Inspecting Martincitopants' D!ck Craft... 🐸👍 From the Depths

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 79

  • @1Milo37
    @1Milo37 13 วันที่ผ่านมา +124

    I have a feeling this video won't get monetized.

    • @BorderWise12
      @BorderWise12  13 วันที่ผ่านมา +51

      @@1Milo37 Not to jinx it, but... it has not been flagged yet. XD

    • @wetdog3753
      @wetdog3753 13 วันที่ผ่านมา

      Suprising ​@@BorderWise12

    • @Potatwielder
      @Potatwielder 13 วันที่ผ่านมา

      Yet...

  • @drecknathmagladery9118
    @drecknathmagladery9118 13 วันที่ผ่านมา +80

    the reason the orbital ones fell out of the sky is that they are literally incapable of getting to space under their own power
    if they are not spawned directly in space they fall
    the way he got it into space originally was by attaching balloons to the outside and after he got it to space he removed the balloons

    • @BorderWise12
      @BorderWise12  13 วันที่ผ่านมา +15

      I thought I did spawn them in space... perhaps not high enough in space? 🤔

  • @AlphaRyuZU
    @AlphaRyuZU 13 วันที่ผ่านมา +26

    16:48
    The Prince of Wales, or well the King George V-Class Battleships as a whole, were notable for their over done safety hatches and such causing an entire Quad turret to jam often, which got somewhat fixed late into the war.

    • @artemisfowl7191
      @artemisfowl7191 13 วันที่ผ่านมา +4

      Prince of Wales herself was deployed to Deter Japanese aggression in 1941, leading to her loss in action in December of 1941. As a result of the Japanese offensive in 1941 and 42 the British Pacific Fleet would move their bases to Madagascar for the duration of the war and mostly abandoned their Pacific allies in Australia.

  • @carius2221
    @carius2221 13 วันที่ผ่านมา +21

    The harmony prefab engine is pretty solid, actually. It was part of the more recent wave of prefabs where the devs were actually trying.

  • @Klint_Izwudd
    @Klint_Izwudd 13 วันที่ผ่านมา +8

    One main reason I use infra red seekers is because they can be directed towards specific targets but don't require the extra doohickeys that remote or lasers use.
    This isn't an issue in campaigns since you usually end up with 1v1 fights, but in adventure mode if you launch a radar guided missile, they have a habit of running off after the largest target which may be 6000m away while there is an ICBM 1000m away.

    • @dr.robertnick9599
      @dr.robertnick9599 9 วันที่ผ่านมา

      Hot things are also a great target to hit, especially if you are after small fast jets.
      I forgot if missiles have a secondary heat warhead. In that case a swarm of small infrared seeking HEAT missiles could be great at removing shield projectors and larger ones at removing engines.
      Too bad they are also pretty easy to spoof with heat decoys.

  • @leftovercroc9883
    @leftovercroc9883 13 วันที่ผ่านมา +52

    That intro is golden

  • @ShawnReed-h9z
    @ShawnReed-h9z 13 วันที่ผ่านมา +15

    You really... ~whipped out~ alllll the crass jokes. XD

  • @ehpilgrim
    @ehpilgrim 14 วันที่ผ่านมา +30

    Your avatars reaction says it all

  • @GMODISM
    @GMODISM 13 วันที่ผ่านมา +40

    LOL you intros where....

    • @isimiel3405
      @isimiel3405 13 วันที่ผ่านมา

      Throbbing?

  • @Dalmango
    @Dalmango 13 วันที่ผ่านมา +2

    Best intro of the year has already been achieved

  • @darwinism8181
    @darwinism8181 13 วันที่ผ่านมา +11

    It sorta bugs me that the prefabs are almost all purposefully subpar but the game doesn't tell you that in any way, meaning you have to be told or have to have climbed the game's learning cliff.
    I don't think they should all be hyper-optimized but there really should be some kind of note in their descriptions going, "Hey, this thing kinda sucks - maybe build your own."

