Thanks so much for this! I was trying to have stone steps follow a curve I draw along a landscape... This works great, and was exactly what I was looking for!
@@mirohorvath How does it feel to be part of the greatest game in history? There are so many cool functions of the Arma series I'm so stoked for reforger!
Thank you for the tutorial. I was able to use your tutorial to have some railway cars to orientate in the right direction on a track. but what I would like to do is have the cars move along the track and follow the same orientation set out by the rotate Euler node. I can get the result with the follow path constraint but I would like to get the result with geometry nodes. Thank you
thanks miro, a really insightful tutorial. i tried looking for you on gumroad with no success is it possible to provide a link to where the files can be purchased please/ cheers g
blender File: The RailwayTrack in the Explorer, what object is that? I can't see it, it seems to be invisible. It's showing in the explorer as a mesh, but it isn't. The RailwayTrack has the Geometry Node assigned. But what is that thing?
Bro I have an issue where I am trying to align instances (stretched sphere primitive) on stepped poly curves, my issue is that when my sphere instances reach the corners of these poly curves their orientation doesn’t follow the curve
I'm trying to use a set of 10 or so different sleeper objects, what sort of node would I need to use to just pick 1 of the sleepers in order from a collection to use instead of using a single sleeper?
you can use a Sample Curve node to get the transforms of a point which would be a percentage of the way along the curve, and then instance an object there using a "points" node
thankyou!! is there anyway of using the same method for the road sistem to make intersections and make an road network using this? if so, could you please tell me some good search words i could use to figguere that out?
This tutorial is great, but for some reason I am not able to scale to offset by scaling along the normal as in the streetlights example. My nodes are pretty much exactly the same and everything works in the tutorial up until the point when I try to scale on the normal to get the offset, the instances just stay on the center of the curve, not moving at all. Any ideas what may be wrong?
Not sure what you mean by "jumping in somewhere in the middle"... Important parts/nodes are explained enough to understand the problematics of instancing on a curve. Take some newbies course first, please. :)
Very helpful. Thank you! The part about the curve resolution affecting accuracy was really key. Thanks again!
Thanks so much for this! I was trying to have stone steps follow a curve I draw along a landscape... This works great, and was exactly what I was looking for!
You're welcome
Struggle to rotate instances to curve finally done with this guide, thank you 👍
You're welcome...Thanks for watching
I'm glad I found these videos very helpful! I'm learning a lot from you and others, great blender video too at that conference.
I'm glad I could help 😉
@@mirohorvath How does it feel to be part of the greatest game in history? There are so many cool functions of the Arma series I'm so stoked for reforger!
you saved my sanity
Awesome stuff Miro! more simpler than the previous version
Thanks dude! Yeah recent updates to GN make life easier
Very good tutorial. So useful to start with geometry node. Thx
you're welcome
Thank you very much Miro, this is super useful!
Thanks Philipp appreciate!
Great guide, very helpful!
Thank you for the tutorial. I was able to use your tutorial to have some railway cars to orientate in the right direction on a track. but what I would like to do is have the cars move along the track and follow the same orientation set out by the rotate Euler node. I can get the result with the follow path constraint but I would like to get the result with geometry nodes. Thank you
awesome! I'm stuck at spawning and making a collection of cars follow the road dynamically....
looking awesome. would those railroad tracks also work with catenary/stepped curves?
Thanks ... I think they should work, but depends really on how the final result should look like...
I'm interested too, I added catenary separate on the both side, but I'm not able to put them in quincunx.
this is so helpful thank you
I'm happy it helped :)
What's in the rails function to align the rails so nicely together and deform them with the curve?
you can download it from gumroad and have a look :)
thanks miro, a really insightful tutorial. i tried looking for you on gumroad with no success is it possible to provide a link to where the files can be purchased please/ cheers g
You're welcome... the link is in video's description
very good
Thank you
blender File: The RailwayTrack in the Explorer, what object is that? I can't see it, it seems to be invisible. It's showing in the explorer as a mesh, but it isn't. The RailwayTrack has the Geometry Node assigned. But what is that thing?
thank you very much for your help!
Bro I have an issue where I am trying to align instances (stretched sphere primitive) on stepped poly curves, my issue is that when my sphere instances reach the corners of these poly curves their orientation doesn’t follow the curve
I'm trying to use a set of 10 or so different sleeper objects, what sort of node would I need to use to just pick 1 of the sleepers in order from a collection to use instead of using a single sleeper?
Make sure you checked "Separate children" on Collection Info node, and on Instance on Points node check "Pick Instance"
@@mirohorvath That did it, thanks!
Miro, what's the right approach to animate instances using the Scene Time node? I'm trying to create a perfect loop
thanks for the guidance! is there a way to make objects move along a curve?
You're welcome, there indeed is a way to move them.
you can use a Sample Curve node to get the transforms of a point which would be a percentage of the way along the curve, and then instance an object there using a "points" node
4:06 Rails. What's the name of the "green" Rails node? If I want to create that node from scratch. Thx a bunch!
Have you checked the blend file I provide, link is in the video's description.
thanks, but is it possible to randomize the position of instances placed on a curve?
thankyou!! is there anyway of using the same method for the road sistem to make intersections and make an road network using this? if so, could you please tell me some good search words i could use to figguere that out?
This tutorial is great, but for some reason I am not able to scale to offset by scaling along the normal as in the streetlights example. My nodes are pretty much exactly the same and everything works in the tutorial up until the point when I try to scale on the normal to get the offset, the instances just stay on the center of the curve, not moving at all. Any ideas what may be wrong?
Hi Matt, did you recreated nodes setup manually or you're using the examples file from Gumroad? Also what Blender version are you using?
how can i make random roll around the curve using "Random Value"
When you make another tutorial could you start from the beginning instead of jumping in somewhere in the middle? A good example would be blender guru.
Not sure what you mean by "jumping in somewhere in the middle"... Important parts/nodes are explained enough to understand the problematics of instancing on a curve. Take some newbies course first, please. :)