Metahuman Animator Floating Head Fix Part 2

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  • เผยแพร่เมื่อ 27 ก.ย. 2024

ความคิดเห็น • 68

  • @StyleMarshall
    @StyleMarshall ปีที่แล้ว +6

    Thx Dude ! Will test it ! , Another way is to add the right BP's in the MH BP and compile before you add the MH to sequencer , no keytrack needed....if the head is still floating , deactivate post process and activate it again ...

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      yea i think this is easier to understand for beginners people freak out when they open the Meta BP it gets overwhelming

    • @Luckymich77
      @Luckymich77 ปีที่แล้ว +1

      Hi @StyleMarshall, could you please elaborate on this one? The right BP in the MH BP? I feel like the disable post processing is messing up my quality, trying to bypass that toggle....I am willing to go down the rabbit hole.

    • @nicholass3430
      @nicholass3430 ปีที่แล้ว +1

      Hi, did you get an answer? Im also willing to learn the BP method, if it means we get to keep post processing. Thanks! @@Luckymich77

    • @Vindicator_9
      @Vindicator_9 28 วันที่ผ่านมา

      @stylemarshall or @jsfilmz can you create a short video for this method?

  • @MichaelHurdleStudio
    @MichaelHurdleStudio ปีที่แล้ว +4

    Good video bro. I'm still learning Unreal, But I got way better thanks to videos like yours.

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว +2

      hey man if i can do it you can too just put time and effort be patient with it especially with bugs like this

    • @AlexExperimenT
      @AlexExperimenT ปีที่แล้ว

      Show for us!

  • @lovelearn341
    @lovelearn341 ปีที่แล้ว +4

    I've tried for over 4 hours, but nothing happens. The head still floating Although my body was in A pose... I hope they fix that. I mean, of course, we thank Epic for the big feature. But if you always have to go through difficulties, it's just torture.

  • @ai_and_chill
    @ai_and_chill ปีที่แล้ว +1

    holy poop this is such a simple way to fix, thanks dude

  • @ai_and_chill
    @ai_and_chill ปีที่แล้ว +1

    i see the problem you're talking about with the performance, didn't notice it at first.
    when you leave a keyframe by itself at frame 0 it generates objects forever until you run out of RAM. when you delete the animation mode bar from the sequencer it stops that from happening. BUT
    the thing i don't know now is if this keyframe thing you're suggesting will stick after you delete the animation mode bar from both body and face. you can't leave a keyframe by itself otherwise you get the infinite object issue.

  • @AlexExperimenT
    @AlexExperimenT ปีที่แล้ว +1

    That’s exactly what needed!❤

  • @kingsleyadu9289
    @kingsleyadu9289 ปีที่แล้ว +1

    Jsfilmz I have done it,but still facing the same issue

  • @ElDespertar
    @ElDespertar ปีที่แล้ว +2

    Thanks for doing everything you can to help us, but unfortunately, it didn't work for me. Animation mode was set to "Use Animation Blueprint", Anim Class is set to "Face_AnimBP", keyframes were added to the beginning of the animation for the body and the face, and Animation Mode was deleted on the level sequencer but now my metahuman doesn't move anymore 😢. The head went back to its place, but neither the body nor the head and lips move anymore. Anyone else has encounter this problem?

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว +1

      yea not sure man its how ive been able to fix mine i find that the success rate is dependent on the body your attaching to

    • @ElDespertar
      @ElDespertar ปีที่แล้ว +2

      @@Jsfilmz Thanks for your prompt reply, JSFILMZ 🤗. Let me give you an update. Not sure if this will work in previous versions of Unreal Engine. The one I'm working on now is Unreal Engine 5.2. Since Animation mode "Use Animation Blueprint", and Anim Class "Face_AnimBP" were not working for me (the metahuman would not move at all), I deleted the metahuman from the level sequencer, then, I changed his body animation mode to "Use animation asset". I clicked on "Save". Then, I added the metahuman to the level sequencer again, deleted the MetaHuman_ControlRigs for the body and the head, then added the animations and now he's moving the body, the head and the lips (with the Audio2Face animation). The head hasn't detached from the body... at least, no yet. Hopefully it never will 😄. I wanted to share this with you and I hope this can be of some help for anyone who has experienced the same problem I did with the "Use Animation Blueprint" animation mode. Thanks again for each one of your great tutorials. Your work is really appreciated ❤.

