Useless Unlockable Abilities in Gaming
ฝัง
- เผยแพร่เมื่อ 23 ก.ค. 2024
- We're going on a bottom-tier skill hunt, boys.
Crash Bandicoot:
• The Sneak Shoes are a ...
• Evolution of the bazoo...
• Crash Bandicoot 4 - 10...
Cyberpunk 2077:
• 10 Minutes Of Cyberpun...
Fallout:
• Best of Bethesda (Glit...
• Fallout New Vegas Bugs...
Far Cry:
• Far Cry 3 Stealth Kill...
• Vaas Montenegro All cu...
Shadow of Mordor:
• Shadow Of Mordor On PS...
• Middle-earth: Shadow o...
• Middle Earth: Shadow O...
• Shadow of Mordor | EPI...
Etc.
• Scooby Doo "Spooky Spa... - เกม
my parents call me a useless unlockable as well
Damn it you earned my like lmao
@@cshift620 hahahaha thanks man can I get a pin?
Nah, man, you're just the prerequisite to late game abilities down the tree.
Too bad for you kid.
I clicked onto this video, scrolled down slightly and almost immediately spit my drink all over my screen 😭
Skyrim has a perk that gives you a copy of a key to a lock that you've unlocked. Why would I want a copy of s key to a lock I've already unlocked.
Stealing in houses, they re-lock when the owner uses it
@@IC-xk4gi But by the time you can get that perk, you've got so much invested in lockpicking that just re-picking that lock would be trivial.
Memories 😌
@@LeoUchiha812 Especially when you get the unbreakable lockpick perk
The entire lockpicking skill tree is useless to me. I could pick master level lock with only some tries at the start of the game.
Every game with unlockable skills got the:
- +5% poison resistance while in water.
- Movement upgrade that makes replaying the game a drag until you unlock it again.
- Two skills that are really powerful together because two different devs came up with them.
- hold B to run
@@WrappedinhairA.K.A -basic movement mechanic locked behind a ability slot
@@greenoftreeblackofblue6625 i was literally thinking of "hold B to run", infamous from the early Pokemon games, locking the early game to a snails pace, and makes for terrible replayability
Relatedly, superpowered weapon that is unlocked after doing everything in a game, and there's no New Game+ option, so after proving that you could beat the game with nothing but a stick, your reward is to one-tap the final boss...
I'll always hate Rooted from Fallout 4. "25% more damage resistance and melee damage while standing still." There are actual suicide bombers in this game. I am NOT standing still while swinging my baseball bat.
Skyrim speech tree has the final perk making it so you pass every speech check no matter what, the problem is there’s only 3/4 in the game and you have to get your speech to 100 with multiple prerequisite perks so by the time you do all that you’ve already passed every possible chance to use the perk
Well if you use the restoration glitch, you can sell one potion and get max speech off the bat.
If you’re interested, I know a couple of ways to get Max skills I’ve seen almost no one talk about. Almost, I didn’t look extremely hard, but I have looked.
@@johnmcwick1 Well I'm interested, the stage is all yours friend
@@johnmcwick1please share
If you use the restoration glitch on any speed boosting enchanted stuff, you can jump over the wall at winterhold and find a couple of chests under the shop area.
Using the same glitch you can max out all armor and shield skills by giving someone a decked out sword and wearing the armor (make sure the sword doesn’t do more damage than the armor protects from)
A interesting one is you can jump over the invisible barrier next to the vampire castle if you can walk on water and jump as soon as you hit the wall while wearing the glitched speed boosting gear. Once you do so, you can run around and under the map. You can leave by fast traveling or jumping back through the ground. I haven’t explored too much while doing this glitch, but you may find secret chests doing so. Maybe not, I don’t know.
Using super speed in general can break the game in interesting and non-devastating ways from my experience.
You can max out speech by selling whatever OP gear you make even if the vender doesn’t have the money to pay you fully for it.
These are some I remember off the top of my head, but if I remember more after work, I’ll write them down.
A personal pick for me is the ability to aim in Just Cause 3. Yes, the ability to AIM. In Just Cause 2, you could do it by default, but for some reason they decided it should be an unlockable skill in the next game. Keep in mind this is the game series where you fly around with a grappling hook and wingsuit and you have ludicrously strong auto-aim anyway, and the unlockable aim removes that aim assist. Especially bad when you compare it to other skills like ALL vehicles getting a nitrous boost + jump, planted explosives becoming rockets, making your grapple hook strong enough to down helicopters, and the DLC even gives you rocket engines on your parachute.
