my biggest issue with fallout 4 was the lack of terrain snapping when building your communities. anything you placed took so much effort to make it look half assed...
That's what I was expecting the problem for FO4 to be. It really needed to allow you to shift out of the first person perspective when building stuff and have the option to lay down a large grid in one click.
@@Macrochenia i would have been happy with my walls snapping together and to the terrain didnt have to be perfect but it just felt so half assed for being such a huge part of the game.
I didn't mind the combat in the Witcher 3, it was much more fluid than it was in 2 but it takes some getting used to. You can't just hack and slash or you will die a lot and I think that's why people get turned off from it. You have a lot of tools available and you need to learn when/how to use all of them to be successful.
Nah, just put 5 points into the damage reduction when dodging skill to get 100% and upgrade quen to have the knockback effect when it breaks. You can literally put all the rest of your skillpoints into sword skills (recommend going for the quick attack bleed. that bleed destroys everything). You'll occasionally need to use the trap spell (yrden iirc) for the vampires and that's it lol (played on highest difficulty and took on monsters that wouldn't even show their level because of how underleveled I was and still beat them - took like 15 mins of whacking at them though xD)
Yes and no, on harder difficulties you do sometimes have to use bombs and other signs. But really you just max dodge, quen, spam dodge then go in for the occasional hit and if quen breaks you recast and repeat. Plus jump into the menus to keep applying oils. Great game, massive improvement over 1 and 2, but the combat is really simple at its core. Not that every game needs to be dark souls, but in retrospect they probably should've limited dodge by something, if not stamina pull like a bayonetta and if you dodge 5 times in a row you land on your knees and are left open for a second.
@@Xarosaiyeah the only actual roadblocks are higher level enemies with health regen that isn't stopped by igni. Which i don't think there are much of but I do have memory a few that needed the bomb to stop regen. Bleed on quick attack + having an oil applied to weapon has a chance to poison and you can just wait out most higher level enemies.
@@drumpros idk man I still think it has the best gameplay of the series. The loop of constantly inventing and unlocking new gadgets was rewarding. You can't go wrong with the rocket punch lol.
@@ModestPavement best stealth game when I played it back in the days, still, I was not able to finish it because I found boring to repeat some missions and I knew about the chapter 3 so yeah...
@@ModestPavement Yeah I liked the gameplay that was there, how you sort of have a few massive open maps where you can select missions and capture guys to work for you, find materials and use them to unlock weapons/gadgets... But it needed some kind of solid linear narrative put on top of it that just wasn't there. I felt like as soon as I really understood the gameplay loop and was ready to get into the story it just sort of ended on a flaccid note. I had a lot of fun replaying the missions and unlocking stuff to play around with, but the story sucked.
I loved playing as V In DMC5. Dante and Nero was what I expect from an action game but V like like a breath of fresh air in that genre based on how he played.
@@vicentegeonix I thought Nero was the worst (from a gameplay perspective, Love the character) He felt like Dante only less fun. V was unique and I like summoners.
I personally enjoyed the fact that deathloop was linear. It was a solid 15-20hr experience, you just try to piece together the puzzle at your own pace and then do the golden loop run when youre ready. The gameplay and shooting mechanics are really good, only the late game pacing is a bit off but otherwise a 9/10 game imo.
Honestly, making Deathloop's golden loop less linear is something I think would be insanely hard for the devs because of the nature of the game. I agree that the golden loop is very linear, but the rest of the game which is basically 90% of the game, isn't.
I LOVE Fallout 4. That said, I did get frustrated trying to figure out what my Sole Survivor would actually say when I selected something on the dialog wheel. But I loved hearing the fantastic Courtenay Taylor say it. It was one of the first games I really got into, so I didn’t feel held back by a voiced protagonist. And I usually put off looking for Shaun as long as possible. In my current playthrough, I’m not even trying. I’m just hacking around having fun, and still finding new things after hundreds and hundreds of hours.
The EMMIs definitely made Metroid Dread live up to the title. I always felt dread going through the EMMI zones. Also, I never got the timing down for countering the EMMI. I literally practiced against an EMMI for hours trying to learn that timing, and never could. I just gave up trying to do it.
Yeah, it's just better to not get caught. I get that they were trying to build off of the SA-X from Metroid Fusion with the EMMIs, but I think they overdid it in a way, y'know?
@@humanthefinite8304 I'm not someone who will allow one tiny aspect of a game that I don't like to keep me from enjoying the rest of the game. I literally, truly, absolutely _hate_ the ammo system in Fallout: New Vegas, but I like nearly all of the rest of the game's mechanics and have played through it about 10 times, 3 on console and 7 on PC.
@@MegaManJake I wasn't really into Metroidvania games when Fusion came out, and I never cred for portable consoles after the original GameBoy. I played the original on NES as a kid and then Castlevania II killed my desire to play the genre until Shadow Complex in 2009 reignited the fires of passion. I was a huge fan of Metroid Prime on GC, however, and even bought the remade trilogy on the Wii. I still play it using Dolphin these days.
@TheZoenGaming that's cool. I can overlook alot in games. I probably like some objectively bad games. I was already burned out on "pursuer" type enemies like Mr X in re2 and others. I'll probably give metroid another go because I absolutely love 2d metroidvanias but I just find those sections tedious. It's not scary or tense. It's just bad game design in my opinion
To be fair, in FF7 Rebirth almost all of the minigames are optional. Unless you're going for 100% completion the vast majority of those are skippable if you just want to play the main story.
Yeah, I don't get the hate. The chocobo racing was part of the OG too to get out of Corel Prison, the dolphin was a 'minigame' in OG (though not a race), the Junon parade was a minigame in OG etc. Everything else is optional. Looking at the OG FF7 wiki, there were a ton of optional minigames too. I never regarded them as real minigames because some are extremely simple. Catching a chocobo was a sort of minigame too... go to the tracks with the lure, use greens on the chocobo in the battle, try not to scare it away while defeating the other enemies. You're not required to catch the chocobos other than the Grasslands one in Rebirth either.
I think the only real big misstep was tying Fort Condor, Cactuar Crush, and Gears and Gambits to the Protorelic storyline as they are difficult minigames for a storyline series.
To get the full experience you have to try everything on first playthrough and you might not know what side quests require a minigame or not, then there are the main quests that require minigames that you can't skip. I love Queen's Blood, so the Gold Saucer require me to do minigames to purchase the rare cards there.
2:11 FFVII ReBirth mini game of Fort Condor using hi-res PS1 models was a blast. I loved that callback and the game was fun. For me it was Queens Blood that I initially hated but then ended up having to learn how to play in order to get further in the game.
When I realized that the communities I had spent so much time building in Fallout 4 had no real practical purpose in the game and was just a time waster I was so devastated that I get PTSD flashbacks when I play any other Bethesda type RPGs.
same... but... and I know its like a curse word now... Fallout 76 actually has an even better building system, and has several practical uses. Only for people like you, will I recommend that game.
Voiced protagonist for a RPG is perfectly fine imo. Witcher 3, Cyberpunk, Mass Effect, all very well received RPG with voiced protagonist. Yet in the case of Fallout 4 it is suddently a problem and people 'can't seem to roleplay' because of the voice. I did not have that problem in any case, and could perfectly roleplay as either a Brother of Steel, a Railroad agent, Minuteman, or Institute scientist.
I need to have a voiced protagonist these days. I liked silent protagonists earlier on but now it just rips me out of the game. Seeing cutscenes comparisons between Starfield and Cyberpunk really helped me to realize that was a huge factor for me.
miyazaki, "I want a swamp full of hot dragon booty" programmer, "yeah he said he wanted a lava swamp full of disembodied dragon butts, yeah I don't get it either"
@@DavidMathis-RakuGoku Maybe use a search that doesn't track you like duckduckgo, or at least for searches where you worry what your friendly FBI agent thinks about you.
Yeah, I remember taking some time to get used to it but when it clicked it became a blast. I was honestly under the impression that it was almost universally beloved.
