Hybrid Classes Suck! Fire Emblem Three Houses

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  • เผยแพร่เมื่อ 7 มิ.ย. 2020
  • Thanks for watching friends. Make sure to leave your thoughts in the comments. What do you think about magic/strength hybrid classes?
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ความคิดเห็น • 322

  • @willytan12
    @willytan12 4 ปีที่แล้ว +198

    Mortal Savant aside, the hybrid units are really usable.
    You are seriously undervaluing Mov as a stat. Access to +3 Mov and Canto makes the hybrid classes a reasonable alternative to pure magic classes. Many units will be unable to one-shot in Maddening anyway so the flexibility of Canto and high move allows these units to better contribute chip damage.
    If you aren't one-shotting anyway, you might as well be able to chip and dip effectively.

    • @jpmanning88
      @jpmanning88 4 ปีที่แล้ว +11

      i feel like this is the underrated comment

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +23

      Dark Knight also does more damage than Gremory due to built in tomefaire.

    • @xuanathan
      @xuanathan 4 ปีที่แล้ว +5

      Whoop Some Monkey Ass
      Also more damage than Warlock for Hubert Lysithea and Hapi. Dark Knight is nearly equal to Wyvern.

    • @89ji76
      @89ji76 4 ปีที่แล้ว +13

      I feel like people don’t even think about the map sometimes. It’s all battle and no strategy.

    • @A2ZOMG
      @A2ZOMG 4 ปีที่แล้ว +4

      I honestly have wanted to do Dark Knight Lysithea for a while because a lack of movement on grounded classes is a pretty big disadvantage when you're trying to nuke things safely with a unit that tends to get 2HKOed very often in Maddening.
      Gremory is obviously advantageous for warp abuse tho.

  • @MaN-mc3bf
    @MaN-mc3bf 4 ปีที่แล้ว +58

    Agreed but in some situations can be used somewhat well like for example male magic users have only 4 movement like Hubert to gain extra movement by becoming a dark night as gremony just is not possible.

    • @jonathandwilliams2885
      @jonathandwilliams2885 4 ปีที่แล้ว +18

      Dark Knight is kind of an exception. It can easily lend itself to being just a magic mount class, ignoring the physical aspect of the route.

    • @zefirnaya6238
      @zefirnaya6238 4 ปีที่แล้ว +10

      Jonathan D Williams agreed. Promoting your magic unit to Dark Knight is just giving him more mobility

    • @BlueBarossa
      @BlueBarossa 4 ปีที่แล้ว +12

      Putting a unit like Hubert into Dark Knight is not a hard decision, I agree. When it comes to other male magic units it’s a bit more difficult to give up x2 uses from bishop or warlock. For example forgoing x2 warp on Linhardt to go Holy K or x2 meteor on Hanneman to go Dark K. In both cases I’d rather keep them as bishop/warlock rather than have extra movement.

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +2

      @@zefirnaya6238 Dark Knight does more damage than Gremory due to built in Tomefaire.

  • @DelanHaar6
    @DelanHaar6 4 ปีที่แล้ว +34

    I agree that to maximize combat efficiency, specialization is optimal. But hybrid classes offer increased movement that male mages sorely appreciate. And Canto is a very useful skill to have on squishy units, so Dark Knight (much more so than Holy Knight) has that utility without limiting magic Battalion choice.

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +3

      Built in Tomefaire also means dark knights do more damage than gremorys.

  • @MaN-mc3bf
    @MaN-mc3bf 4 ปีที่แล้ว +55

    Bernadetta works really well as a war monk as she gets access to her magic utility but aswell Bernadetta even though is bad in teaching it to her but she can have some Insane damage output with her personal ability giving her +5 attack if she is hurt, this when combined with fistfaire another 5 attack and death blow if taught to her give her +16 damage per a hit on top of what ever she would normally of done which is upsured and can really make her deal tons of damage.

  • @asgasdg09a8sd
    @asgasdg09a8sd 4 ปีที่แล้ว +26

    People kept saying that Sylvain made a great Dark Knight. I didn't like it at all. Swift strikes is so much better than any magic he learns

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +14

      True. He's better as a paladin. Dark knight is more of a caster upgrade than a hybrid class.

    • @IfWhatYes
      @IfWhatYes 4 ปีที่แล้ว +4

      His magic list is just really good, lots of black magic and physic.

    • @simon-piermartineau7218
      @simon-piermartineau7218 4 ปีที่แล้ว +5

      You lose Lancefaire when switching to Dark Knight too; that's minus 10 damage when doubling attacks. He's an amazing paladin and should not be a dark knight unless you went full mage class line with him.

    • @joseanrosado3892
      @joseanrosado3892 3 ปีที่แล้ว

      Use Wyvern Lord on him. He's good at Lance and axe altogether. Pretty OP.

  • @chessplayer6632
    @chessplayer6632 4 ปีที่แล้ว +61

    I’m doing an all Holy Knight CF run, everyone is bad to mediocre

    • @mickdowling982
      @mickdowling982 4 ปีที่แล้ว +23

      I feel like Byleth would be a better than average holy knight due to White Tomefaire combined with White magic avoid and Aura

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +3

      Nosferatu tanking for days.

    • @89ji76
      @89ji76 4 ปีที่แล้ว

      Physic deletes Holy night. You literally don’t need movement and it’s all you have.

    • @chessplayer6632
      @chessplayer6632 4 ปีที่แล้ว +6

      Yeah, I’m using nosferatu more than I thought I would
      I’ve also got access to every white spell except for fortify and silence

  • @maverick5169
    @maverick5169 4 ปีที่แล้ว +102

    "Gremory has more magic than Dark Knight"
    Tomefaire skills: are we a joke to you?
    Other than yeah, in this game hybrid classes are more for mages. "Hybrid" units are better in physical classes and can still use thier decent magic stats thanks to faire skills. Edelgard + Bolt Axe is a good example.
    A good Mortal Savant would be Annette. Easy 6 movement on the best rallybot, wind magic has a good base durability so gremory isn't necessary and swordfaire for levin sword+. Who cares about her speed? She is slow anyways.
    Just avoid Holy Knight, white tomefaire doesn't help with Rescue/Warp! Such a wasted opportunity...

    • @lordmango6060
      @lordmango6060 4 ปีที่แล้ว +13

      I’d argue that Annette is better as a War Cleric. In my BL Maddening run, she obliterated everything with aura knuckles and Pneuma Gale. Unless you need more of her heals, then I’d put her in Mortal Savant. Now Manuela on the other hand, she was reeeeeeally good as a Mortal Savant due to her balanced attack and magic growths and high speed

    • @chessplayer6632
      @chessplayer6632 4 ปีที่แล้ว +21

      I think Annette does pretty well as a Wyvern Lord, it isn’t just a meme

    • @maverick5169
      @maverick5169 4 ปีที่แล้ว +3

      @@lordmango6060
      Excalibur is great for killing fliers, there I keep Annette in a black tomefaire class.
      Also if we count dlc classes, Dark Falcon takes the cake.

    • @maverick5169
      @maverick5169 4 ปีที่แล้ว +2

      @@chessplayer6632
      Dat Bolt Axe giving Malig Knight Elise flashbacks

    • @DelanHaar6
      @DelanHaar6 4 ปีที่แล้ว +2

      @@chessplayer6632 Seconded. Lightning Axe is a heck of Combat Art.

  • @nikkof5384
    @nikkof5384 4 ปีที่แล้ว +26

    From my experience on maddening the only hybrid class worth going into is Dark Knight but that’s because male magic units got screwed.

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +9

      Dark knight is the best offensive magic class. You do more damage than gremory due to built in tomefaire, get additional movement, and get canto so you can ride in, blow someone up, and ride out of range.

    • @twigz3214
      @twigz3214 4 ปีที่แล้ว +2

      I'd agree honestly, Hubert didn't really have anywhere else to go. I personally like it with happi as well on some maps (double warp is better on others though).

    • @l.n.3372
      @l.n.3372 4 ปีที่แล้ว

      @@twigz3214
      Hubert, Lorenz and Linhardt def get the most screwed. If only they added a sorcerer class as a counterpart to gremory or something

  • @connormccleary7207
    @connormccleary7207 4 ปีที่แล้ว +96

    I think Lorenz is like the only person that benefits from these.

  • @DC-yx9vk
    @DC-yx9vk 4 ปีที่แล้ว +19

    I agree with the general sentiment that hybrid classes work better with magical units than physical units but I think your reasoning was a little bit off base. The reason it doesn't work for physical units is that they have to use both their strength and magic stat to make use of the hybrid utility of these classes. However, because of the existence of magic weapons and magic combat arts, magical hybrid units can have no strength and it doesn't matter because they're almost always using their magic stat in damage calculations. So you can still take advantage of stuff like Swordfaire, without having to have an actual strength stat. The same can't be said for physical units trying to use Tomefaire, as even with the damage boost, the damage output is usually still pretty crap on maddening.
    The other thing is Three Houses is mostly a player phase game, so stuff like Death and Fiendish Blow are super useful for boosting damage. But grabbing both Death and Fiendish Blow is extremely impractical on basically every unit in the game, so there's going to always be a lopsided balance between your 2 damage outputs. Again, with magic hybrid units, they don't actually need Death Blow because it will never come into play when you have magic weapons and magic combat arts that still get the Fiendish Blow boost regardless of weapon type.

    • @ThisIsntAYoutuber
      @ThisIsntAYoutuber 4 ปีที่แล้ว +3

      They really need to implement a physical spell. Whether it’s something as silly as throwing the book itself at the enemy, or as epic as utilizing a huge clump of earth, I could see Str-based magic being a thing.

