Metahuman Animator Floating Head

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  • เผยแพร่เมื่อ 17 มิ.ย. 2023
  • Metahuman Animator Floating Head\
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ความคิดเห็น • 73

  • @Jsfilmz
    @Jsfilmz  ปีที่แล้ว +4

    UPDATE: WATCH THIS INSTEAD th-cam.com/video/raenBW74oNM/w-d-xo.html

  • @CinecomCrew
    @CinecomCrew ปีที่แล้ว +6

    You're a genius! Thank you 🙂

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว +1

      makin an update to this today some peepe having issues with slowdown in the editor. not sure if youre runnin into it also

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      th-cam.com/video/raenBW74oNM/w-d-xo.html updated

  • @ThrillDaWill
    @ThrillDaWill ปีที่แล้ว +2

    This was my exact problem I was having thank you for helping!!

  • @josephdalessandro6360
    @josephdalessandro6360 ปีที่แล้ว +1

    I had this exact same issue yesterday! Thanks for the fix. Good to know. I actually fixed it by just restarting Unreal Engine, but it is also not the first time I've encountered this problem. I also noticed that after I installed Metahuman Animator now my Windows Builds don't work anymore... they just crash upon launch which is very frustrating. I submitted a bug report on the Epic forum site.

  • @ToJestKacpi
    @ToJestKacpi ปีที่แล้ว

    I was looking for this solve across all UE docs and here it is! Thanks man

  • @OzarksVHS
    @OzarksVHS ปีที่แล้ว

    Great fix! I'm having a particular issue with the third-person BP and metahumans, but mainly when I use "character physics" there's a definite bobbing of the head with neck seam separation. I suppose the physics aren't crucial...research continues!

  • @reubencf
    @reubencf ปีที่แล้ว +4

    Ah finally he addressed my issue

  • @BrentLeBlancCG
    @BrentLeBlancCG ปีที่แล้ว +1

    Dude! Thank you, I was up all night trying to figure out how to fix this. Cheers!

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      alot of people were 😂

    • @BrentLeBlancCG
      @BrentLeBlancCG ปีที่แล้ว

      @@Jsfilmz 😂

  • @RichardRiegel
    @RichardRiegel ปีที่แล้ว +2

    Hmmm.. interresting. I just attached the body animation, (such as basic idle from UE5 manequin) and it works without this method and without performance lag. The only issue I see, is that the animation is not visible in the sequencer and so it cannot be looped ...so when it finished it's lenght, character jumps to T-pose... hmmmmm

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      i just rendered a video of this girl it works fine try it out

  • @AlexiosLair
    @AlexiosLair ปีที่แล้ว +2

    I wonder if it's possible to transfer the head motion from recording to body? As far as I know facial Control Rig doesn't store head motion.

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว +1

      ur gonna get some funky results man cos ur body needs to be same movements as ur neck and head meaning ur neck needs to sync witb rest of ur movements

  • @CreativeSteve69
    @CreativeSteve69 ปีที่แล้ว +1

    Thought i'd let ya know Jay. As been a follower of a few years. As well as buying a course on udemy. your encouraging me on wanting to learn Unreal Engine for project ideas I have in my head.

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      right on man share your imagination with the rest of us

  • @BrentLeBlancCG
    @BrentLeBlancCG ปีที่แล้ว

    Hey J,
    Not sure you've seen this issue. I seem to be getting a really weird retargeting of my facial mocap. The bottom teeth are always too visible compared to the top teeth. It seems to be a consistent issues accross other Metahumans too. My basetruth ID mesh looks great and I love the animation. It seems like when I transfer the animation to my metahumans it looks off. Some of the mouth shapes are a little off and the eyelines and eyebrows are slightly off too.
    Is this an issue with retargeting? Or is this just data loss from the transfer to a metahuman?
    Cheers!

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว +1

      nah havent ran into that yet tbh

  • @Chetan_Hansraj
    @Chetan_Hansraj 8 หลายเดือนก่อน

    bro you are the best thanks man super easy fix

  • @mucod2605
    @mucod2605 ปีที่แล้ว +2

    Bro do you know how people make visual effects like magical effects from scratch.
    I wanted to learn that

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      niagara is a beast man just go to marketplace and download some and tweak it to your liking

  • @OPoderdaOracaoForte
    @OPoderdaOracaoForte ปีที่แล้ว +1

    Is this! Thanks!

  • @lugon3d
    @lugon3d 11 หลายเดือนก่อน +1

    you save me!!

  • @ibrews
    @ibrews ปีที่แล้ว +3

    great !! pointing everyone who asked me about this to your video

    • @BrentLeBlancCG
      @BrentLeBlancCG ปีที่แล้ว

      Hey iBrews!

    • @ibrews
      @ibrews ปีที่แล้ว

      @@BrentLeBlancCG lol yo !

