You saved me, yet again! Thank you Justin! I tried all weekend to import assets into Unity and your video solved my problem. I am completely new to this and tried importing straight to scene without creating folders first and nothing ever worked, untill I watched this!
Was having trouble finding a video about this that wasn't overly complicated or out of date. This was perfect though and told me everything I needed to know. Thank you so much!
Awesome. I spent a long time going through forums and other videos to find the answer here. I subscribed. Want to see more. Very clear, very cool. I'm enjoying it. Thank you
Thanks, Justin. Not using the experimental "Apply Space Transforms" completely fixed my issue. Lot of headache before unticking that one dastardly box. Love this channel and The CG Essentials as well!
Nice video, but im having some problem exporting the materials, when i click pack all into .blend it says "No new files have been packed" Can u help me pls?
That first part about external data was a HUGE help. Thank you so much for such a clear, conscise, tutorial. I really dig your flow of things, m8. Thx! A like and subscribe from me.
Needs more likes. Maybe show the quick easy way first to not scare off the people looking for that basic blender model drag & drop into unity affirmation. The technical way to manipulate things was the most useful for sure. Thanks dude
5:43 this is something I advise to not do. The matallic setting is to make something matallic. So the material in question is either metallic or it is not. There is not it's .5 metallic. That's what a roughness map is for.
Thank you so much, I can finally make my models look amazing in Unity and look natural! Thank you so much, I have been trying to figure out how to do this, thank you so much
Thanks for explaining the process, it helps. Im trying to apply textures with alpha, mainly a cloud asset scene. maybe ill be able to figure it out with this.
Amazing tutorial explanation as per usual. I only seem to have run into one issue that being I don't have those options in my "External Data" dropdown menu. Using the newest version of blender.
You have a very nice instructional flow and delivery. Good content. I'm glad I found your channel. Question: how come it seems to be black in Blender but then it appears brown in Unity? Or am I hallucinating?
I have an issue importing 3d scans to unity... I have a laser scan that I edited in blender, after exporting as fbx it also shows the textures as 7 materials when I open the fbx in blender. somehow in unity those 7 materials are all default and without texture, what am I doing wrong
a very helpful guide, but what can i do if the texture images were edited with nodes before i moved them to unity? it seems like most of them were removed, and im left with a mess of a sword
i'm currently in the process bringing a layout from my apartment from blender into unity. my background is hobby 3d with more like 3d print. so textures aren't my thing. your video is very informative, but iam wondering if it is still necessary to bake those textures first. especially the "normal, difuse (albedo), glossy, metal" and so on. so many bakes and node-setup for the materials so they wont get losed. :-(
what worked for me was importing a new asset into unity, then i open said asset in blender THROUGH unity (double-click), and i do unpack, pack in current directory, and it just works, on material shader is Universal Render Pipeline
You can alternatively save image textures associated with your model using the Image editor in Blender. It's cumbersome but yields the same results (cause you're doing it manually)
Thank you for teaching! Hand up, when I import blender file to unity, it is just a file and can't do anything on it. I am using Unity 2020 vision, maybe because my blender is downloaded on stream?
Do softwares like iClone, MetaHuman, DAZ Studios, Character Creator 4.0, Constructor 3.0, Maya Studios, Blender, 3DMax export created characters as .json extension files too?
Great video!. It works for me - almost. With just a unit cube and brick texture I can import the image using the pack unpack method but the scale of the texture in unity is wrong. Blender shows 12 rows of bricks but unity shows just 3 after importing. Any ideas how to fix that? I can fix probably for simple objects but maybe becomes cumbersome with bigger models and more textures
Hi thanks for your great tutorial! I still have a question tho.. Would it be possible to export "collections" from Blender to Unity so that all the meshes are still well grouped in Unity? Or is there any other way to group them?
Thanks for sharing. No way to import fbx files, mats and textures to get started with a ready model? Because I did the same process over and over again. Or maybe a massive process to update many 3D objects? If you have a file with a lot of textures and their names are meaningless, maybe you never added it to a model material and you never knew it was losing quality.
hello sir, i have a question : so if im doing pack then unpack the file include the texture, do i need the baking all of the texture?or just do exactly on this video?
Hi everyone! Let me know if you have any questions about this in the comments below! :)
It says I have no files to unpack
U need to pack them first like our dude is explaining in the beginning
It says i have no files to pack/unpack.
@@youdontneedthisinfolol5883 we did, it just says theres no files to pack.
@@youdontneedthisinfolol5883 when i click pack all into .blend it says "No new files have been packed" u know why?
