How to fix Mortal Savant. Fire Emblem Three Houses

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  • เผยแพร่เมื่อ 14 มิ.ย. 2020
  • Thanks for watching friends. Make sure to share your thoughts in the comments. What would you change about Mortal Savant?
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ความคิดเห็น • 284

  • @chessplayer6632
    @chessplayer6632 4 ปีที่แล้ว +211

    Imagine if Mortal Savant got a physical magic attack, like an attack that was based off of strength but was calculated with enemy res, that would be pretty cool

    • @appelofdoom8211
      @appelofdoom8211 4 ปีที่แล้ว +23

      I got the idea of an attack that deals the combined damage of your str+mag stats vs the enemies def+res. But that would either be useless or completely overpowered.
      A magic combat art (as in a combat art that uses multiple magic charges) could’ve also been neat

    • @chessplayer6632
      @chessplayer6632 4 ปีที่แล้ว +14

      There was an ability in Fates (probably in Awakening too, I didn’t play it) that had the chance of adding half of your magic/strength stat to the damage of your attack (whichever one wasn’t being used in the first place)

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +5

      @Mason Abney Rend heaven added half your opponents magic or strength and is not in three houses. The closest equivalent to ignis in three houses is the sword of the creators sublime heaven which is locked to that sword and byleth only and only uses 30% of your magic.

    • @adinv9257
      @adinv9257 4 ปีที่แล้ว +2

      Chess Player I think it’s Ignis, that’s what it was in awakening at least

    • @lsrrr3857
      @lsrrr3857 4 ปีที่แล้ว +7

      Felix used Psyshock!
      It is super-effective!

  • @ssj4922
    @ssj4922 4 ปีที่แล้ว +281

    The Enlighten One class is just a better version of Mortal Savant if you want a master sword/magic class. Unfortunately it's only available to Byleth

    • @falcon219
      @falcon219 4 ปีที่แล้ว +4

      What about trickster? Is it better than mortal savant?

    • @hour236
      @hour236 4 ปีที่แล้ว +3

      @@falcon219 well it doesn't let you you use magic as much is a problem.

    • @saggsman
      @saggsman 3 ปีที่แล้ว +3

      Byleth could technically still use black magic but it won't get the black tomefaire in that class. This class should have gotten some kind of magical benefit like 2x of white magic and maybe make sacred power an ability as well. And have the mastered ability simply be rally spectrum from awakening. Sure balance out the buffs from that rally but that would to me make Enlightened One so much better as a mixed unit with a blend of power, magic and support

    • @wolflesschild
      @wolflesschild 3 ปีที่แล้ว +6

      MS is wayyyy cooler in design. In fact Id say its a better end game class

    • @Nubbletech
      @Nubbletech 3 ปีที่แล้ว

      @@saggsman What does rally spectrum do?

  • @dinglebutt300
    @dinglebutt300 4 ปีที่แล้ว +123

    Simple, just get Felix to proc magic on every level and give him all your spirit dust and get his budding talent, ez (this is a joke, obviously)

    • @filipe19991
      @filipe19991 4 ปีที่แล้ว +11

      In the my second Blue Lion run, i made Sylvain and Felix go to Dark Knight and Mortal Savant and Felix never die and Sylvain only die once.

    • @dinglebutt300
      @dinglebutt300 4 ปีที่แล้ว +29

      @@filipe19991 sylvain actually makes a pretty good dark knight( I think) but unfortunately, felix and sylvains spell lists are emptier than my soul

    • @richpichu1272
      @richpichu1272 4 ปีที่แล้ว +4

      Van!sher your forgot seraphim

    • @filipe19991
      @filipe19991 4 ปีที่แล้ว +1

      @@dinglebutt300 i did master them in Swords/Both Magic and Lances/ Both Magic. There is probably better options but they manage to work well for my run.

    • @TheJadeFist
      @TheJadeFist 2 ปีที่แล้ว

      My first run, Felix basically was this. his strength was still higher but he was still destroying units in 1 or 2 hits with magic, usually 1 cause crits.

  • @jmendoza2007
    @jmendoza2007 4 ปีที่แล้ว +53

    The idea behind mortal Savant was that it could be used to kill any type of unit, swords against mages and magic against physical units. To that end, Mortal Savant needs a couple of things to change in order to be useful. 1) a hybrid intermediate/advanced class that precedes it that helps the unit gain both Atk/Mag. 2) move all base stats to atk,mag and spd. possibly a 4/4/2 spread. 3) eliminate the -10% speed and +10% luck stat modifiers. 4) keep both faires as abilities, however scratch warding blow (few use it anyway) and instead give as a mastery bonus a combat art similar to soulblade (aka magic sword) but that serves as a brave skill (akin to the point blank ability of Leonie). Maybe its not enough, but its a start.

    • @Lilablutz
      @Lilablutz 4 ปีที่แล้ว +6

      I like the idea of the brave combat art for it. Better idea than just making it another class instead

    • @SolunaPiano
      @SolunaPiano 4 ปีที่แล้ว +7

      I think Trickster would be the sword/magic class preceding it at this point. That or Dancer. Although, there's not very much reason to switch out of the utility of Dancer for the damage of Mortal Savant in most cases anyway. You could keep Warding Blow as a class ability like Adam suggested or maybe instead add something like Death or Fiendish Blow as a class ability. Whatever it is, it just needs a useful third ability that meshes well with the role it's trying to play as a hybrid offensive footlocked class. Maybe Sword Avoid +20?

  • @davidhenderson367
    @davidhenderson367 4 ปีที่แล้ว +49

    One of the most disappointing things in video games is when a big “reward” that takes a lot of work and time is not worth the effort.

  • @nikkof5384
    @nikkof5384 4 ปีที่แล้ว +72

    I like to think of Mortal Savant as a “promotion” of Swordmaster. So I would like to give it a boost to class modifiers(str+3, Mag+2, Sp+3)and straight up give it Crit+20 for the third slot.

    • @absoul112
      @absoul112 4 ปีที่แล้ว +7

      This is basically what I was thinking.

    • @RaidenKaiser
      @RaidenKaiser 4 ปีที่แล้ว +9

      I prefer trickster over mortal savant as a sword evolution path...mortal savant seems to favor mages carrying around mag scaling weapons

    • @nikkof5384
      @nikkof5384 4 ปีที่แล้ว +6

      Rusty Blader Trickster was good for the DLC and opens some unique movement choices when mastered. But Mortal Savant is just hot garbage

    • @wakariu2930
      @wakariu2930 3 ปีที่แล้ว +2

      @@nikkof5384 There are worse classes than the mortal savant. It's not that great but it was extremely useful for Byleth during chapter 7 or earlier in the game. Yes, I was level 30 on that chapter. That was way before I promote him to the Enlightened One after slaughtering Solon and Kronya. Yes, trickster is a better class but the problem is you are extremely limited in Abyssian seals and you have to use them wisely. If I am not mistaken you can only obtain 4. Not everyone has DLC bro.

