UE4 - Interior Lighting (Basics)

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 96

  • @AlejandroGuerrero
    @AlejandroGuerrero 2 ปีที่แล้ว +2

    Man I followed your steps religiously and for the first time my virtual studio looks like a virtual studio. Thanks!

  • @xCodeSoul
    @xCodeSoul 5 ปีที่แล้ว +29

    Wow, this tutorial is just what i need
    I play a little bit with lights temperature and i got insane results
    I really appreciate this, please if you have more please share
    Best regards

  • @ksaboyxgamer113
    @ksaboyxgamer113 3 ปีที่แล้ว +4

    I have been ignoring lighting for so long because I thought it would take long but thankfully this tutorial solved all my lighting problems. Thank you for this tutorial

  • @Juan_Teppa
    @Juan_Teppa 3 ปีที่แล้ว +5

    I'm just (maybe) a week into UE and I find the lightning side of it really amazing. Your tuts so far are helping to understand it waaaay better! Thanks Ryan! Hope your channel keeps growing!

  • @_molmor
    @_molmor ปีที่แล้ว

    First tutorial I've found that explains enough of the fundamentals without just saying 'set this to this'. Brilliant, thank you!

  • @ricardoocasis470
    @ricardoocasis470 4 ปีที่แล้ว +5

    Thank you very much Ryan. Through this, I've just got a very solid understanding about lighting in UE.

  • @ubi2080
    @ubi2080 2 ปีที่แล้ว +1

    Great tutorial. Length / Information balance is perfect!

  • @SantiaTK
    @SantiaTK 3 ปีที่แล้ว +2

    A top tier Tutorial. Insanely helpful and teached in a great manner.
    Thank you very much!

  • @00009888
    @00009888 5 ปีที่แล้ว +15

    please more videos about lighting, sky, sun, etc. thanks

  • @aeronautisch
    @aeronautisch 3 ปีที่แล้ว

    Thank you Ryan Manning! You saved me from getting a headache.

  • @GrounddevLF
    @GrounddevLF 3 ปีที่แล้ว

    at 4:30 youd be surprised lol the first few tips alone saved me on both of your lighting videos!! thank you!!

  • @manuelghezzodebadin9898
    @manuelghezzodebadin9898 2 ปีที่แล้ว

    Thank you! finally someone who explains right on what is needed.

  • @madlowles
    @madlowles 4 ปีที่แล้ว +2

    Amazing video, thanks so much! Like you said, was the indirect lighting that was looking for, just saved me watching 10 others to find the solution!

  • @alex630710
    @alex630710 3 ปีที่แล้ว +1

    Just straight to the point , love it and thank you

  • @acsomiT
    @acsomiT 3 ปีที่แล้ว +1

    Hi Ryan! I like your tutorials very much, very clear and on the subject. Thank you!

  • @HeliaBoi
    @HeliaBoi 4 ปีที่แล้ว +1

    8:44 was really why i was here i do really want to meet you and say congrats to you on person for doing this.

  • @SpikeBlighty
    @SpikeBlighty 5 ปีที่แล้ว

    Any more lighting tutorials would be most welcome. They are a great help for newbies like me.

  • @robbie_
    @robbie_ 4 ปีที่แล้ว

    This was great for a newbie like me Ryan. So much frustration before. Thanks.

  • @maxmohico2925
    @maxmohico2925 4 ปีที่แล้ว

    super! Just what I needed. Precise and to the point. Good lighting in the least steps!! thank you!

  • @xenonguillou7105
    @xenonguillou7105 3 ปีที่แล้ว +1

    Best unreal tutorial I ever see

  • @Driver2579
    @Driver2579 6 หลายเดือนก่อน +1

    Is it still good for Lumen? I found out that indirectional light is very bad for performance when you use Lumen instead of static lightning. Is there any better method or I should just switch to statick lightning in this case?

  • @PirateWasHere
    @PirateWasHere ปีที่แล้ว

    Decent Video , Thanks for your time 🍕🍻

  • @ferranadzarahernandez5427
    @ferranadzarahernandez5427 4 ปีที่แล้ว +1

    Love your tutorials, very helpful. Thanks a lot for sharing!

  • @colbyjames3210
    @colbyjames3210 3 ปีที่แล้ว +1

    Very good tutorial. Thanks!

  • @alexandrm3073
    @alexandrm3073 3 ปีที่แล้ว

    Very professional and helpful, thanks a lot!

