Martin plays to this persona of an incompetent immature dumbass but every game he plays he can beat after very short learning time and he has Speedrun experience as well. He is also very tenacious and stubborn. He is kind of like Tyler 1 of neiche creative games. Tho he doesn't have nearly as big a hater base.
In regards to the repair bots and material inefficiencies, do remember that rather than rely on supply from afar with supply vehicles, Frogman had access to his entire resource network at all times thanks to those nodes of cargo containers across the map
@ He did seem to go deep enough, fast enough (in the video, unsure if he took it slower in his streams) that he would lose access to those repair systems due to being deep in enemy territory, but there would still be no lack of supply.
Same here. Originally found FTD from SSundee (yes I was one of those) Found Martin's original 2-1 scale Yamato on the workshop a few years later and watched the video in the steam workshop page 😂
Martin's Nuke was something a bit special. It could get close to the enemy and use APS recoil to teleport inside the enemy before going boom. Truly terrifying. I only watched the highlights. But my guess is he used an ACB combined with an APS cannon set up to generate a ton of recoil and fire once it is within a certain range of the target. It fires backwards, launching the nuke craft forwards so violently it usually ends up several meters inside the enemy before detonating in the interior.
Nice to see a build critique that is so respectful and humble. Martin couldn’t go into this much detail in his video because it would kill the flow but when separated into its own video i find this fascinating. Top quality bud.
Marts ships were designed for fleet action, which is something a lot of ftd designers dont tend to do since a LOT of content tends to be in adventure mode or alt campaigns
Honestly, what I love most is that Martin had actual strategy in mind when building certain things, like for example, the fact that Little Guy is never on it's own, it is either always supported by other Little Guys, or is supporting a bigger ship like the Large Male to act sort of like how cruisers and destroyers tend to support a battleship in a fleet.
@@BorderWise12 ya i think you and cool zone was watched. ill give him props for being the rimworld euqal of too smart. but hes also willing to let stupid win.
fear the man who plays the fool knowingly... theres a reason that in old folk tales the Jester sits on the kings throne in the end. i am so glad that you have brought up the turret neck issue... SO MANY PEOPLE LEAVE THEM 1m instead of 9m
@@BorderWise12 on the topic of the turret ring/ neck armor i am SO SO SO GLAD someone addressed it, i see Lathrix of Lathland lose his turrets all the time because he doesnt neck or ring his turrets.... thats one reason that the OW ships are so hard to turret pop because their turrets have thick necks
I can confirm that a lot of people have been introduced to From the Depths by Mart’s videos. Just the other day there was some kid on the Subreddit asking if the game has a creative mode.
I believe Frog builds Ultra Yamato as an anchor against conventional ship-to-ship combat and focuses on dealing with flying units from the Scarlet Dawn faction. It has a lot of cannons and lasers with good against trade fire but would be put on disadvantage when facing enemy with low profile and other submarine type. As nature, it needs smaller crafts as an escort and deals with other threats it doesn't build for. Small Guys and Big males were actually perfect for the job. But it would be better if Martincitopants designed an anti-low profile and submarine vessels. These two smaller are good for supporting the Yamato but in the video, Frog was forced to shutdown the cannon and mainly use missiles against low profile vessels
@@antonh1159 As the person who designed those specific fuel engine prefabs (the one you see in the video, and it's larger, slightly more efficient sibling), I can confirm they aren't exactly the most material efficient things out there (especially at high rpms). They're self contained, have decent output for their size, and will get the job done, but if optimising for material efficiency is your highest priority, you would likely be better off making your own, without the injectors.
@@zarnox3071 oh damn, thats awesome! Ive been using your design as a base for how ive started testing my own engines, its amazing how compact youve made them
Alot of his ship design was meant to work together beside the yamato one. So in some case it can fight some fight alone but it real design was design fight in pack 2 or more.
