Based on my experiences in survival, I have found the best way to gauge weapon ranges (against AI/NPCs) is attack with suit and saw and see when they open up on me. Granted I always keep my signal off so it’s usually around 1.4km to 775 meters depending on weapon type. Haven’t played around with the signal on so do not know if that changes anything. Anyway the ranges in creative do not translate to survival. There is a stiff handicap put on players weapons in survival. It kind of forces you to actually fight enemies instead of snipping them.
I see c= that's one way to gauge enemy turrets' aim distance x3 I don't think having signal on or off changes anything And O: are they actually different, I should check x3
@@Mr-BeeMonster Ah ok, then you will need 2 circles that change on target velocity and size. The first set of circles would determine the minimum engagement range relative to velocity, and the second would determine the probability of hit for a given size of target. The optimal distance would be an area rather than a specific distance.
People are confusing "targeting range" with "effective projectile range". Hey, you are free to be an idiot and not understand how words work, but that is on you.
Pretty accurate.
i mean, they can hit fleeing targets that are barely outside their ai range...
Pretty cool.
Yeah c= I guess they were intentionally made to fire a little bit further to account for angles and stuff x3
Based on my experiences in survival, I have found the best way to gauge weapon ranges (against AI/NPCs) is attack with suit and saw and see when they open up on me. Granted I always keep my signal off so it’s usually around 1.4km to 775 meters depending on weapon type. Haven’t played around with the signal on so do not know if that changes anything.
Anyway the ranges in creative do not translate to survival. There is a stiff handicap put on players weapons in survival. It kind of forces you to actually fight enemies instead of snipping them.
I see c= that's one way to gauge enemy turrets' aim distance x3 I don't think having signal on or off changes anything
And O: are they actually different, I should check x3
Now I'm intrigued as to who the first two dry humoured girlfriends are, if Luca is number 3.
xD the other two GPS markers
quite interesting
Yeah someone mentioned max firing range is a bit further away from reported range so I wanted to check xD
Thanks!
Not true, this range depends of the actual load of the server. It can vary much more also when you have lots of bullets fired at the same time.
curious, if the further something is the larger the spread and how wide it gets at max distance. could help find optimal distance
The spread is definitely further at longer ranges, that's just how ballistics work. As for optimal, as close as possible
Surely that would be zero? What do you mean exactly? Optimal vs target size?
@@andrewkinsey8754 spread takes away accuracy, too near and the turning speed is too slow.
@@Mr-BeeMonster Ah ok, then you will need 2 circles that change on target velocity and size. The first set of circles would determine the minimum engagement range relative to velocity, and the second would determine the probability of hit for a given size of target. The optimal distance would be an area rather than a specific distance.
I think it's somewhat linear in that it's just less optimal the further away it gets and it's more efficient the closer it gets x3
nice
Thanks zzac x3 c=
Ahhaha the dry humor, indeed.
xD ye
i speak softly....
Eco speaks softly or x3
People are confusing "targeting range" with "effective projectile range". Hey, you are free to be an idiot and not understand how words work, but that is on you.
Effective range is a lot shorter though
bro callin people idiots yet doesnt know the difference between effective range and maximum range
So, we have three?
AI targeting range
Effective projectile range
Maximum possible hitting range
Am I right?
@@egornick9206 in order it's probably
Default ai targeting range
Effective
Maximum ai targeting range
Maximum
Effective range would vary depending on how maneuverable and the size of the target as well c=