In case it wasn't clear, by putting a waypoint in the recorder block which is where the camera would be looking relative to the reference beacon, the missile will basically follow where you look through that camera since where you are looking is basically where the waypoint is at x3 ♥
Wow it is really easy. okay so I added a beacon to a custom turret with a camera looking in the direction I want to point. on the torp I added a recorder ai. lined up with the beacon and camera and flew out to 3km. set its reference to beacon. and click add waypoint. now you got a waypoint for the torp. that's it. now when launched add an action to the timers to play recording and it will just fly toward the waypoint. control turret and guide the torp. super easy to setup.
Create a second video and call it "Vanilla Optically Guided Missile - How To" and do a more detailed explanation on how this is working. Your explanation feels a little tough to follow.
This is almost like vanilla multi grid control where you can be flying a ship or driving a rover and have control over up to 10-20 Ai units at the same time. You can also issue commands as well for different formations if its setup right 👍
We'll see c= I think the best way to counter them is to go at max speed at all times to make sure they don't catch up while our ship guns fire at them xD
SACLOS/TV/Wire-guided since no warning on the receiving end that someone has a lock... Just missing MCLOS, which Could be done with transmitter-receiver with thrusters bound, but might as well use RC at that point, unless no cameras.
One potential advantage to the camera guided missile is that you could direct an entire swarm while maintaining a good sight picture. Add a function to make the swarm lock on to nearby targets and you can guide the swarm from beyond 2.5km until they are near enough to lock on themselves.
Yeah that's one benefit of those kinda systems c= on SE things can still get alerted though because the AI block and player seats basically have 360 all seeing radar xD
In case it wasn't clear, by putting a waypoint in the recorder block which is where the camera would be looking relative to the reference beacon, the missile will basically follow where you look through that camera since where you are looking is basically where the waypoint is at x3 ♥
That's impressive. Does the Drone still abide terrain avoidance etc? Can it incorporate other AI (logic) block behavior?
Wow it is really easy. okay so I added a beacon to a custom turret with a camera looking in the direction I want to point. on the torp I added a recorder ai. lined up with the beacon and camera and flew out to 3km. set its reference to beacon. and click add waypoint. now you got a waypoint for the torp. that's it. now when launched add an action to the timers to play recording and it will just fly toward the waypoint. control turret and guide the torp. super easy to setup.
It does yeah c= it follows the ruleset of the move block x3
Oh ok, I understand better, the missile is guided thanks to the laser antenna then ?
Create a second video and call it "Vanilla Optically Guided Missile - How To" and do a more detailed explanation on how this is working. Your explanation feels a little tough to follow.
Nah, gonna place a magnetic plate on the bottom and call it a crane
O: oo, remote wireless crane x3 that's smort u wu ♥
This is almost like vanilla multi grid control where you can be flying a ship or driving a rover and have control over up to 10-20 Ai units at the same time. You can also issue commands as well for different formations if its setup right 👍
That's a cool idea.
@andrewkelly2028 it's no idea it actually works!! 👍
That's one way to use it x3 would be cool to see a big vehicle followed by a swarm of smoler vehicles u wu ♥ x3
Can you explore the idea of fighting against multiple man-made missiles?
We'll see c= I think the best way to counter them is to go at max speed at all times to make sure they don't catch up while our ship guns fire at them xD
bloody hell we got TV Missiles in Space Engineers, TV Missiles are a real thing in real life btw 🤣
i was just thinking this.
M o r e w e a p o n s u wu x3 ♥
SACLOS/TV/Wire-guided since no warning on the receiving end that someone has a lock... Just missing MCLOS, which Could be done with transmitter-receiver with thrusters bound, but might as well use RC at that point, unless no cameras.
One potential advantage to the camera guided missile is that you could direct an entire swarm while maintaining a good sight picture. Add a function to make the swarm lock on to nearby targets and you can guide the swarm from beyond 2.5km until they are near enough to lock on themselves.
Yeah that's one benefit of those kinda systems c= on SE things can still get alerted though because the AI block and player seats basically have 360 all seeing radar xD
First! also This entire video went over my head. Might watch again when I'm not tired.
Yey x3 ♥ and sorry I might have not been too clear in the video u wu I put a pinned comment explaining the mechanic behind it x3