    • @nikkof5384
      @nikkof5384 2 ปีที่แล้ว

      @Fanjanhong * Trickster is way better

  • @dakraa8187
    @dakraa8187 4 ปีที่แล้ว +82

    Why why why of all the possible classes did they make mortal savant the ONLY master class for sword units.

    • @planetary-rendez-vous
      @planetary-rendez-vous 4 ปีที่แล้ว +7

      @Wil E Yeah apparently the master classes were called combined class
      So I bet the idea is that they wanted to have a combine seal to combine magic and sword class > hop hybrid class. Every master class is some sort of fusion class (needs double proficiency in weapon and riding/armor/flying).

    • @MusashiMiyam0to
      @MusashiMiyam0to 3 ปีที่แล้ว

      falcon knight uses swords, its female only though

  • @ninjakirby777
    @ninjakirby777 4 ปีที่แล้ว +29

    I think you kinda missed the “goal” of the class thematically with your suggestions. The goal seems to be make an offensive unit who can use magic or swords to a near equal level depending on the opponent. Your suggestions lean towards a sword unit or a magic unit, both of which would be good classes, but which i think misses the point of the class in the first place.

  • @nekoinalydian
    @nekoinalydian 4 ปีที่แล้ว +72

    Hybrid Classes need a way for both of their damage stats to be useful. Awakening's Ignis skill is a great example of this since it adds half of the backup stat to your attack (adds half strength to a tome attack or half magic to a sword attack). I know the old mastery skills are mostly gone and now turned into combat arts but I dont really see any other effective way to make an evenly hybrid class other than just using Ignis. There's also an issue that if you give Ignis as a sword art than the tome side of the class does not benefit

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +10

      Maybe split it into a sword combat art that uses some of your magic and a spell that some of your of strength? The sword of the creator has something similar but it is locked to byleth and only uses 30%.

    • @mysterium368
      @mysterium368 4 ปีที่แล้ว +4

      Also, in the cast of three houses, there are a few characters with proficencies in Magic and Bows, but there has never been a class to use this combination.

    • @navadax4541
      @navadax4541 4 ปีที่แล้ว +1

      The real problem with hybrid classes are that they only really work well when the character in the class themselves are geared toward being a hybrid class. Robin and Byleth make good tacticians/enlightened ones because their growths benefit them using both styles, and it's not even that great for Byleth. Put anyone else in those classes, and they won't work nearly as well.

    • @Bot-77385
      @Bot-77385 4 ปีที่แล้ว

      Yeah if Mortal Savant had a unique combat art only they could use it would spice up the class a bunch, and it would mitigate the fact that they lose speed growth / have a low bonus since combat arts don’t really double.

    • @nekoinalydian
      @nekoinalydian 2 ปีที่แล้ว

      @Fanjanhong * Its still a Hybrid Class though? Its just a waste of time to use it as a hybrid class. Hence why the class is pretty pointless. Its still cool looking though.

  • @maverick5169
    @maverick5169 4 ปีที่แล้ว +68

    Dark Tomefaire and make it a glass cannon. Ninjas aren't supposed to be bulky, they are supposed to be speedy.

    • @mickdowling982
      @mickdowling982 4 ปีที่แล้ว +11

      This is why I always wondered why tf it gets a speed bane

    • @misscelesta
      @misscelesta 4 ปีที่แล้ว +20

      They seem like samurai with those armor rather than ninja

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +12

      @@misscelesta Still the idea of a magic samurai swordmaster is of speed. They could have lower defenses and raw strength/magic but speed should be high. Give it the Crit +20 of warmasters and you have something that both mages and swordmasters would want to come into this class for while having it feel way more like it is supposed to.

    • @maverick5169
      @maverick5169 4 ปีที่แล้ว +5

      @@joelsasmad
      Crit 20 (maybe +10) could be the mastery skill, Warding Blow should be Holy Knight's mastery tbh

    • @ultimaterecoil1136
      @ultimaterecoil1136 4 ปีที่แล้ว +2

      Joel Sasmad I think they made it a bulky class cuz Felix Felix’s two relics both provide perks to bulk ( chance to half all damage on the shield and regeneration for the sword)

  • @ansh2861
    @ansh2861 4 ปีที่แล้ว +18

    All I want from 3H are the enemy units headwear. The mask the enemy mortal savant wears looks sick

    • @FabledStone
      @FabledStone 3 ปีที่แล้ว +1

      yeah or Jeritza with the Death Mask

  • @duelist301
    @duelist301 4 ปีที่แล้ว +84

    I think something to make it interesting while keeping the hybrid aspect would be adding sword range +1.

    • @trashxsenpai9172
      @trashxsenpai9172 4 ปีที่แล้ว +1

      Just to clarify are you suggesting to give an ability that makes ever sword act like the Levin sword?

    • @duelist301
      @duelist301 4 ปีที่แล้ว +12

      @@trashxsenpai9172 it would be closer to the Valkyrie class. I was thinking having swords attack 1-2 range but still attack physically even at 2 range.

    • @chessplayer6632
      @chessplayer6632 4 ปีที่แล้ว +15

      JBuck
      Then Levin Sword+ could have 4 range!

    • @MaN-mc3bf
      @MaN-mc3bf 4 ปีที่แล้ว +11

      That would be busted image dealing tons of damage with a sword with out being hit, having the Levin sword and sword if the Creator having 3 range.

    • @duelist301
      @duelist301 4 ปีที่แล้ว +5

      @@MaN-mc3bf thoron for any unit lol

  • @busharp4707
    @busharp4707 4 ปีที่แล้ว +141

    A lot of master classes in general are just disappointing or slap them on a horse, dread fighter would have been awesome imo

    • @THRIFTY
      @THRIFTY 4 ปีที่แล้ว +18

      Mortal Savant is great value Dread Fighter

    • @dorianl3788
      @dorianl3788 4 ปีที่แล้ว +13

      War master and falcon knight are genuinely interesting. The others just sorta bore me

    • @Liezuli
      @Liezuli 4 ปีที่แล้ว +7

      @@THRIFTY Mortal Savant is nothing like Dread Fighter other than both having swords tho...

    • @AzureGreatheart
      @AzureGreatheart 4 ปีที่แล้ว +13

      Liezuli They’re both third tier sword-wielding classes with an eastern aesthetic designed to kill mages. Mortal Savant is differentiated by the fact that it’s a samurai instead of a ninja, and that it sucks.

