@@jamespaguip5913 don’t know much about comics or the silver surfer but based off the Marvel movies I’m sure Dr Strange could survive. He could always just portal away when shit gets serious and he pulled of some major magic fuckery in some of the movies.
You do realize Space Marines can perceive things and think faster than literally any biological being in the universe right it wouldn't be a fair fight in melee we're at rains in Space Marines aren't as brain-dead as received they are actually extremely confident Warriors they just prefer to close and personal with their opponents
@@adamorick2872 While some were capable of acting autonomously even the Scarabs that required a pilot heavily relied on the Lekgolo to function as the pilot was simply the driver that controlled direction and speed. The lekgolo colonies are essentially used as organic computers and they actually handled the complex task coordinating limb movement, limb placement, and balance that would otherwise require a vast and complex array of sensors and algorithms.
@@lordduckofquackTruth did a coup in the middle of a flood outbreak on a Halo ring, around which High Charity was orbiting it was a really stupid idea and had predictable results.
Something I kinda liked in the halo games was how outclassed marines were in almost every encounter, I’ve always remembered getting lost in the silent cartographer and seeing all the landing party dead with no enemy corpses it truly made me realise just how the covenant were blitzing through humanity effortlessly barring speed bumps which is what the Spartans were. And remember the flood and various heresy they committed troops to during the war as well.
IIRC, humanity was actually able to fight fairly well against the covenant on the ground, existing at somewhat of a parody. What humanity didn’t have was numbers and orbital control, because it’s in space where humanity got is shit pushed in
@@khaaneph7311 This basically. Humanity were actually able to hold their own relatively well on the ground because the Covenant more so relied on technological superiority and brute force and obviously humanity has a long history of using ground tactics as a species. Doesn't mean they never used tactics (more for their navy then anything else) but humanity did relatively well on their own on the ground.
@@thotslayer9914 Most usually killed in the glassing. They rarely saved a good amount of people. The reason why the Infinity was made originally was to be a life vessel so that humanity could live on.
Why is it that people always get the marines wrong when they make these kinds on comments? The marines kicked PROPER ASS on the ground. Humanity was losing in SPACE.
It’d be funny to see both sides getting so absolutely confused when they call each other heretics. Like “hey wait a minute that’s our word you can’t say that.”
@@Cynidecia The energy sword is a plasma weapon that most elites are trained in to the point of mastery, and it's designed for 1 on 1 melee combat (which I'm presuming this is) If the chain of the chainsword got severed by the plasma of the energy sword then the energy sword would win 9 times out of 10
@@Cynidecia Energy swords are more equivalent to Powerswords but: chainswords have been shown to stand up to (read: not get immediately cut in half by) powerswords in a few stories. They get gnarled up pretty fast and lose teeth with every strike but they'll hold. For a bit.
I think one of the most terrifying elements of this concept is because of how the warp works the covenant entering the setting and with their collective religion they have a high chance of birthing a god of the great journey
Yeah, or more accurately gods since it's the entire Forerunner species they technically worship. Basically imagine Warp cararictures of the Librarian or even the Diadect or really any other named and important Forerunner.
And unlike the actual forerunners, these warp forerunners would actually reinforce and encourage the covenant's belief of them being divine beings, since it's the forerunners in the eyes of the covenant made manifest. If the covies ever somehow managed to encounter this warp entity in some way they'd go absolutely *ballistic* in a good way.
@@lostmy50-50 they wouldn't be Chaos gods, it already happened with the tao where the various races that joined them manifested the tao ideology into a warp god (the tao don't really have a presence in the warp so they can't do it themselves but since they have enough members of different races they can)
The absolute, GREATEST, example of the Sangheili Honor Code comes from the surveillance footage of a squad of Elites breaking into a barrack, instructing the Humans to dress and steel themselves for battle, waits for everyone to gear up and ready themselves... Then activate their Camo technology and massacred everyone inside... Being better, is not dishonorable.
@@UNSCPILOT warhammer fantasy had canon ogres in Grimgor's waaaagh as well as using trolls and orks paying tribute to other ogres. This could definitely happen
@@georgekerscher5355 Well unfortunately it would take money and effort to make new models and races for the Tau. You know money and effort they would have to take away from Space Marines...
There’s a tragically low amount of fan art as well, all I can find are some pieces with Master Chief as a marine and some admittedly kickass conversions of Marine minis into Spartans. But by god an animation of an Elite vs an Astartes would be tremendous.
@@pancreasnowork9939space marines board a covenant ship, blast through a lot of the weaker species, then the air starts speaking “AAAAAAWUDUBUP” and suddenly a energy sword finds it’s way through a space marine
I feel like instead of there being an actual fight, the Tau would convince the Covenant to keep talking, and they would enter a trade agreement in which every diplomatic meeting would include a conversion attempt. The Covenant would probably be easy to buy off with the Tau just saying "Well, what if we turned over any forerunner artifacts to their rightful owner that being you" and suddenly the Prophets and the Etherials would be getting all buddy buddy.
Honestly could see the two doing a very big joint alliance against most common enemies, and maybe even some tech trades. Covenant Modified Battlesuits, and Tau converted Plasma Rifles could be really cool.
@BigMeatyClaws Take a Tau battlesuit, gut the innards, and stuff it with Lekgolo. Then arm it with a giant energy sword and your choice of hunter/fuel rod/plasma cannon. Voilà, a Covenant brand armiger warglaive.
“Remember 3rd edition when drone spam was the meta?” “Nah man that’s not as bad as 5th edition where jackal sniper spam could one shot a unit of marines from across the map”
@@steffanyschwartz7801 So Primarch who can take direct hits from Plasma Cannons, and deal mountain Busting attacks will be taken out by jackal snipers. Nice Joke!!
In reality, the only reason the Covenant “lost” the war was because the Prophets (specifically one Prophet) said to themselves ‘Now seems like a really good time to try to destroy the Elites.’ And launched themselves into a Civil War between the Brutes and Elites when Earth was literally about to fall and Humanity was going to lose.
“Why yes I do think it’s a good idea to kill off almost all of our military commanders in favor of stupid monkeys literally called Brutes during the climax of a 30 year war against another spacefaring civilization known for outsmarting us.” -the prophet of truth.
I felt this realization too. "The Covenant would just win if they didn't purge the Elites" And in actuality, it's a bit more complicated. The Elites joined the Covenant for the same reasons as the other races, but as time went on they started to question some core principals of the religion. The Prophets kept on spouting their religious jargon, but it came to a tipping point. The Prophets made a first strike at the Elites because if they didn't, they'd most likely just mega lose instantly. There was no "Oh if we just hold off 2 years then we can beat the humans and then curb the Elites", it was go time right there right then.
@@tylerbaker6311 Still, they couldn’t have chosen a worse time: Humanity was about to lose the war. They had just found another “holy ring.” The “demon” was still alive and on the ring. The flood was re-appearing, and latter ON High Charity. I mean……could they have not waited like a month or so?
@@bigj1905 Putting it into the context of the time, the Brutes we're very similar to the Elites, but they didn't question the Prophets. And in some ways they even did better than the Elites. They literally slotted in the Brutes over the Elites into their royal guard, and Tartarus was getting things done very well (Boss Brute in Halo 2). I think that they were in a net neutral, if not net positive gain in power for this move. Another thing that happened was the case of the Arbiter. The Arbiter was a tried and true way of eliminating political rivals of the Prophets, while also getting the best Elite warriors to do their bidding. In a way this is kind of a mini-great schism, because they're constantly sending their political rivals into hopeless situations. With these two points, starting the Great Schism and getting rid of the Elites from the Covenant and striking first is 1. In their nature and goes hand in hand with the system of the Arbiter, and 2. Gives them the most power in the situation. Again, think of a world where the Covenant's council is still half Prophets and half Elites. Once they get to the tipping point of "We're not going to take this anymore", they start allocating resources, they make plans to attack high-value targets, etc. If you don't let them get in that mindset, and wipe out all sorts of authority and command structure, then you no longer have a threat. I like to think of it like a Hitler situation. He could have just finished off the Allies and then turned on the Russians, but due to his nature and the way that they had dealt with Communism and political dissidents, they started a 2 front war. He expected Russia to be a pushover, and it wasn't. I think you can apply the same line of thinking here
@@boarfaceswinejaw4516 The both of them are also involved in a past rebellion that made them who they are so they've got plenty of things to talk about too
Also! Also! Personal shields are *COMMON EQUIPMENT* in the Covenant. Elites use them universally, and the Brutes were able to engineer their own variants by the time of Halo Infinite. That's a significant advantage at the infantry level.
And all it takes to shatter them is a few hits from weapons like the assault rifle, the imperium classifies those guns as "stubbers" a weapon so prolific and powerless that it is predominantly used by PDF and civilian forces while the imperial guard meatshields get vastly superior lasguns.
@@KT-pv3kl You don't know how powerful an UNSC Assault rifle is. Each and every bullet is an anti armor round that is fully capable of piecing through a thick layer of a titanium alloy that Spartan armor is made of which said armor practically immune to small arms fire . That thing would turn Guardsmen into Swiss cheese. At best the laz gun is equal to an UNSC Assault Rifle if not there inferior in terms of sheer damage. A charged laz shot would be better but that isn't standard. Besides, literally every sci fi in existence is at least this level if not higher. Even the marines from AvP have light armor piercing explosive runds as standard bullets for ammunition.
@@godofallrealities51 small arms include assault rifles and as you clearly stated the spartan armor doesn't even hold up to such small arms. You really need to learn how to construct an argument because in the very halo universe there are a whole host of "small arms" that can puncture spartan armor. It's quite the opposite of "practically immune" to "small arms". Even the Spartans pistol can damage a spartan in armor and that's as small as small arms get in halo! Also I don't disagree that halo assault rifles are effective against mere guardsmen the Imperiums meatshields. The same is true for stubbers hence why they are comparable.
@@KT-pv3kl Because the standard UNSC weapons isn't your standard small arms that a civilian can get their hands on especially when compared to today's small arms. A Halo Magnum uses a 50 caliber semi armor piercing high explosive. The type of bullet meant to damage armored vehicles. Even the small arms of the UNSC is just barely comparable to the traditional small arms of today. So, what I'm saying is that "small arms" as the one's the UNSC don't use can't damage spartan armor while the UNSC standard "small arms" weapons are more then capable because there that much better, so of course their be plenty of UNSC and Covenant weapons that could pierce Spartan armor because all of them are made to be up to UNSC standards or above. Ok barley comparable is a stretch but still there standards are that of higher calibers and almost always simi if not fully armor piercing.
@@KT-pv3kl those assault rifles fire high density titanium cored high power rifle rounds with 100,000 plus psi chamber pressure (double that of 7.62 nato) at 800 rounds per minute with very high accuracy. Think sabot rounds hitting the same spot 13 times a second. These rounds aren't designed to be one shot penetraters but to cause armor to deteriorate until it fails. Thats why even the battle rifle fires in burst. It hits the same spot with three rounds before the recoil impulse throws any of the shots off target
@@HolyknightVader999 Considering that the Covenant spend 27 years trying to kill the UNSC and still failed, the War with the Tau would take hundreds of years to complete and most likely would end up in a Tau victory.
@@nobleman9393 The Covenant were winning every major battle with mankind, and would have won if half the Covenant didn't quit on them. Even the most heavily-defended planet could barely put up a fight. Also, it only took that long because the Covenant didn't know where the humans were, due to the humans' retreat patterns being randomized to avoid the Covenant figuring out their locations. If the Covvies had a galaxy map of where the human worlds were, the war would have ended in weeks, not years.
the covenant would be amazing in 40k. and on the honor of elites keep this in mind. They assaulted a unsc garrison and before the attack warning was even sounded they were already inside. The marines were still getting on armor and getting their weapons in the barracks when the elites entered. The elites stood there and allowed them to continue getting ready for battle before slaughtering them once they were. No one would do that in 40k
One of the reasons I ALWAYS loved the elites in halo. Most of them are very honorable. Key word being most. But legit they could have always been on the side of humanity, their honor and strength made them far and away the backbone of the covenant. They could do anything well. They never needed the covenant, they just agreed with it and chose to follow it. That scared the prophets.
It's very inconsistent in the lore though and very situational. Sure an Elite might wait till you pick up a lead pipe before murdering you but more often they wouldn't and just burn you all to death from orbit (very 40k if you ask me). Elites seem honourable mostly because of aesthetics but they are basically the Imperium lite but with Aliens - which is one reason I like them as a civilisation. And they pack a pretty big punch relative to their size. A lot of sci-fi factions seem very underpowered and wimpy. And while the Covenant do suffer from having pitifully small numbers in some cases (sci-fi authors have no sense of scale) they're still a potent force. Though they would still be a relatively small faction in 40k, given than the Covenant occupy part of the Orion Arm of the Milky Way in Halo and the Imperium has millions of worlds across the Galaxy. But they could certainly be on the level of the Tau or stronger, a potent force in whatever part of the galaxy they were in. But if they suddenly appeared in the orion arm that would be them in the centre of the Segmentum Solar right next to Terra which is about as high on the list as you can get in terms of threats to the Imperium so they'd have a pretty hard time. The Imperium's main asset isn't Astartes or their ships or really any of their tech but the sheer numbers of men and materiel they can muster. Single worlds in the Imperium have a greater population than all of Humanity in the Halo universe. But if the Covenant were in another part of the galaxy the Imperium would have a harder time gathering enough forces to actively destroy them and it wouldn't be an easy fight.
I think the Tau are essentially the covenant of Warhammer. My only hope is that the Tau get more auxiliaries to not only exemplify their tolerance for races, but offer differing play styles .
I’d love to see more alien races in the tau empire and perhaps the tau evolving to a covenant like faction where each race in the tau fill different roles in the tau
No they weren't. A bunch of Brutes showed up on Harvest, everyone got twitchy, the Covenant fired on the militia and retreated to their ships. That was the limit of the negotiations. The Covenant and Elites especially are way more evil and vindictive in lore than people seem to remember and they aren't that honourable either. Don't get me wrong the Covenant are awesome, they have fantastic aesthetics but in a lot of ways they seem like 40k lite and given the scale of the Covenant and UNSC they did a pretty spectacular job in the genocide department. It's one thing I like about Halo, it's suitable grim and brutal while retaining a more standard and reasonable sci-fi aesthetic. But don't forget the Covenant wiped out more than half of humanity and would have wiped them out completely if not for the fact you need a storyline for a trilogy of games.
@@nutyyyy Unless this was retconned, many in the covenant were neutral to the humans and wanted them to become part of the covenant. The Prophet of Truth then discovered that Humanity was chosen by the forerunners to become the reclaimers and orchestrated a scheme to paint humanity as the evil that needed to be exterminated.
@@zatoby6705 didn't the Forerunners appose Humans because the Humans were the ones given The Mantle of Responsibility by the Precursors? And then accepted the Humans position before devolveing them after activating the Halo rings to wipe out the Flood? The Shan'Shi'Yoom aka the Prophets fought along side the Ancient Humans were also devolved but not as painfully humiliating as the humans who later formed the Covenant
@@nutyyyy if you read the harvest book, it should be known that the jackels were allowed into the covenant despite literally being pirates, and the brutes attempted a war against the covenant yet were still incorporated. it wasn't bad first contact that caused the prophets to decide "these guys need to die", it was the prophets realizing that the humans were related somehow to the forerunners. that information getting out would at best be huge political upheaval where who knows if the prophets even retain power, and at worst would be a religious civil war on whether or not to praise the humans as gods. so there was some political bullshit, and eventually it was decided the humans needed to go or otherwise it would tear the covenant apart.
One of the biggest appeals of the Covenant in a tabletop setting is the variety in silhouettes. Normally, standard infantry tend to look very uniform with similar shapes across the board, for example rows of space marines. A covenant army on the tabletop would be visually striking and interesting with a great diversity in shapes. Not only are the silhouettes different but the different species have different style and aesthetics. Like the elites have a more generic sci-fi look compared to the brutes, who look savage. Tau does this too to some extent but doesn't take this diversity nearly as far. You'd never get bored of painting Covenant troops the same you do other armies, where it's just space marine after space marine, etc. Tired of elites? Paint some Jackals.
A frontline of grunts armed with plasma pistols and fuel rod cannons, with Elite command squads armes with plasma rifles Some auxillary units consisting of brutes for melee combat, jackals and skirmishers for long ranged superiority, and hunters to be the anchor of the infantry. Grunt variants could be armed with needlers, or the infamour suicide grunts, with additional brute variants with jump packs and ones with the bruteshot and spiker. For vehicles you have the ghost, wraith, alongside the locust and scarab and some brute coppers for a tankier but slower skirmish vehicle You have the Blisterback as either an aerial anti-ground unit or a mobile artillery piece, and the marauder to be a faster, but less tanky version of the wraith For air vehicles you have the classics of the banshee and phantom, as well as the Vampire and shroud to take on their foes And the named characters too, there's alot of potential there You have the prophets who, in my opinion, would provide bonuses to particular unit types in an aura. There's the named brutes that lead the Banished (who wouldn't have splintered off in 40k IMO) And then there's The Arbiter
The Tau could have potential just as much if not more diversity of silhouettes if we include ALL of their auxiliary species. Heck even if they were all wearing the Tau's typical cubish armor they'd still look visually distinct, after all they'd have to make the armor custom fit to ever species' physiology while still maintaining a more uniformed aesthetic.
Chaos were neat for this before they started getting broken into separate codices. Tho most players stuck to a single god so that still limited the variety
@@KillerOrca nah they really did tear into a spartan in one book, First Strike. Granted he blew her up by firing his brute shot point blank into her stomach. Brutes are one of the physically strongest beings in Halo, with some chieftains even bodying hunters. The high gravity on their planet made it where they needed extremely dense muscle and bones to even walk upright so they are tougher and stronger than they appear.
@@KillerOrca Brutes are not given enough cred in-game. They are easily stronger than a spartan II, like how Atriox essentially dismantled Red Team in Halo War 2, or how Chief got his ass beat by the same dude despite his fancy new armor and experience. If Spartans were made to rival Elite Zealots and other sangheili troops, a brute chieftain could very easily peel the armor off of one like a banana. They are terrifying and I'm surprised more people don't bring up the fact that Spartan IV's were essentially stronger RvB freelancers put up against miniature King Kongs that easily overpower the Demigods that were the II's. If I were to boil it down, Brutes are to Spartan II's what Primaris Space Marines are to maybe Sisters of Battle in terms of pure, physical strength.
@@donatedorb4094 dude I remember hating brutes in halo 2 for their Arsenal… or lack thereof. They had way too much health, berserked when they got pissed and because this is halo 2 not halo 3, unless they had a plasma rifle, they almost always had a brute shot. And even in 3 where they introduced more weapons they’re still a force to be reckoned. The mauler is a revolver shotgun, the brute shot is as mentioned above, insane. Gravity hammers are “shock hammers but better”the spiker is probably the weakest and it’s still shooting super heated crystals at a high fire rate. Then the vehicles. Choppers are giant motorcycles made to tear through other vehicles, not to mention each one is decked out with duel shot cannons that spit out the same stuff that brute shots also fire.
Which is hilarious but true. As of Halo 5, every race of the Covenant will engage in melee when they need too. Hell Jackals learning to shield bash with that energy shild threw me for a loop.
@@boarfaceswinejaw4516 sorry, cant hear you over their mechs that could stomp a scarab underfoot (and they dont have a wlak up shoot the glowey disk weakness lol). sorry buddy, but 40k is meant to be so op as to be a laughable satire. i dont even like the tau, its just objective truth. their battle suits stand as tall as your forerunner arks, their guns blast holes through the armor of other OP goliaths in under verse, its not even a contest. ill give you they are probably better at melee though sicne you have brutes and elites, the tau are noodle armed space communists. however in a shooting match, its no contest.
Fun fact: in the OG halo games, Chief is the only one that gets called demon because he destroyed the first halo ring. It was an exclusive title for him. Then 343 decided every spartan was a demon.
Fair, but I honestly think that's a pretty organic development in-universe. Here's this guy who destroyed your holiest of holies and murders your guys at every opportunity. Here are a bunch more like him. Makes a certain amount of sense that they'd all start being called demon, right?
@@imapseudonym6198 It really makes cheif un special though. Thats why he was called "THE Demon" or when truth said "Not even your Demon" Now its just a thing any spartan gets called. It wasn't earned. the only other spartan who could reasonably be called that is noble 6. But now eveyone is a demon! "And when everyones super, no one will be..." Cheif earned the title demon through his actions. while the average spartan may be more of a threat than a marine, they aren't much better than them either. If every spartan was a "demon" in the same way cheif was, than how is it humanity was losing the war? Spartans died left and right, to the covanant they were more of a threat than marines but more just a minor annoyance than anything else. So no it doesn't make sense that every spartan is called a demon now. It just takes away from all of chief's and by extent, Your acomplishments.
