Great interview! I love that a game like this exists. Small and intimate with a high level of complex interaction. I really resonate with what Sean said about often being more interested in exploring a space in a game. I recently played a Call of Duty game and I wish I could just completely remove the HUD and chaos because the environments were dense with small details. But the goal of those games aren't to slow down and take in the details even though those details can be a complete story on their own. Kinda like a meta story within the game.
Great interview! I love that a game like this exists. Small and intimate with a high level of complex interaction. I really resonate with what Sean said about often being more interested in exploring a space in a game. I recently played a Call of Duty game and I wish I could just completely remove the HUD and chaos because the environments were dense with small details. But the goal of those games aren't to slow down and take in the details even though those details can be a complete story on their own. Kinda like a meta story within the game.
Thanks! It’s funny you should say that, I’ve had the exact same feeling while playing Call of Duty!
Wow
This Game it's si bored dónde
Seriously