Doom 2016 has some pretty bad ones as well. Mainly the praetor suit upgrades. Ooh, a damaging burst after a powerup wears off, that'll be good for all like 6 powerups in the game. Especially when half of them are berserk powerups that give you insta-kill anyway. Made even worse when a later upgrade makes the powerup last longer, guaranteeing you'll have killed every enemy before it runs out and does the burst. Or the weapon upgrades. A scope on the assault rifle, or the sniper mode of the gauss rifle. Compared to mini-rockets or siege mode, the single strongest upgrade that melts anything in 1-2 shots. (And can get infinite ammo with specific runes)
oh, that reminds me of an absurd "armor mod" i saw in an early version of Warframe.
it causes you to make a damaging explosion if you drop to the ground from high enough up.
why is that bad?
because you can get a similar effect from ANY height JUST by pressing the Melee Attack button in mid-air!
also, a weapon mod that boosts the critical hit rate...BY A PERCENTAGE OF ITS BASE CHANCE.
so, if you equipped it on a machine gun that normally has a 5% chance of a RANDOM crit, it would go up to a 10% chance!
but it WAS handy when i got hold of a "dread bow", which normally has a 50% chance of a random crit...
Some more awards should go to the Hotline Miami unlockable secret masks, including:
- Two that make the game harder.
- One that turns up the gore and does nothing else.
- One that gives you a weapon which is slightly LESS effective than your bare fists.
They are added for fun and or challenge, usually for people who already mastered the game and don't need the crutches of other masks. Not an uncommon thing in games
Don't forget the mask that makes the game French
these are not useless man
and then there's tony, destroyer of worlds
They are still good
Dead by Daylight a perk called “territorial imperative” for the killer
It will let the killer see a survivor through walls for ~8 seconds in-and-only-if they willingly enter the basement of the map, infamous for being the most unsafe place for a survivor to go to, and it has no objectives for the survivor there anyway to the survivor will have no motivation to go there in the first place.
Dont forget youll only see the aura if youre at least 24m away
There is actually at least one legit reason to go into the basement, their is always a chest in the basement, so if you're injured, and want to chance getting a med kit, it can be worth it to go down their. It's also safer then unlocking a chest that's just out in the open on a hill. An entire list could be made with just DBD perks tbh, a lot of them are super old, and have barely been updated.
"in-and-only-if"
Jack from Borderlands Pre-sequel (the playable body double) had the skill Inspire in his 'The Hero of this Story' tree. Inspire occasionally has Handsome Jack give the player words of affirmation, or insult players after a respawn. Mechanically, it does absolutely nothing.
That sounds on par with Borderlands though lol
Wdym? That sounds totally worth it
Sounds like the Shooty McShootface
To be fair, it was only unlockable way into the skill tree. So you'd have many different skills to compensate by then.
What do you mean, its the best skill in the game. Moral support goes a long way ya know.
I'm constantly shocked by how small this channel is. Considering the very high production values, interesting choices for video topics, and how good your voice sounds. Very much enjoyed this one, keep up the good work!
Same! I think he is gaining traction though. He just needs a breakout topic and that the algorithm gods will bless him with.
Same, glanced at the sub count and was surprised again, definitely a higher quality channel
Share that shit
If you use the restoration glitch on any speed boosting enchanted stuff, you can jump over the wall at winterhold and find a couple of chests under the shop area.
Using the same glitch you can max out all armor and shield skills by giving someone a decked out sword and wearing the armor (make sure the sword doesn’t do more damage than the armor protects from)
A interesting one is you can jump over the invisible barrier next to the vampire castle if you can walk on water and jump as soon as you hit the wall while wearing the glitched speed boosting gear. Once you do so, you can run around and under the map. You can leave by fast traveling or jumping back through the ground. I haven’t explored too much while doing this glitch, but you may find secret chests doing so. Maybe not, I don’t know.
Using super speed in general can break the game in interesting and non-devastating ways from my experience.
You can max out speech by selling whatever OP gear you make even if the vender doesn’t have the money to pay you fully for it.
These are some I remember off the top of my head, but if I remember more after work, I’ll write them down.
Edit: sorry wrong comment, I’ll leave it here. But these are Skyrim glitches I have found.
He’s growing pretty fast. I bet by this time next year he’ll be over 300k subscribers at least.
In South Park: The Stick of Truth, the perk "Let It Slide" seems useful, as it makes debuffs last one less turn than usual, until you realize that the Cure Potion does that instantly and is $1 at the City Wok, and Tweek Bros. Coffee, and is pretty common being found in most chests and enemy drops, even technically being free if you count buying your supplies from Canada, as they use a different currency there,
There's also the fact that you can use an item and act in the same turn, meaning that you can just heal and attack with zero drawbacks.
@@Hugelag Thats what I'm saying
I mean does using a potion cost an action?
@@cosmicspacething3474 In your turn you can use a potion (or use your partners special move, Like Kyles Rally) and attack
Psychonauts 2 gives you unlimited ability cooldowns... after you've killed everything and 100%'d the game. Enemies do not respawn.
