7 Games That Were Secretly Judging You The Whole Time

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  • เผยแพร่เมื่อ 26 ก.ค. 2024
  • Lots of games judge your actions while playing, with things like karma systems, or bad endings. More insidious, however, are the games that are secretly judging you in the background as you play, with hidden systems and criteria that you, the player, are none the wiser about. Here are seven examples of games that were secretly judging you the whole time you were playing. Enjoy, and subscribe for more videos like this from Outside Xbox!
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ความคิดเห็น • 1.3K

  • @justforkicks5112
    @justforkicks5112 ปีที่แล้ว +4712

    Then you have games like The Stanley Parable or Portal that openly judged you

    • @terra.luina.07-naomiegamin44
      @terra.luina.07-naomiegamin44 ปีที่แล้ว +259

      Don't forget Portal 2 that judged us badly the whole game before we are seen with another glaDOS moment at the near ending.

    • @striumvar
      @striumvar ปีที่แล้ว +46

      New list idea

    • @SanderEvers
      @SanderEvers ปีที่แล้ว +45

      You monster.

    • @lnsflare1
      @lnsflare1 ปีที่แล้ว +36

      Where on this scale would online multiplayer games with voice chat fall?

    • @nicholashsu2866
      @nicholashsu2866 ปีที่แล้ว +16

      Or rdr2 with the honor system

  • @slenderslayer8203
    @slenderslayer8203 ปีที่แล้ว +728

    Even in Papyrus's dialog. If you reset the game during any of Papyrus's lines while encountering him through the woods in Snowdin. The conversation will completely change to Papyrus realizing he's said all this before and Sans trying to keep him on track.

    • @GayBearBro2
      @GayBearBro2 ปีที่แล้ว +246

      If you killed Toriel and reset the game, there's a very chilling line in Home while talking to her that goes something like, "You don't know how to tell her that you watched her die."

    • @drawingdragon
      @drawingdragon ปีที่แล้ว +128

      Almost every scene in the game can be altered slightly by some form of save/resetting.
      It's one of the most charming things about the game. Even when it doesn't affect the story or the endings at all, using particular items in particular battles or save-scuffing to get new dialogue just makes the characters feel so real.

    • @IndigestionInk
      @IndigestionInk ปีที่แล้ว +17

      Were such nerds

    • @error8119
      @error8119 10 หลายเดือนก่อน +5

      @@IndigestionInkwe are😂

    • @Plsrateeight
      @Plsrateeight 10 วันที่ผ่านมา

      Ah yes that garbage game that forces you to play peacefully

  • @ilijaarsic1946
    @ilijaarsic1946 ปีที่แล้ว +739

    One of the games that's also secretly juges you is "Don't starve together ". The game never says it,but there is a morality meter that goes down every time you kill something that doesn't attack you first, do it too many times and game sends a Crampus to steal all your stuff.

    • @addison_v_ertisement1678
      @addison_v_ertisement1678 ปีที่แล้ว +18

      How do you make it go up?

    • @ilijaarsic1946
      @ilijaarsic1946 ปีที่แล้ว +64

      @@addison_v_ertisement1678 simple, just stop killing for 8 in game days.

    • @shadowkhan422
      @shadowkhan422 ปีที่แล้ว +68

      And then you keep annoying him to get his special sack(aka best inventory item in the game) to drop . What was it , a 2% chance on kill?

    • @meliasnahtony2951
      @meliasnahtony2951 ปีที่แล้ว +21

      But can you kill the Crampus?

    • @darkgloomie
      @darkgloomie ปีที่แล้ว +44

      ​@@meliasnahtony2951yes, easily, though it does a lot of damage, can kite you so you need to time the attacks if you want to dodge (or just wear armor), and depending on how long you survives in that particular world, multiple will spawn. They also steal any item off the ground, annoying if you were killing the innocent creatures for their drops, and if left alone too long disappear with their loot.
      The easiest way to kill them is to stun them (ice staff, sleep darts or pan flute) and just continue attacking with a good weapon and armor.

  • @happyninja42
    @happyninja42 ปีที่แล้ว +450

    What I love about that secret ending in CP 2077 is how halfway through it, Johnny laughingly replies to the tune of "holy shit! this plan might actually work!!" And you can hear in his tone that he's very pleasantly surprised that it's playing out like this. Revealing that he didn't actually think you would pull it off, he just wanted a way for V to die with his honor intact, and nobody else dying as a result. Like he HOPED it would work sure, but he didn't think you actually had a chance to solo run the tower. So as you push further in, he gets this gleeful undertone to his banter. It's really fun to experience.

    • @mandu6665
      @mandu6665 ปีที่แล้ว +52

      I also love the Arasaka soldiers calling out something like "It's just ONE MERC?!"

    • @eriiicj.1558
      @eriiicj.1558 ปีที่แล้ว +20

      @@mandu6665”just one merc,” and I'm always like, “Nah, it's canon V.”

    • @error8119
      @error8119 10 หลายเดือนก่อน

      @@eriiicj.1558”just one merc” “no, IM LORE ACCURATE KIRBY”

    • @Igvga
      @Igvga 5 หลายเดือนก่อน +1

      @@eriiicj.1558cyberjesus has come to clean some sins and he wields a katana.

  • @Cuiasodo
    @Cuiasodo ปีที่แล้ว +1343

    The space ending ISN'T locked off by Johnny liking you. You can also get this ending by infiltrating Arasaka Tower with Rogue and then having Johnny join Alt on the net instead of taking over your body. The main change is that Johnny pilots your body during the assault and Rogue is killed by Adam Smasher while trying to get one of the last doors open.
    If you go by yourself/just with Johnny, then no one winds up sacrificing themselves, so all of your friends who lived until the ending continue to live on into the credits.

    • @nattykathy
      @nattykathy ปีที่แล้ว +156

      came here to say this. "The Sun" mini-plot where V goes to space isn't one of the endings, it's an epilogue. It's even possible to do "Don't Fear The Reaper" and still end up giving Johnny the body after "Changes"!
      The only thing V / the player gets out of the secret "(Don't Fear) The Reaper" ending to the main story is the satisfaction of completing the most difficult ending and doing an ending where none of V's friends get put in danger.
      Also getting to hear the line "Time to party like it's 2023!" as V attempts to recreate the lobby scene from The Matrix is a nice reward ;)

    • @chrismanuel9768
      @chrismanuel9768 ปีที่แล้ว +84

      The best ending, of course, is to be a drifter and get hot drifter mommy to take you and look for a cure while Johnny goes to live in the internet

    • @Maniacman2030
      @Maniacman2030 ปีที่แล้ว +50

      @@chrismanuel9768 Hot Drifter Momma indeed and riding with her and her crew sounds like a better ending. At least then you know you're with people who care about you, even if worst comes to worst. You've already made your name in NC, it's time to hit those dusty trails and ride off into the sunset.

    • @hansbass8119
      @hansbass8119 ปีที่แล้ว +11

      ​@@nattykathy the ultimate "Fine, I'll do it myself"

    • @KayleighBourquin
      @KayleighBourquin ปีที่แล้ว +36

      @@chrismanuel9768 Or the ending where you get to be a drifter with the drifter mommy and Judy by your side

  • @MrTLWolfTTV
    @MrTLWolfTTV ปีที่แล้ว +445

    Chrono Trigger does this right up front.
    At the beginning of the game Crono is about to go to the fair when his mother tells him "I want you to behave yourself today." But hey you can go to the fair, grab a shiny pendant before helping up the girl, steal someone's lunch, etc. A little later in the game Crono ends up on trial, where any good or bad deeds are brought up, and the game quite literally judges you guilty or not guilty.
    Not that it matters because the game advances the same, but still.

    • @MagusDouken
      @MagusDouken ปีที่แล้ว +57

      I mean, depending on how well you got tried, you can get some pardon items to use before you execution, so...

    • @LegendStormcrow
      @LegendStormcrow ปีที่แล้ว +16

      Ogre Battle 64 warned players too, but made no indication that it actually was changing the story until so far in fixing it is impossible.

    • @Aoki85
      @Aoki85 ปีที่แล้ว +61

      Because Chrono Trigger is my favorite game ever, here's a little-known trick for getting ALL the jurors on your side:
      They marked one of the in-game flags wrong for the "cat rescue" bit, so that if you talk to the little girl who lost her kitty first, it's actually an insta-fail for one juror! So ironic that the only way to get that one guy on your side is to come in already with the knowledge of the lost cat, and don't talk to the girl until the cat is already following you around! Now that's TRUE mastery of knowledge of events of the past to affect the future!

