Hey everyone, If you enjoyed mike taking a look at this, he ended up looking at some more on stream today, and we've put it up on the stream highlights channel for y'all. - Chris th-cam.com/video/W6pVd7sFBqQ/w-d-xo.html&ab_channel=PGHighlightsPGHighlights
Yeah, I don't understand why every ff14 video has all the spell effects activated. The first thing I did when I started was to turn it off, it's waaaay more readable.
Yeah there isn't much time put into fine tuning their settings. They simply moved anchors around and didn't bother with spell effects, details, damage and healing numbers, etc. At least Mike is getting essentially the standard "Raiders" UI experience.
Such a great setting to have, something I often wish WoW had. I don't need to see this amazing effect of another player, just my own is fine along with the bosses.
Nah you do you. It doesn't matter if you have spell effects or a strange UI. You cleared the fight and had fun. That's all that matters. I like to turn on all effects sometimes for the lulz and to flex my PCs performance
Personally, I only ever turn spell effects off in 24-man raids... or in Bozja, which I haven't really been doing anyway. Then again, I rarely do savage or extreme stuff... if I did, I might turn things down more often.
@@Nhyufll a lot of those 7.5 seconds line up with mechanics that need you to spread, so rdm needs a melee slot to do their dps cd in a lot of fights that have that happen
@@dionysues7449 I just started FF14 and did Crystal Palace. The number of times my mana was 100/100 when the boss was doing a PBAoE or spread mechanic is way too high (;_; )
@@cyphi474 depends on the fight, but on some bosses you have to give a rdm a melee slot to do their combo while other mechanics are going on. Like E3 Leviathan for example with its spread mechanic. it always lines up with CDs and Melee combo timing.
@@SpaceElvisInc funny how he couldnt see how he was healing too. Thats cause he casts glare most of the time. SHould've told preach that healers spend a lot more time doing damage in this game
One thing I haven't seen people say is that everything looks so crazy because whoever's POV this is had ally effects on, so you were seeing every effect from every ability from every player. A lot of people (especially savage raiders) have non party effects turned off and simplified party effects which makes for a much cleaner screen and more readable fights.
@@omarcomming722 So what do you say about WoW needing outside sources to raid competently? Bigwigs/DBM and Weakauras. At least what you have here in FF14 is a system that lets you customize your experience within the game that doesn't rely on outside sources. What you're looking at is standard UI and settings with zero thought put into adjusting spell detail, buffs, debuffs, damage and healing numbers, etc. This player is running high to very high visual settings with nothing white or black listed.
@@flipboy420 I wouldn't say WoW needs any addons up to heroic definitely, maybe for early mythic progression only. They are available however and make every encounter easier so there's no reason not to use them unless you want less clutter or to challenge yourself. Comparing games with maxed out graphic, FF14 is a gaudy mess imo, with no restraint in spell effect design. Players seem to like it thought so it's still the way it is.
@@omarcomming722 There's literally an in-game option to remove it, so it's a non-issue, makes solo content way more enjoyable to experience rather than being stuck on a mage that does little bottle rocket puffs as it's "ultimate' ability
@@omarcomming722 It's only a mess because this player chose these settings. The beauty of FF14 is that it has everything required to completely customize your experience contained within the game itself. Addons in WoW become required at some point for players. This point can vary greatly but I'd argue that it's no later than Heroic raid difficulty and wager that most players need it throughout even Normal. This is one aspect of WoW I really dislike. The players experience during a raid can vary greatly depending on what addons each individual raid member is using. The one example that immediately comes to mind is having proper Weakauras for Aszhara progression in Eternal Palace. This fight was a shitshow with multiple Decrees when not enough players had specific Weakauras loaded. WoW's encounters are designed around the knowledge that players will have and utilize outside sources which is the fundamental difference here.
its kinda why i quit so long ago. Expected to, heal, dps, carry people, handle some of the more difficult mechanics(all while keeping people alive cuz they failed theirs), save the, grp. then for some chimpanzee dps or tank to go, "Good job all, healer, ur dps is a bit low."
@@Desmont123 yeah, because FF is a fucking hugbox community lmfao imagine whining so hard that people expect you to play the game well in high-end content I've seen people kicked from dungeon groups for asking for a stun/interrupt in that game it is truly mind-blowing how stupidly uwu they are
@jean david martinet It really depends on everyone's gear and skill levels. Pretty sure if everyone's gear is on par no healer dps is required but ofc it never hurts to get that extra bit of damage just in case, it's just good gameplay. You're sometimes going to lose a bit from a caster spending too much time running or someone goofing their rotation so having that extra buffer is nice but technically not necessary. In my experience most if not all wipes to enrage involved at least 1 player death, that alone is a huge dps loss. If nobody died and you still hit enrage the dps either aren't playing their best or are undergeared.
@jean david martinet Technically all endgame content aside from Ultimate is created without taking healer dps into account, so they are all beatable without healers dpsing. That said, it helps tremendously if healers do so (and if you want to beat fights week 1 you *need* healer dps to make up for the lack of gear) and there's also ofc the topic of...what ELSE should healers do when they don't have to heal? Just stand around twiddling their thumbs? That would be rather lazy.
I watched this before i started playing ff14 and was overwhelmed. Now, im just heading into shadowbringers, so this fight, normal version, is coming up soon for me, and im confident it will be fine. This no longer looks overwhelming. :)
Just to put it out there, you CAN hide a lot of spell effects. And you can heavily customize what buffs are shown and where, so you can minimize clutter by a lot. I play with minimal spell effects for allies and it's much easier to look at than this. This looks to me to be bog standard settings with some castbars and health frames moved about.
I came here to say this lmao, after running Praetorium I realised how visually noisy other players can be. Luckily it's just built in to the game to turn that shit down!
@@Madncrazydevil yeah I noticed that you really don't have to travel far to break the chains, the dps were just mega smooth brain. It looked like the healers and the tanks were far more experienced
I would love to see Preach go through and spend time looking at boss mechanics from a whole range of other MMOs. It's really interesting to see someone who is talented in raiding in one MMO attempt to break down stuff for other MMOs like this.
Mike, if you ever read this, I want you to know that watching you "experience" this fight was definitely worth the watch. The progressive buildup of momentum as you slowly understood how the fight works, and your sarcastic-pro attitude toward the end when you finally got the rhythm of it was a delight to listen to, especially because of how that is basically how most pugs probably felt as they got to understand the fight. Definitely would love to see you watch some of the other fights!
Most of the visual clutter in this is due to the White Mage having allied spell effects turned on. I've been calling shots in Savage for my static in the latest tier. I wouldn't be able to make half the calls I do with the spell effects from everyone. I just stick with my own and limited for everyone else (basically shows beneficial healing bubble AoE's etc)
This video was linked in my FC discord so I don't know these guys xD but how does the guy on the right not know you can turn the spell effects down or even off? he knows the game :O same with numbers.
@@K1LLW1N He probably set his up long ago, and then forgot about all the options at your disposal. Once you get it the way you want, you rarely tinker around in the settings, or remember how many options there are (the answer is there are a shit ton of options).
@@Ryotsu2112 Yeah, you can cloudstore your settings, so even if you get a new computer, you can just redownload all the settings, so you never need to remember it
Are we going to glass over the fact he didn't bring up someone dying, then almost everyone dying, then the WM LB going off insta-rezzing everyone. He didn't showcase THAT?
because clearly this dude preach is talking to is absolutely fucking clueless, he knows the very basic mechancis of this fight but doesnt even know half the mechanics for THIS FIGHT that hes fucking showcasing... literally seems completely fuckin stupid thing to do tbh dont understand why he would do that at all, and dude clearly doesnt know any of the class mechanics at all like hes admitted.