  • @QuagZeldaFan
    @QuagZeldaFan 4 ปีที่แล้ว +70

    This is probably super random, but I enjoy mortal savant Edelgard. If there’s any candidate for mortal savant that doesn’t mind the nerfed speed growth I’d say it’s Edelgard. She also gets Luna and Hades and black magic crit +10. It’s probably not optimal for her, but it’s definitely fun. It bothers me that they advertised Black Eagles as the house that specializes in magic and axes, but Edelgard’s Emperor class can’t use magic.

    • @twigz3214
      @twigz3214 4 ปีที่แล้ว +10

      she's already very slow (well not very in hindsight, just not fast), to begin with having a 40% growth so she doesn't mind it too much but generally, it's better to go for something with Axefaire with her to maximize dmg with Amyr and raging storm. She was able to beat the map where you have to take out Claude in one turn (waited for 2 because I wanted the shield Nader dropped) with her being a wyvern, using the march ring and stride. Granted Fliers are just kinda op in general in three houses so most units perform well there anyway.

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +22

      Emperor Edelgard really should have been able to use magic. I was always afraid of using the Amyr and saved it for the final boss. I'm gonna do a dark knight Edelgard run.

    • @twigz3214
      @twigz3214 4 ปีที่แล้ว +2

      @@joelsasmad my 1st run in her route I didn't use it almost at all since I didn't know how short her route was and ended up only using raging storm once. I also originally thought emperor would be able to use dark magic so that kinda feels bad. What I know is mostly because I've played every route and her's twice since her's is the easiest in maddeing and a good place to start if I plan to do more. Good luck :)

    • @l.n.3372
      @l.n.3372 4 ปีที่แล้ว +1

      I plan to use magic Edelgard one day, but I was thinking of gremory instead.

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว

      @@l.n.3372 Why Gremory?

  • @Schneeregen_
    @Schneeregen_ 4 ปีที่แล้ว +39

    Gremory has 3 more magic than Dark Knight, but Dark Knight has Tomefaire and higher movement, so a Dark Knight will do 2 more damage while also having more movement.
    Dark Knight is better if you want higher damage and better movement, Gremory is better for desert maps and double warp.

    • @ResurgentRaven
      @ResurgentRaven 4 ปีที่แล้ว +5

      Dark Knight is better if you value damage and movement. Gremory is better if you value magic versatility and uses.
      I just overall find magic uses better. I mean, 24 uses of Nosferatu... You can't go wrong with that.

    • @fredv7349
      @fredv7349 4 ปีที่แล้ว +8

      Dark knight is superior in my mind, unless you soloing maps with grim. Otherwise magic uses seems irrelevant. Imo

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +5

      @@ResurgentRaven You probably aren't running out of uses on most maps, especially if your using a squishier mage would wouldn't be able to nos tank things without being really over leveled. Meanwhile you not only get more movement but canto. Your dark knight nuke can ride into range of an enemy, blow someone up, and ride out.

    • @Zero-gl2ou
      @Zero-gl2ou 4 ปีที่แล้ว

      they need bring back sage class it was better and had cool animations.

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว

      @Koria Borein You get the same x2 black magic and black magicfaire on top as a Warlock. For those spells specifically you don't care about less movement. The only reason to go Gremory as a final class is warp.

  • @dorotheaarnault5708
    @dorotheaarnault5708 4 ปีที่แล้ว +52

    But my dark knight design is good ;-;

    • @VeritasEspiritoria
      @VeritasEspiritoria 3 ปีที่แล้ว

      Where is your profile pic from? The style looks so cute

    • @derekmaullo2865
      @derekmaullo2865 2 ปีที่แล้ว

      @@VeritasEspiritoria His/Her profile pic is trash.

    • @VeritasEspiritoria
      @VeritasEspiritoria 2 ปีที่แล้ว

      @@derekmaullo2865 I don't think so, it looks super cute

    • @derekmaullo2865
      @derekmaullo2865 2 ปีที่แล้ว

      @@VeritasEspiritoria Ever heard of a opinion?

    • @VeritasEspiritoria
      @VeritasEspiritoria 2 ปีที่แล้ว

      @@derekmaullo2865 Yeah, all the time.

  • @mareczek00713
    @mareczek00713 4 ปีที่แล้ว +11

    I love hybrids for a simple reason - utility. Dark/Holy Knight can keep up with cavalry while providing magic damage, potentially support heals etc. and while some could say there's a Dark Flier/Valkyrie now, this applies only to Female units which I actually like in Gremory for additional magic uses. As for War Monk you're already going to do huge damage with typical fist units so an emergency heal might be useful while trickster combat art is awesome utility on tanky units as you effectively steal, heal, and switch-place tank allowing to overextend mages.
    Though yeah, Mortal Savant is kinda meh.

  • @marcoasturias8520
    @marcoasturias8520 4 ปีที่แล้ว +14

    The main problem with magic in FE (and many other games) is that is is just an alternate way of doing damage. You can do exactly the same with physical damage and physical has more versatility and variety.
    Most games have enemies with very low resistance so one would think magic is there to do large amounts of damage since it doesn't get mitigated that much. However, you can get almost the same result using effective weaponry. You could say it is not a problem in games where magic and physical classes are separated but when you take that very same structure into a hybrid class, its obvious that is a flawed system.
    Now if magic did something that physical couldn't, that would make hybrid classes much more viable and the thing is FE already has interesting magic spells.
    Dark magic, specially in 3H, has interesting effects forbidding of being "only a nuke" and staves do all sorts of buffing, debuffing and transporting even fates' spirit magic has different stat bonuses depending on the tome.
    Maybe if anima magic had something like splash damage or a environmental effect, you know, since most spells are related to meteorological phenomena like blizzards and tornadoes. Maybe freezing paths on water bodies and have the magic stat determining how many tiles will be now traversable or using wild fires imposible to traverse to corner the enemy!
    ...idk, it just feels weird to have a much richer system in wielding dangerous sticks than in bending the laws of physics...

    • @ResurgentRaven
      @ResurgentRaven 4 ปีที่แล้ว +11

      The only good thing about magic is that its hit rate usually doesn't fall below 70%. It's much more accurate because it isn't affected by terrain. Though, in all honesty, it needs to be like this since if you miss, it still consumes magic uses unlike physical weapons that don't wear down if you miss.

    • @lordmango6060
      @lordmango6060 4 ปีที่แล้ว +10

      There is a case to be made for magic in this game though. You get 2-3 range on characters that have Thoron/Death, spells don’t get hit rate affected the farther the enemy is (like bows do), and they ignore terrain bonuses like forests and such. Pair this with staffs like Thrysus/Caduceus or a class like Valkyrie, or even S rank (for +1 range), and you have very effective ranged damage dealers/nukes.
      Hapi has been incredibly useful in my Maddening Run with Banshee. I slapped Thrysus on her and she basically provides an insane range “gambit” on demand, and provides an effective and safe way to bait/nuke enemies with canto

    • @jotarokujo4754
      @jotarokujo4754 4 ปีที่แล้ว +5

      Magic is the best source of damage in a few FE games (Awakening, GBA era), but is universally decent in pretty much every other game. Barring games like Radiant Dawn and Fates, Magic damage is very consistently good in FE. This is due to perpetual 1-2 range on every magic spell and most enemies having mediocre to abysmal resistance stats. That being said, the properties of magic spells are not the reason that hybrid classes are usually lackluster. These classes are just incredibly niche (barring a few exceptions like Awakening Dark Knights). Very few units can actually make use of these classes and some of those units most likely have a more optimal class they can go into. Magic itself isn't the problem, it's the properties of the classes

    • @DelanHaar6
      @DelanHaar6 4 ปีที่แล้ว +8

      Splash damage magic sounds like a terrific idea. If there's not a narrative excuse for things like Gambits in the next FE game, I would love for various magic spells to fill that role. Imagine an electric spell that causes chain reaction damage among adjacent enemies, or a wind spell that pushes several enemies back, or an ice spell that freezes several enemies in place for a turn.

    • @lordmango6060
      @lordmango6060 4 ปีที่แล้ว +6

      FlashingFire this is actually something I have been wanting for a while. Magic can and should provide other benefits besides just being a way to deal damage. Ice magic for example, could be used as a way to provide foot soldiers an easy way to cross ravines, wind magic could be used as a way to “warp” characters a certain distance, fire magic should be able to do damage the way the “blaze” gambit does but only on grassy fields and in forests Etc etc

  • @acsu96
    @acsu96 4 ปีที่แล้ว +9

    In addition to what people have said below (main benefit being mov, tomefaires), I think I've never really found a combat purpose for having both weapon types, like Sylvain or Lorenz Dark Knight for example. I think it's interesting to compare to competitive Pokemon, where mixed sweepers can still be tricky to use but fill a nice niche, maybe because 1) enemy stats are far more variable in terms of "high def/low res" or vice versa, and 2) tempo matters a lot more when it's 1v1 or 2v2 and you can't just stick a second unit next to the first to diversify damage types

  • @joelsasmad
    @joelsasmad 4 ปีที่แล้ว +9

    Dark knight has the same growth as gremory in magic and had built in faire so it does more damage. Dark knights higher movement just makes it a straight up better for offensive casters. It is not really a hybrid class.

  • @pedro2629
    @pedro2629 4 ปีที่แล้ว +9

    I feel that in some cases Hybrid classes are good for characters like Hubert who for example can easily combo fiendish blow and dual dark tomefaire as a death knight

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว

      Dark knight does more damage than gremory despite having slightly less magic since it has built in tomefaire while having better movement. It is straight up better than any other class for offensive casters. The additional movement and Canto means that you can move in range, blow up an enemy, and canto out of range.

