@@jimmieakesson8816 There are mods for it but I simply just opened the command menu and selected „cover“ as soon as I spawned. That way the AI will just stay there.
I always found the smgs to be a ton of fun to use and really forgiving for newer players. The armor penetration is kinda garbage though and can be an issue occasionally. Otherwise I LOVE playing with shotguns. I also primarily use a shield in mp lobbies since the ai is programmed to shoot like a navy seal at all times
Side note: the 5.7 is also a pretty decent pistol. I find it to be genuinely the best to use if you're using a shield as well for the high mag capacity, armor penetration, and low recoi
At the end of the day, it's all what you want to do and you get out what you put in. Very thoughtful guide, and definitely shows new players what they can do but don't have to as they figure out the game :)
i find it nice to use the suppressors for my entire ai squad so i know for sure whose shooting, my team or enemies because enemies are never suppressed.
My favorite loadout for the 416 is with the silencer - not to be tacticool but for the stats. It gives away your flash, it has less vertical recoil. Also, I prefer to use the USP because of the stopping power. Plus it has been one of my favorite pistols ever since CS 1.4. I prefer heavy armor with kevlar or steel depending on the mission - reason is that this game has a lot of bugs where the enemy suddenly can appear or even from the ground/wall. Doorwedges is default. I use flash nades and the breaching shotgun. I use the ARWC, 416 or the KAC16. The ARN-18 is a laser beam.
This video was kind of confusing because of the mods, I wouldn't recommend having mods in a video that is marketed towards beginning players. Aside from that, great job and looking forward to your future videos!
I’ve been using the UMP45 with hollow points and the combat grip, it is literally a laser, almost no vertical recoil to deal with for the first 5 shots. It does take more rounds to put down armour opponents but just aim for the legs. I’ve found the UMP puts people down really really fast and you can leave a lot of people alive/wounded. With assault rifles the recoil is absolutely awful compared to the smg’s.
mp5a2 with no suppressor literally has 0 recoil, even on full auto. Also the sig mcx is also very beamy. The G36 has 0 recoil too after 15 rounds on full auto, and generally has very low recoil personally I use the SA-58 mostly though, only needs 1-2 shots to down most of the time
I like to run the non IR laser because if its dark and I need to see I can just put on my night vision. and if the map is dark to begin with I'll just go to the PEQ IR. Why do I use the non IR and IR lasers? point shooting. they implemented canted aiming where instead of looking down your rails and your bulky sight and obscure a lot of your sight picture you can tilt your gun and use the laser to stay on target. you just have to have a decent feel for where your rounds actually land, because the laser doesn't come out of your barrel, obviously.
Let me know what you guys typically use and how each piece of gear effects your playstyle. Would love to see what everyone uses. Feel free to suggest alternative equipment as well. I think it's good to help out the newer player base as an educated and conditioned player.
I normally try to play as close to real life as possible: no wedges, mirrorgun, breaching shotgun (too different from its irl behavior), lockpicking of locked doors, excessive amounts of ammo, or NVG’s unless its a heavily nighttime map and with the scenario allowing for me to play as personnel beyond the local district SWAT who wouldn’t commonly have NVG’s. In this regard, a completely functional solo loadout is ARN-18 with holosight, flashlight, vertical grip, and a brake, 5 mags. Glock with RMR, flashlight, and brake, 3 magazines. Perfect blend of maximized recoil control, stopping power, and magazine size for both weapons. Light armor with steel plates (again, ceramic not being as common). No face gear. Pepper spray and flashbangs, and battering ram fill out the rest.
@@gamerzz700 ceramics might be a better tradeoff if you want more speed. My primary reason is that it’s not as widely available to the non-elite swat units. Kevlar is trash.
Note to everyone, in my opinion all the guns are viable in in ready or not, at least that's what I've found. It really just comes down to preference, but I do recommend using the SA-58 if you trust your aim, as it only takes 1 to 2 shots to drop 99% of enemies, the ARWC, SR-16, and HK are both good heavy hitters, the G-36 is a no recoil rifle, the MP5A2 has literally no recoil (ive found the suppressor adds quite a bit for the Mp5a2 though, so use it without it) the UMP is also quite no recoil (not very realistic, thing jumps around like a mother fucker in real life) but a slow firerate, pretty cool to use though. The SIG MCX is also a cool option, fast fire rate and shreds enemies, pretty low recoil and decent damage, I prefer this over the Mp5A2. The FN 5.7 or whatever it's called in the game is my go to pistol, 20 rounds in a single mag and good armor pen, pretty accurate and fast fire rate.
