Was having trouble finding a video about this that wasn't overly complicated or out of date. This was perfect though and told me everything I needed to know. Thank you so much!
You saved me, yet again! Thank you Justin! I tried all weekend to import assets into Unity and your video solved my problem. I am completely new to this and tried importing straight to scene without creating folders first and nothing ever worked, untill I watched this!
Needs more likes. Maybe show the quick easy way first to not scare off the people looking for that basic blender model drag & drop into unity affirmation. The technical way to manipulate things was the most useful for sure. Thanks dude
That first part about external data was a HUGE help. Thank you so much for such a clear, conscise, tutorial. I really dig your flow of things, m8. Thx! A like and subscribe from me.
Nice video, but im having some problem exporting the materials, when i click pack all into .blend it says "No new files have been packed" Can u help me pls?
Thanks for explaining the process, it helps. Im trying to apply textures with alpha, mainly a cloud asset scene. maybe ill be able to figure it out with this.
Amazing tutorial explanation as per usual. I only seem to have run into one issue that being I don't have those options in my "External Data" dropdown menu. Using the newest version of blender.
Thank you so much, I can finally make my models look amazing in Unity and look natural! Thank you so much, I have been trying to figure out how to do this, thank you so much
5:43 this is something I advise to not do. The matallic setting is to make something matallic. So the material in question is either metallic or it is not. There is not it's .5 metallic. That's what a roughness map is for.
You have a very nice instructional flow and delivery. Good content. I'm glad I found your channel. Question: how come it seems to be black in Blender but then it appears brown in Unity? Or am I hallucinating?
I have an issue importing 3d scans to unity... I have a laser scan that I edited in blender, after exporting as fbx it also shows the textures as 7 materials when I open the fbx in blender. somehow in unity those 7 materials are all default and without texture, what am I doing wrong
Great video!. It works for me - almost. With just a unit cube and brick texture I can import the image using the pack unpack method but the scale of the texture in unity is wrong. Blender shows 12 rows of bricks but unity shows just 3 after importing. Any ideas how to fix that? I can fix probably for simple objects but maybe becomes cumbersome with bigger models and more textures
so the problem is that there is multiple texture files for one material, like if i had the clothes, theres more than one base colour in one material. any help?
Do softwares like iClone, MetaHuman, DAZ Studios, Character Creator 4.0, Constructor 3.0, Maya Studios, Blender, 3DMax export created characters as .json extension files too?
I loaded the model from blender and colored it, but the strange thing is that the model's image turned pink, not the original image. Just add pink light.
Thank you for teaching! Hand up, when I import blender file to unity, it is just a file and can't do anything on it. I am using Unity 2020 vision, maybe because my blender is downloaded on stream?
i'm currently in the process bringing a layout from my apartment from blender into unity. my background is hobby 3d with more like 3d print. so textures aren't my thing. your video is very informative, but iam wondering if it is still necessary to bake those textures first. especially the "normal, difuse (albedo), glossy, metal" and so on. so many bakes and node-setup for the materials so they wont get losed. :-(
Hi thanks for your great tutorial! I still have a question tho.. Would it be possible to export "collections" from Blender to Unity so that all the meshes are still well grouped in Unity? Or is there any other way to group them?
its backface culling. Unity does it as a optimization method. You can turn it on to see the invisible faces in blender. To fix this there are videos that show you how to recalculate your normals.
Thanks for sharing. No way to import fbx files, mats and textures to get started with a ready model? Because I did the same process over and over again. Or maybe a massive process to update many 3D objects? If you have a file with a lot of textures and their names are meaningless, maybe you never added it to a model material and you never knew it was losing quality.
I have a question. Would you recommend Blender or Unity for a realistic landscape that will later be used for a game? I'm quite comfortable with Blender, and it's close to realistic modelling. But I wanted to ask someone who knows more first.
This is 2023. We should have a faster method that is automated by now. I'm not paying my developers to sit there playing with data entry and file management.
