This Makes Firing With Tiny Vehicles Less Janky, Space Engineers

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 29

  • @lowrads3653
    @lowrads3653 15 ชั่วโมงที่ผ่านมา +3

    That going to need to be part of any weapons tutorial from now on, especially for PMW turrets.

    • @LucaTheGuide
      @LucaTheGuide  39 นาทีที่ผ่านมา

      Oo good point, player made turrets might benefit from this c= I wonder how much they do shake around when firing though and how much using this system can reduce that shaking considering they already have AI controlling their gyro aim, hmm u wu

  • @frogstrfytr
    @frogstrfytr 16 ชั่วโมงที่ผ่านมา +3

    you are top level space engineering!

    • @LucaTheGuide
      @LucaTheGuide  41 นาทีที่ผ่านมา

      Thanks frog x3 ♥ and yey top engineer u wu ♥

  • @PantsuMann
    @PantsuMann 4 ชั่วโมงที่ผ่านมา +2

    Reduces muzzle climp. I think hooking up an extra passive thruster would null the recoil completely. Cool idea!

    • @LucaTheGuide
      @LucaTheGuide  34 นาทีที่ผ่านมา

      I should try that u wu I can also try having the extra thruster being activated together with the system during firing to automatically compensates for it as well x3

  • @Thesuper997
    @Thesuper997 17 ชั่วโมงที่ผ่านมา +22

    It's not the recoil that you are nullifying... it's the muzzle rising! The recoil is the tendency to get pushed back! Come back when you actually have fixed the recoil, too!

    • @egornick9206
      @egornick9206 16 ชั่วโมงที่ผ่านมา +7

      Just add a thruster and it's activation to the event controller

    • @StarWarsExpert_
      @StarWarsExpert_ 14 ชั่วโมงที่ผ่านมา +3

      Glad I'm not the only one noticing that this wasn't recoil that was fixed

    • @BlueHawkPictures17
      @BlueHawkPictures17 6 ชั่วโมงที่ผ่านมา +1

      if you want to be this pedantic about it then it what was demoed wasn't muzzle rising but lowering and moving to the right 😂

    • @LucaTheGuide
      @LucaTheGuide  42 นาทีที่ผ่านมา

      Ah xD didn't know there's a distinction between the two u wu ♥ and maybe I can try putting more or some thrusters then activate them through the same firing loop like some people suggested for that x3

  • @StarWarsExpert_
    @StarWarsExpert_ 14 ชั่วโมงที่ผ่านมา +4

    Are there any settings on the gyro other then the override? Would this feature be useful on a automatic drone or not really necessary since the player does not control it?

    • @cuyle4040
      @cuyle4040 ชั่วโมงที่ผ่านมา +2

      Drones with the new grid AI are pretty good at aiming and basically control the gyros is if they were in override mode, any deviation from target from the recoil is compensated by the AI almost immediately in my experience.

    • @LucaTheGuide
      @LucaTheGuide  38 นาทีที่ผ่านมา

      It's only override c= as for drones I'm not sure since they already do control their gyro aim using their AI block u wu so this might only be useful for player controlled tiny vehicles x3

  • @reverendoapostata4402
    @reverendoapostata4402 12 ชั่วโมงที่ผ่านมา +1

    Doesn't this system interfere with the turning of the vehicle if it maneuvers at the same time as the machine gun is fired?

    • @LucaTheGuide
      @LucaTheGuide  37 นาทีที่ผ่านมา

      It does affect how the vehicle turns or aims when we control it but in a way that's beneficial for manual firing since it eliminates the swaying motion from momentum c=

  • @DecidedlyNinja
    @DecidedlyNinja 6 ชั่วโมงที่ผ่านมา +1

    I'm not sure it's worth the unintuitive ergonomics of the weapon trigger being a toggle bound to a number key.

    • @LucaTheGuide
      @LucaTheGuide  35 นาทีที่ผ่านมา

      It depends on personal preference yeah c= if the aiming feel of a tiny vehicle is really bad either because of the recoil or aim momentum swaying this can definitely help though despite being slightly less convenient x3

  • @WeibCorbinian
    @WeibCorbinian 13 ชั่วโมงที่ผ่านมา +2

    or you might just add a gyro with permanent override, but lowered power, like 10-20%

    • @LucaTheGuide
      @LucaTheGuide  38 นาทีที่ผ่านมา

      That's another way to do it yeah c= some people might not like the gyro override on sensation when just flying around though u wu

  • @Lastofus_Gaming
    @Lastofus_Gaming 9 ชั่วโมงที่ผ่านมา +1

    Nice!

    • @LucaTheGuide
      @LucaTheGuide  36 นาทีที่ผ่านมา

      Thanks Lastofus x3 ♥

  • @alexandre069
    @alexandre069 17 ชั่วโมงที่ผ่านมา +3

    what if the target is moving?

    • @JunohProductions
      @JunohProductions 5 ชั่วโมงที่ผ่านมา

      Put the override on a gyro that's set at less than 100% power and you can still use your gyro to counteract it. Either that or one override gyro and two regular gyros.

    • @LucaTheGuide
      @LucaTheGuide  44 นาทีที่ผ่านมา

      We can still aim because there's more than 1 gyro and the second gyro is used just for stabilization during firing c=

  • @egornick9206
    @egornick9206 15 ชั่วโมงที่ผ่านมา +1

    No! Make it spin more when it fires!

    • @LucaTheGuide
      @LucaTheGuide  41 นาทีที่ผ่านมา

      xD military contracts instantly awarded x3

  • @RahzZalinto
    @RahzZalinto 13 ชั่วโมงที่ผ่านมา +1

    Looks like ur compensating for something :P