@@zeening its not a showcase you mong. Its a wow raider trying to decypher a FFXIV raid blind. As in he doesn't know anything going into this and its pure guesswork and assumption
Watching him work through the logic of the game with WoW as his reference point is super interesting. Especially since I just started playing myself. It’s cool seeing what mechanics are understandable at a glance and what’s learned
the one thing i really appreciate about ff14 is the "universal" indicators for machanics. Big eye? Look away! Arrows pointing at someone - Meteor. and so on, really makes it faster to learn machanics on a fight.
@@WaltRBuck To be fair, ARR and HW are complete garbage compared to SB/ShB content because of this. I can recall like 5 different prey markers from ARR alone, none of which survived past then, and I'd only remember what they are if roulettes put me in there.
Yeah, one thing i don't like about wow is how sometimes you get a green swirly and it "dont stand here indicatior", only to get a green swirly next time for it to be "you soak that".
Haven't seen anyone address it, but what's happening with the mana and the low amount of "hard" heals is due to the class itself. White Mage has several OGCDs (Off-Global Cooldowns) that does AoE healing. Assize restores mana, does AoE damage and heals for the damage done. Asylum is a targetted circle that provides rejuvination effect for 18s and increased healing recovery potency, and Afflatus Rapture which is a weaker, instant AoE heal. There's also a skill that provides mana regeneration, as well as a passive mana regeneration. The class also has potent instant single target heals. When optimizing as a healer, you aim to heal as much as possible without using hard cast heals, every hard cast heal is a dps cast that could've been, and as some have stated, healer DPS is very important in this game as opposed to just being a heal spam bot.
It's also just a very different damage profile than WoW. The vast majority of damage coming out is avoidable, and the only real unavoidable damage comes out infrequently in predictable bursts. There's pretty much no constant damage to heal, unlike many fights in WoW. There just isn't much healing to do most of the time so you dps. I find it super weird personally and it's such an alien healing philosophy to me coming from WoW.
@@gneissisnice100 As a main whm in ffxiv who started playing wow last december, it's the total opposite for me XD I have that urge to dps and tend to forget my party members sometimes (between you and me, it's mostly my bf that i forgot to heal and i find it hilarious)
I didn't get it at first from the video but after googling it and looking at bigger picture, it clearly makes sense. Hilt Guard from top down view at it. Even got the thin triangle of what the blade would be in the middle.
So a few things. This is the second easiest hard fight in the current expansion. A lot of the markers are a visual language they have added over time, in 5.1 they added a tankbuster marker which will now be part of the visual language and it has in fact already had i variation that means a line tankbuster that hits everyone in line with the boss and the targeted tank. All of FFXIV fights are "dance" fights, which is why the game isn't recommended for some mythic raiders, simply because the fights are so much easier to solve- There is however A LOT more mechanics in each fight, i would generally say this fight is rather light on mechanics or rather light on difficult mechanics, there only really 3 that pose any difficulty (water, brambles and knockback).
@@Ven_de_Thiel I think he means that everything is scripted so once you've learned the script, it becomes easier, because there isn't any variation between clears. Whereas wow has a lot more variation that comes down to the individual skill of the players
@@Ven_de_Thiel FF is very visual, and the mechanics are simply "Just stand here" in general mechanics. WoW's also quite a bit more random with it's mechanics, so you can get some pretty rough overlaps that you have to figure out how to tackle in the moment, or have people prepared for every situation. That is why WoW'ers are referring to this as a "dance" fight. Meaning it can all just be memorized in order, after that, it's really simple.
Never played FFXIV, but I figured more than half the mechanics just by looking at the visuals. Really like the telegraphy on it. Also super fun to watch Preach do it.
I'd love it if he watched the Nael Van Darnus fight, that probably had some of the most technical mechanics for any normal mode Raid Boss and that came out in the first expansion.
I was thinking that would have been a better answer too lol- the healer is using mo spot healing on the tank when needed, and (untargeted) aoe healing for the group when needed, but mostly, they’re just dpsing. As they should be
@@Relhio That is WoW toxic competitive mentality really...In other mmos other than WoW specially in FFXIV everyone contribute to victory dpsing and healing output doesnt matter as long as the target get killed at the end.
@@Velshin1986 that doesn't fly in WoW with the over abundance of kill/wipe mechanics, you need healers doing their job or its a wipe pretty much doesn't really have anything with the players themselves it's how the game is structured Unless you run a whole raid with the same class and it's usually a broken one for the memes, like 20m Blood DK raid
The question about how healers are healing and whether it's with mouseovers etc. when it comes to single targets; the F keys are bound to the party window so F1 is the first person in your party, F2 is second, etc. So it's really quick to target, cast a heal and switch back to another target while that heal is going off. You can keybind a lot of other targeting abilities as well to make healing really quick without ever needing to manually click or hover over anything. It frees you up to focus on the fight.
I switched them for spell/ability shortcut because there are so many you need and I really hate pressing beyond 6 distorting my hand. even with C+ and S+ its not enough depending of the job.
@@Grim_Bud I actually got a mouse with numpad buttons just for this game lol. My hands are small, so having 6-= on mouse lets me keep my hand high and comfortable on the keyboard while having plenty of buttons available
As an FF raider, this is top quality content hahahaha. Some of the reactions are hilarious! And kudos for such great analysis despite never playing FF! This is a pretty easy fight but I feel like the mechanics fit well with the aesthetic and boss design despite being relatively simple so I think it was a good choice for a first impression guess. I'd love to see more of this!
I love raiding, but at the same time i hate it. i have to sub for tank and dps and sometimes its overwhelming learning multiple role positions, especially if the person i sub for changes. doing a north stack and then suddenly running south stacks. i agree with him being a good analysis.
@@WhiteWolfToko Awh, Party Finder can be like that sometimes. Maybe you can try and find a static raid group so you can stick to a role/job that you like playing. It might make your raiding experience more enjoyable.
@@WynonaCosplay :D thank but I guess i wasnt clear, im actually in a static, but im subbing to take a break from the immediate raiding. i'll be back to a main in EW raid tier. We have a blast running raids. Our static caller streams so we have tons of videos of us just dying and being silly. But we still clear the content eveentually.
Love the Titania fight and preach done a pretty darn good job at figuring out what was going on, super impressive for someone who hasn’t played the game and with the added visual clutter of all the allied spell effects
Well wow is dying. Ffxiv is the king now. So thats what they always compare from now on. Tired of thousands of ppl making videos with reactions and why they quit wow for ffxiv. WE DONT FKING CARE
From my point of view, the fact that you have access to an ability like that really brings the difficulty down overall, compared as if you only have 1 or 2 combat resses during a fight.
@@hugolarioscolino4256 what? some fights healer LB3 will make a wipe occur because you needed melee LB3 to end the fight for the last 5% health instantly so rezing everyone just delayed your failed screen.
@@hugolarioscolino4256 the limit break system is (no pun intended) limited to the bars. A full res can only be done with 3 full bars, and those fill up slowly over the fight. At most you’ll see it used by dps as a finisher, in more desperate situations the healers can use the party wide res/heal to bring the fight back to the boss. But regular res can be used as well, they’re individual and take a lot of mp and time to cast. Honestly it adds more challenge to the fight, I know that might sound counter intuitive as it allows for mistakes. But that’s exactly where the challenge comes from, mistakes can be harshly punished. Sometimes these can even affect a group of ppl, which add more stress to the tank and healer. In some cases, you can fall off the arena or be knocked off and then it won’t allow those players to res.