Borderwise, i recommend watching some of his stuff about from the depths, once he learns, he is suprisingly good at explaining and teaching what he learned to others. its mind blowing how easy you can understand some stuff that you have been struggling for ages
Borderwise, some advice for beating Very Hard Neter: Dreadnoughts are a lie. You can beat the campaign with a fleet of ships that don't break 600k individually. So long as you keep the enemy away from your core resource zones and can build fleets that have a vessel to answer everything, you can always destroy the big scary dreadnoughts or frontsiders. The AI in FtD is terrible about sending individual units to die on their own, even on very hard. Don't make that mistake, and Never send a ship out on it's own if you can avoid it. Also: Seagoing ships have this seldom discussed weakness in that they tend to keep their mainframes below the waterline, and torpedo defenses don't register nukes as "missiles" ;p
@@BorderWise12 No problem! FtD's community has this habit of conflating a craft's competence with the largest thing it can take on by itself, but I personally find that it's a lot more fun and less frustrating to make fleets of ships made to complement each other. One ship has a laser turret or two in order to pop small or evasive things, another is made to lay out decent volume of fire against medium or fairly armored targets, and another is equipped with a respectable battery of decently powerful railguns. The laser ship may cost 240k, the intermediate 350k, and the battleship 550k or so. Alone they are competent and can punch above their weight, but when they're together they constitute the force I used to shoot down the singularity. Frontsiders HATE this one easy trick that the KOTLs don't want you to know hehe.
6:32 That is exactly what happened to PatchBits's destroyer on his new campaign. The sides were reasonably armored for the size, but the belly was 1 block thin, and 1 hit there was enough to destroy his AI.
I know that this sounds stupid to say, but the Frog, I mean Mart, is way smarter than he looks and acts😂 Just take his latest video for example... He beat the hardest game mode in FTD on his second try, while I needed 11 (almost 500 hours in FTD) Or his planning in all of his speedrun videos (JC3, JC3) And so on, if y'all get what I mean
I think there's something to be said that you can praise someone for their accomplishments but also being able to go over their methods and designs and point out technical issues with it from efficiency. It's a way of doing things from a constructive criticism point of view. Great video!!!!!
The little guy’s role is a picket craft! That’s cool! Solely made to hold the line and reduce incoming damage so that the big guy and the biggest man can come in and win the battle!
I've got a somewhat similarly sized ship, a bit longer but not as wide, and built for a lot of speed. Far from optimal, but styled like an enormous British battlecruiser
This video has given me a lot of ideas for adjustments I need to make for my own ships I've been working on. Thank you for the detailed breakdown and review! I've been slowly tackling Quest for Neter in preparation for the campaign Martin completed.
Richelu is the french battleship I see someone else already answered that question, I will have a fun fact about it It fought for the nazis when france fell but defected to the allies mid-way thru ww2 it was then transported to New York for retrofits and they had to chop off the mast in order to fit it under the bridges
Also, 29:36, gmodism also did some tests and found that the faux air gap produced by having a set a beams directly against slopes is inferior to a proper air gap and slopes. I don’t remember the exact science, but I believe it was better against he (he being something people forget they can/should protect against because it’s so simple)
iirc the blueprint launcher for the Large Male is to launch a decoy, not a nuke. Basically a missile magnet to keep the main craft for being damaged... though I could be misremembering
I would love to see your reaction to his other crafts. From the absolute failures of Jeremey and Teimon Kaupa, to the overpriced goobers of Pissman 2 and Penits.
Martin isn't entirely to blame for those admittedly weird fuel engines, as they are prefabs that I submitted when prefabs were being updated (same for its slightly more efficient, larger sibling). The idea behind them is that they are capable of either somewhat decent fuel efficiency at low power use, while still being capable of outputting high amounts of power when necessary, particularly for systems that don't have 100% uptime (such as LAMS, harpoons, or decoys/jammers). While certainly not as efficient as the old, pure supercharger prefab, the devs clearly decided it was worth including with the new batch (though they also chose to replace the classic injector stick prefab with a less optimal one, so your mileage may vary). There is also some weird, very mild synergy between superchargers and injectors, since superchargers provide better boosts at lower rpms percentages, which are more powerful with higher maximum limits.