@@imapseudonym6198 keep in mind 343 has done these retcons in the lore all over. like them making it so the Forrunners are a seperate species and not just Aincient Humanity despite this being very obviously the case in the Og games. Spark and truth say as much. them saying their exist greater threats than the flood. (seriously it is one of the dumbest things they've ever come up with, watch panceas' video on flood in 40k and you'll understand how OP they can be) Lets not forget the banished, the covanant veiw humanity as little more than pests, yet they allow Atriox to gain so much power and influance? It's fan fiction level writing. OMG GUYZ ATRIOX IS SO COOL HE DEFIED DE COVANANT AND IS SO POWERFUL AND DA PROFETS FEAR HIM SO MUCH, HES DE ONLY ONE WHO CAN DEFY DA COVANANT EVA AND LIVE! HE ALSO SEALZ STUFF FROM DEM AND CAN FIGHT OPEN WARZ WIT DEM! OH AND UH, INSTEAD OF BLUE HE HAS RED COLOR STUFF CUZ RED IS SUCH A COOL COLOR GUYZ!!!
They call them that _because_ of him. John became so well-known and feared among the Covenant that they gave him his own title, which then became a catchall for Spartans as a whole, since they are in a way his people. The Covenant and its members looked to him as the greatest of the Spartans, and his reputation and feats impacted the perceptions of every other Spartan as well. The Arbiter says as much to Locke during the events of Halo 5. He refers to Master Chief as "the greatest of your kind". To aliens, Spartans are almost considered to be a separate race from the rest of humanity because of their distinctive armor and large difference in capabilities. The exact wording of the names they give Spartans varies however, as in Halo Wars 2 Atriox refers to other Spartan IIs as "Little Demons", which suggests that he and the Banished think of other Spartans as being _like_ John, but are lesser versions of him. He says it like it's an insult; like they're knockoffs of the "real thing". The majority of the time however, they are just referred to as "human", or "Spartan". I can't think of many instances where the word "demon" or variations of it are used in reference to Spartans who aren't John. In any case, the shift in terminology wasn't arbitrary like you're implying. There's a clear progression in how Spartans are perceived over the course of the series, and that progression is maintained throughout all of the games.
Absolutely this. Remember that master chief didnt even defeat the covenant, he just protected humanity for long enough for the covenant to have a civil war. The idea that grunts can throw 1 shot grenades is terrifying.
@@Peter_Turbo4 eh not really, the covenant were barrelling towards a mass civil conflict ever since Truth, Regret and Mercy realised large chunks of the religion were a lie and that if the elites ever found out about this it would be the end of the san'Shyyum and the covenant. It was that discovery that triggered the genocidal campaign against humanity in the first place so the first domino had already been knocked over well before chief began interfering.
So what you're saying is. The covenant would stand zero chance in 40k since the factions in 40k actually have militaries that would mop the floor with the covenant alright
Imagining the Raven Guard and a Fleet master joining up to wipe out a orc threat while one segmentum over another fleet master is turning a bunch of black templars into molten glass would be hilarious
... I agree. I would take the Covenant being the "normal" race as opposed to the Tau. They're a great middle ground between the pure science Necrons and the ultra religious Imperium. Hell, give them the same "these species barely have any souls so no real presence in the warp" thing that the Tau have, and it'd be an interesting look to see how their religion (which could just be adapted from the Forerunners to the Old Ones) affects the setting and the Warp especially.
@@Gloomdrake have the grunts being the only "psychic" unit. Yet under that carapace armor, plasma pistol, grenades, and maybe odd act of faith. Is a stat bloc comparable to a grot.
@@higueraft571 speaking of... I wonder what they do to their AIs.... when Guilty Spark talked to a Covenant AI about something (releasing the Flood? or something.. i forgot), the guy seemed to be sort of self-compromising, to be "free" as it stated... I wonder if the other Covenant AI are like that...
The answer to that equation is the Cabal from Destiny. Seriously. 500 pound, giant rinoceros? Check, advanced Technology and Improving? Check, Zealotry? Check.
They'd be a mirror of Tau and the Imperium. Which might be pretty cool mix honestly. Covenant with actual magic would be lit. Seeing Forerunner crap around would be cool, the ancient human stuff in Halo could literally just be Golden Age Humanity stuff so that tracks. The progenitors could have just been the Old ones etc. It would be stupid easy to slid the Halo universe into 40k with very little jiggering. Necron vs Forerunner knights would funny. My space skeleton is better! No Mine!
Hell even the UNSC could fit in as a less grimdark human faction balancing annihilation from two sides. Cultural annihilation from the Imperium and full on death from the Covenant.
If it's done when the emperor is alive I think he would back the UNSC and use them as a example of what all worlds should be like. If after I think any loyal primarchs would try to protect the UNSC once they join the empirum, seeing it as a way to reach the dream they fought for. The UNSC could be a loss group of human worlds that might be saved near the end of the war.
@@KillerOrca Basically. They would be relieved to get contact with the Imperium only to have a world slapped with a compliance operation and the admech demanding they destroy their abominable intelligence. Which would cause yes amount of freakout especially since the Imperium might be able to bypass the cole protocol.
I remeber reading a Halo book that discribes a Needler wound. A marine trys to give his comrade Biofoam to stop the bleeding, but then the needle shard explodes and the sharpnel cuts up everyone in the warthog. Shit gave nightmares.
I read somethint like that, get a needle embedded and it shreds the inside of you around it. Often kills people even if they aren’t hit with an instant kill shot just because it shreds them.
Yeah, Needlers are cute and all in-game but they’d be terrifying razor-spewing death machines IRL, especially if you have no armour. There’s a shot in the Halo TV show where a Marine gets impaled in the chest by a few of them and he fucking _disintegrates_ into a cloud of blood a few seconds later. They didn’t get a lot right in that show but they did the Needler justice.
@@ShawFujikawa yea it’s literally localized shrapnel explosions you can stick in a person. In wh40k that would definitely fuck people up. That stuff even does good damage to armor if it can embed in it
There's some pretty scary stuff in 40K to: Lasguns kill by flash boiling the liquid in your body, causing it to explode violently and blowing a good sized hole in you. Boltguns are basically grenade launchers, and getting hit by one will basically vaporize you. Neuron gauss flayers literally rip you apart on a molecular level, and are so powerful that a basic infantry rifle can kill tanks. Then there's the stuff made by Chaos and the Dark Eldar, but that stuff will definitely get my comment deleted.
See, I'm not a huge Halo nerd, I really only played with friends but I love the Covenant. Most Aliens in media fall under 'Incomprehensible' or 'Human but looks different' The Covenant feels like Aliens who could exist, they have advance tech but aren't also so mind-numbingly superior that they go "Ours thoughts are beyond your comprehension" But also don't fall into the Mass Effect/Dr. Who style of them just being Humans, and there isn't some Galactic Community or something.
Grunt: Whoa, Commander look at this crazy looking crystal I just Found! Elite: It must be a Holy Relic, Your... I mean my Reward will be great! Grunt: *Anger* Demon in the Crystal: Oh Yeah, It's All Coming Together.
@@nobleman9393 The lore makes no sense and isn't even canon to 40K. Not only that, but the lore outright states that the Imperium is collapsing, but that isn't even remotely the case now that Guilliman and Lion'El Johnson are back. Also, it makes no sense why the other aliens aren't getting screwed over by Chaos outside of the Eldar. The Orks should've been so pro-Khorne that Khorne would be at least a minor god in their pantheon, with some Orks enraptured by Chaos their skin turns red and they become far stronger than regular Orks. Same with the bloodthirsty Tyranids. The Necrons are always plotting and scheming the destruction of all life while possessing forbidden tech, which should be up to Tzeentch's level. The Tau being naive about the galaxy should've also made them susceptible to Chaos. And given that these aliens are usually fighting the Imperium, the realm of that ''anomaly'' that the Chaos gods hate so much, they should've been at least portrayed as helping the aliens, like say, some Chaos cultists are sabotaging defenses the Imperium had in place to make way for an Ork WAAAAAAAAGH! or a Tyranid horde, or Chaos forces assisting the Tau in gaining a foothold in Imperium space while misleading them about the Horus Heresy and the Imperium of Man.
@@HolyknightVader999 The Current lore is more about the Imperium being besieged on all sides rather than collapsing. There are Ork Warbands that got corrupted by Chaos, but overall Orks consider Chaos as stupid and not Orky and are too simple minded to get tricked by it, not to mention that Orks have their own Gods, Gork and Mork, who according to the Ork Codex are stronger than Chaos Gods. Tyranids are cotrolled by the Hive Mind, which is Stronger than Chaos Gods. Necrons don't have souls, which makes locating and corrupting them hard, not to mention large amounts of Blackstone in their tombs. Chaos doesn't has much in terms of interest in the Tau, since their souls are so small, but it will still corrupt and fight when they get in the way, like that Earth cast member who got corrupted by a demon after fucking around with a Gellar field generator, or the whole Fourth Sphere fleet or Khorne trying to corrupt Farsight. Not to mention that there are minor Xeno species who work for Chaos. Chaos Warbands still consider most Xenos as enemies, why would they help them get stronger? but getting help from aliens isn't unheard of, the blood pact has Xeno mercenaries etc.
The last part about Master Chief is this, all that could go right in his favor WILL. Master Chief is the paragon of luck. “Luck is when preparation meets opportunity” type luck.
He's not the fastest spartan, nor the strongest. Heck, he's not even the most well rounded (that title goes to Fred). He's just insanely lucky. Luck is literally coded into his dna, if the librarian didn't lie to us that is.
@@excursor4296 that's the difference between a good character and a plot armoured one. The first is a collection of good habits and consistently smart choices and the other survives because the story needs to go on. For example, it was "lucky" they had their weapons with them but they sleep next to them so of course they had them handy. Someone has already make the comparison to Cain. Faced with the option of certain death and almost certain death, they'll pick amost certain death everytime. They work situations into a way that allow them to play to their strengths and eventually they turn the situation to their advantage.
Imagine if the Flood and Tyrannids meet. Gravemind and Hivemind entering a long and polite debate just to end with, "yes, I think we should fuse together to absolutely screw every other species in this galaxy and also screw the Chaos Gods"
@zahylon5993 Gravemind: "You like to assimilate biomass, no way I like to assimilate biomass too. We should like definitely assimilate into one big biomass nightmare and take over everything." Hivemind: "You had me at biomass you son of a bitch. I'm in."
Also the covenant aren’t afraid to use their enemies weapons on the battlefield. Sure they wouldn’t add it to their arsenal. But imagine a Brute Chieftain ripping a space marines arms off, then using the marine’s Boltor to kill the rest and even keeping it as a trophy of his victory.
@@higrunt9844 yes, and the covenant are quite competent at reverse engineering technology. Most of their tech is reverse engineered from forerunners. If they can get their hands on Necron tech they will add it to their arsenal.
If he rips off a space marines arm, the marine will just pull out a knife and stab him with the other arm, then take his gun back and wield it one handed. Seriously, there are a ton of scenes in the lore where a space marine loses an arm and just keeps on trucking like nothing happened. Heck, I read a story where a space marine kept fighting after losing an arm and being impaled through the gut. He called it a "minor injury"
When you lay it out like this they sound like better Tau. Also you could slot in the Old Ones for the Forerunners without too much of a retcon. Just say they're a bunch of abandoned Old Ones experiments, their ancestors built a religion around the gods they could barely remember and now they think they're the chosen ones. They even have evidence for it; the Eldar owned themselves, and humanity worships a false god. Crushing humanity is the last test left by the Old Ones before they can ascend to become THE Galactic Race.
@@lolroflroflcakes The capital ships are firing beams that equal the output of a small star, as shown in HALO 3 when they glass chunks of Earth. Humanity's railgun's weren't stronger than the Covenant weapons, the Covenant shields were designed with energy weapons in mind, not hypersonic solid slugs.
@@lolroflroflcakes Better hyperspeed, better weapons and hardware for most levels of engagement, and better utilization of specialized species within the collective. Railguns, markerlights, propaganda, and being related to the much more interesting Q;Orl are the Tau's only redeeming features. The Covenant have answers to everything besides the Q;Orl, and more besides. Plus, they can fight in melee, and have a wonderful chaff Troop choice that you can smile when they meet unfortunate ends.
The Covenant have a good chance of, in my opinion, being an extremely powerful migratory race, with them raiding worlds for resources before disappearing into slipspace to strike another planet. Plus, once they're done they can glass the world to ensure there are no survivors. If the Covenant did that to Necromunda then the imperial supply line for new guns would be crippled
Something about the covenant that reminds me of the dark eldar in a way is their mobility, in the sense that the capital, high charity, and other valuable assets like the shipyard in first strike are all mobile and capable of slipspace travel.
It's nice to hear a sci-fi 40k crossover video that isn't just 'W40k wins because lowest tier grunt shoots giant rocket machine gun and go up from there.' Fine work and I wish I'd found this sooner.
The lowest tier grunt would still win though, you have to fanboy pretty hard to ignore the ridiculousness of there being rocket machineguns firing tank rounds like the bare minimum.
@@bovineavenger734 You have to fanboy pretty hard and have no clue of actual scale to believe that a Bolter which is .75 caliber or 0.75 caliber aka 19.04mm. Is magically shooting tank rounds. The Bolters caliber is smaller than a Mk19 MGL . Which is a machine gun that shoots 40mm grenades. 40k fan boys hype up the bolter to unrealistic levels then act like babies when you tear down their argument with realism. And actual stated facts.
Yeah but the regular bolter is an HMG in the imperium. The covenant equivalent to this is the phantom's plasma cannon, or maybe even just the normal plasma cannon found on turret mounts and wraiths.
I remember that 1d4chan had a whole thing where the covenant was apart of 40k and they fit almost to well as the ultra religious faction beyond even the imperium
Lorelet Secondary: Master Chief would get his ass kicked by unarmed space marine rookie! Galaxybrain Gigachad: Master Chief would be heralded as the exemplar of humanity’s first foray into genetic engineering from the age of Terra and would be protected at all costs as a relic of mankind’s first acts of heroism against the eternal xenos threat.
@Alexander Kerensky As somebody who has read the books from 40k and Halo, and plays 40k table top, I can tell you that Spartan II’s (and even Spartan IV’s) would shit stomp most space marines. The problem with Space Marines is that when people hear space Marine, they think of people like Tyberos and Captain Titus. These two have centuries of experience, wargear up the ass, and are literally the most bad ass space marines. Most space marines aren’t that impressive. In fact, a space Marine was killed by a normal human with a wooden spear. There are millions of space marines, and therefore you have wildly varying power levels. Spartans, on the other hand, are few in numbers and therefore uniform in their abilities and feats. Spartans are consistently faster, stronger, and more durable on average than a Space Marine. Again, unless it’s somebody like Tyberos.
I read that fan covenant codex. The author(s) even added some nice fan-fiction lore on what they do in the galaxy and how they interact. Apparently Orks and Brutes get along. Because of Chaos, use of Grunt-Deacons is increased and more of them and placed in covenant ground-forces whenever they fight warp-related stuff. Elites enjoy having honorable duels with the Space-Marines and both have a rivalry as a result.
I'll be honest, this is the crossover I've always wanted to see. Somehow, if humanity from Halo is also here, I'd love to get their input into this as well. Depending on how things would go I could see a mutual alliance between the UNSC and the Elities (assuming this is post Halo 3) in regards to anything having to deal with Chaos and the Imperium. Also, ONI vs the Inquisition would be a cartoonish level of Spy vs Spy nonsense and I'd love it.
@@Peter_Turbo4 to be fair, ONI was dealing with the extinction of humanity as an almost certain event. If the Imperium was in as much as a shit show as the UEG, the Inquisition would pull no punches.
Honestly, though, ONI might top the Inquisition given the fact they're not afraid to make use AI. The Inquisition is good, sure, but they have their limits.
I could see the Tau being completely integrated into Covenant (a decade or two after being conquered of course) with Crisis Battlesuits being dropped in along with scarab walkers and Elites using Tau drones. So badass
I could totally see the battle suits being used how the empire in star wars used the AT-ST being a “light” scout walker and hitting smaller targets and escorting the big AT-AT’s
about the plasma rant, what makes it funny is that if we compare it the way you said then the strongest Plasma weapon would be in Fallout. Halo Plasma weapons: Melt through a person’s torso, overheats and burns you hand but cools down 40k Plasma Weapon: Melts a person’s torse, Overheats and explodes Fallout’s plasma weapons: Can melt a person in a full suit of power armor into a literal puddle and never overheats.
I think it depends in the weapon and the heat (generally distinguishable with the color that represents the energy according to the spectrum) example the normal plasma pisto shot is not comparable to the overcharge, or the blue plasma granade launcher
@@motivateddad Frankly it also shoves a middle finger up the ass of physics and spins it around. Like over half of Fallout's weapons just do not make sense from a physics standpoint, and many of the weapons a horrifically impractical as well.
Not to mention that they’re apparently really easy to build. I mean look at the laser rifle from Fallout 4, those things are practically stitched together with duct tape and spare parts
I love videos like this. The sentiment of "[Insert Character/Faction Here] would get ANNIHILATED in 40K! They wouldn't stand a chance, 40K always wins!" is disingenuous since there are situations where regular humans can do well so there are plenty of characters and factions that could do well or at least be alright in 40K depending on circumstances. For example, if Master Chief was teleported into 40K within the Tau Empire he'll be fine. On the flip side, if he was teleported onto a Demon World surrounded by the Death Guard... well there's a lot of characters that wouldn't survive that. A character that could potentially be dangerous is Samus Aran since her Power Suit can integrated other technology seemingly without limit, so if she can go around getting tech and artifacts from everyone, combined with her usual armament like screen nukes and plasma weapons that straight up ignore armor she could get pretty crazy.
@@starhammer5247im pretty sure in doom lore the bfg (or the better version) does more damage based on how evil something is so he could probably kill all 4 chaos gods
Guardsmen gets hit by hunter Commisar: where is private park? Guardsman: he's gone sir Commisar: that coward! Guardsman: no he's gone, all thats left are his boots.
@@casematecardinal commissar actually where's corporal Johnson? Guardsman he got hit by one of those big monkeys with a hammer his body imploded and his organs disintegrated and his bones are now powder
@@registeredwarcriminal980commisar: what happened to Sargent thomas Private Sams: that weird miget turned him into a pink mist before suicide bombing a baneblade with some weird glowing orbs
@dozergames2395 Commisar: Bloody Hell! Where's the commanding officer?! Guardsmen: "Our Lieutenant was praying next to an enemy computer and was taken by the Omnisiah"
Covenant: “we cannot glass this human world just yet there may still ancient relics down there” Astartes: “fine I’ll do it myself” *proceeds with exterminatus*
8:40 The Fuel Rod Guns had a thing called the Dead Man's Switch, where when the operator expires the weapon would detonate causing damage within a certain area as well as setting off nearby plasma grenades for maximum damage.
The fact that you managed to make such a good argument for the Covenant being able to handle most of the 40k universe stuff really makes the Flood seem that much more terrifying considering they basically gutted the entirety of High Charity in a short amount of time with only a single large human ship full of them. That's a thing I'd like to see analyzed is how well would the Flood function in the 40k verse. Admittedly I've only dabbled in fantasy WH and know very little about 40k but am a huge fan for Halo in general.
Compare a 40k shooter game ot Halo and you'd understand the difference in power levels, just compare the guns and you'd see how much a joke that'd do to a Space Marine, heck just read what a Bolter actually is.
@@bovineavenger734 The Imperium hit a hard technological recession, the Imperium is running on scrapped leftovers compared to the 30k stuff they once had, and they are having a hard time improving it. The Imperium is weaker than they were 10k years prior. I am not sure why all the anticovenant commenters assume that the Covenent would still have the same tech that they had in Halo. The Covenent during Halo had weaponry on par with some of the better weapons from 40k (plasma) with better functionality. They were effectively 30k years ahead of their time. (Halo was the 26th century). Its not unreasonable to believe that they would at the very least, stand even with the other factions.
@@danielmiller2357 Considering the strength of the factions in 40k where your infantry can rip off a regular tank in half where there Covenant is getting killed by a guy in a jeep running over them, I'd have my doubts on that. The difference in the playing field is like matching a 4 years old against an Olympic athlete.
@@bovineavenger734 Youre not wrong. The technology is the difference. That is my point though. If the Covenant went in as they are into 40k, itd be a real struggle for a good while. If they survive, they may adapt and become better contenders. I do disagree with your comparison though. The covenant are more like ww2 soldiers with late cold war tech... but are going to enter ww3. I simply wanted to point out that while the Covenant are over 30,000 years behind, their weapons at least, hold up to a few 40k weapons, if only a few. The only real gap is their defensive technology like power armor, and some of the wilder things 40k offers that isnt in Halo, like psyker powers and warp stuff. In my original point, I figured if the Covenant would have evolved all the way through to 40k, they would have the tech to match or outmatch anything that exists in 40k. Instead, as they stand, they are probably just around or slightly under Tau Empire strength with weaponry, and only need to bridge the uncommon biological gap that really only Space Marines and Custodes have.
@@danielmiller2357 Only Space Marines and Custodes? Actually it's pretty much just the Tau who can't go toe to toe with the other groups brawlers, I mean, Space Marines are goddamn superman compared to the regular human, but that barely puts them in a fair playing field with Orks or well, anything Chaos can throw at them, and they'll usually lose if it comes down to that. It is an insane biological gap between universes, that's why Space Marines have to be so insane to keep up, and the Halo universe is goddamn pathetic compared to that, which doesn't really matter since they are different universes but Halo fans are forgetting the bare minimum in 40k is pretty much DOOM GUY.