  • @tidesmain
    @tidesmain 5 ปีที่แล้ว +1

    Thanks for this vid
    Would like to see a tutorial on combining various lamp-related meshes with actual UE4 lights.
    For example how would you take a track light mesh and set lights up so it looks great both for static geometry and a character

  • @aaronnelson7605
    @aaronnelson7605 4 ปีที่แล้ว

    This is perfect, answered so many of my questions. Keep up the good work!

  • @Xian_NoTTV
    @Xian_NoTTV 2 ปีที่แล้ว

    Nice and simple tutorial, thanks!

  • @DenizCDemir
    @DenizCDemir 4 ปีที่แล้ว +1

    Just what I needed, thank you.

  • @tower7314
    @tower7314 2 ปีที่แล้ว

    100% what i needed, thank you

  • @HumbertoBessoObertoHuerta
    @HumbertoBessoObertoHuerta 2 ปีที่แล้ว

    Thank you very much! it was a great tutorial.

  • @robertbrough2296
    @robertbrough2296 3 ปีที่แล้ว

    Fantastic tutorial, thanks for the advice

  • @7Techno7
    @7Techno7 2 ปีที่แล้ว +1

    Thanks, good video!

  • @3drenders_
    @3drenders_ 3 ปีที่แล้ว +1

    thank you, not sure what I am missing - my layout doesn't look like yours at all...

  • @bahamagrove217
    @bahamagrove217 3 ปีที่แล้ว +1

    Wonderful channel!

  • @nhatngolong6112
    @nhatngolong6112 2 ปีที่แล้ว +1

    thank you so much!

  • @midimusicforever
    @midimusicforever 3 ปีที่แล้ว +2

    Would you do indoor lighting the same way in UE5?

  • @HippieLongHaired
    @HippieLongHaired 4 ปีที่แล้ว

    Yes, this helps a lot. Thank you!

  • @jjcaratino
    @jjcaratino 2 ปีที่แล้ว +1

    ¡Gracias!

  • @michaldybko4551
    @michaldybko4551 3 ปีที่แล้ว +1

    Thank you a lot very helpfull :)

  • @robertprescott9577
    @robertprescott9577 3 ปีที่แล้ว

    Thanks for the tutorial. QUestion: What is the best lighting unit to use. I see you using Candelas, sometimes Unitless. What will give the best quality?

  • @alisak3495
    @alisak3495 3 ปีที่แล้ว

    Thank you😊 really helpful 😘

  • @jakejakejakejakejakejake
    @jakejakejakejakejakejake 3 ปีที่แล้ว

    Love your work! X

  • @saenkoandrew
    @saenkoandrew 5 ปีที่แล้ว +2

    Ryan, very nice tutorial, and please, make video about lighting small scene in mobile game) It help in work of lot people!

  • @ssshammi
    @ssshammi ปีที่แล้ว

    HI MY SCENE IS STILL BACK with only the point lights visible what should i do

  • @scottownbey8041
    @scottownbey8041 3 ปีที่แล้ว

    Just came across your channel - amazing information! Curious I was trying to light an exterior point light, do I still follow the same set-up you mention at the beginning of the tutorial for exteriors as well as interiors?

  • @mauricebastian
    @mauricebastian 3 ปีที่แล้ว

    Thank You Ryan

    • @mauricebastian
      @mauricebastian 3 ปีที่แล้ว +1

      this was very straightforward and helps bunches

  • @CaptainChubbyDuck
    @CaptainChubbyDuck 2 ปีที่แล้ว

    Hi there thanks for an amazing tutorial! Unfortunately changing indirect lightning doesnt seem to make any difference for me :( Do you have a skylight or skypshere placed before starting this tutorial? Please help

    • @ThatRyanManning
      @ThatRyanManning  2 ปีที่แล้ว

      Crank it up to 50 and rebuild your lighting

  • @jaydenstorace3218
    @jaydenstorace3218 4 ปีที่แล้ว

    Great tutorial mate!

  • @arthurb6882
    @arthurb6882 4 ปีที่แล้ว

    very very helpful! thank you!

  • @profwaldone
    @profwaldone 3 ปีที่แล้ว

    "you get splotches," I think you just solved an issue with a bug I'm having in unity HDRP. I'm going to see if this advice carries over.