  • @CarbonMalite
    @CarbonMalite 4 ปีที่แล้ว +12

    Ah, my favorite: Hero. With many of the weaknesses of a swordmaster with none of the benefits of a berserker. What do you get in return? a skill that requires you to risk death to even activate

  • @Zcharmalad
    @Zcharmalad 4 ปีที่แล้ว +20

    I thought that phisic was called psychic this whole time

    • @lsrrr3857
      @lsrrr3857 4 ปีที่แล้ว +5

      yeah me too. I had called it psychic for the longest time. I mean psychic is doing stuff from a far and Physics is healing from afar...

    • @MystFox1314
      @MystFox1314 4 ปีที่แล้ว +2

      I did that so much growing up until it finally clicked that it said Physic

  • @ufailowell
    @ufailowell 4 ปีที่แล้ว +7

    Gremory doesn't get the +5 attack boost from abilities though so in all I think the knights do more damage plus they can get to people quicker.

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +1

      They do. They also have canto.

  • @gk300
    @gk300 3 ปีที่แล้ว

    Hi FED! Thanks for your videos, I've been watching them a lot recently, especially for my maddening run on 3H.
    Short version:
    Hybride classes give access to heal spell XP to strengh focused unit that really need some XP in maddening - biggest tip i'd have for maddening that changed the difficulty spike (poor lvl 35 warmaster compared to a lvl 50 warmonk that can still switch to warmaster for difficulty spike at the same chapter)
    Long version:
    Totally agree that hybrid classes are usually more useful for magic focused unit (canto-thyrsus), however there is also this huge pro for strengh focused unit (especially in maddening):
    What I really wish i knew before going in was the huge help healing gives to your XP (stereotypical Linhardt (and other casters) was lvl 40 when Ferdinand (and other physics) was still 22, when one is on the backline just pressing heal and the other on the front line killing everything and normally "getting the XP").
    Thus, first lvling heal faith to D (doesn't take that long) just to have access to heal, rotate some physical damage dealer into monk/priest for them to get XP (they won't be strong for your team, but still healing is fine even with no magic that they'll be tankier healers too) and once you get access to hybrid class at lvl 20, they will be more useful (i agree, that aren't as good as physical focused classes), but will gain way more lvl (easily lvl 20 vs 30) which totally compensate the lesser stat boosts.
    Even at lvl 30, you still need that sweet XP from heal to keep up with part 2 maddening spike in ennemy lvl (some switching between Warmonk and Warmaster to XP, Trickster for swordusers... you get the idea)
    Pro:
    - Way more XP
    - Tankier healers (easier to play around with map that has flying/pass reinforcement)
    - Just taking the bishop or holy knight exam will give you instant minimum 15/16 res for units like your OP Warmaster/Wyvern lord that can usually sit at less than 10res at lvl 30+, meaning and instant +5 res permanent free booster if timed right)
    What do you think?
    Keep up the good work :)

  • @boredomkiller99
    @boredomkiller99 4 ปีที่แล้ว +4

    A couple things.
    Gremory's 5 magic means little as it lacks a tomefaire meaning Dark Knight and Mortal Savant both out damage it while having the same magic growth and having more move and in Dark Knight case canto. The reason you chose Gremory is for the doubling of both spell types usage.
    Futhermore Sword and Lancefaire work on magic weapons and combat arts so Hexblade and frozen Lance users like them as well
    Dark knight is actually a good end game class for mages that cant go flyer since you get 7 move and canto .
    Hybird classss are really not hybird classes and should be treated as magic classes

  • @smasher1237
    @smasher1237 4 ปีที่แล้ว +10

    In my last playthrough I tried Trickster Dorothea. The idea is to bypass any need for Strength with Levin Sword and Hexblade. I think she did less damage than she normally would but the utility from the class was really nice to have, and she could still nuke people. This was Hard mode so I'm not sure how effective it would be in Maddening, but I bet it could work.

    • @chrispo7610
      @chrispo7610 4 ปีที่แล้ว

      I went for assassin lysithea, and it wasnt awful

  • @leightontreharne9134
    @leightontreharne9134 3 ปีที่แล้ว

    how much of a differace does the extra 3 points of damage make that late in the game?

  • @wesnohathas1993
    @wesnohathas1993 4 ปีที่แล้ว +2

    Even when I do have units who end up with equal strength and magic, I still end up having to choose one of the two with the battalion I use if I want them to deal any damage effectively since battalions that raise both are rare.
    Given equal potential in both physical weapon attacks and tomes, I would always choose the tomes because enemies have low res most of the time, magic uses reset after every battle as opposed to the permanent weapon durability, and magic attacks tend to be more accurate.

  • @alexisdescat9607
    @alexisdescat9607 3 ปีที่แล้ว

    I like using yuri as a mortal savant in late game, like the 2 or 3 last chapters where his speed is already high enough not to be impacted by the -10 speed growth. He deals +5 extra damage and isn’t one shoted if I decide to put him in the frontline. He might be better as a dodge tank like the classic Petra build but I never tryed this so I’m not sure.
    The other hybrid unit I like is Lorentz as a dark knight. He is an utility unit that is capable of dealing both physical and magical damage as well as healing others with recover and high movements when my dancer/secondary healer is busy.

  • @filipe19991
    @filipe19991 4 ปีที่แล้ว

    I made my Felix and Sylvain into Mortal Savant and Dark Knight in my Blue Lions and they were the characters that never die.
    (Both had HP+5, Death Blow, Fiendish Blow, Poison Strike and Lifetaker)

  • @91whydoesitmatter19
    @91whydoesitmatter19 4 ปีที่แล้ว

    I have some hybrid classes I've been thinking about, wondering if anyone has an opinion on them?
    1. Trickster Marianne
    2. War Monk Manuela
    3. Dancer Bernie
    4. Trickster Flayn (Using Frozen Lance to attack instead of swords)
    5. War Monk Ignatz

    • @misscelesta
      @misscelesta 4 ปีที่แล้ว

      I'm considering trickster marianne for when I do her paralog so she gets in-built stealth and I can use other units to bait the monsters away from her

  • @JusticeJudge
    @JusticeJudge 4 ปีที่แล้ว +1

    I used Manuela as a Mortal Savant and was a good support unit with a long range reliable hit in Levin Blade + Edmund Troops helps a lot vs Assassin and could join in linked attacks with Bolting equipped. With new game plus pretty much any master class can be used effectively in Maddening to good success, which is why i've played this game for so many hours at about 500h+, but if you aren't using new game plus it's best to just stick to the top tier classes and just focus on Physical or Magic as you won't realistically have the activity points or the statue bonuses for a while to split them up for your Weapon of choice's Prowess and high reason/faith for higher level magic unless you've been grinding against units on heal tiles with magic equipped on your Adjudents.

  • @Lloydjefferies
    @Lloydjefferies 4 ปีที่แล้ว +4

    Lindhardt and Marianne I like making the mounted classes.
    In any of my play throughs, a holy/dark knight has never been for the use of Lance, but the mobility benefit they gain paired with their magic. Thrysus staff and dark knight is as broken as a bow knight with potential attack range :)

    • @ThePogieJoe
      @ThePogieJoe 4 ปีที่แล้ว +1

      not to mention that magic doesn't care about distance like bows do

    • @mickdowling982
      @mickdowling982 4 ปีที่แล้ว +2

      Holy Knight does legit nothing for linhardt except give him more movement. All of his white magic spells are support except Nosferatu of course so white tomefaire does nothing

    • @twigz3214
      @twigz3214 4 ปีที่แล้ว

      Linhardt for me is a lot better as a bishop. He usually doesn't heal enough as a holy knight and the extra use of warp is a lot better than white tomefaire since if he is attacking he prefers using black magic instead anyway. Dark Knight is good though, prob the best endgame class for a mage that is just focusing on damage.

  • @ss0766
    @ss0766 4 ปีที่แล้ว

    Is Annette better as a gremory or a dark knight? That’s what I’m really unsure about. I feel like her plus Thyrsus as a dark knight along with rally would make her better than gremory

    • @triploshadow
      @triploshadow ปีที่แล้ว

      Shes better on the bench.

  • @alexgaldamez5995
    @alexgaldamez5995 3 ปีที่แล้ว

    I used Marianne as a mortal savant a couple times and she's pretty good in that class once you get Blutgang. She does ridiculous amounts of damage with soul blade or beast fang and the extra movement helps when she's not healing.

  • @cynicalswordmage6699
    @cynicalswordmage6699 4 ปีที่แล้ว

    I ran dark knight Sylvain in Blue Lions I got his Lance to S so I just started teaching him in reason and faith. He was mainly melee that could cast physic or cast a spell if he wasn’t within range of an enemy

    • @twigz3214
      @twigz3214 4 ปีที่แล้ว

      He's a lot better as a pally with swift strikes, otherwise, he can't really one-shot anything with his middling speed.

  • @CursedMoistMan690
    @CursedMoistMan690 4 ปีที่แล้ว

    Im still on my first playthrough and i made Byleth a mage, i use the magic first then the sword of the creator when it runs out

  • @dent5672
    @dent5672 3 ปีที่แล้ว +1

    Magic canto is amazing imo! Good video, got me thinking.

  • @selz7794
    @selz7794 4 ปีที่แล้ว +1

    I’m currently on my first Blue Lions playthrough and was about to put Felix into Mortal Savant and Sylvain into dark knight, but now I’m not sure 🤔

    • @AdamWithFED
      @AdamWithFED  4 ปีที่แล้ว +3

      Really, those will still work. Fire Emblem can be played however you want. Don't let my thoughts keep you from playing the way you want!

    • @selz7794
      @selz7794 4 ปีที่แล้ว

      FED very true, however the min-maxer deep in my heart objects to nothing but optimum efficiency 😂 I may just fool around with them outside of maddening mode

    • @thescarredraven2634
      @thescarredraven2634 4 ปีที่แล้ว

      @@selz7794 For sylvain, you should still make him a dark knight if you have him as a mage, since he will get canto and more MOV

    • @Nandinandito
      @Nandinandito 4 ปีที่แล้ว

      Unless you're doing Maddening, it'll still be good.
      Not Mortal Savant though

    • @MaN-mc3bf
      @MaN-mc3bf 4 ปีที่แล้ว

      With my experience putting them in those classes Sylvain does about the same and Felix deals slightly less melee damage but does get easy magic range even though it deals very little and I mean 6-10 on average.