    • @falconeshield
      @falconeshield ปีที่แล้ว +6

      I swear someone from Seinfeld played that game and stole that portion for the finale cause there was no internet at the time

    • @OptimumTaurus
      @OptimumTaurus ปีที่แล้ว +21

      Chrono Trigger was the first thing I thought of. And I LOVED how you actually DID get warned by mom. Also, other things that affect the jurors:
      Talk to Melchior and depending on whether you tell him you'll talk to the girl about selling her pendant.
      Whether or not you wait on her to get candy.
      Whether you immediately give her her pendant back when asked.
      Whether you blame Marle for starting the whole thing or you take responsibility for running into her.
      I remember my first playthrough I got a Not Guilty verdict, but I'm also the kind of gamer who will reload a game save if I say something that hurts an NPC's feelings. 🤣😂

  • @FrenkTheJoy
    @FrenkTheJoy ปีที่แล้ว +76

    I love that you guys put a list of the included games at the beginning. So many channels will just be like "spoilers ahead!" but they never say for what games. And then WhatCulture almost always will be like "timestamps for the spoilers are in the description" but they very rarely actually put the timestamps anywhere in the description.

  • @TheDimensionDweller
    @TheDimensionDweller ปีที่แล้ว +150

    I did indeed get chewed out by Flowey for not immediately being able to figure out how to spare Toriel, killing her, and then reloading on my first playthrough xD

    • @NiennaFan1
      @NiennaFan1 10 หลายเดือนก่อน +10

      That’s what the game wants you to do, is the thing (if you do that it hints at what to do and Flowey gives you the best dialogue)

    • @fluffyninja3467
      @fluffyninja3467 9 หลายเดือนก่อน +3

      Me too man. Terrifying shit back then lmao

  • @ariaphoenix2760
    @ariaphoenix2760 ปีที่แล้ว +716

    This is why I always try to choose the good option in a game first, even when I really don’t want to, because I’m paranoid about getting a bad ending if I’m too vengeful.

    • @alyxparker4410
      @alyxparker4410 ปีที่แล้ว +88

      I can never go through with being the bad guy, I've always done the good route especially in Mass Effect and Inquisition

    • @Holydragonblade
      @Holydragonblade ปีที่แล้ว +42

      @@alyxparker4410 Same. I'm doing my best to get through a Renegade run of Mass Effect Legendary and it is *so hard* for me to keep being mean to everyone.

    • @paulcaicaicai
      @paulcaicaicai ปีที่แล้ว +7

      I murdered the entire first village in original sin 2. Just sayin

    • @ddjsoyenby
      @ddjsoyenby ปีที่แล้ว +10

      same for me extra playthroughs are the "b*rn everything to the ground" playthroughs usually.

    • @theknightwithabadpictotall7639
      @theknightwithabadpictotall7639 ปีที่แล้ว +16

      I have never killed a single person in Undertale

  • @bellarmire
    @bellarmire ปีที่แล้ว +246

    A subtle case in Haunting Ground - the game does tell you that it’s important to build your relationship with Hewie (your dog and the Best Boy), but not that it affects the endings. Admittedly, to get the worst ending your relationship with Hewie has to be so low that it’s hard to get by accident. But you have to be careful to praise him, pet him, scold him when he disobeys and not let him get injured too often.

    • @Feasco
      @Feasco ปีที่แล้ว +28

      you'd just have to straight up kick him for a solid minute to get the bad end

    • @brandon17760
      @brandon17760 ปีที่แล้ว +10

      Yeah but who can play that game anyway, it's like 500$ now

    • @kricku
      @kricku ปีที่แล้ว +6

      ​@@brandon17760 Who indeed? 🤔

    • @ivechang6720
      @ivechang6720 ปีที่แล้ว +2

      So for people really bad at gaming like me... What's the number for Hewie's doggy daycare place again???

    • @Halliwell0Rain
      @Halliwell0Rain ปีที่แล้ว +1

      ​@@brandon17760 bloody hell really!? I should sell one of my copies.

  • @Darkman9000
    @Darkman9000 ปีที่แล้ว +118

    While it wasn't judging you for its endings, Steambot Chronicles had a "nickname" system. Throughout the game, depending on how you interacted with other characters, what you wore, what activities you partook in, and what you had equipped on your giant robot car, the game would give you titles like "Lazy Elephant Violinist" because you did nothing for a few days, had Elephant-themed apparel on your vehicle, and played the violin a few times. Or "Sleepy-eyed chef" because you spent time sleeping while dressed in a chef outfit, you know, as many of us secretly do every Tuesday night.

    • @EdyAlbertoMSGT3
      @EdyAlbertoMSGT3 หลายเดือนก่อน

      Games of the Tokyo Xtreme Racer series do this too

  • @jackronesto8182
    @jackronesto8182 ปีที่แล้ว +797

    In Famicom Detective Club: The Girl Who Stands Behind, the game is normally a point and click visual novel adventure game where you talk to characters in order to solve a mystery. However, your interactions with NPCs are monitored and used to determine your personality. At the end of the game, the outcome of your personality test is used to check your relationship compatibility with Ayumi, the game’s leading heroine. The real plot twist is that the entire game was an elaborate dating sim.

    • @Maniacman2030
      @Maniacman2030 ปีที่แล้ว +133

      If I thought I was being monitored by the girl I wanted to date, I'd probably reconsider my feelings. Especially if she's building a specific psychological profile on me without my knowledge.

    • @angeljaimes3543
      @angeljaimes3543 ปีที่แล้ว +45

      It IS a visual novel after all, they had to get the dating sim in there somewhere

    • @ivechang6720
      @ivechang6720 ปีที่แล้ว +4

      Eww. 🤢

    • @1337-Nathaniel
      @1337-Nathaniel ปีที่แล้ว +25

      With a title like "Famicom Detective Club: The Girl Who Stands Behind" there was no doubt in my mind that it is a dating sim lol

    • @ivechang6720
      @ivechang6720 ปีที่แล้ว +5

      @Repent and believe in Jesus Christ Sorry but I don't do jealousy. Not for me 😉

  • @jamesphillips4009
    @jamesphillips4009 ปีที่แล้ว +172

    The game that I think judges you the most is Disco Elysium. You can make many choices but regardless of what you do your partner Kim will lay you bare at the end of the game, either openly protecting you or undercutting everything you've done.

    • @terra.luina.07-naomiegamin44
      @terra.luina.07-naomiegamin44 ปีที่แล้ว +27

      Disco Elysium also judges us for the character builds that we made in the first place.

    • @bellarmire
      @bellarmire ปีที่แล้ว +14

      Kind of downplayed if (spoiler) Kim gets shot during the Tribunal though, although even without the report the ending gets affected (without Cuno or Kim you can’t go back home unless you’ve spent the game completely sober).

    • @BelBelle468
      @BelBelle468 ปีที่แล้ว +6

      @@bellarmire could you maybe put the spoiler behind an actual spoiler warning? As in, something like this?
      Spoilers:
      .
      .
      .
      .
      So people don’t accidentally read it. Thanks for spoiling me on part of the game /s

    • @thenewbaka
      @thenewbaka ปีที่แล้ว +3

      Also don't forget about the honor points system.

  • @Trowelhands
    @Trowelhands ปีที่แล้ว +639

    To get one of the more worse endings in SH2 you need to examine the knife Angela gives you often, in the same vain as checking on Mary's photo for the better ending.

    • @marhawkman303
      @marhawkman303 ปีที่แล้ว +194

      I hate stuff like that. I get morality systems and multiple endings... but making the endings based on something that you have no other reason to care about is dumb.

    • @ledumpsterfire6474
      @ledumpsterfire6474 ปีที่แล้ว +112

      @@marhawkman303 Right. At least give people a reason they would continue checking it.

    • @isaacgleeth3609
      @isaacgleeth3609 ปีที่แล้ว +19

      But how do you get the "Dog Ending?"

    • @taylorgoff235
      @taylorgoff235 ปีที่แล้ว +76

      @@marhawkman303 In fairness, its pretty difficult to get the really bad endings by accident. You basically have to have your health in the red for most of the gameplay and keep running away from/bashing into Maria and staring at the knife over and over again. I think most people probably end up getting the good end without trying.

    • @chukyuniqul
      @chukyuniqul ปีที่แล้ว +51

      @@taylorgoff235 the leave ending is indeed the easiest to get. However, to think of it as the de facto good ending is missing the point of thr gsme. Every single ending is a reflection of james coping with an unbearable loss, and I would even argue the leave ending is potentially worse. In water he's dead. Maria he leaves with...something. a clearly inhuman something at that. In the leave ending, this disheveled, emotionally broken man leaves with a child that clearly has her own issues. Some good ending.
      Of course, this is just an alternate interpretation, but that's the point, really. In one ending he can't cope, in another he copes through denial and in the third he copes by taking on a responsibility.
      Also checking the photo gives you points towards the maria ending, not the leave ending. Shows that james doesn't have the strength to move on.

