Blender - Fast Gummy Candy With Sugar [Blender 2.8]

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Use blender 2.8 to model, uv map, shade, light, and render gummy candy rings in under a half-hour.
    - 📲👍Grab a free CG Animation Time Saver eBook here, learn about the industry and get lots of shortcuts and links: www.virtualtweakers.com/freebook
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ความคิดเห็น • 216

  • @deusopus
    @deusopus ปีที่แล้ว +5

    it amazes me how intricate and complicated blender is. it's like you have to be a scientist to use it. congratulations to anyone that has mastered it.

  • @user-xw1ti5mp1m
    @user-xw1ti5mp1m 5 ปีที่แล้ว +20

    This video is rally good, cuz there is Talking about blender modeling, and what is going on.
    and i can see what button is used. thanks a lot

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว +1

      You’re welcome, and thank you!!

  • @Create-The-Imaginable
    @Create-The-Imaginable 5 ปีที่แล้ว +10

    That candy is beautiful! It almost looks real, if I did not know it was an actual render, I am not sure I could tell the difference!

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Thanks!! I was going for that and not sure I wanted to put this out, but I decided to anyway lol

  • @MachineElf1111
    @MachineElf1111 5 ปีที่แล้ว +3

    Man your tuts are killer. That icosphere particle tech is just awesome alone. Many thanks

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      I’m glad you like it! Thanks for the kind words! More to come 😀

  • @mutantgenepool
    @mutantgenepool 5 ปีที่แล้ว +1

    Love the way you did the sugar material. It would work really well for foam bubbles on beer etc.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Thanks!! It would! Also, for condensation beads that don’t run into each other.

  • @JacobKinsley
    @JacobKinsley 4 ปีที่แล้ว +1

    Every time I do a shader tutorial I'm like, that was an amazing tutorial, I am slightly less clueless on how the shaders work now!

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว

      That’s how it should go 😀 Nodes are deep but at some point it all clicks.

  • @mahdiabdullahnoman3573
    @mahdiabdullahnoman3573 5 ปีที่แล้ว +6

    this is blender with creative artist, so possibilities are unlimited.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว +1

      Thank you!!

  • @MarcoBassini
    @MarcoBassini 5 ปีที่แล้ว +2

    You impressedd me, with the sugar's construction!!! Thanks for all!!!

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Thank you! That part was tricky haha! You’re welcome 😀

  • @charliestudio6705
    @charliestudio6705 5 ปีที่แล้ว +2

    Didn't know you can get color values higher than 1... that was illuminating. Excellent video.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Thanks! You can, but I use it VERY sparingly lol

  • @fairyxcircle
    @fairyxcircle 3 ปีที่แล้ว +1

    Thank you for your amazimg tutorial.
    It's so helpful, and your explaining is nice and easy to understand.
    I just wanted to say thank you for your great works.
    Thank you so much.

    • @KevBinge
      @KevBinge  3 ปีที่แล้ว

      You’re welcome! I love the name by the way!

  • @wacom8199
    @wacom8199 5 ปีที่แล้ว +1

    thanks so much for this Kev! amazing videos! :D

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว +1

      You’re welcome, and thanks!!

  • @jmedina_r
    @jmedina_r ปีที่แล้ว

    Great tutorial mate! The results are amazing!

    • @KevBinge
      @KevBinge  ปีที่แล้ว

      Thanks! This is an old one too 😁

  • @vain3d973
    @vain3d973 5 ปีที่แล้ว +1

    Ahhh, I need to revisit this tutorial for that sugary coating. Thinking of making a Starburst Ad.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Starburst... that would totally work! Go for it and I’ll link to it when you finish it here!

  • @BlenderBurst
    @BlenderBurst 5 ปีที่แล้ว +5

    Fun tutorial. Thanks!

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว +1

      You’re welcome!

  • @tristen4592
    @tristen4592 4 ปีที่แล้ว

    I tried a workaround, I rendered it in Eevee Changed the blend mode for the sugar to additive turned up the transmission to 1 and I used layer weight fresnel and color ramp for roughness and base color to get a nice effect.

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว

      Awesome! I was just going to reply to your previous comment then I saw this. It’s a bit tricky to troubleshoot but I’d used slight emission to get lighter sugar crystals because I have a white environment, but the “is shadow ray” things would work as wells. It’s tricky all around 😀

  • @rolandrickphotography
    @rolandrickphotography 5 ปีที่แล้ว +2

    🤤🤤🤤 don’t know why, but now, I want to eat some candy 🤤🤤🤤 Cool tricky stuff, thanks 🙏

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Me too haha! Thanks!!