I prefer the sa58 and glock 19 as my primary and secondary respectively. Sa58 because if i have to pull the trigger, i want the threat to be neutralized reliably. Saves innocent lives, provides enough security and is extremely reliable for the purpose. Glock 19, i run it suppressed, because if the team wants to sneak in, i will have at least something to use. Obviously if and when shit hits the fan, sa58 has got me covered. I regularly practice two to the chest and one to the head with my glock. That drill is a lifesaver. I would recommend that drill to everyone. With sa58, i just practice rapid target acquisition and two shots. I would highly recommend these drills to everyone here. No matter the choice of your primary or secondary, if you don't practice and repeat drills.... You will get shot in the ops. Find a good group and practice.
I use the UMP45 on semi auto all the time and HK USP for my sidearm. I don't really use other weapons. I have my teamates use other H&K weapons because I'm biased lol. For the heavy armored enemies I always aim for the head because why not.
Annoying isn’t it? Don’t worry, there’s a mod for that. Head over to nexus mods and have a look, there’s some absolute must haves in there. I would also recommend the visible/IR laser so you can see the laser with/without the NVGs that you will always have equipped 👍 Must have. Also some great new maps there too
You say that the HK16 is your favourite but then say that the MK1, which is exaclt the HK16 but reskinned, is dogshit because its like the HK16? Make your mind up
Not sure where you got that information from. I said the MK1 is a supporter edition reskin of the SR-16. Not once did I mention the MK1 being a reskin of the HK416. When the MK1 was introduced, it was accidentally made to have the similar performance of the HK416 but was shortly patched and given the performance of the SR-16. This may have been changed, but this was my experience the last time I used the MK1. Please do yourself a favor and verify before making a negative comment.
A terrible guide, completely lacks structure, flip-flops all over the place, makes vanilla recommendations but contradicts with mods. Can you redo and update this guide with a vanilla guide and a separate modded guide.
This was a year ago. The game has changed quite a bit, especially the loadouts. It's not hard to understand that half the mods I bring up are reskins. If you can't comprehend that, then that's an issue on your end.
tbf as a new player you can easily exploit the overpowered friendly AI to clear every room with no risk
they literally go terminator mode and shoot everyone who draws a gun at them. they are the perfect meassure against AI suspects
That's why I always played without AI
@@IceTeaElias how have you managed to do that? mods?
@@jimmieakesson8816 There are mods for it but I simply just opened the command menu and selected „cover“ as soon as I spawned. That way the AI will just stay there.
@@IceTeaElias ah i know that!. Mb thought it would be possible to just remove them without killing them so they dont spawn in
I always found the smgs to be a ton of fun to use and really forgiving for newer players. The armor penetration is kinda garbage though and can be an issue occasionally. Otherwise I LOVE playing with shotguns. I also primarily use a shield in mp lobbies since the ai is programmed to shoot like a navy seal at all times
Side note: the 5.7 is also a pretty decent pistol. I find it to be genuinely the best to use if you're using a shield as well for the high mag capacity, armor penetration, and low recoi
A tip for nvgs is when you get hit and your vision gets blurry you can toggle them on and off once to fix the annoying blurry vision
At the end of the day, it's all what you want to do and you get out what you put in. Very thoughtful guide, and definitely shows new players what they can do but don't have to as they figure out the game :)
i find it nice to use the suppressors for my entire ai squad so i know for sure whose shooting, my team or enemies because enemies are never suppressed.
My favorite loadout for the 416 is with the silencer - not to be tacticool but for the stats. It gives away your flash, it has less vertical recoil.
Also, I prefer to use the USP because of the stopping power. Plus it has been one of my favorite pistols ever since CS 1.4.
I prefer heavy armor with kevlar or steel depending on the mission - reason is that this game has a lot of bugs where the enemy suddenly can appear or even from the ground/wall.
Doorwedges is default.
I use flash nades and the breaching shotgun.