  • @COFFEEWSUGA
    @COFFEEWSUGA ปีที่แล้ว +37

    Ib kind of has a mechanic like this. During the game, you travel with Garry - another human lost in the art gallery, like yourself. There are a lot of events around the gallery where you can interact with him, and you can stop and ask for his thoughts on any room. He has a lot of fun, unique dialogue. He's one of my favorite videogame characters, probably of all time. Well, if you *don't* parttake in any of these interactions, or interact with Garry too little, you are LOCKED out of the good ending when you fall into the toybox. In the good ending, you will drop your rose (which is tied to your life force) and get separated from Garry by the fall. You'll be able to pick up your rose before waking Garry, and then keep moving on with him. In the bad ending, you drop your rose, but it doesn't spawn on the map, meaning you just have to wake Garry. Mary finds your rose and uses it as leverage, swaps it with Garry's, as Garry cares more about your safety than his because you are a child, and Mary proceeds to play love me, love me not with it. As she picks the petals off of it, he slowly gets weaker and weaker, and then dies. It is arguably one of the worst endings in the game, as anyone in their right mind should feel bad about lovable, scaredy-cat Garry dying in a cursed and haunted art gallery alone while everyone forgets he ever existed after leaving.

    • @kiyokosakuraba1150
      @kiyokosakuraba1150 ปีที่แล้ว +7

      It goes past just this! If you had him attack any of the creatures of the gallery, like the mannequin heads or kicking the dolls, he can also slowly start to go insane and if you fail the doll room with his sanity low enough, he could be lost to insanity for good and be unable to leave the gallery as a whole. I love Ib and the way it plays with all of this!!

    • @COFFEEWSUGA
      @COFFEEWSUGA ปีที่แล้ว +1

      @@kiyokosakuraba1150 !!!! I remember that ending! I never forced him to because that's just mean :(
      God I love Ib

    • @BelBelle468
      @BelBelle468 ปีที่แล้ว +3

      You’re actually wrong, Gary’s life depends on the DOOM meter. The game’s endings depend on 3 different counters actually. 1 is Garry’s friendship, you get points by interacting with him. The second is Mary’s friendship, and increases in the same way and by agreeing with her. The last is the doom meter. Garry dies if your doom is too high, which happens if you destroy the art museum, fail the doll room mini game, etc. If you aren’t close to Garry, he will survive, but he won’t cut himself on the glass and require Ib’s handkerchief. Which makes it so Ib and Garry forget one another.
      If the doom counter is high, that’s where the bad ends come from. Cuz regardless of whether you spare or kill Mary, it’s a pretty sad or bittersweet end.
      And tbh, I think the game has worse endings than the one you described. Besides all 3 versions of “Ib all alone”, there’s 2 endings where if your doom is too high and you fail the doll game, Ib will give up. If your friendship with Mary is high enough, she gives up on escaping and decides to stay with everyone. However, since she’s not human she doesn’t realize that Ib and Gary die cuz of the other painting friends. So shes just sitting, talking happily with 2 dead bodies, not realizing she’s all alone.
      If your friendship with Mary isn’t high enough, Mary will try to leave without killing either of you. And because she didn’t take anyone’s place, the museum decides to punish her, and she wanders alone in the dark crying for help, and dies. So all 3 die.

    • @COFFEEWSUGA
      @COFFEEWSUGA ปีที่แล้ว +1

      @@BelBelle468 Christ. I love this game. I guess Forgotten Portrait just sticks out to me as particularly tragic in the way that it's pretty brutal that one survives and completely forgets the other, haha. Thanks for the extra info !! I didn't realise that there were different metres rather than just having all of the endings be choice-based, but it makes sense when you think about it :o

    • @DemonerLycan
      @DemonerLycan 11 หลายเดือนก่อน

      @@BelBelle468 Mary got done dirty in her alone ending, honestly. She tried to drag Ib and Harry out when they went insane, but failed, and when she finally escaped, the whole world just decided to slowly fade away, leaving her in a constant darkness.
      I know she's an evil, scheming selfish brat in all other endings, but she really didn't deserved it this time.

  • @Silver_light77
    @Silver_light77 ปีที่แล้ว +146

    In psychonauts, the milkman level
    If you get caught by the g-men they interrogate you about everything you did in the level, from talking to girl scouts, to lighting bushes on fire, before resetting you to your last checkpoint

    • @EchoL0C0
      @EchoL0C0 11 หลายเดือนก่อน

      Huh, weird. I missed that somehow.

  • @AshenVictor
    @AshenVictor ปีที่แล้ว +135

    The specifics of the Silent Hill 2 endings are pretty fiddly. To get the In Water ending you need to do some combination of examining Angela's knife in your inventory, going to the hospital roof and reading the diary there, staying on low health a lot, and going back to the bar after the hospital to read the message on the wall.
    To get the Maria ending you need to *not* bash into Maria a lot, don't follow Laura immediately, spend a lot of time with Maria following you, don't allow the sickbed conversation to complete, and go back and check on Maria when you leave her behind.

    • @Astfgl
      @Astfgl ปีที่แล้ว +21

      I got the In Water ending on my first playthrough because I tend to be conservative with my healing items, meaning I wasn’t at full health all the time. Apparently the game interpreted that as me being suicidal. Thanks, game!

    • @falconeshield
      @falconeshield ปีที่แล้ว +3

      Feels like a fake tutorial to get the cow level in Diablo 2, but real

    • @shingatsu5061
      @shingatsu5061 ปีที่แล้ว +2

      @@falconeshield lmao you're right. also loved the reference!

  • @LungsOutJem
    @LungsOutJem ปีที่แล้ว +46

    On my first playthrough of Cyberpunk 2077, I accidentally hit all the right options in that conversation. They just felt right.

  • @1988foxtrot
    @1988foxtrot ปีที่แล้ว +46

    When I first encountered Demon Snake in MGS 5 I thought it was a glitch, but then I read that this happens when you kill a lot of people. I mean A LOT of people. So looked at my stats screen and saw that my kill count was at 758. I saw that number and thought to myself, "Oh... maybe I am a demon." Last I checked my kill count is north of 1200.
    It's not my fault MGS 5 made killing so satisfying.

    • @qq13563817153
      @qq13563817153 ปีที่แล้ว +2

      It's the sound effect that plays when you get a lethal shot, it's so weirdly satisfying

  • @ThreadbareInc
    @ThreadbareInc ปีที่แล้ว +237

    2017's Prey deserves to be on this list. The whole game is a morality test but doesn't say so until it's over.

    • @gaz-l621
      @gaz-l621 ปีที่แล้ว +38

      Yeah, I was shocked it wasn't mentioned, it feels like the literal answer to this, especially as it even looks at if you killed the possessed humans or used too many of the alien upgrades.

    • @wren1609
      @wren1609 ปีที่แล้ว +43

      There's a neat line of foreshadowing too talking to Sarah Elazar: "I don't know what you're planning, Morgan, but just remember: the only thing that matters is how you treat the people who are still alive."

    • @darthkarl99
      @darthkarl99 ปีที่แล้ว +17

      Prey doesn't actually care what you did in game, it changes some dialogue but as long as you don't try to bail early your end game options which determine what ending you get are the exact same.

    • @Trbrigade
      @Trbrigade ปีที่แล้ว +10

      The final ending doesn't change at all no matter what you do. Just the phrases change.
      To be honest, the ending is one of the weak points of the game. It feels like it didn't finish

    • @dantonerasmus9639
      @dantonerasmus9639 ปีที่แล้ว +1

      Actually if you kill everyone it different

  • @bando7567
    @bando7567 ปีที่แล้ว +97

    My problem with the morality system in most games is that you can be an evil bastard... and that's the GOOD guy option. I go into a lot of games wanting to play the good guy, but then finding that I can't progress without torturing someone, murdering an innocent, betraying a friend or the like.

    • @N0N4ME06
      @N0N4ME06 ปีที่แล้ว +6

      Play biomutant. Its the complete opposite. You can't end the biggest dickhead in the game without being judged for it. Luckily it doesn't affect your ending if you collect enough "good noodle stars" via side quests. Did this by accident tho.

    • @NiennaFan1
      @NiennaFan1 10 หลายเดือนก่อน +5

      And then there’s Undertale where you can be kind to everyone except for having to fight two enemies but still have to leave someone behind to a fate worse than death

    • @WillieManga
      @WillieManga 8 หลายเดือนก่อน

      @@NiennaFan1 You can't even kill the Amalgamates, you have to leave them behind. I mean, I like creative horror but I feel bad for them.