I say this in the best way possible, this gives the energy of early top 10’s TH-cam videos, the delivery as well as how you introduce the next unlockable (showing the in game menu and letting the viewer read it instead of you giving a voice over right away), keep up the good work!
It's like Steve Here and Larson are still with us
Still gotta give it to the whetstone from cuphead.
You could remove it entirely from the shop pool and nothing of value would be lost.
Except gunless runs.
Edit: I have not played cuphead, but I watch all sorts of video game challenge runs.
I think Whetstone is pretty good for speed running. And it actually does a lot of damage.
@@keylimepython641Yeah no way in hell I'm doing that. I am not a sadist.
@@QuestionMarking *Masochist
0:00 intro
1:47 Throw Back, Fry Cry 5
4:08 Commando, Cyberpunk 2077
6:55 Graug Hunter, Middle Earth: Shadow of Mordor
10:41 Sneak Shoes, Crash Bandicoot: The Wrath of Cortex
14:01 Crafty, LEGO Star Wars: The Skywalker Saga
18:26 In Shining Armor, Fallout: New Vegas
Had to skip that long ass intro, what's with youtubers taking exactly 1:50 to get to the actual video??
16:09 holy hell calm down, man 💀💀💀
I’m dying bruh I did not expect that😂
That got a sub from me because what the hell bruh 💀 😂
When you mentioned Fallout, I thought we were gonna talk about the Animal Friends perk. Didn't know there was another perk that literally didn't work.
The Animal Friends perk itself is useful, making animals passive to you or whatever, but upgrading it is worthless. At least specifically the upgrade that makes them attack your enemies.
Hostile animals that would help you with this perk are already hostile to pretty much everything else and will attack them anyway. While there are a few instances where it might be useful, it is by no means worth the perk investment. Mind you this is for Fallout 3 and Fallout New Vegas. In Fallout 4 there are some buildable DLC items like the inhibitor so that animals/deathclaws/etc. don't attack you which require the Animal Friends perk to be fully upgraded, but beyond that, it's mostly unnecessary and you can always just find a mod that removes the perk requirement.
Me when I levelled up a total of ~8 times for the Charisma stat and then Rank 1 of the 2 different animal taming related perks to then build the item to pacify pets in a base for an achievement...
I mean I did, but fortunately I got pretty much all the excess levels needed having fun and wrapping up other achievements.
For the Shadow of Mordor, I thought you were gonna mention the Shadow Mount for the reason, but the fact they just didn't exist in the last gen versions is much funnier.
i can't help but think of an article in a gaming magazine, i think it was "PC gamer", where someone apparently misunderstood how the "Nemesis" system worked, and wound up in a no-win situation, because his progress was blocked by an enemy he couldn't beat, who apparently kept getting STRONGER every time he lost a battle!
to be fair it is possible to have an insanely noided nemesis to the point they’re literally invincible to nearly everything except stealth
One of the great things about Noita is that because of how deep and customizable the game is, there are no truly useless spells or perks...
Ok, that's a lie, there is one. No tinkering with wands.
You lose the ability to customize your wands. So if you have a potential OP combo, you can't make it. Even worse, there are a lot of wands that you first obtain them, their spells and the order they're in are basically suicide sticks! So you can't even take what could be a great wand with deadly spells, and rearranged them so they don't immediately blow up that propane tank that would be summoned right in front of your face.
What do you get in exchange? Some healing sometimes when you kill enemies. So you lose one of the most important and powerful features in the game for healing.
Or... you can not take the perk, and actually make a wand that can heal you.
And this is a game where stuff like nolla (spells have a duration of zero, ie they instantly disappear 1 frame after casting) null shot (modifier that makes spell do no damage) and anti-homing (projectiles actively avoid enemies) have actual clever uses. Like... nolla, null shot, and omega black hole makes for an unusual digging tool that won't overdig, or kill you. Just make a big hole right in front of your character. Probably. Don't be surprised if this actually kills you due to some miscalculation.
Next video should be "Useful Lockables in Video Games"
that would actually be kinda interesting :0 like missable content that locks you out of certain achievements and stuff
@@Y-Chan_NekoVera The entire list would be missables from Final Fantasy and other RPGs.
@@patnewbie2177 Or Leaf Bracer
@@Y-Chan_NekoVera there's special chests in risk of rain 2 that spawn in ~3rd region that you cannot open if your run took longer than 10 minutes by the time you get to that chest
@kamilslup7743 there is a similar thing in a game called Dead Cells but you can open them after every level you manage to beat the level in a certain amount of time or get a big kill streak without taking damage
The sneak shoes make literally no sense too because they are supposed to explode on contact, no matter what, walking slow wouldn't mean anything
I dropped my phone in the sink right before you started coughing. I yanked it out and you started coughing I started laughing so hard.