  • @Nate-ms4be
    @Nate-ms4be 4 ปีที่แล้ว +1

    I've always been a fan of being a sort of "spell sword" in fantasy games, so I really like the idea of mortal savant

    • @AzureGreatheart
      @AzureGreatheart 4 ปีที่แล้ว

      Emperor soul fragment #0009 Yeah, me too. I *love* the spell fencer class in Bravely Default, and my main job in Final Fantasy XIV is dark knight, so the fact that mortal savant’s execution leaves it as a complete joke makes me sad. At least dark knight seems to be pretty decent on mages, so I might make Hubert one when I get around to playing Edelgard’s route.

  • @kalcite2744
    @kalcite2744 4 ปีที่แล้ว +4

    They tends to have relatively low growth and weird bonus stats distribution. Alahs

    • @AzureGreatheart
      @AzureGreatheart 4 ปีที่แล้ว

      -10% speed growth on a sword class, anyone? Seriously, who thought that was a good idea?

  • @evansmith2832
    @evansmith2832 4 ปีที่แล้ว +3

    dark flier ingrid is underrated. her main problems are durability and damage output, but being able to attack on the typically lower defense from a range and getting fiendish blow and magic +2 on your natural class progression mitigates that pretty well. the more you look into it the more synergies you'll find, highly recommend trying it out

    • @MaN-mc3bf
      @MaN-mc3bf 4 ปีที่แล้ว

      I haven't tried Ingrid has a dark fluer but since Ingrid allready struggles in damage having her do even less just so she can have access magic spells with even less movement then a pegasus knight just doesn't seem to good. But then again I haven't tried this and maybe her being able to use magic on units with low res and then melee on units with low defence can work for her as it lets her do chip damage on units with both low defence or low res as most units have one significantly higher then the other.

    • @twigz3214
      @twigz3214 4 ปีที่แล้ว

      I didn't really think about this but her magic list is ok, I wish she had a bigger one and Fimbluvetr isn't the best A rank reason spell but she also gets physic for some utility as well. I don't think she'll do enough damage to one round a lot of different units but her competition struggles to do so unless you have hades, granted Hubert can still one round frailer enemies like archers fine usually. I don't think she'll ever be able to one round but she will be good at chipping and as natural 3 range with thoron. I think she's outclassed but it isn't that bad.

    • @hexmaniacciaran
      @hexmaniacciaran 4 ปีที่แล้ว

      I used her in that class with arrow of indra and she was surprisingly powerful and between Thoron and Blizzard she picked up a lot of crits

  • @mitchellmartin4580
    @mitchellmartin4580 4 ปีที่แล้ว +1

    Even on runs where I start Byleth with physical builds, I almost always go hybrid by the second half. He kind of gets magic for free with his insane growths and his personal class, and having the flexibility to attack from long range using Thyrsus and dodge tank with nosferatu keeps pushing me towards Enlightened One/Dark Knight.

  • @chelsealtoons163
    @chelsealtoons163 4 ปีที่แล้ว +1

    Mortal savant sucks for sword users but I kinda like if for some magic users. On my CF run my dorothea never doubled as mage or warlock but after I threw her into MS she started doubling everything thanks to the extra strength boost

  • @kaelanmcalpine2011
    @kaelanmcalpine2011 4 ปีที่แล้ว

    I made Lorenz and Sylvain into dark knights on two separate playthroughs and I think they did pretty well, they're only main problem was terrible speed which is nothing surprising for Lorenz but Sylvain it is until you get Dark Knight (though my Lysithea was also slower than a turtle despite having the same speed as Sylvain, except she went Gremory). If nothing else they were the General (as in the class known as Fortress Knight) Nukes though Sylvain made for an off-support to Mercedes in BL thanks to physic.
    I also made Marianne a Holy Knight because why not? Her proficiencies already learn towards them which sort of put her into the same position as Sylvain in GD except to Lysithea this time.
    Granted I was doing Hard Mode where anything goes but they still did decently well. I feel like Ingrid could also make use of ny of these class if you train her right, especially Dark Flier.

  • @minortatu3311
    @minortatu3311 4 ปีที่แล้ว +1

    My Mortal Savant Felix and Dark Knight Sylvain went crazy. But it was NG+ Hard

  • @andrewchrun
    @andrewchrun 4 ปีที่แล้ว

    Try Holy knight as a master class for a horse lance user (Paladin).

  • @MrGhosta5
    @MrGhosta5 4 ปีที่แล้ว +3

    One thing you didn't mention is that strength lowers the weight of your tomes which makes it easier to double with tomes and not get doubled. Most pure mages in the game have poor strength which means they get weighted down and have trouble doubling.
    Also in three houses most enemies have much more defense then res. Often the gap between your strength and the enemies def is much smaller then your magic and their resistance.
    holy knight or dark flier Manuela because she can only heal from one range so she desperately needs extra movement to be able to heal your units.
    dark knight slyvain is good. dark knight gives him black magic avoid for extra dodge, physic, and the ability to hit high defense units in their soft low res underbellies.
    I've seen a lot of rogue builds for Annette. She's surprisingly more versatile in practice then she is on paper.
    Dorothea can pull off just about any class depending on what rngesus decides for her. In all my runs dorothea has always ended up with a weird stat distribution that makes no sense.

    • @twigz3214
      @twigz3214 4 ปีที่แล้ว

      Dorothea is always better off magic with her better growths for it and a good spell list (granted as a dancer she sometimes equips a sword for the extra avo if you need but generally being able to be an assist bot with meteor is better). Sylvain is just better in Paladin, he isn't fast enough to deal good damage with magic and needs the bonus damage on swift strikes to one round and he gets more mov in paladin as well. It's not worth sacking every other matchup with him to help one. He also never has enough avo to dodge reliably with the bonus avo black magic avo +20 since he really isn't dodgy at all with his only ok speed and meh luck. There is not a single mage in the game that will get enough speed to always double in three houses, the spells that deal a lot of damage just weigh too much. Unless the enemy is just that slow you're better off trying to one-shot with one spell. Manuela isn't great at being healer overall if you need another than the main 3 (Lindhardt, Mercedes, and Marianne). I'd recruit one of the ones that you don't have or if you have Happi she can be one as well.

    • @wesnohathas1993
      @wesnohathas1993 4 ปีที่แล้ว

      Strength on magic users isn't totally useless, but it basically translates to speed/5.
      If I remember correctly magic isn't totally useless on a physical unit either because it makes them better at evading magic attacks.

  • @idreadFell365
    @idreadFell365 3 ปีที่แล้ว

    I hear Agniratha from Xenoblade Chronicles in the background

  • @lsrrr3857
    @lsrrr3857 4 ปีที่แล้ว +3

    People keep saying how good dark knight is, but the thing is that dark knight seldom use lances anyway, so it is more like a magic horse unit than a hybrid unit

  • @Cbev1994
    @Cbev1994 4 ปีที่แล้ว

    Any suggestions for hapi?

    • @philmason9653
      @philmason9653 4 ปีที่แล้ว

      She's built for valkyrie, so dark knight makes a natural progression from that. It's better in every way except it gets 5 luck & charisma vs. 10 for valkyrie.

    • @pearsemolloy9656
      @pearsemolloy9656 4 ปีที่แล้ว +1

      Phil Mason Valkyrie also has +1 to range which is really handy for keeping glass cannons like Lysithea out of danger

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว

      @@pearsemolloy9656 The but staffs exist for that.

    • @twigz3214
      @twigz3214 4 ปีที่แล้ว

      I personally liked making her go mage for fiendish blow, Valk for the range and mobility and Gremory if I needed the extra warp use or dark knight for more mobility and damage. For me, it was usually dark knight since I already have another warper with 2 uses so 1 on her was usually enough and the extra mov let her made it easier for her to use it when it was needed.

    • @pearsemolloy9656
      @pearsemolloy9656 4 ปีที่แล้ว

      Whoop Some Monkey Ass Valkyrie’s range stacks with staffs so she has +2 range instead which is amazing with the added mobility

  • @LezbeOswald
    @LezbeOswald 4 ปีที่แล้ว

    personally, i just like to make as many characters skilled in as many different weapons as possible just for variety. sometimes i just get bored spamming certain weapons or combat arts over and over again. and of course sometimes one weapon class is stronger than another for certain weapons. and it's definitely entertaining to me to get some characters specialized in unusual weapons: for example, an archer like Bernadetta suddenly being a brawler.
    i do personally really like the DLC classes, but i think i'm just excited by them bc they're different and unusual.

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว

      I still would have liked to get gender neutral flying mages or a magic axe class.

    • @IfWhatYes
      @IfWhatYes 4 ปีที่แล้ว

      Whoop Some Monkey Ass just use Annette in wyvern lord with bolt axe lmao

  • @xeratovildan9871
    @xeratovildan9871 4 ปีที่แล้ว +7

    Okay, Dark Knight works really good on units like Lorenz and Sylvain, but usually they kinda suck. Mortal Savant can maybe work with Felix but he loses out on crit. They don't suck, they're just not as good as the other magic classes.

    • @IntrusiveThot420
      @IntrusiveThot420 4 ปีที่แล้ว +3

      Sylvain can just slaughter everything with Swift Strikes though. He doesn't need magic to deal with armored enemies because his raw damage output is obscene.