It will probably piss some people off but I opted for repair spam rather than learning how to make active defenses. I only used simple weapons as anti munitions to beat the bare minimum of attacks. I quite literally threw my money at the enemy through repair tentacles until they died
Im seeing comments of people that struggle with engines, I usually just make a compact steam engine with small pistons just like the mammoth prefab, it's around 3x4x10 in size and makes I think around 16k-20k engine power. I just slap it in a space, maybe elongating it using excess steam. It usually provides enough power unless my ship is massive with an inpenetrable LAMS system. My question is: Do you think fuel or steam is more efficient? Im lazy to learn fuel and only use it for the tiniest of craft, or if steam doesn't fit the style.
@@timoting I'm told that fuel & steam have different pros & cons, although I have a better understanding of fuel engines. Steam is more power-dense, only requires materials and is more efficent under constant load, but is bulky and volatile. Fuel engines are more responsive & compact and are more customizable, but are less power dense, require flammable fuel and are worse electricity generators. Honestly, I don't know if either one is objectively better. People generally seem to prefer one or the other and they get on just fine. 🤷♀️
this is not meant rude just funny to me that you didnt the many prefabs on the little guy xD the newer ones became quiet usefull and sometimes dont even need alot of tweaking if at all
pretty sure he just used the Harmony fuel engine built in prefab, at least I know he did on the Little guy, may have used it on the LARGE MALE. I dont blame him for that I dont like making fuel engines either.
I think the theme of the video is clear. Obviously you play better than a guy that has not 1kh in the game, and you were praising the good choices and pointing at things that can be improved as a more experienced player. I don't think anyone would say that you were "flexing" or "dunking" on him.
mart acts like he's completely incapable but he does shit like this that a very rare few can do nearly as fast as he did, and then he does shit like hardcore skyblock without a tree
Martins ships design (by gameplay from him and testing in the video) is not good if only one is used,he usually makes 3 and use it to make a small fleet to use its full potential (except the Yamato its just very OP) PS: I ain't hating on his ships its just not good if used alone
@@BorderWise12ive been trying to get back to ftd a few years after a failed attempt to do so and man i hate dealing with engines. Is there recommended custom prefab collections for engines or smth because i want to atleast get pretty far with making decent ships before i try to deal with those systems because theyre the one part of making i genuinely just dislike heavily
can confirm mart did get people into FTD, I was one of them. the games complexity scared me off of it for a while but after watching marts old adventure series i went "well if this dumbass can do it then im sure i can figure it out" (I know mart is really smart, his persona is just that of a somewhat bumbling fool)
Okay, i was under the impression that cylinder was better than slopes in terms of air gap. Is that no longer true? Also my *god* the way beltfeds visually look is so damn frustrating. "Only one input" Yeah. But the game tells you, and shows you, that that is not only all you need, but also all you *can have*.
I have now returned to FTD thanks to Lathrix's latest movie so imma subscribe to get my needed vitamin FTD otherwise i'll starve and return to playing Tropico 4 and Rome II
I mean, manual control is kinda optional "Story missions" might require it, and adventure you are using just one craft often fighting one craft, maybe 2, so it's fine there But in proper big fights of campaigns, you mostly want to offload the work to AI, program it to do whatever needed, and just watch the results, maybe just have a special personal flagship you optimized for manual There are a lot of things happening in big fights, best leave it to things that _can_ comprehend it
Martin plays to this persona of an incompetent immature dumbass but every game he plays he can beat after very short learning time and he has Speedrun experience as well. He is also very tenacious and stubborn. He is kind of like Tyler 1 of neiche creative games. Tho he doesn't have nearly as big a hater base.