  • @AiletaEyail
    @AiletaEyail 3 ปีที่แล้ว

    cant find half these settings. is it because i am using a different version? im on ue4.21

  • @noalterna77
    @noalterna77 2 ปีที่แล้ว

    Hi, thanks for your tutorials, they're very well explained and I'm learning a lot. I have a question: my scene includes a wide "exterior" explorable map with some buildings in which you can enter, so I have outdoor and indoor zones enlightened by the sun. In your opinion what kind of lighting I should use to have the best results? In the map there are trees and a moving bus. I was thinking to use a movable directional light for the sun and a stationary skylight. what do you think about this solution?

  • @nicolasmarmol6166
    @nicolasmarmol6166 11 หลายเดือนก่อน +1

    thanks!

  • @outtoplay
    @outtoplay 5 ปีที่แล้ว

    A very solid lesson. Curious if a skylight would produce good indirect in a scene like this or is the indirect intensity of the spots superior? Or would the skylight not be appropriate here. Thanks.

    • @ThatRyanManning
      @ThatRyanManning  5 ปีที่แล้ว +1

      There's another request for a more full rendered scene with a skylight include0d (which I'll record soon)...but short answer is, yes, absolutely add a skylight which will help fill in the darker areas and provide a much richer lighting bake.

  • @mervplsgaming
    @mervplsgaming 4 ปีที่แล้ว

    I'm using geometric brushes and nothing happens after building and setting indirect lighting intensity. It's as if the meshes are not receiving indirect lighting. Anyone got an idea?

  • @giacomopellegrini9456
    @giacomopellegrini9456 4 ปีที่แล้ว

    Thank you so much for the tutorial, very helpful! I only have a small problem: when i disable auto exposure following your steps in the post processing volume, it seems to be still there (when i enable/disable eye adaptation in the show-post processing panel the lighting changes a lot). For now I disabled it in project settings-rendering-default settings and seems to be working but I wonder if they changed something in the recent updates or if I'm just doing something wrong.

  • @musikalniyfanboichik
    @musikalniyfanboichik 3 ปีที่แล้ว

    Film settings that you recommended made my scene look hazy on UE5. Weird.

  • @Fabi_1987
    @Fabi_1987 2 ปีที่แล้ว

    I have a question, I have a complete finished level in UE5...Everything you showed here works by itself but I have the following problem...The interiors are not dark for me, everything is super bright and when I switch the lamps on or off it makes no difference at all... I can make everything darker with the brightness of post processing, but then the lights of my lamps also become darker automatically, even if I increase the brightness of the lamps themselves.... I just don't know what to do anymore... want to build a horror level...pls help^^

    • @ThatRyanManning
      @ThatRyanManning  2 ปีที่แล้ว

      Do you have a global post processing volume in your level with the min and max EV clamped so auto exposure doesn't take effect?

  • @jjcaratino
    @jjcaratino 2 ปีที่แล้ว +1

    gracias

  • @MrAjayrocks007
    @MrAjayrocks007 4 ปีที่แล้ว

    WOW!!! Thank You! :)

  • @ArdiUtamaIDWGD
    @ArdiUtamaIDWGD 3 ปีที่แล้ว

    how to render step by step from sketchup datasmith to unreal?

  • @xenxion5070
    @xenxion5070 4 ปีที่แล้ว

    Thank you that helped a lot

  • @TheKitneys
    @TheKitneys 5 ปีที่แล้ว

    Top shelf!

  • @paidogato
    @paidogato 4 ปีที่แล้ว

    Hi @Ryan,
    I've watched all of your lighting tutorials and learned a lot with it.
    After understanding your aproach of bumping the indirect lighting up to give more power to the lightmass, may I ask you if you already tried other methods, like the one we fix the exposure to a low value like 0 and bump the power of the light to higher values without dissociating the direct and indirect light values...
    Having control over the look of the direct lighting and after that deal with indirect lighting is the real benefit of this method?
    Thank you :D

  • @foxlard22
    @foxlard22 4 ปีที่แล้ว +7

    "It's not recommend changing the intensity of the indirect lighting of the scene (via postprocessvolume or in the lights itself), since the standard already suggests a similar quality to the behavior of indirect lighting in the real world (physically correct)."
    Source: ue4arch.com/tutorials/ue4archs-unreal-engine-4-lighting-workflow-part-1/#comments

    • @Fruhmple
      @Fruhmple 4 ปีที่แล้ว +2

      Then what do we use in it's place?