    • @mickdowling982
      @mickdowling982 4 ปีที่แล้ว +4

      The reason MS works on Felix is cuz it’s Felix. We works in any physical class and does okay in a hybrid class. Gaining thunder and thoron at the cost of his speed and being in another class isn’t worth it. Sylvain should just stay as paladin for lancefaire. The only class this really works for is Lorenz just due to how easy it is and Frozen Lance, Marianne for the same reasons, and Hubert for the extra movement

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +1

      Dark knight does more damage than gremory thanks to built in tomefaire and has much more movement. It is straight up better for offensive casters.

    • @twigz3214
      @twigz3214 4 ปีที่แล้ว

      @Mason Abney Sniper is usually better since he gets hunters volley since which lets him double since he isn't that fast. Lysithea is usually better as a dark night for more dmg on her tomes and Gremory for more warp uses, swordfaire has it's niche's with hexblade though.

    • @IntrusiveThot420
      @IntrusiveThot420 4 ปีที่แล้ว +1

      Whoop Some Monkey Ass I agree outside of niches like giving Constance 4 castings of Bolting, but even THAT is better served by Warlock, which ALSO has black tomefaire alongside black magic uses x2.

  • @89ji76
    @89ji76 4 ปีที่แล้ว +3

    I always saw Dark Knight and Holy Knight as fully magic classes who made the trade of some magic for two extra movement. Their added strength over other magic classes was largely irrelevant.
    Memer Savant is the only real hybrid.
    I’ve used Magic Sylvain in two maddening playthroughs and he was great. His budding talent won’t make him a dodge tank but it compliments his already decent survivability. A mage who can take a few (or more than a few) rounds of combat has a lot of utility

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +2

      Dark knight actually does more magic damage than gremory due to built in tomefaire. It is not a hybrid class but a caster one.

    • @twigz3214
      @twigz3214 4 ปีที่แล้ว

      I've found Sylvain better as a Paladin since he can one-round as one, the 2 hits with swift strikes, lance fire, and his decent strength make him great at killing almost anything. Generally, Happi and Hubert are better at that role and Dorothea has a better spell list (among others). He isn't that tanky overall and has just been better as a physical unit overall. Granted he is free on all routes but I'd say Paladin is easier and doesn't require as much investment (just D+ axes for death blow and then set his goals for lances and horseback and he'll get what he needs easily). Personally, I like training to get swift strikes earlier because once he gets it he can generally one round a lot of different enemies.

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว

      @@twigz3214 Sylvain was my best monster slayer due to using the blessed lance with his Swift Strikes. I kinda wish we could give him the death knight class.

    • @twigz3214
      @twigz3214 4 ปีที่แล้ว

      @@joelsasmad Death Knight would be nice to the for utility with physic. Blessed lance sounds nice as well, Personally, I usually find it better for him to one round human enemies since he does that better than a lot of my other units but he probably easily one rounds monsters with one.

    • @89ji76
      @89ji76 4 ปีที่แล้ว +1

      Twigz321 Did Dorothea and Hubert have survivability for you? I don’t know their bases/growths off hand but for me they usually couldn’t take more than one hit.
      To counter your point of Sylvain being a physical one rounder, that’s true but there’s also no shortage of strong physical offensive units. But hey, you can never have too many *shrug*.
      Sylvain is good but not outstanding at that role. As a magical front liner he’s arguably the best.
      (I haven’t recruited the DLC characters yet or even looked at their stats so maybe Happi is better but idk)

  • @kyleh4121
    @kyleh4121 3 ปีที่แล้ว

    My Mortal Savant Manuela has been fun and fairly effective in Hard. For Maddening, I'm going to try Darting Blow into Duelist's Blow before Mortal Savant, so she will be doubling while dodging everything, and still having some nice utility. Haven't done Maddening yet, so if anyone has any Manuela suggestions, let a boy know 😎

  • @Cheids
    @Cheids 4 ปีที่แล้ว

    What is that website?

  • @charleouel9012
    @charleouel9012 4 ปีที่แล้ว

    Perso I would say the best fit for hybride classe as unite whit good Utility in there magic Cav boon so they can get it pretty quickly...
    I know it stupid but i like Ferdinand in holy or Dark knight.
    he got Thoron, Ward, Rally, And Swift strike all pretty good whit horse classe tho I totally would understand for Bow knight or paladin being better for him.

  • @loupandsnoop
    @loupandsnoop 3 ปีที่แล้ว +1

    Dark knight is really good when you have a mage that needs to keep up with the team (higher movement/canto) more than he needs the x2 magic uses from warlock/bishop/gremory. The investment in spear/riding kind of sucks tho, but movement is pretty worth it.
    Mortal Savant sucks, and Holy knight is inferior to Dark Knight.
    Sylvain also kicks ass with Dark Knight. Sylvain uses physical for everything, except armored units, where his magic is just high enough (esp with tomefaire) to melt the armor units with high def/low res. The investment in reason isn't the biggest deal because of the budding talent, and Sylvain only ever needed lance + riding anyway (with authority). It might not be optimal, but it's pretty good.

  • @misscelesta
    @misscelesta 4 ปีที่แล้ว

    I prefer anna for pass+rescue shenanigans since she can easily become a trickster, thus in-built stealth and the moment an enemy decided to target her she usually has enough speed to dodge

  • @Kattywagon29
    @Kattywagon29 4 ปีที่แล้ว

    In hard mode you can overcome growth issues with planning. Once you get to new game plus or when you've maxed out your statues nothing can stop you. Honestly, unless you are playing on maddening mode, none of this matters.

  • @IfWhatYes
    @IfWhatYes 4 ปีที่แล้ว +1

    Sylvain actually has a solid magic list for dark knight since he gets so many different spells low uses doesn’t matter, still too weak to do damage with them tho lol

    • @VeritasEspiritoria
      @VeritasEspiritoria 4 ปีที่แล้ว

      I remember my Sylvain oneshooting or twoshooting tanks in my maddening BL run :/

    • @misscelesta
      @misscelesta 4 ปีที่แล้ว +1

      You use his spells to delete armored units that would likely survive swift strikes

    • @89ji76
      @89ji76 4 ปีที่แล้ว

      Did you not take him through Mage for fiendish blow?

  • @gnuman1841
    @gnuman1841 4 ปีที่แล้ว

    But for flexibility in weapon experience, nothing tops hybrid classes

  • @camusreviews6877
    @camusreviews6877 4 ปีที่แล้ว +2

    Yuri, Lorenz, Marianne, and Sylvain are like the only characters that benefit off of them.

    • @banriswirl6414
      @banriswirl6414 4 ปีที่แล้ว +1

      And Ingrid

    • @banriswirl6414
      @banriswirl6414 4 ปีที่แล้ว

      Manuela can work, too. But I usually prefer Assassin or Swordmaster.

    • @Starwars-Fanboy
      @Starwars-Fanboy 4 ปีที่แล้ว

      Dark knight Hubert is nice too

    • @pearsemolloy9656
      @pearsemolloy9656 4 ปีที่แล้ว +1

      Banri Swirl Ingrid performs best as a Falcon Knight though

    • @banriswirl6414
      @banriswirl6414 4 ปีที่แล้ว +2

      @@pearsemolloy9656 anyone who can be a Falcon Knight performs best as a falcon Knight. But if you take Ingrid into dark Knight, mortal savant, or any of the DLC classes, she actually performs really well. Mixed attacking with her extremely high speed allows her to double enemies on their weaker stat. You can definitely do this with a Levin sword on Falcon Knight. But her spell list is surprisingly decent; with physic and seraphim, and high crit ice magic and thoron

  • @arctic7465
    @arctic7465 4 ปีที่แล้ว +3

    What I look in a hybrid class is
    1) faire/ faire stacking (ng+) for acceptable damage output
    2) magic casting to use low weight spells/healing
    3) magic weapon equipment so you can take advantage of faire(s)
    4) acceptable move/range (6 move)
    So Enlightened One (Byleth), Death Knight (Jeriza), and War Monk (Balthus or anyone that fits in the class) and ideal.
    Any with good magic growth shoved into a Sniper or Wyvern Lord will be able to use both kinds of weapons.
    Wyvern Lord Annette (Crusher for BL) and Sniper Mercedes fits the bill.
    While she loves physical damage, Wyvern Edelgard has a great magic growth, so give her Bolt Axe and fiendish blow and she can do 3 range magic damage.
    Swift strikes Sylvain could do hybrid Dark Knight.

    • @mickdowling982
      @mickdowling982 4 ปีที่แล้ว +3

      But youre missing out on 12 extra damage with swift strikes when you stay in paladin.

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +1

      Hubert in dark knight. Dark knight is the best offensive magic class. You do more damage than gremory due to built in tomefaire, get additional movement, and get canto so you can ride in, blow someone up, and ride out of range.

    • @twigz3214
      @twigz3214 4 ปีที่แล้ว

      fiendish blow is kinda useless on Edelgard, just use death and darting blow and stack dmg. The only thing that fiendish is better vs is armor knights and just use another unit there. There's no point nerfing her in every other instance to make one better. Sylvain also is just better in paladin, you miss out on so much dmg with no Lancefaire and his magic stat and spell lists are no fantastic. Mercedes sucks as a Sniper, Bishop, and Gremory are a lot better. Any Male using fists should almost always end up in war master and brawler takes a lot less time to get (and doesn't waste any for later) and has a more useful mastery anyway. Jeritza also doesn't really ever use magic unless you just slap heal on him since he happened to have nothing else to do that turn.