  • @Monoville
    @Monoville ปีที่แล้ว +1

    I've always had this issue with Metahumans. Changing them to spawnable (or possessable) fixes it

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว +1

      yea no i stopped doin that especially when using master sequences 😂

    • @Monoville
      @Monoville ปีที่แล้ว

      @@Jsfilmz Oh I get you, it does cause other problems, but I do it as a quick fix in a pinch!

  • @sevamarkov875
    @sevamarkov875 ปีที่แล้ว

    thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you

  • @PatrickCharpenet
    @PatrickCharpenet 11 หลายเดือนก่อน +2

    Thank you for the tutorial, but after following the steps, my Metahuman head is still floating. Can’t figure out why. I am using an MH 5.2 custom character with animation exported from the performance capture.

    • @MichaelHurdleStudio
      @MichaelHurdleStudio 10 หลายเดือนก่อน +1

      Same here. I've been stuck for weeks now. I'm losing so much interest in MetaHuman Animator because of this issue. Why has no one fixed this yet? I'm sick and tired of watching so many tutorials about re-attaching the head back to the Meta-Human and they don't work. I've wasted so much time trying to re-attach the head. Can someone point me toward a video that would really fix this for good? Or is it just me?

  • @chickenmasterman
    @chickenmasterman 10 หลายเดือนก่อน +1

    This lad is a lifesaver, what a weird issue. Mine just happened out of nowhere. Thanks for this video.
    Now i only have another issue, and thats the brow and eyelashes going haywire when applying the facial livelink animation. Any idea what what cause this?

    • @CataleptiCat
      @CataleptiCat 10 หลายเดือนก่อน

      Are you using 5.3? Ever since I updated to 5.3 groom assets started to bug out. More importantly, they added new "use head rotation" checkboxes when exporting Performances as Animation Sequences as well. I haven't found a single workflow tutorial using MetaHuman Animator in 5.3, even iBrews guide seems outdated with these new changes.

    • @chickenmasterman
      @chickenmasterman 10 หลายเดือนก่อน

      @@CataleptiCat Nah man, im on 5.2.1. It doesent happen without the livelink data. Its like a violent wind has effect on the lashes, and the eyebrows probably suffer the same fate.

  • @Vindicator_9
    @Vindicator_9 28 วันที่ผ่านมา

    This attaches the head, but I lose my facial animation. Any ideas?

  • @charleneteets8227
    @charleneteets8227 ปีที่แล้ว

    Tried this method with Metahuman SDK trying to use google chat engine and since its all through blueprint this didn't fix my problem but great video.

    • @borrowedtruths6955
      @borrowedtruths6955 ปีที่แล้ว

      Having the same problem. Added a mixamo animation to the body, then an SDK animation to the head. finally got the head to stay where it's supposed to, but the engine must have crashed a dozen times before I could produce the sequence. If you come across any more information, I would appreciate a shout back.

  • @ISknne3D
    @ISknne3D ปีที่แล้ว +2

    Thanks for this J, any way that you know of making it so that the hair doesnt go mad when you have different cameras set up in sequencer, so what happens to me is they render, but everytime it swaps to another camera angle, the hair goes mad, I know its the hair Physics, but problem is i need hair Physics on for my scene. any help would be greatly appreciated.

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว +2

      yea man unfortunately thats a thing i deal with that in a couple of ways one is to disable physics and two just render each clip separately so it doesnt fly around when swapping scenes. hope that makes sense

    • @ISknne3D
      @ISknne3D ปีที่แล้ว +1

      @@Jsfilmz it does, im wondering if actually keyframing the main camera to swap position from 1 key to the next may work? rather than me swapping cameras completley? its like re-enabling the hair Physics, its mad. lol Thanks for the reply, love the vids though dude. Im hoping to upload some metahuman animator vids shortly.