@@hugolarioscolino4256 LB is a strategic ability rather than opportunity one. Only 1 member can use it once the 3 bars (the long one on the top of screen) but decision must be made between healer raid res or dps to finish it off with a big bang.
@randomguy8196 Yeah, there are a lot of mechanics in Savage that *require* a certain number of people alive. For example, the water puddles--while here they only spawn an add if you fail to soak them, in some savage fights they both do massive raidwide damage *and* give stacking vulnerability up debuffs(Or in the case of E2S, damage down debuffs on a fight that already had a really tight dps check). So, a *single* person being out of place/dead can lead to a wipe, no matter how quickly the healer could rez them. And, as was touched on in the video, it's never just *one* mechanic that wipes groups, it's the overlapping of several dangerous mechanics that have to be handled a certain way or "oops, everyone dies."
Should collab with MTQcapture (miztek is the name she goes by) She's an amazing player, one of the most prominent encounter guide creators for difficult content in FFXIV. Watching you analysis a savage fight with her in this same format would be amazing. She knows the game inside and out, and is a gem of a person to hang out with.
@@scollumbell It's possible to speak highly of a person of the opposite gender without hoping they'll fuck you. I mean, maybe not for you, but it is for most of us.
please do not get a guide maker on here that uses other peoples clear vids to make guides and misses a lot of stuff in them. get Arthars, Xeno or even Momo.
only ones that dont make sense are scholar and dark knight. still cant remember if theyre even explained. at least GNB is a slash through a gunbarrel xD
Lot’s of people play with limited effects for the very issues Mike was having. I love xiv spell effects, but they are a bit distracting. Also i love the fact that Mike is trying to read every little thing of what is in reality a fairly simple encounter, such a mythic raider at heart. Id love to watch him pick apart one of the ultimates
Ultimate aside, because that would be a pain if you're not familiar with the game itself, though I would like to see him try to figure out one of the easier savage fights like E9 or E10.
@@tsjeriAu i know it would not really be viable, i just have always liked how Mike picks apart fights is all. At least a savage fight would be great though, id love to see his reaction to lights rampant lol.
To go over the other symbols: White mage is a cane, Scholar is a pair of glasses, Dark knight is a super edgy two-handed sword, Gunbreaker is a topdown view of their weapon (a gun with a blade on the barrel, like an oversized bayonet), Bard is a harp as Nubs said, Red mage is their sword (but also a bottoms up version of the White mage cane) and Monk is claw marks I think (this one is weird, Monks in Final Fantasy typically use claws but they don't in FF14 so it's a strange choice).
@@johnyjack9486 Red Mage's is actually a really cool bit of visual design. Red mages are supposed to be a combination of White and Black mages, and the Red mage logo combines both their symbols. It takes the cane symbol from White mage (by turning it upside down and making the bottom pointier) and the meteor symbol from Black mage (not in the video, but its where the spikes on the guard come from) and then fuses them to make a rapier, the traditional weapon of Red mages.
For reference, the Samurai icon is the tsuba of a katana, seen from the angle of the blade being pointed at the looker. Not at all what I would have guessed would be the icon when SAM was announced, but it works?
I enjoyed your little foray into the blinding spectacle that is FFXIV, was really interesting to see your perspective on it. Of course I understand if it's a game you'd not play, but that's an "each to their own" thing, most certainly. There are tons of fights that you could take a look at, they're all equally visually stunning: my personal recommendations would be something like Thordan for the sheer amount of stuff happening, Tsukuyomi or The Seat of Sacrifice for the boss-bound storytelling, or perhaps Sigmascape V1.0 for something a bit different. Love the content, Preach; looking forward to more if you decide to give it another look.
As someone who plays both games for different reasons I've been waiting for someone from the wow scene to do this with an unbiased approach. Personally I love 14s fight design because they are relatively challenging and a well crafted experience.
I cant emphasize enough how excited I am for this. Previously your pugging series from Legion was my favorite. I revisit it often like a netflix series, I'd love to see more fight analysis and comparison for 14. If you could get some end game raiders to walk you through challenging savages and ultimates that would be amazing. Sfia for example giving a walk through of brute justice would be *chefs kiss* Also, missed the healer Limit Break at 27:00
@UCh6ASs-7__qWv_2ZMJz0dOw While the healer LB definitely saved the group from a wipe, it's not the reason for their mana being high. The WHM regularly popped Lucid Dreaming when their mp hovered around 60% and used their oGCD abilities like Assize, Rapture, Asylum etc. to cover for the bulk of raid wides, those abilities don't cost mp. Assize also gives back mp, so them keeping it off CD definitely helps. That and they used Thin Air to keep those glares free of mp cost. The same can be said for the Scholar as they were relying on oGCDs/Aether stacks and faerie coolddowns to handle it similarly.
@@tammy4002 You're right, I went back and rewatched and deleted my comment. I am still curious to think what Preach thinks of limit breaks being as DPS ones are almost necessary to clear content early
More of this Mike! Thanks for covering these raids as I have always thought (since starting FFXIV in Heavensword) that you would rather enjoy the intricacy of high ends raids and trials. Always cool to see your perspective and would love to see you cover more! The Seat of Sacrifice, altho long, would be my pick as it has nearly all of the more "general" used mechanics in the game and the fight was just incredible IMO
@@chrisbaldwin8570 I actually agree on that one. May be best to check that one out a bit later but all in all I think it's a great fight to assess the endgame mechanics as a whole
I started FF14 last July. briefly dabbled in Shadowlands, but was already mentally on FF14, went back to FF14. Really loving FF these days. another point not mentioned here: all characters can level and play ALL classes (Jobs). super useful and cool. so no need for alts.. like wow. same character can do anything once leveled and geared. Enjoyed this Mike, thank you!
Mike check out the Shinryu Extreme boss fight from the previous expansion. Its a fight that you didn't pay too much attention to the boss but the arena and boss frames to see what is going on. You had to have good raid awareness since if you tunnel visioned you could cause a wipe.
Except healers rarely use them. Macros in XIV can't be queued. So, you lose time using them. They’re typically only used for ground targeted effects (e.g., on controller) or for healers to communicate rezzes. You can use them if you don’t care about DPS. But, healer DPS can be important at making sure you can meet the DPS check.
As someone who does Savage raiding in FFXIV, I'm not upset at all by this video. It's honestly really interesting seeing how experiences from the games both overlap and differ, and watching trying to work out the mechanics was really refreshing.
@@true7563 reddit is always upset. Fuck em. This is so cool of preach. FFXIV is like the anti preach of a game. He doesn't care for story and hates dance fights. Good on him for having some fun looking at what can be available and allowing his audience to see the quality that is our game.
33:04 I found out some time back that not only do you not have a fire res buff to soak the fire hammer, but if the targetted player takes the hit without being in a water puddle, it sets the whole arena on fire and everyone starts taking dot damage
I heard that in final fantasy every raid is scaled which would mean you can't outgear the hell out of a raid? is that wrong, or you just need to enable the scaling?
@@meiz1795 It's a bit weird. The Raids/trials have a max scaling, essentially the highest stats you could possibly have in the raid. Say you were item level 500, but a specific trial has a max Item level of 480. Your gear and stats would be scaled down to match that 480 at the highest possible stat value. That said, you can unsync your party before going in, which lets you go in at full power, which leads to things like Soloing older trials to get chest rewards from them, since unsyncing doesn't make you forego loot rewards.