    • @NiennaFan1
      @NiennaFan1 8 หลายเดือนก่อน +1

      @@WillieManga But the whole point is when you find Alphys she tells the Underground everything and lets them go, and they seem to be happy despite their state! It's Flowey whose ending I didn't work my ass off to be stuck with!

  • @Griff03
    @Griff03 ปีที่แล้ว +109

    Most games in the Megami Tensei series have a hidden Karma mechanic. SMT 4 is a good example as it locks you in to a specific ending and does not give you a practical way to check your alignment if you are trying for a specific route, making the neutral ending a bit of a chore to achieve.

    • @terra.luina.07-naomiegamin44
      @terra.luina.07-naomiegamin44 ปีที่แล้ว +8

      Ah yes the SMT and Persona Series... i do agree on that

    • @TuskaiTheKid
      @TuskaiTheKid ปีที่แล้ว +21

      SMT4's is actually really, REALLY obnoxious, because you need to between a value of 8 and -8 after the final choice to get the neutral ending.
      The final choice will either give you +10 or -10.
      Its possible to be TOO NEUTRAL to get the Neutral ending if you don't plan to be at least a little bit of an extremist in advance.

    • @demonzabrak
      @demonzabrak ปีที่แล้ว +1

      @@TuskaiTheKid sounds like they really needed a third option with no score change. Shame I don’t know enough about the game to know if that would even be possible.

    • @musicwalls
      @musicwalls ปีที่แล้ว +3

      ​​@@demonzabrak There is a third, neutral option. It ends the game early and you don't get to fight the final boss. Tbh, I don't really get why people act like that last choice is such a big deal when there are several choices like it.
      The other guy made it sound like you can pick a Neutral option for every choice except the last one which greatly alters your alignment score, but there are actually several major choices like that throughout the game.
      At multiple points in the story, you'll be forced to choose one of two major choices that will heavily affect your alignment score. The trick isn't to stay Neutral the whole time by saying no to everyone. It's to balance the number of Law and Chaos points you have, which can be confusing but not really as hard as people make it seem.

    • @sorenduscai
      @sorenduscai ปีที่แล้ว

      What’s ironic is both Pokémon and undertale are inspired by it. Megaten is everything~

  • @Chris.Cook.
    @Chris.Cook. ปีที่แล้ว +73

    Holy cow, I had COMPLETELY forgotten about Nosferatu. I think I rented it like half a dozen times, but never beat it.

  • @mathsalot8099
    @mathsalot8099 ปีที่แล้ว +147

    Chrono Trigger was one of these games. You play along just fine and then are taken into a courtroom and judged for things like walking past someone without talking to them or picking up an item during a festival.

    • @cmdraftbrn
      @cmdraftbrn ปีที่แล้ว +4

      ??? dont recall that. but its been 23 years

    • @coffeeaddict9605
      @coffeeaddict9605 ปีที่แล้ว +22

      I always get dinged for eating that one guys lunch

    • @carlsiouxfalls
      @carlsiouxfalls ปีที่แล้ว +13

      The trial comes about a third, or maybe half-way through the game and doesn't really have too much impact on the overall story or endings so perhaps not quite worthy of being on the list?

    • @MarkDeSade100
      @MarkDeSade100 ปีที่แล้ว +7

      Man, I remember being so mad on my first playthough that the game was suddenly judging me for trivial things I did at the beginning of the game. 😆 After that I always checked a walkthough to make sure I did everything perfectly so my record would be spotless.

    • @SP_-
      @SP_- ปีที่แล้ว +12

      Ah yes, the courtroom.
      And after you beat the game, or restart it, and play it perfectly up until that point, you realize that you're still going to jail.

  • @MysteriousJojo
    @MysteriousJojo ปีที่แล้ว +73

    Metro 2033 locks the good ending behind getting "Moral Points", which you earn through doing nice things for others, refusing certain rewards for quests, and fully listening to enemy idle dialogue before you stab them in the neck. I only learned this existed after finishing the game without getting the good ending and apparently Last Light just goes with the bad ending as canon so I'm guessing a lot of people also had no idea that system existed on their first time through (it was probably all the premature neck stabbing that cut me off)

    • @FredCDobbs-rd5wi
      @FredCDobbs-rd5wi ปีที่แล้ว +10

      "...apparently Last Light just goes with the bad ending as canon so I'm guessing a lot of people also had no idea that system existed" -- Played both games years ago and I didn't know this until today.

    • @blazesdragoon
      @blazesdragoon ปีที่แล้ว +8

      Wasn't the game based of a novel by the same name where the ending was the Dark ones being blown up?

    • @dreadnaught7229
      @dreadnaught7229 ปีที่แล้ว +4

      2033’s ending is how it was in the book. The gardens are destroyed and Artyom is conflicted if they did the right thing

    • @ongogablogian4396
      @ongogablogian4396 ปีที่แล้ว +10

      Last Light got the good ending as the canon ending. Pretty hard for Exodus to happen with a dead protagonist.

    • @BIGAPEGANGLEADER
      @BIGAPEGANGLEADER ปีที่แล้ว +8

      Last Light uses the bad ending of Metro 2033. Exodus uses the good ending of Last Light.

  • @dominichoughton8119
    @dominichoughton8119 ปีที่แล้ว +231

    F for Mike. We'll miss him. Unlike the snipers.

  • @adam346
    @adam346 ปีที่แล้ว +16

    There are multiple endings in which you go to space.. the one you get from Johnny specifically is about a suicide run that lets all your companion characters live... because whenever you choose a group/individual to help, something tends to happen to them during the final mission and going on the suicide run means that you are sparing everyone from that risk.

  • @superpj
    @superpj ปีที่แล้ว +11

    It was honestly refreshing to hear someone explain mitochondria as something besides "The Powerhouse of the Cell" even if my science teacher would slap me for quoting it.

  • @Michael_Lindell
    @Michael_Lindell ปีที่แล้ว +480

    In this video Andy is shown to be Judge, Jury and OXecutioner.

    • @LizzardGirl713
      @LizzardGirl713 ปีที่แล้ว +23

      (Mike and Jane's voices from off screen) booooo!!!! 😂

    • @therunawaykid6523
      @therunawaykid6523 ปีที่แล้ว +4

      Get out! Think about what you have done that joke is terrible

    • @aardbei54
      @aardbei54 ปีที่แล้ว +4

      @@LizzardGirl713 Well, not Mike's. Not anymore.

  • @NigelMelanisticSmith
    @NigelMelanisticSmith ปีที่แล้ว +272

    It's funny that the only way you can save Mike is by not watching the full video lol.

    • @kevinjohnbetts
      @kevinjohnbetts ปีที่แล้ว +48

      But would you actually be saving him? If you quit out early Mike might die from those snipers so that what we have here is a case of Schroedinger's Outsidexbox presenter where he is always both alive and dead until the end of the video. Then he's shot. Possibly.

    • @enderhx
      @enderhx ปีที่แล้ว +3

      ​@@kevinjohnbetts 😂😂😂

    • @taloxcrow9014
      @taloxcrow9014 ปีที่แล้ว +5

      Does skipping to the end and only watching the last 3 seconds count as watching or not watching the full video?

    • @AmeliaBerrelia
      @AmeliaBerrelia ปีที่แล้ว +12

      You can only save him if you click on one of the videos Andy recommends. If you don't click fast enough, Mike dies

  • @Chris_Sizemore
    @Chris_Sizemore ปีที่แล้ว +90

    It is sort of trivial, but the original Final Fantasy 7 had a secret system that judged you. Sort of. It kept track of how much you interacted with Barret, Tifa, Aeris, and Yuffie. The one you interacted with the most is the one you took on the date in the Golden Saucer. While it is possible to date Yuffie, you basically have to spend the entire early game being a jerk to both Tifa and Aeris.

    • @chaossnowkitsune6377
      @chaossnowkitsune6377 ปีที่แล้ว +23

      I could be wrong, but I think I heard you can farm those points for Yuffie by constantly 'failing' to recruit her. I think you had to do all (or most) the dialogue choices correctly and then mess up at the end.
      Again not 100% sure this is true or not though.

    • @marhawkman303
      @marhawkman303 ปีที่แล้ว +24

      @@chaossnowkitsune6377 yeah, looked that up in a guide at some point. You have few options for Yuffie, and that was the easiest one to farm for liking her.

    • @michaelandreipalon359
      @michaelandreipalon359 ปีที่แล้ว +9

      Doesn't the Abridged Series for the game take some shade on this?

    • @chaossnowkitsune6377
      @chaossnowkitsune6377 ปีที่แล้ว +2

      @Michael Andrei Palin
      Honestly not sure. I have been meaning to watch that for awhile now, but haven't yet.