  • @wildmillardz8934
    @wildmillardz8934 ปีที่แล้ว

    PRETTY COOL! THANK YOU, MY RESULTS WERE CUTE AND TASTY!

    • @KevBinge
      @KevBinge  ปีที่แล้ว

      Awesome! Tasty is good.

  • @jeppetofft
    @jeppetofft 4 ปีที่แล้ว +1

    I am making an animated short film, and this was exactly what I needed. Thank you very much.

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว +1

      Awesome!! I love doing renders like this. 😀. I’d love to see your film whenever you finish it.

    • @jeppetofft
      @jeppetofft 4 ปีที่แล้ว

      blenderBinge
      Thank you!
      When I finish it, I will send a link.

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว +1

      Thanks!!

  • @jordanmusleh6305
    @jordanmusleh6305 5 ปีที่แล้ว +2

    Amazing..!!😱🤯👏🤟

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว +1

      Thanks!!

  • @scouseness
    @scouseness ปีที่แล้ว

    many thanks to you mate, really appreciate you sharing your knowledge, thank you!!

    • @KevBinge
      @KevBinge  ปีที่แล้ว

      You’re welcome Jordan!

  • @imaginalexiss7208
    @imaginalexiss7208 11 หลายเดือนก่อน +1

    its so realistic!!!

    • @KevBinge
      @KevBinge  11 หลายเดือนก่อน

      Thanks!

  • @tcheadriano
    @tcheadriano 5 ปีที่แล้ว +1

    Awesome!!!!!!

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Thanks!!!

  • @stephenmackenzie9016
    @stephenmackenzie9016 3 ปีที่แล้ว

    Nice. Particles have the benefit of the sugar displacement working to world axis which geometry nodes don’t.

    • @KevBinge
      @KevBinge  3 ปีที่แล้ว

      At the moment it seems that way lol. Thanks!!

  • @ntonAnton
    @ntonAnton 4 ปีที่แล้ว

    really love your sense of humor

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว

      Thanks!! 😀

    • @ntonAnton
      @ntonAnton 4 ปีที่แล้ว

      @@KevBinge thanks to u! your tutorials and ur lovely jokes! merry me, btw, m? :D

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว

      Lol, yup 😀

  • @blenvision2308
    @blenvision2308 5 ปีที่แล้ว +2

    Thanks. Very helpful video.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      You’re welcome and thank you!

  • @tristen4592
    @tristen4592 4 ปีที่แล้ว

    AT 18:45 when I put the base color value to 1.25 it makes it %25 darker. My sugar crystals look dark like yours do at 18:55 I'm wondering what I'm doing wrong because this is a very important step to making the sugar look realistic. I tried using the light path "is shadow ray" trick That Lee suggested but not getting great results. Maybe it has something to do with my transmission or roughness? Transmission is set to 1 and roughness is 0.15.

  • @designdepartment3433
    @designdepartment3433 2 ปีที่แล้ว

    Excellent Tutorial!!...TY

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Thanks!!

  • @dorkajugl2638
    @dorkajugl2638 4 หลายเดือนก่อน

    Hi! I did everything, and worked perfectly, but when I tried to hide the Icospheres (They are in the way for the render), the render did not show the particles. Is there a way to fix that? I want to get rid of the icospheres on my render view since a character is going to hold the object

  • @gizmobly350
    @gizmobly350 5 ปีที่แล้ว +1

    man, you're awesome. Here's an idea for a tut. How'd you find the the time to figure out all these settings. What's was your history of figuring out the materials part of CGI? How much time did you spend on just messing around vs watching other tuts.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Thanks!!! Great idea! I’ve used many 3D packages in production for almost 20 years now. They all kind of bleed into each other. In the beginning, all there was were books and a few online written tutorials. I’d go through those religiously and practice for hours. Production really makes you focus, so my first year on the job was more intense learning-wise than any books. TH-cam is awesome though, and I still watch other’s videos. I’m always learning, but most of the time is production for me, and making videos, which takes me a while these days lol.

  • @zodc.7618
    @zodc.7618 5 ปีที่แล้ว +2

    nice tut awesome

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Thanks!!