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      cool man ur method works too though

    • @ibrews
      @ibrews ปีที่แล้ว +1

      @@Jsfilmz my video is actually solving a different problem, and I think is specific to if you're using MetaHumans that ARE NOT upgraded to 5.2 haha making a new video now to explain

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      oof yea nah peeps gotta upgraded

  • @faxin-studio
    @faxin-studio 4 หลายเดือนก่อน +1

    i follow you step by step,no effects

  • @uncle2thestars
    @uncle2thestars ปีที่แล้ว

    Hey Jae, As an alternative method, I found it helpful to track the Animation Mode and Disable Post Process for the body and face in sequencer, and alter the settings there.

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      i dont understand its what i did in this video 😂

    • @uncle2thestars
      @uncle2thestars ปีที่แล้ว

      I thought you did it by setting key frames from the details panel, whereas I added/tracked those values directly in sequencer and played with various options from there, without setting key frames. It just made it easier for me to change them back and forth. If you also showed that method in the video, my bad for missing it.
      Side note: I really appreciate your content.

    • @StyleMarshall
      @StyleMarshall ปีที่แล้ว +4

      @@uncle2thestars when deactivating body post process you will loose all corrective morphs ... not a solution

    • @uncle2thestars
      @uncle2thestars ปีที่แล้ว

      ⁠@@StyleMarshall Thank you for the clarification.

  • @salazar665
    @salazar665 ปีที่แล้ว +1

    Can you make a tutorial on retargeting cascadeur animation to metahumans

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว +1

      i dont use it mang sorry

    • @salazar665
      @salazar665 ปีที่แล้ว

      @@Jsfilmz Okay 👍

  • @e1mo224
    @e1mo224 ปีที่แล้ว +1

    is it possible to use 2 android phones as hmc for the metahuman animator ?

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      no

    • @RichardRiegel
      @RichardRiegel ปีที่แล้ว +1

      As far as I know, it's based on iphone's front TrueDepth Camera technology, to obtain 3D depth data to work with MHA.

  • @wondernexus3d482
    @wondernexus3d482 10 หลายเดือนก่อน

    Yo buddy, where did you get the streetlight animation from?

    • @Jsfilmz
      @Jsfilmz  10 หลายเดือนก่อน

      i recorded it myself

  • @ulasonat5042
    @ulasonat5042 ปีที่แล้ว

    how to fix this runtime during game tho?

  • @elvismorellidigitalvisuala6211
    @elvismorellidigitalvisuala6211 ปีที่แล้ว +1

    Before watch the video.. THANKS! I've lost 2 days trying to fix it.

  • @Amelia_PC
    @Amelia_PC ปีที่แล้ว +1

    Animator...
    Wouldn't it be awesome if it were possible for body mocap as well? I mean, most of us don't have access to fancy body suits, and cleaning up mocap is a long and tedious task. One day... sigh...

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว +1

      That would be cool! keep buyin fortnite skins maybe one day

    • @Amelia_PC
      @Amelia_PC ปีที่แล้ว +1

      @@Jsfilmz Fortnite? I'll try to buy other games, DLCs, and stuff from Epic because I'll never touch that thing ^^

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว +1

      😂😂

  • @StyleMarshall
    @StyleMarshall ปีที่แล้ว +2

    when using keys in sequencer to change to BP the fps gets down a lot in UE5.2 ... looks like a bug

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      you talkin bout baking to cr?* also i sent u discord message brobro lets see what ur runnin into

    • @StyleMarshall
      @StyleMarshall ปีที่แล้ว

      @@Jsfilmz no , play the seq ... yeah I saw your PM Duuuuuude

    • @OfficialCloverPie
      @OfficialCloverPie ปีที่แล้ว

      yeah same, after adding those keyframes, the fps goes down significantly, and i did everything you said, and idk why but after doing the keyframes, it didn't fixed it for first time, but then i redid it but body first and face later, and this time there is not floating head but, the head movement from metahuman animator is gone and the only head movement is there is from the body animation.

    • @OfficialCloverPie
      @OfficialCloverPie ปีที่แล้ว

      @@Jsfilmz and on top of this, to get the headmovemet and not the body head movement, i have to disable post process blueprint from body and enable it in face

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      thats strange this is same method I did for rap and compiling shaders documentary

  • @togangokbakar
    @togangokbakar ปีที่แล้ว +2

    I couldnt fix it with this method. Is there any other way?

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      u using 5.2 metas? does ur head mesh have animation?

    • @togangokbakar
      @togangokbakar ปีที่แล้ว

      @@Jsfilmz yes i think so. How can i check the version of my metas? Yes my mesh has head animation , i am using the metahuman animator workflow. But head is still drifting. I also tried the head mask method from the blueprint

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      yea no ur head mesh having movements plus body mocap i dont think will work with this method broski i turn off headmesh head movement

    • @wondernexus3d482
      @wondernexus3d482 10 หลายเดือนก่อน

      @@Jsfilmz Hello again bud, how does one turn off head movement on the metahuman animator? I am trying to mix a Mixamo animation with Metahuman animator face? This should be possible yeh? Thanks again!