I have no clue if anyone will see this but I'm so confused. I have imported them but they won't go into the scene. It gives an error of blender not found. However, when I click on them, it opens up blender automatically. If I select "open with", it says blender is set to default. any clue why the files wouldn't load?
Sir i modelled grass in blender. I used shading and I used mapping tool in shading screen but I can't export blender mapped version of my texture. Also I used hair for grass and I can't export hair too can you help me
a very helpful guide, but what can i do if the texture images were edited with nodes before i moved them to unity? it seems like most of them were removed, and im left with a mess of a sword
hello sir, i have a question : so if im doing pack then unpack the file include the texture, do i need the baking all of the texture?or just do exactly on this video?
for some reason it snot packing into a folder and im not sure why. edit: ive come back to this video many times and ive had this problem before but it somehow solved itself. this time its not
Thank you so much. Sadly I can't import video-materials with nodes that are animated. Also the start time of the video starts at a certain frame and not at start of the playtime. Is there a way to import these settings or not?
Hi everyone! Let me know if you have any questions about this in the comments below! :)
It says I have no files to unpack
U need to pack them first like our dude is explaining in the beginning
It says i have no files to pack/unpack.
@@youdontneedthisinfolol5883 we did, it just says theres no files to pack.
@@youdontneedthisinfolol5883 when i click pack all into .blend it says "No new files have been packed" u know why?
Thank you Mark Zuckerberg This was just what I needed
😂
😂😂😂😂
😂😂😂😂😂😂😂😂
Fr💀
😭😂
Was having trouble finding a video about this that wasn't overly complicated or out of date. This was perfect though and told me everything I needed to know. Thank you so much!
Awesome - glad it helped! :)
You saved me, yet again! Thank you Justin! I tried all weekend to import assets into Unity and your video solved my problem. I am completely new to this and tried importing straight to scene without creating folders first and nothing ever worked, untill I watched this!
Very quick, informative and understandable! Thank you so much. Just brought me a step closer to my goal!
you'll fail.
When I get further in my career, I'm giving you a hefty tip dude. Honestly, you've taught me more than my degree did.
Needs more likes. Maybe show the quick easy way first to not scare off the people looking for that basic blender model drag & drop into unity affirmation. The technical way to manipulate things was the most useful for sure. Thanks dude
Not my first time here, and not the last one either.
Thanks
Indeed, I'm back.
this was unbelievably helpful, seriously spent the last hour trying to figure out what I did wrong until i found this video, thanks
thank you SO much!!!! this was super helpful and NOT obvious, so thank you so much for figuring this out and explaining in a clear cut manner!
when i do it it just is a file and i cant just drag and drop it into my unity project
Super quick and useful, this is great guide and thank you for putting the time in to create it :)
Oh my God thank you! After so many tries I finally understood how to import model textures in Unity!
That first part about external data was a HUGE help. Thank you so much for such a clear, conscise, tutorial. I really dig your flow of things, m8. Thx! A like and subscribe from me.
I was worried about importing high detail materials to unity, but now i understand
It only took me a year to figure out importing textures thanks for the help bro
Thank you so much! You are the only tutorial guy that actually explains it in an easy to understand way.
Nice video, but im having some problem exporting the materials, when i click pack all into .blend it says "No new files have been packed"
Can u help me pls?
Im getting this too, did you find a solution?
I think that happens if you are only using procedural materials. Then you have to bake them and then pack them.
Thanks man! I had trouble finding a good tutorial about importing models and textures from blender to unity because I am making a game
Great tutorial man, clear and precise.
Thanks for explaining the process, it helps. Im trying to apply textures with alpha, mainly a cloud asset scene. maybe ill be able to figure it out with this.
I think I talked about that a bit in this video - th-cam.com/video/X9RR7DdOwmY/w-d-xo.html
Amazing tutorial explanation as per usual.
