Wow looking at those pieces and that board brought me back. I remember playing for days until we finished all the premade quests and finally getting to take turns making our own. To able to go back then and just relax with a game of HeroQuest, not a care in the world.
After playing the whole scenario back in the early 90’s I instantly took over this game. I started making my own maps, adding jungles, castles and other backgrounds. I would make the map on a piece of paper and just ignore boundaries. As time went on I had secret doors and entryways, leading to lost ruins and ancient tombs. I created new ‘maneuvers’ that could be learned and by one person and used. My favorite was the spin around and head chop - instant death! This gave the fighters new abilities, they also got new weapons. I also made new spells for the wizard. Creating all these new moves and items paved the way for me to make new monsters and villains, more powerful than before. The stakes kept rising! I also came up with a narrative for the beginning and many times half-way in between the scenario. I realized as the DM, my job is to make the heroes struggle but not too much that it stopped being fun. We had a blast playing this! I look at it fondly, but have no desire to go back. There is just too much stuff that is superior to this OG game.
I’ve played HeroQuest pretty consistently throughout the years. It too was a favorite childhood game and I’ve held on to an original box. I backed the reprint/revival and as soon as it arrived, I introduced it to a new group of friends who weren’t gamers in any way. They had no experience in RPGs or tabletop miniature games at all. They loved it. We play twice a month and have for the past two years. I’d excitedly recommend this game, even now, especially to those who have never played TTRPGs or other miniature games. It’s a great thematic game!
The simplistic rule set of HeroQuest lends itself easily to enhancement. My sets were the UK edition where every denizen only had 1 body point, so it was easy to spice things up adjusting monsters, ie. The "boss" is a Goblin with multiple body points and too many combat dice. To this day, it still ranks as one of my better games. And as for the reprint, from what I have heard so far, the only change was to remove the Games Workshop proprietary content, so its worth is diminished if you already own a copy of the original. If Hasbro reprint the 'Mage of the Mirror' expansion, then I will get that, just to complete my original set. And maybe any new expansions.
I think the next logical step from Hero Quest would probably be Descent or Imperial Assault especially if you are looking for that human element in the villain
I got Descent Recently playing with the app and it does feel close to that Heroquest feeling of not knowing what's next, rolling dice etc. (even more so if you add heroquest furniture to the tiles haha) but even then it still not quite the same. It may be dated but man, there's still no game like it that I have found. I been playing Jaws of the lion this week and it's a great game, I just hate they show you what's ahead so I cover what's ever behind doors to keep the surprise.
My son and I have home brewed and manipulated the rules in such a way that it's a fair contest between zargon and the heroes. I can just goof around the table with any old fantasy rpg. This is a rare gem that lends itself to competitive strategic format. Goblins can move attack move. Orcs can attack diagonally. No one can cast spell in eye shot if a fimir. Dread warriors cast rust if they roll Max damage. The first player to reveal a gargoyle has fear cast on him. Also all monsters can use ranged attacks at a reduced damage. Undead get back up on zargons turn after they are killed. Just these changes takes the casual out of it
I've played HeroQuest with Ukranian guests I hosted for a local charity. I don't speak Ukranian, they didn't speak English. We still played HeroQuest and we had a blast doing it. The wizard and elf googled the spells and used google translate to tell me what they wanted to cast, even doing their best to find creative uses. First night it was just my two guests. The second night, I had half their group over with one of them translating. I still have their character sheets.
@@Shelfside they're long gone but they really enjoyed the few games we played and even a year later I got a message from one of them that they couldn't buy the game because it was so overpriced on ebay. HeroQuest always leaves a lasting impression. It's not the best game, it has many flaws but it has that X factor that almost no other game has.
@@ahouyearno ahaha I remember when we were playing in middle school, one guy was so excited to buy himself a copy... and then he saw it for $300 on eBay. It really does leave an impression, my friends still talk about it to this day. Hope you guys resume your session eventually! -Ashton
@@Shelfside I was super lucky tbh. One of my best friends had it, he knew how much I loved the game and after 10 years of asking to buy it, he just gave it to me. He'd rather have that game be played by someone who loved it than gathering dust on his shelf.
My friend backed the hero quest reprint and is super excited. I’ve never played before, but look forward to a nice casual dungeon crawler with a decent story!
His feelings of hero’s quest I share as well. Play in the late 80’s early 90’s before my younger brother destroyed it and mom threw it out. Many years later replaced it by getting two copies on eBay. Then a few short years later and it was stolen. Now I am still waiting on a email for my mythic tier to be shipped. Hopefully 3rd time around will be the last time I have to buy it.
oh man, stolen! That's gotta be a rough feeling, who is mean enough to steal this gem. Hope ya can feel all of those Zargon vibes again, almost bought the new version myself because I was so curious -Ashton
I think I got through about 5 or 6 quests before my parents stopped wanting to be dungeon master. I dug up my old copy and yeah the dice rolling gets really repetitive. It still left a big impact though. Gloomhaven Jaws of the Lion now combines more interesting combat with an easy introduction, and nobody has to play the dungeon master any more! How does Hero Quest compare with Descent though?