  • @charleouel9012
    @charleouel9012 4 ปีที่แล้ว

    around 1:00 sorry I don't know the exact moment but yah sure the only physical classe give more STR and only mage Give more MAG and it good and all but the thing is you are kinda looking at it as if all enemie Classe had equal RES and DEF and that is just not True at all. Just take the exemple of Archer they got like 30ish DEF and like 12 RES (at less on Hard may be on Mad they are like 30 30 I don't know) Still on Hard they got like 12 RES and 20 or 30 DEF i forgot probably 25 ish. Any way
    The point is just that a physical ATK whit + 5 MT vs a Magical ATK whit +1 MT the magic ATK will probably do more damage. (since the magic ATK will deal like +10 to +15 More damage pen on those enemies)
    I won't lie tho there one thing that doesn't fit this Hybride build Idea and it simply put Battalion there like 2 or 3 that boost the 2 STR and MG and there bonus is super low compare to a + 7 STR or something they are like + 2 MG / STR ... It just a joke. And this + the low Stats of the classe just kinda end up makeing it not worth it much.
    Exemple: 5 STR + 7 STR - 2MG = 12 STR -2 MG (who care) vs Hybrid 1 STR + 1 MG + 3 STR + 3 MG = 4 STR 4 MG (it not too bad but overall it pretty weak like really? 8 STR for the ability to hit the enemie weakness... Like it not TOO bad but still it niche you are loseing alot of power on thing you are already supose to be good against)
    Still a Mix unite got more utility overall since they can hit enemie weakness and pierce them
    Any way I Don't know The worse parth is more whit Skill I won't lie can't really used double Death blow / Magic blow or what ever it name is. (But on hard it not a big deal I used alot of unite whitout death blow or magic blow and they did prefectly well Exemple Holy knight Ferdinand, Holy knight Marianne or Shamir or more Well almost no one had it on Hard I won't lie I just don't like brigant or black mage :D)
    Tho I think on the magic Side they are better since they give the Mov boost since all the mage FOCUS classe are infantry lock whit 4 Move 5 if Gram (I guess still not great compare to 6 or 7)
    I think one of the best unite foe Holy knight is Marianne she just work well whit it (More mobility she can go in deal some poke damage go out or just go in silence someone go out or just Attaque the enemie form where they can't hit her ETC.)
    SORRY FOR THE BAD ENGLISH

  • @markwilson2591
    @markwilson2591 4 ปีที่แล้ว

    I personally don't like the master classes besides wyvern lord falcon knight and gremory I belive they should have brought back some old classes marksman archer master class trueblade swordsman's they should have added a lance class like haliberd then sentanal and marshals for armored they sorta only have a mastery for ax and fist in warmaster but they even could have brought back the axmans gladiator I belive it was called and make warmaster a fist mastery class keep all the mounted classes sure but maybe make more pure specolized classes instead of cav and this or that

  • @SaunaQueen69
    @SaunaQueen69 4 ปีที่แล้ว

    Dark knight was my go to For all my mages until dlc classes came out for non dark magic users its dark flier then for Lysithea it's valk and Edelgard if i run her as a mage is still dark knight

    • @pearsemolloy9656
      @pearsemolloy9656 4 ปีที่แล้ว +1

      Valkyrie Lysithea with Thyrsus is damn near broken I have a lot of fun using her in that class she’s basically a magic sniper who can do quick hit and run attacks and is never in danger because of it which is a great work around for her poor defence

  • @gg_sam7847
    @gg_sam7847 4 ปีที่แล้ว

    Ignatz as trickster is real good I'd say, but I'm here for Lorenz. For me he's the best all-rounder you'll ever get. He can take magical and physical hits, he deals good magical and physical damage, very powerful spells. Thyrsus with him is better than Lysithea. In my current run he is an Amroured unit, takes no physical damage and very very little magic damage, at least where I'm at. I could go more into why I like him so much as a unit but that'll be too long and it'll get very specific

    • @misscelesta
      @misscelesta 4 ปีที่แล้ว

      Equip lifetaker and he's set for life

  • @kai_824
    @kai_824 4 ปีที่แล้ว +2

    Tbh Gremory is overrated imo. The low movement in 3Hs relatively large maps is really bad. Fliers are OP as hell, and the horse units aren't bad either. Movement is something I like to consider, Thyrus doesn't save everyone and is only one item, Canto also being oP again doesn't help either. It's like Fe4 syndrome

  • @magicfilms113
    @magicfilms113 4 ปีที่แล้ว

    You should make a video in regards to whether we will get any future updates/DLC for Three Houses

    • @BlueBarossa
      @BlueBarossa 4 ปีที่แล้ว

      Sadly I doubt we will.

    • @magicfilms113
      @magicfilms113 4 ปีที่แล้ว

      @@BlueBarossa sequel perhaps?

  • @brailleeulogy120
    @brailleeulogy120 3 ปีที่แล้ว +1

    I disagree with you on this man. I’m on my second play through (first was HARD and now my second is maddening) - I find that hybrids are amazing. Maybe I’ve gotten lucky on stat rolls and I also used stat boosting items to improve the two hybrids I have. I don’t think they were required, but I build my war master and falcon knight up accordingly too with stat items. The best thing I can say is this about hybrid - My hybrids can effectively kill armored or non armored foes with ease. My falcon knight and war master typically target non armored foes. They kill those too just fine. I also must say I do emphasize CRIT with Felix as a mortal savant and he has a 54% crit chance when using magic and near 70 or so when using melee. I enjoy knowing that my two hybrids can kill or survive anything that is in front of them with no issue. It’s almost broken imop.

  • @patricklynch4074
    @patricklynch4074 4 ปีที่แล้ว

    i actually really like having byleth as a mortal savant. every time ive looked at my team comp and thought "hmm, how does byleth best support this group" i always fall back on it.

    • @misscelesta
      @misscelesta 4 ปีที่แล้ว +2

      Idk man but Mortal Savant for Byleth looks like Enlightened One with reduced speed

    • @triploshadow
      @triploshadow ปีที่แล้ว

      Seams like a worst version of enlightned one and EO is horrible compared to wyvern/falco

  • @slanax97
    @slanax97 4 ปีที่แล้ว +1

    Dark Knight deals 2 more magic damage than Gremory while also having more Mov and Canto. That just makes it the best non DLC offensive magic class. Even with Dark Flier I'd still consider it the best class for Lysithea considering no other class gets her quite as much damage, and she needs every point she can get to still oneshot things.
    Mortal Savant is when you wanna run a Levin Sword Assassin but you trade all your Speed for a bit of white magic utility, honestly not sure why you'd put Manuela or anyone for that matter in that class, Holy Knight is just worse Dark Knight bc everyone with a half-decent attacking spell list in Faith has a better one in Reason, Trickster is literally just for its gimmick art and otherwise outclassed by any magic class that gets full magic uses, War Monk is just worse Grappler and worse magic user at the same time which I don't think anyone pulls off better than they would a dedicated class.

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +2

      I like Dark Knight better as well but I'll say that there is reason to go Gremory with Lysithea to get 2 warps instead of one. I know there are all kinds of speedrunner tricks with that.
      As for Mortal Savant, it should have actually been a really fast class like swordmaster or assassin, even if it meant lowering other stats. It could have had roughly the same stats as trickster. It should have gotten a third skill, like all the other masterclasses do, to actually justify using it. Considering that it is meant to be a sort of successor to the sword master class it could have shared the crit +20 skill warmasters get. That way we would get a fast crit master alternative that mages or sword characters would actually want to use.
      With the DLC classes I just really wish we got Maligknights from Fire Emblem Fates. We still don't have any magic axe users and the only flying mage is female only.

    • @slanax97
      @slanax97 4 ปีที่แล้ว +2

      @@joelsasmad Ye Gremory has its niche particularily for Warp and other support spells, tho if you wanna warpskip chapters I feel like you just use more Warpers rather than more warps on one unit, and especially Lysithea with her Dark Spikes and Luna has the potential to be more bosskiller-that-gets-warped than Warper
      Not an expert on speedruns tho so for all I know the higher raw Mag and second use really comes in handy there, but as far as casual runs are concerned I feel Gremory Lysithea is only really good as a budget option if you don't wanna have to invest into horses

  • @IvyLeather13
    @IvyLeather13 3 ปีที่แล้ว

    Short retort: Hybrids can't be a class you rely on as your best units. But they can bring exceptional versatility (Sylvain torching and doubling armored units, same for Mortal Savant) Holy Knight is definitely less useful and this has less utility on Maddening for sure.

  • @razieldreams9568
    @razieldreams9568 4 ปีที่แล้ว

    Except my trickster Hapi that DECIMATES MADDENING

  • @dent5672
    @dent5672 3 ปีที่แล้ว

    Pass + rescue daaaamnnnnnnnnn nice.

  • @wyatt8766
    @wyatt8766 4 ปีที่แล้ว

    You know how dead my bernie would be if she ran behind and then back across enemy lines? She ain't getting far enough away to be outta attack range and most foes in the main/paralouge missions will body her in one hit if not double tap her. Gimme warp any day of the week over that combo.

  • @sasukeuchiha998
    @sasukeuchiha998 4 ปีที่แล้ว

    Everyone is undervaluing throwing an army of Wyvern Lords equipped with trainee weapons into maddening. It's a fun way to troll a boss.

  • @experimental4058
    @experimental4058 3 ปีที่แล้ว

    Hear me out... Dark Flier Lysithea and Constance as a dancer .

  • @LashNSmash
    @LashNSmash 2 ปีที่แล้ว +1

    Hybrids are for cool factor alone

  • @jaredkhan8743
    @jaredkhan8743 4 ปีที่แล้ว +1

    But I love sylvain and Lorenz as dark knights, and Felix is so cool as a mortal savant 😭😭 Luckily the game is so butt shit easy that it really doesn't matter unless ur on maddening lol

  • @mismismism
    @mismismism 4 ปีที่แล้ว +1

    I have so many problems with the class system in this game, when you add in things like gender lock on top of certain classes being so much better than others in basically every situation, it feels like your effective choices are very limited, I don't like it, hoping they give the class system a big overhaul in the next FE so more class types and combos are actually useful. And they need to drop gender locks, it's so frustrating.