    • @JohnMcFist
      @JohnMcFist 13 วันที่ผ่านมา

      @@darwinism8181 the prefabs vary a lot in how optimized they are. The Aphorous steam prefab is actually pretty close to the "ideal" large steam engine, though that's partly because large steam is very straightforward.

  • @colemitchell587
    @colemitchell587 13 วันที่ผ่านมา +4

    Definitely not what i expected to see on my sub page in 2025 lmao

  • @rjparsons3664
    @rjparsons3664 13 วันที่ผ่านมา +4

    You did that thing where you said "penis" enough that it doesnt even sound like a word anymore 🤣

  • @tamnker8465
    @tamnker8465 13 วันที่ผ่านมา +7

    Mart if you're watching:
    Frick you play factorio.
    No jk jk play whatever's fun (especially after the driving torment).
    Your mental state being at least partially stable is important for your continued work as our ̶c̶o̶n̶t̶e̶n̶t̶ ̶s̶l̶a̶v̶e̶ favorite youtuber!

  • @gustaveliasson5395
    @gustaveliasson5395 13 วันที่ผ่านมา +8

    Gott nytt år from sweden!
    (sorry if double-posting; my first attempt isn't showing for me)

  • @zarnox3071
    @zarnox3071 13 วันที่ผ่านมา +5

    Mildly hurtful hearing the engines I designed be called "bad", but hey, you aren't really wrong. They hardly optimised for either volume nor efficiency, but they're easy to just slap down and work immediately, and thats what really matters for a built in prefab.

    • @BorderWise12
      @BorderWise12  13 วันที่ผ่านมา +4

      @@zarnox3071 Yup, that it is true. Didn't mean to be hurtful, sorry. 😅

    • @zarnox3071
      @zarnox3071 13 วันที่ผ่านมา

      ​@@BorderWise12 Hah, dont worry, I'm not offended. You're just saying it as it is.

    • @zarnox3071
      @zarnox3071 13 วันที่ผ่านมา

      ​@@BorderWise12 It's all good. You're just saying it as it is. If anything, it lead to a nice PSA that you can do better by designing something yourself.

  • @sirgaz8699
    @sirgaz8699 13 วันที่ผ่านมา +2

    You keep saying I need to start using destabilisers but are yet to make a video on them.
    As far as I can tell they increase laser consumption by 90% additively, so each one "doubles" (close enough) the damage.
    I've got 2 ideas for them:
    Burst LAMS, put 1 or 2 onto your "standard" cavity (the 3x3x6 pumps with a large storage on the end) and have offensive lasers set to only fire at 99%, this will give you a double/triple the LAMS output but will eat through the battery in 5/3.5 seconds, while your offensive laser has the same output (it'll flicker but each beam does more damage so it evens out.).
    The other idea is lots of pumps and using destabilizers as multipliers on storage to save £$. Using the 3x3x6 pumps +1 large storage, you could have 304 pumps and 19 large storages OR 304 pumps and 10 large storages and 1 destabilizer and you get the same damage output OR 7 L store and 2 destabilizers (slightly overpowered and will slowly drain the battery or add a few more pumps) or 3 and 5 which is the shortest it gets (though 304 pumps on this cavity are 57m long) or 1 and 20 for a 78m long cavity.

  • @matheusfoxgames3718
    @matheusfoxgames3718 13 วันที่ผ่านมา +20

    the fall bc for some reason wen you put some kind of hover craft on enemy team ai for some reason it dont act like it suppose to do that hppened with me we i tried put my sub on enemy team bro was just spining and crushed on the sea floor but wen i put on my team the ia act normal and i dont actualy know why

    • @Cinco555WasTaken
      @Cinco555WasTaken วันที่ผ่านมา

      Dog I had a stroke tryna read that 😭

  • @jaymorrison2419
    @jaymorrison2419 13 วันที่ผ่านมา +2

    All those destabilizes… on a 0Q laser. So it dumps what little stored energy it has… vs taking this, converting to a more efficient 4Q and using the armor piercing modules.
    Also the sh long craft has no active defense, someone didn’t learn about proper protection.