@@meiz1795 as someone else said, your gear gets leveld down IF the content is iLVL synched. Not all dungeons raids or trials are iLVL synched tho so in some your level gets synched down but your equipment stays relativly the same. So while you ARE leveld down and synched you are still far stronger then you would be at the time of the release of the dungeon.(not "i can OHK everything" stronger but yay, "i can tank this thing which usualy took 2 tanks" is a good example) If you have a group you can enable "min iLVL" which scales your items ot the minum Item level required to enter the dungeon raid or trial which makes you basicly "as weak as you can possible be" for the content
I have to say, having no knowledge of the game, Mike did really well! As a FFXIV veteran, this was fun to watch. It has been said in other comments, but there is an option to turn down/off the effects of others in order to limit the optical assault.
When looking at the samurai symbol, imagine you are looking at a katana straight on, so the dot in the middle is the tip of the blade and the "steering wheel" is the hilt of the sword :D Although, steering wheel is a much better name for it! Loved your reaction to some of this stuff, I play both games and I'm always happy to see more wow folks giving this great game a try!
Great reaction! I do find it really good that Preach actually managed to read most of the mechanics with just a little bit of guidance! Titania is definitely one of the easier ones, but considering you have no experience with it you did a great job!
@41:30 No, it does let you hide spell effects. Can do it separately for yourself, party, and alliance. There's an effect off setting, limited effects setting, and full effect setting.
The "show limited" effects settings really should be made mandatory at this point. Once I turned that on, it made things a lot more manageable. However, that setting doesn't apply to limit break spell effects so if you're in an alliance raid and you have 3 red mages during their limits breaks back to back, expect to get blinded for a good long while!
Not mandatory, but the default setting. People can change it to full effects if they like, but a lot of people just don't realize it's an option at all.
@@teroril It should at least be pointed out at some point by the game. I have ~80h now and from 60 onwards especially casters get quite a few aoe spell effects. I have successfully died once so far when I knew a ground aoe was happening, but I couldn't see it through some white aoe and my dancer mini flashbang.
but why should it be made mandatory? I like the effects. i have no issues with reading the bosses, why would you want to force ME to also have them turned off? :(
Would actually like to see Mr. Mike play FF14. As a long time and high end-ish WoW player myself, Id love to see a newbi-series of FF14 from a trusted source
Have you seen how he complains about leveling in wow? FFXIV leveling is tedious to say the least, there is just no way he has the time or patience to invest in that.
@Joe Schmoe Uhm, considering Preach doesn't really get ad-revenue from the YT channel anymore since ~2017 due to demonetization of the vids, your argument just falls flat. Anyways, like many others Preach has been bombarded (relatively speaking) with FFXIV stuff. The guy on the right, Nupps, is literally working on Preach's team and not a fucking "streamer Stan". This vid was literally hist first time watching any content of FFXIV and primarily only because it's raid content. It's a nice comparison to how encounters in FFXIV and WoW work. It's more so the fact that a lot of the vocal parts of the FFXIV community are obnoxious as fuck to get others to play the game. I've been playing the game since 2014 on and off and have been continuously subbed since Shadowbringers and even I can tell how stupid the FFXIV community is in that regard, despite loving the game.
Huge ffxiv fan here, but Mike is not a story guy. He wants to raid and progress. Don't know if it's the game for him. While ff blows WoW out of the water in many ways, WoW raids are still king.
"I'm surprised of how many mechanics there are." Welcome to FF14. Where the boss throws everything and the kitchen sink at you and if you screw up you just die. And this is like the easiest fight in the entire Shadowbringers xpac next to Innocence. I also like how you said "this is a dance fight." Basically they're all very precise choreographed dances that you and your raidmates need to perform very well.
I would like to see more of these myself, and can appreciate starting with the simpler ones. But I look forward to seeing him make sense of some of the even less obvious / zanier ones across all expansions, like Thornmarch Extreme. I spend so much time as a Mentor explaining the 50 ex fights, you can spot which mechanics people have actually been learning on their way up and which ones are harder to pick up on the fly because they don't fall into the standard telegraph kit.
You were completely right on the little circle for phantom rune as a tell. That attack actually has 3 different tells for in/out and players who have done the fight hundreds of times don't know any of em. You have the circle, her body language and also an audio que.
@@madlinkers8595 Literally almost everyone who watches Preach has most likely played WoW before or play it today. WoW effects are near zero and bosses are kinda bland. You don't often know what attack a boss is about to do visually. You look at DBM bars or cast bars
@@madlinkers8595 What on earth are you babbling on about? All they said is that they're accustomed to the visual noise from their party's spell effects, the fuck does that have to do with getting "used to mechanics"? It's like you're just looking for an excuse to get mad and moan about other people
Mad respect for you taking the time to do a video like this. Played both games off an on since 2016, been playing WoW since Vanilla, and watching someone new trying to understand what he’s watching from a WoW only perspective was a great thing for both communities. I also laughed quite a bit with how wrong Mike was on so many things. Great video
Small note after watching : You can turn off 90 percent of the spell effects and do just fine. UI can also be resized up and down, simplified in spots, and moved around basically anywhere in the screen with the ui tool that's in game. People just like the fancy particle effects cuz pretty, but i've also known several people that turn most of it off.
right lol. titania is a pretty fun extreme. not too hard but not too easy either. with enough going on to keep you on your toes at a pretty good pace. . but my god ally spell effects make this blinding lol.
Pretty much yeah, FFXIV could use more variety in that regard. But with less structure comes more rng nonsense especially in higher difficulties, all FFXIV fights feels very fair and balanced and are incredibly satisfying to progress. But there's almost no room to improvise, there's very much a correct way to do things most of the time. Pros and cons. 🤷♂️
@@apharys8921 Only time we can improvise mechanics is when someone fucks up and instead of wipin, we dramatically shift how we're handling the mechanic to just keep going. Its fun when it happens and we can pull off doing something super jank.
@@apharys8921 I'd actually say there is quite frequently more than one way to do it, and the main fun of doing fights blind as they come out is that every group figures out their own strategy how to handle mechanics during the first few days of a raid tier ♡ Then guides come out and everyone beelines for that and all the fun is gone...😞
@@apharys8921 Kinda half true, there is situations where you need to improvise or improve existing strategies. "Lion rampant" from E12P1 is a good example. There's a lot of different strategies and a mistake often means a wipe, unless someone is able to improvise. E11S also had different ways to solve mechanics. Other fights needs you first to solve a puzzle THEN to "dance". During the second tier, many improvised "Melee friendly strategies".
This video was a lot of fun, and having you figure out the bits on the fly was really cool. A lot of players just rely on voice coms and predetermined stand locations. Most fights are more DDR/dance-like fight instead of more random/reaction fights. Some of my favorite fights are ones that have predetermined effects, but with randomized positions; so you know where you SHOULD go, but don't know exactly until you see the mechanic start.
In Character Configuration you can change the amount of spell effects you can see from your allies, which could tone down your visual overload. I am new to FF and that was one of the first things that someone in a dungeon gave me as a tip after asking. Worked pretty good.
Thoroughly enjoyed the video. Was very fun watching the dissection of mechanics and can't wait to see another. The experience I have had in raiding in WoW to FFXIV is that FFXIV feels like a choreographed dance. When you do mechanics, and you get it down and start to optimize, it feels so graceful. Take two steps left to avoid this mechanics and then come right back in. Boss fights tend to follow the show you mechanics individually or in pairs starting off and then mix up the combinations as the fight goes on. Especially in going from Normal difficulty to Savage raids. You get a sampling of the mechanics and can glean all or part of how it'll work in Savage and then they add the chef's kiss to it in Savage. Using this fight alone as an example, it introduces the Bramble chain mechanics early on with a whole arena to run, but then later mixes it up by adding the Growth Rune. As for the full MP, usually healers (at least, when raiding) will aim for a "comfortable" level of the Piety stat (MP5 basically) and most of the time that plus their MP regen abilities can mostly keep them topped off and healing can be done with insta-cast OGCD heals. So, if people are taking minimal damage, minimal spot healing is needed, so MP stays high. Usually if a healer goes OOM, it'll be from battle rez's. Last time I played WoW, it was restricted to once per fight (circa Warlords), but in FFXIV, you can rez as long as you have the MP to cast it. The rezzed player, however suffers rez sickness for a fair duration (lowered stats akin to rezzing at a graveyard in WoW). From a numbers perspective, rezzes cost 2400 MP, so ~1/4 of a MP bar.
the samurai emblem is the sword if you are looking at it pointed directly at your eye. The diamond in the middle is the blade and the circle around it is the Tsuba or handguard portion. Bit of a weird choice for the emblem and a lot more abstract than a katana style sword but I guess it needed to be distinct from other classes.
