Blender ND Add-on Deep Dive - Part 1 (Getting Started)
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- เผยแพร่เมื่อ 27 มิ.ย. 2024
- ND (short for non-destructive) is a FREE Blender addon that provides many workflow enhancements, tools, operations, and generators - tailored specifically for non-destructive modelling.
- Download the addon -
Gumroad: hugemenace.gumroad.com/l/nd-b...
Blender Market: www.blendermarket.com/product...
Join our Discord server: hugemenace.co/discord
00:00 - Intro
00:26 - Installing ND
00:56 - Opening the main menu
01:18 - Using the sketch menu shortcut
01:24 - Changing shortcut key bindings
01:45 - Using the N-panel menu
02:15 - Using the fast predict menu
02:47 - Understanding the overlay
03:05 - Pinning the overlay
03:23 - Operator parameters
04:31 - Recalling operators
05:03 - Cancelling an operator
05:16 - Operator alternative modes
05:53 - How ND uses modifiers
06:22 - Outro
- Contribute -
Support the ongoing development and maintenance of ND by becoming a Patron: / hugemenace
- Support -
Documentation: docs.nd.hugemenace.co/ - แนวปฏิบัติและการใช้ชีวิต
Awesome, thanks for the add on 😊
It's such a good addon. Best part: It pairs nicely with some of the more advanced add-ons like Hardops + Boxcutter.
Best Addon Ever!
I got into blender thanks to this add-on
Have had ND and was waiting for something that gets a little deeper into some of the features whose names don't make the function apparent to me, so I'm looking forward to more.
If I can, I'd strongly suggest you change your Preferences>Interface>Resolution to at least twice the size. I'm on a 41" monitor and wow that's small in full screen. In fact, whatever you used to working at, it's probably best to ratchet that up to just below cartoonishly large b/c for a lot of people, they'd still need to squint a bit.
But, please keep going. 🙂
Hey, thanks for the feedback! I'll knock the resolution up a bit more on the following video.
You are back bro!)
The Sharpen (Q -> Sharpen) command of the HardOps plugin does not work due to the ND plugin. Please make it work. And the plugin is really very good!
We'll need more info than that (we don't use Hops). Can you hop on Discord or shoot us an email? - Tristan
Really like the add on, using it for a while now. Not sure if you are aware (probably are), sometimes the fast prediction for filling a face/creating edge just disappears while doing manual retopology work from the f menu and only reappears after restarting Blender, not sure why, whatever. Looking forward to the 4.1 version.
Hey, glad you're liking it! And no, I'm not aware of that particular issue. Do you get any error messages when it happens?
Sometimes there is a yellow error message that says "cant create face" and then its gone but mostly it just disappears from the menu without any errors. I cant for the life of me recreate the circumstances that make it happen, I always assumed it was faulty topology like zero faces or loose vertices and when the model allows for it I run machine tools clean up or 3d tool box check and then often it reappears and I can continue, but not always. When I cant run those and dont find anything manually, I just restart blender and after that its working again. Probably not really helpful and I would argue, it isn't really a big deal. Just something I noticed when doing longer retopology work.@@HugeMenace
Interesting... I've never had it occur on my end, but I'll play around with it a bit and see if that error comes up. But yeah, if you ever find a situation where you can repeatedly cause the error, please send through the details. If it happens and you can't catch/see the error, go to Window > Toggle System Console before restarting Blender. It should be logged in there somewhere.
I sometimes use multiple tools from other authors that add modifiers and I'm wondering if there's a case for addon authors to use a prefix naming convention when automatically creating their modifiers for placement into the stack? Sort of a like a 'namespace' convention used in the programming world. If I was clever enough with Python to create a tool that makes working with modifiers easier, I'd probably settle on a dot prefix notation based on my tool's name, such as .ND. in your case?
What would the fundamental purpose behind the namespaces be? All modifiers in Blender are built-in, so add-ons like ND can only add them to an object's modifier stack and give them a new name and change their parameters. - Tristan