CRAMpus 2024! 🐐🎄🚌 From the Depths

แชร์
ฝัง
  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 43

  • @BorderWise12
    @BorderWise12  19 วันที่ผ่านมา +16

    DIsclaimer! This was recorded before Update 4.2 went stable! I don't remember how that affects the video, but I felt like pointing it out! 👍
    Also please watch this Weird and Wonderful if you have a moment, it's probably the most underrated BorderWise video of 2024. :D
    th-cam.com/video/pWbMZcBfKXs/w-d-xo.htmlsi=i09YcJYxIjyCe579

    • @greankung1301
      @greankung1301 19 วันที่ผ่านมา

      HPNY Mr. canoe & cram lover !!!

  • @sofig2658
    @sofig2658 19 วันที่ผ่านมา +39

    I find it immensely funny that I found this blueprint on the workshop before the video, and the workshop item references the video so I was just confused XD

    • @BorderWise12
      @BorderWise12  19 วันที่ผ่านมา +6

      Yeah, I kinda goofed up the timing on that one. I've been quite distracted over the last few days. XD

  • @regachi6554
    @regachi6554 19 วันที่ผ่านมา +25

    should add yellow lazers and call it CRAMPISS

    • @sampletext5959
      @sampletext5959 19 วันที่ผ่านมา +2

      we’ll get ‘em next year.
      Or we could do it ourselves…

    • @regachi6554
      @regachi6554 15 วันที่ผ่านมา

      ​@@sampletext5959 100%

  • @Rocket-doof
    @Rocket-doof 19 วันที่ผ่านมา +17

    18:00 Yeah mortars got a massive buff going form homing 2 degrees turn rate to 8

    • @BorderWise12
      @BorderWise12  19 วันที่ผ่านมา +8

      Hell of a way for me to find out, eh? XD

  • @RocketInator
    @RocketInator 19 วันที่ผ่านมา +13

    if you add a SANTA it should be a Super Airship Not Too Amazing, aka a bad airship.
    that's all I could think of.

    • @BorderWise12
      @BorderWise12  19 วันที่ผ่านมา +1

      @@RocketInator ... that's genius! Don't let me forget that next year. XD

  • @antikythera7318
    @antikythera7318 18 วันที่ผ่านมา +4

    Oh man the fire update, I remember being around for the initial test steam you did for that, and I suggested Thump + incendiary and it having a weird interaction. Happy (early) New year,

  • @АлександрЗавгородний-й6л
    @АлександрЗавгородний-й6л 19 วันที่ผ่านมา +19

    oh good god

  • @GradiantZEROO
    @GradiantZEROO 19 วันที่ผ่านมา +5

    Goodness me what might this b- GOOD GOD WHAT IS THAT UNGODLY LARGE CRAMMON

  • @jocylinfrancis930
    @jocylinfrancis930 19 วันที่ผ่านมา +2

    Crampus faces off against Crampta Clause for the fate of Cramsmus

  • @АлександрЗавгородний-й6л
    @АлександрЗавгородний-й6л 19 วันที่ผ่านมา +7

    onyx watch drooling rn

  • @KonsFly-b9k
    @KonsFly-b9k 19 วันที่ผ่านมา +1

    Would have wished to see the entire battle against the anvil, also maybe show more of the enemy ships.

  • @notoriousectotherm
    @notoriousectotherm 19 วันที่ผ่านมา

    I like the part where the ship said "It's cramping time" and just cramped all over the place

  • @Schproemftell
    @Schproemftell 19 วันที่ผ่านมา +3

    There it is the Battle Katamaran

  • @zarnox3071
    @zarnox3071 18 วันที่ผ่านมา +1

    Huh, when did the Stronghold get updated? Not too long ago, I remember it having much more turrets, and huge missiles.

    • @BorderWise12
      @BorderWise12  18 วันที่ผ่านมา +2

      @@zarnox3071 Last AlphaTest before it went stable! She's nice and Doomy now! :D

  • @Mozzie195
    @Mozzie195 19 วันที่ผ่านมา +3

    martin got you a new viewer. you remind me of nerd3 and i love that guy

  • @Klint_Izwudd
    @Klint_Izwudd 18 วันที่ผ่านมา +1

    Man I love firepower.