@@jinstinky501 I absolutely love tw3 and have no problem with the combat, but replaying it for the combat is kinda crazy, it's definitely the weak point
It's by far the largest hurdle for most players and it's never the thing that grips you. It's not fast enough to be combo oriented, it's not slow enough or environmental enough to be tactical, and Geralt is incredibly floaty making large slow swings that never stagger properly, all while hoping the lock on ever decides to work. Most of the time it seems like you're never in control and just scrapping by, or you're killing everything instantly, never in between. The game relies almost entirely on amazing world building, exploration and story to entice players forward, and it looses a lot of people because it feels like a poorly developed PS1 game that added a bunch of fighting mechanics you need to use, but forgot that controllers only have so many buttons, like they had alot of ideas, but never polished them. Of all the people that love the combat, almost no one thinks the crossbow feels nice to use. It's still a great game, and it's much much better than witcher 1 and 2, especially 1, but wow they got to fix it for 4
They were annoying, but the chase they gave was heart racing fun, until they caught you. Also killing them felt soooo good, overall I'm glad they put them in. One of the first times in a Metroid game where I felt like I had a skill issue problem, until I beat them that is.
I never understood peoples complaints about the combat in The Witcher 3. Yeah it’s not as tight as other games, but I really enjoyed it. I love the one on one battles with the monsters!
As I was finishing all of the thousand mini games in Rebirth I found out it’s by the guy that did Kingdom Hearts and that made so much sense. I don’t know if it’s just the methodical way I play, but the combat in TW3 was perfect. If you button mash or panic, it does get floaty and spazzy, but when you’re precise, it’s super fluid and cinematic.
(13:49) There's one reason I loved the dialogue wheel in Fallout 4: what the character would say after you selected one of the four options was always a surprise (an usually a fun one) during the first playthrough, especially when the "SARCASTIC" option was selected. I still love it, as it keeps surprising me in a good way occasionally, and that's after hundreds of hours spent playing the game.
Witcher3 on this list officially put me on the old people list because I love it and very few will know what tank controls on silent until one felt like
Honestly, I never really understood the rage against “finding your son” in Fallout 4. I say this, because in the second game, the chosen one is frequently asking about the GECK from start to finish(whether you like it or not. Showing that he always cares about his family and village) and he has a set background(his village Arroyo with some family members. His mother is the elder of the tribe and he’s related to the Vault Dweller). So it’s OK in the second game but it’s bad for the fourth game? See what I mean?
If New Vegas didnt exist I dont think it'd be a problem. The problem is if another studio does your game better than you do with good new ideas, you kinda dont get to re-use your old ideas in your more advanced brand new game. Thats just my take.
I think really the complaint is exacerbated by the dialogue wheel. Because there were only four vague options, the Sole Survivor would just talk about Shaun even if the player didn't want to. Basically, every conversation became super linear and players lost role-playing value due to not knowing what their character was about to say in a given conversation. At least in the other games, although you had a specific goal, you knew what your character was about to talk about and so could purposefully choose not to talk about the main quest. Having come after NV, which had branching conversations, that was disappointing to a lot of people.
@@saschaberger3212 Bethesda followed the same family formula from F2. You’re finding the GECK for your family. You Even have a LOT of dialogue options to brag about your family background. Also, why do you defeat the Enclave? Because they kidnapped your family. Sound familiar? Plus, you could also say that the vault dweller is fighting for his vault family as well(parents, brother or sister possibly). Having an RPG give you a family and a career background doesn’t destroy the role-playing experience. Didn’t do it back then with fallout(even dragon age) and it doesn’t do it now.
Witcher 3 combat is tough to get used to but one of the most fun to use when you master it, or rather find out how to use signs properly. The more you start to learn about each monster, the more you can prepare for each fight with the specific blade oils, decoctions and weaknesses.
I love Witcher 3's combat. I'm confused why people criticize the combat. I don't find it floaty or unresponsive at all. It took some getting used to, for sure. I guess it is one of those things you have to "get".
It took some concentration to do it properly but it was good. I never mastered it but beat the game on the hardest difficulty mostly through lots and lots of dodging.
I like it too but the floaty part is true though,with his big body Geralt just floating here and there slashing his opponent like he not have body weight just like batman from Arkham series 😂
I couldn't finish the Witcher 3 because of how the combat felt. For the longest time I thought I was fighting incorrectly, flailing and dodging everywhere, and when I learnt that's how fighting is supposed to feel I couldn't believe it
That's what I said and I stopped playing but my friend sat me down and insisted I keep playing, and I'm very glad he did that. The story really made it worth while.
I also hated the loot system. It really felt like most items were useless or way over levelled to the point you gotta wait hours and hours to use them... and if it was an actualy upgrade it was usually so nominal it made it feel like it was barely progress from your last sword.
@otdreamer193IRONFIST-yx6gn I too have tried to play through this game so many times but I could never get used to the combat. It's like it has 5 different mechanics/animation styles I hate in other games all wrapped up into one.
To me it's crazy that people hate on Rebirth for too many mini games. I love all of them and completed them all. If you're not like me then SKIP THEM, it's optional even the good stuff you get from it is not needed at all. You're not forced to do them, then again if the problem is too much fun then it's clear that it's a 10/10 game. You also don't need to complete the game in one weekend, have fun and enjoy the journey
The mini games in FF7 Rebirth was amazing. The only one I hated was the piano 🎹 game. Seriously, I despise that mini game. It’s really hard to keep up with it. I would say the game is a 8/10 for me. The story was awesome but the multi-verse stuff they added really hurts my head lol 😂
No. They’re trash. The original did it better, and rewarded you better. They fucked up. The overwhelming majority agrees. I love FF, but majority of the mini games sucked and they’re not as optional as y’all make it out to be. There’s literally a lot of content locked behind doing them well or main story content that involves doing them & doing good.
#6 "Hold my drink. I need to prep my weapons before I fight" #2 Developers "THIS IS A STEALTH GAME!" Players "but the Boss fights act like an Action Game, but we move like we are still stealthing" #1 Developers "This is a stealth game." Player: Going into battle with a VERY LOUD walking personal Mech.
Personally, I think there's a heck of a lot more wrong with fallout 4 than the simple fact that they have the dialogue wheel, because it's also important to remember the fact that in many conversations the dialogue will really doesn't matter and no matter what you say conversations end up with the same result. Not to mention the fact that they stripped bare the entire RPG level up system, and the older game is when you leveled up. You felt it after level up. In fallout 4. After you level up half the time you can't even tell the difference.
Bethesda really went downhill with RPG mechanics once they released Skyrim. It’s like they wanted to make the game more accessible for other people? But I honestly don’t know who those people are because I want to play an RPG for its complex systems. Don’t get me wrong I still love Skyrim and Fallout 4 but I also miss the choices I made in Bethesda games holding meaning. Fallout 4, i’m a member of the railroad, BOS, Minutemen etc like tf
Lol fallout 4 has so much wrong with it. Everyone has their own issue and many players share issues. Bethesda's games have been getting worse with each new game so as much as I'm hyped for a new Elder Scrolls (and still playing an insanely modded skyrim lol) I am trying to convince myself that I shouldn't get too excited. Well, at least the fallout show is great. Hope elder scrolls can get one someday.
Fallout 4 was a "clean" fallout. I like 3 and new vegas because it felt dirty and profound. They took alot of the darkness out of that game with 4 and I think that's mainly why it felt bad. You play what feels like a sub character in the game instead of a bad ass.
@@caingordon276 yeah, I would agree with that for the most part. And I think part of that probably has to do with the fact that it doesn't necessarily feel like it's your character in 4, it kind of feels like you're watching someone else's story, at least it did to me anyway
I don't care. Arkham Knight was incredible, I enjoyed the batmobile stuff, all of it. My only complaint is that it was faster to glide for traveling, making the batmobile feel out of place. If Bat's was slow around the city, the car would have been more essential.
Yeah, I agree, it was incredible. But I went back and played Arkham Knight a few months back and I can see where everyone's coming from when they say "too much Batmobile". Maybe they could have just made the faster gliding and grapnel speed slightly faster than in Arkham City to make traversal with the Batmobile more necessary for that aspect, and then used the Batmobile about sixty percent less in the story. And only in about 2 boss fights.
I didn't hate the Batmobile stuff in Arkham Knights as much as many people did (though I did hate a few of those car platforming parts). But I really wanted it to be more like the driving in Watch Dogs 2 where you felt like you were making badass driving moves and had some advanced tech that could quickly manipulate some of the stuff around you to give yourself an edge or open up some new possibilities. Like it could have had Metroidvania type upgrades where once you got a perk you could now do some new stuff that let you get to new areas or pick up items you couldn't get before.
Your criticism of Nioh also applies to Borderlands games. You acquire a ton a gear, but almost all of it is worse than what you already have; but you still sift through all of it comparing stats just to make sure youre not missing something great, but end up selling/getting rid of almost everything anyway (in a game where money is basiaclly meaningless bc the more you have, the more you lose each time you die, and there's almost nothing worth spending it on anyway).
