boulders have a chance to drop a heart
Cacti boulders have local s
So true
I was thinking that heart boulders can heal the player, but that is somehow a way better idea.
life crystal boulders should drop a bunch of hearts when they break
@@bruhgod123 would be too op, perhaps a long cooldown between the time they drop hearts
Nobody remembers the Staff of Earth, an actual boulder cannon
Actually used it in a calamity infernum playthrough because unironically it was the best option
I do because it is pary of a strategy of mine for ooa tier 3.
5 seconds is too short of a time to place 100 sentries and if you open chest before the event the ethernium mana disappears.
Staff of earth is a great weappn for wave 1 before I can set up.
😂😂😂 LOL
Combine a Dart Trap, a switch and two cables to get the portable Dart Trap.
- it looks like the character holding it (1:1 sized)
- it is piercing
- shoots every second
- does not consume ammo („it holds infinite amounts of darts“)
- can be upgraded with the 1/2 second timer and a spider fang to get the portable venom Dart Trap (shoots twice a second)
- can be further upgraded with the 1/4 second timer and a Lihzahrd Power Cell to get the portable Super Dart Trap (shoots four times a second)
Nah lizahard power cell is too easily obtainable maybe just a few actual dart traps from the temple
I think you also should've weaponized Bee hives, like a cactus boulder that gets buffed from the hive pack
Screw it, weaponize all the traps. I want a dart trap gun and a geyser sentry
Alright so what if the cactus boulders spawn spikes on hit and life crystal boulders heal allies by 20 if they get hit I mean I really don’t expect you to update the mod as it seems like a one off thing but it could be cool
aside from some special ability, the life crystals boulders would really need some kind of change when it comes to crafting/them dropping life crystals on destruction because even though theyre technically reusable, youre bound to lose some unless youre in a neatly built arena
@@fur_avery a life fruit ammo option for hard mode to make ammo farmable
@@ape6213Golden and titanium crates give life crystals sometimes
@@jacobc9221 I didn't know that, it definitely helps with the ammo situation but from the perspective of someone who doesn't like the fishing it would be much better to simply set up a life fruit farm, at least once you're able to
@@ape6213 I love that idea, life fruit as a throwable heal
There is now a ranged weapon which shoots boulders, in addition to the staff of earth, which is a magic weapon that shoots boulders.
I strongly desire a boulder-themed yoyo and some kind of boulder summon weapon so the other classes don't miss out on this.
Boulder 'yoyo' but it's actually a flail
don't forget post-moonlord versions that shoot lunar boulders
Need an Avatar the Last Airbender “THE BOULDER” theme for boulder weapons and armor mod 😂
A boulder "melee" weapon that turns you into a living boulder
@@basedandredpilleor a massive wall destroying king boulder
wouldn't be surprised if we got something like a boulder launcher that deals the full 400 dmg rather the normal 100 dmg to enemies as a ranged version of the Zenith just for kicks and giggles
players wanted a super bow, Red wanted boulder
@@ausername9190 I believe Red had the idea of adding a "poo boulder", according to ChippyGaming.
The poo boulder should have a 10 tick fire rate and cause non-'fortheworthy' Red Potion debuffs, as well as dealing absolutely no damage at all, yet exploding into 15 Bouncy Dynamite sticks upon breaking.
No, that's a terrible idea.
@@Human..Being... Society would've unlocked immortality, achieved world peace, and solved world hunger if Red added the Poo Boulder.
@@normanmai7865 Nope, they would be propelled to Idiocracy before the year 2505.
Did you ever see the 2010 film? I can imagine what Terraria would look like in a world like that... and it would be hilarious.
OMG, I feel honored for getting my idea modded, feels like you were reading my mind, because 80% of my thoughts on how this would work are implemented here
Keep up the great work!!!
"earlier today I was scrolling reddit" is this a call for help? we're here for you.
you could just set the boulder's hostile to false and friendly to true when they are fired from the boulderball cannon
"cactus boulders deal less damage overall"
huh???
They do, even with the spikes hitting you, they do less damage than an actual boulder coming at you.
Master mode four-player challenge run where the Ranger only gets the Boulderball Cannon.
Imagine coming out of a portal to another realm just to be met with a giant fucking rock coming at you at at Mach 1
Just add new boulders. Everything need the Heavy workbench to be crafted.
Bone boulder (bones+tissue sample/shadow scales): works like cactus shooting bones arround and after breaking releases 3 to 5 skulls that chase of nearby enemies for 30 seconds or until dealing 10 hits.
Hell boulder(Hellstone + obsidian + near lava): If it hits it gets stuck on the enemies reducing their speed a bit and deals the hellfire debuff and a DoT that triggrers 5 times.