Honestly some factions I think would be interesting to see show up in W40K would be the factions from Sins of a Solar Empire. Both the TEC and the Advent would make an interesting alternative human faction that could parallel the Imperium and the Vasari work well as planet-looting aliens that aren't a hive mind like the Nids. Nothing that would ever happen of course but it is always fun to speculate.
POV: A Covenant Elite zealot walks up to a Dark Angels marine. He slowly approaches the demigod and whispers a single word into his ear. “Heretic” The Space Marine begins to Seethe, then his head turns cherry red and he starts screaming at the xeno while kicking and throwing anything and everything around him like a rag doll.
I mean it seems pretty likely to me that there would have been a couple dozen minor alien species that would refer to them like that every now and then. The crusades would likely call them "roadbumps".
@@Hust91 Actually the Crusdes would consider them incredibly Irritating. Because of sheer numbers and plasma based weapons. And a much better fight than most other xenos at the time. Not a major threat but not a speed bump.
@@Hust91 Yeah like the Tau with their greater good bs. Which are basically a minor version of the Covenant. Which is kind of why the Covenant would fit into 40k in the current setting. Their too large in number for the Imperium to just wipe them out but also not so much of a threat that they themselves could actually win that fight either. So it kind of ends up as a stalemate. The loyalists Astartes would mostly be called demon's not heretics. Of course the Covenant are about as ignorant of what an actual demon is as the Tau are. They might figure it out but would still call Astartes demon's as an insult to the Astartes.
@@John2r1 yeah and its cool that their beliefs would probably manifest in forerunner-based gods as that one comment said, strengthening them further and making them less likely to break them from within since their beliefs are made manifest. They also believed that using the Halo rings would make them ascend, i dont know how that would fit in with this... "lore". Hmmm.. their belief in the forerunners came from them encountering forerunner tech. Which would mean that there would be actual forerunners sometime in this timeline. and if those forerunners are gone because they "ascended" via halo rings, that would bring in the flood too and the precursors... and ancient humanity since they "helped" make the flood grow so much. If that stuff happened i wonder how it fits in with the 40k timeline and how it would merge with some things or change them since they wouldnt really work parallel to each other. I would also like a story where an Elite calls someone from the Imperium a heretic and stuff. Interesting interesting interesting!
So not that anyone cares, but this has inspired me to fan-fic a faction in 40K called “The Coalition”. I’ve actually spent the last 6 weeks writing, designing, and story building races, vehicles, buildings, lore, and all that fun stuff for about a half a dozen separate races that fit into 40k. Most of which have been individually designated in Spore. Again not that anyone will likely care, but heres a little tidbit of lore I’ve built for this faction: Over 15,000 years ago, Humanity was at peace, it saw Xenos species as friends and allies, men of Iron fought wars on distant battle fields, an entire Galaxy away. Then there was the fall, humanity’s great machines turned on them, the Warp let out a scream so loud travel through the realm known as The Warp became unthinkable. During this Age of Strife there was a cluster of planets, in which Humanity lived in harmony with a race known as the Stephonodrites, who helped fight back these men of iron and accepted as many human refugees as could make it to the planet known as Tayloria. The Stephonodrites helped these humans, fed them, clothed them, and protected them. Long necked 4 legged beings stood peacefully and proud to help any in need. Seekers of peace among the stars. For a time there was peace, humanity and Stephonodrites lived in harmony. Until the great Crusade. A god like being known as the primarch Lorgar appeared with his armada singing the songs of the one known as “the Emperor of man” a delegation of humans from the Planet Tayloria were sent to greet these fellow humans, however upon the explanation, that humans from this sector of space had mingled with these “foul Xenos” a terrible purge was launched, humans and Stephonodrites were taken by awe as these “Word Bearers” slaughtered all in droves, swearing any who did not follow the law of the Emperor were Heretic Filth and would be wiped clean. Planet after planet the Stephonodrites fell, attempting to find peace until the end, when at last, they were forced to flee into deep space, their once mighty but peaceful empire, scourged and purged off the face of the Galaxy. And so the Stephonodrites have spent 10,000 years building their forces, finding fellow likeminded species and incorporating them into a faction known as “The Coalition” they bound by hatred of this Xenophobic “Imperium of Man” will stop at nothing to clean this disgrace from the Galaxy. No matter how long it takes… So yeah, theres the opening lore for my faction. Again nobody will ever see this, but hey if you do lemme know, and lemme know where is can post pictures and expand the lore of this faction. Again I’ve designed at least a half a dozen species each with its own unique lore. So yeah idk, cool i guess?
@@IAmAlpharius20 ya know this has been on the back of my mind, but I mostly forgot. Glad someone actually likes my idea. I’ll try to work on it some more.
sounds pretty interesting! a civilization with an actually justified grudge against the Imperium that is (mostly) free of Chaos's influence would be pretty sick.
@@christopherbravo1813 so actually a race in the coalition are called the Baileysaurs, and they actually use null, uncorrupted areas of the warp to heal, put up phykic fields and their grandmasters can even cleans warp infected areas.
This makes me want to kitbash a Covenant army out of some Tau. Replace the technical drones with the engineers, fire warriors with Elites. Vespids with drones, etherals with prophets, kroot with jackels and grunts, Krootox with brutes, crisis battle suit with hunters. You could even have humans if you were doing a covenant remnant like the banished.
I mean this video just makes me wish the Tau were better. The auxiliary races are so neglected they might as well be non existent. For what is supposed to be a confederation of alien races, it feels like the Imperium has more xeno-diversity.
Mobility really is the one thing that in almost every verses battle the imperium loses at. And I think that at its heart is what would stop it from ever being able to defeat the covenant even if they beat the covenant in battle. If things look rough the covenant can just jet off because they're Capital City can slip space.
The main idea of how the humans measured up to the covenant is that they had better ground tactics while the covenant had a far superior navy. It didn’t matter if they had a better ground game when their opponent could just glass the planet from orbit.
Even though this could never happen, one covenant race's views would remain unchanged: the lek'golo They literally see anyone who isn't an elite, lower then them. In fact... they just dismiss the grunts and jackals to the point where friendly fire is common when the covenant do deploy hunters. They would probably view the 40k races as lower than them. This is how their general opinion of the races would be like: The orks: annoying but dismissive of them in general Eldar: don't care about your elf waifu, views them as just another race that isn't worth their time Necrons: mmmm tasty metal, wait what do you mean these are machines? (Lek'golo specifically feed on forerunner structures, so It wouldn't be too hard to see eating necron metal as snack) Tyranids: pah, we can swarm entire people with a colony of thano lek'golo(the kind that doesn't bother eating people), so we don't care Tau: ignore list Chaos: inferior to the might of a giant colony of lek'golo Imperium of man: same as how they view humans in the halo universe: disinterested... though the mechanicus might or might not be interested in getting a few lek'golo in order to see how well the lek'golo work with technology, and if they like what they see... Dark Eldar: pest Harlequins: entertainment, you know, the whole circus theme Basically, if the covenant were in 40k, there'd be more races on the lek'golo list of "species that are inferior". Though I bet the orks would see them as fun to fight from time to time The necrons would have to worry about feral lek'golo, cause if a covenant ship crashes and only the lek'golo are left alive, their likely to not get picked up by the covenant cause of the likely hood of lek'golo worms deciding that meat is also on the menu. And the necrons will have a virtual headache from all that mess The Eldar could view the lek'golo on the same front as how the lek'golo would view them The tau would be desperate to get the lek'golo, hence the reason they're on the ignore list Dark Eldar probably couldn't get as much as they could from torturing a single worm cause, at that state, their Basically just Animals, and having a whole hunter colony could possibly get a dark Eldar thrown out a window, so they'd be weary of captive hunters Chaos would probably ignore them cause they don't get the same amount as they do when eating from a human just like other races Imperium of man, more specifically the Inquisition and the mechanicus would be some what interested, and if the emperor was healthy and all, his interest could be peaked. The reason for that is because lek'golo in general are surprisingly good with technology, and the imperium on few accounts have made things slide, and a single lek'golo worm could be viewed as an animal xeno at first if the imperium had ever encountered the lek'golo in a isolated setting (as in if the lek'golo were the only ones put in universe of 40k) before eventually figuring out that the lek'golo are intelligent and find out that they are a colonial based species, and it wouldn't be too hard to imagine an Inquisitor using them Tyranids would just view them as food, but given the lek'golos given diet for metal... yeah no race in 40k would want that to happen at all. The lek'golo, out of all the other members of the covenant, are the most alien, considering that they are a bunch of worms working together to make a single individual. And hunters aren't the only form that they can take. They can take any shape, for example, a human, which could be used against fight the imperium, by using real life illusion rather than magic or bio-tech to fool a common imperial guard into lowering their guard... then when they get closer... the lek'golo then morph into what seems to be a bigger worm, and swarms that imperial guard and eats them alive. Happened in the lore, but that eating tactic is mainly taken in part by the thano lek'golo, which are the carnivorous lek'golo that wouldn't mind taking the leg off a friendly. Tldr: worms will be worms
Nah, the Mgalekgolo and the Sangheili do respect competent warriors. Which is most species in 40k. They might hate the Orks for their idiocy but they'd probably respect the Eldar for their grace and artistry.
Let's not forget that all of the covenant's walker vehicles use Lekgolo to move, and the thing controlling a Scarab isn't an AI, it's a massive swarm intelligence of millions, if not billions, of Lekgolo worms moving it in unison
I'm not imagining the covenant just cramming a bunch of lek'golo into some drop pods and then crashing them into some necron worlds. "Sir, scouts are reporting the presence of metal heretics on the planet's surface." "Deploy the funny worm boys..."
As a 40k fan, it's actually very cool and interesting to see how you actually thought things out for this scenario. And I'd lowkey like to see how a collective like the Covenant could be utilized in 40k. And before anyone says I'm a fake fan or whatever, it's a game. We play it to have fun. So let's do just that. Thank you
The covenent kind of feel an evolution of the tau. Like if the tau went through an age of strife like humanity did, they could end up sort of like the covenant.
Dark Eldar: *tortures grunt slave* Grunt: you big meanie! Dark Eldar: *feels pleasure from torturing grunt* A jackal mercenary working for Dark Eldar: *kicks grunt* Dark Eldar: ah, so you love torture of others too? Jackal mercenary: no I just hate grunts
Problem is actually capturing and transporting a 5ft 5in tall 260 lbs Chimpanzee , Crab , Goblin armored baster with plasma weapons aka the Grunts. Or worst a Grunt veteran /pilot in a Goblin battlesuit. Which given that a Goblin is 13.5 ft tall mech suit that is well heavily armed and the pilot has a shielded cockpit oh and it can fly with thruster's . He kind of down played the Grunts a bit considering these xenos bastards actually stalemated the entire Covenant during a rebellion. Their highest ranking and most respected member of their race is called Yapyap the Destroyer for a reason. The second highest ranking is named Yabda the merciless he's a Unggoly Stormtrooper basically. Third highest ranking but arguably the more intelligent of the 3 is Yayap an intelligent unggoly who distinguished himself during the battle of Instillation 04. So yeah not quite the easiest race to pick on. Considering how heavily armed said race is. A Unggoly is as likely to rip a Dark Eldar's arms off as it is to coward in a corner.
@@John2r1 A Drukhari would just incapacitate a Grunt with a splinter gun or other weapons that are designed to put their victims in a state of complete agony instead of killing them, The DE captured and transported much worse things.
@@nobleman9393 They would have to get through the Grunts body armor and exoskeleton or their thick hide designed to deal with predators on a planet where not getting a meal means your probably going to die of starvation. And that also means getting within firing range of a Grunt whom has astonishingly fast finger reflex speed, as they can fire a plasma pistol at almost the same rate a Sangheili can with a plasma rifle. To put that into perspective the Unggoy can fire a plasma pistol at 540 rounds per minute. That's 8.9 rounds per second. I'm fairly sure that a Drukhari is not immune to plasma weapons fire that is capable of vaporizing a human torso. Oh and Unggoy are not deployed as single units. Ie they are deployed as armies or regiments in large scale combat. The smallest number of Grunts your Drukhari is likely to come across is a file of 5 to 20 of them. And what do you think is going to happen when a Unggoy Imperial which is a veteran who happens to also be a Unggoy Heavy which carries a fuel rod cannon/ gun sees your Drukhari space elf shoot one of his sons . Would it be option A. Retreat and let his kid be killed or captured. Or Option B. Unload all 5 Class-2 38mm radioactive explosive fuel rods into said Drukhari's face. That's not a hard choice for a member of a species that value their children and family ties above their own lives. Now when one shoots back the pack mentality they have will take over as all of them are going on the offensive. Or worst if that Unggoy who got hit and the Drukhari is in the process of loading up has a Unggoy Jockey aka Pnap-pattern Goblin battlesuit pilot as it's father. At which point we'll that Drukhari is going to get smeared across several yards of the battlefield. Why and how? Why because that Unggoy Jockey is a war veteran who knows how to pilot that mech suit better than LeBron James knows how to dribble a basketball. And the how is that mech suit is 13.5m tall , 2.5 tons and armed with the following.. 1x double-barreled heavy needle cannon capable of dealing significant damage to vehicles.The Needler can also be utilized as a multiple-launch system, capable of firing a barrage of blamite shards that can target up to eight different hostiles. 1x Shardstorm launcher, capable of firing entire clouds of blamite needles which are self guided crystalline armor piercing High explosive projectiles. 1x Grenade launcher firing Plasma Grenade. Also has a shielded cockpit, a power fist and can create EMPs by stomping as well as Stablizers and thrusters allowing limited flight. There is also two variants. 1. Eklon'Dal Workshop Goblin a modification of the original. 2. The Beam Goblin. Developed in Balaho by Senior Science Commissioner Gablap and other top Balaho scientists, the Beam Goblin features a focus cannon. The Focus cannon for those who don't know is the Covenant Plasma weapon that fires bolts of superheated plasma in a concentrated beam. The focus cannon is usually reserved for assault platforms like the Sumda'te-pattern Scarab, Deutoros-pattern Scarab, and Shua'ee-pattern Locust. A focus cannon can be used to take down large scale objects, that either may be in the way of infantry objectives, or to excavate an area. If faced with a large military presence assault platforms can use their focus cannon to cut through armor and infantry with ease. The advantages are rather obvious. With units preforming a hunter-killer role, finding infantry and eliminating them. They can also fulfill an anti-armor role, capable of destroying heavy armor if needed. Covenant capital ships also have a weapon similar to the focus cannon, commonly referred to as the energy projector. Effectively a Goblin battlesuit with this is firing a mini energy projector directly into your Drukhari space elfs face. So yeah it's best for the Drukhari to stay far away from the Covenant including the Grunts. Because even the Grunts aren't going to play around with them. They will kill them rather easily given the amout of firepower they lug around.
@@John2r1 Autoguns pierce thier armor, splinter guns and other weapons would have no problem doing the same and things such as fusion pistols are just an overkill. An average Eldar can match Reflexes and speed of Astartes, Peak Eldar can ran circles around them and You think The Drukhari do One-Man Raids or there will thousands to tens of thousands of Dark Eldar with him? When it comes to Goblins The DE have ways of dealing with them(I won't mention all, only few), either destoy them with Desintigration cannons, Heat Cannons, Dark Lances or Melta Weapons or disable the mech with Haywire Blasters, so in other words it gets melted, disintegrated or disabled and the pilot tortured to death. But I think you're right The Unngoy wouldn't be popular among the Drukhari, since they need Methane Gas and supplying large Amounts of it would be a problem, but corpses can still be useful.
@@nobleman9393 Yeah after dumping half a mag of armor piercing ammo into them with an autogun. That's not the point the point is these Grunts outnumber the Drukhari a trillion to one and their all related. Remember these little Grunts stelamated the rest of the Covenant by sheer numbers and tenacity alone. Second thing they have experience dealing with things that move equally as quick as an Astartes . In Halo they are called Spartans. Your average Spartan is capable of running faster than a average Astartes by about 10mph faster . And is more agile with agility being closer to an Eldar. The dark Eldar raiding with thousands vs Trillions of heavily armed and now motivated by the lose of family members whom have either been injured , knocked out or killed by the Dark Eldar is going to get them overran and torn apart by the Unggoy. The rest of the Covenant are just back up at that point. As to the Goblin battlesuits you shoot one they all shoot back. You die from an acute case of crystalline explosive projectiles posing. Ie when the Eldar start getting hit by self guided crystalline armor piercing High explosive projectiles that they can't out run , can't dodge and start exploding into Mist across the battlefield. Which do note the Goblin battlesuits where desiged to be capable of taking on Spartans and larger ,faster and stronger opponents. These things are 13.5m tall , heavily armored mech suits with a shielded cockpit . The material they are made out of can withstand multiple hits from Superheated plasma. So that heat cannon is going to scotch the paint job and piss off the pilot even more. The Desintigration cannon cool a Drukhari just took out one Goblin. There are Trillions of them . And now they know what that weapon does and are calling of artillery and Air support. The Drukhari are about to become un-alived or past tense it's just a matter of what's going to kill them first. The rest of the Goblin battlesuits , the Plasma based Artillery or the Banshee Air/Space Multi role fighters or maybe the bombers . Or are the Grunt Infantry going to get to them and rip them apart and eat them first. Simple reality numbers kill. And the Drukhari don't have numbers on their side. A few Unggoy may die. But their sacrifice will be considered worth it if the Unggoy succeed in killing their attacker. Basically these little bastards are fuel by Methane, Food , Infusions which are various drugs , hate and revenge. They will strap on an extra methane tank , load up on ammo and their version of beef junk and walk until they find you if given a reason. Hence the nickname Grunts. All the Unggoy really want to do is want to do is eat , smoke infusions and take naps . If for some reason an enemy that isn't a 7ft plus tall superhuman that could run through a thousand Eldar messes with them they will kill it. What will happen to the Drukhari will come up in discussion the next time the Asdrubael Vect and the leaders of the Kabal's , Wych Cult's and Coven's have a meeting to discuss things to avoid in real space and how to improve their tactics for success next time. The most Ironic part of this is that if the Drukhari left the Unggoy alone and went after another larger member of the Covenant the Unggoy really wouldn't care. It's simply they have a napoleon complex and simply want to be left alone to do whatever they feel like doing. Their also one of the smartest member species due to possess unburdened neural pathways which allow them to absorb knowledge more freely compared to the other Covenant species. As such, they were often tasked by the Covenant with monitoring space for traces of human communication. In addition, many Unggoy have developed a clear understanding of two or even three human languages. Your human obviously. How many languages are you fluent in ? Unggoy are fluent in their native Unggoy language, Sangheili language, English ,Spanish, Japanese, Chinese , etc. So yeah their actually intelligent. The reason outside of game play that we see them as not being that intelligent is because the Covenant's education system sucks even compared to our modern system. They teach religion and how to do specific jobs that's it. In other worlds if the Drukhari where as smart as their elven suprimist ideology tells them they are they would skip the Grunts and take the larger less numerous species of the Covenant. Then simply leave the Grunts alone. Without a motivation to fight the Grunts will do whatever they need to do to survive. And yes if given the option the Grunts would probably make new weapons and torture devices for the Drukhari. Considering they where forced into the Covenant in the first place. Their defense of the Covenant is a self preservation thing not a love for the other species. The Unggoy are already slave soldiers. If the Drukhari where smart they would avoid fighting them and instead use them to get in close to the other species. But your not thinking stealth your thinking just attacking them would do something and not realizing how tough these Grunts are. The ones currently around where trained for war and deployed from around age 5. Any Grunt who survived the Human-Covenant War is a 35 to 38 years old veteran who's been fighting since he was 5 years old. Not quite the rookies of the Imperial Guard. Whom rarely survive their first year.
Lol even still, once the Engineers abandoned the Covenant a lot of them were straight up unable to maintain their ships, it made any working covenant warships incredibly dangerous and sought after by post war factions
That’s just wrong? The only faction that somewhat describes is the Mechanicus, and the only reason they don’t understand their technology in the conventional sense is because it’s an aspect of their religion.
As someone previously said here. That only applies to humanity. Everyone else. Eldar, Necrons, Tau, Orks and any other alien race. Understand their tech works.
@@THENemesisXX99 Except the Orks. They genuinely only understand very simple machinery but through WAAAGH energy bullshit can make them function like complex machines.
Honestly I’d be all up for more minor or regional factions in 40k, and for that, ye the covenant work fine. I think it’d be better if you didn’t just transplant them directly into 40k, but more… adjust them for the setting. Like, the whole “not having psykers” thingy, with how 40k works, they probably would get them, eventually at least. Little details like that could make a crossover idea like this work even better, by having the thing transplanted into the setting take on the attributes it’d have in that setting if it were there the whole time.
Another thing, now that I’m thinking about it, would be how they’d react to the galaxy around them. If they’re of the same religion, with the region they start in having halo rings, only to then expand into and encounter the imperium, they’d assume there’s more in Imperial space, which would likely put the covenant into full on holy war mode. They’d be sorta like inverted tau for the setting, instead of moving carefully to avoid retaliation from a bigger power, they’d be aggressively expansionist by necessity.
@@KillerOrca Eh, bit of a special case with them. With the covenant being a coalition of different species I’m sure one fo them would pick it up eventually.
@@erds4113 you'd have to scale their power up quite a bit to make them survive, a good portion of the reason that tau have survived is because their defenses and caution make not not worth the cost to exterminate them
What I appreciate about this fan essay. Is that well meaning counter argument over the Warhammer fanboy elitism of power scaling compared to other franchises.