    • @AzureGreatheart
      @AzureGreatheart 4 ปีที่แล้ว

      Maxx Nieves I’m okay with things like pegasus knight which have a lore reason for being gender-restricted, but yeah, gremory, war master, and the grappler line should not have been gender-restricted, because not only was there no good reason for doing so, but it was also detrimental to the class balance in a game that already had issues with that.

    • @mismismism
      @mismismism 4 ปีที่แล้ว

      @@AzureGreatheart I'm not ok with it, there really isn't an actual reason why only females can ride pegasus, those type of lore details are just frustrating, outdated and limiting, there should not be some magical thing about having lady parts, if some characters can't ride pegasus(or even things like manakete) it should be specific to their character, like bloodline or personality, not their gender. And if they were gonna do that, then wyverns needed to be male only to balance it out. Even the way they gender lock is ridiculous, it's always men hit things hard and women are magical and heal. It really ruined the game when all the characters in each gender are funneled down the same path, especially since class balance was already a mess, so the females are just better then the males in almost every way, even female Byleth has a massive advantage in classes and gets a free unit while male Byleth doesn't get any unit for free at least. FE and really any tactical RPG needs to drop gender locks period, there's no reason for them. If there are gonna be locks, make them character specific so you have male healers and female warriors as options with different passives, they need to overhaul the entire class system.

    • @AzureGreatheart
      @AzureGreatheart 4 ปีที่แล้ว

      Maxx Nieves Men in Fire Emblem tend to have higher strength, defense, skill, and when applicable, constitution. Women typically have higher magic, resistance, and speed, but don’t have a stat distribution to balance out constitution in games that have that stat. The difference is typically a couple of points, and both men and women can be found in physical or magic classes at pretty similar rates, although the exact gender distribution varies significantly depending on the specific class, with myrmidon having a pretty even gender ratio, while healers are disproportionately given to women. Even in Three Houses specifically, Hilda and Edelgard are hard hitting physical units, while Linhardt and Hubert are mages, in fact, aside from gremory, war master, pegasus/falcon knight, valkyrie, dark flier, and dark mage/bishop, Three Houses is one of the best games in the series when it comes to both genders having access to a wide variety of classes. Speaking of valkyrie, that’s a good example of a class with an actual reason for being gender-restricted, because the norse valkyries were all women, as opposed to gremory basically only being restricted because the game said so.

    • @red5t653
      @red5t653 4 ปีที่แล้ว

      @@AzureGreatheart For some reasons Three Houses made Hero male only, which has literally zero precedent?
      It really messes with Catherine, whose growths are tailor-made for a Hero.

  • @willkirsch6976
    @willkirsch6976 4 ปีที่แล้ว

    Using both magic and strength is bad, but hybrid classes are not. Dark Knight is a top 5 end class, holy monk is good for fisty girls, and trickster has some niche utility.
    The only ones that are absolutely useless are mortal Savant and Holy Knight, but I could list off equally bad pure physical or pure magic classes.

  • @thereaIitsybitsyspider
    @thereaIitsybitsyspider 4 ปีที่แล้ว

    I hope the next game cleans up class design. The last two games have some of the worst class balance in the franchise.

  • @irritantegast2131
    @irritantegast2131 3 ปีที่แล้ว

    Why did this video need to show up after getting constance in war cleric? Anyways, she DESTROYS. Now, imma watch the video

  • @hylianheadache5856
    @hylianheadache5856 4 ปีที่แล้ว +1

    Dark knight isn't as strong as gremory, but canto is godly.

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +3

      Built in tomefaire means dark knight does more damage.

    • @hylianheadache5856
      @hylianheadache5856 4 ปีที่แล้ว

      @@joelsasmad True, but it's no good for white magic (nosferatanking can be useful). And getting magic to S(?) gets tomefaire anyway, although granted that's pretty tough on maddening NG.

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +2

      @@hylianheadache5856 The class version of Tomefaire stacks with the learned version for even more damage. You can still use white magic and honestly you really wont need the doubled uses on anything but specific niche spells that have very few uses like warp. Even then for the black magic ones like bolting/meteor you can stay a warlock to get more damage from tomefaire and get x2 black magic.

  • @volterion6317
    @volterion6317 4 ปีที่แล้ว

    darknight>>>>>>gremory
    more damage, more move than 4, canto
    magic x2 doesnt matter unless you want to 1 turn a chapter with warp dance warp again

    • @volterion6317
      @volterion6317 4 ปีที่แล้ว

      also the class bases in def/res help squishy units like lysithea

  • @stephanies_diary
    @stephanies_diary 4 ปีที่แล้ว

    Felix is pretty great at mortal service idk 🤐

    • @twigz3214
      @twigz3214 4 ปีที่แล้ว +1

      on maddening it hurts his speed a lot and his spell list isn't that good. He's better off in wyvern rider/lord for the mobility or using gauntlets to make use of his crest dmg (and personal early game) and death blow.

    • @richpichu1272
      @richpichu1272 4 ปีที่แล้ว

      Twigz321 wyvern I have never tried that I did go bow knight in ss maddening it was great

  • @andersonweir11
    @andersonweir11 4 ปีที่แล้ว

    I have no problem with diversty.two or three is great but them carry it two far.evolve this here then probaly any two.what hell this is pokemon .

  • @dakraa8187
    @dakraa8187 4 ปีที่แล้ว

    I think hybrid classes between magic and weapons rarely if ever works in fire emblem.

    • @AzureGreatheart
      @AzureGreatheart 4 ปีที่แล้ว

      Dakraa Depends on the game and unit in question. The maid and butler class in Fates were *excellent* support units capable of healing, damage mitigation, and debuffs, while giving Sakura a shining bow fixes most of the issues not having a tome rank as a priestess might’ve caused. Mist’s valkyrie class would’ve been a far better fighter if Radiant Dawn’s magic weapons actually did magic damage, although magic wasn’t very good in that game, so don’t quote me on that. I found priestess pretty good in Shadows of Valentia due to the singular attack stat, ability to attack without using health and actually take a hit, and magic just being stupidly overpowered in general. I’m actually having trouble thinking of other games that actually *have* hybrid classes, but due to the presence of things like the levin sword or flame lance, mages generally tend to do better as hybrids then physical units.

  • @AzureGreatheart
    @AzureGreatheart 4 ปีที่แล้ว

    As much as I absolutely love Three Houses, the master classes are mostly underwhelming: Several of them are barely improved from their appearances as second tier classes, and while the two completely new ones are great, they’re also gender-restricted for no good reason (especially war master! Why is there a female war master on the Azure Lions route standing in for a recruited Hilda if she’s unable to actually use the class?) There *are* returning third tier classes from the games that had them, but only two: Bow Knight returns from Shadows of Valentia, and is absolutely ridiculous here, while Dread Fighter has been arbitrary renamed to “Mortal Savant” -whatever that means- and is now a walking punchline. For one of the very rare appearances of third tier promotions, they’re incredibly underwhelming despite being the successors to classes that had so much emphasis placed on how impossibly strong they were in their last appearance (not counting the remake of the first game with third tier units, although that also emphasized how strong they are due to overclasses being explicitly referred to as having surpassed mortal limits.)

  • @MetalGearRaxis
    @MetalGearRaxis 4 ปีที่แล้ว

    30 years of fire emblem and IS somehow hasn't realized that Fire Emblem's system abhors a generalist. "Hybrid" classes have only ever been used for one of the attack types they support. In Fates people picked Malig Knight to get flying magic users, and in 3H people pick Dark Knight to get mounted magic users. It's never for the physical aspect.

    • @maverick5169
      @maverick5169 4 ปีที่แล้ว

      Let's not forget Basara. People go in that class to get Rend Heaven and that's it.

  • @elpopman2055
    @elpopman2055 4 ปีที่แล้ว

    I'm looking at my previous comment and that you do have a point. I deleted it.
    You are correct is far better to put a magical unit into a hybrid class because they get more benefits out of it. Our favorite female nuke Mage by lysnthia with the Soul Blade as A Mortal Savant is OP.

    • @mickdowling982
      @mickdowling982 4 ปีที่แล้ว +1

      It does nothing for her magic though, for some reason MS only has Black Tomefaire and not Dark Tomefaire. Plus I never want my Lysie getting 1 space from anyone.

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +1

      Go dark knight instead. Dark knight is the best offensive magic class. You do more damage than gremory due to built in tomefaire, get additional movement, and get canto so you can ride in, blow someone up, and ride out of range.

  • @ryanbennett3313
    @ryanbennett3313 4 ปีที่แล้ว

    Felix sylvain

  • @BardockSkywalker
    @BardockSkywalker 3 ปีที่แล้ว

    & *This* Is Y Magic Spells Shouldn't Be Class Exclusive

  • @MalevolentDivinity
    @MalevolentDivinity 4 ปีที่แล้ว

    Yet they're still better than they've ever been.

    • @l.n.3372
      @l.n.3372 4 ปีที่แล้ว

      Malig knight from Fates says hi. Even dark knight was better in Fates since there was only a single dark magic tome that it couldn't use.