I remember in like Peglin there were two Relics that were practically useless.. Gardener's Glove and Salt Shaker, Glove increases damage against plants by 10% and Shaker was 10% extra against Slimes.. issue is plants are only found in act 1 of 3 and slimes are in acts 1 and infrequently in 3.. they were so pointless they were retooled entirely, Gardener's Glove now reduces self-damage from Orbs you throw by half and Salt Shaker increases max hp by 1 when you gain more max hp (ie if something is meant to give you +10 hp it now gives +11 which doesn't sound like much but when there's some Orbs that after amount of pegs hit adds +1 to health.. it can add up)
You could argue that the crane style in the game Judgement is useless as a whole.
Basically, in Judgement, you have two fighting styles: tiger and crane. Tiger is meant to used against singular enemies, and crane is for crowd control.
Now, you would think that a style centered around beating up whole groups of enemies would be op, but it's actually the other way around.
You do less damage with crane, even with heavy attacks, and you really don't get any abilities to give it more utility beyond what you start the game with.
By contrast, you do way more damage with tiger, and unlock plenty of moves that can help against groups of enemies anyway. Plus, if you position them right, you can just hit multiple enemies in tiger, and have the added damage benefit.
The only real use crane can have is when you go into ex boost, since you actually do real damage, and the ex action attached to it takes out multiple enemies, but to build said ex gauge, you're better off in the tiger style.
TL;DR: Crane is highly situational at best with its utility as a fighting style, leaving tiger to be the more practical one.
Nah, Crane had value in Judgment. Wall grabs with it and such did make it handy for crowds still.
The problem Crane has comes from Yakuza 6. Bouncing off blocks. Suddenly the sweeping strikes of Crane suck as you get staggered while Tiger just smashes through their block in a few hits.
Lost Judgment is real for making it way better, with its own animations too.
Crane's running heavy and EX combo are the best moves you've got for it in JE, excluding shared moves like Tiger Drop and the EX actions. This is coming from someone who's done a Crane-only run and put way too much time into this game lol
If you want to go full on technical, wrath of cortex was indeed officially called crash 4, but only in japan. Same goes for twinsanity, which also followed the numbering system.
Weirder enough, both of the titans games also were named crash 6 and 7 back there.
Fallout 76 has two you can unlock thru a random mutation standing in radiation or you can unlock it thru serum recipes but the two im talking bout are herbivore and carnivore bless your soul if you have both like me herbivore means only gets full from veggies and carnivore only meat and when you have both you can only eat spoiled food 😂
Shin Megami Tensei Devil Survivor has the RACE-D and RACE-O skills, they give 25% defense or damage against enemies of the same race, kinda useless because you can just use elemental resistances skills instead, and it is especially useless when used in human characters, since this game is a TTRPG, most teams with humans have a human and two demons, and the teams with 3 humans are easy to kill or give you a game over if you kill them (some missions will force you to spare them).
Persona 3-5 has the counterstrike skills, which become instantly useless the moment you can use physical repel.
SMT 3 Has the might skill, which increase critical rate, but dark might and bright might garantees critical hits on new moon and full moon respectively, and they are available at the start of the game, with lvl 8 jackfrost having dark might.
I'm a big Deep Rock Galactic enjoyer, so my pick for a useless unlockable perk is "It's A Bug Thing". The game has these harmless creatures called Loot Bugs that just crawl around and are kinda cute, but they drop a bit of resources on death. Good as a last resort, but not much else. It's a Bug Thing makes them die instantly upon you walking to them, meaning no ammo lost. This would be pretty okay, but you only have 3 passive perk slots. If you took Bug Thing, you couldn't use:
Vampire: Health on melee kills
Resupplier: Resupply ammo faster and resupply more ammo
Sweet Tooth: Mining the ore that heals you, Red Sugar, heals more and gives speed
Born Ready: reloads weapons automatically when they're put away for a few seconds
In exchange for one of those, you get to not spend ammo to kill a passive creature for a bit of resources. By the way, you can just hit them with a melee a few times, which also uses no ammo. This perk is in the last tier of the perk tree, by the way. It's not entirely useless, but it might as well be.
I was going to mention “It’s a Bug Thing”. Pretty fun to piss off Loot Bug conservationists though.
I don’t kill loot bugs at all, but it does mean more resources (though I haven’t seen many this season)
I still think that perk should make you automatically hoover up all the minerals the loot bugs drop. That would make me actually want to take it on lower hazards.
Can’t wait to watch another C Shift video on my iPad with a Lama Su case - my favourite Star Wars character. I hope nothing negative is said about them.