The bad thing about both is there is no final gear as you need to do multiple playthrough just to get the best of the best meaning your first playthrough collecting gear and making build is useless by the time you get to that final new game + this is why I kinda appreciate souls game. 1 playthrough, all gear and build is final.
I was all bad ass and decked out trying to get to get to Kellogg then all of a sudden my character started cry babying and completely shattered the illusion
15:25 the specific reason that I haven't played Starfield is because the character isn't voiced. I know it's a lot more work to make a voiced protagonist, but this is a multi-billion dollar company. They can afford to improve the immersion in their game, especially since they spent most of a decade making it.
Number 5 - there was a pretty simple way to fix this - cosmetics. There is a game called AdventureQuest 3D and there you can equip ANY armor or weapon as consmetics - that means that you can have the best armor available on you and look however you like. A pretty awesome feature, I honestly didn’t see it much in RPG games, unfortunately.
I played batman arkham knight quite late, and I was aware of the criticism over the batmobile part. it wasn't really an issue to me, I never even thought about them as boss fights. I don't mind vehicles in games as long as they are fun to control and the batmobile controls great, it was also fun to do the batmobile related puzzles, maybe a very unpopular opinion
It's not unpopular at all. There is a very very vocal minority in the Arkham community that keeps crying about the batmobile over and over again, when everyone knows damn well that they enjoyed the batmobile
That’s the thing, you never thought of the boss fights as boss fights. That’s totally not a good thing. Boss fights are meant to stand out, what’s the fun in it if it’s just doing the same things you did in those drone challenges. That aside, I personally did enjoy using the Batmobile I was just dissatisfied having to rely on it during boss fights, after defeating Arkham knight in that stupid tank and even scarecrow was truly left with a ‘that’s it?’.
Fallout 4’s dialogue wheel is misunderstood, not inferior. It’s wonderful for what the game is. It’s not your classic “Main Character” RPG. It’s dialogue wheel is geared towards companion affinity. Rather than how you affect the world, it’s how you affect your companion. With 130,000 lines of voiced dialogue, there’s a huge amount of Roleplay availability. It’s just a matter of looking at the game as a non-traditional RPG. A return to the familiar formula in Starfield isn’t a rebuke of Fo4’s dialogue wheel bc they’re very different games.
I'm so glad that this list happened. So many communities that don't accept any criticism form around good games that it's hard to talk about their flaws
Here’s a few Dead Rising- Need movement while aiming Dead Space (2023)- Needs a multi-tiered weapon select cross like RE4(2023). Hitman Worlds Of Assassination- Needs more accurate gunplay, a more urgent sprint in combat status and bring back the sniper assembly animation from a case. Resident Evil 4 (2023)- Needs many more laser sights and a yellow paint toggle. Spider-Man 2 (2023)- Needs a Web Of Shadows style suit toggle that switches between symbiote abilies and mech arms. These should be customisable to choose a suit for each state. Uncharted series- auto pickup ammo + animation (but only when not aiming or shooting) Wolfenstein (modern games)- Needs auto ammo, health and armor pickup to the limit before overcharging Every great game would also be better with full granular button customisation and new game plus
Team behind gameranx deserve more reconigition my enlgish is fleuwd. Their way of aproaching of making a video review etc is over the top geek work. Please.. keep it coming. Regards from Belgium. Dhan.
I like how the quick and strong attacks in Witcher 3 is literally 10 animations that go insequence when you flip-flop between the buttons, but the stamina is where it's annoying, because it's tied to both blocking and casting spells, so you're doing a lot of one and rarely the other. Too many limitations can make the combat in games feel less fluid and fun to mess around with.
Fallout 4 is the McDonald's of Fallout games: decent, accessible, but ultimately middling. It makes you feel kinda good when you play it, but also kinda bad afterwards because you realize you could have played (and gotten more out of) other better games instead. But hey, it was just kinda there, new and shiny, it's a famous brand, and it's everywhere, right? I guess that's current Bethesda in a nutshell for ya now when I think about it.
McDonalds isn't even middling. It's straight up trash. It was mainly suitable for a cheap meal with lots of calories, but I'm not sure it can even be called "cheap" anymore. Can anything?
@@meman320 idk, I thoroughly beat that game & the way it’s setup I couldn’t see them doing another “golden loop” unless they somehow introduced time travel or different dimensions or something.
If they got rid of the APC mission or the street bombs and traded it for another slow detective-based mission, like Mr. Pyg's, it would have gone a long way. And made Deathstroke's fight an actual fight
AC is great but there is one annoying feature that just gets old. It's the ever increasing number of enemies you have to fight. First it is 5 guys, then 10, then 15, then 20, then 30 and on and on. They made boss battles out of just throwing more and more people at you. Enough already! 😂
The combat and gunplay in Fallout 4 may have been lightyears ahead of its predecessor, but it was lightyears behind other titles. As a former coworker of mine put it, "it's an RPG first and a shooter second."
#10 should be #1. I’m a trophy hunter and I gotta say, 3D brawler was just an absolute pain in the ass without a visual guide… for ROCK EM SOCK EM ROBOTS!!!! A GUIDE!!!! Gah! Great game, mini games were just ugh.
That's ridiculous to say that there's "too many minigames". For a 70 dollar game, you bet your ass I'm gonna want as much stuff in the game as possible to get my bang for my buck.
The Yakuza (Like a Dragon) series knows how to present the gamer with a plethora of minigames without them feeling like an impediment. I feel like Rebirth tried to replicate that RGG magic but couldn't get the balance right.
There were a few I didn't like (Fort Condor, didn't like that in the OG either, G&G, moogle catch, and the fighting minigame) but the thing is that most of the minigames are not required to play. It's mostly all side content.
@@ghintz2156 I've played all the Yakuza games, and I enjoyed that franchise a lot. A better choice of words would be better implemented than too many minigames. You can have a good amount of minigames in a game and you would still enjoy it if they were all equally fun. I will admit the Fort Condor minigame and the Biker minigame was not my favorite, I could do without them. But overall I quite enjoyed the rest of them in Rebirth.
Objection! I do agree with almost everything on your list but I found Witcher 3 combat fluent and very interesting! Especially after unlocking combos and magic! In addition I enjoyed V more than stupid Nero and even Dante! It was amazing summoning 3 demons to do your biding, wreaking havoc everywhere, while casually your character dodged and sucked the souls of his dying enemies😅
The biggest flaw in Deus Ex for me were the immersion-breaking takedown cutscenes. For example Assassin's Creed 3 at the time managed to do that seamlessly.
Arkham Asylum was held back by its combat, which was buttoned up by Arkham City. The idea for melee combat was there and was super cool, but the fact that you could play perfectly but two out of sync goons could ruin all that really bothered me.
Deus Ex:Mankind divided's bossfight should be stealth fights like rest of the game. I like when games stay true to their identity untill the end better than slapped on variation
@@Xarosai Agreed. I get the impression a lot of gamers decide to play games in one specific way. When that way doesn't work anymore, instead of changing the way they play the game, they criticise the game for not letting them play how they want to
I've truly never ever had a problem with Witcher 3s combat. The camera sensitivity at times needed to be adjusted and I don't like the witcher sense. The swimming is kinda bonked too. But the actual combat? Perfectly fine for me
With your complaint about mini games, I hope they add ten times more mini games for the next final fantasy. The mini games are one of my favorite things about Rebirth. Inject that shit into my veins.
I personally liked having a lot of mini games, not that they were all great. They weren’t all required for the story either so I don’t really understand that gripe, just skip them
The comment on Nioh is 100% true, only reason I haven't continued playing is because I got burnt out sifting through loot like some 1800s prospector. Shadow Warrior 2 was some how worse about it.
you should do a list with the top 10 or top 20 most attractive female characters/ games with attractive female characters, 2b, bayoneta, stellar blade etc. would be fun to watch.
Falcon, are you crazy!? The random loot system in Nioh is what helps you advance the game and make your character stronger. You pick the strongest armor, change its looks and specs to your wishes at the blacksmith. And then you either sell the rest for a ton of money, or offer it as a sacrifice at the shrine get a ton on Amrita; the currency that you use to upgrade your characters. The random loot system is a godsend, especially when you've lost thousands of points worth of Amrita because you died for the 200th time fighting that one boss fight!