    • @MalevolentDivinity
      @MalevolentDivinity 4 ปีที่แล้ว

      @@l.n.3372 Malig knight in fates was worse than Wyvern Lord to the point where it ran into issues where even for units who start in the class you're best immediately getting a heart seal. Even on gish units, its completely suboptimal speed cap leaves it a cripplingly useless class.
      At least in comparison to the other option every unit who can get it has.
      And Dark Knight is a million times better in 3H. Dark Knight in Fates was straight garbage, having absurdly low bases and growths.
      Like with Malig Knight, there was basically no point in using it over its alternative, but it alone carries the title of "Units who start in this class are absolute shit even when you heart seal them. Burn an Ebon Wing to even stand a chance of this unit being relevant."
      In 3H, though, it's a strict upgrade to classes like Warlock and Dark Bishop, as it's not attempting to be a lateral move that completely shafts the unit's statline. Like, being a jack of all trades class with the shafted stats of fates mages kind of just leads to utter failure.
      On top of that, in 3H, there isn't a near 100% chance that a unit's going to have utterly shit magic if not raised entirely as a mage.
      There are multiple units who end comfortably in the class, only one of which who is truly better served elsewhere. Optimal Hubert and Lorenz-
      While not the best characters by any stretch-
      Are better served in it than basically anywhere else, even if that's only true because they don't have tits.
      On top of that, it has Canto, granting it an actual purpose for units who might otherwise just instantly jump into Gremory.
      I mean, if you're interested in pointing out how Holy Knight basically completely fails at being a better Bishop, I'd agree. But 3H Dark Knight is one of the most useful gish classes I've ever seen, somehow managing to be usable for units that aren't the main character.
      Which, compared to the utter garbage that was Fates DK, is godlike.

    • @maverick5169
      @maverick5169 4 ปีที่แล้ว

      @@MalevolentDivinity
      "There is no point in using Malig Knight"
      Trample my man, Trample. One of the most common Jakob Build is Paladin (Elbow Room + Defender) > Malig Knight (Trample) > WL
      Elise is also stupidly good as a Malig Knight. Watch Deltre's LP, his Elise could double and kill Lunatic Master Ninjas with a Bolt Axe
      DK is also a good class, what are you talking about? 8 movement and good mixed bulk is nothing to scoff at, I'd take it over sorcerer anyday. Even Nyx is much better as a DK.

  • @btu1734
    @btu1734 4 ปีที่แล้ว

    Hybrid classes aren’t bad (except mortal sevant. That class sucks and not really any point to go into it tbh). I feel like they just struggle bc very few characters can use them. Byleth and Lorenz can do it, but you probably should have byleth in a support class and Lorenz isn’t all that good. Besides, if you really want byleth in a hybrid class just go enlightened one

  • @xakuray5522
    @xakuray5522 4 ปีที่แล้ว

    Why don't people understand that when FED says hybrid classes are bad, it's about using classes that were designed to be using both their magic and physical stats as such. Saying that Dark Knight is better than Warlock because more move is absolutely true but has never been the point of this video. Even more irrelevant when we all know it's coming from someone who advises high move classes and dislike armored classes for that same reason. And for the others still arguing that Dark Knight is just better than Gremory because tomefaire + 2 magic > 5 magic, well you're very wrong because tomefaire won't help you with White Magic ranges which the magic stat does and is much more important to Warp users.

    • @wesnohathas1993
      @wesnohathas1993 4 ปีที่แล้ว

      Along with all that, you're going to look kind of foolish using a lance as a Dark Knight. The stats will try to convince you it's a hybrid class, but it actually leans much more heavily in favor of magic.

  • @charlesreid5137
    @charlesreid5137 4 ปีที่แล้ว

    hybrid classes are bad because the game makes them bad, they work fine in every other fantasy game eg dnd

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว

      It's because dnd gives you magic that does all kinds of things outside of damage so going hybrid as compared to being a pure warrior or blaster is alot more meaningful and there are different flavors of it. An arcane trickster can invisibly sneak attack people, a fighter can burn multiple enemies withe green flame blade, a paladin can dispel enemy buffs, a warlock can use hellish rebuke to punish attackers, bards can get temp hp each turn from heroism, ect. A mortal savant meanwhile is just a worse version of a mage and a bad version of a fighter with no real interactions between the two.

    • @noukan42
      @noukan42 4 ปีที่แล้ว

      @@joelsasmad in general the usefulness of hybrids depend on wich tools they are given, mentioning other SRPG, in shining force magic grant either utility or aoe, wich fighters would lack. But pure mage can run out of MP quickly, so a monk or an half caster may be useful, if their stats are ok. In Langrisser games most classes get some spells, and the way battalion works there neans that often it's worth for the commander to buff their army.
      In FFT many hybrid classes are good, but most of the times this is because they provide a piece for a gamebreaking combo. In general it work like this:
      1)casters have limited resources. Either they cast spells every turn and run out, or they spend some times being useless in order to use their spells when ut matter.
      2)fighters have less resources problems, but lacks some tools like healing, range or aoe.
      3)hybrids can use less spells than casters, but they are not useless whitout them, so they can save them for when they are needed.
      In 3h, there are few tools exclusive to mages, and most of them are utility for wich you don't need more than a couple of dedicated units. Lysithea is so praised because she has that one spell list full of special useful things.

  • @jameshopkinsipg
    @jameshopkinsipg 4 ปีที่แล้ว +2

    Please don't post guides like this. This is horrible information.
    Comparing master hybrid classes by the flat bonus they give is not even close to reflecting on the true power or purpose of the classes themselves or why you'd pick them.
    1. Hybrid classes, while it looks like they deal both damage types is not meant to be played with both damage types. Either you are a sword user using Str with magic support, or you are a mage with a levin sword pumping out better spells when you want range. You don't usually try to hybridize them fully.
    2. The reason for hybrid classes is not to min/max your personal stats but to make your character culpable of multiple roles and taking on multiple unit types. Typically by the time you hit your master class your character has enough damage in either physical/magic to deal with their primary type. Adding 3 more damage doesn't add anything to that character when confronting that type of enemy (what are you going to do beat them more dead). By adding magic you make your character capable of taking on low res units easier or vice versa. I've effectively used a mortal savant to take on many many assassins/paladins(assassins argueably one of the more scarier units to low def/mediocre speed characters) all with utilizing nosferatu effectively.
    3. Magic and Strength are not equal stats, depending on the spell damage is amplified. Depending weapon damage/crit is amplified. (With a strong enough weapon/spell or even the right batallion a character can easily do damage if not more than enough to overkill). Also, resistance usually is lower across the board, so a MS with lower savant should do just fine.
    4. Your min/maxing damage and you even need Gremory? Lysithea at 20 already does like 60+ damage. If you ever run out of spells on her I hate to wonder how bad your other units are. If so, there's plants.
    5. Your 3 damage choice comes at a cost. Either a constant weakness. (Wyvern Lord) What good is a skirmisher unit that can't skirmish because they constantly have to look out for bows/magic.
    6. Your 3 damage choice comes at a cost, mobility. Sure pick Gremoiry and watch as other units outpace the living bejeesus out of them as they never make it to the fight (at least not without help).
    7. Stat growths are a better indicator of a poor class choice for a character. Raw bonus is a horrible thing to look at. Stat growths master classes win, unless your aim is to pull off a niche build all the advance classes generally stink.
    8. Plants make up for poor stat growths. That's their job. There is no way you should get a character to be an absolute dud.
    Rescue helps units with poor mobility catch up. Not just a get out of danger card.
    Trickster is undervalued. A caster with high speed. Yum Yum Yum!!!!
    Classes are based on Shadows of Valentia which a lot of the classes were the same.

    • @jameshopkinsipg
      @jameshopkinsipg 4 ปีที่แล้ว +1

      The ONLY reason to devalue a class really IMO is growth and lack of mobility in this expansion. Really at master tier most everything dies when you engage it. If you have the ability to engage kill disengage, the minute stat differences don't matter.
      Anyone picking Gremory on Lysithea is devaluing the nuke machine. You will NEVER go through that many spells unless she's soloing the battlefield. Thus the value of Gremoiry is inefficient. You only pick Gremoiry on units with unique spells you would like to have multiple copies of that actually stand a chance of running out. Bolting, meteor, warp, rescue. If you never run out, you will never see the value of the class (so why pick it). In addition you are always behind the rest of your units because your on foot. This makes it even harder to burn through 2x the number of spells.
      Optimial Lysithea is Valyrie. Insane mobility, but increased spell range. On a character that one shots most anything and only downside is her hp. Lysithea Valkyrie with Thyrsus and that's a +4-6 range. One more if you hit S in the respective spell. Overall thats like a 15 range unit who really can't be touched except by certain bosses/monsters.

  • @geno6037
    @geno6037 4 ปีที่แล้ว +2

    I like hybrid classes, they're the classes that I have the most fun in.

  • @dinglebutt300
    @dinglebutt300 4 ปีที่แล้ว +3

    Mortal savant felix
    Mortal savant felix
    Mortal savant felix
    Mortal savant felix
    Mortal savant felix

    • @hero_of_isaach
      @hero_of_isaach 4 ปีที่แล้ว +5

      It looks so cool but it sucks so bad

    • @lordmango6060
      @lordmango6060 4 ปีที่แล้ว

      Astra I dunno. He was super useful on my Maddening run with his heals and thoron

    • @jotarokujo4754
      @jotarokujo4754 4 ปีที่แล้ว +1

      @@hero_of_isaach It actually doesn't suck. Felix has good enough stats to deal with the minor stat penalties of the class and has a hidden talent in reason. This gives him +15 black magic crit, which is a nice touch. He's pretty much a Swordmaster that can use magic. Having access to reliable 2 range with his can be very useful for avoiding enemy counter attacks. Targetting res can also allow him to do more damage to really tanky enemies.

    • @leelareyes4508
      @leelareyes4508 4 ปีที่แล้ว +2

      personally, Mortal Savant Felix is okay for large maps for more ways to deal damage, but personally, I feel he is more effective as a war master for quick repost since he has guaranteed doubles in hard and maddening. Personally, Sylvain is a more effective unit in hybrid classes rather than Felix since he has a better black magic list and physic.

    • @hero_of_isaach
      @hero_of_isaach 4 ปีที่แล้ว

      @@jotarokujo4754 Its fine on hard mode, but... Changing him to mortal savant can actually stop him from doubling on Maddening