So I’m rewatching this, and I had some thoughts. Mostly I think even if they don’t use psychic powers, they’d at least have souls in the warp and given how many of them their are they could produce a minor warp entity based around the Great Journey, similar to what the Tau empire apparently did in 8th edition.
Good video; good points. I'm a UNSC fan but the Covenant would be a good 'normal' alien faction in 40K. They really do have some badass names for ships. The biggest challenge would be making them feel different from the Imperium, what with them both being aggressive theocracies armed with ancient technology they barely understand- or maybe play up the parallels. Agreed on Space Marines too; the Raven Guard, Raptors, Emperor's Warbringers, Mentor Legion, and especially Deathwatch would be the most effective chapters in most circumstances. My one problem with this video: Don't diss the Brutes. I want more smart monkes.
This is one of those cases where the similarities actually make things more interesting. The fact that a alien faction has strong parallels with the Imperium of Mankind makes for delicious irony and hilarious dialogue between two.
On the topic of transplanting factions from other media into warhammer, I think one that would be interesting would be the Locust from gears of war. Mostly because they have a lot of variety in both weapons and units.
Now that you said it, the locust feel like a visual mix of orks and nids, since most of the locust infantry are buff hulking reptile esque monsters and wear armor that looks similar to Orks and most of the heavy stuff locust use are mainly creatures decked out in armor, like brumaks, reavers and tickers.
I think what makes halos factions different is not having the need to port over fantasy races. Halo is good because it's unique, I can't get the feeling of of being Icarus coming too close to the sun from other games. It's the fact that humanity has just gotten out into the stars and is immediately presented with threats immeasurable in their number and horrifically alien. All of halos races have that uniquely alien feel, from the grunts having to wear methane gas masks at all time so they can breathe in other atmospheres, to hunters being gibbering swarms of slugs, or the flood forms and their plant like pustule designs(wait that's just nurlge). Edit: I legitimately did not realize the size differences holy shit.
I remember that /tg made rules for the Covenant in 40k, even suggested good places for models. Honestly I'd love to see the Imperium fight the Covenant.
I think that, if both the Prophets and Ethereals apply some common sense, they could come to an agreement where the Ethereals, given their brainwashing of the Tau, could convince their people that joining the Covenant would be part of the “Greater Good, and the Covenant could see the Ethereals as other students of the Forerunners, ending in a rather smooth integration of both factions into a rather scary player in the WH lore
Generally, this is a pretty interesting idea, although one that has been brought up on 1d4chan before. The only real gripe I have is the size comparison discrepancy between Titans and the Scarab. By pretty much all rights, most Titans, except possibly the Warhound, should be much bigger than the Scarab given the city-flattening weapons they have on them. I think this is a symptom of scifi writers, both 40k and Halo, having no sense of scale, once again. Hell, Halo is guilty of having multiple instances of the numbers not being consistent since the first books came out. The most egregious example I can remember is the approximate weights of a UNSC Frigate. Someone did the calculations of the weight and found that it would weigh LIGHTER THAN AIR. Still, the Covenant unit roster can fill out a Codex pretty well, provided you do some scaling. And take the lore of Halo with a grain of salt, the same way as 40k's lore. It's generally all over the place Note: On the matter of plasma, it is also as inconsistent in Halo lore as lasguns are in 40k lore. One book a plasma pistol is vaporizing a human torso, the next Marines are taking hails of plasma rifle fire and not getting instantly melted. So it's very hit or miss. Also, if the UNSC is generally winning on the ground, the technological differences aren't actually that huge. If they were, it would be like comparing a cannon from the 1700s to a Russian 2S19 or BM-21. As for the Space Marine vs Covenant thing, like I say with a lot of other 'Space Marine vs' videos and threads, they are not generally stupid enough to do plain fully frontal charges. The Astartes would've turned into nothing more than a distant memory a long time ago if that were the case. Typically, they have done a crap-ton of preplanning, recon, and battlefield shaping before they come in and do their thing. The whole 'use drop pod assault' is simply one of many preferred methods to _how_ they achieve their objective. Marines aren't stupid. They can't afford to be. They don't live for hundreds of years by being stupid. Even the Wolves and Blood Angels have a certain predatory cunning to their methods.
@@TheSchultinator talking about weight, it could be possible that he means just the air that fills the frigate by volume (when taken the strength of earths gravity) would excede the weight given in the book
How tall is the Scarab? Cus Warhound Titans are about 14 meters tall, and the next smallest Titan(the Reaver) is about 30 meters tall, Warlord Titans are about 40 meters tall and Imperator&Warmong Titans are roughly 55 meters tall
@@bjornthefellhanded5655 the lore says 38.7 meters, already almost as tall as a Warlord. He even shows it in the video at 6:48. Kinda ridiculous considering how it scales in the Halo games vs how the Warlord was portrayed in Space Marine
The gem empire would also fit perfectly ln 40k. Evil empire ✔ Racist ✔ Hostile ✔ Divided by color scheme ✔ with different gimmicks for each ✔ A model (gem) is designed for a single task ✔ Weird unique tech tree ✔ Sci-fi/mystic aesthetic ✔ Not being run by a bunch of weak willed wine aunts ....... Well almost perfect.
Bruh as a hugeeeeee 40k fan. I love how you basically take a sit down bitch approach. Too many people in my community seem to not use their brains when it comes to power levels. I for one fully agree with most of what you said! Great video!
I agree. Most Warhammer discussions concerning other franchises/universes almost never take into account logistics, which is a nightmare for the Imperium in any versus scenario.
Lore says that the Prophets actually can be very capable warriors, but they're pretty restricted due to the fact that they come from a planet with lower gravity than other factions of the Covenant.
I recall hearing that they are also suffering from lack of genetic diversity resulting in slight inbreeding along with their growths being stunted due to living mostly on ships in administrative and religious roles
They actually are potentially the most powerful. I don't remember where, but the Covenant "equivalent" even though I'd argue is superior to the Spartans, actually existed. Forgot the name of these troops though.
There was a special forces unit in the Covenant that was made up entirely of San Shyum and they were supposedly the best the Covenant had to offer. Though their existence is only mentioned once and there is only a single image of them to prove their existence as a concept
Yeah Covenant in 40K would be pretty fucking awesome. They would actually be able to survive and even thrive under the right circumstances. The only thing I'd disagree on is that Space Marines would be a serious threat to Covenant ground forces. Yeah the Black Templar would go "Die Xenos!" and charge to their deaths (good riddance) but the rest would be like the Spartans but way fucking bigger. I think we also don't appreciate just how damn fast Space Marines are, but 40k books are annoyingly inconsistent in this department. Still anything without shields would get shredded by bolter fire and the Elites' shields wouldn't fare much better against the repeated concussive assault. Regardless the individual chapters wouldn't be able to do too much against a large covenant force, you'd need the old Legions of the Great Crusade days to make a Covenant fleet shit their pants.
th-cam.com/video/7R66Rqe_hrI/w-d-xo.html single chapters, save black templars, wouldn't be a major threat, at least not without boarding actions (looking at lower end feats, the average space marine is usually comparable to Spartans in reflexes, killing power, and durability, if not slightly stronger) but it isnt exactly common for space marines to be sent out alone, hence the video.
Yes but the Blood Angels, Dark Angels, and Space Wolves all have a doctrine that if the fight is big enough ALL of their gene brethren show up. And since the wolves arent codex complaint.. Thats a lot of wolves.
Saying a space marine is equal to a sparten seems a little unequal considering they are considerably larger on average better armed and have genetic mutations like multiple essential organs and greatly increased blood clotting.
A chaos Grunt faction, led by Yipyap, would be a sight to see. I also feel like the Covenant would send their brutes to fight the orcs, and everyone would leave that part of space alone to them two of them.
The Covenant is pretty much the Tau Empire if GW actually focused on their auxularies over Mech suits. I mean lets be real according to the lore the Tau have more than 20 species working for them and the Kroot alone (if you read about their biology and the different variants that appearantly exist) shit on literally every Covenant species
@@randomguy5339 Why do people always assume these to be bizarrely one on one duals with strict rules and guidelines...spoilers 99.98 % of these engagements are going to be between armies clashing and squads from the opposing sides taking pot shots against each other. There's no fair fight in these kinds of conflicts only who survives, usually by outmaneuvering or striking first and without warning.
slight correction. the imperium can make new titans it's just resource-intensive and depending on the type take anywhere from decades to centuries to build. the only one that you could say can't be built anymore is the Emperor class although I have never found a source for that claim.
This was a great video, I’d love to see some more comparisons of different franchises in the 40k universe. I’ve always wondered how the locusts from Gears Of War would do? Gears of War has obviously taken a lot of inspiration from Warhammer, the series is very grimdark with lots of chainsaws. Obviously the Locusts don’t have space travel, but they’re intelligent, brutal, have a hive-mind. They’re essentially a combination or orks and nids. They’ve got the locusts as the standard foot troop, Therons as the elites, Kantus as the support classes, Boomers as the tanks, tickers and wretches are the fodder, plus lots of varying beasties for their vehicles such as corpsers, brumaks and even the gas bags as flying units I’d love to see a 40k style locust army. They’re beyond perfect for 40k.
I’d must admit your explanation of how the covenant could survive and possibly wipe the floor with most space marines gave me a bit more respect for them.
I think the Covenant would be good. Two items I'd adress were I writing a codex for them. One their society is far TOO effective to be placed in 40k; I'd lean more heavily on the infighting we see in the books. (ElitesVsBrutes, JackalsVsGrunts, DronesVsEngineers, ProphetVsProphet). Play that up a bit more to justify Two split them into smaller Codicies(?) like Imperial Guard or SpaceMarines. This would let you have the whole Covenant but you could pick (Particular Justice giving you Thel Vadame, and leaning more on Elites and 'Elite' troop choices, Prophet lead fleets giving you more orbital support forerunner weapon choices)
In terms of the Spartans vs The Covenant, I remember a lot of the animated Halo show that I can't remember the name of being focused on Spartans and how many battles were won by a Spartan defending humanity and dying in the process at extreme cost to the Covenant
Pancreas, I would love to see you do this with the forerunners for shits and giggles. Because putting the feats of the forerunners against the 40k universe is hilarious. They are so overpowered
The Forerunners will stomp current 40k universe. But if we include DAOT humanity, Eldar Empire at their height, Kroks, War In Heaven Necrons with C'tan Shards and Old Ones, well it will be reverse stomp. Because each of this factions can stomp the Forerunners.
@@saptaswapal4064 I believe War in Heaven necrons might be a little much, but it would be cool if they did exist back then and somewhat allied with the Necrons. Which makes me wonder, who would they side with during the War in Heaven?
@Spino 9524 Forerunners would definitely be _Against_ the Necrons, as the C’Tan are antithetical to the Mantle sheltering all life in the galaxy, and the Forerunners are basically Old Ones.
the image of the guardsmen on cadia who say "CADIA STANDS! CADIA LIVES!" and "THE PLANET BROKE BEFORE THE GUARDSMEN!" just getting fuckin glassed is hilarious to me edit: now that I think about it imagine the long night of solace showing up over your trenches
@@registeredwarcriminal980 space marines probably have enough reaction since they can see bullets travelling and so they can just grab the grenade shove it down the grunts throat and launch it to the closest elite
I mean, you're kind of describing the Tau in most respects. Especially when they were new, when they *were* the relatively more normal newcomer in the setting that helped to show how insane everything was, and they have their own strong belief with a caste system, and a conspiratorial alien origin for their entire religion.
Perhaps the tau at their inception but they’ve gone from “the minor races coming together” to “boy, Gurren Lagann was an awesome show wasn’t it?” That being said I eagerly await the T’au battlesuit that is the size of the entire galaxy
@@pancreasnowork9939 Personally, I like the battle suit faction now. But, adding an actual faction made up of various alien races seperately, would be better. Keep the Tau as gurren lagann/mobile suit faction. Make a 40k like covenant with the races that were in the tau, such as kroot add a few more races; and we get a multi-ethnic empire. I think Tau suffer from an identity crisis; they have battlesuits, plethora of alien races, psychic? leaders who mind control them?. I think games should cut out the multi-ethnic and give it to another faction which could take advantage of that theme more. It would also allow a lot of cool models and abilities.
That would be a cool concept. Slight problem, Chaos will just spawn back in the eye of terror in a few years/decades. So, unless the covenant manages to hold against Chaos in Chaos' home territory long enough to activate the ring and can have enough troops to spawn camp the Chaos after their initial troops get disintegrated by the Halo Ring's blast it won't work. Not only that, but we also need to assume covenant troops can resist the madness that is the eye of terror (both the demons and the maddening effect it has). and it is Chaos territory. i wouldn't be surprised if there IS a hidden halo ring in it, one of the chaos god will find it first before the covenant and mess with it (looking at you Tzeentch).
The Forerunners vs the Necrons would be a very interesting conflict. With enough time both have the capability to life wipe their versions of the Milky Way Galaxy
th-cam.com/users/shortsrscAtMes9fU?feature=share
I have a weird question can pre retcon dr strange survive Warhammer 40k and can dr fate or the silver surfer survive Warhammer 40k?
To be fair warhammer 40k did copied xenorph and Starshiptroopers and dune so calling StarCraft a rip off is a but hypocritical.
@@jamespaguip5913 don’t know much about comics or the silver surfer but based off the Marvel movies I’m sure Dr Strange could survive. He could always just portal away when shit gets serious and he pulled of some major magic fuckery in some of the movies.
Honestly I believe that 40K beats Halo simply due to numbers
You do realize Space Marines can perceive things and think faster than literally any biological being in the universe right it wouldn't be a fair fight in melee we're at rains in Space Marines aren't as brain-dead as received they are actually extremely confident Warriors they just prefer to close and personal with their opponents
Fun fact: Being made of the same worms that make up Hunters, Scarabs technically aren't vehicles but are actually ultra-heavy infantry units.
Don't Titans and Dreadnaughts require an organic "core"?
Incorrect. Some scarabs have lekgolo integrated to pilot them. Some don't, and have grunt pilots
Spaghetti powered death beatles
@@adamorick2872 While some were capable of acting autonomously even the Scarabs that required a pilot heavily relied on the Lekgolo to function as the pilot was simply the driver that controlled direction and speed. The lekgolo colonies are essentially used as organic computers and they actually handled the complex task coordinating limb movement, limb placement, and balance that would otherwise require a vast and complex array of sensors and algorithms.
@@Jeremiah71603 So.... Much.... Information!!!!! (In a good way)
A xeno calling a Space Marine a Heretic would result in said space marine having an aneurysm
*heavily armoured tempertantrum
This is the best comment ever made
@@twisted_fo0l 20mm autocannon going off in the background.
to quote Helbrecht from TTS if he ever heard a xeno say that to him or his brothers, "i am crusading...INWARDLY!"
"HERETIC!!"
N-NO IM NOT!! Y-YYOU'RE THE HERETIC!!! YOU!!! * bursts into tears *
"If the Covenant is so powerful, why didn't they win in the Halo games?"
Well, they had their own version of the Horus Heresy happen to them.
The Great Schism, oh what an adventure that was.
Yeah they did come VERY close to winning.
@@lordduckofquackTruth did a coup in the middle of a flood outbreak on a Halo ring, around which High Charity was orbiting it was a really stupid idea and had predictable results.
@seekingabsolution1907 Truth did a bit of an oopsie and it came back to stab him in the back
@@jmp7278 A very hot stab mind you.
I think the orks would find the grunts hilarious and keep them around for shits and giggles. “Honorary squigs” 💀
Hell they even have grunt goblins the covie equivalent of a Killa Kan
Orks would find the grunts like a Grot (gretchen)
The best punching bags
or a quick snack
@ZiegPrideis that why so many Ungoy speak English in the games?
It'd be for 'Gits and Squiggles' surely
Something I kinda liked in the halo games was how outclassed marines were in almost every encounter, I’ve always remembered getting lost in the silent cartographer and seeing all the landing party dead with no enemy corpses it truly made me realise just how the covenant were blitzing through humanity effortlessly barring speed bumps which is what the Spartans were. And remember the flood and various heresy they committed troops to during the war as well.
IIRC, humanity was actually able to fight fairly well against the covenant on the ground, existing at somewhat of a parody.
What humanity didn’t have was numbers and orbital control, because it’s in space where humanity got is shit pushed in
@@khaaneph7311 This basically. Humanity were actually able to hold their own relatively well on the ground because the Covenant more so relied on technological superiority and brute force and obviously humanity has a long history of using ground tactics as a species. Doesn't mean they never used tactics (more for their navy then anything else) but humanity did relatively well on their own on the ground.
@@thotslayer9914 Most usually killed in the glassing. They rarely saved a good amount of people. The reason why the Infinity was made originally was to be a life vessel so that humanity could live on.
@@thotslayer9914 the UNSC Infinity and Eternity.
Why is it that people always get the marines wrong when they make these kinds on comments?
The marines kicked PROPER ASS on the ground. Humanity was losing in SPACE.
"Youre existence is an affront to us all, Heretic."
"YOU HAVE THE GALL TO SAY SUCH TO ME, XENO?"
"Strong words Demon."
*elite calls a guardsmen a heretic*
commissar: thank you for bringing this to my attention xenos filth
*two loud bangs*
It’d be funny to see both sides getting so absolutely confused when they call each other heretics. Like “hey wait a minute that’s our word you can’t say that.”
@@pancreasnowork9939 absolutely. Also energy sword vs chainsword duel.
@@Cynidecia The energy sword is a plasma weapon that most elites are trained in to the point of mastery, and it's designed for 1 on 1 melee combat (which I'm presuming this is)
If the chain of the chainsword got severed by the plasma of the energy sword then the energy sword would win 9 times out of 10
@@Cynidecia Energy swords are more equivalent to Powerswords but: chainswords have been shown to stand up to (read: not get immediately cut in half by) powerswords in a few stories. They get gnarled up pretty fast and lose teeth with every strike but they'll hold. For a bit.
I think one of the most terrifying elements of this concept is because of how the warp works the covenant entering the setting and with their collective religion they have a high chance of birthing a god of the great journey
Yeah, or more accurately gods since it's the entire Forerunner species they technically worship. Basically imagine Warp cararictures of the Librarian or even the Diadect or really any other named and important Forerunner.
And unlike the actual forerunners, these warp forerunners would actually reinforce and encourage the covenant's belief of them being divine beings, since it's the forerunners in the eyes of the covenant made manifest. If the covies ever somehow managed to encounter this warp entity in some way they'd go absolutely *ballistic* in a good way.
@@lostmy50-50 they wouldn't be Chaos gods, it already happened with the tao where the various races that joined them manifested the tao ideology into a warp god (the tao don't really have a presence in the warp so they can't do it themselves but since they have enough members of different races they can)
just throw them into 40k with the no warp presence like the tau as some shtick to balance shit out or something
Depends if they are warp sensative i mean huamans under tau rule made the greater god a religion and accidentally made a hindu god apear
The absolute, GREATEST, example of the Sangheili Honor Code comes from the surveillance footage of a squad of Elites breaking into a barrack, instructing the Humans to dress and steel themselves for battle, waits for everyone to gear up and ready themselves... Then activate their Camo technology and massacred everyone inside... Being better, is not dishonorable.
This was a big misunderstanding. The elites are just uncomfortable with nudity.
Funny thing is, that was actually our good sir Thel Vadamee during the Covenant War before he became the Arbiter
What media was that from? It sounds great
I THINK it comes from the "Fall of Reach" book.@@saphironkindris
@@claudiasAquarist
The halo 2 anniversary terminals, actually.
My favorite quote now “Grunts defecting to Nurgle for a better life or Brutes to Khorne because big stupid smash god make monkey brain happy.”
Or, more hilariously, somehow a bunch a Brutes end up as part of a Ork Waaaaaarg and everyone just looks on in fear
I legit lol’d at that part. Brilliant writing! 🤣
I can see the grunts getting greeted by the nurglins and be happy for the rest of their entire lives
@@UNSCPILOT warhammer fantasy had canon ogres in Grimgor's waaaagh as well as using trolls and orks paying tribute to other ogres. This could definitely happen
The grunts would also flock to the Tau as well.
Thinking of the covenant makes me wish the T’au had more aliens in their ranks with table top representation
It honestly sucks GW/Citadel doesn't capitalize on the Tau being a multi-species empire outside of some kroot models and a unit of vespids
@@georgekerscher5355 Well unfortunately it would take money and effort to make new models and races for the Tau. You know money and effort they would have to take away from Space Marines...
@@dazmaz1269 they keep making battlesuits, though, so I guess people not buying the (3 remaining) tau alien models is the problem.
The other aliens would be perfect as hero specialists which are lacking in the tau lineup
@@malloc7108 Are they good in the table top though? Most of the time they just buff the battle suits.
Honestly, if someone started making crossover animation or games, then I would just accept the Covenant into 40K
There’s a tragically low amount of fan art as well, all I can find are some pieces with Master Chief as a marine and some admittedly kickass conversions of Marine minis into Spartans.
But by god an animation of an Elite vs an Astartes would be tremendous.
