you could show the workflow with more detail. I followed your tutorial on arnold but in the very close planes the texture deforms. I can not get the result of the sample images of the web. Another question I have is what is the correct level of displacement.
For closeups you simply need more tesselation, I guess... Personally I'm working with octane, where you get the advantage of voxeldisplacement... Please send me some testrenders to support@rd-textures.com, an I try to help you ;)
Rex Art we got lots of free materials online, so test it out and decide for yourselfe 😎 Personally the textures saved me hours of work and increased the quality of my renders... Give it a try.
Ok cool, I'm in R17, and I'm not that great at Arnold so much yet but I tried to find geometry and can't find it. Would you mind showing me a picture of how you did it? If you can't it's ok :-)
2021 and this is still one of the best C4DtoA tutorial over there...
i have been looking all over the internet for this tutorial , thanks man
wow man I tried to find this information for several days.... Thank You so much) I can't find good info about Arnold Render for C4D in TH-cam
Can you make Redshift tutorial for RDT ?
I'm doing something wrong :/
Displacement map is not working properly..
Where from this texture? Please link
heya im using arnold 5.1.0 the bump map is not the same as this, have you any ideas? Thanks for these
ah bump goes into a bump2d node > Standard shader - Geometry - Normal :) FYI
Thank you Christoph, you're amazing !
i can't find shader in the bump2d node.... only normal and bump height. how come?
I can't find either! Did you figure out?
you could show the workflow with more detail. I followed your tutorial on arnold but in the very close planes the texture deforms. I can not get the result of the sample images of the web. Another question I have is what is the correct level of displacement.
For closeups you simply need more tesselation, I guess...
Personally I'm working with octane, where you get the advantage of voxeldisplacement...
Please send me some testrenders to support@rd-textures.com, an I try to help you ;)
We deliver real 8k depthmap with some slight ramps to avoid from artefacts, but it's extreme sharp ;)
Great!__
But where are the shader and the texture..
Thanks!
Please visit www.rd-textures.com/shop/
Awesome , Thank you.
I have Arnold but do I need RDT?
Rex Art
we got lots of free materials online, so test it out and decide for yourselfe 😎
Personally the textures saved me hours of work and increased the quality of my renders...
Give it a try.
Any idea how to connect the Standard Surface to the Bump2d if it doesn't have a Shader option?
It looks like this instead - imgur.com/LN0RwVY
I don't have shader option either ,,arghh.. no idea what to :-(
Stephen Mylonas I think there's a different option now in the newer version where you connect it to Geometry > Normal instead
Ok cool, I'm in R17, and I'm not that great at Arnold so much yet but I tried to find geometry and can't find it. Would you mind showing me a picture of how you did it? If you can't it's ok :-)
The newest version of C4DtoA doesn't have the shader button you used, but has this instead. imgur.com/LN0RwVY
What do we do instead?
Hey, I have the same question about the bump2d node not having a Shader option and the Standard Surface won't connect to it. Did you find a solution?
Same problem! Anyone propare arnold 2.0 shader tutorial whats new etc..
Thank you so much