@@HalIOfFamer Martin is damn smart for sure, you can see that in every game he plays. 😁
didn't he say he used to study aeronautic engineering? he should make plane video in ftd
@@MrTeddy12397 or learn flyout...
how could you hate mart
@@blegh277 from messier82 to mart
Oh sssssshit...
In regards to the repair bots and material inefficiencies, do remember that rather than rely on supply from afar with supply vehicles, Frogman had access to his entire resource network at all times thanks to those nodes of cargo containers across the map
his supply network really won the game for him, crazy stuff
@ He did seem to go deep enough, fast enough (in the video, unsure if he took it slower in his streams) that he would lose access to those repair systems due to being deep in enemy territory, but there would still be no lack of supply.
Martincitopants 🤝 Lathland/Lathrix
-Having a supply pipeline.
@@ardantop132na6 indeed. and both got simple methoids for it
frog man's logistics were amazing, i was on one of the streams and damn he really had a whole ass web for supplies
I actually found Mart FROM From the Depths. Kind of like how I found Lathland and then discovered he also likes Stellaris.
Same here! It's neat how that works
same here, kinda sparked my interest in the game
fellow lathland enjoyer
Same here.
Originally found FTD from SSundee (yes I was one of those)
Found Martin's original 2-1 scale Yamato on the workshop a few years later and watched the video in the steam workshop page 😂
I found lathland from his plague inc videos
I'm glad he put them on the workshop
Me too! :)
@@BorderWise12 yamato mass production go brrrr
The canoe factory must grow, border wise...
Yes. Yes it must. XD
@@BorderWise12 make a ship that isn't a canoe
@phroogo... NO! THE FACTORY MUST *GROW*
@@immaturedemolitions8220 normal boats
@phroogo... NEIN
Martin's Nuke was something a bit special. It could get close to the enemy and use APS recoil to teleport inside the enemy before going boom. Truly terrifying.
I only watched the highlights. But my guess is he used an ACB combined with an APS cannon set up to generate a ton of recoil and fire once it is within a certain range of the target.
It fires backwards, launching the nuke craft forwards so violently it usually ends up several meters inside the enemy before detonating in the interior.
it was shells made of only powder
The idea was taken from the SD nuclear missile
Nice to see a build critique that is so respectful and humble. Martin couldn’t go into this much detail in his video because it would kill the flow but when separated into its own video i find this fascinating. Top quality bud.
It’s honestly pretty cool how he even explained how a PDI works like he may look dumb on the outside, but he’s a genius on the inside
in addition to being a decent design, the Little Guy is almost never deployed alone!
Little Guys always must have the power of FRIENDSHIP! ✊
yeah, i think it bears mentioning that i dont think mart ever fought anything with less than 3 ships
@@killermetalwolf2843well on the end he did go on a bit of a solo rampage with the x2 scale Yamato, before he built a second one.
Marts ships were designed for fleet action, which is something a lot of ftd designers dont tend to do since a LOT of content tends to be in adventure mode or alt campaigns
As a realism builder, I personally don’t care about the floating props. I’m more surprised bro made a decent looking Yamato. That is not easy
Honestly, what I love most is that Martin had actual strategy in mind when building certain things, like for example, the fact that Little Guy is never on it's own, it is either always supported by other Little Guys, or is supporting a bigger ship like the Large Male to act sort of like how cruisers and destroyers tend to support a battleship in a fleet.
He's got a good Noodle in there, he just chooses to be an absolute gremlin about it. That state of being is something I aspire to.
I am so envious of Marts capabilities to learn to play games in such a short time and master them the way he does
@@Nusszucker Me too. XD
If I could play like that, I already maxed out War thunder in the 3-4 year I spent playing everyday
I could swear I saw your channel pop up briefly when in his video he covered the "I watched a lot of tutorials" part haha, immediately caught my eye.