This was fun to watch, would love to see more. Main point that I'm sure others have said is that you can turn down or off effects from other players' abilities which is nice for bosses where you need to see more subtle visual tells. And yeah the UI is VERY customizable, you can move anything anywhere on the screen and change the size of elements etc. So if anyone is considering trying FFXIV and feels turned off by the UI or visual clutter i would just keep in mind those are things you can change.
About the healing: in FF as your guest said a lot of damage is mitigated by not just the healers but other roles aswell (both tanks and some dps classes also have damage mitigation tools and healing buffs). And the pure healer can really utilize HoTs. A smartly placed regen effect can heal up the whole party.
On the note about the spell effects. You actually can turn off your parties spell effects and damage numbers, while still maintaining your own. They even have a limited mode where they will still show the important spell effects, like aoe heals and such. But turn off things like a raptor stance change etc.
I absolutely LOVE the spell and ability effects, it makes my actions feel so much more impactful and fun. But good god, I always turn off other players' spell effects. I like mine, but I want to be able to SEE the boss. XD
You can hide the spell/skill animations to heavily reduce visual overload and it's something heavily suggested for hunts in the game when you get 100+ players hitting the same mob. Also, this is the easiest extreme boss in Shadowbringers and ex trials are intentionally made to heavily showcase the mechanics with plenty of time to respond. I'd still say you did pretty well overall and if you were in the fight you'd figure them out a lot faster.
I also wouldn't suggest Innocence EX since it's similar in difficulty to Titania. I'd suggest Seat of Sacrifice EX personally if you're sticking with EX trials.
If you're looking for another fight to make sense of, you should try looking at the Seat of Sacrifice (Extreme)! It's a fast paced fight with a couple of those "Look at the boss to figure out what attack they're doing" attacks. Plus, it's got some great music too!
I noticed at one point the person you're with mentioned about turning down spell effects, just wanted to confirm you can and I do raid with them basically all off except my own and beneficial healing spells like sacred soil(blue ground), or a white mage asylum(big glowing bubble). There is even macros for decreasing the size of summoner pets like bahamut /bahamutsize so he isn't so big. It's all just not very clear what that does at first and they could definitely show that off better.
Hey everyone, If you enjoyed mike taking a look at this, he ended up looking at some more on stream today, and we've put it up on the stream highlights channel for y'all. - Chris th-cam.com/video/W6pVd7sFBqQ/w-d-xo.html&ab_channel=PGHighlightsPGHighlights
Did you make sure he could hear the music? It's a big part of the experience!
I am happy!
make him hear the music and whole fighting xperience!
Next fight should be warrior of light extreme or hades extreme, they are much more complex from the mechanics side
@Joe Schmoe No boes but selling full savage and ultimate clears is still a thing.
In all fairness: The Healer here didn't turn off his allies' spell effects, that's why it's so overwhelming to look at.
Yeah, I don't understand why every ff14 video has all the spell effects activated. The first thing I did when I started was to turn it off, it's waaaay more readable.
Cowards
Yeah there isn't much time put into fine tuning their settings. They simply moved anchors around and didn't bother with spell effects, details, damage and healing numbers, etc.
At least Mike is getting essentially the standard "Raiders" UI experience.
Such a great setting to have, something I often wish WoW had. I don't need to see this amazing effect of another player, just my own is fine along with the bosses.
I wish i could select "only healers" or "only beneficial" for my party spell effects
Thanks for using my footage! Was fun watching you figure things out!
For real guy
Nah you do you. It doesn't matter if you have spell effects or a strange UI. You cleared the fight and had fun. That's all that matters. I like to turn on all effects sometimes for the lulz and to flex my PCs performance
I love seeing all the spell effects!!! That controlled chaos is like lights on a slot machine
Heal LB is shame. ;)
Personally, I only ever turn spell effects off in 24-man raids... or in Bozja, which I haven't really been doing anyway. Then again, I rarely do savage or extreme stuff... if I did, I might turn things down more often.
"There are 2 melee dps in this raid."
Me, a Red Mage: "Two and a half. At least."
For 7,5 seconds at a time
@@Nhyufll a lot of those 7.5 seconds line up with mechanics that need you to spread, so rdm needs a melee slot to do their dps cd in a lot of fights that have that happen
@@dionysues7449 I just started FF14 and did Crystal Palace. The number of times my mana was 100/100 when the boss was doing a PBAoE or spread mechanic is way too high (;_; )
I dont think RDM counts as melee.
@@cyphi474 depends on the fight, but on some bosses you have to give a rdm a melee slot to do their combo while other mechanics are going on. Like E3 Leviathan for example with its spread mechanic. it always lines up with CDs and Melee combo timing.
Preach: "This looks like an arcane mage"
Green DPS: Oh yea it's all coming together
In all fairness, it is a White Mage...
@@DumbassCatboy yes I know, that's why I wrote the comment
@@SpaceElvisInc funny how he couldnt see how he was healing too. Thats cause he casts glare most of the time. SHould've told preach that healers spend a lot more time doing damage in this game
@@blackmage567 no healers, only green dps
@@SpaceElvisInc and blue dps
"That tank got crushed."
The gunbreaker using superbolide, scaring healers everywhere.
Good o'l invuln scaring haha its all fun until the healer rescues you of the platform as revenge XD
I still got 1 hp!
@@EagleCeres I didn't hear no bell!
Me, as Gunbreaker, with a Superbolide macro that loudly announces I used it and spouts off lyrics from Return to Oblivion: EMBRACE CHAOS!
Superbolide keeps things exciting during MSQ Roulette in Praetorium. Cooldown for it is about as long as the Nero cutscene that you can't skip.
One thing I haven't seen people say is that everything looks so crazy because whoever's POV this is had ally effects on, so you were seeing every effect from every ability from every player. A lot of people (especially savage raiders) have non party effects turned off and simplified party effects which makes for a much cleaner screen and more readable fights.
You should never have to do that tbh, that's the game's fault for making every player and boss ability a sparkling rainbow.
@@omarcomming722 So what do you say about WoW needing outside sources to raid competently? Bigwigs/DBM and Weakauras.
At least what you have here in FF14 is a system that lets you customize your experience within the game that doesn't rely on outside sources. What you're looking at is standard UI and settings with zero thought put into adjusting spell detail, buffs, debuffs, damage and healing numbers, etc. This player is running high to very high visual settings with nothing white or black listed.
@@flipboy420 I wouldn't say WoW needs any addons up to heroic definitely, maybe for early mythic progression only. They are available however and make every encounter easier so there's no reason not to use them unless you want less clutter or to challenge yourself. Comparing games with maxed out graphic, FF14 is a gaudy mess imo, with no restraint in spell effect design. Players seem to like it thought so it's still the way it is.