    • @dorianl3788
      @dorianl3788 4 ปีที่แล้ว +1

      What are the “good” sword-wielding classes in the series? I’ve only played three houses and all the natural sword characters are almost always better on wyverns or as warmasters

  • @hanzou1238
    @hanzou1238 4 ปีที่แล้ว +75

    When classes give a decrease in growths I feel that most people that say it isn't a big deal look at it in a vacuum, and while yes 1 less point isn't that big a deal I feel there is more to it. Most units going into Mortal Savant will go through Sword Master first which gives +20% to speed growth, going to MS you lose 30% growth which is 3 less speed in 10 levels along with the -3 base means you will have around 6 less total.

    • @briangrosenbach
      @briangrosenbach 4 ปีที่แล้ว +5

      Finally someone gets it

    • @manuelsilva9993
      @manuelsilva9993 4 ปีที่แล้ว +9

      Exactly! while 10% alone isnt too bad the deficit of 30% from swordmaster to mortal savant sucks

    • @marcoasturias8520
      @marcoasturias8520 4 ปีที่แล้ว +3

      Yeah those two level you were going to get while god shattering star is playing will not get those sweet speed points

    • @hanzou1238
      @hanzou1238 4 ปีที่แล้ว +3

      @@marcoasturias8520 Level 30 is usually just after timeskip so it is much more than that.

    • @Starwars-Fanboy
      @Starwars-Fanboy 4 ปีที่แล้ว +6

      For a mage it doesn't change much, but going from sword Master or assassin you lose alot from the modifiers. I dont think the growth is that important.

  • @bv-swifty7704
    @bv-swifty7704 4 ปีที่แล้ว +60

    You know what grinds MY gears? The Trickster Class. It has good growths, neat skills, and Foul Play. My issue with it is that it reduces the uses of your spells, to a COMMONER LEVEL. I don't know what the devs were smoking when they thought this was a good idea.

    • @hheecckk526
      @hheecckk526 4 ปีที่แล้ว +3

      If you had a billion uses of each spell you don't see the issue with that? You gotta have some level of balance otherwise trickster would be basically the best non flying class in the game.

    • @slanax97
      @slanax97 4 ปีที่แล้ว +24

      @@hheecckk526 Trickster doesn't have a -faire skill so no matter how many spells it gets its offense will always be subpar compared to other classes. Just having regular spell uses would still just make it a decent supporter at best.

    • @hheecckk526
      @hheecckk526 4 ปีที่แล้ว +7

      @@slanax97 it's offenses will be dependant on the unit so that should be a case by case basis. Felix for example makes a great trickster over swordmaster since he doesn't lose any growths to his atk while gaining in magic and keeping the same growth as swordmaster in speed. In regards to faire skills those only really matter in maddening which is basically a different game with a whole new meta behind what skills and classes you can use

    • @Trostspender
      @Trostspender 4 ปีที่แล้ว

      I'm currently playing through lunatic ng and all of my units aside from my 3 dodge tanks use Stealth classes. It's a very strong setup despite not having baseline faire skills on anyone. The only non-stealth squishy unit is Flayn who I just bring along for free levels and 4 uses of Fortify from long range. Since enemies only attack my tanks who dodge everything anyway, the lack of healing is not an issue and you can use the Thundersword+ to replace your spells. Trickster is the perfect utility class for rally bots like Ignatz or Annette as well, allowing you to funnel XP into other units and abuse gambits like Impregnable Wall without leaving yourself vulnerable.

    • @slanax97
      @slanax97 4 ปีที่แล้ว +10

      @@hheecckk526 Dependent on the unit? Trickster will always have -7 damage compared to Swordmaster when using swords (not that I think Swordmaster is a good class, but just as an example since you used it) no matter who your Trickster is. I don't think Felix' spell list in particular justifies giving that up for a handful of mediocre spells either. You get like what, three Thorons off of Felix' mediocre at best Mag when even Swordmaster could use a Levin Sword+ for the same effect but more than thrice, and still get +5 damage out of it over Trickster thanks to Swordfaire. Trickster is not a good combat class.
      (Granted, with Felix you get even more damage if you just go Gauntlets and add bows if you want range but that's besides the point)
      And yes, I am considering Maddening, because everything works on Hard so it's a moot point to say 'X is good on Hard'

  • @chessplayer6632
    @chessplayer6632 4 ปีที่แล้ว +42

    I just realized that there are 4 magic/sword classes, Mortal Savant, Enlightened One, Trickster, and Dancer
    Although you could make a case dancer shouldn’t be included

    • @camusreviews6877
      @camusreviews6877 4 ปีที่แล้ว +18

      No reason why dancer shouldn’t. They have access to magic and get a sword skill and combat art

    • @joelsasmad
      @joelsasmad 4 ปีที่แล้ว +10

      Mortal savant is the only one of those that is not exclusive/dlc.

    • @dustinvance243
      @dustinvance243 3 ปีที่แล้ว +1

      @@joelsasmad well technically dancer isn't exclusive since anyone other than Byleth can become a dancer, but you can only have one dancer per playthrough.

  • @conorb.1901
    @conorb.1901 4 ปีที่แล้ว +20

    How to fix Mortal Savant: just make it Grandmaster, it worked in Awakening.
    (Actually please don't, Grandmaster was ridiculously strong, although that might have something to do with Robin being arguably the best unit in the game)

    • @maverick5169
      @maverick5169 4 ปีที่แล้ว +10

      It's because Robin gets so much exp it's not even funny. The class itself is just good, look how it is in Fates

    • @conorb.1901
      @conorb.1901 4 ปีที่แล้ว +4

      @@maverick5169 actually, in Fates it leans more on magic. It's stats are skewed in that direction as opposed to the balanced caps in Awakening

    • @PhantomBlackStar
      @PhantomBlackStar 4 ปีที่แล้ว

      Purrhaps Tactician/GrandMaster should be balanced out?
      Robin/Reflet has Balance stats across the board , without picking a Boon and Bane. If i remember right.

    • @conorb.1901
      @conorb.1901 4 ปีที่แล้ว

      @@PhantomBlackStar their stats are balanced, and so is tactician. When you pick their asset and flaw it adjusts Robin's caps accordingly

  • @ssj4922
    @ssj4922 4 ปีที่แล้ว +38

    I'm not going lie, some of the master classes are just underwhelming especially with sword users who if they weren't female units, won't have any master class option besides Master Savant. Does anyone even use Great Knight by the way?

    • @wronghouse5833
      @wronghouse5833 4 ปีที่แล้ว +23

      Always wanted to use great knights in this game but somehow just always ending up with a squad of wyverns . I mean I can't resist it , their just better .