Bioshock 1’s ending. Not just the horrible boss fight, but the ending entirely. It always feels thrown together, in a game with one of the most meticulously crafted story and lore found in a game. Bioshock is one of my favorites, without exception. However, the ending is terrible.
Honestly I loved the EMIs. I thought they were a fun challenge, and it felt really cool because by the end of the game you could get the parries every time.
0:19 Number 10 Mini Games in "Final Fantasy VII Rebirth" 2:20 Number 9 "Deathloop's" Linear Gameplay 4:31 Number 8 Batmobile in "Batman 6:17 Number 7 Level Design in "Devil May Cry 5" 8:03 Number 6 Combat in "Witcher 3" 9:37 Number 5 Random Loot in "Nioh" 12:11 Number 4 EMMIs in "Metroid Dread" 13:49 Number 3 Dialogue Wheel in "Fallout 4" 15:51 Number 2 Boss Fights in "Deus Ex 17:39 Number 1 "Metal Gear Solid V" Incompleteness
Fallout 4 voice acting was one of the most fun I had in any games lol. Specially male version they had a lot of fun voice acting.😂😂 I don't want to read 700 paragraphs anymore like a nerd in the name of role playing. I had wayyy more fun just because the voice acting was so good.😂
Horizon Forbidden West's climbing system. Very frequently, Aloy does the exact opposite of what the controller tells her to do. She gets stuck in weird places during a climb. And in a related issue, if you're running around during a fight and she brushes up against a climbable rock face, she suddenly just sticks to it, immobilizing her long enough to take massive damage. It's incredibly frustrating.
Sorry but you lost me at Witcher. I agree that TODAY the combat feels less good due to so many excellent systems coming out from the likes of Elden Ring and others. But even you acknowledge for the time, as did reviewers, the combat was considered well ahead of its peers. You can’t look at it from a lens of today. By that logic, Legend of Zelda Ocarina of Time is great except for the shitty combat system and targeting with poor camera angles (except I’m not an idiot who doesn’t suffer from hindsight bias and recognize greatness for its time)
I do agree and disagree. I wanna preface this by saying I’m a huge Witcher fan but it’s mostly because of just how fantastic the world, the writing, and the characters. The combat is pretty shallow though, like I read about how dangerous and terrifying about how a monster like the Leshen is and it gets you excited and maybe even nervous to take down this monster but then it’s just more of the same as you’ve done with every other creature. The Wild Hunt itself was probably the biggest disappointment to me considering they were so easy to take out. That being said, I think they were trying to make it feel more about making you feel like a very skilled monster hunter rather than make a challenge I see where you’re coming from and you made a good point about seeing it through a different lense rather than compare it with something that makes combat its focus. But I also see the criticism on the opposite end
I think the combat in Witcher 3 is definitely the weakest link to an otherwise stellar game. It feels, to me at least, just a little too floppy. It's frantic and lacks weight or punch and it leaves you looking and feeling like a... I just got to the part where Falcon called it floaty and that's an apt description. But you feel like a spinning top made out of sword shaped sticks. The game overall is fantastic otherwise. One of the best RPG games ever made.
You can most definitely compare a game to modern day to see how it holds up.. that doesn’t make it a bad game, just a game of a different time and generation
I always thought the Arkham Knight devs were like "We want to make Mech Warrior!" and the Pub was like "How about another Batman instead?" and they ended up splitting the diff...
It was fine. I think most people just played the game on easier difficulties, rushed through the main quests that nets the largest exp boosts, and then over leveled to the point they just mindlessly slashed away when they finally explored and did side quests. If you play on the hardest difficulty and complete side quests of each region before doing the main quests. You'll stay at a reasonable level for most things and will actually have use for your entire arsenal of oils, explosives, and signs. Your build has a lot to do with it also. Most people just put everything into heavy damage instead of experimenting with different builds. Creating builds around specific signs can bring a lot more fun into the experience. My only criticism of the game is the loot. Once you forge witcher gear all else becomes pointless and not worth using. They are only good for selling.
my biggest issue with fallout 4 was the lack of terrain snapping when building your communities. anything you placed took so much effort to make it look half assed...
Thankfully there are mods for that, but really should've been there from the start
@1D991 I was never able to find a good terain snapping mod...
That's what I was expecting the problem for FO4 to be. It really needed to allow you to shift out of the first person perspective when building stuff and have the option to lay down a large grid in one click.
@@Macrochenia i would have been happy with my walls snapping together and to the terrain didnt have to be perfect but it just felt so half assed for being such a huge part of the game.
@@elliot8069 Very much so.
I didn't mind the combat in the Witcher 3, it was much more fluid than it was in 2 but it takes some getting used to. You can't just hack and slash or you will die a lot and I think that's why people get turned off from it. You have a lot of tools available and you need to learn when/how to use all of them to be successful.
Nah, just put 5 points into the damage reduction when dodging skill to get 100% and upgrade quen to have the knockback effect when it breaks. You can literally put all the rest of your skillpoints into sword skills (recommend going for the quick attack bleed. that bleed destroys everything). You'll occasionally need to use the trap spell (yrden iirc) for the vampires and that's it lol (played on highest difficulty and took on monsters that wouldn't even show their level because of how underleveled I was and still beat them - took like 15 mins of whacking at them though xD)
@@Xarosaithose stuff have been nerfed now
I max out my quen ability every time
Yes and no, on harder difficulties you do sometimes have to use bombs and other signs. But really you just max dodge, quen, spam dodge then go in for the occasional hit and if quen breaks you recast and repeat. Plus jump into the menus to keep applying oils.
Great game, massive improvement over 1 and 2, but the combat is really simple at its core.
Not that every game needs to be dark souls, but in retrospect they probably should've limited dodge by something, if not stamina pull like a bayonetta and if you dodge 5 times in a row you land on your knees and are left open for a second.
@@Xarosaiyeah the only actual roadblocks are higher level enemies with health regen that isn't stopped by igni. Which i don't think there are much of but I do have memory a few that needed the bomb to stop regen.
Bleed on quick attack + having an oil applied to weapon has a chance to poison and you can just wait out most higher level enemies.
5:51 ... Rockstar?
I think he meant Rocksteady
I noticed that as well
Rockstar, Rocksteady. Easy to make the mistake.
I'm sure he meant Rock Steady. 😮
Completely threw me for a loop when he said that.
Riddler challenged Batman to prove that he's smarter than him. How? By driving!!! Clearly if you can drive like hell,you're a genious!
SEE! Validation! Thats what I keep tellin them doctors!
Oh stop complaining, driving it was fun. Only people who broke their fingers have an excuse for driving so awfully
*Genius
@@thrilhous Sorry for not being a native speaker. We are this kind of people..
@@bearpoop720I see him making a joke, I see you complaining.
MGSV ending is the video game equivalent of blue balls. I didn't even realize it was over at first. Still a great game though.
disagree, it couldve been great but it wasnt an MGS. repetitive missions, no story, no real bossfights. Started strong but just didnt do it for me
@@drumpros idk man I still think it has the best gameplay of the series. The loop of constantly inventing and unlocking new gadgets was rewarding. You can't go wrong with the rocket punch lol.
@@ModestPavement best stealth game when I played it back in the days, still, I was not able to finish it because I found boring to repeat some missions and I knew about the chapter 3 so yeah...
@@ModestPavement Yeah I liked the gameplay that was there, how you sort of have a few massive open maps where you can select missions and capture guys to work for you, find materials and use them to unlock weapons/gadgets... But it needed some kind of solid linear narrative put on top of it that just wasn't there. I felt like as soon as I really understood the gameplay loop and was ready to get into the story it just sort of ended on a flaccid note. I had a lot of fun replaying the missions and unlocking stuff to play around with, but the story sucked.
Honestly such an awesome game. Just seemed like we only got 50% of the full vision
Falcon, I've watched 3 hours essays but no one summarized Deathloop's linearity problem like you.
I know right?
I loved playing as V In DMC5. Dante and Nero was what I expect from an action game but V like like a breath of fresh air in that genre based on how he played.
You kidding right?
@@vicentegeonix There are many ways I could answer this but I think the most strait forward is: no
@@zelatoth yeah I just find it surprising he was the worst character.
@@vicentegeonix I thought Nero was the worst (from a gameplay perspective, Love the character) He felt like Dante only less fun. V was unique and I like summoners.
@@zelatoth unique my ass he needs monsters to fight for him and you can literally mash and get S style combos easy. The worst and easiest was V.