    • @SgvSth
      @SgvSth ปีที่แล้ว +22

      @@chaossnowkitsune6377
      To quote the wiki:
      "For every correct answer Yuffie gets +2 points, for every wrong answer there is no change. It is possible to give the correct answer for all the questions except the last one and repeat the event to increase her affection value each time. However, the player will lose 700 gil each time, as Yuffie robs the party once the player enters the menu. The highest amount of affection points the player can get like this is +30, so the player can do it three times to benefit."
      So there is a limit, but doing it would mean that Yuffie would be at 40 points versus Aeris' starting at 50.
      Additionally:
      During "The Nightmare Beginning Anew"
      When captured, Tifa asks Cloud if he can break out:
      Note: This question can be answered repeatedly, and adds or subtracts to Tifa's value from 0 up to 255 with each response.
      So Tifa can be made a non-factor with just one event.

  • @tophat2825
    @tophat2825 ปีที่แล้ว +32

    Layers of fear, played through the whole thing and after I reached the ending it turned out that not only was the game judging me for my choices but to my surprise I was actually making choices the whole time and not realising.

    • @UtterlyTangential
      @UtterlyTangential ปีที่แล้ว +7

      Wait, there are choices to make in that game?
      I had always assumed that it was just the epitome of the "walking from point A to point B and getting spooked along the way," type of horror.

    • @drawingdragon
      @drawingdragon ปีที่แล้ว +8

      ​@@UtterlyTangential They aren't blatant choices with immediate repercussions, but yes, you do have some control over the actions you take or the order you take them. Things like ignoring/escaping the ghost lady have an impact on the ending you get. I believe there are only 3 main endings though.
      The DLC story was even better imo. I know there were at least 2 endings, but I don't know how many exactly. The choices are a lot more noticeable than in the base game - you're playing from the POV of a daughter remembering her father, and the actions you take in the memories determine whether the present-day woman forgives him for her upbringing or not - very similar to the plot in one of the games mentioned in the video actually!

  • @bwalker77
    @bwalker77 ปีที่แล้ว +65

    The Mass Effect series is all about judging you. Not finishing their loyalty mission can cause your squadmates to die in ME2's Suicide mission. If they survive, they can even die later in Mass Effect 3! I know that dating Miranda in ME2 and dumping her in ME3 will cause her to die also, even if you finished her loyalty mission, so there might be other Romance options who are the same.

    • @potato88872
      @potato88872 ปีที่แล้ว +2

      No, you need to respond to her positive the time that you meet her
      Giving her access to alliance stuff
      Telling her about kai leng

    • @bwalker77
      @bwalker77 ปีที่แล้ว

      @@potato88872 Yes, all of this, and on top of that, you cannot break up with her during the game.

    • @KingRidley
      @KingRidley ปีที่แล้ว +4

      Then in a really meta twist, it judges you outside the game too. Or maybe you guys missed that, but it was a lot of fun after the game came out. If you criticized the ending of the game (if you've never seen the original endings, you really, really should), the developers would openly accuse you of all sorts of awful things, because their ending was perfect just the way it was. After months of deflecting valid criticisms they finally caved in and updated the endings to something that kind of sort of respected the important player choices they'd been talking about up until that moment.
      Oh when I said fun, I actually meant it was one of the worst things I've ever seen a developer get away with doing. ME3 was a travesty.

    • @Beredaman08
      @Beredaman08 ปีที่แล้ว +4

      @@KingRidley I think you've forgotten just how vitriolic that criticism was from the fan side of things - there's a reason the reaction is as much known for the anger and harassment from fans as it is for Bioware eventually making the extended endings. It was an embarrassment on both sides.

  • @Tikuros
    @Tikuros ปีที่แล้ว +38

    Vampyr needs to be involved in this list. The game tells you some consequences of feeding on your flock, but far not all. The ending judges you hard, even for the smallest snack...

    • @AlmightyPolarBear
      @AlmightyPolarBear ปีที่แล้ว +7

      It is kind of funny that draining a few characters completely ruins a neighborhood. I ultimately did the no non-thug blood path, well, except a certain medical character because he goes a bit maniacal if given something special.

    • @Tikuros
      @Tikuros ปีที่แล้ว +6

      ​@@AlmightyPolarBear Yeah, but in the mean time, the game is virtually unplayable without getting some of that sweet London Red, so the kind of sh*t the game gives you at the end feels a bit of a slap in the face

    • @AlmightyPolarBear
      @AlmightyPolarBear ปีที่แล้ว +4

      @@Tikuros If you invest in some good weapons and powers you don't really need the extra blood.

    • @michaelzankman5859
      @michaelzankman5859 ปีที่แล้ว +1

      I dunno, I got the "no consumptions" cheevo on my first playthrough absolutely sure that converting Sean and the spoiler character would compromise it. If anything it's too easy to play without consuming, only lock I hit was the theater fight with whatsername but it was only a matter of getting gud, four or five tries maybe?

  • @mrherc85
    @mrherc85 ปีที่แล้ว +41

    This reminds me of Devil Survivor: where you are, which characters you choose to interact with, what actions you choose to take, all influence the roster you get throughout the game and also determine which endings you unlock.

    • @ddjsoyenby
      @ddjsoyenby ปีที่แล้ว +3

      fact.

    • @jardex2275
      @jardex2275 ปีที่แล้ว +11

      That's most SMT games in general. You don't just choose Law/Chaos/Neutral at a hinge point in the story. The games take into account all the dialogue choices you've made until that point. I think the demons you use also influence what path you go down.

  • @ratmanwarhammer
    @ratmanwarhammer ปีที่แล้ว +15

    Frostpunk secretly judges you the whole time on what laws you choose and how well you look after your people and others around you and then highlights every slight infraction at the end of the scenario just to rub in how evil you are.

  • @josephskiles
    @josephskiles ปีที่แล้ว +21

    By far the best ending in SH5 was where the Dr. Says they are making progress then describes how in other sessions she basically gave the stories of SH 1and SH3

  • @cpljimmyneutron
    @cpljimmyneutron ปีที่แล้ว +18

    I actually love how GTA5 gives you a psychological report at the end.

    • @camerinbrummett6511
      @camerinbrummett6511 ปีที่แล้ว +1

      GTA V was my first thought when I saw this video

    • @therunawaykid6523
      @therunawaykid6523 ปีที่แล้ว +1

      The main thing that still surprises me about gta 5 is how for a game from 2015 it still looks pretty amazing today and I still love exploring the huge map especially using the amazing oppressor mk 2 flying bike

  • @RisuTheMan
    @RisuTheMan ปีที่แล้ว +2

    MGS3 also silently judges you. Because even though the game doesn't tell you this, it keeps track of how many guards you have killed, which eventually comes back to bite you. During the sorrow "fight", Every single person you have killed will be in the river with you, making the entire Sorrow segment, Much harder.

  • @abydosianchulac2
    @abydosianchulac2 ปีที่แล้ว +16

    So canonically every Mike we see from now on is a clone, gotcha. Man, how life imitates art.

  • @badgerbane
    @badgerbane ปีที่แล้ว +39

    Cry of fear did such a good job of silently judging me I didn't even realise there were multiple endings until a friend and I got into an argument about what happens.

  • @kendoyle
    @kendoyle ปีที่แล้ว +10

    *Oxbox will remember this*

  • @richardcletus6026
    @richardcletus6026 ปีที่แล้ว +7

    MGS5 made me change the way I played the game based solely on the fact that I couldn't wash the blood off snake literally and metaphorically. The game legitimately made me face the demon that I had made. Never using a rocket launcher or artillery to clear out some soldiers in any game ever again in any game.

  • @gamepassghost
    @gamepassghost ปีที่แล้ว +6

    The writing in that Silent Hill 2 ending, giving the tendency for the time to show mania as a sudden snap due to irritation is horrifying. It reads like a threat, knowing what we know about Mary’s death.
    So I guess if you got that one, we’ll see you again in Silent Hill, a couple years from now for another brain twisting... Chilling.

  • @HaydenSikh
    @HaydenSikh ปีที่แล้ว +12

    I thought of Iji, another indie game where the best ending is locked behind a pacifism run. You're explicitly never told that there's anything better than the standard ending, but might make an attempt after learning that some of the invading aliens are refugees being chased by an army. Get some indication that the game recognizes the difference when one faction offers a truce and start to get changes to cutscenes. Also a subtle hint through how the main character's demeanor changes during a normal run, starting with a meek apology to your first kill and transforming to war cries during attacks after enough kills under your belt. I also like Iji's version of the pascifist run since it adds a puzzle layer to an action game as you need to figure out how you'd allocate your limited level ups so you can bypass some "mandatory" fights.