    • @fermendez8566
      @fermendez8566 4 ปีที่แล้ว +9

      I guess Sylvain, Lorenz, Ferdinand and Dudue would be good great knights because of their proficiencies. But there are better classes for them that requires less investment, I really like bulky cavalry classes in fire emblem but I think that having A rank in armour was too much for that master class. It has both axe and lance faire skills so is good

    • @fermendez8566
      @fermendez8566 4 ปีที่แล้ว +7

      @@wronghouse5833 wyverns are better because they can be dodge tanks and also have flier mobility that is extremely better than cavalry mobility

    • @chessplayer6632
      @chessplayer6632 4 ปีที่แล้ว +3

      Fer Méndez
      Gilbert too

    • @MidnightCapricorn2696
      @MidnightCapricorn2696 4 ปีที่แล้ว +2

      I used Hilda as a Great Knight. Don't know why, she's better as a Wyvern.

  • @spenserdettwyler1633
    @spenserdettwyler1633 4 ปีที่แล้ว +13

    I say keep swordfaire on the more magical version of MS. The Levin Sword+ is a great tool for mages due to its durability and 1-3 range, and a viable mage class that facilitates the use of the Levin Sword+ would be super cool

  • @elpopman2055
    @elpopman2055 4 ปีที่แล้ว +5

    FED My Stance on Mortal Savant. Mastered Class ability should be Savant, A unique ability. Equipping a sword or Tome results in +15 avoidance.
    The initial abilities should be +1 Sword Range and Warding Blow.
    Stat modifier: +2 Strength, +3 Magic, +1 Hp, +3 Speed, +2 Defense, +3 Resistance, +2 Dexterity, +2 Movement
    Stat Growth: +10 Strength, +10 Magic, +20 Hp, -10 Speed, +5 Luck, +5 Defense, +5 Resistance, +5 Charm.

  • @brendanwelch7496
    @brendanwelch7496 4 ปีที่แล้ว +11

    I know Mortal Savant is bad but I took Marianne from Trickster -> Mortal Savant and she was actually super useful in my last Maddening run.
    I hadn't even planned on using her, but put her on that path for fun. She ended up being one of my best units. She could deal big damage with Soulblade, or hit with spells from a distance, and also cast Silence. I got a lot of utility out of her.

    • @Zekken_The_Lodestar
      @Zekken_The_Lodestar 4 ปีที่แล้ว

      Remind me to do that on my next run.

    • @kingkilla777
      @kingkilla777 3 ปีที่แล้ว

      I did the same with manuela while she didnt carry she did come I'm.handy and thr outfit looked badass on her

  • @slanax97
    @slanax97 4 ปีที่แล้ว +5

    Chiming in once again that Mortal Savant does in fact deal more magic damage (at least unless you're Lysithea/Hubert/Hapi) than Gremory despite the lower Mag modifier. The advantage Gremory has over Mortal Savant is added utility from more spell uses and like half a tile of Warp range, but going purely off of damage, Mortal Savant is better
    Dark Knight is still the straight up better class and honestly if it wasn't for the option of Faith magic, a Levin Sword Assassin would probably outperform most Mortal Savants, but Gremory's Mag modifier gets regularily overhyped in these videos bc it's effectively a +0 with a -faire which Dark Flier matches and every other -faire class outdamages :P

  • @MaN-mc3bf
    @MaN-mc3bf 4 ปีที่แล้ว +11

    They could fix it by giving black and dark magic +1 range.

  • @lostandfound6958
    @lostandfound6958 4 ปีที่แล้ว +2

    You do realise the Mortal Savant is the Dread Fighter? They just changed the name. They do that with a bunch of other classes, too.
    Sage - Warlock
    Sorcerer - Dark Bishop
    Knight - Armored Knight
    General - Fortress Knight
    Archsage - Gremory

  • @BigAutisticDaddy
    @BigAutisticDaddy 2 ปีที่แล้ว +1

    i think if the class lets you customize some of its features, like you can choose your boons to either be to crit more with swords and take less magic damage or hit crit more with magic and take less physical damage both with a small even boost of speed and avo.

  • @snowjae9380
    @snowjae9380 2 ปีที่แล้ว +1

    I love this class! Had like 4 of them in Normal mode. Just starting maddening now though and am wondering if it’ll be okay for that level of difficulty

  • @jon1733
    @jon1733 4 ปีที่แล้ว +11

    I feel it would have been really thematic for the Mortal Savant to have either the ability to always hit the lower defensive stat when attacking as a skill or master skill. Embrace the theme of flexibility between magic and physical. Is it too strong? Maybe, I'm no game developer haha. But I feel it is fun and doubles down on the identity for the class. Then take points out of the defensive stats and put them into speed. I do think they should be faster then they are.

    • @wesnohathas1993
      @wesnohathas1993 4 ปีที่แล้ว +2

      Maybe it would work better to give Mortal Savant a combat art that targets the enemy's Res with a physical attack. It could also be interesting to have an ability that makes magic target Def if it's lower, but that would be nearly useless in this game.
      Having the ability to always hit the lower defense stat at no additional cost would probably be about as overpowered as Quick Riposte without its HP requirement.

  • @MrCalexv12
    @MrCalexv12 4 ปีที่แล้ว

    What are the best master classes in general? The ones that aren't mixed?

  • @MaN-mc3bf
    @MaN-mc3bf 4 ปีที่แล้ว +1

    The thing is about mortal savant is that you will always be doing which ever stat is higher between reason and magic but if your doing that just become a dark knight for more movement (even though very little units are good in that)

  • @zimonzieclown1633
    @zimonzieclown1633 4 ปีที่แล้ว +5

    Mortal Savant Marianne is pretty fun to use though.

  • @Jiggelmeister
    @Jiggelmeister ปีที่แล้ว

    I know its an old video. But whats this first song tho? Its beautiful

    • @AdamWithFED
      @AdamWithFED  ปีที่แล้ว +1

      It is agniratha night from xenoblade chronicles DE

  • @barry_does_va
    @barry_does_va 4 ปีที่แล้ว

    If we went for Mortal Servant being a Dread Fighter, would we make the mastered ability the ability the halves magic attacks?

  • @kilambrown4302
    @kilambrown4302 4 ปีที่แล้ว +1

    How to make it better. Make Mortal Savant a combination of 3 prior advanced classes. Swordmaster, Assassin, and Warlock.
    SwordFaire. Stealth, and Black mag use x2.
    Stat spread Strength: +2. Mag: +3. Dex: +2. Speed: +4 Move: +2.
    Added spell: Thoron/cutting wind
    Mastery: magic blade art: Rend/Ignis
    Keep it strong, but objectively balanced. While showing its the end result of mastering 3 styles/classes.