Considering how GW recently nuked the 40K fan animation community…
Can look up mini figures or art of sangheili in tau like armor
wait CSGhost you do WH40K and halo
@@pancreasnowork9939space marines board a covenant ship, blast through a lot of the weaker species, then the air starts speaking “AAAAAAWUDUBUP” and suddenly a energy sword finds it’s way through a space marine
I feel like instead of there being an actual fight, the Tau would convince the Covenant to keep talking, and they would enter a trade agreement in which every diplomatic meeting would include a conversion attempt. The Covenant would probably be easy to buy off with the Tau just saying "Well, what if we turned over any forerunner artifacts to their rightful owner that being you" and suddenly the Prophets and the Etherials would be getting all buddy buddy.
Honestly could see the two doing a very big joint alliance against most common enemies, and maybe even some tech trades. Covenant Modified Battlesuits, and Tau converted Plasma Rifles could be really cool.
@BigMeatyClaws Take a Tau battlesuit, gut the innards, and stuff it with Lekgolo. Then arm it with a giant energy sword and your choice of hunter/fuel rod/plasma cannon. Voilà, a Covenant brand armiger warglaive.
@@legonutzsmurf4067 Now that is fucking cool, you'd make the normal hunters look like Grunts
The tau getting forerunner tech by pretending to become a covvie will be fun lol.
@@gamingrex2930 Tau with beam rifles and decent FTL...I'm not sure galaxy is ready for that.
“Remember 3rd edition when drone spam was the meta?”
“Nah man that’s not as bad as 5th edition where jackal sniper spam could one shot a unit of marines from across the map”
th-cam.com/users/shortsY839KwTrIw8?feature=share
I remember when the famous jackal sniper 1 took out Roboute Gilliman
@@pancreasnowork9939 fuck that level
@@steffanyschwartz7801 So Primarch who can take direct hits from Plasma Cannons, and deal mountain Busting attacks will be taken out by jackal snipers.
Nice Joke!!
@@saptaswapal4064 mix army of Jackal Snipers and Tau Railguns
In reality, the only reason the Covenant “lost” the war was because the Prophets (specifically one Prophet) said to themselves
‘Now seems like a really good time to try to destroy the Elites.’
And launched themselves into a Civil War between the Brutes and Elites when Earth was literally about to fall and Humanity was going to lose.
“Why yes I do think it’s a good idea to kill off almost all of our military commanders in favor of stupid monkeys literally called Brutes during the climax of a 30 year war against another spacefaring civilization known for outsmarting us.” -the prophet of truth.
@@pancreasnowork9939 also big green angry primate who keeps blowing up your toys
I felt this realization too.
"The Covenant would just win if they didn't purge the Elites"
And in actuality, it's a bit more complicated. The Elites joined the Covenant for the same reasons as the other races, but as time went on they started to question some core principals of the religion. The Prophets kept on spouting their religious jargon, but it came to a tipping point.
The Prophets made a first strike at the Elites because if they didn't, they'd most likely just mega lose instantly. There was no "Oh if we just hold off 2 years then we can beat the humans and then curb the Elites", it was go time right there right then.
@@tylerbaker6311 Still, they couldn’t have chosen a worse time:
Humanity was about to lose the war.
They had just found another “holy ring.”
The “demon” was still alive and on the ring.
The flood was re-appearing, and latter ON High Charity.
I mean……could they have not waited like a month or so?
@@bigj1905 Putting it into the context of the time, the Brutes we're very similar to the Elites, but they didn't question the Prophets. And in some ways they even did better than the Elites. They literally slotted in the Brutes over the Elites into their royal guard, and Tartarus was getting things done very well (Boss Brute in Halo 2). I think that they were in a net neutral, if not net positive gain in power for this move.
Another thing that happened was the case of the Arbiter. The Arbiter was a tried and true way of eliminating political rivals of the Prophets, while also getting the best Elite warriors to do their bidding. In a way this is kind of a mini-great schism, because they're constantly sending their political rivals into hopeless situations.
With these two points, starting the Great Schism and getting rid of the Elites from the Covenant and striking first is 1. In their nature and goes hand in hand with the system of the Arbiter, and 2. Gives them the most power in the situation.
Again, think of a world where the Covenant's council is still half Prophets and half Elites. Once they get to the tipping point of "We're not going to take this anymore", they start allocating resources, they make plans to attack high-value targets, etc. If you don't let them get in that mindset, and wipe out all sorts of authority and command structure, then you no longer have a threat.
I like to think of it like a Hitler situation. He could have just finished off the Allies and then turned on the Russians, but due to his nature and the way that they had dealt with Communism and political dissidents, they started a 2 front war. He expected Russia to be a pushover, and it wasn't. I think you can apply the same line of thinking here
Most grunts are also adolescents so +1 for grimdark points
Krieg mass defects to the Covenant because they’ve been outdone in the child soldier department
But they are just xenos, so -20 for grimdark!
@@pancreasnowork9939
grunts and krieg soldiers can become gasmask buds.
@@boarfaceswinejaw4516 The both of them are also involved in a past rebellion that made them who they are so they've got plenty of things to talk about too
@@takebacktheholyland9306 You know... before they shell their own position.
Also! Also! Personal shields are *COMMON EQUIPMENT* in the Covenant. Elites use them universally, and the Brutes were able to engineer their own variants by the time of Halo Infinite. That's a significant advantage at the infantry level.
And all it takes to shatter them is a few hits from weapons like the assault rifle, the imperium classifies those guns as "stubbers" a weapon so prolific and powerless that it is predominantly used by PDF and civilian forces while the imperial guard meatshields get vastly superior lasguns.
@@KT-pv3kl
You don't know how powerful an UNSC Assault rifle is. Each and every bullet is an anti armor round that is fully capable of piecing through a thick layer of a titanium alloy that Spartan armor is made of which said armor practically immune to small arms fire . That thing would turn Guardsmen into Swiss cheese. At best the laz gun is equal to an UNSC Assault Rifle if not there inferior in terms of sheer damage. A charged laz shot would be better but that isn't standard.
Besides, literally every sci fi in existence is at least this level if not higher. Even the marines from AvP have light armor piercing explosive runds as standard bullets for ammunition.
@@godofallrealities51 small arms include assault rifles and as you clearly stated the spartan armor doesn't even hold up to such small arms. You really need to learn how to construct an argument because in the very halo universe there are a whole host of "small arms" that can puncture spartan armor. It's quite the opposite of "practically immune" to "small arms". Even the Spartans pistol can damage a spartan in armor and that's as small as small arms get in halo!
Also I don't disagree that halo assault rifles are effective against mere guardsmen the Imperiums meatshields. The same is true for stubbers hence why they are comparable.
@@KT-pv3kl
Because the standard UNSC weapons isn't your standard small arms that a civilian can get their hands on especially when compared to today's small arms.
A Halo Magnum uses a 50 caliber semi armor piercing high explosive. The type of bullet meant to damage armored vehicles. Even the small arms of the UNSC is just barely comparable to the traditional small arms of today. So, what I'm saying is that "small arms" as the one's the UNSC don't use can't damage spartan armor while the UNSC standard "small arms" weapons are more then capable because there that much better, so of course their be plenty of UNSC and Covenant weapons that could pierce Spartan armor because all of them are made to be up to UNSC standards or above.
Ok barley comparable is a stretch but still there standards are that of higher calibers and almost always simi if not fully armor piercing.
@@KT-pv3kl those assault rifles fire high density titanium cored high power rifle rounds with 100,000 plus psi chamber pressure (double that of 7.62 nato) at 800 rounds per minute with very high accuracy. Think sabot rounds hitting the same spot 13 times a second. These rounds aren't designed to be one shot penetraters but to cause armor to deteriorate until it fails. Thats why even the battle rifle fires in burst. It hits the same spot with three rounds before the recoil impulse throws any of the shots off target
The Tau are basically the epitome of “we have the Covenant at home”
Truuuuuee
Althoug i love the T’au (i Even collect them) this is true
Not even. The Covenant would eradicate the Tau on their way to a real battle.
@@HolyknightVader999 Considering that the Covenant spend 27 years trying to kill the UNSC and still failed, the War with the Tau would take hundreds of years to complete and most likely would end up in a Tau victory.
@@nobleman9393 The Covenant were winning every major battle with mankind, and would have won if half the Covenant didn't quit on them. Even the most heavily-defended planet could barely put up a fight. Also, it only took that long because the Covenant didn't know where the humans were, due to the humans' retreat patterns being randomized to avoid the Covenant figuring out their locations. If the Covvies had a galaxy map of where the human worlds were, the war would have ended in weeks, not years.
the covenant would be amazing in 40k. and on the honor of elites keep this in mind. They assaulted a unsc garrison and before the attack warning was even sounded they were already inside. The marines were still getting on armor and getting their weapons in the barracks when the elites entered. The elites stood there and allowed them to continue getting ready for battle before slaughtering them once they were. No one would do that in 40k
That group was also lead by Thel Vadamee. So you would expect him to follow the rules of honor!
One of the reasons I ALWAYS loved the elites in halo. Most of them are very honorable. Key word being most. But legit they could have always been on the side of humanity, their honor and strength made them far and away the backbone of the covenant. They could do anything well. They never needed the covenant, they just agreed with it and chose to follow it. That scared the prophets.
The thought that each and every squad of elites out there has it in them to potentially duke it out with a pair of hunters and win is legendary
@@5stargrim I mean, high skill and experience does lead to confidence.
It's very inconsistent in the lore though and very situational. Sure an Elite might wait till you pick up a lead pipe before murdering you but more often they wouldn't and just burn you all to death from orbit (very 40k if you ask me). Elites seem honourable mostly because of aesthetics but they are basically the Imperium lite but with Aliens - which is one reason I like them as a civilisation. And they pack a pretty big punch relative to their size. A lot of sci-fi factions seem very underpowered and wimpy. And while the Covenant do suffer from having pitifully small numbers in some cases (sci-fi authors have no sense of scale) they're still a potent force.
Though they would still be a relatively small faction in 40k, given than the Covenant occupy part of the Orion Arm of the Milky Way in Halo and the Imperium has millions of worlds across the Galaxy.
But they could certainly be on the level of the Tau or stronger, a potent force in whatever part of the galaxy they were in. But if they suddenly appeared in the orion arm that would be them in the centre of the Segmentum Solar right next to Terra which is about as high on the list as you can get in terms of threats to the Imperium so they'd have a pretty hard time. The Imperium's main asset isn't Astartes or their ships or really any of their tech but the sheer numbers of men and materiel they can muster. Single worlds in the Imperium have a greater population than all of Humanity in the Halo universe.
But if the Covenant were in another part of the galaxy the Imperium would have a harder time gathering enough forces to actively destroy them and it wouldn't be an easy fight.
I think the Tau are essentially the covenant of Warhammer. My only hope is that the Tau get more auxiliaries to not only exemplify their tolerance for races, but offer differing play styles .
Tolerance? Oh, the word you're looking for is 'exploitation'. I'm telling the Commissar.
@@elijahherstal776 always remember, it’s the tau that do the brainwashing, not the imperium ;)
@@gudboah4688 it's not brainwashing, IT IS BLIND FAITH IN THE GOD EMPEROR YOU SUMMAMABISH
@@elijahherstal776 Yeah the brainwashing only happens to the Spacemarines and it's really not that reliable...
I’d love to see more alien races in the tau empire and perhaps the tau evolving to a covenant like faction where each race in the tau fill different roles in the tau
Covenant being the nicest faction is an understatement. Before the war broke out, the Covenant were actually on the way to ask humanity to join them.
No they weren't. A bunch of Brutes showed up on Harvest, everyone got twitchy, the Covenant fired on the militia and retreated to their ships. That was the limit of the negotiations.
The Covenant and Elites especially are way more evil and vindictive in lore than people seem to remember and they aren't that honourable either. Don't get me wrong the Covenant are awesome, they have fantastic aesthetics but in a lot of ways they seem like 40k lite and given the scale of the Covenant and UNSC they did a pretty spectacular job in the genocide department.
It's one thing I like about Halo, it's suitable grim and brutal while retaining a more standard and reasonable sci-fi aesthetic.
But don't forget the Covenant wiped out more than half of humanity and would have wiped them out completely if not for the fact you need a storyline for a trilogy of games.
@@nutyyyy Unless this was retconned, many in the covenant were neutral to the humans and wanted them to become part of the covenant. The Prophet of Truth then discovered that Humanity was chosen by the forerunners to become the reclaimers and orchestrated a scheme to paint humanity as the evil that needed to be exterminated.
@@zatoby6705 didn't the Forerunners appose Humans because the Humans were the ones given The Mantle of Responsibility by the Precursors? And then accepted the Humans position before devolveing them after activating the Halo rings to wipe out the Flood? The Shan'Shi'Yoom aka the Prophets fought along side the Ancient Humans were also devolved but not as painfully humiliating as the humans who later formed the Covenant
@@nutyyyy if you read the harvest book, it should be known that the jackels were allowed into the covenant despite literally being pirates, and the brutes attempted a war against the covenant yet were still incorporated. it wasn't bad first contact that caused the prophets to decide "these guys need to die", it was the prophets realizing that the humans were related somehow to the forerunners. that information getting out would at best be huge political upheaval where who knows if the prophets even retain power, and at worst would be a religious civil war on whether or not to praise the humans as gods. so there was some political bullshit, and eventually it was decided the humans needed to go or otherwise it would tear the covenant apart.
@@elijahaitaok8624 damn the mush'room'stews are bitches
One of the biggest appeals of the Covenant in a tabletop setting is the variety in silhouettes. Normally, standard infantry tend to look very uniform with similar shapes across the board, for example rows of space marines. A covenant army on the tabletop would be visually striking and interesting with a great diversity in shapes. Not only are the silhouettes different but the different species have different style and aesthetics. Like the elites have a more generic sci-fi look compared to the brutes, who look savage. Tau does this too to some extent but doesn't take this diversity nearly as far.
You'd never get bored of painting Covenant troops the same you do other armies, where it's just space marine after space marine, etc. Tired of elites? Paint some Jackals.
A frontline of grunts armed with plasma pistols and fuel rod cannons, with Elite command squads armes with plasma rifles
Some auxillary units consisting of brutes for melee combat, jackals and skirmishers for long ranged superiority, and hunters to be the anchor of the infantry.
Grunt variants could be armed with needlers, or the infamour suicide grunts, with additional brute variants with jump packs and ones with the bruteshot and spiker.
For vehicles you have the ghost, wraith, alongside the locust and scarab and some brute coppers for a tankier but slower skirmish vehicle
You have the Blisterback as either an aerial anti-ground unit or a mobile artillery piece, and the marauder to be a faster, but less tanky version of the wraith
For air vehicles you have the classics of the banshee and phantom, as well as the Vampire and shroud to take on their foes
And the named characters too, there's alot of potential there
You have the prophets who, in my opinion, would provide bonuses to particular unit types in an aura.
There's the named brutes that lead the Banished (who wouldn't have splintered off in 40k IMO)
And then there's The Arbiter
Grunt fuel rod cannon and suicide bomber spam would be so cheesy
The Tau could have potential just as much if not more diversity of silhouettes if we include ALL of their auxiliary species. Heck even if they were all wearing the Tau's typical cubish armor they'd still look visually distinct, after all they'd have to make the armor custom fit to ever species' physiology while still maintaining a more uniformed aesthetic.
Chaos were neat for this before they started getting broken into separate codices. Tho most players stuck to a single god so that still limited the variety
The covanent also seems pretty balanced. They have meelee, cannon fodder, range and a middle ground. Thay also have air superority as well.
Brutes can tear Spartans literally in half, so watching them go one on one against Orks or even Astartes would be insane
Not quite in half. Your thinking of unaugmented humans
@@KillerOrca nah they really did tear into a spartan in one book, First Strike. Granted he blew her up by firing his brute shot point blank into her stomach. Brutes are one of the physically strongest beings in Halo, with some chieftains even bodying hunters. The high gravity on their planet made it where they needed extremely dense muscle and bones to even walk upright so they are tougher and stronger than they appear.
@@clanmclaren6647 That’s a weapon, not the Brute. Brute shots are basically bolters anyway so
@@KillerOrca Brutes are not given enough cred in-game. They are easily stronger than a spartan II, like how Atriox essentially dismantled Red Team in Halo War 2, or how Chief got his ass beat by the same dude despite his fancy new armor and experience. If Spartans were made to rival Elite Zealots and other sangheili troops, a brute chieftain could very easily peel the armor off of one like a banana. They are terrifying and I'm surprised more people don't bring up the fact that Spartan IV's were essentially stronger RvB freelancers put up against miniature King Kongs that easily overpower the Demigods that were the II's.
If I were to boil it down, Brutes are to Spartan II's what Primaris Space Marines are to maybe Sisters of Battle in terms of pure, physical strength.
@@donatedorb4094 dude I remember hating brutes in halo 2 for their Arsenal… or lack thereof.
They had way too much health, berserked when they got pissed and because this is halo 2 not halo 3, unless they had a plasma rifle, they almost always had a brute shot.
And even in 3 where they introduced more weapons they’re still a force to be reckoned. The mauler is a revolver shotgun, the brute shot is as mentioned above, insane. Gravity hammers are “shock hammers but better”the spiker is probably the weakest and it’s still shooting super heated crystals at a high fire rate.
Then the vehicles. Choppers are giant motorcycles made to tear through other vehicles, not to mention each one is decked out with duel shot cannons that spit out the same stuff that brute shots also fire.
Tau: who are you?
Covenant: I'm you but better at melee
Which is hilarious but true. As of Halo 5, every race of the Covenant will engage in melee when they need too. Hell Jackals learning to shield bash with that energy shild threw me for a loop.
The energy sword 👁👄👁
but tau are better at shooting.
@@brotherhoodz97
sniper jackal laughs.
@@boarfaceswinejaw4516 sorry, cant hear you over their mechs that could stomp a scarab underfoot (and they dont have a wlak up shoot the glowey disk weakness lol). sorry buddy, but 40k is meant to be so op as to be a laughable satire. i dont even like the tau, its just objective truth. their battle suits stand as tall as your forerunner arks, their guns blast holes through the armor of other OP goliaths in under verse, its not even a contest. ill give you they are probably better at melee though sicne you have brutes and elites, the tau are noodle armed space communists. however in a shooting match, its no contest.
Fun fact: in the OG halo games, Chief is the only one that gets called demon because he destroyed the first halo ring. It was an exclusive title for him. Then 343 decided every spartan was a demon.
Fair, but I honestly think that's a pretty organic development in-universe. Here's this guy who destroyed your holiest of holies and murders your guys at every opportunity. Here are a bunch more like him. Makes a certain amount of sense that they'd all start being called demon, right?
@@imapseudonym6198 It really makes cheif un special though. Thats why he was called "THE Demon" or when truth said "Not even your Demon" Now its just a thing any spartan gets called. It wasn't earned. the only other spartan who could reasonably be called that is noble 6. But now eveyone is a demon! "And when everyones super, no one will be..." Cheif earned the title demon through his actions. while the average spartan may be more of a threat than a marine, they aren't much better than them either. If every spartan was a "demon" in the same way cheif was, than how is it humanity was losing the war? Spartans died left and right, to the covanant they were more of a threat than marines but more just a minor annoyance than anything else. So no it doesn't make sense that every spartan is called a demon now. It just takes away from all of chief's and by extent, Your acomplishments.
@@imapseudonym6198
keep in mind 343 has done these retcons in the lore all over. like them making it so the Forrunners are a seperate species and not just Aincient Humanity despite this being very obviously the case in the Og games. Spark and truth say as much. them saying their exist greater threats than the flood. (seriously it is one of the dumbest things they've ever come up with, watch panceas' video on flood in 40k and you'll understand how OP they can be) Lets not forget the banished, the covanant veiw humanity as little more than pests, yet they allow Atriox to gain so much power and influance? It's fan fiction level writing. OMG GUYZ ATRIOX IS SO COOL HE DEFIED DE COVANANT AND IS SO POWERFUL AND DA PROFETS FEAR HIM SO MUCH, HES DE ONLY ONE WHO CAN DEFY DA COVANANT EVA AND LIVE! HE ALSO SEALZ STUFF FROM DEM AND CAN FIGHT OPEN WARZ WIT DEM! OH AND UH, INSTEAD OF BLUE HE HAS RED COLOR STUFF CUZ RED IS SUCH A COOL COLOR GUYZ!!!
@@ace_ofchaos9292 I agree with you.
They call them that _because_ of him. John became so well-known and feared among the Covenant that they gave him his own title, which then became a catchall for Spartans as a whole, since they are in a way his people. The Covenant and its members looked to him as the greatest of the Spartans, and his reputation and feats impacted the perceptions of every other Spartan as well. The Arbiter says as much to Locke during the events of Halo 5. He refers to Master Chief as "the greatest of your kind". To aliens, Spartans are almost considered to be a separate race from the rest of humanity because of their distinctive armor and large difference in capabilities.
The exact wording of the names they give Spartans varies however, as in Halo Wars 2 Atriox refers to other Spartan IIs as "Little Demons", which suggests that he and the Banished think of other Spartans as being _like_ John, but are lesser versions of him. He says it like it's an insult; like they're knockoffs of the "real thing". The majority of the time however, they are just referred to as "human", or "Spartan". I can't think of many instances where the word "demon" or variations of it are used in reference to Spartans who aren't John.