Thank you Mark Zuckerberg This was just what I needed
😂
😂😂😂😂
😂😂😂😂😂😂😂😂
Fr💀
😭😂
You saved me, yet again! Thank you Justin! I tried all weekend to import assets into Unity and your video solved my problem. I am completely new to this and tried importing straight to scene without creating folders first and nothing ever worked, untill I watched this!
Was having trouble finding a video about this that wasn't overly complicated or out of date. This was perfect though and told me everything I needed to know. Thank you so much!
Awesome - glad it helped! :)
when i do it it just is a file and i cant just drag and drop it into my unity project
2:22 : In Blender 4.0 there's no "pack all into .blend" and there's no "unpack all into files"
same, could it be because of a blender update?
Awesome. I spent a long time going through forums and other videos to find the answer here. I subscribed. Want to see more.
Very clear, very cool. I'm enjoying it. Thank you
Very quick, informative and understandable! Thank you so much. Just brought me a step closer to my goal!
you'll fail.
Thanks, Justin. Not using the experimental "Apply Space Transforms" completely fixed my issue. Lot of headache before unticking that one dastardly box. Love this channel and The CG Essentials as well!
Super quick and useful, this is great guide and thank you for putting the time in to create it :)
When I get further in my career, I'm giving you a hefty tip dude. Honestly, you've taught me more than my degree did.
thank you SO much!!!! this was super helpful and NOT obvious, so thank you so much for figuring this out and explaining in a clear cut manner!
this was unbelievably helpful, seriously spent the last hour trying to figure out what I did wrong until i found this video, thanks
Not my first time here, and not the last one either.
Thanks
Indeed, I'm back.
Nice video, but im having some problem exporting the materials, when i click pack all into .blend it says "No new files have been packed"
Can u help me pls?
Im getting this too, did you find a solution?
I think that happens if you are only using procedural materials. Then you have to bake them and then pack them.
That first part about external data was a HUGE help. Thank you so much for such a clear, conscise, tutorial. I really dig your flow of things, m8. Thx! A like and subscribe from me.
Thanks a lot! Greetings from Mexico.
Great tutorial man, clear and precise.
Mate I have had to refer to this video three times and so very helpful!
Needs more likes. Maybe show the quick easy way first to not scare off the people looking for that basic blender model drag & drop into unity affirmation. The technical way to manipulate things was the most useful for sure. Thanks dude
Oh my God thank you! After so many tries I finally understood how to import model textures in Unity!
5:43 this is something I advise to not do. The matallic setting is to make something matallic. So the material in question is either metallic or it is not. There is not it's .5 metallic. That's what a roughness map is for.
Thank you so much! You are the only tutorial guy that actually explains it in an easy to understand way.
Thanks man! I had trouble finding a good tutorial about importing models and textures from blender to unity because I am making a game
I FUCKING LOVE YOU U I NEVER THOUGHT I COULD DO THIS
Really good explanation and really easy solution. Thank you
thank you so much this helped so much man!
thankyou bro this video saved me
That's made my life a whole lot easier, thank you!
Thanks, was searching an answer to this for hours!!!!!!
I was worried about importing high detail materials to unity, but now i understand
Can't thank you enough for this!
this is exactly what I needed
Thank you so much, I can finally make my models look amazing in Unity and look natural! Thank you so much, I have been trying to figure out how to do this, thank you so much
You Just Saved my life
Super simple to understand tysm
Amazing tutorial as usual, thanks.
Glad you liked it!
Amazing tutorial Thank you so much !!
Thanks for help this help me a lot for my thesis :)
this was so helpful thanks
Thanks for explaining the process, it helps. Im trying to apply textures with alpha, mainly a cloud asset scene. maybe ill be able to figure it out with this.
I think I talked about that a bit in this video - th-cam.com/video/X9RR7DdOwmY/w-d-xo.html
Fantastic Video!
This was the tutorial I needed. Thank you!
Glad it was helpful!
Thanks, but the z (forward) axis coordinate should be in the direction that the chair faces ? no ?
thank you the GOATTime GoatSentials
Amazing tutorial explanation as per usual.
I only seem to have run into one issue that being I don't have those options in my "External Data" dropdown menu. Using the newest version of blender.
what did you do insteadof that option because i cant find it either
also having this problem :(
please helpp
@@thomastrasser3464 Uncheck automatically pack resources, then select unpack resources.
Very helpful, thank you!
Glad it was helpful!
Thanks for tutorial!!
Is the workflow to Unreal the same? Thanks Justin!
Is there an update vid to this or is this video still relevant?
man.. thanks so much. you saved me a lot of trouble
Thank you sir this help me much
Mahnn you really helped me...Thank you so much brother
Glad to hear that!
You have a very nice instructional flow and delivery. Good content. I'm glad I found your channel. Question: how come it seems to be black in Blender but then it appears brown in Unity? Or am I hallucinating?