  • @Greideren
    @Greideren 4 ปีที่แล้ว +1

    To be fair it's hard to make a non mounted class optimal when they loose mov (one of the strongest stats) and Canto. You would need to give them some really strong stuff to compensate, that or something fun or unique to the class

  • @ZeldagigafanMatthew
    @ZeldagigafanMatthew 4 ปีที่แล้ว

    Res up or apotrope? The skills of hte dread fighter class from SoV are resistance plus 5 and apotrope, which is like dragonskin

  • @ancientgearsynchro
    @ancientgearsynchro 4 ปีที่แล้ว +5

    TL:DW
    FED rips apart another class for not being his true waifu, the Wyvern Lord.

  • @banriswirl6414
    @banriswirl6414 4 ปีที่แล้ว +3

    The smaller magic boost, like with Dark Knight, is compensated by the faire.

  • @ZenJestr
    @ZenJestr 4 ปีที่แล้ว +1

    Give it Sword Avoid so Dancer isn't the only thing that gets it and a new skill called Sword Range +1 (it magically wields the sword at range). Mastery skill can be Mystic Blow or something that gives the user adaptive damage

  • @rhettmitchell
    @rhettmitchell 4 ปีที่แล้ว

    I like these ideas

  • @dzheighough
    @dzheighough 4 ปีที่แล้ว +2

    I think it would be a fun idea if the mortal savant were an OP powerhouse with really high magic and strength bonuses but only 4 move. They can be really strong but you need to put in effort to keep them with the pack, staying useful

  • @randomderp8457
    @randomderp8457 4 ปีที่แล้ว +2

    Mortal Savant forgets what made Grandmaster good in Awakening: Ignis. If you're going to have a hybrid physical/magical attacker, you're almost always going to lose out on some potency, but Ignis adding str to mag and vice versa did help out a bit.

  • @joelsasmad
    @joelsasmad 4 ปีที่แล้ว +3

    I think Mortal Savant should have been as fast as the swordmaster before it and have lower magic and defenses. Then it could have gotten the crit +20 skill like warmasters. This would make it a cool, fast sword & magic crit class that would actually feel like an upgrade for both swordmaster and black mages.

  • @royalhistorian5109
    @royalhistorian5109 4 ปีที่แล้ว +3

    Mortal Savant Master ability needs to be Swift Sparrow and well...change the growth rates for speed to +25%. Make them fast magic users that can use swords.

  • @Ethan-nl2wg
    @Ethan-nl2wg 4 ปีที่แล้ว +2

    Despite being bad mortal savant is still one of my favorite classes in the game they are just so fun to use

  • @BossCrazyRoss
    @BossCrazyRoss 2 ปีที่แล้ว +1

    I wish Mortal Savant was a direct upgrade to Sword Master, with the same growths as Sword Master with an additional 10 in magic and res. The hybrid classes in this game tend to go for a jack of all trades approach when I really wish they would have the unit excel in both fields equally.

  • @ryanbennett3313
    @ryanbennett3313 4 ปีที่แล้ว

    I think that it should essentially be a fast magic unit that also has the capability to just destroy an enemy with swords but they would be more geared toward units that are really good at magic but need some help with excelling as a front line fighter

  • @lordmango6060
    @lordmango6060 4 ปีที่แล้ว +1

    My idea would be to: give it a built-in crit boost or defiant crit, pass, and the assassin stealth ability. Magic counter could be a mastered ability (reflecting 1.5x amount of magic damage back to enemy). This, to me, is a magical ninja build

  • @evansmith2832
    @evansmith2832 4 ปีที่แล้ว +4

    It oughta have a unique magic damage sword combat art, and it would have to be better than soulblade. Maybe something inspired by flamberge or foudroyant from echoes

  • @ultrashock3161
    @ultrashock3161 4 ปีที่แล้ว +1

    My idea would be to make it more attractive for sword units to use. What I would do is take the Swordmaster stat boosts and add the magic and movement boost that it already gets. I would also give it Crit +10 and keep the two -faire skills. This would make it a straight upgrade from Swordmaster, which I think is how master classes should be. I think that magic units would rather be in another class like Gremory, Bishop, or Dark Knight, but the movement and speed would make it more attractive for them too.

  • @Jose_Ruiz932
    @Jose_Ruiz932 7 วันที่ผ่านมา

    Personally, how I would fix the class is by getting rid of black magic crit and instead give it a unique skill. The unique skill will work like this. Any damage that the unit deals will be based on the unit’s magic stat (whether they actually use magic, or use a sword or a spear or whatever, damage is calculated off magic stat), and depending on what weapon they use, will determine what stat the enemy unit will use (if it’s a weapon, the unit will attack the enemy’s defense. If magic, the unit will attack the enemy’s res).
    So say you have a mortal sevant with an iron sword. Instead of their damage being unit strength - enemy defense, it’s unit magic - enemy defense.
    If the mortal sevant uses fire, its unit magic - enemy res.

  • @kingkilla777
    @kingkilla777 3 ปีที่แล้ว

    I like the way it looks I used it on everyone yhr outfit really looks good

  • @blankblank6214
    @blankblank6214 4 ปีที่แล้ว +1

    You forget what makes it so good is access to white magic utility for your sword fighters but I would change warding blow to like a stance skills

  • @EmblemSnake
    @EmblemSnake 4 ปีที่แล้ว +1

    Or have a tranmute skill that makes magic scale of their strength. But still target res

  • @GreyWandererXD
    @GreyWandererXD 4 ปีที่แล้ว +1

    For what the Mortal Savant does correctly, it gets a lot more wrong. There are several glaring issues such as not that many units built for a hybrid class and other classes do it better. Even after the inclusion of Yuri, there are only 4 units that can utilize it (decently) and the spell listings for them are lackluster (except Yuri). With the implementation of Trickster, a superior hybrid class that allows for Stealth Mages (Lysithea, Dorothea, and Yuri) to excel on the frontlines without worrying on glass cannons dying. I would agree with the Dread Fighter change, just make the Mortal Savant a physical based unit with Magic Capabilities to take on Mages and Armored Units effectively. However I would say if you want it to stand out compared to competition, having Warding Blow, Sword Faire and maybe either Crit +20 or Sword Avoid +20 would be enticing compared to Swordmaster or Assassin. Then have the Mastered ability being Duelist Blow or maybe Aggressor. Why make extra class abilities? Because of Hero, a class considered lackluster by the community because of rather disappointing class abilities (more reasons than that).
    Even with that change, Trickster will be a superior hybrid class however. And that is due to the fact Trickster is used for Utility orientated gameplay with Stealth. Not to mention bringing magical carnage to the battlefield with less worries of death. Mortal Savant can potentially do more damage...but survivability and units not than many units that can pull off hybrid classes.

