Unreal Engine 4 Tutorial - Lighting - Interior Basics

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  • เผยแพร่เมื่อ 1 ส.ค. 2024
  • In this game art episode I explain how lighting you can change various lighting settings to improve your interior lights. We cover how lighting works and what the various settings used here mean.
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ความคิดเห็น • 17

  • @ThePCxbox
    @ThePCxbox 4 ปีที่แล้ว +4

    The tutorial series i didnt think i need. I just noticed how little tutorials are on this

  • @TwaDeRandomz
    @TwaDeRandomz 4 ปีที่แล้ว +2

    Something I always struggle with and a good topic to cover, many thanks.

  • @ArtofWEZ
    @ArtofWEZ 4 ปีที่แล้ว +8

    Thanks Ryan! I'd love to see how to handle loading screens with a progress bar in BP, and maybe Quick Time Events

  • @rifz42
    @rifz42 4 ปีที่แล้ว

    thanks! the start of a great new series.

  • @snookofficial7211
    @snookofficial7211 ปีที่แล้ว

    thanks, I didn't realise my viewport was in game settings, I knew there was something effecting it but could figure it out! Also great to know about the indirect lighting control

  • @bodamat
    @bodamat 4 ปีที่แล้ว +1

    Thanks! I understand my problems.

  • @Leonlebt
    @Leonlebt 3 ปีที่แล้ว +1

    Thanks for sharing I was always wondering why my lights dont brighten up the room by increasing intensity now I know its the bouncing setting that matters! 🤯

  • @davidbrumit370
    @davidbrumit370 2 ปีที่แล้ว

    very helpful thanks

  • @oscarnavarro5686
    @oscarnavarro5686 ปีที่แล้ว +1

    My issue is that my lights don't even turn on. How can I even use the lights if the don't even turn on. I tried increasing the intensity and adjusting the radius and still no success. I have been looking everywhere and no answers.

  • @GaryParkin
    @GaryParkin 4 ปีที่แล้ว +1

    Thank you, I'm looking forward to this series. Indirect lighting rocks. Does Unreal have dark lights? i.e. lights that remove light, or is that an old gamer's thing?

  • @samgriffithsofficial
    @samgriffithsofficial 4 ปีที่แล้ว +3

    For Auto Exposure you should use the post process volume rather than the project settings

    • @umbra.sketch2339
      @umbra.sketch2339 4 ปีที่แล้ว +3

      I actually wish I'd known about that setting. I used different post processes across different levels and it was super tedious having to manually go in and adjust when I could have just clicked one check box instead.

    • @samgriffithsofficial
      @samgriffithsofficial 4 ปีที่แล้ว +2

      Umbra.Sketch yeah I guess that’s true but I like having the extra level of control depending on the scene

  • @lucian6172
    @lucian6172 ปีที่แล้ว

    Mine is screwed-up. When I try the following console command "r.AllowStaticLighting 1" it gives error. It's says that it's read only. Any idea how to turn it on ?

  • @mr78real
    @mr78real ปีที่แล้ว

    thank you the auto exposure was killing the look of my game

  • @me4832
    @me4832 4 ปีที่แล้ว +1

    First to Comment

  • @swat37
    @swat37 ปีที่แล้ว

    DANTDM?