Crystal boulder(Stone + crystals): Mix of Cactus and bouncy boulder that bounce 7 times and shoots crystals in 8 directions after breaking.
Clorophite boulder: Homing boulder that inflicts the acid venom debuff. The boulder hits the enemy 3 to 5 times before breaking.
Explosive boulder(stone + explosive powder or + bombs/dynamite/explosives): regular boulders that explodes when hitting an enemy in a bigger and bigger areas also breaking blocks if you used explosives to make them.
Terraria but I used the boulder class sounds wild
Loving these "what if vanilla weapon was modded to do x" type videos
I feel like some type of life steal could be a good thing to put on the heart crystal boulders so they’re not just a more expensive version of normal boulders. Maybe 1 or 2 health on hit if the crystals stay reusable, or go for an approach of like 20 health per hit with the trade off of having to do hours of caving or fishing to use them. Both would likely need a healing cap per boulder, as to not trivialize stuff like the destroyer or events. With the second approach ammo conservation similar to the bouncy boulders would probably be needed. Personally I think the first approach is better, as the second could be effectively better vampire knives you get earlier, but with some tweaks it could still work.
Also boulders breaking after hitting a set number of targets, probably 5 or so, could balance the insane crowd control it has for a pre-mech weapon
Heart crystal boulders should have life steal
Your balancing was pretty good, some mods makes things too OP
My idea for life crystal boulders: lifesteal. It would work pretty well if the cost of those boulders will be reduced. And the bouncy boulders could have reduced damage for the cost of being very bouncy (and once again, be cheaper to craft). Cactus boulders should get a damage buff and thats it. Overall, I love this.
I love this, but cactus boulders should pierce
10 boulders + 1 life crystal, but they don't drop the life crystal/drop "crystal shards" each one
lmfao, I saw the reddit post a while ago too, Didn't expect someone to actually make it reality, good job!
I actually suggested something similar to this, which was a star cannon upgrade, that shot out bunnies, made a forum post about it
Don't give red the idea of a boulder cannon!!
it's funny how I think Red already made a joke with the boulder cannon.
No, i want this in the game
Hmmm you probably should've added moon boulders made from luminite
I still believe it should be called the Boulder Ballista.
I think Red would like a word with you.
Ok, but isn’t this just the Staff of Earth but ranged?
0:47 Only taking pre hardmode materials, but needing a hardmode anvil, is SUPER weird. I'd just have it require like three bars of hardmode ore.
Love the videos and love the music you use for them, Stardew Valley in this one and Galacticraft in others
The best part of this is gonna be my friends’ reactions when I ask them to pvp and whip out a boulder cannon
Instead of using actual trap boulders, use a separate projectile that looks like a boulder and acts like a boulder. Now you're free to make changes:
- No self damage
- All boulders disappear after hitting 10 enemies
- Life boulders have lifesteal, 95% ammo reservation, and no longer drop life crystals when they hit the ground
- Cactus boulders ignore some armour, and their spikes let you hit more enemies than the 10 pierce limit normally would allow. Keep the low damage to balance this.
- Bouncy boulders can only hit 3 times.
- And most importantly, boulders now have static immunity, with bouncing boulders and cactus spikes having local immunity.
Now we have a weapon that by default packs a punch for crowd control. Cactus boulders allow for huge crowd control and their defence piercing makes them ideal for the dungeon. Life boulders make a good boss option if you can afford the price, similar to the star cannon. And bouncing boulders allow you to fill a room with boulders, knowing that even if you miss at first, every single one you fire will eventually connect.
Also I'd add the terra boulder, which has homing (only horizontal, not vertical), divides in half with every hit or bounce, and has huge damage even on the small ones. Local immunity obviously. It cannot be reserved through any kind of ammo reservation potion or armor set bonus, you throw it and functions like a screen clear, seeking out and destroying everything within bouncing distance of the ground.
Petition for this to be craftable in 1.4.5 because i would love to see this ingame, maybe a cost buff like hallowed bars since it seems a bit too strong for pre-mech, but that might just be me.
it’s probably fine for pre mech since it’s so expensive
we already have staff of earth
And post moon lord you can make the Avalauncher Autocannon that fires boulders at an extreme rate of fire with extra velocity. You can also charge it to release a king boulder that's 3 times as big and 8 times at damaging.
It could cost boulders, illegal gun parts, a snowball cannon, and cogs in order to lock it behind hardmode. That recipe or something like it makes the most sense to me.
You can also make a boulder statue trap in your Boss/Event Arena because you're immune
Could you perhaps use a different particle trail for the cacti, the current ones give off the impression it inflicts cursed flames.
I'd probably put a timer on the boulders instead of making the player immune when holding it. Just a few frames of not hitting the player so they don't hit you as they're shot out.