10:19 The captions saying IRS is funnier than it should be
I have no idea why but that Wilson "Tigger" bit killed me
The set-up for the joke was amazing😭
my favorite "useless unlockables" are the ones where the Unlock Conditions negate the actual 'Prize'...i think my best "specific example" off the top of my head is Skyrim's Wax Key...its a perk for your Lockpicking skilltree, that gives you a copy of a picked lock's key, if it has one...
...so in the Short Term, why do you need a KEY if you just PICKED the lock? its open now! just go through the door! the Key Itself is made useless because the Lock it was for is no longer locked...but in the Longer Term, its even worse-- suppose that One Key can unlock Multiple Locks (like a Jail Key, opening all the cells), or perhaps youve spent long enough away from a specific lock that it "respawned" and became Locked again...in any case, when you run into a Lock that you have a Key for, you skip the Picking activity, which means you miss out on the Skill Experience...
and the WORST part is that WaxKey is only a Level50 Perk, so if you unlock it "too early", itll take That Much Longer to get your Lockpicking skill up to Level100...
DRG's "It's a bug thing" is useless since none of the arachnophobes made it that far
The swimming perk was a thing because they originally had police chases a thing (easy get-away)
Yes the channel that somehow only has 20k subs when it’s produces some of the best content on TH-cam has posted. Time to watch it on repeat six times.
Only defence I really have for the Sneak Shoes is that the Super Belly Flop wasn't any better, it did have a neat animation though and as a fan of flavour that certainly helps it, granted it also replaced the regular Belly Flop entirely so you'd also see it more than like 2 times in weirdly specific scenarios :b
Can't help but think of the Anti-[Element] Passive skills in MegaTen
Halves damage you take from that element, but it doesn't count as a "resistance", so if you have Anti-Fire while being weak to fire, you take normal fire damage but it still counts as a weakness for the Press Turns
So you're better off switching Magatamas frequently, and/or covering your weakness with the respective Void-[Element] until you get Masakado's Magatama
That's only on nocturne tough
In Shining Armor isn't a base game perk, it's a perk from the Dead Money dlc. The reason Obsidian never patched it was due to PS3/360 limitations. If I remember correctly, they couldn't patch dlc for said consoles. They'd basically have to have players install the entire dlc again with the fix taking up huge amounts of storage.
D&D: True Strike: Spend turn boosting strike accuracy. Or like, you could attack twice.
Far Cry 3: Shoot while on zipline: Maybe like, 2 kills total. Probably fun in multiplayer.
Borderlands: Roland missile turret ROF: But your missile turret ROF is so low, and the turret doesn't stay up much, so sometimes you miss the cutoff and get zero extra missiles.
Borderlands: Roland bonus shotgun spread: Originally it INCREASED shotgun spread.
Okay hold on, no, I feel like True Strike requires a bit more explanation to understand just how laughably BAD it is.
So, to make a melee attack in DnD, you roll a 20-sided-die (d20) and compare the result against the target's armor class (AC). If you get equal to or higher than their AC, your attack hits and you do damage to them, otherwise your attack misses and you do nothing.
Having advantage means instead of rolling a single d20 for something, you instead roll two and you keep whichever result is higher. Ideally, you want to have advantage as often as possible, ESPECIALLY if you're a melee fighter since missing your attacks means you've functionally wasted your turn.
True Strike is a cantrip- a 'free' spell, essentially- that gives you advantage on your next attack against a particular enemy. Free advantage is good, right? Not in this case.
The problem with True Strike is it takes a 'full' action to cast. In DnD, you get one 'full' action per turn. You can use it to hit an enemy using your melee weapon, cast a spell, or do another thing. So in order to cast True Strike, you have to give up your attack for the turn.
@endplanets already pointed out the problem here: over the course of two turns, you're rolling two d20s to attack. You could accomplish the same thing by simply attacking on both turns, and I'm pretty sure your odds for hitting are mathematically the same. Except True Strike is actively WORSE than simply attacking twice.
Let's say you roll higher than your target's AC on both d20s. If you're attacking twice over the course of two turns, then that would mean both attacks hit and both of them deal damage to the target. With True Strike's advantage, though, you ignore the lower of the two rolls, so you only actually hit once, meaning True Strike actively LOWERS your damage output.
There are also other problems with the spell. It only lasts for one turn, and it only grants advantage against the specific enemy you targeted. So if you cast True Strike targeting Enemy A, but something happens and you have to hit Enemy B on your next turn instead, or you decide to cast a spell instead of attacking Enemy A, or whatever, the turn you spent casting True Strike is entirely wasted. Or at least, it WOULD be wasted, if it hadn't already been wasted casting True Strike.