  • @azuredragoon2054
    @azuredragoon2054 ปีที่แล้ว +8

    Code Vein arguably does this.
    As you progress through the game, you will eventually come across bosses called Successors. If you do not recover all of their individual vestiges in their areas before defeating them, they are forced to die as you absorb the Relic they were holding. If you do not save any Successors, you will get the worst ending.
    With this bad end, you will skip a boss entirely, but your player character also ascends into an evil, nigh omnipotent being called "The Queen". Then gets ran through by Louis (one of your companions) to prevent you from rampaging.

    • @Gensolink
      @Gensolink ปีที่แล้ว +3

      in general not recovering every successors' memory also means you keep the current status quo which means the current tax system that makes revenants' life a constant ticking clock until they go mad or kill each other for blood. It's like slightly less awful than the bad ending but it's still pretty damn bad

    • @Walamonga1313
      @Walamonga1313 ปีที่แล้ว

      Hmm interesting. I skipped all th cutscenes after like 3rd boss since the game barely kept my interest but this sounds a bit cool

  • @sonofpears4691
    @sonofpears4691 ปีที่แล้ว +17

    Chrono Trigger had one of my favourite examples in this. During the tutorial of the game you meet the princess of the kingdom and after the tutorial a court case is held using choices you made. E.g. when you first meet her she falls over and drops a very valuable necklace and I because it was my 2nd time in the tutorial picked up the necklace first only for the court to decide that because I did that, obviously I didn’t care about the princess and was just after money.

    • @cigoLxeL
      @cigoLxeL ปีที่แล้ว

      *necklace

  • @gerardlacroix6015
    @gerardlacroix6015 ปีที่แล้ว +3

    X-Com went even more meta. The canon ending was defined by how much percent of the playerbase actually beat the game... And since it wasn't the majority, X-Com 2 is set in a canon timeline where you FAILED at X-Com 1. The game dosen't judge you, it judged ALL OF US.

  • @Simon_Nyne
    @Simon_Nyne ปีที่แล้ว +7

    There's a one-off example in Fallout: New Vegas DLC "Dead Money" - when you first meet Dean Domino, there is a speech check using the Barter Skill. If you use this speech option, it secretly makes reconcilliation with him irrevocable, meaning no matter how you treat him after that, once you encounter him again in the Sierra Madre itself, you will be forced to fight him, rather than it being a matter of how you treated him prior to that point.

    • @Veladus
      @Veladus ปีที่แล้ว

      To be fair, you already made the worst choice when you decided to play Dead Money.

  • @hikarisakurariver
    @hikarisakurariver ปีที่แล้ว +6

    I was gonna say epic Mickey Judges you hard, but then I remembered that it really isn't a secret with how Oswald keeps sassing you about every decision you make ever no matter what.

  • @brenthock5307
    @brenthock5307 ปีที่แล้ว +25

    This isn't exactly the same but in kingdom hearts 2 there's an invisible counter on screen keeping track of when and how often you use forms and it increases the chance you'll get anti form.

    • @Boundwithflame23
      @Boundwithflame23 ปีที่แล้ว +2

      There’s similar tracking for unlocking Final Form too right?
      Makes farming for it a pain in the ass because you could get surprised by Anti Sora

    • @Puddor
      @Puddor ปีที่แล้ว +2

      Anti-Form's counter is actually a little deeper than that, it's not only based on your form use but what fight you're currently participating in. It has a doubled chance of occurring against Org13 and a few other fights, but this drops to zero in most fights where there are supporting party members present. Its also got something likea 4x multiplier against (I think) Armored Xemnas, so it seems like Anti a) has some connection to Xehanort and b) is avoiding being seen.

  • @phillipminer3554
    @phillipminer3554 ปีที่แล้ว +55

    What about Prey (2017)? It’s literally revealed to judge you at the end when you discover that you were one of the alien bad guys all along, who’s being tested to see if the bad guys can actually feel empathy.

  • @thekriswest
    @thekriswest ปีที่แล้ว +13

    The best part is that with TH-cam analytics you actually can judge us if we don't watch the full video

  • @robertbailey1118
    @robertbailey1118 ปีที่แล้ว +14

    Life is Strange 2 judges you less for being good or bad, but for the consistency of those choices. Making a choice at the end that’s at odds with how you played throughout and you will wind up losing agency over that final choice. Sometimes to devastating effect.

  • @xxxconfusedidiotxxx
    @xxxconfusedidiotxxx ปีที่แล้ว +6

    Dragon Quest 9: Sentinels of the Starry Skies kinda did it quietly XD
    You would get accolades from Stella, a fairy who joins your journey and records info about you like “how many monsters have you killed” etc. but there were hidden things like when I would get told “Damn you love running into bosses unprepared (underleveled) is that fun or something?” (It wasn’t exactly that but it’s what was implied XD) Stella was amazingly sassy I love her😊

  • @xenogil180
    @xenogil180 ปีที่แล้ว +6

    It makes sense that Silent Hill would be a judgy series, seeing as the world is a reflection of the protagonists psyche..

  • @dancingcarapace
    @dancingcarapace ปีที่แล้ว +4

    I feel like the Dishonored franchise could count as games that silently judge you throughout the levels.
    In the first game, if you are extremely violent and kill everything in your path, the game reflects the damage you’ve caused, making Dunwall bleaker. The diseased rats spawn in larger and larger hordes, the weepers are more frequent, and most damaging of all is your relationship between your daughter, Emily, and Samuel Beechworth, the Boatman. In the high chaos ending, Emily has been shaped by your violent actions, and Samuel will actively rat you out by firing a pistol at Kingsparrow Island.
    In the first game’s Story DLC, the Knife Of Dunwall and the Brigmore Witches, Daud’s behaviour will affect the outcome. If he continues his violent ways, then Knife of Dunwall ends with Billy violently attacking you and after you beat her, she won’t apologise. In Brigmore Witches, even if you defeat Delilah without killing her, the DLC ends with the High Chaos Corvo killing Daud.
    In Dishonored 2, the game’s Karma system is a little more refined. Now, instead of it simply being how many people you kill, it’s *who* you kill that matters. If you (as Corvo or Emily) only kill those Jessamine’s heart has revealed to be cruel or cowardly, then the game won’t be affected too badly. However, if you murder people needlessly, then Karnaca becomes a nightmarish place, with bloodfly nests everywhere, and an increased number of Keepers.
    However the part of 2 that I find most unique is the impact the player has during the Aramis Stilton section of the game. During this section, you use a timepiece crafted by the Outsider to flit between the past and the present. If whilst in the past you knock out Aramis, saving him from witnessing Delilah’s return, an event that left the poor man mentally broken, then when you return to the present, Stilton Manor will suddenly be returned to it’s opulent glory, instead of a husk. However, if you *kill* Stilton, when you return to the present, the manor is no longer a husk, but a living nightmare

  • @davidpumpkinsjr.5108
    @davidpumpkinsjr.5108 ปีที่แล้ว +3

    Silent Hill Downpour also judges your actions. In addition to two big choices whether to try to save Anne and JP, your aggression towards the monsters is also taken into account. The more aggressive you are, the less aggressive the monsters will be, indicating that Murphy is a ruthless killer and they are afraid of him.

  • @konradzukowski213
    @konradzukowski213 ปีที่แล้ว +19

    I think the most well known game with that it Metro series. When I first played it I didn't know about it, but every time you did something good or bad, you could hear a sound in the background and screen got brighter or darker depending on the action and those would affect the final outcome.

    • @GimpyChinaman
      @GimpyChinaman ปีที่แล้ว +4

      This! A shooter that was quietly judging you and even changing the ending if you shoot the wrong targets. Exodus had one of my favorite examples where the "best" thing to do was to I tentionally fail a QTE to leave a would-be attacker alive long enough to become plot.

  • @AlmightyPolarBear
    @AlmightyPolarBear ปีที่แล้ว +6

    Some games that judges you in a way is the Star Ocean series. Depending on your dialogue and who you keep in your party affects the endings you get. Especially in Til the End of Time.

  • @Eddman368
    @Eddman368 ปีที่แล้ว +7

    Tactics Ogre has an invisible stat called Chaos Frame for each of the nations, it controls how the different nations perceive your actions and can lock you out of certain decisions, or people to recruit, you have no way of calculating it except for how new recruits of each faction perceive you as a leader which can get muddled by their personal loyalty which is another hidden stat that can cause units to desert you

  • @RhysCake
    @RhysCake ปีที่แล้ว +6

    It's not the space ending that's locked off by the mid game convo with Johnny. It's a secret solo run choice for the final mission where Johnny goes it alone without any help from the games factions.

  • @charliethemagpie523
    @charliethemagpie523 ปีที่แล้ว +9

    Alpha Protocol judges you constantly - sometimes openly, with characters liking or disliking your dialogue or actions, and sometimes more subtly. A lot of elements of the ending are locked off by certain actions, so for example you can't manipulate the villain if you're too non-violent.

