Metahuman Animator Part 2: Fixing detached floating head & rendering

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 75

  • @liammurphy3693
    @liammurphy3693 10 หลายเดือนก่อน +1

    Quick tip if someone got stuck on bake to control rig, Just uncheck filter asset by skeleton and it will show up.

  • @aliceyuki4632
    @aliceyuki4632 ปีที่แล้ว +7

    I watched 4-6 videos on this issue, only this solution is working perfectly without any bug, thank you so much

    • @super3studio
      @super3studio  ปีที่แล้ว +1

      Very pleased to hear that ! I'm still working on a more straightforward version, hope to give some news soon 😊

  • @1armedScissor
    @1armedScissor ปีที่แล้ว

    Tried 3 other tutorials to fix this problem and none of them worked. this was the first one that did. thank you for sharing.

  • @EthanCasner
    @EthanCasner 8 หลายเดือนก่อน

    I watched 8+ videos on this issue and exactly zero worked for me until i found this one. Thank you SO MUCH man!!!

    • @super3studio
      @super3studio  8 หลายเดือนก่อน

      Thanks for watching and taking time to reply Ethan ! Glad It helped you

  • @NikitaAlexandrovAnimations
    @NikitaAlexandrovAnimations 4 หลายเดือนก่อน

    For better control of the head with control rig I suggest trasfer keys from head to body head_ctrl instead of mha_head_ik_ctrl that way we can addjust head position later by UE rig
    Only problem that Rotation.Yaw will be mirrored, so I simplify keys and manually add (-) or (+) to the values

  • @grit-mike
    @grit-mike ปีที่แล้ว

    After trying to find a solution that works - this is the only one that works for me. And now I understand the difference betweeen baking and real-time, that was key for me - thanks!

    • @super3studio
      @super3studio  ปีที่แล้ว

      Hey Michael, glad to hear that, took me some time to get the difference too, this is why I decided to record this one. Enjoy !

  • @innersolyu9981
    @innersolyu9981 4 หลายเดือนก่อน

    Best video! Fix my problem. I tried about 5 videos only this one work and keeps the neck movement. Thanks a lot!

    • @super3studio
      @super3studio  4 หลายเดือนก่อน

      @@innersolyu9981 thanks for the feedback. So many parameters may vary, happy to know this workflow did the job for you

  • @OPERATORS-Game
    @OPERATORS-Game ปีที่แล้ว +2

    Clear and to the point, which most Metahuman / Unreal videos are not. Goldmine, so thanks!

    • @super3studio
      @super3studio  ปีที่แล้ว

      Thank you so much Michael 😊

  • @elipeters5658
    @elipeters5658 ปีที่แล้ว +1

    9:40 If you can't bake to MetaHuman rig then try turning off "Filter Asset by Skeleton"

    • @super3studio
      @super3studio  ปีที่แล้ว

      Cool ! Thanks for the precision

  • @ДмитрийКоноплев-ч6о
    @ДмитрийКоноплев-ч6о ปีที่แล้ว +1

    Thank you for your work. I do everything identically, but at 3:28 my head does not move. How do I beat this?

    • @super3studio
      @super3studio  ปีที่แล้ว

      Hey 2 things to check imho : make another export of the head ensuring that the export head movement is correctly checked. Second option : close editor. Close the projec Rand reopen it, open the animation editor once more, it may resolve issues ! (Looks dumb but it saved me a couple of times from getting crazy )

  • @cianmcqueene5831
    @cianmcqueene5831 6 หลายเดือนก่อน

    Hi Paul,
    Really helpful video .. well presented. Thanks for the time and effort.

    • @super3studio
      @super3studio  6 หลายเดือนก่อน

      Thank you for taking the time too ! Much appreciated

  • @Hu-u
    @Hu-u ปีที่แล้ว +2

    Can I add an audio recording of him moving his lips automatically the same audio recording

    • @krishnakukade
      @krishnakukade ปีที่แล้ว

      Yes by selecting 'Create Lip sync animation from audio'.

  • @AndrewMcDonald
    @AndrewMcDonald 10 หลายเดือนก่อน

    Great tutorial! Thank you for sharing.

  • @BrianBFS
    @BrianBFS 6 หลายเดือนก่อน

    Can`t find any mha_head_ik_ctrl or other ik_ctrl in the baked "Face_Controlboard_CtrlRig"- Rig

  • @miayoung1343
    @miayoung1343 ปีที่แล้ว +1

    THX for sharing~ Have you tried to use large body movement animation? Because when I use large body movements, it makes me kit a lot of keyframes to the body_offset. While this solves the head, the feet don't stick to the ground🥲. What should I do?