The shotgun cocking sound when the perk was taken behind the shed 😭
No matter how bad the game was at launch for Cyberpunk 2077 I always have enjoyed it since December 10th, 2020 (yes I played it since launch & on PS4) such an amazing game glad it unburied itself from the broken state it was formerly in. I Love Cyberpunk 2077
I just assume the Cyberpunk water perk came from them being lazy, remembering that such a perk exists in Fallout 4, and saying "Yeah just throw that one in there!"
F4's is actually useful if you don't care for the pacifist perks.
@@YoSuey Suffers from the same issue of water not often being on hand. The Rank 1 is an unsent hero though, the No-Rad swimming and Underwater Breathing.
@@jaeusa160 There's plenty of water, water enemies, and non water enemies near water in F4. I'm not sure what you are getting at.
I love the Hi-Fi Rush perk that removes the item magnetism from your dash. Its thete as a deliberate trap to see if you're reading descriptions 😂
Actively bad selectable perks can be a sign of good game design. It shows that there's room for experimentation, both from the user and, less strongly, the developer.
If there are no bad choices, there's less engagement from the player, since you can just yadda yadda through them.
I'd not count Crash 4 on that list though, since it's not a selected perk, it's just a new mechanic past a certain point.
It can be fun having some really janky crap abilities or items that encourage a player to then embark upon bizarre challenge runs.
This list doesn't have many of those bug it's still fun.
It’s super surprising Disney Infinity on pc doesn’t have any co-op mod! Me and my girlfriend wanted to play the gold edition and found we can’t :(
One that comes to my mind is the sensor in Splatoon 3 Alterna. It points out enemies and eggs (currency). But in practice it clusters your screen with markers that are more distracting than helpful, and the sound every time one appears becomes mind numbing after just a few levels.
It also makes one of the bosses a joke as the battle is all about determining the real boss from decoys and the sensor gives it away.
That last part sounds extremely useful though😂
I can’t believe the company behind Shadow of Mordor put a patent on a video game mechanic while taking the core gameplay of other games…
When does that legally expire anyways?
about 2035/6 pretty sure
It wasn’t the devs it was the publisher Warner bros
This is the first video of yours and i gotta say it was super enjoyable. Good work man
I'm so happy i found this channel, it gives me a wierd nostalgia of my childhood where I'd watch top 10s of different games and other related content as a replacement for my desire to play said games. thanks for the amazing content!
another quite useless fnv perk is the animal friend second mark. getting the first one can be quite useful since it makes nightstalkers and gekos not attack you making a few of the caves basically a cakewalk. but the second mark makes them join you in battle, which basically never happens lol
i discovered your channel relatively recently and it's absolutely fantastic! great video as always :D
I definitely remember using Throwback in FC5… but I have no idea how many times. 🤷♀️
21:26 *you mean by Obsidian. Bethesda were just the publishers, not developers. That's why a lot of people prefer it over the other Fallout games lol
it's still Bethesda fault they gave the team a very short time to finish the game so they never got around to fixing stuff
@@bernardgaming1384 Well yeah, that's the main issue behind it. I still find it so bullshit they didn't give Obsidian a bonus because they only got 84 on Metacritic instead of 85. If only they actually had the proper time to develop it.
Also, Payday 2's Hitman perk deck.
It... makes your armor recover faster, and gives you bonuses to akimbo weapons (that you can get with normal skills).
Bearing in mind that most other perk decks involve rapid health regen, up to and including the ability to self-revive yourself after going down...
That's more power creep. Hitman still has the guaranteed armour regen, and the akimbo benefits stack with the skills.
If you're talking damn near useless Yakuza is the key. It's used in stealth for the movespeed but you'll never see anybody using it loud except to challenge themselves.
@@coolpizzacook It got powercrept by decks that were in the game before it.
And Yakuza... well yeah, but stealth utility is a lot more valuable than it sounds, given there's a grand total of four stealth decks.
@@anon9469 If you said launch Hitman I would have agreed. Current Hitman is... Fine.
4:45 You missed an excellent chance to stick in the infamous MW2 Commando perk.
14:14 Honestly, I'd argue that that crown belongs to Lego Lord of the Rings. While playing TSS I was constantly thinking that this was just a bigger LLOTR with a Star Wars paint.
Starfield comes to mind for me as a recent example. Almost the entire science skill tree sections for outposts felt useless way back when I played the game around launch. Being able to build bases and aquire resources passively as you play the game sounded cool, even the part where said resources would be used for crafting stuff and how they could be shipped from base to base, but in practice the skill tree felt very unbalanced. In order to build a somewhat viable mining operation, you would need to spend like 12+ points into the science tree for perks that have something to do with outposts, so you could build stuff on hazardous planets and get rare materials. But getting to that point was tedious and building a network of different planets all connected to send materials to each other was also tedious. In the end if you were looking for resources, you could just go to a vendor that sells that stuff for credits which on their own were easy to get and in my experience barely held any value as well as the interesting stuff was looted and the rest left behind or sold. I wanted to do some weapons and suit crafting but ended up finding a legendary gear set from that Mantis sidequest.