@@Goofygooberston I'm honoured! :D
@@BorderWise12 ya i think you and cool zone was watched. ill give him props for being the rimworld euqal of too smart. but hes also willing to let stupid win.
35:17 the french quad turreted ships in question would be the Richelieu and Dunkerque class battleships
fear the man who plays the fool knowingly... theres a reason that in old folk tales the Jester sits on the kings throne in the end.
i am so glad that you have brought up the turret neck issue... SO MANY PEOPLE LEAVE THEM 1m instead of 9m
Yup. Well said. 👍
@@BorderWise12 on the topic of the turret ring/ neck armor i am SO SO SO GLAD someone addressed it, i see Lathrix of Lathland lose his turrets all the time because he doesnt neck or ring his turrets....
thats one reason that the OW ships are so hard to turret pop because their turrets have thick necks
I would like to say that Mart used pre-fab engines because he didn't want to figure out how to make one
"I don't have an excuse" *gives the excuse of being busy*
@@Issacthechaosgod Yeah, my bad. I realized in the moment that I was, in fact, making excuses. XD
@@BorderWise12 I feel that lol, it's easy to have in-sentence contradictions
I can confirm that a lot of people have been introduced to From the Depths by Mart’s videos. Just the other day there was some kid on the Subreddit asking if the game has a creative mode.
Someone asking if FtD has a creative mode fills me with a great joy. Oh, what a treat they are in for... XD
Nice to see From the Depth getting more new blood since this is a fantastic yet underrated building game.
I believe Frog builds Ultra Yamato as an anchor against conventional ship-to-ship combat and focuses on dealing with flying units from the Scarlet Dawn faction.
It has a lot of cannons and lasers with good against trade fire but would be put on disadvantage when facing enemy with low profile and other submarine type.
As nature, it needs smaller crafts as an escort and deals with other threats it doesn't build for.
Small Guys and Big males were actually perfect for the job.
But it would be better if Martincitopants designed an anti-low profile and submarine vessels.
These two smaller are good for supporting the Yamato but in the video, Frog was forced to shutdown the cannon and mainly use missiles against low profile vessels
Wait until he learns that the engines are literally the base game blueprint
Is that bad? I always use a engine preset because i cant be bothered to learn engines but if they are inneficent then ill work to figure then out
@@antonh1159 fromwhat I have seen, a lot of the presets are competent. Like, I use presets for my laser cores because I cant seem to figure out better
@@antonh1159 As the person who designed those specific fuel engine prefabs (the one you see in the video, and it's larger, slightly more efficient sibling), I can confirm they aren't exactly the most material efficient things out there (especially at high rpms).
They're self contained, have decent output for their size, and will get the job done, but if optimising for material efficiency is your highest priority, you would likely be better off making your own, without the injectors.
@@zarnox3071 oh damn, thats awesome! Ive been using your design as a base for how ive started testing my own engines, its amazing how compact youve made them
Alot of his ship design was meant to work together beside the yamato one. So in some case it can fight some fight alone but it real design was design fight in pack 2 or more.
Basically made Good Soldiers instead of Great Warriors.
And Good Soldiers follow orders. To piss on the enemy with lasers.
Borderwise, i recommend watching some of his stuff about from the depths, once he learns, he is suprisingly good at explaining and teaching what he learned to others.
its mind blowing how easy you can understand some stuff that you have been struggling for ages
@@foodaah I know, he explained PIDs better than anyone else I've seen. XD
You should test his orbital laser…
@@flimph I just might! XD
The cawk and bawls
@@BorderWise12the penitz shall scatter it's enemies to the winds.
@@HalIOfFamer and its many, many gametes
@@BorderWise12 probably have to edit a censor bar over it 😂
Wow, I'm learning all kinds of things from listening to you explain how these boats are made.
also for everyone else, remember, mart designed his ships for fleet action not 1v1.... except BIG Yamatwo!