    • @PetersonZF
      @PetersonZF ปีที่แล้ว

      You have to always pick the Professional dialogue options when dealing with the Deus Vult guy, or it completely locks out certain story options.

    • @charliethemagpie523
      @charliethemagpie523 ปีที่แล้ว

      @@PetersonZF Personally I liked to go the other way, and irritate him enough that I could eventually kill him, because WOW did I hate that guy!

  • @Gamer3427
    @Gamer3427 ปีที่แล้ว +25

    An example I'd include is Suikoden IV. In it, your character's best friend betrays you at a point early in the game. Then, throughout the game you're given multiple encounters with him where you have the option to kill him, which would be entirely reasonable given all the things he's done. In order to get the good ending for the game though, and get a powerful upgrade to the main character's Rune of Punishment, you have to continue letting him live throughout the game so that you can recruit him as the last member of the roster near the end of the game.
    Oh, and if I recall correctly, there's a hidden value that you can affect by taking certain actions, (such as choosing to punish people too much in an optional minigame), which when low enough forces you to execute him, locking you into the standard ending.

    • @boobah5643
      @boobah5643 ปีที่แล้ว +4

      As a _Suikoden_ game, that's not much of a surprise; most of the games give you the option to kill some of the people you fight, and they'll join you afterwords. Combine this with _Suikoden II's_ 'best friend on the other side' and the only surprise in _IV_ is how annoying and unlikable the jerk is.

    • @Gamer3427
      @Gamer3427 ปีที่แล้ว +4

      @@boobah5643 Yea, I know in general it's fairly common for you to be able to kill or just permanently miss characters. I guess more my point was that it can be a bit surprising when the game gives you so many reasons and chances to kill him. I was also originally thinking more about the fact that the game can force you to kill him if your hidden "forgiveness" values are too low, but I kind of got distracted explaining the situation and didn't mention that until the end.

    • @MountainMemelord
      @MountainMemelord ปีที่แล้ว

      "So, you like SUIKODEN?"

  • @WizzyMcWizzyton
    @WizzyMcWizzyton ปีที่แล้ว +4

    “Would a little Carly Rae Jepsen kill him?”
    Well, I think we all know who at OX wrote that line.

  • @Stratelier
    @Stratelier ปีที่แล้ว +3

    For classic adventure games, in Sierra's _Quest for Glory 2: Trial by Fire_ you have an "Honor" stat that changes according to various tasks you do. When it comes to endings the game only has one, where you stop an evil wizard from summoning an all-powerful djinn into the world. BUT if you are playing as a Fighter, there's a number of hidden tasks throughout the game you can perform to be deemed worthy of becoming a Paladin during the ending, and be able to import your character into subsequent games as this hidden class.

    • @MarkDeSade100
      @MarkDeSade100 ปีที่แล้ว

      If you're talking about being secretly judged in Trial By Fire, what about the part near the end of the game where you can watch Zayishah getting changed with the x-ray glasses? IIRC, doing so makes your character get killed immediately afterwards.

  • @eburel506
    @eburel506 ปีที่แล้ว +25

    What about a Night in the Woods? That secretly judges you.

    • @VonBlade
      @VonBlade ปีที่แล้ว +3

      Go talk to your Mom.

    • @eburel506
      @eburel506 ปีที่แล้ว +1

      @@VonBlade I think the outcome is the same if you talk to hear or not.

    • @AlmightyPolarBear
      @AlmightyPolarBear ปีที่แล้ว

      Does it? I recall you can spend more time with certain people, and not doing so just removes content and makes the ending more brief.

    • @eburel506
      @eburel506 ปีที่แล้ว

      @@AlmightyPolarBear I think so. I could be wrong. It’s been a while since I played. I think you still have the argument with your mom in the game no matter what.

    • @waffler-yz3gw
      @waffler-yz3gw ปีที่แล้ว +1

      ohhh that's a good one, i watched jacksepticeye play it

  • @trinketsphinx3212
    @trinketsphinx3212 ปีที่แล้ว +18

    When they mentioned Parasite Eve 2, I remembered my experience with 3rd Birthday, which was mostly positive, a game I enjoyed. Except! I somehow unlocked the shower scene, not even knowing it was an option, much less pursuing it. Talk about the most stressful 5 minutes I ever spent at my grandmother's house, sitting there, staring at my PSP, and fervently praying no one was going to come up behind me and go "whatcha playing?"
    SPOILERS AHEAD
    Then, you get to the end of the game and realize you have not been playing a grown woman in her 20s, you've been playing a pre-pubescent girl in a grown woman's body. And quite possibly watched her shower.
    The game might not have judged me for that, but I certainly do.
    All this to say, there's a list idea for you: games that made you judge yourself once the twist was revealed.
    My nomination is silent Hill 3, that moment when you're told all those monsters trying to kill you were frightened people running from you.
    I... I had to stop playing for a while.

    • @aralornwolf3140
      @aralornwolf3140 10 หลายเดือนก่อน

      If a prepubescent has an adult's body, they aren't prepubescent. They already went through puberty. Precocious puberty is a thing... the one reason puberty blockers were developed in the first place (so that the child would have the mental capability to understand what's happening with their body). But, yes... learning that the character may look 20 but is younger than you, as a teen, is messed up.

  • @Darthzim950
    @Darthzim950 ปีที่แล้ว +59

    Pizza Tower gave me a surprise by having a JUDGEMENT ending which judges you on how many times you got hurt and how far of a percentage you have in completing the game.

  • @guilhermeferreira2872
    @guilhermeferreira2872 ปีที่แล้ว +6

    I'm shocked Chrono Trigger isn't on this list. The whole thing with your actions and the trial was iconic. Really though that would be the most obvious one for this topic

    • @SgvSth
      @SgvSth ปีที่แล้ว +2

      Well, it doesn't impact your ending or appearance like the others do. The trial's main impact is the items you receive afterwards.

    • @guilhermeferreira2872
      @guilhermeferreira2872 ปีที่แล้ว

      @@SgvSth True, but even if the outcome doesn't affect the game that much I still think it's the most iconic example of "a game secretly judging you". And I'm preety sure we all got the guily veredict the first time we played it :p

  • @knellycornnan5132
    @knellycornnan5132 ปีที่แล้ว +1

    Wow that nosferatu ending was so spooky from the music to the implications

  • @alwayshere6956
    @alwayshere6956 ปีที่แล้ว +1

    I love you guys. I've been watchin for so long now across so many different accounts. Man I was under a bridge once, hangin out and got bored and laid around watching your vids. I'm 20 now and I just hope you guys stay rad for as long as possible. You're the best, Xyllria

  • @BlueGriffin20
    @BlueGriffin20 ปีที่แล้ว +15

    Always interested in silent Hill shattered memories (also since it was the one my brother got for our wii). To me it seems like it did a lot more with behind the scenes stuff.

    • @tommyakesson8858
      @tommyakesson8858 ปีที่แล้ว +7

      It did alot indeed.
      And it was also the ultimate Wii game. It used rhe controls so well.
      Point at a place on the screen and you character will point its flashlight there.
      Got a raspy phonecall? It will play trough the Wii mote.
      Throw an enemy of you that grabben you from the left. Throw/waggle your controls to the left
      Etc.
      Parts of the game were mid.
      Parts were superb.
      Ende as a solid 4 / 5 for me

    • @therunawaykid6523
      @therunawaykid6523 ปีที่แล้ว

      @@tommyakesson8858 I still love that game today for the different changes that occur in the game based on your answers in the psychiatrist sections, well the psp version anyway as I’m not a fan of motion controls and I’ve heard people that say they are very difficult to use in the wii version also it’s so much easier to colour the house using a control stick and pressing a button as you can select exactly the area you want to colour instead of using the Wii motion controller which to me looks like just painting vaguely where you want - also it’s the first game I’ve seen where you can take photos with your phone, use the in built map and even change the ringtone such great attention to detail

  • @Dodger5277
    @Dodger5277 ปีที่แล้ว +5

    I got the space ending of 2077, without knowing why. Damn, i WAS always told i was too nice...

  • @JanusHoW
    @JanusHoW ปีที่แล้ว +1

    The whole karma system in Undertale still remembers all of your past playthroughs even if you erase all your save files. The only true way to cleanse yourself after a Genocide run is to go into the game's files and delete the file that controls the karma on your copy. Or you can just uninstall and reinstall the game entirely. The latter may be your only choice on the console versions.

  • @luciddreamer616
    @luciddreamer616 ปีที่แล้ว +1

    Bushido Blade did the same thing. If you break the code of Bushido, you can't get beyond the fourth opponent, and if you break it afterward, your game ends after the battle.