  • @patricklevar
    @patricklevar 5 ปีที่แล้ว +8

    This looks super can't wait to try one....... I mean, do the lesson lol 😆👌😎👊

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว +1

      Lol! I ate a few, now I regret it haha!

  • @biancaglaser
    @biancaglaser 2 ปีที่แล้ว

    nice!

  • @nevyns9285
    @nevyns9285 5 ปีที่แล้ว +1

    Sounds like me explaining AutoCAD, "you go into this thing and adjust" lol.
    Was pretty clear and concise.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Haha!! Thanks!! AutoCAD is a bit more to explain 😀

    • @nevyns9285
      @nevyns9285 5 ปีที่แล้ว +1

      @@KevBinge for me CADs are way easier. I've been struggling with learning blender.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Wow. I’d usually thought CAD to be more difficult, but everyone has their own demons. It’s probably because I’d started on art software.

    • @nevyns9285
      @nevyns9285 5 ปีที่แล้ว +1

      @@KevBinge huge difference from Solid part modeling to mesh modeling. Lack of precision frustrates me when trying to model objects and organic modeling is like magic lol. I have struggled with art my whole life. So this is particularly difficult for me.
      The shift in CAD to a more artistic modeling workflow (due to a flooded market of art degrees the last 15 years) has been frustrating, because it causes a lot of duplication of work.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      I hear that about art degrees. When I started learning this stuff, there were maybe 3 schools in the world teaching it, and no degrees in “computer animation.”
      Also, I totally understand where you are coming from with precision, etc. I’ve seen lots of Pro-E and Catia workstations in cubicles in my time haha!

  • @eflataltosaxophone2456
    @eflataltosaxophone2456 3 ปีที่แล้ว +1

    Thank you so much for this! Also in the final render it seems like the sugar is too much, like too dense sugar. How can I change this?

    • @KevBinge
      @KevBinge  3 ปีที่แล้ว

      For this I’d use geometry nodes now. You get far more control over the amount.

  • @amberheard2869
    @amberheard2869 5 ปีที่แล้ว +1

    I like the idea using particle to do sugarcoating but I already thought that I thought this video can do texture approach.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      The texture approach can work but you’d need serious subdivision levels with micro-poly displacement to pull it off. Thanks!!

  • @SeeYouInBluffington
    @SeeYouInBluffington 5 ปีที่แล้ว +1

    Some really great tricks! Why did the “sugar” turn black when you turned the transmission up though? I’ve never seen that behavior

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Most likely transmission “rays” in the principled shader and shadow rays. You can jack up the settings but have a long render time. The emission thing with the fresnel is a quick and dirty “trick” to get this look under this lighting condition. Does that help? Thanks!!

  • @mycg544
    @mycg544 5 ปีที่แล้ว +1

    freshnel is not included in the fundamental bsdf?

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      It is. It’s automatically calculated. I pushed it a bit in this, but yeah, it’s there, just not an option it seems.

  • @GrimOfDonuts
    @GrimOfDonuts 5 ปีที่แล้ว

    I will have to experiment because real sugar has more mix of diffused and translucent; so maybe mix two principled shaders with noise 🤔

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      It does. Go for it. This is a fast and cheap way to make it look decent quickly.

  • @Crisisdarkness
    @Crisisdarkness 4 ปีที่แล้ว

    I have a question, if I did all this, could I export this object with its material to the Unity engine, or does this only work in Blender? Thanks.

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว

      You can export it. It might be HUGE though lol.

  • @DogeisCut
    @DogeisCut 5 ปีที่แล้ว +1

    yummy

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Yeah, and spikes the blood sugar too! Lol!

  • @harryboteler5332
    @harryboteler5332 5 ปีที่แล้ว +2

    Thanks for another great tutorial - I love your humorous casual throw-aways - 'I don’t care, they all work'!
    However, something went wrong with my render - whether in Cycles or Eevee (with Color set to default RGBA), the final render comes out in black and white and I can't see why. It's definitely something to do with the Gummy things (particle settings?), because the color of other objects render okj and the gummies appear to be transparent! Have you got an idea what might be wrong?

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      You’re welcome! Hmmm... that’s really strange. I’d scrap it, restart Blender, and see if the same thing happens again. I haven’t had that happen to my scenes, but check the connections between nodes, and you can also go into the color settings in the render settings area and see if anything might be stripping your scene of color. Is the final render screen set to display anything other than color rgb? Maybe ZDepth or alpha? Sometimes that happens. Try saving the image as a .png and opening it in an image editor to see if it looks the same in there. Very odd...