Maybe things have changed since then or I don't see the true value of the mechanics and someone more dedicated to this can enlighten me but to me it felt a lacking to the point of being useless.
a personal favorite of mine is fnaf security breach’s hoodie item, which claims to increase stealth. for a variety of reasons, this wouldn’t really be a particularly useful perk to begin with (even though it really should be, given the stealth-based nature of much of the game) but in my admittedly limited knowledge, i don’t believe the way by which it “increases stealth” is actually known, or if the method of stealth increase is actually properly implemented, which it very well might not be, cause dear god security breach was a buggy launch
BTD6 has the Cross the Streams monkey knowledge that spawns pools of plasma where 2 Plasma Accelerator beams intersect. A single Plasma Accelerator costs 20,000 dollars, and the pools deal a grand total of 2 damage over the span of 2 seconds.
Who else remembers the "climb ladders faster" upgrade in megaman?
This has better production quality than some million dollar companies shit out. 10/10 keep it up
God damn man some of these jokes are top notch
5:30 I'm reminded of the original Deus Ex, which had a swimming skill that was almost useless as very little of the game takes place around water. I think taking it may let you go a back route in some mission or another but for the most part there's better things to spend your upgrades on.
super well-produced video! people are sleeping on this channel
Recently found your channel and have been binging all your videos. Love them all and happy to become a forever subscriber. In previous videos you talk about Kweh and Spit ball gun. Would like to see something about certain things in games that would be considered outlandish exploits that devs pretty said “…leave it in”. Great work all round.
The very first Fallout's Mental Block. It's a perk that can be acquired from Lv.15 forwards (in a game that, on vanilla settings, your level caps at 21), and it makes your Playable Character immune to psychic attacks. Which in any other game would definitely be an OP, or a must-have passive, but here...
1) only one single enemy, The Master, can use said attacks in the entirety of the game. While he is one of the two Big Bad Evil Guys of the game, and said attacks can easily instantly kill you without so much as a chance to defend yourself, the fact that you have to waste three level-ups for that kind of protection that WILL become useless as soon as you defeat that guy is very apparent
2) said boss is NOTORIOUS among the fans of the series for being able to be defeated through dialogue alone. Yes you can completely bypass him through speech checks, and all you'd suffer to get to that point would be some concerning system messages that do absolutely nothing to you
3) in the very same level where this boss resides, you can find a piece of equipment, the Psychic Nullifier, that just like the name implies, grants the very same Mental Block perk to you as long as you have it in your inventory. Not even equipped in any slot in place of something more useful, just letting it chill in your backpack is enough for it to take effect!
4) and failing all that, you can once again skip said boss entirely by simply taking a detour to a very visible elevator down another level, defeat a couple of grunts, the very same ones you've been shooting dead on your way to that place, which are guarding a godsforsaken WARHEAD there, and... Activating it. Right under the boss' nose. Then, of course, haul ass from that place before the incoming fireball kills you too.
Absolute waste of memory and space, that thing, especially with much better options available
Pikmin 4 hides it's final upgrade behind a series of sidequests you can only unlock after beating the final dungeon.. and it's just the ability to swarm Pikmin like from 1 & 2.
I don’t know what your worried about the cazadors for. They’re completely docile
In reference to Fallout 4 Ghoulish is basically useless unless you have like 2 other perks maxed out.
Those perks are Solar powered and life giver. With these two at maxed level radiation is a good thing and if you have too much you'll get your health back faster then have just Ghoulish, solared, or Life Giver.
Randomly found this channel and now this is everything I want in a video game channel
In Shadow of War, some enemies drop treasure after being defeated. There are a lot of useful perks in the game, but there is a perk that makes it so that you automatically collect treasure from defeated enemies. All it does is remove you having to press the button to pick it up. It is not worth it especially compared to things like being able to store more energy meter or being able to ride dragons
I'll add my personal pet peeve useless ability:
My Time at Sandrock: More efficient fertilizer
So, lil exposition: in that game, among all things there are farming mechanics, including growing plants
+ you have s skill tree, so you need spend at least one point in skill that you don't need currently (or at all) to get to some stuff
BUT in that game specifically you only need water to keep plants growing
Fertilizer doesn't raise amount of product you'll receive, at least on basics doesn't seem to make it growing faster
There IS a quality system, though, but if commission/quest asks for, idk, tea leaves, they NEVER demand higher than default "common"
Making fertilizer more a leftover from previous game (My Time at Portia) where you DO need to level of fertilizer (or higher) varied from plant to plant to keep it growing
oh hey Shadow of Mordor mention time for me to obligatorily mention my experience with the Nemesis System where one guy just WOULD NOT stay dead & I love it. Legit it went from a few back & forths of "oh shit you're still alive" (one of his "deaths" I distinctly remember was exploding him with a campfire & he came back with burn scars & a head mask) to by the end of the game me going "oh hey man how's the family?" *stab* No joke pretty sure that guy was still actually alive by the end of the story.
the grenade joke took me out 😂 amazing channel
Those jokes a fire! "Wilson, I really hope you meant to say Tigger"
Lost Odyssey has the Eternal Magic Engine item which grants the Zero MP Consumption skill.