Borderwise, some advice for beating Very Hard Neter:
Dreadnoughts are a lie. You can beat the campaign with a fleet of ships that don't break 600k individually. So long as you keep the enemy away from your core resource zones and can build fleets that have a vessel to answer everything, you can always destroy the big scary dreadnoughts or frontsiders. The AI in FtD is terrible about sending individual units to die on their own, even on very hard. Don't make that mistake, and Never send a ship out on it's own if you can avoid it.
Also: Seagoing ships have this seldom discussed weakness in that they tend to keep their mainframes below the waterline, and torpedo defenses don't register nukes as "missiles" ;p
Hehehehe... good advice, I'll keep it in mind! Cheers! :D
@@BorderWise12 No problem! FtD's community has this habit of conflating a craft's competence with the largest thing it can take on by itself, but I personally find that it's a lot more fun and less frustrating to make fleets of ships made to complement each other. One ship has a laser turret or two in order to pop small or evasive things, another is made to lay out decent volume of fire against medium or fairly armored targets, and another is equipped with a respectable battery of decently powerful railguns. The laser ship may cost 240k, the intermediate 350k, and the battleship 550k or so. Alone they are competent and can punch above their weight, but when they're together they constitute the force I used to shoot down the singularity. Frontsiders HATE this one easy trick that the KOTLs don't want you to know hehe.
You will retrofit 2-1 Ultra Yamato, fixing every single flaw in it, and we will love watching it.
... only if you folks REALLY insist. XD
6:32 That is exactly what happened to PatchBits's destroyer on his new campaign. The sides were reasonably armored for the size, but the belly was 1 block thin, and 1 hit there was enough to destroy his AI.
I know that this sounds stupid to say, but the Frog, I mean Mart, is way smarter than he looks and acts😂
Just take his latest video for example... He beat the hardest game mode in FTD on his second try, while I needed 11 (almost 500 hours in FTD)
Or his planning in all of his speedrun videos (JC3, JC3)
And so on, if y'all get what I mean
@@ThresherAbi Oh yeah, he smart. You have to be very smart to appear dumb while achieving so much. XD
And he is also smart enough to beat kerbal space program, which is no easy feat.
Frog man proves himself again but the factory must grow
The factory must grow
The crossover we need but don’t deserve
The reason his ships are material inefficient is because he doesn't need material efficiency thanks go the intant transmission cargo crates
Its called CCCL (Cargo Container Conga Line)
I think there's something to be said that you can praise someone for their accomplishments but also being able to go over their methods and designs and point out technical issues with it from efficiency. It's a way of doing things from a constructive criticism point of view. Great video!!!!!
The little guy’s role is a picket craft! That’s cool!
Solely made to hold the line and reduce incoming damage so that the big guy and the biggest man can come in and win the battle!
I've got a somewhat similarly sized ship, a bit longer but not as wide, and built for a lot of speed. Far from optimal, but styled like an enormous British battlecruiser
9:45 Frog turret
Never knew Mart did such good work in ftd, did he only stream?
Now I want to submit my DoomBrick(TM) "design" to be picked apart and criticised. xD
He has a lot of videos, a few old ones that kicked off his channel, and 2 new ones where he recently beat the campaign.
This video has given me a lot of ideas for adjustments I need to make for my own ships I've been working on. Thank you for the detailed breakdown and review! I've been slowly tackling Quest for Neter in preparation for the campaign Martin completed.
I love how my dyslexia causes me to read Martincitopants as Macandtoshinpants
The real question is, can it beat the Pyre? (Putting this before the video is out, will edit if that fight is shown)
Martin and other youtubers IS the reason why i bought from the depths, still figuring it out lmao
15:13
I do believe your on about the Dunkerque-Class, and the Richelieu-Class.
though I suspect someone has already pointed that out
Wow...I JUST watched his video and now his ships are here 😂
Richelu is the french battleship
I see someone else already answered that question, I will have a fun fact about it
It fought for the nazis when france fell but defected to the allies mid-way thru ww2 it was then transported to New York for retrofits and they had to chop off the mast in order to fit it under the bridges
What about the Pentis?