    • @StyleMarshall
      @StyleMarshall ปีที่แล้ว +3

      Use warm up in Render Q

    • @ISknne3D
      @ISknne3D ปีที่แล้ว

      @@StyleMarshall I think I already have that on, its fine for the first camera, but when it changes cameras thats when it goes mad. ill double check though that i have warm up on

    • @StyleMarshall
      @StyleMarshall ปีที่แล้ว +4

      @@ISknne3D give the warm up a high number so the physic has time to settle , tick "Use Camera Cut for warm up" too in the Render Q Anti-aliasing tab

  • @JonCG
    @JonCG ปีที่แล้ว

    Bro its possible to bring a video clips from a movie as an acting clip?

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว +1

      nah it uses iphone sensorcmang

    • @JonCG
      @JonCG ปีที่แล้ว

      @@Jsfilmz oh i see,thanks bro

    • @sybexstudio
      @sybexstudio 8 หลายเดือนก่อน

      You can put your phone facing a movie scene yeah @@JonCG

  • @sharpsquint3098
    @sharpsquint3098 ปีที่แล้ว

    Can i use Gopro on Metahuman animator in UE5.2?

  • @music_creator_capable
    @music_creator_capable ปีที่แล้ว

    Hey!

  • @DemonauthorFilms
    @DemonauthorFilms ปีที่แล้ว

    Tried half a dozen methods for this...found one that kind of works. Still have this dancing snake neck movement that is not in the original animation... or in the Mixamo retarget I'm using on the body. Any thoughts? My issue here: th-cam.com/video/0hK9kBhP1V0/w-d-xo.html

  • @beyondcinema
    @beyondcinema ปีที่แล้ว

    Doesn't quite fix it. The head is still sitting weird, altho not completely floating anymore.

  • @MR3DDev
    @MR3DDev ปีที่แล้ว +1

    Funny how the issues on Animator have been fix lately. The issue I had I fixed by reinstalling the engine 🤣

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      yea nobody got time for that bro hahahaha

  • @OfficialCloverPie
    @OfficialCloverPie ปีที่แล้ว +1

    they really need to fix this floating head issue lol, these work arounds are great but man it's annoying

  • @moneybagvr2113
    @moneybagvr2113 ปีที่แล้ว +1

    Hey my hair is disappearing and I’ve try everything on the internet and I wish I could send you a video and by the way thank you for your time and help

  • @OzarksVHS
    @OzarksVHS ปีที่แล้ว +1

    Great follow-up! Thanks again. For the future, I have a separate issue with the third person BP method using Metahumans, when using body physics (no query physics only, pawn, character mesh, etc) I have two problems I thought I had solved already: neck seam separation, and the head bobs and floats above the body like a slinky! When I jump the head lifts off and then bounces back down. It goes away if I don't use any "jiggle" but that is part of the point of the project 😋

    • @99Bflash99
      @99Bflash99 10 หลายเดือนก่อน

      Your Profile is so weird hahah

  • @artsandsver
    @artsandsver ปีที่แล้ว +2

    first!

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      SECOND!

    • @StyleMarshall
      @StyleMarshall ปีที่แล้ว +1

      @@Jsfilmz Third

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      tsk tsk late man if your not first your last

    • @StyleMarshall
      @StyleMarshall ปีที่แล้ว +1

      @@Jsfilmz the last one will be often the first 😛

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      @@StyleMarshall hahahaha thats what my wife said

  • @ulasonat5042
    @ulasonat5042 ปีที่แล้ว

    thank you but how to fix this issue without sequencer, like when we're actually playing the game and want to have a face animation and a body?

  • @mrtooth97
    @mrtooth97 9 หลายเดือนก่อน

    You only one who can really tell me whats going on, thanks

  • @ulasonat5042
    @ulasonat5042 ปีที่แล้ว

    also, things got better but the head skill leaves the body :(

  • @marcusjordan8036
    @marcusjordan8036 ปีที่แล้ว

    Hey! Is there a way for me to bring the metahuman into blender with the face animation? Not too concerned with keeping any textures.

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      its against TOS

    • @marcusjordan8036
      @marcusjordan8036 ปีที่แล้ว

      @@Jsfilmz would you be able to elaborate? i'm new to unreal. it seems strange to not be able to bring in animation/models into blender especially if its not going to generate revenue

    • @Jsfilmz
      @Jsfilmz  ปีที่แล้ว

      ​@@marcusjordan8036epic doesnt allow people to render outside unreal engine