In any case, the shift in terminology wasn't arbitrary like you're implying. There's a clear progression in how Spartans are perceived over the course of the series, and that progression is maintained throughout all of the games.
Absolutely this. Remember that master chief didnt even defeat the covenant, he just protected humanity for long enough for the covenant to have a civil war. The idea that grunts can throw 1 shot grenades is terrifying.
Not just throw... those will straight up suicide bomb your ass if it comes to it.
Chief’s actions indirectly caused said Civil War in the first place, so he kinda did destroy the covenant
@@Peter_Turbo4 he more sped up a process which was gonna happen. Still credit where credits due.
@@Peter_Turbo4 eh not really, the covenant were barrelling towards a mass civil conflict ever since Truth, Regret and Mercy realised large chunks of the religion were a lie and that if the elites ever found out about this it would be the end of the san'Shyyum and the covenant. It was that discovery that triggered the genocidal campaign against humanity in the first place so the first domino had already been knocked over well before chief began interfering.
So what you're saying is. The covenant would stand zero chance in 40k since the factions in 40k actually have militaries that would mop the floor with the covenant alright
Imagining the Raven Guard and a Fleet master joining up to wipe out a orc threat while one segmentum over another fleet master is turning a bunch of black templars into molten glass would be hilarious
... I agree. I would take the Covenant being the "normal" race as opposed to the Tau. They're a great middle ground between the pure science Necrons and the ultra religious Imperium. Hell, give them the same "these species barely have any souls so no real presence in the warp" thing that the Tau have, and it'd be an interesting look to see how their religion (which could just be adapted from the Forerunners to the Old Ones) affects the setting and the Warp especially.
And the 4th expansion tau might jump ship to the covenant too...
Grunts deserve to have souls, if only because it would be just another way to torment them
@@Gloomdrake You monster!
@@Gloomdrake
where do we sign ?
Better is that they are like the sister of battle
@@Gloomdrake have the grunts being the only "psychic" unit. Yet under that carapace armor, plasma pistol, grenades, and maybe odd act of faith. Is a stat bloc comparable to a grot.
The Tau + The savagery of Orks + Religious zealotry of The Imperium
= The Covenant
That's a force to reckon with.
And presumably comparable tech to the League of Votann even...
@@higueraft571 speaking of... I wonder what they do to their AIs.... when Guilty Spark talked to a Covenant AI about something (releasing the Flood? or something.. i forgot), the guy seemed to be sort of self-compromising, to be "free" as it stated... I wonder if the other Covenant AI are like that...
The Tau + Competent in Melee
= The Covenant
@@yourpancake5136 Isn't that basically Farsight?
The answer to that equation is the Cabal from Destiny.
Seriously.
500 pound, giant rinoceros? Check, advanced Technology and Improving? Check, Zealotry? Check.
They'd be a mirror of Tau and the Imperium. Which might be pretty cool mix honestly. Covenant with actual magic would be lit.
Seeing Forerunner crap around would be cool, the ancient human stuff in Halo could literally just be Golden Age Humanity stuff so that tracks. The progenitors could have just been the Old ones etc. It would be stupid easy to slid the Halo universe into 40k with very little jiggering.
Necron vs Forerunner knights would funny. My space skeleton is better! No Mine!
Hell even the UNSC could fit in as a less grimdark human faction balancing annihilation from two sides. Cultural annihilation from the Imperium and full on death from the Covenant.
@@redenginner Rational humans jn an irrational universe
If it's done when the emperor is alive I think he would back the UNSC and use them as a example of what all worlds should be like. If after I think any loyal primarchs would try to protect the UNSC once they join the empirum, seeing it as a way to reach the dream they fought for.
The UNSC could be a loss group of human worlds that might be saved near the end of the war.
@@KillerOrca Basically. They would be relieved to get contact with the Imperium only to have a world slapped with a compliance operation and the admech demanding they destroy their abominable intelligence. Which would cause yes amount of freakout especially since the Imperium might be able to bypass the cole protocol.
The unsc could liye literally be just a technocracy separated from the imperium
I remeber reading a Halo book that discribes a Needler wound. A marine trys to give his comrade Biofoam to stop the bleeding, but then the needle shard explodes and the sharpnel cuts up everyone in the warthog. Shit gave nightmares.
I read somethint like that, get a needle embedded and it shreds the inside of you around it. Often kills people even if they aren’t hit with an instant kill shot just because it shreds them.
Yeah, Needlers are cute and all in-game but they’d be terrifying razor-spewing death machines IRL, especially if you have no armour.
There’s a shot in the Halo TV show where a Marine gets impaled in the chest by a few of them and he fucking _disintegrates_ into a cloud of blood a few seconds later. They didn’t get a lot right in that show but they did the Needler justice.
@@ShawFujikawa yea it’s literally localized shrapnel explosions you can stick in a person. In wh40k that would definitely fuck people up. That stuff even does good damage to armor if it can embed in it
It's actually from the first Halo book, Fall of Reach
There's some pretty scary stuff in 40K to: Lasguns kill by flash boiling the liquid in your body, causing it to explode violently and blowing a good sized hole in you. Boltguns are basically grenade launchers, and getting hit by one will basically vaporize you. Neuron gauss flayers literally rip you apart on a molecular level, and are so powerful that a basic infantry rifle can kill tanks.
Then there's the stuff made by Chaos and the Dark Eldar, but that stuff will definitely get my comment deleted.
See, I'm not a huge Halo nerd, I really only played with friends but I love the Covenant. Most Aliens in media fall under 'Incomprehensible' or 'Human but looks different' The Covenant feels like Aliens who could exist, they have advance tech but aren't also so mind-numbingly superior that they go "Ours thoughts are beyond your comprehension" But also don't fall into the Mass Effect/Dr. Who style of them just being Humans, and there isn't some Galactic Community or something.
Grunt: Whoa, Commander look at this crazy looking crystal I just Found!
Elite: It must be a Holy Relic, Your... I mean my Reward will be great!
Grunt: *Anger*
Demon in the Crystal: Oh Yeah, It's All Coming Together.
Skaven comming to mind ?
Daemons focus their attention on humans and Eldar. Otherwise, the Tau, Orks, or Tyranids would've been corrupted by now.
@@HolyknightVader999 Read the lore instead of saying gibberish.
@@nobleman9393 The lore makes no sense and isn't even canon to 40K. Not only that, but the lore outright states that the Imperium is collapsing, but that isn't even remotely the case now that Guilliman and Lion'El Johnson are back.
Also, it makes no sense why the other aliens aren't getting screwed over by Chaos outside of the Eldar. The Orks should've been so pro-Khorne that Khorne would be at least a minor god in their pantheon, with some Orks enraptured by Chaos their skin turns red and they become far stronger than regular Orks. Same with the bloodthirsty Tyranids. The Necrons are always plotting and scheming the destruction of all life while possessing forbidden tech, which should be up to Tzeentch's level. The Tau being naive about the galaxy should've also made them susceptible to Chaos.
And given that these aliens are usually fighting the Imperium, the realm of that ''anomaly'' that the Chaos gods hate so much, they should've been at least portrayed as helping the aliens, like say, some Chaos cultists are sabotaging defenses the Imperium had in place to make way for an Ork WAAAAAAAAGH! or a Tyranid horde, or Chaos forces assisting the Tau in gaining a foothold in Imperium space while misleading them about the Horus Heresy and the Imperium of Man.
@@HolyknightVader999 The Current lore is more about the Imperium being besieged on all sides rather than collapsing.
There are Ork Warbands that got corrupted by Chaos, but overall Orks consider Chaos as stupid and not Orky and are too simple minded to get tricked by it, not to mention that Orks have their own Gods, Gork and Mork, who according to the Ork Codex are stronger than Chaos Gods.
Tyranids are cotrolled by the Hive Mind, which is Stronger than Chaos Gods.
Necrons don't have souls, which makes locating and corrupting them hard, not to mention large amounts of Blackstone in their tombs.
Chaos doesn't has much in terms of interest in the Tau, since their souls are so small, but it will still corrupt and fight when they get in the way, like that Earth cast member who got corrupted by a demon after fucking around with a Gellar field generator, or the whole Fourth Sphere fleet or Khorne trying to corrupt Farsight.
Not to mention that there are minor Xeno species who work for Chaos.
Chaos Warbands still consider most Xenos as enemies, why would they help them get stronger? but getting help from aliens isn't unheard of, the blood pact has Xeno mercenaries etc.
The last part about Master Chief is this, all that could go right in his favor WILL. Master Chief is the paragon of luck. “Luck is when preparation meets opportunity” type luck.
He's not the fastest spartan, nor the strongest. Heck, he's not even the most well rounded (that title goes to Fred).
He's just insanely lucky. Luck is literally coded into his dna, if the librarian didn't lie to us that is.
@@heathmescon4280 It is important to tell though that this is not "dumb luck".
Chief is Ciaphas Cain's long lost twin brother.
@@aceambling7685 does that make Cortana halo's version of Jurgen?
@@excursor4296 that's the difference between a good character and a plot armoured one. The first is a collection of good habits and consistently smart choices and the other survives because the story needs to go on.
For example, it was "lucky" they had their weapons with them but they sleep next to them so of course they had them handy.
Someone has already make the comparison to Cain. Faced with the option of certain death and almost certain death, they'll pick amost certain death everytime. They work situations into a way that allow them to play to their strengths and eventually they turn the situation to their advantage.
If the Halos existed in the 40k universe, without a doubt the necrons would smash all buttons available to fire them
Imagine if the Flood and Tyrannids meet.
Gravemind and Hivemind entering a long and polite debate just to end with, "yes, I think we should fuse together to absolutely screw every other species in this galaxy and also screw the Chaos Gods"
@zahylon5993 Gravemind: "You like to assimilate biomass, no way I like to assimilate biomass too. We should like definitely assimilate into one big biomass nightmare and take over everything."
Hivemind: "You had me at biomass you son of a bitch. I'm in."
@@jonathonmcclellan4716 now all I’m imagining is like a shitty romcom meet cute
Kidnap some humans and have them push the button seven times.
Probably not since they have the celestial orrery and refuse to use it unless absolutely necessary. Also only reclaimers can operate forerunner tech
Also the covenant aren’t afraid to use their enemies weapons on the battlefield. Sure they wouldn’t add it to their arsenal. But imagine a Brute Chieftain ripping a space marines arms off, then using the marine’s Boltor to kill the rest and even keeping it as a trophy of his victory.
They'd be more likely to get a couple 100 boltors from raids and such, and then reverse engineer them to become better
@@higrunt9844 yes, and the covenant are quite competent at reverse engineering technology.
Most of their tech is reverse engineered from forerunners.
If they can get their hands on Necron tech they will add it to their arsenal.
@@zahylon5993 exactly
If he rips off a space marines arm, the marine will just pull out a knife and stab him with the other arm, then take his gun back and wield it one handed.
Seriously, there are a ton of scenes in the lore where a space marine loses an arm and just keeps on trucking like nothing happened. Heck, I read a story where a space marine kept fighting after losing an arm and being impaled through the gut. He called it a "minor injury"
@@addisonwelsh I said arms plural
When you lay it out like this they sound like better Tau. Also you could slot in the Old Ones for the Forerunners without too much of a retcon. Just say they're a bunch of abandoned Old Ones experiments, their ancestors built a religion around the gods they could barely remember and now they think they're the chosen ones. They even have evidence for it; the Eldar owned themselves, and humanity worships a false god. Crushing humanity is the last test left by the Old Ones before they can ascend to become THE Galactic Race.
"Better Tau," the better Tau that don't have giant fuck off railguns are still somehow better Tau.
@@lolroflroflcakes I think when every space battle worthy ship fires a massive death beam it makes up for it.
@@JsphCrrll It does not.
@@lolroflroflcakes The capital ships are firing beams that equal the output of a small star, as shown in HALO 3 when they glass chunks of Earth. Humanity's railgun's weren't stronger than the Covenant weapons, the Covenant shields were designed with energy weapons in mind, not hypersonic solid slugs.
@@lolroflroflcakes
Better hyperspeed, better weapons and hardware for most levels of engagement, and better utilization of specialized species within the collective.
Railguns, markerlights, propaganda, and being related to the much more interesting Q;Orl are the Tau's only redeeming features. The Covenant have answers to everything besides the Q;Orl, and more besides.
Plus, they can fight in melee, and have a wonderful chaff Troop choice that you can smile when they meet unfortunate ends.
The Covenant have a good chance of, in my opinion, being an extremely powerful migratory race, with them raiding worlds for resources before disappearing into slipspace to strike another planet. Plus, once they're done they can glass the world to ensure there are no survivors.
If the Covenant did that to Necromunda then the imperial supply line for new guns would be crippled
Something about the covenant that reminds me of the dark eldar in a way is their mobility, in the sense that the capital, high charity, and other valuable assets like the shipyard in first strike are all mobile and capable of slipspace travel.
Unyielding Hierophant?
@@HeliosDrive yeah man that's it.
It's nice to hear a sci-fi 40k crossover video that isn't just 'W40k wins because lowest tier grunt shoots giant rocket machine gun and go up from there.' Fine work and I wish I'd found this sooner.
The lowest tier grunt would still win though, you have to fanboy pretty hard to ignore the ridiculousness of there being rocket machineguns firing tank rounds like the bare minimum.
@@bovineavenger734 Again, stealth. 😱😱😱😱😱
@@bovineavenger734 At least we don't go to Hell every time we warp space. That and ill glass your planet from this corner of my galaxy.
@@bovineavenger734 You have to fanboy pretty hard and have no clue of actual scale to believe that a Bolter which is .75 caliber or 0.75 caliber aka 19.04mm. Is magically shooting tank rounds.
The Bolters caliber is smaller than a Mk19 MGL . Which is a machine gun that shoots 40mm grenades.
40k fan boys hype up the bolter to unrealistic levels then act like babies when you tear down their argument with realism. And actual stated facts.
Yeah but the regular bolter is an HMG in the imperium. The covenant equivalent to this is the phantom's plasma cannon, or maybe even just the normal plasma cannon found on turret mounts and wraiths.
I remember that 1d4chan had a whole thing where the covenant was apart of 40k and they fit almost to well as the ultra religious faction beyond even the imperium
Well i guess i know what im hunting down today
Please send a link for the video
@@brunojosebarandabenitez1628 wasn’t a video but a 1d4chan article
@@dantewilliams2757 ok,thanks
Can you tell us what it’s name is
Lorelet Secondary: Master Chief would get his ass kicked by unarmed space marine rookie!
Galaxybrain Gigachad: Master Chief would be heralded as the exemplar of humanity’s first foray into genetic engineering from the age of Terra and would be protected at all costs as a relic of mankind’s first acts of heroism against the eternal xenos threat.
Bespoke Lorestorian: Master Chief would become a Mythic Hero of the Imperium ala Sly Marbo and Ciaphas Cain; Saint Ioannes the Xenoslayer.
Master Chief would be awesome in 40k. This would give the very universe an aneurysm, as only space marines with no helmets can be cool!
Master Chief is responsible for saving humanity not even the emperor did that
Trazyn: Ah, another addition to my Collection.
@Alexander Kerensky As somebody who has read the books from 40k and Halo, and plays 40k table top, I can tell you that Spartan II’s (and even Spartan IV’s) would shit stomp most space marines. The problem with Space Marines is that when people hear space Marine, they think of people like Tyberos and Captain Titus. These two have centuries of experience, wargear up the ass, and are literally the most bad ass space marines. Most space marines aren’t that impressive. In fact, a space Marine was killed by a normal human with a wooden spear. There are millions of space marines, and therefore you have wildly varying power levels.
Spartans, on the other hand, are few in numbers and therefore uniform in their abilities and feats. Spartans are consistently faster, stronger, and more durable on average than a Space Marine. Again, unless it’s somebody like Tyberos.
A perfect 3 way war:
Orks
Tyranids
The covenant using only grunts to deal with the 2 others just because of their breeding habits
Jesus Christ, the only thing that would stop them would be exterminatus or glassing the planet
@@rynemcgriffin1752 All that'd do is force all three off planet and make them EVERYONE'S problem.
@@kabob0077 good
@@Gloomdrake you enjoy chaos don’t you
@@taylorledet3993 who doesn't?
I read that fan covenant codex. The author(s) even added some nice fan-fiction lore on what they do in the galaxy and how they interact. Apparently Orks and Brutes get along. Because of Chaos, use of Grunt-Deacons is increased and more of them and placed in covenant ground-forces whenever they fight warp-related stuff. Elites enjoy having honorable duels with the Space-Marines and both have a rivalry as a result.
Where can I find this? This sounds so fun, even though I’m not a 40k player or much of a fan.
I’ve always thought this. I also just want to paint 1000 grunt minis.
It really sucks Ground Command didn’t go anywhere
@@KillerOrca yes
I'll be honest, this is the crossover I've always wanted to see. Somehow, if humanity from Halo is also here, I'd love to get their input into this as well. Depending on how things would go I could see a mutual alliance between the UNSC and the Elities (assuming this is post Halo 3) in regards to anything having to deal with Chaos and the Imperium. Also, ONI vs the Inquisition would be a cartoonish level of Spy vs Spy nonsense and I'd love it.
Bruh facts oni vs inquisition would be a hilarious sight to see
ONI regularly does shit that’d make the Inquisition stop and go: “Ayo what the fuck!? *WHAT THE FUCK IS WRONG WITH YOU!!??”*
@@Peter_Turbo4 to be fair, ONI was dealing with the extinction of humanity as an almost certain event. If the Imperium was in as much as a shit show as the UEG, the Inquisition would pull no punches.
@@kregler Yeah they would drop all rules and be way more scary in what they do.
Honestly, though, ONI might top the Inquisition given the fact they're not afraid to make use AI. The Inquisition is good, sure, but they have their limits.
I could see the Tau being completely integrated into Covenant (a decade or two after being conquered of course) with Crisis Battlesuits being dropped in along with scarab walkers and Elites using Tau drones. So badass
With their battlesuits being maintained & repaired by the lekgolo that would be sweet
I could totally see the battle suits being used how the empire in star wars used the AT-ST being a “light” scout walker and hitting smaller targets and escorting the big AT-AT’s
People often forget that tau are fanatics too. If etherials ask tau to kill themselves, they will.
imagine a space marine cracks open a tau suit only to find worms, just so many worms @@KissMy2Moons
about the plasma rant, what makes it funny is that if we compare it the way you said then the strongest Plasma weapon would be in Fallout.
Halo Plasma weapons: Melt through a person’s torso, overheats and burns you hand but cools down
40k Plasma Weapon: Melts a person’s torse, Overheats and explodes
Fallout’s plasma weapons: Can melt a person in a full suit of power armor into a literal puddle and never overheats.
I think it depends in the weapon and the heat (generally distinguishable with the color that represents the energy according to the spectrum) example the normal plasma pisto shot is not comparable to the overcharge, or the blue plasma granade launcher
Fallout lore is borderline supernatural back even in the Fallout 2 days.
@@motivateddad Frankly it also shoves a middle finger up the ass of physics and spins it around. Like over half of Fallout's weapons just do not make sense from a physics standpoint, and many of the weapons a horrifically impractical as well.
@@The-Singularity-X01 Fallout was more of a comically loosy goosy kind of science fiction.
Not to mention that they’re apparently really easy to build. I mean look at the laser rifle from Fallout 4, those things are practically stitched together with duct tape and spare parts
I love videos like this. The sentiment of "[Insert Character/Faction Here] would get ANNIHILATED in 40K! They wouldn't stand a chance, 40K always wins!" is disingenuous since there are situations where regular humans can do well so there are plenty of characters and factions that could do well or at least be alright in 40K depending on circumstances. For example, if Master Chief was teleported into 40K within the Tau Empire he'll be fine. On the flip side, if he was teleported onto a Demon World surrounded by the Death Guard... well there's a lot of characters that wouldn't survive that. A character that could potentially be dangerous is Samus Aran since her Power Suit can integrated other technology seemingly without limit, so if she can go around getting tech and artifacts from everyone, combined with her usual armament like screen nukes and plasma weapons that straight up ignore armor she could get pretty crazy.
Then you have the Doom Slayer. When you kill the god that created multiverses by accident, not much can challenge you.
@@starhammer5247 QUIT WANKING DOOMGUY
@@starhammer5247im pretty sure in doom lore the bfg (or the better version) does more damage based on how evil something is so he could probably kill all 4 chaos gods
@@dolphin5177 He could definitely kill them on his own without weapons, a battle of attrition especially will end in his favour.
@@starhammer5247>multiversal
>needed a mech suit to fight the slayer
>died after being defeated by regular guns and impaled by a regular blade
Lmao
It's just Tau but better and actually fits the setting really well.
Also, Melee
Guardsmen gets hit by hunter
Commisar: where is private park?
Guardsman: he's gone sir
Commisar: that coward!
Guardsman: no he's gone, all thats left are his boots.
@@casematecardinal commissar actually where's corporal Johnson?
Guardsman he got hit by one of those big monkeys with a hammer his body imploded and his organs disintegrated and his bones are now powder
@@registeredwarcriminal980 shit, he was a governor's bastard son. I was supposed to look after him. Im so screwed
@@registeredwarcriminal980commisar: what happened to Sargent thomas
Private Sams: that weird miget turned him into a pink mist before suicide bombing a baneblade with some weird glowing orbs
@dozergames2395 Commisar: Bloody Hell! Where's the commanding officer?!