I personally enjoyed the fact that deathloop was linear. It was a solid 15-20hr experience, you just try to piece together the puzzle at your own pace and then do the golden loop run when youre ready. The gameplay and shooting mechanics are really good, only the late game pacing is a bit off but otherwise a 9/10 game imo.
I just wanna say that Bethesda is literally the laziest company. They hold back their own games.
Yeah Bethesda is garbage save for like 2 titles
while still making millions of dollars...
You never played any EA sports games if you think that
@@mtnman8783the new walking dead game is garbage. Bethesda makes disappointing games, not garbage games.
@@jackkenny4194 I fail to see the distinction
Honestly, making Deathloop's golden loop less linear is something I think would be insanely hard for the devs because of the nature of the game. I agree that the golden loop is very linear, but the rest of the game which is basically 90% of the game, isn't.
Ever since I was a kid I loved waking up to gameranx always will
This is a polarizing comment 😅
My favorite youtube channel
@@GriffinatorOriginal no about a decade ago
Sus af
I LOVE Fallout 4. That said, I did get frustrated trying to figure out what my Sole Survivor would actually say when I selected something on the dialog wheel. But I loved hearing the fantastic Courtenay Taylor say it. It was one of the first games I really got into, so I didn’t feel held back by a voiced protagonist. And I usually put off looking for Shaun as long as possible. In my current playthrough, I’m not even trying. I’m just hacking around having fun, and still finding new things after hundreds and hundreds of hours.
5:52 Rocksteady not Rockstar 😉
RockLobster?
You know, Falcon's really a fantastic narrator
He’s honestly amazing. Like that super casual, natural flow, it’s beautiful.
I hate the glut of scripted narration.
The EMMIs definitely made Metroid Dread live up to the title. I always felt dread going through the EMMI zones. Also, I never got the timing down for countering the EMMI. I literally practiced against an EMMI for hours trying to learn that timing, and never could. I just gave up trying to do it.
Yeah, it's just better to not get caught. I get that they were trying to build off of the SA-X from Metroid Fusion with the EMMIs, but I think they overdid it in a way, y'know?
I hate them. Kept me from picking the game back up
@@humanthefinite8304 I'm not someone who will allow one tiny aspect of a game that I don't like to keep me from enjoying the rest of the game.
I literally, truly, absolutely _hate_ the ammo system in Fallout: New Vegas, but I like nearly all of the rest of the game's mechanics and have played through it about 10 times, 3 on console and 7 on PC.
@@MegaManJake I wasn't really into Metroidvania games when Fusion came out, and I never cred for portable consoles after the original GameBoy.
I played the original on NES as a kid and then Castlevania II killed my desire to play the genre until Shadow Complex in 2009 reignited the fires of passion. I was a huge fan of Metroid Prime on GC, however, and even bought the remade trilogy on the Wii. I still play it using Dolphin these days.
@TheZoenGaming that's cool. I can overlook alot in games. I probably like some objectively bad games. I was already burned out on "pursuer" type enemies like Mr X in re2 and others. I'll probably give metroid another go because I absolutely love 2d metroidvanias but I just find those sections tedious. It's not scary or tense. It's just bad game design in my opinion
To be fair, in FF7 Rebirth almost all of the minigames are optional. Unless you're going for 100% completion the vast majority of those are skippable if you just want to play the main story.
Yeah, I don't get the hate. The chocobo racing was part of the OG too to get out of Corel Prison, the dolphin was a 'minigame' in OG (though not a race), the Junon parade was a minigame in OG etc. Everything else is optional. Looking at the OG FF7 wiki, there were a ton of optional minigames too. I never regarded them as real minigames because some are extremely simple. Catching a chocobo was a sort of minigame too... go to the tracks with the lure, use greens on the chocobo in the battle, try not to scare it away while defeating the other enemies. You're not required to catch the chocobos other than the Grasslands one in Rebirth either.
I think the only real big misstep was tying Fort Condor, Cactuar Crush, and Gears and Gambits to the Protorelic storyline as they are difficult minigames for a storyline series.
@@badjohnnyisbad Yes, so they're entirely optional.
To get the full experience you have to try everything on first playthrough and you might not know what side quests require a minigame or not, then there are the main quests that require minigames that you can't skip. I love Queen's Blood, so the Gold Saucer require me to do minigames to purchase the rare cards there.
2:11 FFVII ReBirth mini game of Fort Condor using hi-res PS1 models was a blast. I loved that callback and the game was fun.
For me it was Queens Blood that I initially hated but then ended up having to learn how to play in order to get further in the game.
When I realized that the communities I had spent so much time building in Fallout 4 had no real practical purpose in the game and was just a time waster I was so devastated that I get PTSD flashbacks when I play any other Bethesda type RPGs.
The building aspect in Starfield is basically useless aside from a leveling hack.
same...
but... and I know its like a curse word now... Fallout 76 actually has an even better building system, and has several practical uses. Only for people like you, will I recommend that game.
Fallout 76 has what you’re looking for
Then they added Survival Mode difficulty and settlement building pretty much becomes a necessity.
Voiced protagonist for a RPG is perfectly fine imo. Witcher 3, Cyberpunk, Mass Effect, all very well received RPG with voiced protagonist. Yet in the case of Fallout 4 it is suddently a problem and people 'can't seem to roleplay' because of the voice. I did not have that problem in any case, and could perfectly roleplay as either a Brother of Steel, a Railroad agent, Minuteman, or Institute scientist.
I need to have a voiced protagonist these days. I liked silent protagonists earlier on but now it just rips me out of the game. Seeing cutscenes comparisons between Starfield and Cyberpunk really helped me to realize that was a huge factor for me.
Whenever I hear about Deathloop, no one ever brings up the fact that the game is so bogged down with unnecessary menus every time you exit an area
miyazaki, "I want a swamp full of hot dragon booty"
programmer, "yeah he said he wanted a lava swamp full of disembodied dragon butts, yeah I don't get it either"
Thank you for this explanation... I didn't want "dragon asses - Dark Souls" in my Google search history 😂😂
@@DavidMathis-RakuGoku Maybe use a search that doesn't track you like duckduckgo, or at least for searches where you worry what your friendly FBI agent thinks about you.
@tubensalat1453 I definitely have an FBI agent that pays attention. How friendly they are is unknown 🤣
Definitely a fan of Bad Dragon.
More like a rushed content which resulted in a bunch of dragons' bottom half on lava area, platformer boss fight, and respawning Titanite Demon.
Witcher 3"s combat is some of my favorite!
Yeah, I remember taking some time to get used to it but when it clicked it became a blast. I was honestly under the impression that it was almost universally beloved.
@mrguermo1 like wise. To me it felt like you were growing with Geralt as a character and getting more in tune with your skills.
Combat in W3 is why I've replayed the game 6 times.
@@jinstinky501 I absolutely love tw3 and have no problem with the combat, but replaying it for the combat is kinda crazy, it's definitely the weak point
It's by far the largest hurdle for most players and it's never the thing that grips you. It's not fast enough to be combo oriented, it's not slow enough or environmental enough to be tactical, and Geralt is incredibly floaty making large slow swings that never stagger properly, all while hoping the lock on ever decides to work. Most of the time it seems like you're never in control and just scrapping by, or you're killing everything instantly, never in between. The game relies almost entirely on amazing world building, exploration and story to entice players forward, and it looses a lot of people because it feels like a poorly developed PS1 game that added a bunch of fighting mechanics you need to use, but forgot that controllers only have so many buttons, like they had alot of ideas, but never polished them. Of all the people that love the combat, almost no one thinks the crossbow feels nice to use. It's still a great game, and it's much much better than witcher 1 and 2, especially 1, but wow they got to fix it for 4
Hard disagree about the EMMI sequences in Metroid Dread. I looked forward to those encounters
They were annoying, but the chase they gave was heart racing fun, until they caught you. Also killing them felt soooo good, overall I'm glad they put them in. One of the first times in a Metroid game where I felt like I had a skill issue problem, until I beat them that is.
I never understood peoples complaints about the combat in The Witcher 3. Yeah it’s not as tight as other games, but I really enjoyed it. I love the one on one battles with the monsters!
Rocksteady, not Rockstar :D 5:52 . Falcon is tired here
Nah, Rocksteady is dead in almost everyone's mind.
As I was finishing all of the thousand mini games in Rebirth I found out it’s by the guy that did Kingdom Hearts and that made so much sense.
I don’t know if it’s just the methodical way I play, but the combat in TW3 was perfect. If you button mash or panic, it does get floaty and spazzy, but when you’re precise, it’s super fluid and cinematic.