@@PoptartVT I might do them later!
Also, 29:36, gmodism also did some tests and found that the faux air gap produced by having a set a beams directly against slopes is inferior to a proper air gap and slopes. I don’t remember the exact science, but I believe it was better against he (he being something people forget they can/should protect against because it’s so simple)
iirc the blueprint launcher for the Large Male is to launch a decoy, not a nuke. Basically a missile magnet to keep the main craft for being damaged... though I could be misremembering
I would love to see your reaction to his other crafts. From the absolute failures of Jeremey and Teimon Kaupa, to the overpriced goobers of Pissman 2 and Penits.
35:14 Richelieu?
(or Dunkerque, which is basically Richelieu v0.5)
Yup! :D
do remember that mart ran these in fleets, 2-3 large males with supporting little guys, or fleets of little guys
Martin isn't entirely to blame for those admittedly weird fuel engines, as they are prefabs that I submitted when prefabs were being updated (same for its slightly more efficient, larger sibling).
The idea behind them is that they are capable of either somewhat decent fuel efficiency at low power use, while still being capable of outputting high amounts of power when necessary, particularly for systems that don't have 100% uptime (such as LAMS, harpoons, or decoys/jammers).
While certainly not as efficient as the old, pure supercharger prefab, the devs clearly decided it was worth including with the new batch (though they also chose to replace the classic injector stick prefab with a less optimal one, so your mileage may vary).
There is also some weird, very mild synergy between superchargers and injectors, since superchargers provide better boosts at lower rpms percentages, which are more powerful with higher maximum limits.
@@zarnox3071 Very true, I didn't pick up that those were prefab engines.... which gives away that I never use them. 😅
I don't like the new camera update. Tab doesn't bring me back to my robot. And driving controls have changed
It will probably piss some people off but I opted for repair spam rather than learning how to make active defenses. I only used simple weapons as anti munitions to beat the bare minimum of attacks. I quite literally threw my money at the enemy through repair tentacles until they died
If mart didn’t construct the ultra Yamato. He would need to make a third neter campaign video
i dont think the large male was supposed to spawn in nukes but i cant remember what it was supposed to spawn in either
I'd love to see you stream with Mart and teach him some improvements to make better craft. Great video.
Yay drunk weird frog man review!
2:41 nice to see you subed to him!
22:06 my fleet colors are pink and black, and i think aqua? and light pink
Im seeing comments of people that struggle with engines, I usually just make a compact steam engine with small pistons just like the mammoth prefab, it's around 3x4x10 in size and makes I think around 16k-20k engine power. I just slap it in a space, maybe elongating it using excess steam. It usually provides enough power unless my ship is massive with an inpenetrable LAMS system.
My question is: Do you think fuel or steam is more efficient? Im lazy to learn fuel and only use it for the tiniest of craft, or if steam doesn't fit the style.
@@timoting I'm told that fuel & steam have different pros & cons, although I have a better understanding of fuel engines.
Steam is more power-dense, only requires materials and is more efficent under constant load, but is bulky and volatile.
Fuel engines are more responsive & compact and are more customizable, but are less power dense, require flammable fuel and are worse electricity generators.
Honestly, I don't know if either one is objectively better. People generally seem to prefer one or the other and they get on just fine. 🤷♀️
@BorderWise12 I should go check the material usage, but so far I love steam.
*cough*
*cough* *cough*
bruh my boiler blew up.
this is not meant rude just funny to me that you didnt the many prefabs on the little guy xD the newer ones became quiet usefull and sometimes dont even need alot of tweaking if at all
The MOST ship ever built
Gary! Welcome back! Haven’t seen you since a neter campaign a begillion years ago. Has Gary been working out? He looks stronger
people reviewing effectiveness then theres just me kludging shit together till it works
About his engines: If memory serves he's stated that he hasn't really learned how to make them and just uses the pre-fab engines.