Guardsmen: "Our Lieutenant was praying next to an enemy computer and was taken by the Omnisiah"
The Covenant feel like what the T'au should be, or are going to be if the story ever progresses
Covenant is The tau at The far end of their tech tree.
Also covenant has great melee.
Covenant: “we cannot glass this human world just yet there may still ancient relics down there”
Astartes: “fine I’ll do it myself”
*proceeds with exterminatus*
Covenant:”… and they wonder why we call them demons”
8:40 The Fuel Rod Guns had a thing called the Dead Man's Switch, where when the operator expires the weapon would detonate causing damage within a certain area as well as setting off nearby plasma grenades for maximum damage.
Friendly Fire: MAXIMUM!
The fact that you managed to make such a good argument for the Covenant being able to handle most of the 40k universe stuff really makes the Flood seem that much more terrifying considering they basically gutted the entirety of High Charity in a short amount of time with only a single large human ship full of them. That's a thing I'd like to see analyzed is how well would the Flood function in the 40k verse. Admittedly I've only dabbled in fantasy WH and know very little about 40k but am a huge fan for Halo in general.
Compare a 40k shooter game ot Halo and you'd understand the difference in power levels, just compare the guns and you'd see how much a joke that'd do to a Space Marine, heck just read what a Bolter actually is.
@@bovineavenger734 The Imperium hit a hard technological recession, the Imperium is running on scrapped leftovers compared to the 30k stuff they once had, and they are having a hard time improving it. The Imperium is weaker than they were 10k years prior. I am not sure why all the anticovenant commenters assume that the Covenent would still have the same tech that they had in Halo.
The Covenent during Halo had weaponry on par with some of the better weapons from 40k (plasma) with better functionality. They were effectively 30k years ahead of their time. (Halo was the 26th century). Its not unreasonable to believe that they would at the very least, stand even with the other factions.
@@danielmiller2357 Considering the strength of the factions in 40k where your infantry can rip off a regular tank in half where there Covenant is getting killed by a guy in a jeep running over them, I'd have my doubts on that. The difference in the playing field is like matching a 4 years old against an Olympic athlete.
@@bovineavenger734 Youre not wrong. The technology is the difference. That is my point though. If the Covenant went in as they are into 40k, itd be a real struggle for a good while. If they survive, they may adapt and become better contenders. I do disagree with your comparison though. The covenant are more like ww2 soldiers with late cold war tech... but are going to enter ww3.
I simply wanted to point out that while the Covenant are over 30,000 years behind, their weapons at least, hold up to a few 40k weapons, if only a few. The only real gap is their defensive technology like power armor, and some of the wilder things 40k offers that isnt in Halo, like psyker powers and warp stuff. In my original point, I figured if the Covenant would have evolved all the way through to 40k, they would have the tech to match or outmatch anything that exists in 40k. Instead, as they stand, they are probably just around or slightly under Tau Empire strength with weaponry, and only need to bridge the uncommon biological gap that really only Space Marines and Custodes have.
@@danielmiller2357 Only Space Marines and Custodes? Actually it's pretty much just the Tau who can't go toe to toe with the other groups brawlers, I mean, Space Marines are goddamn superman compared to the regular human, but that barely puts them in a fair playing field with Orks or well, anything Chaos can throw at them, and they'll usually lose if it comes down to that.
It is an insane biological gap between universes, that's why Space Marines have to be so insane to keep up, and the Halo universe is goddamn pathetic compared to that, which doesn't really matter since they are different universes but Halo fans are forgetting the bare minimum in 40k is pretty much DOOM GUY.
Honestly some factions I think would be interesting to see show up in W40K would be the factions from Sins of a Solar Empire. Both the TEC and the Advent would make an interesting alternative human faction that could parallel the Imperium and the Vasari work well as planet-looting aliens that aren't a hive mind like the Nids. Nothing that would ever happen of course but it is always fun to speculate.
POV: A Covenant Elite zealot walks up to a Dark Angels marine. He slowly approaches the demigod and whispers a single word into his ear.
“Heretic”
The Space Marine begins to Seethe, then his head turns cherry red and he starts screaming at the xeno while kicking and throwing anything and everything around him like a rag doll.
I mean it seems pretty likely to me that there would have been a couple dozen minor alien species that would refer to them like that every now and then.
The crusades would likely call them "roadbumps".
@@Hust91 Actually the Crusdes would consider them incredibly Irritating. Because of sheer numbers and plasma based weapons. And a much better fight than most other xenos at the time.
Not a major threat but not a speed bump.
@@John2r1 I meant the many minor species and factions calling them heretics, not specifically the Covenant.
@@Hust91 Yeah like the Tau with their greater good bs. Which are basically a minor version of the Covenant. Which is kind of why the Covenant would fit into 40k in the current setting.
Their too large in number for the Imperium to just wipe them out but also not so much of a threat that they themselves could actually win that fight either. So it kind of ends up as a stalemate.
The loyalists Astartes would mostly be called demon's not heretics.
Of course the Covenant are about as ignorant of what an actual demon is as the Tau are. They might figure it out but would still call Astartes demon's as an insult to the Astartes.
@@John2r1 yeah and its cool that their beliefs would probably manifest in forerunner-based gods as that one comment said, strengthening them further and making them less likely to break them from within since their beliefs are made manifest. They also believed that using the Halo rings would make them ascend, i dont know how that would fit in with this... "lore". Hmmm.. their belief in the forerunners came from them encountering forerunner tech. Which would mean that there would be actual forerunners sometime in this timeline. and if those forerunners are gone because they "ascended" via halo rings, that would bring in the flood too and the precursors... and ancient humanity since they "helped" make the flood grow so much. If that stuff happened i wonder how it fits in with the 40k timeline and how it would merge with some things or change them since they wouldnt really work parallel to each other. I would also like a story where an Elite calls someone from the Imperium a heretic and stuff. Interesting interesting interesting!
So not that anyone cares, but this has inspired me to fan-fic a faction in 40K called “The Coalition”. I’ve actually spent the last 6 weeks writing, designing, and story building races, vehicles, buildings, lore, and all that fun stuff for about a half a dozen separate races that fit into 40k. Most of which have been individually designated in Spore.
Again not that anyone will likely care, but heres a little tidbit of lore I’ve built for this faction:
Over 15,000 years ago, Humanity was at peace, it saw Xenos species as friends and allies, men of Iron fought wars on distant battle fields, an entire Galaxy away. Then there was the fall, humanity’s great machines turned on them, the Warp let out a scream so loud travel through the realm known as The Warp became unthinkable. During this Age of Strife there was a cluster of planets, in which Humanity lived in harmony with a race known as the Stephonodrites, who helped fight back these men of iron and accepted as many human refugees as could make it to the planet known as Tayloria. The Stephonodrites helped these humans, fed them, clothed them, and protected them. Long necked 4 legged beings stood peacefully and proud to help any in need. Seekers of peace among the stars. For a time there was peace, humanity and Stephonodrites lived in harmony. Until the great Crusade. A god like being known as the primarch Lorgar appeared with his armada singing the songs of the one known as “the Emperor of man” a delegation of humans from the Planet Tayloria were sent to greet these fellow humans, however upon the explanation, that humans from this sector of space had mingled with these “foul Xenos” a terrible purge was launched, humans and Stephonodrites were taken by awe as these “Word Bearers” slaughtered all in droves, swearing any who did not follow the law of the Emperor were Heretic Filth and would be wiped clean. Planet after planet the Stephonodrites fell, attempting to find peace until the end, when at last, they were forced to flee into deep space, their once mighty but peaceful empire, scourged and purged off the face of the Galaxy. And so the Stephonodrites have spent 10,000 years building their forces, finding fellow likeminded species and incorporating them into a faction known as “The Coalition” they bound by hatred of this Xenophobic “Imperium of Man” will stop at nothing to clean this disgrace from the Galaxy. No matter how long it takes…
So yeah, theres the opening lore for my faction. Again nobody will ever see this, but hey if you do lemme know, and lemme know where is can post pictures and expand the lore of this faction. Again I’ve designed at least a half a dozen species each with its own unique lore. So yeah idk, cool i guess?
Please make more :)
@@IAmAlpharius20 ya know this has been on the back of my mind, but I mostly forgot. Glad someone actually likes my idea. I’ll try to work on it some more.
sounds pretty interesting! a civilization with an actually justified grudge against the Imperium that is (mostly) free of Chaos's influence would be pretty sick.
@@christopherbravo1813 so actually a race in the coalition are called the Baileysaurs, and they actually use null, uncorrupted areas of the warp to heal, put up phykic fields and their grandmasters can even cleans warp infected areas.
That’s so cool
This makes me want to kitbash a Covenant army out of some Tau. Replace the technical drones with the engineers, fire warriors with Elites. Vespids with drones, etherals with prophets, kroot with jackels and grunts, Krootox with brutes, crisis battle suit with hunters. You could even have humans if you were doing a covenant remnant like the banished.
I mean this video just makes me wish the Tau were better. The auxiliary races are so neglected they might as well be non existent. For what is supposed to be a confederation of alien races, it feels like the Imperium has more xeno-diversity.
Mobility really is the one thing that in almost every verses battle the imperium loses at. And I think that at its heart is what would stop it from ever being able to defeat the covenant even if they beat the covenant in battle. If things look rough the covenant can just jet off because they're Capital City can slip space.
The main idea of how the humans measured up to the covenant is that they had better ground tactics while the covenant had a far superior navy. It didn’t matter if they had a better ground game when their opponent could just glass the planet from orbit.
Even though this could never happen, one covenant race's views would remain unchanged: the lek'golo
They literally see anyone who isn't an elite, lower then them. In fact... they just dismiss the grunts and jackals to the point where friendly fire is common when the covenant do deploy hunters.
They would probably view the 40k races as lower than them.
This is how their general opinion of the races would be like:
The orks: annoying but dismissive of them in general
Eldar: don't care about your elf waifu, views them as just another race that isn't worth their time
Necrons: mmmm tasty metal, wait what do you mean these are machines? (Lek'golo specifically feed on forerunner structures, so It wouldn't be too hard to see eating necron metal as snack)
Tyranids: pah, we can swarm entire people with a colony of thano lek'golo(the kind that doesn't bother eating people), so we don't care
Tau: ignore list
Chaos: inferior to the might of a giant colony of lek'golo
Imperium of man: same as how they view humans in the halo universe: disinterested... though the mechanicus might or might not be interested in getting a few lek'golo in order to see how well the lek'golo work with technology, and if they like what they see...
Dark Eldar: pest
Harlequins: entertainment, you know, the whole circus theme
Basically, if the covenant were in 40k, there'd be more races on the lek'golo list of "species that are inferior".
Though I bet the orks would see them as fun to fight from time to time
The necrons would have to worry about feral lek'golo, cause if a covenant ship crashes and only the lek'golo are left alive, their likely to not get picked up by the covenant cause of the likely hood of lek'golo worms deciding that meat is also on the menu. And the necrons will have a virtual headache from all that mess
The Eldar could view the lek'golo on the same front as how the lek'golo would view them
The tau would be desperate to get the lek'golo, hence the reason they're on the ignore list
Dark Eldar probably couldn't get as much as they could from torturing a single worm cause, at that state, their Basically just Animals, and having a whole hunter colony could possibly get a dark Eldar thrown out a window, so they'd be weary of captive hunters
Chaos would probably ignore them cause they don't get the same amount as they do when eating from a human just like other races
Imperium of man, more specifically the Inquisition and the mechanicus would be some what interested, and if the emperor was healthy and all, his interest could be peaked. The reason for that is because lek'golo in general are surprisingly good with technology, and the imperium on few accounts have made things slide, and a single lek'golo worm could be viewed as an animal xeno at first if the imperium had ever encountered the lek'golo in a isolated setting (as in if the lek'golo were the only ones put in universe of 40k) before eventually figuring out that the lek'golo are intelligent and find out that they are a colonial based species, and it wouldn't be too hard to imagine an Inquisitor using them
Tyranids would just view them as food, but given the lek'golos given diet for metal... yeah no race in 40k would want that to happen at all.
The lek'golo, out of all the other members of the covenant, are the most alien, considering that they are a bunch of worms working together to make a single individual. And hunters aren't the only form that they can take. They can take any shape, for example, a human, which could be used against fight the imperium, by using real life illusion rather than magic or bio-tech to fool a common imperial guard into lowering their guard... then when they get closer... the lek'golo then morph into what seems to be a bigger worm, and swarms that imperial guard and eats them alive. Happened in the lore, but that eating tactic is mainly taken in part by the thano lek'golo, which are the carnivorous lek'golo that wouldn't mind taking the leg off a friendly.
Tldr: worms will be worms
Nah, the Mgalekgolo and the Sangheili do respect competent warriors. Which is most species in 40k. They might hate the Orks for their idiocy but they'd probably respect the Eldar for their grace and artistry.
Haha funni worm people bend the universe over backwards
Let's not forget that all of the covenant's walker vehicles use Lekgolo to move, and the thing controlling a Scarab isn't an AI, it's a massive swarm intelligence of millions, if not billions, of Lekgolo worms moving it in unison
I'm not imagining the covenant just cramming a bunch of lek'golo into some drop pods and then crashing them into some necron worlds.
"Sir, scouts are reporting the presence of metal heretics on the planet's surface."
"Deploy the funny worm boys..."
"They can take any shape, for example, a human" that part kind of reminds me of the slaugth.
As a 40k fan, it's actually very cool and interesting to see how you actually thought things out for this scenario. And I'd lowkey like to see how a collective like the Covenant could be utilized in 40k.
And before anyone says I'm a fake fan or whatever, it's a game. We play it to have fun. So let's do just that. Thank you
The covenent kind of feel an evolution of the tau. Like if the tau went through an age of strife like humanity did, they could end up sort of like the covenant.
Dark Eldar: *tortures grunt slave*
Grunt: you big meanie!
Dark Eldar: *feels pleasure from torturing grunt*
A jackal mercenary working for Dark Eldar: *kicks grunt*
Dark Eldar: ah, so you love torture of others too?
Jackal mercenary: no I just hate grunts
Problem is actually capturing and transporting a 5ft 5in tall 260 lbs Chimpanzee , Crab , Goblin armored baster with plasma weapons aka the Grunts. Or worst a Grunt veteran /pilot in a Goblin battlesuit.
Which given that a Goblin is 13.5 ft tall mech suit that is well heavily armed and the pilot has a shielded cockpit oh and it can fly with thruster's . He kind of down played the Grunts a bit considering these xenos bastards actually stalemated the entire Covenant during a rebellion.
Their highest ranking and most respected member of their race is called Yapyap the Destroyer for a reason. The second highest ranking is named Yabda the merciless he's a Unggoly Stormtrooper basically.
Third highest ranking but arguably the more intelligent of the 3 is Yayap an intelligent unggoly who distinguished himself during the battle of Instillation 04. So yeah not quite the easiest race to pick on. Considering how heavily armed said race is. A Unggoly is as likely to rip a Dark Eldar's arms off as it is to coward in a corner.
@@John2r1 A Drukhari would just incapacitate a Grunt with a splinter gun or other weapons that are designed to put their victims in a state of complete agony instead of killing them, The DE captured and transported much worse things.
@@nobleman9393 They would have to get through the Grunts body armor and exoskeleton or their thick hide designed to deal with predators on a planet where not getting a meal means your probably going to die of starvation. And that also means getting within firing range of a Grunt whom has astonishingly fast finger reflex speed, as they can fire a plasma pistol at almost the same rate a Sangheili can with a plasma rifle.
To put that into perspective the Unggoy can fire a plasma pistol at 540 rounds per minute. That's 8.9 rounds per second. I'm fairly sure that a Drukhari is not immune to plasma weapons fire that is capable of vaporizing a human torso.
Oh and Unggoy are not deployed as single units. Ie they are deployed as armies or regiments in large scale combat. The smallest number of Grunts your Drukhari is likely to come across is a file of 5 to 20 of them. And what do you think is going to happen when a Unggoy Imperial which is a veteran who happens to also be a Unggoy Heavy which carries a fuel rod cannon/ gun sees your Drukhari space elf shoot one of his sons .
Would it be option A. Retreat and let his kid be killed or captured. Or
Option B. Unload all 5 Class-2 38mm radioactive explosive fuel rods into said Drukhari's face.
That's not a hard choice for a member of a species that value their children and family ties above their own lives. Now when one shoots back the pack mentality they have will take over as all of them are going on the offensive.
Or worst if that Unggoy who got hit and the Drukhari is in the process of loading up has a Unggoy Jockey aka Pnap-pattern Goblin battlesuit pilot as it's father. At which point we'll that Drukhari is going to get smeared across several yards of the battlefield.
Why and how?
Why because that Unggoy Jockey is a war veteran who knows how to pilot that mech suit better than LeBron James knows how to dribble a basketball.
And the how is that mech suit is 13.5m tall , 2.5 tons and armed with the following..
1x double-barreled heavy needle cannon capable of dealing significant damage to vehicles.The Needler can also be utilized as a multiple-launch system, capable of firing a barrage of blamite shards that can target up to eight different hostiles.
1x Shardstorm launcher, capable of firing entire clouds of blamite needles which are self guided crystalline armor piercing High explosive projectiles.
1x Grenade launcher firing Plasma Grenade.
Also has a shielded cockpit, a power fist and can create EMPs by stomping as well as Stablizers and thrusters allowing limited flight.
There is also two variants.
1. Eklon'Dal Workshop Goblin a modification of the original.
2. The Beam Goblin. Developed in Balaho by Senior Science Commissioner Gablap and other top Balaho scientists, the Beam Goblin features a focus cannon.
The Focus cannon for those who don't know is the Covenant Plasma weapon that fires bolts of superheated plasma in a concentrated beam. The focus cannon is usually reserved for assault platforms like the Sumda'te-pattern Scarab, Deutoros-pattern Scarab, and Shua'ee-pattern Locust. A focus cannon can be used to take down large scale objects, that either may be in the way of infantry objectives, or to excavate an area. If faced with a large military presence assault platforms can use their focus cannon to cut through armor and infantry with ease.
The advantages are rather obvious. With units preforming a hunter-killer role, finding infantry and eliminating them. They can also fulfill an anti-armor role, capable of destroying heavy armor if needed.
Covenant capital ships also have a weapon similar to the focus cannon, commonly referred to as the energy projector.
Effectively a Goblin battlesuit with this is firing a mini energy projector directly into your Drukhari space elfs face.
So yeah it's best for the Drukhari to stay far away from the Covenant including the Grunts. Because even the Grunts aren't going to play around with them. They will kill them rather easily given the amout of firepower they lug around.
@@John2r1 Autoguns pierce thier armor, splinter guns and other weapons would have no problem doing the same and things such as fusion pistols are just an overkill. An average Eldar can match Reflexes and speed of Astartes, Peak Eldar can ran circles around them and You think The Drukhari do One-Man Raids or there will thousands to tens of thousands of Dark Eldar with him? When it comes to Goblins The DE have ways of dealing with them(I won't mention all, only few), either destoy them with Desintigration cannons, Heat Cannons, Dark Lances or Melta Weapons or disable the mech with Haywire Blasters, so in other words it gets melted, disintegrated or disabled and the pilot tortured to death.
But I think you're right The Unngoy wouldn't be popular among the Drukhari, since they need Methane Gas and supplying large Amounts of it would be a problem, but corpses can still be useful.
@@nobleman9393 Yeah after dumping half a mag of armor piercing ammo into them with an autogun. That's not the point the point is these Grunts outnumber the Drukhari a trillion to one and their all related. Remember these little Grunts stelamated the rest of the Covenant by sheer numbers and tenacity alone.
Second thing they have experience dealing with things that move equally as quick as an Astartes . In Halo they are called Spartans. Your average Spartan is capable of running faster than a average Astartes by about 10mph faster . And is more agile with agility being closer to an Eldar.
The dark Eldar raiding with thousands vs Trillions of heavily armed and now motivated by the lose of family members whom have either been injured , knocked out or killed by the Dark Eldar is going to get them overran and torn apart by the Unggoy. The rest of the Covenant are just back up at that point.
As to the Goblin battlesuits you shoot one they all shoot back. You die from an acute case of crystalline explosive projectiles posing. Ie when the Eldar start getting hit by self guided crystalline armor piercing High explosive projectiles that they can't out run , can't dodge and start exploding into Mist across the battlefield. Which do note the Goblin battlesuits where desiged to be capable of taking on Spartans and larger ,faster and stronger opponents.
These things are 13.5m tall , heavily armored mech suits with a shielded cockpit . The material they are made out of can withstand multiple hits from Superheated plasma. So that heat cannon is going to scotch the paint job and piss off the pilot even more. The Desintigration cannon cool a Drukhari just took out one Goblin. There are Trillions of them . And now they know what that weapon does and are calling of artillery and Air support. The Drukhari are about to become un-alived or past tense it's just a matter of what's going to kill them first. The rest of the Goblin battlesuits , the Plasma based Artillery or the Banshee Air/Space Multi role fighters or maybe the bombers . Or are the Grunt Infantry going to get to them and rip them apart and eat them first. Simple reality numbers kill. And the Drukhari don't have numbers on their side. A few Unggoy may die. But their sacrifice will be considered worth it if the Unggoy succeed in killing their attacker. Basically these little bastards are fuel by Methane, Food , Infusions which are various drugs , hate and revenge. They will strap on an extra methane tank , load up on ammo and their version of beef junk and walk until they find you if given a reason. Hence the nickname Grunts.
