Baking textures can be confusing. Especially If you have multiple objects 🙈 your hammering effect looks pretty neat 👌 I try to get into roughness maps. I recently found out about autodesk in unity to use them. Do you have any advise for enemies roughness? Obviously I want mine to not be shiny but without roughness the will be. Any Suggestion for a good shader setup in blender to get a good looking roughness?
Damn, is this really the best way to do this? It's like twice the work for the one thing, it's 2024 why can't materials just be exported and imported just like that without additional hustle :(
Finally a tutorial that won't take an hour to do or 3 replays .Awsome
ive been trying to figure this out for months, finally.
Thanks. learning every day.
Thought you said "Turn that Metallica all the way up" at the end so double thumbs up for that xD👍👍
Love this ❤
Baking textures can be confusing. Especially If you have multiple objects 🙈 your hammering effect looks pretty neat 👌 I try to get into roughness maps. I recently found out about autodesk in unity to use them. Do you have any advise for enemies roughness? Obviously I want mine to not be shiny but without roughness the will be. Any Suggestion for a good shader setup in blender to get a good looking roughness?
Awesome Jobs! I didn't even knows that, you can using it on software blenders export on unity.
Will this still work if all the parts are merged but are on different material sheets? Im struggling..
Damn, is this really the best way to do this? It's like twice the work for the one thing, it's 2024 why can't materials just be exported and imported just like that without additional hustle :(
is it possible to export with metalic?
Yes! I have a video on that as well :)
nice tutorial but i gotta tell you should have included if we need displacement to plug or not
i will plug it tho