We finished Descent 2nd Edition a couple years back, and its definitely a big improvement. The adventurers vs. overlord was unbalanced, but the coop mode with the app to act as the dungeon master was really well done! It has special D6 dice rolling for combat, which I really liked. -Ashton
@@Shelfside Love for deep board games * Love for Lord of the Rings = (Love for War of the Ring)^2 It's science. looking forward to seeing what you think whenever you get around to it. Cheers, & keep up the great work mate!
To me it was the exploration. I playing a fantasy game back then that was accessible to learn and teach your friends. I never minded replaying quests as the DM with new friends. But looking back now as a D&D and RPG player I don’t think it would itch the same scratch. Still might get a copy to play when feeling nostalgic.
Ye i dunno wut the hell he's talking about I remember dumping 100 bucks on books as a kid and then some for some dice and minis. However, nowadays there's tons of resources online that can get people playing for free like roll20 that are absolutely amazing -Daniel
Wow looking at those pieces and that board brought me back. I remember playing for days until we finished all the premade quests and finally getting to take turns making our own. To able to go back then and just relax with a game of HeroQuest, not a care in the world.
After playing the whole scenario back in the early 90’s I instantly took over this game. I started making my own maps, adding jungles, castles and other backgrounds. I would make the map on a piece of paper and just ignore boundaries.
As time went on I had secret doors and entryways, leading to lost ruins and ancient tombs.
I created new ‘maneuvers’ that could be learned and by one person and used. My favorite was the spin around and head chop - instant death! This gave the fighters new abilities, they also got new weapons. I also made new spells for the wizard.
Creating all these new moves and items paved the way for me to make new monsters and villains, more powerful than before. The stakes kept rising!
I also came up with a narrative for the beginning and many times half-way in between the scenario.
I realized as the DM, my job is to make the heroes struggle but not too much that it stopped being fun. We had a blast playing this! I look at it fondly, but have no desire to go back. There is just too much stuff that is superior to this OG game.
I’ve played HeroQuest pretty consistently throughout the years. It too was a favorite childhood game and I’ve held on to an original box. I backed the reprint/revival and as soon as it arrived, I introduced it to a new group of friends who weren’t gamers in any way. They had no experience in RPGs or tabletop miniature games at all. They loved it. We play twice a month and have for the past two years. I’d excitedly recommend this game, even now, especially to those who have never played TTRPGs or other miniature games. It’s a great thematic game!
love me some heroquest - throwbacks to playing on the elementary school lunch tables :^)
Seems like a fun casual game! I have a friend who has this, probably should ask him to bring it out sometime.
The simplistic rule set of HeroQuest lends itself easily to enhancement. My sets were the UK edition where every denizen only had 1 body point, so it was easy to spice things up adjusting monsters, ie. The "boss" is a Goblin with multiple body points and too many combat dice.
To this day, it still ranks as one of my better games.
And as for the reprint, from what I have heard so far, the only change was to remove the Games Workshop proprietary content, so its worth is diminished if you already own a copy of the original. If Hasbro reprint the 'Mage of the Mirror' expansion, then I will get that, just to complete my original set. And maybe any new expansions.
I think the next logical step from Hero Quest would probably be Descent or Imperial Assault especially if you are looking for that human element in the villain
I got Descent Recently playing with the app and it does feel close to that Heroquest feeling of not knowing what's next, rolling dice etc. (even more so if you add heroquest furniture to the tiles haha) but even then it still not quite the same. It may be dated but man, there's still no game like it that I have found. I been playing Jaws of the lion this week and it's a great game, I just hate they show you what's ahead so I cover what's ever behind doors to keep the surprise.
My son and I have home brewed and manipulated the rules in such a way that it's a fair contest between zargon and the heroes.
I can just goof around the table with any old fantasy rpg. This is a rare gem that lends itself to competitive strategic format.
Goblins can move attack move.
Orcs can attack diagonally.
No one can cast spell in eye shot if a fimir.
Dread warriors cast rust if they roll Max damage.
The first player to reveal a gargoyle has fear cast on him.
Also all monsters can use ranged attacks at a reduced damage.
Undead get back up on zargons turn after they are killed.
Just these changes takes the casual out of it
these are great homerules! Especailly like the change on undead. Still think HeroQuest is best as a casual game for me ahaha -Ashton
I've played HeroQuest with Ukranian guests I hosted for a local charity. I don't speak Ukranian, they didn't speak English. We still played HeroQuest and we had a blast doing it.
The wizard and elf googled the spells and used google translate to tell me what they wanted to cast, even doing their best to find creative uses.
First night it was just my two guests. The second night, I had half their group over with one of them translating. I still have their character sheets.
wow that is actually super sweet. That's where these simple games that just flow really well excel. Hope you guys finish the campaign ^-^ -Ashton
@@Shelfside they're long gone but they really enjoyed the few games we played and even a year later I got a message from one of them that they couldn't buy the game because it was so overpriced on ebay.