  • @IfritZero
    @IfritZero 4 ปีที่แล้ว

    That Agniratha Night jam

  • @spikemoody1757
    @spikemoody1757 2 ปีที่แล้ว

    Hoping they make this class super sick in Three Hopes

  • @GPismymom
    @GPismymom 3 ปีที่แล้ว

    I miss the dread fighter a lot anyways so I'm all for the dread fighter solution, it was so amazing in Awakening.

  • @DavidKyokushin
    @DavidKyokushin 4 ปีที่แล้ว

    I'd probably gut its defenses (hp/res/def) and put a truckload of str/mag/spd to make it the ultimate glass canon, both magical and physical. I'd make it so its 3 class skills would be Swordfaire, Fiendish Blow and Darting blow to make it a real powerful offense unit.

  • @camusreviews6877
    @camusreviews6877 4 ปีที่แล้ว +2

    Oh an infantry sword hybrid class, I’m sure the speed growth is gonna be g-
    WHAT????

  • @chris.awilliams7138
    @chris.awilliams7138 4 ปีที่แล้ว +1

    So I looked at the base-stats and the growth rates for the classes, and what I'd say about how to fix Mortal Savant (and also Great Knight) is simply this. Just increase their stats.
    I added up base stat increases for each master class (excluding DLC classes and excluding movement and assuming the class was always mounted if that was an option). This shows that Falcon Knighta, Wyvern Lords and Gremories all get 14 base stats. War Masters get 12, Mortal Savants, Great/Dark/Holy Knights get 10 and Bow Knights get 9. All playable, non-DLC advanced classes gain 9 except for Wyern Riders who get 10. Thinking about how fliers seem OP in this game, and how I dissappointed I was with Mortal Savants and Great/Holy/Dark Knights, I conclude that the reason that these classes feel underwhelming is becuase they just aren't as good as they should.
    I'd fix the Savant by upping his strength and dex to 2, speed to 4 and lowering defense to 1. This means he is now at least as good at everything as the swordsmaster, who he probably was before, and also has base stats of 14, in line with the two master fliers. What i'm going for with the savant is a swordsmaster who just happens to know some magic, I'd also give him avoid +10 as a class skill, so now all masters have3 skills (unless more ability slots were added, more on that in a bit).
    Fixing the Great/Holy/Dark knights is a bit harder. For the magic ones I'd up their magic stats to at least be in line with the classes they probably were before (bishop, Warlock or Dark Bishop) and then fiddling with the rest of their stats so they are at least as good as a Paladin (this requires reducing the Dark knights res by 1, and still gives the Holy knight 1 to put somewhere else). the Great Knight I'd give an extra 2 to strength and speed. I'm not sure what to do with the skills for these guys, as they each are all just too thirsty for class skills, especially the Dark knight who is trying to account for both black and Dark Magic. I don't honestly know how I'd fix their skills short of giving them skills which upped the might of multiple things at once or just straight up putting in more skill slots.
    I don't know if anyone else feels like Bow-Knights are underpowered. But I've not heard anyone say they are OP, my experience with them doesn't give me strong feelings towards them and my numerical analysis suggests they should be the worst master class, I might be blinded by the fact that they can out-range any other class. Anyway, for the sake of fairness, I would do what i did with the other classses, raise their base stats so that they are always at least equal to the stats of what the probably were before (a sniper or cavalier) but this does put them at BST 15, one better than any other master class, so to be fair I'd probably skimp on luck. Skills are a hard one, but I'd probably settle for Bow-range +2, bow fare and terrain resistance. This palys more up to the archer side and does lose canto, which i'll admit is good but from a lore perspective you could argue that all the moving is throwing off the aim. I'm not sure a propper solution could be found with out afdding extra ability slots or giving them abilites combining bowfaire and lancefaire.
    Now this leaves just leaves the warmaster, if my suggested changes were made then technically he would be left behind, but as he seems to be pretty good already I'd just put the extra 2 on HP and leave his skills alone.
    Sadly, i'm not quite done yet, as although you make a good point that growth mates won't matter much, as you only get to these classes in the late game, Similar analysis to that above shows huge disparity in growth rates, with Falcon Knights giving a whopping 75% extra stat gwowth to ladies in its class, (the next two highest being Warmaster at 70 and Wyvern Lord at 60 [spookily the three master classes i felt inclined to tinker with least]. The lowest growers are Bow Knight (10), great Knight (35) and Dark Knight (40). the other three have 45 for both Savant and Gremory and 50 for Holy Knight. I'd put this forward as furthering my argument that strengthening the savant and horse-riding-master-classes in this game would improve the balance and not be annoying, especially that poor Bow Knight, can i have an 'oof' for them? But if my reign of oppinionated tyrrany can never be stopped then I might give extra growth to the slowest growers to further balance things out.

  • @immortalinferno8809
    @immortalinferno8809 4 ปีที่แล้ว

    The point of this hybrid class was likely designed to be able to put offensive pressure onto any kind of unit, that being said I'd propose these changes.
    -Additional Class Ability that lets the Mortal Savant gain speed(+6?maybe more?) when using a weapon or spell that has bonus effectiveness to the target.
    -Followed by a complete change to the mastery ability, replacing it with a new form of Desperation that relies on the same principle as the previous ability, rather than HP threshold. (This means you'd want your mortal savant to become a walking arsenal of weakness exploiting weapons and spells)
    ---Alternatively, make the mastery ability a unique weapon art for swords that deals moderate damage and allows the Mortal Savant to cast a spell directly after the battle (letting you attack both physically and magically in the same round, on separate targets if need be)
    -Regardless of which route you take on the mastery ability, you end up with a Hybrid class that actually has a lot of added use to BOTH their class backgrounds, and would encourage switching between your weapons and spells in order to decimate enemies with clear weaknesses. Both masteries allow you to double up on enemies often to compensate for any time that speed(+6?) isnt enough.

  • @flautist8807
    @flautist8807 4 ปีที่แล้ว

    I think making mortal savant a speedy magic sword user where it can equip swords but have an ability that makes all swords enchanted and do at least physical damage but magical damage if it would be more powerful. Plus fiendish blow and sword faire

  • @kalcite2744
    @kalcite2744 4 ปีที่แล้ว

    The only stats useful for both mag and phy attack are dex and speed. Anyone who tried levin sword assassin knows what it means. So if the growth and modifers are redistributed to be speed based, it could have been pretty interesting.