    • @super3studio
      @super3studio  ปีที่แล้ว

      Process is a bit different for wide body movements, I'm currently editing the movie about it, coming very soon !

    • @super3studio
      @super3studio  ปีที่แล้ว

      Hey, new solution for moving bodies, no keyframe, but still workarounds to play with: th-cam.com/video/h_oOZkI47io/w-d-xo.html . Hope it may help you :)

  • @kamranbashir8610
    @kamranbashir8610 3 หลายเดือนก่อน

    It worked for me the first time but I am trying it for another character and it's not working. As soon as I paste the keys, the head just gets stuck right where it was. Any fixes?

  • @AsAsAsASin
    @AsAsAsASin ปีที่แล้ว

    Thank you very much for this tutorial, helped me a lot!

    • @super3studio
      @super3studio  ปีที่แล้ว

      Thank you for watching ! Glad to hear it ♥️

  • @SarbjeetSingh-zp5xy
    @SarbjeetSingh-zp5xy ปีที่แล้ว

    this tutorial helped me alot...thank you..keep up good work.

  • @Usernamenotfound32910
    @Usernamenotfound32910 ปีที่แล้ว

    Once I bake the body to MetaHuman_ControlRig, the body stops moving :( what did I do wrong?

  • @Tigerhearty
    @Tigerhearty ปีที่แล้ว

    nice tutorial, what iphone do you recommend for metahuman animator with a sufficient truedepth camera to capture most of facial features / animations ? is iphone X enough or 13 with it's new camera seem mandatory ? I really wish i didn't have to break the bank on buying an expensive iphone just to animate quests characters so close to christmas :/

    • @super3studio
      @super3studio  ปีที่แล้ว

      Hi ! Thanks for appreciation 😊 not totally sure, but any model using truedepth sensors should fit. I’ve not found a clear answer, but it seems 11/11 pro is a good balance on budget and quality. Let me know, I’m interested

  • @99Bflash99
    @99Bflash99 ปีที่แล้ว

    i cant thank you enough for this great tutorial. But I faced one small problem, after correcting the offset of the head to the body (14min) it jumps straight back to the wrong offset after the animation is over.

  • @psychTech321
    @psychTech321 ปีที่แล้ว +1

    i am having a probllemm when adding the animation to the head in sequencer the neck rotation is there but the lips are not moving.Pls help?

    • @super3studio
      @super3studio  ปีที่แล้ว

      Hey 👋 seems odd, have you checked in your performance everything was correctly playing back ? You may try making another anim export without head rotation to see if it does read lip sync anim ?

  • @ErosSchiavon-w6c
    @ErosSchiavon-w6c ปีที่แล้ว

    when i try to bake the body animation animation there is no option to metahuman controlrig, anyone had the same issue???

    • @super3studio
      @super3studio  ปีที่แล้ว

      Hey Eros, I’m trying to reproduce your error, but I do have the MH controlrig at all times. Did you check your body was correctly selected at the base level to assign the baking ? Other possibility, trying to swap with a different metahuman, delete the current and re-download it. Corrupted MH file info may be an option … good luck 🤞

    • @ErosSchiavon-w6c
      @ErosSchiavon-w6c ปีที่แล้ว

      @@super3studio thank you for your answer, I will try to use anothe MH and unreal 5.2 and see what happen 🙄

  • @zulkifilmasood8600
    @zulkifilmasood8600 ปีที่แล้ว

    I have did the same thing but the head rotation is now freeze even after body head on 1 and face head on 0

  • @Eclectic_Chicken
    @Eclectic_Chicken ปีที่แล้ว

    Hik, I have head tearing when playing the animation. Any idea how to fix this ?

    • @super3studio
      @super3studio  ปีที่แล้ว

      Hi, did you try disabling post-process blueprint on head IK ?

  • @lilylikesherpotato3461
    @lilylikesherpotato3461 ปีที่แล้ว

    great tutorial... easy to understand

  • @krishnakukade
    @krishnakukade ปีที่แล้ว

    This is really helpfull video than i seen on the youtube of others, but i have different problem because i using body animation from Mixamo so it doesn't have the same rig of Metahuman instead it has maniquin rig which Mixamo converter provides, what should i do?