He got me to buy it, i've now got 300 hours and finally made a plane stay in the air, and I'm pretty sure it's cus of the new update.
pretty sure he just used the Harmony fuel engine built in prefab, at least I know he did on the Little guy, may have used it on the LARGE MALE. I dont blame him for that I dont like making fuel engines either.
I think the theme of the video is clear.
Obviously you play better than a guy that has not 1kh in the game, and you were praising the good choices and pointing at things that can be improved as a more experienced player.
I don't think anyone would say that you were "flexing" or "dunking" on him.
and he had 2 of them in campaign too...
35:22 the Dunkerque class
and also the Richelieu
mart acts like he's completely incapable but he does shit like this that a very rare few can do nearly as fast as he did, and then he does shit like hardcore skyblock without a tree
Martins ships design (by gameplay from him and testing in the video) is not good if only one is used,he usually makes 3 and use it to make a small fleet to use its full potential (except the Yamato its just very OP)
PS: I ain't hating on his ships its just not good if used alone
Mart used a prefab engine. Is tjat bad?
@@antonh1159 Not ideal, no. The default engines are pretty bad. 😅
@@BorderWise12ive been trying to get back to ftd a few years after a failed attempt to do so and man i hate dealing with engines. Is there recommended custom prefab collections for engines or smth because i want to atleast get pretty far with making decent ships before i try to deal with those systems because theyre the one part of making i genuinely just dislike heavily
@@BorderWise12 alright, thanks man, Got some great insight into what i should improve by listening to what you said in this video
lams are the reason i am still using torpedoes ^^
can confirm mart did get people into FTD, I was one of them. the games complexity scared me off of it for a while but after watching marts old adventure series i went "well if this dumbass can do it then im sure i can figure it out" (I know mart is really smart, his persona is just that of a somewhat bumbling fool)
Make a CCS battle cruise from halo
Okay, i was under the impression that cylinder was better than slopes in terms of air gap. Is that no longer true?
Also my *god* the way beltfeds visually look is so damn frustrating.
"Only one input"
Yeah. But the game tells you, and shows you, that that is not only all you need, but also all you *can have*.
Not bad designs, shame about the repair bot crutch though.
"large male can spawn in my nukes" wow Nukeholdry? NukeTR?
will you review the penits
@@Randomman-jizzle Probably! XD
I see borderwise is making crafts for gru
It's crazy, I've got over a thousand hours in this game and my design fail against Mart's on most of my similar crafts 😅
I mean, those are clearly eyeballs on the cram cannon :P
It's "Martin Seat 'o Pants"
he gotta made something good then you say you have to reverse engineer it
yes
whats this stuff you refrence what is a neeter? whats a gimli
@@veronikkarobertson8064 Neter = main campaign setting of FtD.
Gimle = big battleship made by fellow FtD TH-camr Gmodism. 👍
I have now returned to FTD thanks to Lathrix's latest movie so imma subscribe to get my needed vitamin FTD otherwise i'll starve and return to playing Tropico 4 and Rome II
You have lots of ships and stuff
Yup. 6000 hours in FtD, I have built a LOT of craft.
Most of them are bad or did not age well. XD
the funny
I love large males
blunten smoken
BOAT
BOAT
BOAT
Marcintopants
BOAT!
*B O A T*
Sounds like you are glazing him
It's hard to move in this game. Kinda cluttered up. When ever I get into big fight I completely forget how to do anything as there is so much.
I mean, manual control is kinda optional
"Story missions" might require it, and adventure you are using just one craft often fighting one craft, maybe 2, so it's fine there
But in proper big fights of campaigns, you mostly want to offload the work to AI, program it to do whatever needed, and just watch the results, maybe just have a special personal flagship you optimized for manual
There are a lot of things happening in big fights, best leave it to things that _can_ comprehend it
Take it slow, just play the game