(13:49) There's one reason I loved the dialogue wheel in Fallout 4: what the character would say after you selected one of the four options was always a surprise (an usually a fun one) during the first playthrough, especially when the "SARCASTIC" option was selected. I still love it, as it keeps surprising me in a good way occasionally, and that's after hundreds of hours spent playing the game.
Witcher3 on this list officially put me on the old people list because I love it and very few will know what tank controls on silent until one felt like
Honestly, I never really understood the rage against “finding your son” in Fallout 4. I say this, because in the second game, the chosen one is frequently asking about the GECK from start to finish(whether you like it or not. Showing that he always cares about his family and village) and he has a set background(his village Arroyo with some family members. His mother is the elder of the tribe and he’s related to the Vault Dweller). So it’s OK in the second game but it’s bad for the fourth game? See what I mean?
If New Vegas didnt exist I dont think it'd be a problem. The problem is if another studio does your game better than you do with good new ideas, you kinda dont get to re-use your old ideas in your more advanced brand new game. Thats just my take.
Fallout 1: find water chip, defeat master
Fallout 2: find GECK, defeat enclave
Fallout NV: find chip, choose side
Bethesda Fallout
Fallout 3: find dad, purify water
Fallout 4: find son, choose side
Fallout 76: find fun
I think really the complaint is exacerbated by the dialogue wheel. Because there were only four vague options, the Sole Survivor would just talk about Shaun even if the player didn't want to. Basically, every conversation became super linear and players lost role-playing value due to not knowing what their character was about to say in a given conversation. At least in the other games, although you had a specific goal, you knew what your character was about to talk about and so could purposefully choose not to talk about the main quest. Having come after NV, which had branching conversations, that was disappointing to a lot of people.
Because who gives a fuck about kids. Winey little monsters.
@@saschaberger3212 Bethesda followed the same family formula from F2. You’re finding the GECK for your family. You Even have a LOT of dialogue options to brag about your family background. Also, why do you defeat the Enclave? Because they kidnapped your family. Sound familiar? Plus, you could also say that the vault dweller is fighting for his vault family as well(parents, brother or sister possibly). Having an RPG give you a family and a career background doesn’t destroy the role-playing experience. Didn’t do it back then with fallout(even dragon age) and it doesn’t do it now.
Witcher 3 combat is tough to get used to but one of the most fun to use when you master it, or rather find out how to use signs properly. The more you start to learn about each monster, the more you can prepare for each fight with the specific blade oils, decoctions and weaknesses.
I love Witcher 3's combat. I'm confused why people criticize the combat. I don't find it floaty or unresponsive at all. It took some getting used to, for sure. I guess it is one of those things you have to "get".
It took some concentration to do it properly but it was good. I never mastered it but beat the game on the hardest difficulty mostly through lots and lots of dodging.
Witcher 2 taught me how to skillfully master fighting in video games.
I like it too but the floaty part is true though,with his big body Geralt just floating here and there slashing his opponent like he not have body weight just like batman from Arkham series 😂
Because it is not a good combat. Dodge, hit, dodge, hit....is not really my idea of a good combat system.
@@dantealighieri1265 I agree, but if I didn't master it I got killed instantly and did not pay for it for nothing!
I just finished playing the original Witcher game and after doing so I have zero complaints about Witcher 3's combat.
Great topic 😁 it's fitting that Fallout4 and Starfield made this list
That's what holding me back in finishing the game {witcher 3}. I go back again and again then i have to fight..
I couldn't finish the Witcher 3 because of how the combat felt. For the longest time I thought I was fighting incorrectly, flailing and dodging everywhere, and when I learnt that's how fighting is supposed to feel I couldn't believe it
That's what I said and I stopped playing but my friend sat me down and insisted I keep playing, and I'm very glad he did that. The story really made it worth while.
I also hated the loot system. It really felt like most items were useless or way over levelled to the point you gotta wait hours and hours to use them... and if it was an actualy upgrade it was usually so nominal it made it feel like it was barely progress from your last sword.
@otdreamer193IRONFIST-yx6gn I too have tried to play through this game so many times but I could never get used to the combat. It's like it has 5 different mechanics/animation styles I hate in other games all wrapped up into one.
Fr, I’m all in for a good story, but if the gameplay’s that bad I just can’t
@@monkeyking2003 so many times I hear people justify bad gameplay due to the story and my response is always the same "read a book than!"
(8:03) I agree. Gerald slashes into thin air too often. And that's when the target is right in front of him and in range. 😅
To me it's crazy that people hate on Rebirth for too many mini games. I love all of them and completed them all. If you're not like me then SKIP THEM, it's optional even the good stuff you get from it is not needed at all. You're not forced to do them, then again if the problem is too much fun then it's clear that it's a 10/10 game. You also don't need to complete the game in one weekend, have fun and enjoy the journey
So you’d rather a game be filled with useless Mini games then have actual content? Thats a shame
The mini games in FF7 Rebirth was amazing. The only one I hated was the piano 🎹 game. Seriously, I despise that mini game. It’s really hard to keep up with it. I would say the game is a 8/10 for me. The story was awesome but the multi-verse stuff they added really hurts my head lol 😂
Yeah weird to hate on the mini games when they’re actually good
@@itsjustpince But there was no trade off? We have a ton of battle content and the like too.
No. They’re trash. The original did it better, and rewarded you better. They fucked up. The overwhelming majority agrees. I love FF, but majority of the mini games sucked and they’re not as optional as y’all make it out to be. There’s literally a lot of content locked behind doing them well or main story content that involves doing them & doing good.
I actually liked Nioh’s loot system. Gave you a reason to do new game ++++++
#6 "Hold my drink. I need to prep my weapons before I fight"
#2 Developers "THIS IS A STEALTH GAME!" Players "but the Boss fights act like an Action Game, but we move like we are still stealthing"
#1 Developers "This is a stealth game." Player: Going into battle with a VERY LOUD walking personal Mech.
Personally, I think there's a heck of a lot more wrong with fallout 4 than the simple fact that they have the dialogue wheel, because it's also important to remember the fact that in many conversations the dialogue will really doesn't matter and no matter what you say conversations end up with the same result.
Not to mention the fact that they stripped bare the entire RPG level up system, and the older game is when you leveled up. You felt it after level up. In fallout 4. After you level up half the time you can't even tell the difference.
Accurate.
Bethesda really went downhill with RPG mechanics once they released Skyrim. It’s like they wanted to make the game more accessible for other people? But I honestly don’t know who those people are because I want to play an RPG for its complex systems. Don’t get me wrong I still love Skyrim and Fallout 4 but I also miss the choices I made in Bethesda games holding meaning. Fallout 4, i’m a member of the railroad, BOS, Minutemen etc like tf
Lol fallout 4 has so much wrong with it. Everyone has their own issue and many players share issues. Bethesda's games have been getting worse with each new game so as much as I'm hyped for a new Elder Scrolls (and still playing an insanely modded skyrim lol) I am trying to convince myself that I shouldn't get too excited. Well, at least the fallout show is great. Hope elder scrolls can get one someday.
Fallout 4 was a "clean" fallout. I like 3 and new vegas because it felt dirty and profound. They took alot of the darkness out of that game with 4 and I think that's mainly why it felt bad. You play what feels like a sub character in the game instead of a bad ass.
@@caingordon276 yeah, I would agree with that for the most part. And I think part of that probably has to do with the fact that it doesn't necessarily feel like it's your character in 4, it kind of feels like you're watching someone else's story, at least it did to me anyway
Best gaming videos!!!!!!
I’ll say this for eternity!!
Thank you for so many awesome video ideas and compilations!!!!
I don't care. Arkham Knight was incredible, I enjoyed the batmobile stuff, all of it. My only complaint is that it was faster to glide for traveling, making the batmobile feel out of place. If Bat's was slow around the city, the car would have been more essential.
Yeah, I agree, it was incredible. But I went back and played Arkham Knight a few months back and I can see where everyone's coming from when they say "too much Batmobile". Maybe they could have just made the faster gliding and grapnel speed slightly faster than in Arkham City to make traversal with the Batmobile more necessary for that aspect, and then used the Batmobile about sixty percent less in the story. And only in about 2 boss fights.
I didn't hate the Batmobile stuff in Arkham Knights as much as many people did (though I did hate a few of those car platforming parts). But I really wanted it to be more like the driving in Watch Dogs 2 where you felt like you were making badass driving moves and had some advanced tech that could quickly manipulate some of the stuff around you to give yourself an edge or open up some new possibilities. Like it could have had Metroidvania type upgrades where once you got a perk you could now do some new stuff that let you get to new areas or pick up items you couldn't get before.