0:00 earth shattering ahh breath🙏
Very good thanks
2:02 i dont have Unpack all in to the files
Why?
I don’t have “unpacked all files”.
I have an issue importing 3d scans to unity... I have a laser scan that I edited in blender, after exporting as fbx it also shows the textures as 7 materials when I open the fbx in blender. somehow in unity those 7 materials are all default and without texture, what am I doing wrong
I have a model that I want to add on top of another model, It's a helmet I want to put on my person. How do I get the helmet onto my person?
a very helpful guide, but what can i do if the texture images were edited with nodes before i moved them to unity? it seems like most of them were removed, and im left with a mess of a sword
you are a hero ♥
What is the difference between these 2 methods?
Great tutorial THANKS!!
THANK YOU SOOO MUCH!!
when i did it it was inverted the texture i could see the texture frome inside but only the top
i'm currently in the process bringing a layout from my apartment from blender into unity.
my background is hobby 3d with more like 3d print. so textures aren't my thing.
your video is very informative, but iam wondering if it is still necessary to bake those textures first. especially the "normal, difuse (albedo), glossy, metal" and so on. so many bakes and node-setup for the materials so they wont get losed. :-(
I made my materials, i cannot pack them to unpack them to get the image for the materials, how do i do this?
what worked for me was importing a new asset into unity, then i open said asset in blender THROUGH unity (double-click), and i do unpack, pack in current directory, and it just works, on material shader is Universal Render Pipeline
doesnt pack it
Awesome video
I dont see the "Pack all into blend" did i do something wrong or did blender just update?
You can alternatively save image textures associated with your model using the Image editor in Blender. It's cumbersome but yields the same results (cause you're doing it manually)
thank u so much.
Would this work if my model has a modifier like shrink wrap
You have to apply those before saving for Unity
Great tutorial! but my models texture keeps showing the rest of the model white, idk why it does that but weird asf
I have a question. Does the material name, image texture( i bake to), and png file all have to have matching names?
But what about -90 rotation and 100 scale when importing FBX? How to make it rotation 0,0,0 and scale 1,1,1?
hey so I have a low-poly tree, and I cannot find anything on how to add my opacity map to the material
Thank you for teaching! Hand up, when I import blender file to unity, it is just a file and can't do anything on it. I am using Unity 2020 vision, maybe because my blender is downloaded on stream?
blender is on steam
Do softwares like iClone, MetaHuman, DAZ Studios, Character Creator 4.0, Constructor 3.0, Maya Studios, Blender, 3DMax
export created characters as .json extension files too?
nice tutorial :)
I can't import from blender 3.0 to unity 2020 - says "Blender could not convert the .blende file to fbx.
I would assume Unity hasn't been updated to accept 3.0 files yet, but I don't know that for sure
same here man if you found a way to fix it or something please tell me I'm desperate!
My model from blender doesn't receive light unity? How can I fix it?
Excellent
Could I use a time lapse in Unity as my sky?
Thank You! What is with a simple glass shader? How can i import to Unity?
наконец-то я нашёл, спасибо огромное ))
Great video!. It works for me - almost. With just a unit cube and brick texture I can import the image using the pack unpack method but the scale of the texture in unity is wrong. Blender shows 12 rows of bricks but unity shows just 3 after importing. Any ideas how to fix that? I can fix probably for simple objects but maybe becomes cumbersome with bigger models and more textures
did you figure it out?
Check the UVs
How to color models like yours?
Very Nice
When i put the textures to the albedo it turned pink
Hi thanks for your great tutorial!
I still have a question tho.. Would it be possible to export "collections" from Blender to Unity so that all the meshes are still well grouped in Unity? Or is there any other way to group them?
I group them by parenting to empties, then exporting the empties along with the meshes. Unity retains the hierarchy you used in Blender.
I don’t get it, I’ve tried so many tutorials but I can’t get it. All it says is it can’t convert the blend file to FBX file.
What do i do if unity isn't letting me put a blender file into the main workspace by dragging from the bottom?
Hello, for some reason my FBX file still doesn't have any of the textures?
Thanks for sharing. No way to import fbx files, mats and textures to get started with a ready model?
Because I did the same process over and over again. Or maybe a massive process to update many 3D objects?
If you have a file with a lot of textures and their names are meaningless, maybe you never added it to a model material and you never knew it was losing quality.
I don't understand. Isn't that what I did with the second way to do this?
Does this apply with UEFN
Does this work for importing the gorilla tag map?
hello sir, i have a question : so if im doing pack then unpack the file include the texture, do i need the baking all of the texture?or just do exactly on this video?
THANK YOU!!
No problem!