@@omarcomming722 There's literally an in-game option to remove it, so it's a non-issue, makes solo content way more enjoyable to experience rather than being stuck on a mage that does little bottle rocket puffs as it's "ultimate' ability
@@omarcomming722 It's only a mess because this player chose these settings. The beauty of FF14 is that it has everything required to completely customize your experience contained within the game itself.
Addons in WoW become required at some point for players. This point can vary greatly but I'd argue that it's no later than Heroic raid difficulty and wager that most players need it throughout even Normal. This is one aspect of WoW I really dislike. The players experience during a raid can vary greatly depending on what addons each individual raid member is using. The one example that immediately comes to mind is having proper Weakauras for Aszhara progression in Eternal Palace. This fight was a shitshow with multiple Decrees when not enough players had specific Weakauras loaded. WoW's encounters are designed around the knowledge that players will have and utilize outside sources which is the fundamental difference here.
"Is this a healer?" - yes
"Wait is this a range dps?" - yes
LOL truths haha
its kinda why i quit so long ago. Expected to, heal, dps, carry people, handle some of the more difficult mechanics(all while keeping people alive cuz they failed theirs), save the, grp. then for some chimpanzee dps or tank to go, "Good job all, healer, ur dps is a bit low."
@@yurika12 there is a reason why calling others out for their parses is illegal and will be punished.
@@Desmont123 a good player can gauge dps without a parse.
@@Desmont123 yeah, because FF is a fucking hugbox community lmfao imagine whining so hard that people expect you to play the game well in high-end content
I've seen people kicked from dungeon groups for asking for a stun/interrupt in that game it is truly mind-blowing how stupidly uwu they are
Pretty funny how neither of then noticed the healer LB 3 resurrecting the whole raid at 26:54, narrowly avoiding a wipe.
Saddly, because LB is such a cool unique thing to spotlight about FF14
omg, i didnt notice either and i watched it 2 times rofl. this is why i dotn heal! haha.
and since clutch heal LB3s are the best
Yeah, that was fantastic lol
Tbh, as a non FFXIV player, I didn't even realise they all died. And I main a healer on wow atm
"I can't tell if they're smart heals"
*Glare glare glare glare glare glare glare
@jean david martinet that's the point
plays RDM doing royal city.
everyone dies but healers and me
*glare glare glare glare glare*
me rezzes everyone
no comms
gg
@jean david martinet It really depends on everyone's gear and skill levels. Pretty sure if everyone's gear is on par no healer dps is required but ofc it never hurts to get that extra bit of damage just in case, it's just good gameplay. You're sometimes going to lose a bit from a caster spending too much time running or someone goofing their rotation so having that extra buffer is nice but technically not necessary.
In my experience most if not all wipes to enrage involved at least 1 player death, that alone is a huge dps loss. If nobody died and you still hit enrage the dps either aren't playing their best or are undergeared.
He's doing whm justice lol glare spam and only heal when they are 1 hp
@jean david martinet Technically all endgame content aside from Ultimate is created without taking healer dps into account, so they are all beatable without healers dpsing. That said, it helps tremendously if healers do so (and if you want to beat fights week 1 you *need* healer dps to make up for the lack of gear) and there's also ofc the topic of...what ELSE should healers do when they don't have to heal? Just stand around twiddling their thumbs? That would be rather lazy.
I watched this before i started playing ff14 and was overwhelmed. Now, im just heading into shadowbringers, so this fight, normal version, is coming up soon for me, and im confident it will be fine. This no longer looks overwhelming. :)
Just to put it out there, you CAN hide a lot of spell effects. And you can heavily customize what buffs are shown and where, so you can minimize clutter by a lot. I play with minimal spell effects for allies and it's much easier to look at than this. This looks to me to be bog standard settings with some castbars and health frames moved about.
Exactly, I’ve always played with allies’ effects on minimal
I always play with all effects enabled though. I want the full, intended experience
@@grumpycup4762 I did that until my first 24man raid. Swiftly turned off after the first fight
@@LunarBear8 I still run everything, including savage with all spell/ally effects on full
I came here to say this lmao, after running Praetorium I realised how visually noisy other players can be. Luckily it's just built in to the game to turn that shit down!
This was pretty cool. Mike nailed pretty much everything. He even noticed that the strategy wasn't optimized for melee uptime.
No fight in wow supports melee at all
That was actually the normal strat for the fight the group just did stuff in a bad way so the melee couldnt get back to the boss
@@Madncrazydevil yeah I noticed that you really don't have to travel far to break the chains, the dps were just mega smooth brain. It looked like the healers and the tanks were far more experienced
@@vanyel_etc8695 Per the norm.
@@lancee4753 you clearly havent raided in nighthold
This needs to be a series!
I would love to see Preach go through and spend time looking at boss mechanics from a whole range of other MMOs. It's really interesting to see someone who is talented in raiding in one MMO attempt to break down stuff for other MMOs like this.
I felt so proud when the color-coded job roles clicked for him...
It's actually the same for WoW as well
It is the same for wow that probably the reason he noticed it
Wow player: fairy uses raptor form!
Yoshi P: Write that down! Write that down!
Honestly, I really wouldn't be surprised. But we all know our lord and savior has photographic memory. Haha
Mike, if you ever read this, I want you to know that watching you "experience" this fight was definitely worth the watch. The progressive buildup of momentum as you slowly understood how the fight works, and your sarcastic-pro attitude toward the end when you finally got the rhythm of it was a delight to listen to, especially because of how that is basically how most pugs probably felt as they got to understand the fight.
Definitely would love to see you watch some of the other fights!
Most of the visual clutter in this is due to the White Mage having allied spell effects turned on. I've been calling shots in Savage for my static in the latest tier. I wouldn't be able to make half the calls I do with the spell effects from everyone. I just stick with my own and limited for everyone else (basically shows beneficial healing bubble AoE's etc)
This video was linked in my FC discord so I don't know these guys xD but how does the guy on the right not know you can turn the spell effects down or even off? he knows the game :O same with numbers.
@@K1LLW1N He probably set his up long ago, and then forgot about all the options at your disposal. Once you get it the way you want, you rarely tinker around in the settings, or remember how many options there are (the answer is there are a shit ton of options).
@@Ryotsu2112 Yeah, you can cloudstore your settings, so even if you get a new computer, you can just redownload all the settings, so you never need to remember it
@@Ryotsu2112 maybe because i'm constantly tinkering for w/e reason that I am so aware of the settings xD
@@TheRedAzuki the couple times I would need to use the cloud store, I have forgotten xD
This should be redone with an Ultimate, where the abilities are less telegraphed and the POV actually has spell effects turned off lol
I would love to see a Titania ultimate.
Are we going to glass over the fact he didn't bring up someone dying, then almost everyone dying, then the WM LB going off insta-rezzing everyone. He didn't showcase THAT?
I don't think he realized they died. There was that small white blip at the far left that he may have thought that they just were very low. =\
@@KalsamRetritro Fanboy coping.
because clearly this dude preach is talking to is absolutely fucking clueless, he knows the very basic mechancis of this fight but doesnt even know half the mechanics for THIS FIGHT that hes fucking showcasing... literally seems completely fuckin stupid thing to do tbh dont understand why he would do that at all, and dude clearly doesnt know any of the class mechanics at all like hes admitted.
@@zeening its not a showcase you mong.
Its a wow raider trying to decypher a FFXIV raid blind. As in he doesn't know anything going into this and its pure guesswork and assumption
@@ghostsinthegraveyard5766 "this dude preach IS TALKING TO IS ABSOLUTELY CLUELESS" little quote since you can't fucking read
Watching him work through the logic of the game with WoW as his reference point is super interesting.