I use the ARWC, 416 or the KAC16. The ARN-18 is a laser beam.
This video was kind of confusing because of the mods, I wouldn't recommend having mods in a video that is marketed towards beginning players. Aside from that, great job and looking forward to your future videos!
Why don’t you make videos anymore?
4:37 this is the exact reason why i like it! awesome haha. thx for the guidance.
I personally like to run suppressors (Self, Alpha-Delta) to differentiate the enemy’s gunfire from my teammates’
I’ve been using the UMP45 with hollow points and the combat grip, it is literally a laser, almost no vertical recoil to deal with for the first 5 shots.
It does take more rounds to put down armour opponents but just aim for the legs.
I’ve found the UMP puts people down really really fast and you can leave a lot of people alive/wounded.
With assault rifles the recoil is absolutely awful compared to the smg’s.
On semi, dude, zero recoil
mp5a2 with no suppressor literally has 0 recoil, even on full auto. Also the sig mcx is also very beamy. The G36 has 0 recoil too after 15 rounds on full auto, and generally has very low recoil
personally I use the SA-58 mostly though, only needs 1-2 shots to down most of the time
new player guide with a dozen and a half mods, nice
You don't need a single one of these mods for this video to be relevant.
My standart loadout: ARN-18, FiveSeven, Medium Armour with ceramic, 5 mags primary, 2 mags pistol, 4 flashbangs, 4 wedges, Launcher with Stringer
I like this community everyone just givin advice n respectful when giving opposing opinions.
Very interested in that video of the spec ops using lasers as you described for silent communication and directing non combatants
I like to run the non IR laser because if its dark and I need to see I can just put on my night vision. and if the map is dark to begin with I'll just go to the PEQ IR. Why do I use the non IR and IR lasers? point shooting. they implemented canted aiming where instead of looking down your rails and your bulky sight and obscure a lot of your sight picture you can tilt your gun and use the laser to stay on target. you just have to have a decent feel for where your rounds actually land, because the laser doesn't come out of your barrel, obviously.
Let me know what you guys typically use and how each piece of gear effects your playstyle. Would love to see what everyone uses. Feel free to suggest alternative equipment as well. I think it's good to help out the newer player base as an educated and conditioned player.
Bro, how can I get infinite grenades in Ready or not ?
-All trainers in the internet They only have infinite health and infinite ammo.
@@achraflazar5397 u cant bruh unless u hack the game
I normally try to play as close to real life as possible: no wedges, mirrorgun, breaching shotgun (too different from its irl behavior), lockpicking of locked doors, excessive amounts of ammo, or NVG’s unless its a heavily nighttime map and with the scenario allowing for me to play as personnel beyond the local district SWAT who wouldn’t commonly have NVG’s.
In this regard, a completely functional solo loadout is ARN-18 with holosight, flashlight, vertical grip, and a brake, 5 mags. Glock with RMR, flashlight, and brake, 3 magazines. Perfect blend of maximized recoil control, stopping power, and magazine size for both weapons. Light armor with steel plates (again, ceramic not being as common). No face gear. Pepper spray and flashbangs, and battering ram fill out the rest.
@@Jkim890 why don't u use kevlar or ceramic bcs I think they don't really use steel idk
@@gamerzz700 ceramics might be a better tradeoff if you want more speed. My primary reason is that it’s not as widely available to the non-elite swat units. Kevlar is trash.
Note to everyone, in my opinion all the guns are viable in in ready or not, at least that's what I've found. It really just comes down to preference, but I do recommend using the SA-58 if you trust your aim, as it only takes 1 to 2 shots to drop 99% of enemies, the ARWC, SR-16, and HK are both good heavy hitters, the G-36 is a no recoil rifle, the MP5A2 has literally no recoil (ive found the suppressor adds quite a bit for the Mp5a2 though, so use it without it) the UMP is also quite no recoil (not very realistic, thing jumps around like a mother fucker in real life) but a slow firerate, pretty cool to use though. The SIG MCX is also a cool option, fast fire rate and shreds enemies, pretty low recoil and decent damage, I prefer this over the Mp5A2.
The FN 5.7 or whatever it's called in the game is my go to pistol, 20 rounds in a single mag and good armor pen, pretty accurate and fast fire rate.