  • @istvanfarkas1660
    @istvanfarkas1660 ปีที่แล้ว +4

    Fun fact: In Cyberpunk, if you choose the Arasaka ending, Yorinobu explain to you that he tried everything to bring the Arasaka Empire to an end and stop his father from his ideals. Yorinobu reveals he did not seek power and control, but only to free the people of the tyranny of the Arasaka Corporation and free them of their fear of Saburo. But the key to it was the prototype Relic, so technically you with the Heist mission made everything much worse... Also, I think Johnny and Yori would've been fast friends from day one if V hasn't been there.

    • @qq13563817153
      @qq13563817153 ปีที่แล้ว

      At the very least, Johnny would appreciate the irony of tearing a corpo down with the help of Arasaka's heir

  • @creepywaffles4783
    @creepywaffles4783 ปีที่แล้ว +15

    In my defense I never wanted to kill Toriel. I tried pacifism but the game made it look like I had to kill to get past. I felt so bad because she was a sweetheart and I loved her so so much. So I decided to google it just in case there was a way to save her and there was so I reset so I can save mom! I literally thought I HAD TO to leave the home.

    • @BelBelle468
      @BelBelle468 ปีที่แล้ว +4

      Did you get to see Flowey call you out? ;)
      The game does tell you you can get through it all sparing, but the how is the big question

  • @scarletarrowgaming5843
    @scarletarrowgaming5843 ปีที่แล้ว +2

    Poor Mike, that particular model showed a lot of promise. Oh well, maybe Jane can make the next model more bulletproof.

  • @apurtee
    @apurtee ปีที่แล้ว +2

    Ogre Battle 64 is the worst about this. The characters you’re able to recruit and the ending you get are tied to your “chaos frame”, a 0-100 number that acts as a karma meter but is only revealed to even exist after the ending rolls. While the story choices you make significantly impact your chaos frame, arguably even more important are the alignments of the groups you use to take enemy cities matching that city's "morale" stat, so that you "liberate" rather than "capture" cities - a distinction which is never called out (and certainly never explained) by the game and has no effects other than raising or lowering your chaos frame. It's incredibly arbitrary, and generally just results in lots of people's first playthrough of the game getting the bad ending.

  • @jondoe7451
    @jondoe7451 ปีที่แล้ว +3

    The best example was Mass Effect 2. At a certain point it tells you that it's urgent to go kill the main bad guy, but there was no ticking clock, so I ignored it...and it turned my game girlfriend into a Slurpee for that. That was the hardest a game ever made me laugh. Melted my chick right down.

    • @PetersonZF
      @PetersonZF ปีที่แล้ว

      Deus Ex Human Revolution does that in the first proper mission. You're told it's a hostage situation and to get to the helipad, but if you dick around breaking into people's offices and reading their emails first... you're suddenly informed you took too long and it turns out they're all dead. Whoops.

  • @marieke2294
    @marieke2294 ปีที่แล้ว +3

    Also reminds me of Witcher 3 and how the game judges your relationship with Ciri through dialogue choices that are not always obvious to what ending they are going to lead

    • @Veladus
      @Veladus ปีที่แล้ว +1

      IDK what stings more: when you get the ending where she dies, or when you find out (either from Gaunter O'Dimm or CDPR on social media) that Ciri didn't die, she just doesn't want to see Geralt ever again.

  • @charlescannon2469
    @charlescannon2469 ปีที่แล้ว +1

    Imagine undertald from the characters perspective, just glowing spinning orbs of magic about to slam into you from a talking flower?
    Nah, forget that, I ain't touching friendlyness pellets.

  • @an.aleien
    @an.aleien 8 หลายเดือนก่อน

    Omg, I absolutely love that I can go to your new videos and feel the same nostalgia feeling like 10 years ago. This is so soothing

  • @CralexKokiri
    @CralexKokiri ปีที่แล้ว +3

    Here’s a niche one: Ib’s hidden doom counter, that tracks how much of a respectful guest you are in the creepy art gallery that’s trying to kill you.

    • @jaredcrabb
      @jaredcrabb ปีที่แล้ว

      I gotta play Ib again. Theres also one called Aria's Story thats similar. I guess Im a very good player cause I mamaged to get the supposedly very hard to get true ending without dying.

  • @kuno3336
    @kuno3336 ปีที่แล้ว +3

    Seeing Parasite Eve 2 come up was amazing. I love that game and no one ever talks about it

  • @noahhornberger8580
    @noahhornberger8580 ปีที่แล้ว +1

    Layers of Fear is another interesting example. The ending you get is dependent on how many rat drawings you pick up, as well as how many times you're jump scared.

  • @OfficialEtherial
    @OfficialEtherial ปีที่แล้ว +1

    I appreciate the mini puns under every game title. A big thank you to whoever makes those.

  • @fiskburk2908
    @fiskburk2908 ปีที่แล้ว +4

    Man SH shattered memories was such an interesting game with that mechanic and with story and all

    • @therunawaykid6523
      @therunawaykid6523 ปีที่แล้ว

      Yeah it’s still one of my favourite ever games today and to me so fun to replay over and over as it’s interesting to see what changes there are in the game world based on your answers in the tests - I really hope there is a sequel or a game similar to it at some point in the future

  • @ultragilig1670
    @ultragilig1670 ปีที่แล้ว +5

    Surely the metro games qualify for this, what with how the ending is based on a karma system that the game never tells you about

    • @Cerg1998
      @Cerg1998 ปีที่แล้ว +1

      And the worst part is that you might have to abstain from shooting enemies and sneak instead. In a first person shooter, no less. The later games are far better at stealth mechanics, but I remember the first one being horrifyingly painful, when doing a pacifist run.

  • @TokarevArtyom
    @TokarevArtyom ปีที่แล้ว +1

    One thing about this dialogue in CP77 - i got it on first run, w/o even knowing it (i did not know i need to wait 5 mins though, so i skipped that ending in my first playthrough...).
    And i did select those answers, cause it was only real option to actually roleplay with him. It is only way to be sincere. ANd IMO it highlights how good dialogues were in this game.
    Dialogus and character building in all the subtle ways is one thing in which CP77 definetly does not fuck up XD.

  • @omiai
    @omiai ปีที่แล้ว +1

    loved mike's reaction at the end XD

  • @riksweeney
    @riksweeney ปีที่แล้ว +5

    If any Squenix employees are watching (hey, this channel has over 2.5M viewers so it's fairly likely), we would love a Parasite Eve remaster or remake. Thank you ❤

  • @fakjbf3129
    @fakjbf3129 ปีที่แล้ว +4

    Mass Effect. The game doesn’t tell you this but based on your conversations and some specific actions you can take over the course of the game, you can influence the way your teammates act and talk. This can create some surprising outcomes like the normally mild mannered good guy Kaiden advocating to let the Council members die, causing the lizard man who blames the Council for dooming his race to a slow extinction to be the one saying you should go save them.

    • @terra.luina.07-naomiegamin44
      @terra.luina.07-naomiegamin44 ปีที่แล้ว

      Ah yes... THIS

    • @potato88872
      @potato88872 ปีที่แล้ว

      To be fair, I alwasy notices that the teamates on the left will tell that the council must die, the one on the right will say the opposite

    • @jaredcrabb
      @jaredcrabb ปีที่แล้ว

      Funnily enough Wrex usually advocated for the council on my runs.

  • @coffeeaddict9605
    @coffeeaddict9605 ปีที่แล้ว +2

    7:22 that happened on my very first playthrough, and when Flowey called me out on it it freaked me out but immediately caught my interest.

  • @permberd4185
    @permberd4185 ปีที่แล้ว +1

    A good game that judges you harshly is the blare witch game. The good ending is already a pain to get as 90% of the collectables give you the bad ending the moment you even pick them up.
    But the epilogue actually has a couple different things depending on what you did throughout the game too, such as how long you keep phone conversations with your wife, or how well you take care of your dog.

  • @aidenmajor8800
    @aidenmajor8800 ปีที่แล้ว +3

    All the metro games do this as well, effecting which endings you get or for who lives.

  • @awetistic5295
    @awetistic5295 ปีที่แล้ว +4

    I played Shattered Memories so many times, but somehow, I never noticed the enemies transforming. Maybe because I was too busy running away in terror.

  • @enderhx
    @enderhx ปีที่แล้ว

    Great video 😂 Hilarious all the way through even with the tragic twist ending 😂

  • @ankitk236
    @ankitk236 ปีที่แล้ว +3

    Will I be judged silently for disliking the video?

    • @Feasco
      @Feasco ปีที่แล้ว +2

      of course not, now if you could just stay perfectly still where you are and not move your head...