To balance out the way it infinitely pierces, you could have boulders break after hitting enough enemies, into some extra boulder shards that could hit another enemy.
Doing this, and changing the point of progression could help it become a much better balanced weapon for both bosses and crowd control.
I personally think local i-frames would be completely insane on this weapon, giving some of the best single target dps of any early hardmode weapon with a waterbolt-type arena ON TOP of having insanely strong crowd control for any stage of the game, let alone pre-mech. It doesn't need to be an S-tier for every application. It's kinda sad to see all those boulders flying through bosses with no damage numbers, but I think static i-frames are best for balance. Leaves it a high S-tier for crowd-control (at least, that's my impression watching the background footage), and like a C for single-target DPS. ALSO: the bouncy boulders are expensive, but with such a high innate chance to not consume ammo you can make them infinite with a buff or two-let alone the ranger sets that bring that chance to 100% permanently on their own-so you don't really ever have a reason to use anything else.
Another option is distancing from the vanilla boulder mechanics (or having vanilla boulders altered) to give it properties that better suit a weapon for all types of enemies than a trap for players, which is a much longer discussion.
I feel like you could make the rolling cacti act like the crystal bullets and the ichor darts, where it shatters into like say 6-8 spikes which applies a debuff similar to the daybreak’s where it stacks based on the amount of spikes that hit the enemy, like +3 dps up per spike capping at like 50 spikes. Also just cause a cacti would definitely be lighter than a solid sphere of rocks, maybe it can have a faster velocity of 1.5x. That might solve the single target issue if a boulder cannon was to be added to the game.
Also for the life crystal boulder, most logical idea would probably be to make it act like an AOE lesser healing potion that isn’t affected by potion sickness or just supercharge any life regeneration buffs for a couple of seconds after hitting the first enemy, since getting enough life crystals to craft into a reasonable amount of boulders is kinda tedious, so it should be at least decently rewarding to use. And for the sake of balancing make it deal 3/5 of the damage of the normal boulder cause we don’t wanna end up with what is essentially a pre-plantera vampire knife in the form of a gun with infinite pierce
For life crystal boulders I would probably give them have 90% ammo reservation but would not drop life crystals, for cactus ones I'd maybe have them have local i-frames and have the shards explode into more mini shards (but those shards wouldn't explode into even more cuz that's overpowered), for bouncy ones I'd dropkick the price, damage, and hits per second, but would make them have local i-frames to benefit the bouncy behavior while not being way too powerful, and for all cannon-fired boulders, they would keep only being able to hit enemies even after switching off of the cannon.
so
happy days saviour (immunity to boulders while held) and the curse (cuz...boulders)
You could make a whole selection of boulder ammo: snowboulders, corruption orbs, hellstone boulders which release lava upon breaking, pearlstone boulders which have more damage and confuse enemies... Maybe you could even shoot bombfish with it, or there's a new large pufferfish that you can catch to use as ammo. Meteorite can be crafted into real meteorites now idk. Depends how silly you wanna go ha
having two people use the boulder cannon and alternate between mousing off of the weapon seems like fun way to lose friends
The Boulder Staff is weeping right now
Forgot that beehives roll like boulders. Bee Bolulders
Spawns bees and lags out your game
I’d make life crystal boulders have lifesteal like vampire daggers, and cactus might apply venom or some other debuff + have higher velocity
I love this. Maybe have a version that only uses the smaller ftw boulders?
Waiting on the Endless Boulder Pouch. Hopefully in Terraria’s final final final update.
Forgot about the lunar boulder
I feel like the life crystal boulder would give life steal
Hello, somewhat experienced modder here (I made Orchid, GitGudBR and Echoes of Teyvat)
A more elegant way of locking your weapon to hardmode would be to use Souls of Light/Night in the recipe. Some items such as the Cool Whip or the Meteor Staff use them, and it doesn't cause a thematical issue. You COULD still lock it behing the mythril anvil, but there are (to my knowledge) no similar cases in vanilla, and all hardmode anvil recipes use items that are obtained at the same time or after said anvil.
The recipe using 199 boulders also feels very ... modded, especially for a weapon, and does not blend well with vanilla recipes. An upgrade using soulds would again, in my opininon, make more sense. You could also use Forbidden Fragments or Crystal shards in the recipe and create an even more unique item, that would have a theme of its own, given some spritework (ancient pharaoh boulder trap weapon ?)
A base damage of 35 feels very very low for a hardmode weapon. shadowflame knife deals 38, and does not consume ammo, and I would personally make the cactus boulders deals 40-ish damage. This would give ammo choice a more meaningful role, maybe giving the cactus an edge in single target against lower def enemies
You could remove the ability from boulders spawned using this weapon to damage the player at all (Projectile.hostile = false) and get rid of the sketchy weapon swap issues with owned boulders damaging the player.