I only seem to have run into one issue that being I don't have those options in my "External Data" dropdown menu. Using the newest version of blender.
what did you do insteadof that option because i cant find it either
also having this problem :(
please helpp
@@thomastrasser3464 Uncheck automatically pack resources, then select unpack resources.
Thank you so much, I can finally make my models look amazing in Unity and look natural! Thank you so much, I have been trying to figure out how to do this, thank you so much
Really good explanation and really easy solution. Thank you
thank you the GOATTime GoatSentials
2:22 : In Blender 4.0 there's no "pack all into .blend" and there's no "unpack all into files"
That's made my life a whole lot easier, thank you!
thank you so much this helped so much man!
Thanks, was searching an answer to this for hours!!!!!!
5:43 this is something I advise to not do. The matallic setting is to make something matallic. So the material in question is either metallic or it is not. There is not it's .5 metallic. That's what a roughness map is for.
Super simple to understand tysm
this is exactly what I needed
I FUCKING LOVE YOU U I NEVER THOUGHT I COULD DO THIS
Is it just me or does he need more subscribers? I love the signature what's up guys. 🥺
You have a very nice instructional flow and delivery. Good content. I'm glad I found your channel. Question: how come it seems to be black in Blender but then it appears brown in Unity? Or am I hallucinating?
This was the tutorial I needed. Thank you!
Glad it was helpful!
I dont see the "Pack all into blend" did i do something wrong or did blender just update?
I have an issue importing 3d scans to unity... I have a laser scan that I edited in blender, after exporting as fbx it also shows the textures as 7 materials when I open the fbx in blender. somehow in unity those 7 materials are all default and without texture, what am I doing wrong
Amazing tutorial Thank you so much !!
Thanks for help this help me a lot for my thesis :)
Great video!. It works for me - almost. With just a unit cube and brick texture I can import the image using the pack unpack method but the scale of the texture in unity is wrong. Blender shows 12 rows of bricks but unity shows just 3 after importing. Any ideas how to fix that? I can fix probably for simple objects but maybe becomes cumbersome with bigger models and more textures
did you figure it out?
so the problem is that there is multiple texture files for one material, like if i had the clothes, theres more than one base colour in one material. any help?
Amazing tutorial as usual, thanks.
Glad you liked it!
I don’t have “unpacked all files”.
But what about -90 rotation and 100 scale when importing FBX? How to make it rotation 0,0,0 and scale 1,1,1?
man.. thanks so much. you saved me a lot of trouble
Thanks, but the z (forward) axis coordinate should be in the direction that the chair faces ? no ?
Do softwares like iClone, MetaHuman, DAZ Studios, Character Creator 4.0, Constructor 3.0, Maya Studios, Blender, 3DMax
export created characters as .json extension files too?
0:00 earth shattering ahh breath🙏
Thank you, awesome video!
Mahnn you really helped me...Thank you so much brother
Glad to hear that!
doesnt pack it
I have a question. Does the material name, image texture( i bake to), and png file all have to have matching names?
I loaded the model from blender and colored it, but the strange thing is that the model's image turned pink, not the original image. Just add pink light.
this was so helpful thanks
My model from blender doesn't receive light unity? How can I fix it?
I have a model that I want to add on top of another model, It's a helmet I want to put on my person. How do I get the helmet onto my person?
Thank you for teaching! Hand up, when I import blender file to unity, it is just a file and can't do anything on it. I am using Unity 2020 vision, maybe because my blender is downloaded on stream?
blender is on steam
i'm currently in the process bringing a layout from my apartment from blender into unity.
my background is hobby 3d with more like 3d print. so textures aren't my thing.
your video is very informative, but iam wondering if it is still necessary to bake those textures first. especially the "normal, difuse (albedo), glossy, metal" and so on. so many bakes and node-setup for the materials so they wont get losed. :-(
Thank you sir this help me much
Thanks for the video!
Hi thanks for your great tutorial!
I still have a question tho.. Would it be possible to export "collections" from Blender to Unity so that all the meshes are still well grouped in Unity? Or is there any other way to group them?