    • @super3studio
      @super3studio  ปีที่แล้ว +1

      Thanks Krishna ☺️ actually, I'm making next video longer than I expected because of large body movements, and Mixamo related issues is part of the question. Stay tuned ! 🤞 hope it's online this weekend

    • @krishnakukade
      @krishnakukade ปีที่แล้ว

      @@super3studio appreciated

    • @super3studio
      @super3studio  ปีที่แล้ว

      Hi, here we go with moving bodies ! th-cam.com/video/h_oOZkI47io/w-d-xo.html

  • @Christenbach
    @Christenbach ปีที่แล้ว

    After following the tutorial to a tee, (several times) my head is still detached from the body. It is standing completely still in the air while the body is moving as it should. Any suggestions?

    • @super3studio
      @super3studio  ปีที่แล้ว

      I'm so sorry for you :( Did you have your keyframes all baked? That was my most common unlucky move on the first days. Also try saving/rebooting Unreal in the middle of baking process, it saved me a couple of times . Cross my fingers for you !

    • @Christenbach
      @Christenbach ปีที่แล้ว

      @@super3studio Yes all the keyframes are baked, also in the right position, the keyframes of the different headtracks are copy pasted, and deleted as prescribed. the weights (1 and 0) should be set correctly as well. I have followed your tutorial about 8 times, but each time with the same outcome. Well. Back at it I guess ;)

    • @Christenbach
      @Christenbach ปีที่แล้ว +1

      and thank you for all the help!

    • @super3studio
      @super3studio  ปีที่แล้ว

      @@Christenbach oh 8 Times ! So sorry for your time ! Pm me some captures if I may help, my email is on description

  • @ZhaoMingYang-f7m
    @ZhaoMingYang-f7m ปีที่แล้ว

    Hello, my metahuman body does not have mha_head_ik, only a head_ctrl why?

    • @super3studio
      @super3studio  ปีที่แล้ว

      Hi, hard to know out of the project, but it normally cames straightforward when adding your character. Try deleting your Metahuman, add to the scene again, and track its blueprint, make sure to search for "mha_head_ik_ctrl" and "mha_head_ik_switch_ctrl"

  • @jochmajor6925
    @jochmajor6925 ปีที่แล้ว

    Best tutorials so informative!🙏🙏

    • @super3studio
      @super3studio  ปีที่แล้ว

      Thanks a lot ! Always glad to see it may help ♥️

  • @tagrandmere0782
    @tagrandmere0782 ปีที่แล้ว

    You can just disable head_movement when Processing in your Performance Windows (FaceCapture). The head will no longer detach

  • @BurningYacht
    @BurningYacht ปีที่แล้ว

    Thanks! Great tutorial!!

  • @faxin-studio
    @faxin-studio 10 หลายเดือนก่อน

    thank you

  • @TheChrisNong
    @TheChrisNong ปีที่แล้ว

    can't find mha_head_ik controls of the body

    • @super3studio
      @super3studio  ปีที่แล้ว

      Give it a try pasting this : mha_head_ik_ctrl

  • @MMUnubi
    @MMUnubi 11 หลายเดือนก่อน

    Does this work with real-tike animation with live-link?

    • @super3studio
      @super3studio  11 หลายเดือนก่อน +1

      Hi, no it doesn’t. MHA is another way to animate, like capturing an actor performance and playing it again later, but not for live production. But it means that the performance precision is way higher, too

    • @MMUnubi
      @MMUnubi 11 หลายเดือนก่อน +1

      Got it. Thank you!@@super3studio

  • @tonidorotic2726
    @tonidorotic2726 ปีที่แล้ว

    Thanks alot, it worked !! :)

  • @jonos138
    @jonos138 9 หลายเดือนก่อน

    Doesn't work for me.

  • @ramacharly9516
    @ramacharly9516 ปีที่แล้ว

    Great my friend. Tu es français non? je reconnais l'accent. Anycase I tried others tutos, not working but yours did

    • @super3studio
      @super3studio  ปีที่แล้ว +1

      French indeed i admit 😊 great to know it helped !

  • @AllenX-SH
    @AllenX-SH ปีที่แล้ว

    Thx! Bro😄

  • @deedyago
    @deedyago 8 หลายเดือนก่อน

    A lot of sarcasm in the comments :'d

  • @zungmg2866
    @zungmg2866 ปีที่แล้ว

    spend 15 minutes to fix head detached. How crazy bugy UE, make me sick

    • @a420dro
      @a420dro ปีที่แล้ว +1

      spent 1week non stop to find acceptable solution at gameplay, blueprint driven dynamic lipsync, not in sequencer (basic talkative NPC), so far I failed to blend head and body animations.

  • @jmargus8834
    @jmargus8834 ปีที่แล้ว

    'promo sm'

  • @Utopia2023Game2
    @Utopia2023Game2 17 วันที่ผ่านมา

    wtf