  • @ViveLeEmpereur
    @ViveLeEmpereur 4 ปีที่แล้ว +1

    I'd keep it as a hybrid unit, but give it actual good stats and growths. There should be a trade off between whether you want a unit with superior stats or a unit with weaker stats, but more movement and canto. The decision between a mortal savant and dark knight should be a decision of whether you want to take a stat hit in exchange for a mount, imo. I'd give it some unique skills as well in order to make it distinct. Maybe something like "Spellblade," which could average the enemy's defense and res for damage calculations regardless if you're using magic or swords, and/or give you +2 or +3 to magic or strength if you hit the enemy for the weaker of their defenses (e.g. if their defense is lower than res and you attack with a sword, your attack will do 2 or 3 more damage).

  • @tacticaljunk1608
    @tacticaljunk1608 4 ปีที่แล้ว

    Nice choice of music! Agnaretha at night.

  • @somethingsomething7993
    @somethingsomething7993 3 ปีที่แล้ว

    Thank god for Dark Knight

  • @dashua1735
    @dashua1735 3 ปีที่แล้ว

    How about give the Mortal Savant class a Combat Art that allows them to make ranged magic attacks with swords? The attack animation would go something like this:
    He swings his sword at the target, and a beam of magic force come out of the sword as it swings.
    The Combat Art would only use 1 durability and use Magic stat as a damage modifier for that attack.

  • @rayquaza5059
    @rayquaza5059 3 ปีที่แล้ว

    I love the idea of making it a high Res/Spe physical class with Swordfaire and innate Warding Blow rather than class mastery. That would’ve been really fun.

  • @naheemquattlebaum2267
    @naheemquattlebaum2267 4 ปีที่แล้ว

    158 comments in a day. My man Adam is blowing up 🙏

  • @daosxion776
    @daosxion776 2 ปีที่แล้ว

    they could've taken a page out of fire emblem warriors. Owain had a skill that the closer his atk&mag were to each other the higher his damage would be. They did something different that helps mortal savant in the new 3 hopes game where it factors mag into physical attacks and str into mag attacks making it a true hybrid.

  • @smarkwick7814
    @smarkwick7814 4 ปีที่แล้ว

    I would keep it with both faires but give it bm x2 or bmr+1 and give it a little more boosts like 2 and 2 with no speed growth penalty and switch dex/hp boost to speed

  • @zacharystewart4394
    @zacharystewart4394 2 ปีที่แล้ว

    On the mage killer side: I'd say give it tomebreaker too then...or a version of it so you can use swords.

  • @Katie-hb8iq
    @Katie-hb8iq 2 ปีที่แล้ว

    The problem with "fixing" this class is that it really is meant to be a hybrid. The whole point of it is for the Swordmaster to be able to also take on heavily armored enemies while destroying mages and archers and other physically frail enemies.
    But one way to make up your stats is to invest in Authority and get it to A rank. Because you don't need to get Riding or Flying, you can afford to get a high Authority to bake in some extra stats by using a better battalion. So in a way, it balances itself unless you're min-maxing pretty hard in New Game+. It's a lot harder for a Wyvern Lord or Falcon Knight to also get B or A in Authority - too many skills. There are some battalions that add lots of points to both strength and magic - somewhere between 5 and 8 points each. So these slightly lower bases don't really amount to much in the long-run. Between your final strength, your weapon, your battalion, etc. the difference between +1 and +5 is a few small % of your overall damage anyway. If you want that flexibility to use swords and magic, you should use this class.

  • @Fenriren
    @Fenriren 4 ปีที่แล้ว

    A dedicated mage killer would be awesome. I typically just throw a brawl unit with tomebreaker and hope they can OHKO and don't miss.

  • @Lex_Araden
    @Lex_Araden 3 ปีที่แล้ว

    It would still be a bit of a meme class, but all I would do is give it critical +10 (for all weapons/tomes) so that it is strictly better than sword master.
    If I wanted a better rework it would involve some pretty big changes. I would change the Mastery to be a class locked combat art (similar to sniper) which gives a magic based physical attack. I would also add as the 3rd class ability "Earth", giving a 4 use earth spell that uses strength.
    This would make for an interesting hybrid class, making a mixed stat character able to effectively use both types, and lopsided characters to be able to gain the flexibility of magic or physical attacks.

  • @Trostspender
    @Trostspender 4 ปีที่แล้ว

    Mortal Servant does have a niche and that is attacking from 3 range with Thunder Sword+ and Swordfaire while still giving you full access to your magic spells. SPD doesn't matter on most mages, because they don't double anything but Fortress Knights anyway.

  • @ProtoTypeFM
    @ProtoTypeFM 4 ปีที่แล้ว

    Ya know what would've been fun? If Mortal Savant was purely magical but still sword-oriented. With like, a personal that, while using a sword, calculates damage using your mag and enemy res. The incentive being the option of using wack shit like a brave sword or a killing edge for their effects and still deal magic damage with them, with the drawback being that you have to get closer than you would with normal magic (with no way of backing out due to lack of canto). That, tomefaire, swordfaire, and you would have a fun class, that, while not really being fully hybrid, would be able to switch between swords and magic for both coverage and style points.

  • @bencomer2339
    @bencomer2339 2 ปีที่แล้ว

    MORTAL SAVANT:
    Bases: HP+1, MAG+4, SPD+3, DEF+1, RES+3, MV+2
    Growths: Don’t matter
    Skills: Swordfaire, Sword Avo+10,
    Magical Blow: Any attacks initiated by this unit become magical attacks, using unit MAG and hitting on enemy RES
    Mastery: Magical Blow
    Think this gives it a way more offensive focus, gives mage units a speedy alternative to grem

  • @89ji76
    @89ji76 4 ปีที่แล้ว

    Give them soul blade. It would compliment warding blow since it scales with res.

  • @zhoufang996
    @zhoufang996 3 ปีที่แล้ว

    The way I'd fix it is to add a class skill that lets you use strength to cast magic.

  • @arctic7465
    @arctic7465 4 ปีที่แล้ว

    I would change it to have Swordfaire, Lancefaire, and Axefaire (Certification only require one of these and reason) and give it a class mastery soulblade like combat art for those weapons. You should be able to one shot most enemies with either soul blade or brave equipment. It should retain its magic use for lighter tomes and spare healing.
    I wonder if Yuri can do that class justice. He is crazy fast, has both good magic and strength growth, and his canto ring turns him into the Death Knight class but you focus on swords instead of lances and have Aegis/Pavis.

  • @FriendofFantasy
    @FriendofFantasy 4 ปีที่แล้ว

    I wanted to see it like FE13s Dread Fighter

  • @xeratovildan9871
    @xeratovildan9871 4 ปีที่แล้ว

    All you need to do is give it either sword crit +10 or magic crit + 10 or both. There is no situation where built in crit could be considered bad besides setting up kills

  • @TheJadeFist
    @TheJadeFist 2 ปีที่แล้ว

    Just give the class a few spells or combat arts at it's disposal. Maybe something special like a magic attack that raises might based on your strength, along with another combat art that does physical damage based on magic.