    • @harryboteler5332
      @harryboteler5332 5 ปีที่แล้ว

      @@KevBinge Thanks for your suggestions - eventually I found it was that the Particle emitter had been disabled in all the gummies. The clue was in the fact that other objects (e.g. the floor) rendered in full color.

  • @dancole3187
    @dancole3187 5 ปีที่แล้ว +1

    Kev, an excellent tutorial. Thanks!
    I'm wondering if you'd take a request? I'm new to Blender and have been trying to create a shader that looks like gold leaf in Cycles. With Modo you can get a nice looking gold leaf shader by upping the roughness and playing with the specular amount. Can't do the same thing with Blender. There's got to be a simple way to do it but I can't figure it out. I like your method of teaching your and the subjects of your videos. You're awesome! Keep it up.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว +2

      Thanks! I will tackle a gold leaf. The principled shader is awesome for that but takes tweaking. The Modo guys came from Lightwave and had that stuff dialed in really well. 😀

    • @dancole3187
      @dancole3187 5 ปีที่แล้ว +1

      @@KevBinge Awesome, thank you! So looking forward to it!😃

    • @JMBell
      @JMBell 5 ปีที่แล้ว +1

      ​@@dancole3187 String Fairy, who does a number of procedural materials for Blender, has a tutorial on procedural copper where the end result reminds me of gold leaf. I hope you find this helpful/inspiring in some way. th-cam.com/video/nNQabgnpzJc/w-d-xo.html

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Oh wow, thanks! I just saw this post as I did a tutorial for gold leaf haha!

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      @Dan Cole Does this help with the gold leaf? Blender - Procedural Gold Leaf or Foil Material [Blender 2.8] th-cam.com/video/u5pb6pjdgOE/w-d-xo.html

  • @MrGianpierozazoo
    @MrGianpierozazoo 5 ปีที่แล้ว +1

    Beautiful result..and good explanations! ... as usual ! youre the best , and your American is very nice to listen to :-) Can you inform me about the use and import of video and put and animate meshes in front?...

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Thank you! I can do that, and it’s on my list. Thanks!!

    • @MrGianpierozazoo
      @MrGianpierozazoo 5 ปีที่แล้ว

      @@KevBinge oh thanks!

  • @Zer0n3
    @Zer0n3 5 ปีที่แล้ว +1

    Using Multiscatter GGX should make the glass less dark

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Good tip. Thanks!!

  • @Fakruddeen01
    @Fakruddeen01 4 ปีที่แล้ว +1

    nice..

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว

      Thanks!!

  • @amarokdesign2564
    @amarokdesign2564 4 ปีที่แล้ว

    MMMMhhhh Yummy.

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว

      They are 😀

  • @briela5441
    @briela5441 2 ปีที่แล้ว

    Idk how to access the "sugar" material-the common material for all my sugar particles :(...the icospheres that I used to make my sugar are acting like they are separated objects....and I know that I selected them into a collection because that's how I put them on the gummy. can somebody help?...thanks😿

  • @TeenstarletsInfo2015
    @TeenstarletsInfo2015 5 ปีที่แล้ว +1

    Thanks for the tutorial. Not sure about the sugar though. Why does it have a transmission value or is emitting light? Isn't it just plain white?

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      It’s only emitting a small amount of light. It works for the shot but wouldn’t work as well in a dark environment. I think I talk about that in the video, unless I edited that part out. Thanks!

    • @ronnetgrazer362
      @ronnetgrazer362 5 ปีที่แล้ว +1

      I think this sugar looks great, it's just what I was looking for!
      Real sugar isn't white, it's transparent if you look at it close enough. The grains transmit light, and the scattered beams make it look white from a distance.
      In a simulated environment, all those reflective and refractive surfaces eat up all your light, it looks dark because the rays use up the limited light bounces before ever completing the light path from camera to source.
      Reality doesn't have that problem, so to fake that you just make the sugar emit some extra light. How much extra is up to you as you tweak it for the occasion.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว +1

      Thanks!!! You are right in the breakdown of sugar and the refractive qualities. That’s a better explanation than my tired mind came up with lol!

  • @CaptainMangles
    @CaptainMangles 5 ปีที่แล้ว +1

    How fast does the candy go?