Especially since I just started playing myself. It’s cool seeing what mechanics are understandable at a glance and what’s learned
interesting enough him explaining is better than some guides
You can really tell WoW/FFXIV is a conversation and not a rivalry.
the one thing i really appreciate about ff14 is the "universal" indicators for machanics. Big eye? Look away! Arrows pointing at someone - Meteor. and so on, really makes it faster to learn machanics on a fight.
Agreed. And, tired of indicators? Many extreme or savage fights have none.
@@WaltRBuck To be fair, ARR and HW are complete garbage compared to SB/ShB content because of this. I can recall like 5 different prey markers from ARR alone, none of which survived past then, and I'd only remember what they are if roulettes put me in there.
so basically more shit players in ff14
@@Freestyle80 You're standing in the fire again.
Yeah, one thing i don't like about wow is how sometimes you get a green swirly and it "dont stand here indicatior", only to get a green swirly next time for it to be "you soak that".
How many particle effects do you want?
FFXIV: Yes.
lol just had to come back to this after seeing how far he's come.
same, its funny.
Please! Do more of this, it was so fun seeing someone like Preach try and figure out ffxiv fights and there are so many cool fights!
Over a year later and this is more hilarious as ever. Preach of then wouldnt recognize himself today haha.
Is Mike finally reprising his role as floor inspector in Final Fantasy? I've said it before, he'd make a fine Dragoon.
There ain't no floor once you backflipped off the boss-arena. xD
lmao
@@Desmont123 RED MAGES UNITE
@@Neoicecreaman displa "aaahhhh" -cement
@@Desmont123 VERY relatable. xD
Haven't seen anyone address it, but what's happening with the mana and the low amount of "hard" heals is due to the class itself. White Mage has several OGCDs (Off-Global Cooldowns) that does AoE healing. Assize restores mana, does AoE damage and heals for the damage done. Asylum is a targetted circle that provides rejuvination effect for 18s and increased healing recovery potency, and Afflatus Rapture which is a weaker, instant AoE heal. There's also a skill that provides mana regeneration, as well as a passive mana regeneration. The class also has potent instant single target heals. When optimizing as a healer, you aim to heal as much as possible without using hard cast heals, every hard cast heal is a dps cast that could've been, and as some have stated, healer DPS is very important in this game as opposed to just being a heal spam bot.
It's also just a very different damage profile than WoW. The vast majority of damage coming out is avoidable, and the only real unavoidable damage comes out infrequently in predictable bursts. There's pretty much no constant damage to heal, unlike many fights in WoW. There just isn't much healing to do most of the time so you dps. I find it super weird personally and it's such an alien healing philosophy to me coming from WoW.
@@gneissisnice100 As a main whm in ffxiv who started playing wow last december, it's the total opposite for me XD I have that urge to dps and tend to forget my party members sometimes (between you and me, it's mostly my bf that i forgot to heal and i find it hilarious)
@@eathelyn BLOOD FOR THE BLOOD LILY
@@safarfsaf If you don't sacrifice your loved ones for the Blood Lily, do you REALLY love them in the first place?
the amount of times i see pug whm go oom upsets me greatly..
I'd love to also see him react to the Kefka fight considering it's gimmick.
The Samurai-Icon shows a Sword-Guard of a Samurai-Sword watching onto it from the top without a blade :)
I didn't get it at first from the video but after googling it and looking at bigger picture, it clearly makes sense.
Hilt Guard from top down view at it. Even got the thin triangle of what the blade would be in the middle.
ooooh that makes sense, I was thinking maybe it was a top down view of the traditional/stereotypical samurai hat
So a few things. This is the second easiest hard fight in the current expansion. A lot of the markers are a visual language they have added over time, in 5.1 they added a tankbuster marker which will now be part of the visual language and it has in fact already had i variation that means a line tankbuster that hits everyone in line with the boss and the targeted tank. All of FFXIV fights are "dance" fights, which is why the game isn't recommended for some mythic raiders, simply because the fights are so much easier to solve- There is however A LOT more mechanics in each fight, i would generally say this fight is rather light on mechanics or rather light on difficult mechanics, there only really 3 that pose any difficulty (water, brambles and knockback).
this is also an extreme trail, not a savage raid, so much easier in general too.
im not sure i agree with you giving the ultimate fights cause those aren t easier to figure out or execute, but there s a chance it s just me :)
What do you mean “the fights are much harder to solve”?
@@Ven_de_Thiel I think he means that everything is scripted so once you've learned the script, it becomes easier, because there isn't any variation between clears. Whereas wow has a lot more variation that comes down to the individual skill of the players
@@Ven_de_Thiel FF is very visual, and the mechanics are simply "Just stand here" in general mechanics. WoW's also quite a bit more random with it's mechanics, so you can get some pretty rough overlaps that you have to figure out how to tackle in the moment, or have people prepared for every situation. That is why WoW'ers are referring to this as a "dance" fight. Meaning it can all just be memorized in order, after that, it's really simple.
Never played FFXIV, but I figured more than half the mechanics just by looking at the visuals. Really like the telegraphy on it. Also super fun to watch Preach do it.
the vid show success run, but to do for the first time kinda difficult
that was one of the easiest fights in this expansion. : )
I'd love it if he watched the Nael Van Darnus fight, that probably had some of the most technical mechanics for any normal mode Raid Boss and that came out in the first expansion.
Coming from GW2, looks fun and fairly easy to do.
"how is this guy healing"
"they aren't"
I was thinking that would have been a better answer too lol- the healer is using mo spot healing on the tank when needed, and (untargeted) aoe healing for the group when needed, but mostly, they’re just dpsing. As they should be
Ngl that was one of the times I laughed out loud
"how is this guy healing" whm: GlareGlareGlareGlare
Let's all be honest, healer is just a dps with a terrible rotation that just wastes their gcds or ogcds here and there to heal.
@@Relhio That is WoW toxic competitive mentality really...In other mmos other than WoW specially in FFXIV everyone contribute to victory dpsing and healing output doesnt matter as long as the target get killed at the end.
@@Velshin1986 that doesn't fly in WoW with the over abundance of kill/wipe mechanics, you need healers doing their job or its a wipe pretty much doesn't really have anything with the players themselves it's how the game is structured
Unless you run a whole raid with the same class and it's usually a broken one for the memes, like 20m Blood DK raid
The question about how healers are healing and whether it's with mouseovers etc. when it comes to single targets; the F keys are bound to the party window so F1 is the first person in your party, F2 is second, etc. So it's really quick to target, cast a heal and switch back to another target while that heal is going off. You can keybind a lot of other targeting abilities as well to make healing really quick without ever needing to manually click or hover over anything. It frees you up to focus on the fight.
Was getting triggered about him not understanding the simple question and kept expecting him to explain it lol.
I switched them for spell/ability shortcut because there are so many you need and I really hate pressing beyond 6 distorting my hand. even with C+ and S+ its not enough depending of the job.
@@Grim_Bud I actually got a mouse with numpad buttons just for this game lol. My hands are small, so having 6-= on mouse lets me keep my hand high and comfortable on the keyboard while having plenty of buttons available
You are correct, however this person has spells bound to F keys if you look at his binds so it still wasn't him switching using them.
As an FF raider, this is top quality content hahahaha. Some of the reactions are hilarious! And kudos for such great analysis despite never playing FF! This is a pretty easy fight but I feel like the mechanics fit well with the aesthetic and boss design despite being relatively simple so I think it was a good choice for a first impression guess. I'd love to see more of this!
Dude i need another one of these in my life
I love raiding, but at the same time i hate it. i have to sub for tank and dps and sometimes its overwhelming learning multiple role positions, especially if the person i sub for changes. doing a north stack and then suddenly running south stacks. i agree with him being a good analysis.