  • @deathknight6745
    @deathknight6745 3 ปีที่แล้ว

    To be honest, the master mage classes for the male units are just lackluster based on how much magic they can use and the fact that physical and magical attacks are separate from stats. I do wish they made a separate stat change for those classes to where they add up the total of both physical and magical attacks.
    That way there’s a reason to use different weapons for a single unit.

  • @xboxguy1012
    @xboxguy1012 2 ปีที่แล้ว

    I enjoyed endgaming mortal savant on my first byleth on golden deer which was male and I enjoyed the class tbh

  • @BoggarthVT
    @BoggarthVT 3 ปีที่แล้ว

    I would lower the reason magic requirement from B+ to C, making it easier to get in to.

  • @albertovillanueva2057
    @albertovillanueva2057 2 ปีที่แล้ว

    This isn't a bad class mind you in fact through my blue Lions playthrough I turned Felix into a mortal savant and during my golden deer playthrough I turned ignatz into a mortal savant and I was not displeased

  • @Ranylyn
    @Ranylyn 3 ปีที่แล้ว

    I personally like Mortal Savant as it is for one very simple reason: Defense/Resistance discrepancy. (Also, to a lesser extent, RNG Stat Screwage compensation)
    My Mortal Savants are, for all intents and purposes, just Swordmasters without Astra... until they encounter a situation that would otherwise be limited to just getting any results with the Levin Sword or a bow. Primarily physical attackers that have the option to whip out a Blizzard or Thoron against a Fortress/Great Knight, or at range.
    There's numerous reasons why I personally prefer this over just carrying extra weapons.
    - First off, I like having different options within their main focus (Brave Sword, Silver Sword, Killing Edge, etc) AND carrying items like rings or vulneraries.
    - Secondly, Levin Swords are, if I remember right, Limited. You can run out of uses and repair items if you use them too carelessly. You can't just indefinitely buy more.
    - Third, Being able to use magic also opens up utility support for Physic/Rescue/Etc. There's no reason NOT to capitalize on this if going Mortal Savant ANYWAYS since they can use White Magic when not in range to attack.
    - Lastly, I just have very bad luck and often times end up with only one or two usable units due to getting RNG screwed on my growths. A lategame hybrid class lets me keep my options open, especially considering how I'm likely to have BOTH low Strength and Magic, making the Faires/ Ability to choose whether I hit Def/Res actually useful at making sure my crappy units can even DO anything.
    I get that I'm just the minority and most people would rather turn someone into a Wyvern Lord with a Bolt Axe if they get bad enough strength growths (Source: This very channel saying to make characters like Annette into Wyvern Lords) but I'm glad that different classes exist for different playstyles.

  • @Chris-gm4hk
    @Chris-gm4hk 3 ปีที่แล้ว

    This is Marianne's final class.

  • @baxterbruce9827
    @baxterbruce9827 3 ปีที่แล้ว

    I ssy take aspects from Awakening and Echoes Dread Fighters, do a little more to pump up their swords, because it's meant to be primarily a melee fighter, I think his suggested stat spread for them was a good idea, make Warding Blow Innate to the class, give them an art that uses their Strength for a magical attack and then skill... Well, I'd say just give them the old Apotrope, but that would be OP, perhaps keeping Warding Blow and then innate to the class Apotrope would be a bit better, but still a bit much

  • @Tromboner1720
    @Tromboner1720 4 ปีที่แล้ว

    Why not add ignis but make it locked to it? That way it really sells the mag and str split and benefits from it

  • @cocomunga
    @cocomunga 4 ปีที่แล้ว

    I don’t mind the Class. It’s decent for Byleth to use with a Levin Sword. I like having white Magic Avoid +20 and faith prowess to avoid things when needed, and otherwise just attacking. Dark Knight is generally better, but you need to raise lances and riding to get it. Easy for anyone but Byleth. For anyone else I find it to be a poor choice. That’s what I did with Byleth in Maddening, he was pretty good.

  • @Tez365
    @Tez365 4 ปีที่แล้ว

    A good class exclusive combat art and spell upon mastery would be preferable, warding blow is frankly disappointingconsidering the other mastery classes unlock a defiant skill or in the case of warmasters QR and warmaster's strike , you are probably aimimg for either death blow or fiendish blow, so a unit is likely to be inclined to either physical or magic side with the other side being an option to be used , for most units that will lead to a fair amount of damage on either the physical or magic side along with the faire skill...
    The speed penalty sucks but it's probably for game balance reasons.

  • @Jorge.Painkiller
    @Jorge.Painkiller 4 ปีที่แล้ว

    The only thing it needs is a neutral or positive Speed Growth (+5 or +10 will make it great). I wouldn't give it Dark Tomefaire because it will compete too much with Dark Knight.

  • @MsAnimefan95
    @MsAnimefan95 3 ปีที่แล้ว

    I'm doing a maximum recruitment playthrough of VW and I'm making *EVERYONE* a Mortal Savant.
    *And no one can stop me*

  • @kaboomer5727
    @kaboomer5727 3 ปีที่แล้ว

    I like doing Felix as Mortal Savant because he can sword but have good ranged magic.

  • @davidjaye50
    @davidjaye50 4 ปีที่แล้ว

    I would have made mortal savant mirror war master. Give it a third class ability, a flat crit+20. Also allow for a sword combat art similar to war master's strike upon mastery. That alone would go a long way to improve the class and keep it in line with its hybrid nature. Magical units benefit from the +20 crit, have sword combat art that can be used in conjunction with a levin sword, and still have the extra movement over gremory. Physical units that upgrade from sword master have the extra +10 crit , more movement, and a powerful sword combat art when mastered. Easy fix I think.

  • @CrystalSanchez094
    @CrystalSanchez094 4 ปีที่แล้ว

    honestly, during my playthroughs, Felix keeps wanting to go into that class but I am like no. man I wished Dread fighter was an alternate route since it fits sword only units like Felix and Yuri

    • @kilambrown4302
      @kilambrown4302 4 ปีที่แล้ว +1

      Felix is actually one of the best gauntlet user. Going Brigand>Grappler>(War monk for brawl avoid+20)>Warmaster, Getting quick repost, then back to Grappler for the mastery art.
      Yuri is the games most fully developed Dancer candidate. Since with the 4 DLC characters you never have to just use your (objectively) worst unit to dancer. You don't need to just put Flayn in there, or ignatz, or Marianne, or deny Doratheas 2x Meteors from Warlock/Gremory. Plus his Fetters are perfect on dancer.

  • @MoonDragons
    @MoonDragons ปีที่แล้ว

    Mortal Savant is my favorite class out of pure concept