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Fast, very, very fast 😀

  • @natemorga
    @natemorga 5 ปีที่แล้ว +1

    IM WANTING CANDY NOW DAMNMIT!!!!!!

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Lol, I should have done spinach or broccoli lol!!

    • @natemorga
      @natemorga 5 ปีที่แล้ว +2

      @@KevBinge can you please do healthy themed tutorial next im trying to lose weight and sitting on the computer learning eating gummies does not help :)

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      It’s helping me get to my goal weight of 897.2 lbs. J/K lol! I need to balance this one with something Keto haha! Thanks!!

  • @yesman.
    @yesman. 4 ปีที่แล้ว

    nice

  • @DIY-Sally
    @DIY-Sally 5 ปีที่แล้ว +1

    WOW - those look fantastic! I've gone over your video several times and cannot find the spot that I must've missed. My rendering looks nothing like that :( The sugar crystals are what don't look right on mine.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Thanks! I found that it has to do with using slight emission on the shader. It’s NOT physically accurate but under this lighting setup, it works for the shot. Have you added emission to the crystals at all?

    • @DIY-Sally
      @DIY-Sally 5 ปีที่แล้ว +1

      Ahhh....figured it out! I missed the NICE, BIG, BOLD MESSAGE at the end telling me to make sure my render settings and view settings match!!! *face palm*

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Ahhhh! That’s awesome! I’ve been there many times with many things!

  • @luke-xz5pq
    @luke-xz5pq 5 ปีที่แล้ว +1

    my transmission is not working and I have screenspace refraction enabled.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      That’s strange... I just saw this comment. Hmmm.... do you have everything turned on in the material as well as the render settings? Thanks!

  • @QuarterJapJohnny
    @QuarterJapJohnny 4 ปีที่แล้ว

    I was able to follow everything in the tutorial and can see the rendering just fine in preview render mode, but when I actually render the image, everything turns to white (similar to the Solid Display mode). I looked up similar issues to see if I could resolve it, but not having any luck. I am a newbie to Blender and would greatly appreciate any advice or suggestions! Even though I am having this issue, thank you for the tutorial and others that I plan on following and learning from!

    • @QuarterJapJohnny
      @QuarterJapJohnny 4 ปีที่แล้ว +1

      Scratch that, I'm an idiot! Checking the 'Show Emitter' under the particle render settings solved it. Dammit. haha!

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว +1

      I was just about to respond lol! I’m glad you solved it with some good ol’ intuition 😀. That’s one of thee most important skills 😀

  • @smythee7835
    @smythee7835 5 ปีที่แล้ว +1

    👌🏻neat.

  • @rbettsx
    @rbettsx 5 ปีที่แล้ว +1

    Nice one, again.Thanks for reminding us not to be so 'pure' PBR. I wish they'd bring back the 27x-style node connections.. cobwebs of straight lines give me a headache.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Yeah! I think I saw noodle curving in the preferences menu for 2.8. I’ll have to check!!

    • @rbettsx
      @rbettsx 5 ปีที่แล้ว +1

      @@KevBinge Found it. It's a Themes > Node Editor option in user prefs. Just me, underestimating the customization Blender offers.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Yeah, there’s a slider from 0 to 10 lol!

  • @user-xw1ti5mp1m
    @user-xw1ti5mp1m 5 ปีที่แล้ว +5

    3:09 Stupid Light Gone.. hahaha

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Yeah! Haha!!

  • @xnwn
    @xnwn 2 ปีที่แล้ว

    watched this tutorial like 8 times in the last year or so but am I crazy or did you slip into mandarin for a second? 😂

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      I may have, but I don’t know too much Mandarin, though I’d love to learn it. 😀

  • @siddwtf4562
    @siddwtf4562 5 ปีที่แล้ว +1

    Sir, can you create a tutorial on car paint shader with scratches.

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Yes, sure 😀. Thanks!

  • @Mark-ir8yz
    @Mark-ir8yz 5 ปีที่แล้ว +2

    God these look delicious, unlike donuts

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Mmm... donuts... is there anything they can’t do? Lol! Thanks!!!

  • @chrishall6609
    @chrishall6609 2 ปีที่แล้ว

    3.34 my squares are way smaller in the right screen. I dont know why

  • @sarunthepoly4017
    @sarunthepoly4017 3 ปีที่แล้ว

    Hi before i do this i want to know does this tutorial works for eevee?

    • @KevBinge
      @KevBinge  3 ปีที่แล้ว +1

      It should.