I group them by parenting to empties, then exporting the empties along with the meshes. Unity retains the hierarchy you used in Blender.
THANK YOU I WAS WONDERING WHY MY MATERIAL WASNT LETTING ME CLICK ANYTHING
I’m making a video game, and I imported a tree but it’s not colliding with the player.
well when i import it half the meshes are see trough i mean i can see the other side of the mesh how do i solve that?
its backface culling. Unity does it as a optimization method. You can turn it on to see the invisible faces in blender. To fix this there are videos that show you how to recalculate your normals.
Thanks for sharing. No way to import fbx files, mats and textures to get started with a ready model?
Because I did the same process over and over again. Or maybe a massive process to update many 3D objects?
If you have a file with a lot of textures and their names are meaningless, maybe you never added it to a model material and you never knew it was losing quality.
I don't understand. Isn't that what I did with the second way to do this?
Great tutorial! but my models texture keeps showing the rest of the model white, idk why it does that but weird asf
What is the difference between these 2 methods?
hey so I have a low-poly tree, and I cannot find anything on how to add my opacity map to the material
What do i do if unity isn't letting me put a blender file into the main workspace by dragging from the bottom?
thanks for providing .
Would this work if my model has a modifier like shrink wrap
I don’t get it, I’ve tried so many tutorials but I can’t get it. All it says is it can’t convert the blend file to FBX file.
Fantastic Video!
Excellent
Is there an update vid to this or is this video still relevant?
I can't import from blender 3.0 to unity 2020 - says "Blender could not convert the .blende file to fbx.
I would assume Unity hasn't been updated to accept 3.0 files yet, but I don't know that for sure
same here man if you found a way to fix it or something please tell me I'm desperate!
Hi, could you tell me why colors change in unity. Importing with fbx and the color goes pale. How can i fix it?
Thank You! What is with a simple glass shader? How can i import to Unity?
Mine didn’t work for some reason
Is the workflow to Unreal the same? Thanks Justin!
I have a question.
Would you recommend Blender or Unity for a realistic landscape that will later be used for a game?
I'm quite comfortable with Blender, and it's close to realistic modelling.
But I wanted to ask someone who knows more first.
This is 2023. We should have a faster method that is automated by now.
I'm not paying my developers to sit there playing with data entry and file management.
Very good thanks
I have no clue if anyone will see this but I'm so confused. I have imported them but they won't go into the scene. It gives an error of blender not found. However, when I click on them, it opens up blender automatically. If I select "open with", it says blender is set to default. any clue why the files wouldn't load?
I made my materials, i cannot pack them to unpack them to get the image for the materials, how do i do this?
but when i import stuff its not like the way i made them in blender some of them arent in the same place
Sir i modelled grass in blender. I used shading and I used mapping tool in shading screen but I can't export blender mapped version of my texture. Also I used hair for grass and I can't export hair too can you help me
Very Nice
Thank you my friend 😇
Hello, for some reason my FBX file still doesn't have any of the textures?
a very helpful guide, but what can i do if the texture images were edited with nodes before i moved them to unity? it seems like most of them were removed, and im left with a mess of a sword
thats what im trying to figure out.
"pack all into blend" doesn't show up in my blender. what should I do? I am using a translator
hello sir, i have a question : so if im doing pack then unpack the file include the texture, do i need the baking all of the texture?or just do exactly on this video?
for some reason it snot packing into a folder and im not sure why. edit: ive come back to this video many times and ive had this problem before but it somehow solved itself. this time its not
so i took a few models and put them togrther and it wont upload corectly to unity, its in the file but wont let me put it in
Thank you so much. Sadly I can't import video-materials with nodes that are animated. Also the start time of the video starts at a certain frame and not at start of the playtime. Is there a way to import these settings or not?
Does this work for importing the gorilla tag map?
наконец-то я нашёл, спасибо огромное ))
2:02 i dont have Unpack all in to the files
Why?