All the Unggoy really want to do is want to do is eat , smoke infusions and take naps . If for some reason an enemy that isn't a 7ft plus tall superhuman that could run through a thousand Eldar messes with them they will kill it.
What will happen to the Drukhari will come up in discussion the next time the Asdrubael Vect and the leaders of the Kabal's , Wych Cult's and Coven's have a meeting to discuss things to avoid in real space and how to improve their tactics for success next time.
The most Ironic part of this is that if the Drukhari left the Unggoy alone and went after another larger member of the Covenant the Unggoy really wouldn't care. It's simply they have a napoleon complex and simply want to be left alone to do whatever they feel like doing.
Their also one of the smartest member species due to possess unburdened neural pathways which allow them to absorb knowledge more freely compared to the other Covenant species. As such, they were often tasked by the Covenant with monitoring space for traces of human communication. In addition, many Unggoy have developed a clear understanding of two or even three human languages.
Your human obviously. How many languages are you fluent in ?
Unggoy are fluent in their native Unggoy language, Sangheili language, English ,Spanish, Japanese, Chinese , etc. So yeah their actually intelligent. The reason outside of game play that we see them as not being that intelligent is because the Covenant's education system sucks even compared to our modern system.
They teach religion and how to do specific jobs that's it. In other worlds if the Drukhari where as smart as their elven suprimist ideology tells them they are they would skip the Grunts and take the larger less numerous species of the Covenant. Then simply leave the Grunts alone. Without a motivation to fight the Grunts will do whatever they need to do to survive.
And yes if given the option the Grunts would probably make new weapons and torture devices for the Drukhari. Considering they where forced into the Covenant in the first place. Their defense of the Covenant is a self preservation thing not a love for the other species.
The Unggoy are already slave soldiers. If the Drukhari where smart they would avoid fighting them and instead use them to get in close to the other species. But your not thinking stealth your thinking just attacking them would do something and not realizing how tough these Grunts are. The ones currently around where trained for war and deployed from around age 5. Any Grunt who survived the Human-Covenant War is a 35 to 38 years old veteran who's been fighting since he was 5 years old. Not quite the rookies of the Imperial Guard. Whom rarely survive their first year.
With the covenant wearing all purple explains why they havent been found yet and give them another bounes when fighting and using their stealth tech
This should have more likes
Sneaky gitz.
It warms my heart to see the Covenant getting the god damn appreciation they deserve.
Unlike every 40K faction, the Covenant has a vague fucking idea of how it’s technology works.
Lol even still, once the Engineers abandoned the Covenant a lot of them were straight up unable to maintain their ships, it made any working covenant warships incredibly dangerous and sought after by post war factions
That’s just wrong? The only faction that somewhat describes is the Mechanicus, and the only reason they don’t understand their technology in the conventional sense is because it’s an aspect of their religion.
As someone previously said here. That only applies to humanity. Everyone else. Eldar, Necrons, Tau, Orks and any other alien race. Understand their tech works.
@@THENemesisXX99 Except the Orks. They genuinely only understand very simple machinery but through WAAAGH energy bullshit can make them function like complex machines.
@@Buttsmcgee069 Yeah I'm aware. The orks believe it works so it does.
Honestly I’d be all up for more minor or regional factions in 40k, and for that, ye the covenant work fine. I think it’d be better if you didn’t just transplant them directly into 40k, but more… adjust them for the setting. Like, the whole “not having psykers” thingy, with how 40k works, they probably would get them, eventually at least. Little details like that could make a crossover idea like this work even better, by having the thing transplanted into the setting take on the attributes it’d have in that setting if it were there the whole time.
Another thing, now that I’m thinking about it, would be how they’d react to the galaxy around them. If they’re of the same religion, with the region they start in having halo rings, only to then expand into and encounter the imperium, they’d assume there’s more in Imperial space, which would likely put the covenant into full on holy war mode. They’d be sorta like inverted tau for the setting, instead of moving carefully to avoid retaliation from a bigger power, they’d be aggressively expansionist by necessity.
Do the Tau have psykers yet?
@@KillerOrca they have psyker worms lmao
@@KillerOrca Eh, bit of a special case with them. With the covenant being a coalition of different species I’m sure one fo them would pick it up eventually.
@@erds4113 you'd have to scale their power up quite a bit to make them survive, a good portion of the reason that tau have survived is because their defenses and caution make not not worth the cost to exterminate them
Time somebody gave credit to the Raven Guards, they're one of my favorite chapters that actually use mostly sensible tactics
makes sense the raptors come from them
What I appreciate about this fan essay. Is that well meaning counter argument over the Warhammer fanboy elitism of power scaling compared to other franchises.
So I’m rewatching this, and I had some thoughts. Mostly I think even if they don’t use psychic powers, they’d at least have souls in the warp and given how many of them their are they could produce a minor warp entity based around the Great Journey, similar to what the Tau empire apparently did in 8th edition.
Good video; good points. I'm a UNSC fan but the Covenant would be a good 'normal' alien faction in 40K. They really do have some badass names for ships. The biggest challenge would be making them feel different from the Imperium, what with them both being aggressive theocracies armed with ancient technology they barely understand- or maybe play up the parallels. Agreed on Space Marines too; the Raven Guard, Raptors, Emperor's Warbringers, Mentor Legion, and especially Deathwatch would be the most effective chapters in most circumstances.
My one problem with this video: Don't diss the Brutes. I want more smart monkes.
Smort monkes 🐒
This is one of those cases where the similarities actually make things more interesting. The fact that a alien faction has strong parallels with the Imperium of Mankind makes for delicious irony and hilarious dialogue between two.
On the topic of transplanting factions from other media into warhammer, I think one that would be interesting would be the Locust from gears of war. Mostly because they have a lot of variety in both weapons and units.
Now that you said it, the locust feel like a visual mix of orks and nids, since most of the locust infantry are buff hulking reptile esque monsters and wear armor that looks similar to Orks and most of the heavy stuff locust use are mainly creatures decked out in armor, like brumaks, reavers and tickers.
@@gabrielboldtsmith3980
Hell, you could make them be some weird genestealer/Ork hybrid cult
@@gabrielboldtsmith3980 would they be considered abhumans or just mutant's
Borg are an another good option-plenty of units, especially from secondary sources, plus assimilated versions of 40k ones
I think what makes halos factions different is not having the need to port over fantasy races. Halo is good because it's unique, I can't get the feeling of of being Icarus coming too close to the sun from other games.
It's the fact that humanity has just gotten out into the stars and is immediately presented with threats immeasurable in their number and horrifically alien. All of halos races have that uniquely alien feel, from the grunts having to wear methane gas masks at all time so they can breathe in other atmospheres, to hunters being gibbering swarms of slugs, or the flood forms and their plant like pustule designs(wait that's just nurlge).
Edit:
I legitimately did not realize the size differences holy shit.
I remember that /tg made rules for the Covenant in 40k, even suggested good places for models. Honestly I'd love to see the Imperium fight the Covenant.
I think that, if both the Prophets and Ethereals apply some common sense, they could come to an agreement where the Ethereals, given their brainwashing of the Tau, could convince their people that joining the Covenant would be part of the “Greater Good, and the Covenant could see the Ethereals as other students of the Forerunners, ending in a rather smooth integration of both factions into a rather scary player in the WH lore
More like the covenant would stomp the tau into submission but sure
Common sense out of the Prophets is impossible. Especially the Prophet of Truth who’s the Covenant’s equivalent of Horus.
Generally, this is a pretty interesting idea, although one that has been brought up on 1d4chan before. The only real gripe I have is the size comparison discrepancy between Titans and the Scarab. By pretty much all rights, most Titans, except possibly the Warhound, should be much bigger than the Scarab given the city-flattening weapons they have on them. I think this is a symptom of scifi writers, both 40k and Halo, having no sense of scale, once again. Hell, Halo is guilty of having multiple instances of the numbers not being consistent since the first books came out. The most egregious example I can remember is the approximate weights of a UNSC Frigate. Someone did the calculations of the weight and found that it would weigh LIGHTER THAN AIR.
Still, the Covenant unit roster can fill out a Codex pretty well, provided you do some scaling. And take the lore of Halo with a grain of salt, the same way as 40k's lore. It's generally all over the place
Note: On the matter of plasma, it is also as inconsistent in Halo lore as lasguns are in 40k lore. One book a plasma pistol is vaporizing a human torso, the next Marines are taking hails of plasma rifle fire and not getting instantly melted. So it's very hit or miss. Also, if the UNSC is generally winning on the ground, the technological differences aren't actually that huge. If they were, it would be like comparing a cannon from the 1700s to a Russian 2S19 or BM-21.
As for the Space Marine vs Covenant thing, like I say with a lot of other 'Space Marine vs' videos and threads, they are not generally stupid enough to do plain fully frontal charges. The Astartes would've turned into nothing more than a distant memory a long time ago if that were the case. Typically, they have done a crap-ton of preplanning, recon, and battlefield shaping before they come in and do their thing. The whole 'use drop pod assault' is simply one of many preferred methods to _how_ they achieve their objective. Marines aren't stupid. They can't afford to be. They don't live for hundreds of years by being stupid. Even the Wolves and Blood Angels have a certain predatory cunning to their methods.
Do you mean the ship would be less dense than air?
@@TheSchultinator talking about weight, it could be possible that he means just the air that fills the frigate by volume (when taken the strength of earths gravity) would excede the weight given in the book
How tall is the Scarab?
Cus Warhound Titans are about 14 meters tall, and the next smallest Titan(the Reaver) is about 30 meters tall, Warlord Titans are about 40 meters tall and Imperator&Warmong Titans are roughly 55 meters tall
@@bjornthefellhanded5655 the lore says 38.7 meters, already almost as tall as a Warlord. He even shows it in the video at 6:48. Kinda ridiculous considering how it scales in the Halo games vs how the Warlord was portrayed in Space Marine
@@alexfrost2799 I'd say that's more of a fault with a game over lore. These things are super inconsistent so eh...
The gem empire would also fit perfectly ln 40k.
Evil empire ✔
Racist ✔
Hostile ✔
Divided by color scheme ✔
with different gimmicks for each ✔
A model (gem) is designed for a single task ✔
Weird unique tech tree ✔
Sci-fi/mystic aesthetic ✔
Not being run by a bunch of weak willed wine aunts ....... Well almost perfect.
Some agrees with me finally👍. They would be perfect for the setting
Space Rock Nazi’s....they sound like they could fit in.
Another dumb "everyone on WH40K is evil" comment.
@@Predator20357 The fuck are you talking about?
@@JRBDWD Steven Universe and the Crystal Rock Nazi's and I said they could fit in
Surprisingly Drones are expert mechanics in the Halo lore. But most mechanical work was subjected to the engineers
The second you say reach is doomed to fail the moment its discovered hits hard man.
Bruh as a hugeeeeee 40k fan. I love how you basically take a sit down bitch approach. Too many people in my community seem to not use their brains when it comes to power levels. I for one fully agree with most of what you said! Great video!
I agree. Most Warhammer discussions concerning other franchises/universes almost never take into account logistics, which is a nightmare for the Imperium in any versus scenario.
Nothing in Halo would survive in 40k, pure fact
@@mis8866 Forerunners, Old Humanity, The Flood, The Covenant (who are Tau with better tech), would all survive.
@@theatheistbear3117 It would be difficult if you consider the FTL and the universe rules, but otherwise...YES
@@metaparalysis3441 If we assume Warhammer rules and Halo rules both apply, then the Halo factions are incredibly strong.
Lore says that the Prophets actually can be very capable warriors, but they're pretty restricted due to the fact that they come from a planet with lower gravity than other factions of the Covenant.
I recall hearing that they are also suffering from lack of genetic diversity resulting in slight inbreeding along with their growths being stunted due to living mostly on ships in administrative and religious roles
They actually are potentially the most powerful. I don't remember where, but the Covenant "equivalent" even though I'd argue is superior to the Spartans, actually existed. Forgot the name of these troops though.
@@taelorpickel2830 Prelates. Shame they're not seen more since they would've been a neat enemy to fight.
There was a special forces unit in the Covenant that was made up entirely of San Shyum and they were supposedly the best the Covenant had to offer. Though their existence is only mentioned once and there is only a single image of them to prove their existence as a concept
@@____Carnage____prepares have actually shown up a couple of times in the books. Iirc correctly prelate bodies a couple of Spartans in divine wind
I also think it's important to talk about how all higher-tier units have energy shields as well. As well as like all their vehicles
Yeah Covenant in 40K would be pretty fucking awesome. They would actually be able to survive and even thrive under the right circumstances. The only thing I'd disagree on is that Space Marines would be a serious threat to Covenant ground forces. Yeah the Black Templar would go "Die Xenos!" and charge to their deaths (good riddance) but the rest would be like the Spartans but way fucking bigger. I think we also don't appreciate just how damn fast Space Marines are, but 40k books are annoyingly inconsistent in this department. Still anything without shields would get shredded by bolter fire and the Elites' shields wouldn't fare much better against the repeated concussive assault. Regardless the individual chapters wouldn't be able to do too much against a large covenant force, you'd need the old Legions of the Great Crusade days to make a Covenant fleet shit their pants.
th-cam.com/video/7R66Rqe_hrI/w-d-xo.html
single chapters, save black templars, wouldn't be a major threat, at least not without boarding actions (looking at lower end feats, the average space marine is usually comparable to Spartans in reflexes, killing power, and durability, if not slightly stronger) but it isnt exactly common for space marines to be sent out alone, hence the video.
Yes but the Blood Angels, Dark Angels, and Space Wolves all have a doctrine that if the fight is big enough ALL of their gene brethren show up. And since the wolves arent codex complaint.. Thats a lot of wolves.
Saying a space marine is equal to a sparten seems a little unequal considering they are considerably larger on average better armed and have genetic mutations like multiple essential organs and greatly increased blood clotting.
There's only a million of them. And there are millions of Brutes that can literally tear Spartans in half. Also: Hunters
@@HolyknightVader999 An ork can also tear a space marine apart in melee. That uh, doesn't help much.
A chaos Grunt faction, led by Yipyap, would be a sight to see.
I also feel like the Covenant would send their brutes to fight the orcs, and everyone would leave that part of space alone to them two of them.
The Covenant is pretty much the Tau Empire if GW actually focused on their auxularies over Mech suits.
I mean lets be real according to the lore the Tau have more than 20 species working for them and the Kroot alone (if you read about their biology and the different variants that appearantly exist) shit on literally every Covenant species
The kroot would not have an easy time with the covenant at all if anything they would fail hard
@@venlil A naked Kroot is roughly as durable as a fully-armored Sangheli, just with worse weapons.
Except for hunters. Hunters would probably beat a kroot
@@randomguy5339 Perfect for 1v1 against Krootox
@@randomguy5339
Why do people always assume these to be bizarrely one on one duals with strict rules and guidelines...spoilers 99.98 % of these engagements are going to be between armies clashing and squads from the opposing sides taking pot shots against each other. There's no fair fight in these kinds of conflicts only who survives, usually by outmaneuvering or striking first and without warning.
slight correction. the imperium can make new titans it's just resource-intensive and depending on the type take anywhere from decades to centuries to build. the only one that you could say can't be built anymore is the Emperor class although I have never found a source for that claim.
This was a great video, I’d love to see some more comparisons of different franchises in the 40k universe. I’ve always wondered how the locusts from Gears Of War would do? Gears of War has obviously taken a lot of inspiration from Warhammer, the series is very grimdark with lots of chainsaws.
Obviously the Locusts don’t have space travel, but they’re intelligent, brutal, have a hive-mind. They’re essentially a combination or orks and nids.
They’ve got the locusts as the standard foot troop, Therons as the elites, Kantus as the support classes, Boomers as the tanks, tickers and wretches are the fodder, plus lots of varying beasties for their vehicles such as corpsers, brumaks and even the gas bags as flying units
I’d love to see a 40k style locust army. They’re beyond perfect for 40k.
I’d must admit your explanation of how the covenant could survive and possibly wipe the floor with most space marines gave me a bit more respect for them.
I think the Covenant would be good. Two items I'd adress were I writing a codex for them.
One their society is far TOO effective to be placed in 40k; I'd lean more heavily on the infighting we see in the books. (ElitesVsBrutes, JackalsVsGrunts, DronesVsEngineers, ProphetVsProphet). Play that up a bit more to justify
Two split them into smaller Codicies(?) like Imperial Guard or SpaceMarines. This would let you have the whole Covenant but you could pick (Particular Justice giving you Thel Vadame, and leaning more on Elites and 'Elite' troop choices, Prophet lead fleets giving you more orbital support forerunner weapon choices)
there's also the banished faction run by atriox and the brutes.
I'd love if the flood was in 40k. Only for the sole reason of seeing an astartes combat form. Or a orc combat form.
In terms of the Spartans vs The Covenant, I remember a lot of the animated Halo show that I can't remember the name of being focused on Spartans and how many battles were won by a Spartan defending humanity and dying in the process at extreme cost to the Covenant
Halo legends I think it was called
Pancreas, I would love to see you do this with the forerunners for shits and giggles. Because putting the feats of the forerunners against the 40k universe is hilarious. They are so overpowered
The Forerunners will stomp current 40k universe. But if we include DAOT humanity, Eldar Empire at their height, Kroks, War In Heaven Necrons with C'tan Shards and Old Ones, well it will be reverse stomp. Because each of this factions can stomp the Forerunners.
@@saptaswapal4064 yeah. I don't know alot about their feats so your probably right!
Guess what? He did make a vid on it
@@saptaswapal4064 I believe War in Heaven necrons might be a little much, but it would be cool if they did exist back then and somewhat allied with the Necrons.
Which makes me wonder, who would they side with during the War in Heaven?
@Spino 9524 Forerunners would definitely be _Against_ the Necrons, as the C’Tan are antithetical to the Mantle sheltering all life in the galaxy, and the Forerunners are basically Old Ones.
Just saw the title and I have been literally thinking about this for days!
the image of the guardsmen on cadia who say "CADIA STANDS! CADIA LIVES!" and "THE PLANET BROKE BEFORE THE GUARDSMEN!" just getting fuckin glassed is hilarious to me
edit: now that I think about it imagine the long night of solace showing up over your trenches
Imagine a Space Marine being stickied by a grunt XD
@@KissMy2Moons space marine seconds before death "what is this funny blue rock that is glowing"
@@registeredwarcriminal980 space marines probably have enough reaction since they can see bullets travelling and so they can just grab the grenade shove it down the grunts throat and launch it to the closest elite
@@generaldelasmontanas2699 Yeah, just grab the *sticky* grenade.
@@sermer6659 he sticks it to the grunt and kicks him
I mean, you're kind of describing the Tau in most respects. Especially when they were new, when they *were* the relatively more normal newcomer in the setting that helped to show how insane everything was, and they have their own strong belief with a caste system, and a conspiratorial alien origin for their entire religion.
The covenant are really just better tau
Perhaps the tau at their inception but they’ve gone from “the minor races coming together” to “boy, Gurren Lagann was an awesome show wasn’t it?”
That being said I eagerly await the T’au battlesuit that is the size of the entire galaxy
@@pancreasnowork9939 Personally, I like the battle suit faction now. But, adding an actual faction made up of various alien races seperately, would be better. Keep the Tau as gurren lagann/mobile suit faction. Make a 40k like covenant with the races that were in the tau, such as kroot add a few more races; and we get a multi-ethnic empire. I think Tau suffer from an identity crisis; they have battlesuits, plethora of alien races, psychic? leaders who mind control them?. I think games should cut out the multi-ethnic and give it to another faction which could take advantage of that theme more. It would also allow a lot of cool models and abilities.
The tau are more passive though covanant are more warrior
@@mikayelalikhanyan1587 The Fire Caste would disagree.
Covenant would definitely be my faction in 40k. I think their models would be so cool. Now I want to paint a covenant army!
Honestly Id love to see a halo tabletop wargame.
That would be Halo: Ground Command
@@KillerOrca is it a good game?
@@shipkipsamazingchannel3248 I think it's discontinued unfortunately, but it looks pretty neat.
@@KillerOrca Solid no-go. Dead games don't count.
Imagine the covenant fighting tooth and nail into the eye of terror, only to wipe out 90% of chaos with the halo ring hidden there.
Fuckin big brain play
No cap that would be an absolutely incredibly video game to play.
@@phantomsanic3604so true
That would be a cool concept.
Slight problem, Chaos will just spawn back in the eye of terror in a few years/decades.
So, unless the covenant manages to hold against Chaos in Chaos' home territory long enough to activate the ring and can have enough troops to spawn camp the Chaos after their initial troops get disintegrated by the Halo Ring's blast it won't work.
Not only that, but we also need to assume covenant troops can resist the madness that is the eye of terror (both the demons and the maddening effect it has). and it is Chaos territory. i wouldn't be surprised if there IS a hidden halo ring in it, one of the chaos god will find it first before the covenant and mess with it (looking at you Tzeentch).
The Forerunners vs the Necrons would be a very interesting conflict. With enough time both have the capability to life wipe their versions of the Milky Way Galaxy