    • @sarunthepoly4017
      @sarunthepoly4017 3 ปีที่แล้ว

      @@KevBinge thank u very much

    • @KevBinge
      @KevBinge  3 ปีที่แล้ว +1

      You’re welcome.

  • @csicee
    @csicee 4 ปีที่แล้ว +1

    4:00 you could u --> project from view bounds

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว

      That would work. Thanks!

    • @csicee
      @csicee 4 ปีที่แล้ว

      blenderBinge no problem

  • @natashatroestch
    @natashatroestch 4 ปีที่แล้ว

    is there a way of applying this technique for moving objects? I'm new to blender

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว +1

      Yes there is 😀. The sugar will stick to the objects. In hindsight, I’d make these much less dense for moving objects, but yes. Thanks, and welcome to Blender!!

    • @natashatroestch
      @natashatroestch 4 ปีที่แล้ว

      @@KevBinge hello! Thank you so much for the quick response 😊
      I was testing this yesterday and it work wonder but when I tried to render the animation it's like the sugar grains move around the geometry and doesn't stick to the geo :(
      Im using an allembic file from Houdini to blender and I don't know if that's giving me the problem.
      Ps: I'm loving blender btw xD

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว

      Ahhh, an alembic file from Houdini.... Yeah. That would be cached data from a Houdini sim... I’d just use a copy to points sop in Houdini and do the sim there with the sugar grains, then bring that into Blender to render instead of adding the sugar in Blender. You could also use packed prims in Houdini to work way faster, then use Blender as a render engine only. That’s “probably” what I’d end up doing anyway lol 😀

  • @Nullpo287
    @Nullpo287 5 ปีที่แล้ว

    おいしそう

  • @greendholia5206
    @greendholia5206 5 ปีที่แล้ว +1

    Chocolate oreo donut at 14:26

  • @emilysalander2207
    @emilysalander2207 4 ปีที่แล้ว

    Why does the ALT+LEFTMOUSE not work for me? It just doesn't select anything. I have to use vertices and select each one of them manually

    • @KevBinge
      @KevBinge  3 ปีที่แล้ว

      Strange. Are you in 2.8?

    • @emilysalander2207
      @emilysalander2207 3 ปีที่แล้ว

      @@KevBinge yes

    • @briela5441
      @briela5441 2 ปีที่แล้ว

      @@emilysalander2207 for me double click worked when I tried to select loop edge in edit...if this is what you're asking :)

  • @AmandaJeansComics
    @AmandaJeansComics 4 ปีที่แล้ว

    Yum lol

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว +1

      Thanks 😀

  • @Skovidesign
    @Skovidesign 2 ปีที่แล้ว

    The purists, lol :D

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      😁😁

  • @bananapopproductions1292
    @bananapopproductions1292 4 ปีที่แล้ว

    Would it be sour or sweet

  • @GeorgeNacpil
    @GeorgeNacpil 4 ปีที่แล้ว

    Bro, i followed this tut! but My sugar coating doesnt look good!but my render view looks fine! and you said match render settings to view settings? how????

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว +1

      It’s hard without seeing your scene, but I can say that to match render settings to scene is in the render properties, Settings -> render and viewport. Those should match or your render won’t look as good. The night that number, the better it will look, but the longer it will take to render. Does that help?

    • @GeorgeNacpil
      @GeorgeNacpil 4 ปีที่แล้ว

      @@KevBinge at the end of your video theres a text you said "make sure to match your render settings to view setting" but your arrow was on display amount and render amount. im sorry im just a noob.. not familiar enough with the tabs..

  • @DARK_AMBIGUOUS
    @DARK_AMBIGUOUS 2 ปีที่แล้ว

    I made one and imported it into unity and it made my game go from 200+ FPS down to like 2 FPS these have like a million polygons and are not good for games, but it’s a lot easier to make one for games, it just won’t look as realistic but that’s okay

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Yeah, these would drag nanite lol!

  • @MrRainbowCalendar
    @MrRainbowCalendar 2 ปีที่แล้ว

    It's good! The same will work with strawberries!! Show now how to set materials like gold, silver, platinum, glass, wood, medicine pills cover, tart creme, mushrooms in one lesson!! Preferably in python script to copy it!! Make that sugared gummy video in python script to copy and working with, please!!!

    • @KevBinge
      @KevBinge  2 ปีที่แล้ว

      Geonodes is now far superior to this technique, but thanks!

