This Optically Guided Missile Trick is Very Clever, Space Engineers

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 22

  • @LucaTheGuide
    @LucaTheGuide  วันที่ผ่านมา +12

    In case it wasn't clear, by putting a waypoint in the recorder block which is where the camera would be looking relative to the reference beacon, the missile will basically follow where you look through that camera since where you are looking is basically where the waypoint is at x3 ♥

    • @rebaav
      @rebaav วันที่ผ่านมา +2

      That's impressive. Does the Drone still abide terrain avoidance etc? Can it incorporate other AI (logic) block behavior?

    • @criticalchai
      @criticalchai วันที่ผ่านมา +1

      Wow it is really easy. okay so I added a beacon to a custom turret with a camera looking in the direction I want to point. on the torp I added a recorder ai. lined up with the beacon and camera and flew out to 3km. set its reference to beacon. and click add waypoint. now you got a waypoint for the torp. that's it. now when launched add an action to the timers to play recording and it will just fly toward the waypoint. control turret and guide the torp. super easy to setup.

    • @LucaTheGuide
      @LucaTheGuide  วันที่ผ่านมา

      It does yeah c= it follows the ruleset of the move block x3

    • @SceptiKalmannsSandbox
      @SceptiKalmannsSandbox 23 ชั่วโมงที่ผ่านมา

      Oh ok, I understand better, the missile is guided thanks to the laser antenna then ?

    • @fakshen1973
      @fakshen1973 15 ชั่วโมงที่ผ่านมา +1

      Create a second video and call it "Vanilla Optically Guided Missile - How To" and do a more detailed explanation on how this is working. Your explanation feels a little tough to follow.

  • @egornick9206
    @egornick9206 วันที่ผ่านมา +11

    Nah, gonna place a magnetic plate on the bottom and call it a crane

    • @LucaTheGuide
      @LucaTheGuide  วันที่ผ่านมา

      O: oo, remote wireless crane x3 that's smort u wu ♥

  • @SpaceEngineerBuilds
    @SpaceEngineerBuilds วันที่ผ่านมา +3

    This is almost like vanilla multi grid control where you can be flying a ship or driving a rover and have control over up to 10-20 Ai units at the same time. You can also issue commands as well for different formations if its setup right 👍

    • @andrewkelly2028
      @andrewkelly2028 23 ชั่วโมงที่ผ่านมา

      That's a cool idea.

    • @SpaceEngineerBuilds
      @SpaceEngineerBuilds 21 ชั่วโมงที่ผ่านมา

      @andrewkelly2028 it's no idea it actually works!! 👍

    • @LucaTheGuide
      @LucaTheGuide  10 ชั่วโมงที่ผ่านมา

      That's one way to use it x3 would be cool to see a big vehicle followed by a swarm of smoler vehicles u wu ♥ x3

  • @iloveplayingpr
    @iloveplayingpr วันที่ผ่านมา +3

    Can you explore the idea of fighting against multiple man-made missiles?

    • @LucaTheGuide
      @LucaTheGuide  วันที่ผ่านมา +1

      We'll see c= I think the best way to counter them is to go at max speed at all times to make sure they don't catch up while our ship guns fire at them xD

  • @chandranibh03
    @chandranibh03 วันที่ผ่านมา +4

    bloody hell we got TV Missiles in Space Engineers, TV Missiles are a real thing in real life btw 🤣

    • @criticalchai
      @criticalchai วันที่ผ่านมา

      i was just thinking this.

    • @LucaTheGuide
      @LucaTheGuide  วันที่ผ่านมา

      M o r e w e a p o n s u wu x3 ♥

  • @ZhiLawd
    @ZhiLawd วันที่ผ่านมา +1

    SACLOS/TV/Wire-guided since no warning on the receiving end that someone has a lock... Just missing MCLOS, which Could be done with transmitter-receiver with thrusters bound, but might as well use RC at that point, unless no cameras.

    • @rivenarchon333
      @rivenarchon333 16 ชั่วโมงที่ผ่านมา

      One potential advantage to the camera guided missile is that you could direct an entire swarm while maintaining a good sight picture. Add a function to make the swarm lock on to nearby targets and you can guide the swarm from beyond 2.5km until they are near enough to lock on themselves.

    • @LucaTheGuide
      @LucaTheGuide  10 ชั่วโมงที่ผ่านมา

      Yeah that's one benefit of those kinda systems c= on SE things can still get alerted though because the AI block and player seats basically have 360 all seeing radar xD

  • @identity5775
    @identity5775 วันที่ผ่านมา +4

    First! also This entire video went over my head. Might watch again when I'm not tired.

    • @LucaTheGuide
      @LucaTheGuide  วันที่ผ่านมา +1

      Yey x3 ♥ and sorry I might have not been too clear in the video u wu I put a pinned comment explaining the mechanic behind it x3