Ejecting from the Batmobile at full speed with all the upgrades is criminally fun lol
Your criticism of Nioh also applies to Borderlands games. You acquire a ton a gear, but almost all of it is worse than what you already have; but you still sift through all of it comparing stats just to make sure youre not missing something great, but end up selling/getting rid of almost everything anyway (in a game where money is basiaclly meaningless bc the more you have, the more you lose each time you die, and there's almost nothing worth spending it on anyway).
The bad thing about both is there is no final gear as you need to do multiple playthrough just to get the best of the best meaning your first playthrough collecting gear and making build is useless by the time you get to that final new game + this is why I kinda appreciate souls game. 1 playthrough, all gear and build is final.
I'm bummed that Bethesda took my freedom away to play as a deadbeat dad in fallout 4
I was all bad ass and decked out trying to get to get to Kellogg then all of a sudden my character started cry babying and completely shattered the illusion
15:25 the specific reason that I haven't played Starfield is because the character isn't voiced. I know it's a lot more work to make a voiced protagonist, but this is a multi-billion dollar company. They can afford to improve the immersion in their game, especially since they spent most of a decade making it.
The Witcher 3 combat took me awhile to get used to but I didn't think it was bad
It's trash.
@@DefinitelyNotBender skill issue
git gud
@@RickyPetersenno, it is the worst part of the game. But apart from combat the game is great. And I played through the whole game.
@@dantealighieri1265 thank you for your input
Number 5 - there was a pretty simple way to fix this - cosmetics. There is a game called AdventureQuest 3D and there you can equip ANY armor or weapon as consmetics - that means that you can have the best armor available on you and look however you like. A pretty awesome feature, I honestly didn’t see it much in RPG games, unfortunately.
I played batman arkham knight quite late, and I was aware of the criticism over the batmobile part. it wasn't really an issue to me, I never even thought about them as boss fights. I don't mind vehicles in games as long as they are fun to control and the batmobile controls great, it was also fun to do the batmobile related puzzles, maybe a very unpopular opinion
It's not unpopular at all. There is a very very vocal minority in the Arkham community that keeps crying about the batmobile over and over again, when everyone knows damn well that they enjoyed the batmobile
That’s the thing, you never thought of the boss fights as boss fights. That’s totally not a good thing. Boss fights are meant to stand out, what’s the fun in it if it’s just doing the same things you did in those drone challenges. That aside, I personally did enjoy using the Batmobile I was just dissatisfied having to rely on it during boss fights, after defeating Arkham knight in that stupid tank and even scarecrow was truly left with a ‘that’s it?’.
Fallout 4’s dialogue wheel is misunderstood, not inferior. It’s wonderful for what the game is. It’s not your classic “Main Character” RPG. It’s dialogue wheel is geared towards companion affinity. Rather than how you affect the world, it’s how you affect your companion. With 130,000 lines of voiced dialogue, there’s a huge amount of Roleplay availability. It’s just a matter of looking at the game as a non-traditional RPG. A return to the familiar formula in Starfield isn’t a rebuke of Fo4’s dialogue wheel bc they’re very different games.
I'm so glad that this list happened. So many communities that don't accept any criticism form around good games that it's hard to talk about their flaws
5:52 “Rockstar”? Don’t you mean “Rocksteady”? LOL That cracked me up! 😂
The Witcher games are gods work.
Then God has no answers because there are way too many question marks.
Here’s a few
Dead Rising-
Need movement while aiming
Dead Space (2023)-
Needs a multi-tiered weapon select cross like RE4(2023).
Hitman Worlds Of Assassination-
Needs more accurate gunplay, a more urgent sprint in combat status and bring back the sniper assembly animation from a case.
Resident Evil 4 (2023)-
Needs many more laser sights and a yellow paint toggle.
Spider-Man 2 (2023)-
Needs a Web Of Shadows style suit toggle that switches between symbiote abilies and mech arms. These should be customisable to choose a suit for each state.
Uncharted series-
auto pickup ammo + animation (but only when not aiming or shooting)
Wolfenstein (modern games)-
Needs auto ammo, health and armor pickup to the limit before overcharging
Every great game would also be better with full granular button customisation and new game plus
Team behind gameranx deserve more reconigition my enlgish is fleuwd.
Their way of aproaching of making a video review etc is over the top geek work.
Please.. keep it coming.
Regards from Belgium.
Dhan.
They do great!
Hello there in Belgium! I will be visiting your wonderful country next month. What are some foods/activities you recommend I try?
Fluid and flawed are polar opposites. It looks like you were trying to say flawed, but sound more like fluid.
@@bearpoop720 exactly
@@bearpoop720 exactly
@@PeaceNPassion50 beef with Fries
I like how the quick and strong attacks in Witcher 3 is literally 10 animations that go insequence when you flip-flop between the buttons, but the stamina is where it's annoying, because it's tied to both blocking and casting spells, so you're doing a lot of one and rarely the other. Too many limitations can make the combat in games feel less fluid and fun to mess around with.
Fallout 4 is the McDonald's of Fallout games: decent, accessible, but ultimately middling. It makes you feel kinda good when you play it, but also kinda bad afterwards because you realize you could have played (and gotten more out of) other better games instead. But hey, it was just kinda there, new and shiny, it's a famous brand, and it's everywhere, right?
I guess that's current Bethesda in a nutshell for ya now when I think about it.
McDonalds isn't even middling. It's straight up trash. It was mainly suitable for a cheap meal with lots of calories, but I'm not sure it can even be called "cheap" anymore. Can anything?
This. Good shooter game. Bad Fallout game.
McDonalds and Fallout 4 = trash
Looters shooter Fallout.
My favorite bonus section ever
I think you’re wrong about Deathloop. That “Golden Loop” whatever you called it is the main point of the game them doing it in that style.
I think they mean that it would have been cool to have multiple "golden loops". A handful of different combinations rather than just one
@@meman320 idk, I thoroughly beat that game & the way it’s setup I couldn’t see them doing another “golden loop” unless they somehow introduced time travel or different dimensions or something.
Yeah same, I thought the golden loop was really well developed over the course of the game. Very groundhog day esque
If they got rid of the APC mission or the street bombs and traded it for another slow detective-based mission, like Mr. Pyg's, it would have gone a long way.
And made Deathstroke's fight an actual fight
4:32 that's why the og is Arkham City
Asylum was best for me
AC is great but there is one annoying feature that just gets old.
It's the ever increasing number of enemies you have to fight. First it is 5 guys, then 10, then 15, then 20, then 30 and on and on. They made boss battles out of just throwing more and more people at you. Enough already! 😂
The combat and gunplay in Fallout 4 may have been lightyears ahead of its predecessor, but it was lightyears behind other titles. As a former coworker of mine put it, "it's an RPG first and a shooter second."
Going from New Vegas's dialogue to Fallout 4's was the biggest slap in the face from Bethesda...
NV was developed by Obsidian. That's why. Player Outer World's for similar dialog.
#10 should be #1. I’m a trophy hunter and I gotta say, 3D brawler was just an absolute pain in the ass without a visual guide… for ROCK EM SOCK EM ROBOTS!!!! A GUIDE!!!! Gah! Great game, mini games were just ugh.
The Batmobile sections are the only reason I’ve never finished the game
Dragon Age Inquisition and fetch quests... OMG. And the weird interface. A brilliant game nonetheless.
That's ridiculous to say that there's "too many minigames". For a 70 dollar game, you bet your ass I'm gonna want as much stuff in the game as possible to get my bang for my buck.
Not low guality filler though
The Yakuza (Like a Dragon) series knows how to present the gamer with a plethora of minigames without them feeling like an impediment. I feel like Rebirth tried to replicate that RGG magic but couldn't get the balance right.
@@ghintz2156 okay. I wouldn't know sense I haven't played those games
There were a few I didn't like (Fort Condor, didn't like that in the OG either, G&G, moogle catch, and the fighting minigame) but the thing is that most of the minigames are not required to play. It's mostly all side content.
@@ghintz2156 I've played all the Yakuza games, and I enjoyed that franchise a lot. A better choice of words would be better implemented than too many minigames. You can have a good amount of minigames in a game and you would still enjoy it if they were all equally fun. I will admit the Fort Condor minigame and the Biker minigame was not my favorite, I could do without them. But overall I quite enjoyed the rest of them in Rebirth.