  • @tlad2750
    @tlad2750 19 วันที่ผ่านมา +3

    CRAMPIE 😂😭😭

  • @goodknightpangestu470
    @goodknightpangestu470 19 วันที่ผ่านมา +3

    Question, how do you make crams accurate on a broadside hover craft setup? My hover tank kept missing its cram and its not even funny even on stationary target.

    • @BorderWise12
      @BorderWise12  19 วันที่ผ่านมา +2

      CRAMs inherit velocity from their parent vehicle more so than any other weapon type, so annoyingly you're going to have to slow down a lot and make sure you're driving towards the enemy for the most part.
      That's after all the usual checks, like minimum accuracy set, detection and so on. 😅

    • @goodknightpangestu470
      @goodknightpangestu470 19 วันที่ผ่านมา +2

      @@BorderWise12 well thats go against every reason of why i want to put it on a hovercraft 😭

  • @saltire_2825
    @saltire_2825 19 วันที่ผ่านมา

    I see crampus, I like.

  • @hazardgoose2352
    @hazardgoose2352 19 วันที่ผ่านมา +1

    Crampaghetton

  • @counterguy1
    @counterguy1 19 วันที่ผ่านมา

    very nice Crampus!! Merry christmas and happy new year!

  • @afancypirate7754
    @afancypirate7754 19 วันที่ผ่านมา +1

    Oh my goodness

  • @mathewbriggs6667
    @mathewbriggs6667 19 วันที่ผ่านมา +4

    Dude I love this game however the thing that makes me really hate it is that flying vehicles are pretty much the only way to go at the moment I'm trying to make mega ships in the water and they just can't turn no matter what I do if I put it in the air it can turn just fine but a kilometer long solid worship should not be able to fly easier than it should be able to sit in the water it's so dumb

    • @bravojr
      @bravojr 19 วันที่ผ่านมา +2

      Compromise... Hover, which in real life yes it's difficult but real hover craft will always outmaneuver a ship.
      Also change your world settings, there is more realistic settings than Neter 'the default'.

    • @newsurreal9871
      @newsurreal9871 19 วันที่ผ่านมา +2

      Big craft typically are harder to maneuver. Ships when built well should be cheaper to keep on the surface than a thrustercraft in the air. Flying vehicles are typically more maneuverable than ships but suffer more from most damage types, especially fire. If you want to build a big ship, keep an eye on the weight and make sure that you are using lighter weight blocks or use air pumps in turret spaces or helium in enclosed compartments. Hope this helps a bit more

    • @bravojr
      @bravojr 19 วันที่ผ่านมา

      Secondarily turrets can be very very fast and accurate

    • @mathewbriggs6667
      @mathewbriggs6667 19 วันที่ผ่านมา

      @newsurreal9871 My problem is not so much with buoyancy it's that on the upper end of the biggest ships in the game It doesn't matter how many propellers I put on it there's not enough thrust to turn it

    • @newsurreal9871
      @newsurreal9871 19 วันที่ผ่านมา +2

      @ Large craft are just hard to rotate in FtD, even lots of the medium-large faction thrustercraft turn rather slowly. If your ship is on the lower size end, using custom rudders alongside using azipods help a lot with turning speed.

  • @Tuna_the_shark
    @Tuna_the_shark 19 วันที่ผ่านมา

    28:55 😳😳😳

  • @3dwrecker_4660
    @3dwrecker_4660 19 วันที่ผ่านมา

    oh lord that thumbnail...

  • @mestre_geralt
    @mestre_geralt 11 วันที่ผ่านมา

    I'll drop this here, look up: "D&D Animated: Krampus vs. Gorilla". Thank me later.

    • @BorderWise12
      @BorderWise12  11 วันที่ผ่านมา

      I've looked it up.
      Thank you so much. 🤣