HeroQuest always leaves a lasting impression. It's not the best game, it has many flaws but it has that X factor that almost no other game has.
@@ahouyearno ahaha I remember when we were playing in middle school, one guy was so excited to buy himself a copy... and then he saw it for $300 on eBay. It really does leave an impression, my friends still talk about it to this day. Hope you guys resume your session eventually! -Ashton
@@Shelfside I was super lucky tbh. One of my best friends had it, he knew how much I loved the game and after 10 years of asking to buy it, he just gave it to me. He'd rather have that game be played by someone who loved it than gathering dust on his shelf.
@@ahouyearno ohoh that's an awesome story- its in good hands now :) -Ashton
My friend backed the hero quest reprint and is super excited. I’ve never played before, but look forward to a nice casual dungeon crawler with a decent story!
That game is in amazingly good condition. You were obviously a much more careful kid than me!
the box isn't so hot, but I've taped it up really carefully! Gotta get it ready for the next time I want to play something super simple -Ashton
His feelings of hero’s quest I share as well. Play in the late 80’s early 90’s before my younger brother destroyed it and mom threw it out. Many years later replaced it by getting two copies on eBay. Then a few short years later and it was stolen. Now I am still waiting on a email for my mythic tier to be shipped. Hopefully 3rd time around will be the last time I have to buy it.
oh man, stolen! That's gotta be a rough feeling, who is mean enough to steal this gem. Hope ya can feel all of those Zargon vibes again, almost bought the new version myself because I was so curious -Ashton
I hope this game will hit store shelves again with a retail price.
Dude, you've got an awesome voice! ^^
I also have a childhood copy of this game!
This channel is the best. Do you ever cover upcoming Kickstarters?
Daniel has covered Frosthaven before! We might cover some popular ones in the future! -Ashton
I think I got through about 5 or 6 quests before my parents stopped wanting to be dungeon master. I dug up my old copy and yeah the dice rolling gets really repetitive. It still left a big impact though. Gloomhaven Jaws of the Lion now combines more interesting combat with an easy introduction, and nobody has to play the dungeon master any more! How does Hero Quest compare with Descent though?
We finished Descent 2nd Edition a couple years back, and its definitely a big improvement. The adventurers vs. overlord was unbalanced, but the coop mode with the app to act as the dungeon master was really well done! It has special D6 dice rolling for combat, which I really liked. -Ashton
Need to cover Rising Sun
Use Dwarf for fighting: no one
Force the person playing dwarf to just disable traps: everyone
many an argument has been had over this from the dwarf player -Ashton
@@Shelfside lol
Seems like a great game for kids to "take ownership of" (if that makes any sense) and play with their friends
HeroQuest is the best game ever made. And anyone who says otherwise is WRONG.
HeroQuest's such a great game.
Avid Lotr fan you say, eh?
Any War of the Ring vid coming down the pipe??
I have had on my eye on that for years! Yes, one day :) -Ashton
@@Shelfside It's really good
@@Shelfside Love for deep board games * Love for Lord of the Rings = (Love for War of the Ring)^2
It's science.
looking forward to seeing what you think whenever you get around to it.
Cheers, & keep up the great work mate!
Started out with this game and now I play Gloomhaven... TTRPGs: not even once
Wait, you censored some card details? Why was that?
Spoilers?
8:48 Unleased A**l? Ah, yes, nickname the bois give me when I walk into the Taco Bell bathroom
The game is brilliant when zargon tries his hardest to win. It's significantly less fun for our family to just bump around the table giggling.
But what is the best thing about Heroquest?
The best thing about Heroquest is the Bard talking about what is the best thing about Heroquest!
To me it was the exploration. I playing a fantasy game back then that was accessible to learn and teach your friends. I never minded replaying quests as the DM with new friends.
But looking back now as a D&D and RPG player I don’t think it would itch the same scratch. Still might get a copy to play when feeling nostalgic.
The best thing about hero quest is!
is that a new review is coming :) -Ashton
It is a reference to a old Hero Quest review from a bearded man, I love your board game reviews btw @@Shelfside Keep up the good work!
@@plungy haha yep, love that vid too. Cheers mate! -Ashton
nice, congrats on being part of the HeroQuest day thing... check out our community too if you haven't already!
D&D cheaper? What D&D are you talking about?
As a kid, I do remember playing D&D with HeroQuest components, as we didn't find the game very good.
Ye i dunno wut the hell he's talking about I remember dumping 100 bucks on books as a kid and then some for some dice and minis. However, nowadays there's tons of resources online that can get people playing for free like roll20 that are absolutely amazing
-Daniel
You should review Talisman
aaah, not sure if we'd ever be able to finish the campaign with all the gloomhaven stuff going on. Maybe if I can get my hands on it! -Ashton
What is semi-coop in Hero Quest? It's a one vs all game. Not semi-coop.
Yo first?!?
second.
Asian people play board games?
What a stupid comment