  • @Klint_Izwudd
    @Klint_Izwudd 13 วันที่ผ่านมา +2

    10/10 intro

  • @Tuna_the_shark
    @Tuna_the_shark 13 วันที่ผ่านมา +3

    0:01 first second of the video, and you said that(you are right tho)
    3:37 yeah
    4:35 how whould that even happen???
    20:50 when i was new to FTD i used PAC and lasers
    35:43 does is increase pc specs?

  • @zarnox3071
    @zarnox3071 13 วันที่ผ่านมา +3

    I want to ask, are there any requirements for getting a craft into Weird and Wonderful (or other review stuff)? Or do you just pick stuff you see on the workshop/Discord/Reddit/etc.?

    • @BorderWise12
      @BorderWise12  13 วันที่ผ่านมา +1

      @@zarnox3071 I literally just pick stuff. 😁

  • @dutch24
    @dutch24 20 ชั่วโมงที่ผ่านมา

    TH-cam, hear me now! This video is technically educational and therefore should get to talk about genitals!!

  • @baptisteleroy5417
    @baptisteleroy5417 13 วันที่ผ่านมา +2

    that intro ^^

  • @Am_fis
    @Am_fis 13 วันที่ผ่านมา +5

    The part where you said "mart explained it much better than I could've" should honestly made you reflect on FTD tutorials. I've just reached 100 Hours and throught my learning experience I haven't learnt much if even anything from tutorials, every person making them are not great at doing it. Since FTD is complicated, the way tutorial youtubers assume that the person should know X or know Y makes the person confused.
    If I were to make a tutorial I'd explain as great as I can what each block does, try to repeat it in a entertaining way and create fun examples (like mart did)
    The tutorial ingame is confusing and boring (I have medication which helps a lot with such tasks) but I know most don't so the point is; I would like you (or anyone else reading this) to remake the previous tutorials and create tutorials explaining each feature in a simple yet ditailed format.
    If I were to give a example: Building a CRAM Cannon requires a one axis turret block found here (subobjects) which makes the turret able to rotate left or right. etc
    Remmeber tutorials are not anout copying but learning, you don't need to make the turret the exact same as in the tutorial, just aslong as they learn the process behind it and how it works. They should know what made the CRAM fire *not that it did.*
    Thank you for reading my yappanese! Hope you understood and listend to my criticism and happy new year!

    • @BorderWise12
      @BorderWise12  13 วันที่ผ่านมา +3

      @Am_fis I am not remaking every FtD tutorial I've ever made, are you kidding me. XD

    • @Am_fis
      @Am_fis 13 วันที่ผ่านมา +2

      @@BorderWise12 What I mostly meant was that you improve on your tutorials, a newbie has a hardtime understanding this game, and these tutorials aren't super helpful

    • @JohnMcFist
      @JohnMcFist 13 วันที่ผ่านมา +4

      @Am_fis I think you kind of have to assume *some* level of related knowledge for most FTD tutorials, else they end up hours long as you repeat the same very basic info you've said in 12 others. Your example of the explanation of what a turret block is and what it does is exactly what I mean; are you going to repeat that in the video about crams, the video about APS, the video about PACs, etc. every single time? In a video about lasers, are you going to also explain all the options for engines, since lasers need engine power to run?

    • @Am_fis
      @Am_fis 13 วันที่ผ่านมา

      @@JohnMcFist Never said everytime, just so it sticks and people can understand it.

    • @raizors1331
      @raizors1331 13 วันที่ผ่านมา +4

      TH-cam tutorials for most games assume you have some basic knowledge in the game itself, and the in-game tutorial does a decent job at that (it's not exactly good, it's bad, but it's okay enough to get your feet wet). Like the one axis turret is the classic example of "you should know it, it's the basic!" You already said it, FtD is a very complicated game. Which is why you should do your homework and not expect the online tutorial to explain EVERYTHING for you, because if they do they will be there for HOURS and people who actually do their homework will get bored to dead waiting for the actual important stuff to get by.