I am fully aware this is likely something you've done for the sake of this video, and that you likely won't read this comment either (🥺), but changes like this are good practice when modding, and respecting vanilla "flow" usually make for better mods in my experience :)
Also don't be shy about releasing the mod on the browser, it's very easy!
I think a *change* that would still work is instead of making you invincible to boulders while holding that weapon, just make them not hurt you (:
It totally wont make the item EVEN MORE situational!
this would be cool for 1.4.5
Terrasteel: i am dumb
Also terrasteel: *proceeds to nerd out about math and obscure stats nobody asked for but gladly will take*
Boulder launcher should give you 10-15 seconds new buff called Boulderproof which would make you immune to all boulders you have shooted! The buff would be applied when shooting a boulder
Life crystal boulders = 100% chance to drop a heart (healing)
Cacti = DOT (10 each hit max of 50 per tick)
Boulder = FTW boulder in hardmode
Bouncy boulder = Nano bullet effect something like that
Zenith boulder/moon boulder (Zenith seed exclusive) = All at once
"Upgraded snowball cannon that shoots boulders"
Earth staff: am i a joke to you?
it kinda is a joke weapon tbh.
earthballs and boulders are completely different things.
It would be cool if it could also shoot beehives, since they can also roll like boulders, and maybe they would even spawn bees like beenades?
Earth staff be like:
Honestly this makes me want a wasp hive launcher as a plantera drop
I really actually like this mod and think it has great potential
Red would absolutely implement it as a troll weapon meant to fuck with your friends
you said boulder/boulders about 78 times lol, i probably missed a few but i counted boulderball as well, cool concept :>
the cannon thought he can be the SRS from ultrakill💀
I think that making it deal player level damage instead of mob level, and also making it damage the player after a boulder has been live for a little bit would be huge.
Cool mod
Just wish the gun didn't give everyone boulder immunity and instead just disabled the launched boulders hitbox so it wouldnt insta kill you although i assume you did it the other way because you couldnt get it to work
Wait this is actually cool!
I have the idea of a post Planterra boulders that aims at foes after bouncing (like a specter boulder made with boulders and exoplasm) and of course a post moon lord boulder that is like a bouncy boulder but hits the enemies more (aka it has local immunity). and other things I'd like to see are 1. a new sprite. and 2. it having the ability to shoot bee hives. also 3. maybe cacti and heart boulders having a buff. though I have no idea how to balance things at all.
I can imagine re-logic seeing this and implementing it lmao
you're missing a boulder: the asphalt boulder
Perhaps a large spiked boulder ammo type could be something? 20 spike balls, 5 chains and 1 boulder per spiked boulder, with the Spiked Boulder acting as the upgraded ammo type with more damage overall
Honestly i think them switching to local s could actually happen, which i find HILARIOUS to think about.
Though id also say that, just like the super star shooter, it should 1000% be post-destroyer. Say, needing souls of might to craft?
The boulder gods are pleased by your actions
This is what i need after not sleeping yes
Terrasteel, i think you could 100% make a expanded weapons mod.
I know damn well im using this one.
Ah yes, the griefing cannon...
snowball cannon if it were good:
Tbh a mod that makes every projectile a Boulder would be fun
wonder how moon lord's phantasmal deathray and empress of light's attacks would work with that idea
wonder how moon lord's phantasmal deathray and empress of light's attacks would work with that idea
wonder how moon lord's phantasmal deathray and empress of light's attacks would work with that idea
wonder how moon lord's phantasmal deathray and empress of light's attacks would work with that idea
now do a video analysing the physics behind launching boulders out of a cannon
Weapon idea:pebble launcher,self explanatory name with a new ammo type,pebbles,thats it
Mana crystal boulders when?
Please make an upgraded version of this for the zenith seed,similar to snowball canon that buffed the firing speed and damage in the zenith seed.
I think a bouncy boulderball cannon for hm and a moon boulderball cannon for post ml would be cool
heart boulders should have a chance at dropping the hearts that heal upon hitting an enemy.
A vanilla boulder cannon probably works like staff of the earth.
there should be a post-moonlord upgrade that shoots moon boulders
Honestly with how hive rolls, you could probably make it shoot hive too.
this should be a drop from golem, it would make so much sense. it just needs to have the damage modified
this video idea is great! you should keep doing this!
It would do damage
Nvm he changed the title
The destroyer is sweating rn
I'm surprised he didn't talk about moon boulders
Bee hive boulders... Need I say more
I'd add an upgrade that lets it deal the same amount of damage it deals to players, maybe like moonlord drop
i honestly would see this weapon being given to an enemy instead just to cause more boulder-trama
Domthing i gind tunny is that in one of the terraria 1.4.5 spoilers they revealed that they are works ng on a boulder gun