I prefer the sa58 and glock 19 as my primary and secondary respectively. Sa58 because if i have to pull the trigger, i want the threat to be neutralized reliably. Saves innocent lives, provides enough security and is extremely reliable for the purpose. Glock 19, i run it suppressed, because if the team wants to sneak in, i will have at least something to use. Obviously if and when shit hits the fan, sa58 has got me covered. I regularly practice two to the chest and one to the head with my glock. That drill is a lifesaver. I would recommend that drill to everyone. With sa58, i just practice rapid target acquisition and two shots. I would highly recommend these drills to everyone here. No matter the choice of your primary or secondary, if you don't practice and repeat drills.... You will get shot in the ops. Find a good group and practice.
neutralize the threat with the sa58 and anything in the next 3 rooms behind it
why not turning off the mods temporally before making the video? could be less confusing for new players🤔
I feel like I elaborated pretty well. It's not like I ignored the modified items and acted as if they were vanilla.
I like how set the gun with different view : is it a Mod or RON was better before ?
the laser pointer in this game gives you an aimer with out needing to zoom in though the sights. thats why i use it
i use the 1301 shotgun, 11 slots for primary ammo, heavy steel armor, ballistic facemask. I always lay down the slap at voll house
Rifle is now called ga416
I use the UMP45 on semi auto all the time and HK USP for my sidearm. I don't really use other weapons. I have my teamates use other H&K weapons because I'm biased lol. For the heavy armored enemies I always aim for the head because why not.
5.7 is the best in terms of armor pen and mag size idk why you take glock unless you take it for not statitstical resons which is absolutley fine.
Honestly I hate surpressors they make my gun sound like an airsoft gun, BUT they have so many buffs I always end up taking them.
Awesome
All the 5.56 rifles deal the same damage according to weapon damage charts. So, wouldn`t you recommend taking the guns with least recoil?
I gave my thoughts on the rifles i don't recommend or believe they perform lesser than the others in that tier.
The GA416 has weirdly terrible recoil.
@@policies8534 You have to get used to it. I rarely use fully auto. Semi is the way to go.
I haven’t the HK 416 to select..😢
New player here, how do you kick the door open on PC?
How do I access the Loadout menu ? where is it ?
You can't wear NVGs at the same time with goggles?
Annoying isn’t it? Don’t worry, there’s a mod for that. Head over to nexus mods and have a look, there’s some absolute must haves in there. I would also recommend the visible/IR laser so you can see the laser with/without the NVGs that you will always have equipped 👍 Must have. Also some great new maps there too
That HK416 is a mod or the weapon in the game? Don't know why I do not have it in my game @.@
I think in game it's referred to as the GA416.
Bro. Please. Just take off the mods before you do a video for beginners.
has mods on the game what are the names of the mods you use
In description :)
are these mods cuz i dont see these guns
Say Lone Wolf again. 😂
Loan wuf
Tried looking for it didn't find this HK416 specific mod.
You mean the names? I'm confused. The HK itself isn't a mod. There's a mod I use that changes the handguard to black.
@@OfficialInvictus HK416-C REPLACER, tried looking for it and didn't find it, managed to find everything else though
What's the mod name
The walking speed in this game is SO slow....speed it up ffs
how do i gfet hk416
How do you put on a balaclava?
Is there aim assist?
You say that the HK16 is your favourite but then say that the MK1, which is exaclt the HK16 but reskinned, is dogshit because its like the HK16? Make your mind up
Not sure where you got that information from. I said the MK1 is a supporter edition reskin of the SR-16. Not once did I mention the MK1 being a reskin of the HK416. When the MK1 was introduced, it was accidentally made to have the similar performance of the HK416 but was shortly patched and given the performance of the SR-16. This may have been changed, but this was my experience the last time I used the MK1. Please do yourself a favor and verify before making a negative comment.
Lmao
A terrible guide, completely lacks structure, flip-flops all over the place, makes vanilla recommendations but contradicts with mods. Can you redo and update this guide with a vanilla guide and a separate modded guide.
This was a year ago. The game has changed quite a bit, especially the loadouts. It's not hard to understand that half the mods I bring up are reskins. If you can't comprehend that, then that's an issue on your end.