Texel Density Masterclass - For Rendering & Real-time Graphics (Games)

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  • เผยแพร่เมื่อ 25 มิ.ย. 2024
  • Texel density is essential for maintaining the right texture sizes in real-time graphics applications such as games. It helps prevent over-detailing, under-detailing, and wasted detail due to downsampling. Additionally, it prevents unnecessary VRAM wastage by ensuring that textures are appropriately sized for the objects in the game world.
    In a static rendering context, it also helps to improve render speeds and reduces the amount of RAM required for textures in large and complicated scenes.
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    00:00 - Intro
    00:14 - Table of contents
    00:44 - What is texel density
    02:15 - Using a visual analogy
    03:14 - Affecting TD with texture size
    04:07 - Affecting TD with surface area
    04:30 - Affecting TD with UV scaling
    05:05 - A common misconception
    06:28 - Texel density vs visual fidelity analogy
    07:18 - Why care about texel density
    07:35 - Single object context
    09:41 - Choosing not to have consistent TD on a single object
    10:16 - Multi-object context
    11:05 - Up and down sampling
    12:16 - How to select the right texel density
    12:27 - First-person context
    12:55 - Third-person context
    13:03 - Top-down/strategy context
    13:20 - One method to work out target texel density
    14:23 - A demonstration in Blender
    16:13 - Various UV packing methods
    16:26 - Strict TD adherence
    16:44 - Soft TD adherence
    17:06 - Texture atlasing
    17:18 - Object scale/surface area
    17:41 - Non-square packing
    18:26 - Outro
    Add-ons mentioned/used in this video:
    Texel Density Checker: mrven.gumroad.com/l/CEIOR
    UVPackmaster: glukoz.gumroad.com/l/uvpackma...
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ความคิดเห็น • 7

  • @hashman63
    @hashman63 6 วันที่ผ่านมา

    Very informative and useful tutorial. I look forward to the release of the next Masterclass. Thank you!

  • @rogaalik1379
    @rogaalik1379 6 วันที่ผ่านมา

    Awesome Video

  • @nurb2kea
    @nurb2kea 10 วันที่ผ่านมา

    Thank you very much. That was a good one and corrected a couple of mistakes I do/did ...🙂🙃

  • @Leevy27
    @Leevy27 11 วันที่ผ่านมา

    Very informative! Thank you. I'm eager to see how to do texel density with UV Packmaster or perhaps ZEN UV.

    • @HugeMenace
      @HugeMenace  11 วันที่ผ่านมา +1

      We'll cover a bunch of that in the UV/texturing masterclass videos and the game asset pipeline series we have planned :) - Tristan

  • @CinnnAmonnBun
    @CinnnAmonnBun 9 วันที่ผ่านมา

    This cleared up so many of my doubts.🙏 Thank you.
    17:41 How does this work ? Would love to see more videos like this.👍

    • @HugeMenace
      @HugeMenace  8 วันที่ผ่านมา

      Glad it was helpful! And definitely, we'll cover all those packing options in more detail in the UVs masterclass I'll be working on next. - Tristan