  • @vexqty
    @vexqty 4 ปีที่แล้ว

    ah yes, 4 million tris in a candy.

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว

      Yup! Lol

  • @nibblrrr7124
    @nibblrrr7124 4 ปีที่แล้ว

    3:42 blasphemy, madness, etc.

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว

      It’s wrong wrong wrong wrong wrong... because in 2 other videos the guys did it another way and that’s better even though I haven’t tried it yet 🤣🤣🤣🤣

  • @Mika_Mino
    @Mika_Mino ปีที่แล้ว

    😀👍👍😀👍👍😀👍👍😀👍👍😀👍👍

  • @cottoncherry2177
    @cottoncherry2177 4 ปีที่แล้ว

    Roblox Studio triangle limit is 10,000. Oof.

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains3418 5 ปีที่แล้ว +1

    And another version ibb.co/t2DBRhx and ibb.co/M5DJH1S

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Very, very nice! This comment was held up in a spam trap, I didn’t see it. Just approved it 😀. Thanks!!

  • @GianniPapetti
    @GianniPapetti 5 ปีที่แล้ว

    just 10'000'000 vertices

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Yeah lol. Sometimes it takes that, unfortunately.

  • @sanjurotsubaki3683
    @sanjurotsubaki3683 4 ปีที่แล้ว

    I don't know what it is but your every gives has given me some bugs. Now hair is showing together with sugar particles. Other times texture coordinates don't work. Must be 2.82a problem...

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว

      It very well could be. This video was done in 2.80 I believe. They are going crazy updating things...

  • @georgebouverie3348
    @georgebouverie3348 4 ปีที่แล้ว

    How many millions of verts :(

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว

      No pain, no gain 😀

  • @thatskysylvos
    @thatskysylvos 4 หลายเดือนก่อน

    Mine stayed grey and looked like silver or chrome or something creepy 🫤

    • @KevBinge
      @KevBinge  4 หลายเดือนก่อน

      Creepy can be cool 😀

    • @thatskysylvos
      @thatskysylvos 4 หลายเดือนก่อน

      @@KevBinge hahahaa! Yes for myself! But I’m doing it for work 🥲 but in the end I figured it out !!! Thanks for this tutorial cuz I used this method !!

  • @3isico
    @3isico 4 ปีที่แล้ว

    Why the UV unwrap? Why not just give it a Bsdf shader with the color ramp attached to it? I admid that I am a blender dummy, So i Will ask the Allmighty ‘God of blender‘ For fergivenes if this is a dump questionnaires... 😇😘

    • @KevBinge
      @KevBinge  4 ปีที่แล้ว

      It’s all good. I gave it UVs so I could have solid control over where I wanted things. It’s not necessary though 😀

  • @8b8b8b
    @8b8b8b 5 ปีที่แล้ว +1

    Blender - Fast Diabetes

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      Pretty much hahahahaha!! Thanks!

  • @MindWit
    @MindWit 3 ปีที่แล้ว

    keeps crashing ;/

    • @KevBinge
      @KevBinge  3 ปีที่แล้ว

      Yeah, it’s heavy. I’d do it with shaders now.

    • @MindWit
      @MindWit 3 ปีที่แล้ว

      @@KevBinge how would you do it with shaders?

    • @KevBinge
      @KevBinge  3 ปีที่แล้ว +1

      I’d make the sugar with displacement instead of physical object instancing.

    • @MindWit
      @MindWit 3 ปีที่แล้ว +1

      @@KevBinge please make a tutorial!

  • @Spacecookie-
    @Spacecookie- 5 ปีที่แล้ว +1

    You sound a little stressed. Maybe have a bit of a nap before hand?

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      I wish I could nap! I’d nap and nap and nap and nap... I’ve been pretty busy lately and I guess it’s showing in my cadence and tone 🙃. Thanks though 😀

    • @Spacecookie-
      @Spacecookie- 5 ปีที่แล้ว

      @@KevBinge XD
      I really like your videos though. You make things and show us your way of making them, but you also highlight that there are other ways to make things., even if you're feeling a little irritable/grumpy maybe. :)

  • @visualmon3000
    @visualmon3000 5 ปีที่แล้ว +1

    Mine doesn't look exactly like yours. 😳😤😅

    • @KevBinge
      @KevBinge  5 ปีที่แล้ว

      That’s ok. I bet if you do it a few times it will, or it will look better.