Sounds good, right? Being able to throw out the most powerful spells with reckless abandon?
You get this item when you've likely completed everything else, drops from the boss of the DLC dungeon.
Well that's fine, just take it into New Game Plus right?
Nope, items and skills don't carry over for some reason.
I paused right at the start when he was saying “skills” but it cut off to “ski-“ and thought he was about to say skibidi toilet
My mind is so rotted
I have one: The Earthquake Technique from Tears of the Kingdom. There's never any situation where you'd want to unequip your weapon to use it.
All I gotta say is bro said trigger I hit subscribe, these vids are hilarious but that was the one to convince me 😂
Throwback is one of my favourite farcry 5 perks and it is pretty good to troll my friends
This content brings back late 2010s youtube vibes and I love every video
There is an even worse perk in shadow of Mordor; the ability to summon drakes... Simply doesn’t work.
The last ability you get in Pikmin 4 after rescuing every castaway is the ability to pick up and carry objects like the Pikmin do except your character will only count as one Pikmin in strength and move at the pace of a purple leaf Pikmin. On top of it all to get to this point you have practically rescued everyone and collected every treasure and probably have thousands of Pikmin already.
The throwback perk actually got me killed more on my infamous run,so it's even less useful there
18:45 goated revenge of the flying dutchman music
Speaking of which, that game has the roll ability (hold R1).
It is completely useless. It does not increase your speed and there is no gameplay that requires it, and no level geometry requires it to be traversed.
In fact it might actually be a bit slower than normal movement since it kills all your momentum once you let go of R1
@@escape209 I always thought it was faster 😓
Man, just when I thought I purged Skywalker Saga from my memory, this drops
I think being able to refund recently spent perk points or having a way to respec all together should be included in every game
Quality niche content, straight into the veins
Great vídeo but why did you made me remember the Cazadores?!? Gave me a panic atack
Borderlands the pre sequal has a perk that makes you talk more in combat.
16:07 I was not expecting that 😂
Such an amazing easy call out would have not been just 1 perk but 9 whole perks with the entirety of the Lockpicking skill tree.
A mini game that functions the same at lv1 and lv81
Oh wax key gives you copy of a lock's key if it has one which most of the repeatedly locking door are on the lower end and if you get copies of higher level locks you just got rid of a method to level up lock picking.
Unbreakable lock picks is useless because by the time you unlock you either have the skeleton key or 999 lockpicks
Making locks easier to pick goes without saying but if you need thst you just have a skill issue.
I was fully willing to accept Graug Hunter as a terrible perk without even knowing that about the last gen versions of shadow of war, because it’s just completely overshadowed. There’s a perk that allows you to mount and instantly dominate a graug with shadow strike, for the cost of… two arrows. Arrows that are absolutely EVERYWHERE in-game. It also doesn’t require the QTE!
I just watched your video about unexpected op characters and we are the same height it made me feel better about myself so thank you
22:29 No… Please, don’t remind me… 😰
I forgot the name of it but in dying light there's a skill that lets you bounce off walls and it's killed me more than it's been useful and if I wouldve known I wouldn't have gotten it
Blaze, Torrent, and Overgrow are pretty useless in this regard. Sure, we can talk about Truant and Defeatist and all that, but if we’re talking useless, as in, what sounds good to begin with, but become pretty niche or not worth the risk, than yeah, the starter abilities. This ability makes pokemon at 1/3 of the health 50% stronger than normal with their attack and special attack stats. Sounds good, but being around that health isn’t very good, considering that you’re pretty much dead if you get hit at that point, if you already didn’t die. Or, there’s the alternative where your opponent should be dead in one to two hits. I think to top it all off, while a pretty catchy way to describe it, the description of the ability simply saying, “powers up (type) moves in a pinch,” is super vague and with how subtle the ability actually is, not a lot of players will actually take full effect of it. It especially sucks when the starters’ hidden abilities usually have something that matches the pokemon even better.
the goat is back with another banger
Fucking hell, Disney Infinity really takes me back.
Subbed for the sassy crash slander
can we talk about the roll "upgrade" in horizon zero dawn that makes it not spammable and makes moving around the game without a mount a giant pain in the ass after you get it? Oh and theres no way to reset the skilltree since you can get everything and they're all "upgrades"