    • @yoeribervoets6992
      @yoeribervoets6992 4 ปีที่แล้ว

      @@Fruhmple use the skylight

  • @neoviva
    @neoviva 4 ปีที่แล้ว

    thank you for that, how to render for ue4 like build all light

  • @magnus00125
    @magnus00125 3 ปีที่แล้ว

    Do you build lighting with Production quality before you release the game???

    • @ThatRyanManning
      @ThatRyanManning  3 ปีที่แล้ว

      Sometimes! Usually between High or Production depending on the deadline :)

  • @GlacierFox523
    @GlacierFox523 4 ปีที่แล้ว

    why is it that when I create a light I just have the icon in my scene and when it's click I get no wireframe of where it is shining.

    • @Jay-og4yb
      @Jay-og4yb 3 ปีที่แล้ว

      Maybe you're presets start with no attenuation?

  • @djgyrad
    @djgyrad 4 ปีที่แล้ว

    I can get to the part of where you bake your lighting (first time) but in my own world everything just appears black in lit mode. can't understand what i'm doing wrong :/

    • @SanneBerkhuizen
      @SanneBerkhuizen 4 ปีที่แล้ว

      Do you have brushes or static meshes?
      Have you copied all his settings?
      There are so many things that can go wrong.. but if you do what he said you should be fine I'd guess

    • @azrael7903
      @azrael7903 4 ปีที่แล้ว

      build lightning

  • @KRX01
    @KRX01 4 ปีที่แล้ว

    how performance cost is this setup?

  • @mihaiioantabacaru7758
    @mihaiioantabacaru7758 3 ปีที่แล้ว

    When I put the Spot Light Intensity to 160 cd it's way more intense than yours. Maybe UE4 has changed since you made the video.

  • @KDmadness18
    @KDmadness18 2 ปีที่แล้ว

    if anyone is still seeing the weird artifact splotches popped up on their meshes, increase the lightmap resolution in the static mesh editor. No need to set your build light quality to production or anything, I keep mine on preview and it works fine this way.

    • @ThatRyanManning
      @ThatRyanManning  2 ปีที่แล้ว

      Increasing your lightmaps too much will add excess texture memory overhead. This isn’t the best solution. Also, Preview is a quick approximation of lighting and generally...almost always...will cause lighting artifacts. Try building on medium or higher.

    • @KDmadness18
      @KDmadness18 2 ปีที่แล้ว

      @@ThatRyanManning alright thanks for the feedback

  • @BR-hi6yt
    @BR-hi6yt 4 ปีที่แล้ว

    lol I want only the basic UNLIT interior - but that is only in editor! Thats the light I want in play mode. Its FINE I don't want mess around with spotlights, sun. point lights,

  • @kolilpop
    @kolilpop 4 ปีที่แล้ว

    thankss

  • @mihaiioantabacaru7758
    @mihaiioantabacaru7758 3 ปีที่แล้ว +1

    So I did everything you did and unfortunately mine turned out different. I rewatched it like 5-6 times.

    • @thelastword4616
      @thelastword4616 3 ปีที่แล้ว

      Same here, for some reason my spotlights produce very little light, not sure if it is the materials I am using or what.

    • @thelastword4616
      @thelastword4616 3 ปีที่แล้ว

      The Attenuation radius was not high enough for my environment, that was the issue.

  • @Romeo615Videos
    @Romeo615Videos 4 ปีที่แล้ว

    now that the new global illumination rtx this is a thing of the past hahahahaahah....

  • @AlleyKatPr0
    @AlleyKatPr0 3 ปีที่แล้ว

    So, you could just have completed the correct steps in...60 seconds?
    Why not just focus on the correct steps?
    Why was your video a rinse and repeat of "this is one way, but that's not the best way, let me show you another way, but that is not the best way, so let me just show you another way, but that is also not the best way" ?
    Srsly - this video should have been 60 seconds, and not even needed a picture-in-picture, or even, any voice over.

    • @ThatRyanManning
      @ThatRyanManning  3 ปีที่แล้ว +3

      First off...welcome to my channel! Second off, there are multiple ways to teach. If you want quick answers without context, then watch quick tips. However, in the many years I've been teaching lighting, I've seen lots of people have issues with their setups. My videos aim to teach you principles not just give you a quick answer.

  • @musikalniyfanboichik
    @musikalniyfanboichik 3 ปีที่แล้ว

    thanks, great video