Pretty good takes Falcon, especially about Deathloop and Arkham Knight
Objection! I do agree with almost everything on your list but I found Witcher 3 combat fluent and very interesting! Especially after unlocking combos and magic! In addition I enjoyed V more than stupid Nero and even Dante! It was amazing summoning 3 demons to do your biding, wreaking havoc everywhere, while casually your character dodged and sucked the souls of his dying enemies😅
Dodge, hit, dodge, hit, dodge, hit...is indeed very interesting😅
The biggest flaw in Deus Ex for me were the immersion-breaking takedown cutscenes. For example Assassin's Creed 3 at the time managed to do that seamlessly.
What happened to Andrew the new guy?
Arkham Asylum was held back by its combat, which was buttoned up by Arkham City. The idea for melee combat was there and was super cool, but the fact that you could play perfectly but two out of sync goons could ruin all that really bothered me.
It really bothered you that if you make a mistake, you have to start over? This is nothing new, for the real world and video games,get used to it.
Deus Ex:Mankind divided's bossfight should be stealth fights like rest of the game. I like when games stay true to their identity untill the end better than slapped on variation
Deud.
@@miltonbates6425 fixed it
You can play through Deus Ex games in a ton of ways... They are not stealth games and you are not forced to use stealth for anything at all!
@@Xarosai yeh but most bosses don't have a stealth option. There players agency is taken away
@@Xarosai
Agreed. I get the impression a lot of gamers decide to play games in one specific way. When that way doesn't work anymore, instead of changing the way they play the game, they criticise the game for not letting them play how they want to
I've truly never ever had a problem with Witcher 3s combat. The camera sensitivity at times needed to be adjusted and I don't like the witcher sense. The swimming is kinda bonked too. But the actual combat? Perfectly fine for me
God, trying to find a place to exit water is infuriating
Team ninja solved the issue in final fantasy origins, you can auto-dismantle all gear up to the level you specify. Easy peasy, done.
With your complaint about mini games, I hope they add ten times more mini games for the next final fantasy. The mini games are one of my favorite things about Rebirth. Inject that shit into my veins.
i think fallout 4's biggest flaw is that it was developed by bethesda
I personally liked having a lot of mini games, not that they were all great. They weren’t all required for the story either so I don’t really understand that gripe, just skip them
The comment on Nioh is 100% true, only reason I haven't continued playing is because I got burnt out sifting through loot like some 1800s prospector. Shadow Warrior 2 was some how worse about it.
They Had to add a bunch of mini games to final fantasy 7 to justify selling you the same game 3 times
you should do a list with the top 10 or top 20 most attractive female characters/ games with attractive female characters, 2b, bayoneta, stellar blade etc. would be fun to watch.
Falcon, are you crazy!?
The random loot system in Nioh is what helps you advance the game and make your character stronger.
You pick the strongest armor, change its looks and specs to your wishes at the blacksmith.
And then you either sell the rest for a ton of money, or offer it as a sacrifice at the shrine get a ton on Amrita; the currency that you use to upgrade your characters.
The random loot system is a godsend, especially when you've lost thousands of points worth of Amrita because you died for the 200th time fighting that one boss fight!
For the Arkham Knight one i still find it funny that theres a stealth mission for a giant tank with literal cannons
Bethesda. Bethesda is what's holding Bethesda games back.
Whats funny is bethesda gets so much hate, usually justified to a degree, but their games are still better then 99% of all tripple A games these days.
If you hate Bethesda games, stop playing them 🤷🏻♂️
Bioshock 1’s ending. Not just the horrible boss fight, but the ending entirely. It always feels thrown together, in a game with one of the most meticulously crafted story and lore found in a game. Bioshock is one of my favorites, without exception. However, the ending is terrible.
I dont understand the EMI hate in metroid dread. The only thing i would change is make the distance they can hear you from shorter.
Honestly I loved the EMIs. I thought they were a fun challenge, and it felt really cool because by the end of the game you could get the parries every time.
0:19 Number 10 Mini Games in "Final Fantasy VII Rebirth"
2:20 Number 9 "Deathloop's" Linear Gameplay
4:31 Number 8 Batmobile in "Batman
6:17 Number 7 Level Design in "Devil May Cry 5"
8:03 Number 6 Combat in "Witcher 3"
9:37 Number 5 Random Loot in "Nioh"
12:11 Number 4 EMMIs in "Metroid Dread"
13:49 Number 3 Dialogue Wheel in "Fallout 4"
15:51 Number 2 Boss Fights in "Deus Ex
17:39 Number 1 "Metal Gear Solid V" Incompleteness
Dialogue wheel or not would not have saved fallout 4's vanilla dogwater story and writing
YES!!!
thank you for number 6. Been saying this ever since 2016 after playing bloodborne. So very satisified combat in CPK2077 is actually good
I'd argue that Nioh's main weakness is its lack of enemy variety.
TW3's combat is an excuse to listen to the banger OST.
Fallout 4 a brilliant game? The dialogue is one of smallest problems.
Spot on, my friend. Above average at best.
Yes. I have 300hrs in it. The gane is fantastic, especially with mods on PC. The console tards barely just got 60fps lol.
Rockstar? When your video is brilliant but name drops the wrong developer.
Fallout 4 voice acting was one of the most fun I had in any games lol. Specially male version they had a lot of fun voice acting.😂😂
I don't want to read 700 paragraphs anymore like a nerd in the name of role playing. I had wayyy more fun just because the voice acting was so good.😂
Horizon Forbidden West's climbing system. Very frequently, Aloy does the exact opposite of what the controller tells her to do. She gets stuck in weird places during a climb. And in a related issue, if you're running around during a fight and she brushes up against a climbable rock face, she suddenly just sticks to it, immobilizing her long enough to take massive damage. It's incredibly frustrating.
Sorry but you lost me at Witcher. I agree that TODAY the combat feels less good due to so many excellent systems coming out from the likes of Elden Ring and others. But even you acknowledge for the time, as did reviewers, the combat was considered well ahead of its peers. You can’t look at it from a lens of today. By that logic, Legend of Zelda Ocarina of Time is great except for the shitty combat system and targeting with poor camera angles (except I’m not an idiot who doesn’t suffer from hindsight bias and recognize greatness for its time)
I do agree and disagree. I wanna preface this by saying I’m a huge Witcher fan but it’s mostly because of just how fantastic the world, the writing, and the characters. The combat is pretty shallow though, like I read about how dangerous and terrifying about how a monster like the Leshen is and it gets you excited and maybe even nervous to take down this monster but then it’s just more of the same as you’ve done with every other creature. The Wild Hunt itself was probably the biggest disappointment to me considering they were so easy to take out.
That being said, I think they were trying to make it feel more about making you feel like a very skilled monster hunter rather than make a challenge
I see where you’re coming from and you made a good point about seeing it through a different lense rather than compare it with something that makes combat its focus. But I also see the criticism on the opposite end
I prefer the combat in Minecraft to The Witcher 3
I think the combat in Witcher 3 is definitely the weakest link to an otherwise stellar game. It feels, to me at least, just a little too floppy. It's frantic and lacks weight or punch and it leaves you looking and feeling like a... I just got to the part where Falcon called it floaty and that's an apt description. But you feel like a spinning top made out of sword shaped sticks. The game overall is fantastic otherwise. One of the best RPG games ever made.
You can most definitely compare a game to modern day to see how it holds up.. that doesn’t make it a bad game, just a game of a different time and generation
combat always sucked. then and now.
I always thought the Arkham Knight devs were like "We want to make Mech Warrior!" and the Pub was like "How about another Batman instead?" and they ended up splitting the diff...
As someone who just picked up Witcher 3 and was wondering if it was just me who found the combat kinda booty... it is in fact not just me lol
I must be one of the few people who actually liked the Witcher 3’s combat.
It was fine. I think most people just played the game on easier difficulties, rushed through the main quests that nets the largest exp boosts, and then over leveled to the point they just mindlessly slashed away when they finally explored and did side quests. If you play on the hardest difficulty and complete side quests of each region before doing the main quests. You'll stay at a reasonable level for most things and will actually have use for your entire arsenal of oils, explosives, and signs. Your build has a lot to do with it also. Most people just put everything into heavy damage instead of experimenting with different builds. Creating builds around specific signs can bring a lot more fun into the experience.
My only criticism of the game is the loot. Once you forge witcher gear all else becomes pointless and not worth using. They are only good for selling.