@@WhiteWolfToko Awh, Party Finder can be like that sometimes. Maybe you can try and find a static raid group so you can stick to a role/job that you like playing. It might make your raiding experience more enjoyable.
@@WynonaCosplay :D thank but I guess i wasnt clear, im actually in a static, but im subbing to take a break from the immediate raiding. i'll be back to a main in EW raid tier. We have a blast running raids. Our static caller streams so we have tons of videos of us just dying and being silly. But we still clear the content eveentually.
Without the Theme, this is only half the fun xD
Falalalalala...
Not to mention the VO, especially for this fight.
"Wet, wet, wet!"
right! the ost in this fight is great
I think the next time he reviews a fight the OST should be blaring the whole time. Get the real experience!
@@JackgarPrime "Bigger is better!"
As someone who's cleared E12S and dabbled in Ultimates, I'd totally be down with seeing Preach try and pick apart a fight like E9S or E10S lmao
I'm part of a pretty casual static that's progging E9S now, and I'd love to see Mike pull it apart with no prior knowledge.
Preach looking at TEA: "How long is this fight, that's MENTAL!?"
Edit: Hell, I just want to see him parse out Light Rampant, that'll be a gas.
I wanna see him figure out Shadows, Clones and Towers on E10S haha
God preach trying to make sense of ucob would be a treat.
Or just O4S, and the Grand Crosses.
Love the Titania fight and preach done a pretty darn good job at figuring out what was going on, super impressive for someone who hasn’t played the game and with the added visual clutter of all the allied spell effects
Show him the Red Mage LB3 animation.
Red Mages: Wiping alliance raids since 4.1
Worth it for the aesthetic, no regretsss
Ver-y sorry not versorry ;;;)))
Re: visual noise - you can turn down or turn off other players' effects in your UI options.
Healers are just green dps mike.
I'd love to see this for other mmos as well, comparing raid fight implementations across the genre (e.g. eso, gw2, swtor)
Wildstar in particular. Amazing fights.
@@KittenCritters don't remind us of what we lost :(
Well wow is dying. Ffxiv is the king now. So thats what they always compare from now on. Tired of thousands of ppl making videos with reactions and why they quit wow for ffxiv. WE DONT FKING CARE
@@lefsam5014 I do, I want to know more about ffxiv
This was a lot of fun. I recommend doing this again with Titan (Edenverse 4.0 Savage). It's a hilarious fight and I think Preach would love it.
It would also help me pickup some tips. Lol
My raid wiped at least twice from busting a gut when we first saw Titan get on his little car made from his hands and drive across the arena.
have him watch a pov of melee dashing back into titans car with the yellow debuff, that is some high octane shit
How about Alphascape 4 Savage?
Fulmination is much funnier in my taste, just because of teleportation part
"Well that was easy", yes a comment after a battle where healer LB3 was used :D
From my point of view, the fact that you have access to an ability like that really brings the difficulty down overall, compared as if you only have 1 or 2 combat resses during a fight.
@@hugolarioscolino4256 what? some fights healer LB3 will make a wipe occur because you needed melee LB3 to end the fight for the last 5% health instantly so rezing everyone just delayed your failed screen.
@@hugolarioscolino4256 the limit break system is (no pun intended) limited to the bars. A full res can only be done with 3 full bars, and those fill up slowly over the fight. At most you’ll see it used by dps as a finisher, in more desperate situations the healers can use the party wide res/heal to bring the fight back to the boss.
But regular res can be used as well, they’re individual and take a lot of mp and time to cast. Honestly it adds more challenge to the fight, I know that might sound counter intuitive as it allows for mistakes. But that’s exactly where the challenge comes from, mistakes can be harshly punished. Sometimes these can even affect a group of ppl, which add more stress to the tank and healer. In some cases, you can fall off the arena or be knocked off and then it won’t allow those players to res.
@@hugolarioscolino4256 LB is a strategic ability rather than opportunity one. Only 1 member can use it once the 3 bars (the long one on the top of screen) but decision must be made between healer raid res or dps to finish it off with a big bang.
@randomguy8196 Yeah, there are a lot of mechanics in Savage that *require* a certain number of people alive. For example, the water puddles--while here they only spawn an add if you fail to soak them, in some savage fights they both do massive raidwide damage *and* give stacking vulnerability up debuffs(Or in the case of E2S, damage down debuffs on a fight that already had a really tight dps check). So, a *single* person being out of place/dead can lead to a wipe, no matter how quickly the healer could rez them.
And, as was touched on in the video, it's never just *one* mechanic that wipes groups, it's the overlapping of several dangerous mechanics that have to be handled a certain way or "oops, everyone dies."
I love this so much. Please do more! I've played both WoW and FFXIV for years and seeing them crossover a lil bit makes me happy.
I personally would love to see more of this
Should collab with MTQcapture (miztek is the name she goes by) She's an amazing player, one of the most prominent encounter guide creators for difficult content in FFXIV. Watching you analysis a savage fight with her in this same format would be amazing. She knows the game inside and out, and is a gem of a person to hang out with.
She's not going to fuck you.
@@scollumbell true. But she would make an excellent guest.
@@scollumbell It's possible to speak highly of a person of the opposite gender without hoping they'll fuck you. I mean, maybe not for you, but it is for most of us.
Scott Collumbell you are a very sad person
please do not get a guide maker on here that uses other peoples clear vids to make guides and misses a lot of stuff in them. get Arthars, Xeno or even Momo.
The Samurai “steering wheel” is the circular guard of a standard katana lol
I've been playing for 4 years and I didnt even know that..
Yep you just broke my brain, can't belive how I didn't see that yet.
THAT MAKES SO MUCH FUCKING SENSE THANKS
only ones that dont make sense are scholar and dark knight. still cant remember if theyre even explained. at least GNB is a slash through a gunbarrel xD
@@baliskner DRK is their sword. SCH is their glasses
Man if he enjoys this just from an Extreme trial, I cannot wait for him to react to Savage or Ultimate trials.
Talking about spell effects imagine Mike seeing the RDM LB3 lmao
Please do Innocence, and then after, the Epic of Alexander. Really curious what Mike thinks about the Epic.
epic of alexander reaction would be a really long video but i would watch all of it
He already watch tea and ucob, check on his twitch or highlight channel
Seat of sacrifice
@@LittleSparklingStars Seat of Sacrifice is kinda a big spoiler though?
@@chrisbaldwin8570 I mean, not any less than innocence.
Lot’s of people play with limited effects for the very issues Mike was having. I love xiv spell effects, but they are a bit distracting. Also i love the fact that Mike is trying to read every little thing of what is in reality a fairly simple encounter, such a mythic raider at heart. Id love to watch him pick apart one of the ultimates
Most players don't even attent themselves to what does the mechanic exactly do, they just learn how to do it so they don't die :P
Ultimate aside, because that would be a pain if you're not familiar with the game itself, though I would like to see him try to figure out one of the easier savage fights like E9 or E10.
@@tsjeriAu i know it would not really be viable, i just have always liked how Mike picks apart fights is all. At least a savage fight would be great though, id love to see his reaction to lights rampant lol.
Same. I prefer to turn off everyone else's effect as well.
Since you were wondering, Mike: Samurai's job symbol is a top-down view of a samurai sword's hand guard, the katana's "tsuba" as it is called.
To go over the other symbols:
White mage is a cane, Scholar is a pair of glasses, Dark knight is a super edgy two-handed sword, Gunbreaker is a topdown view of their weapon (a gun with a blade on the barrel, like an oversized bayonet), Bard is a harp as Nubs said, Red mage is their sword (but also a bottoms up version of the White mage cane) and Monk is claw marks I think (this one is weird, Monks in Final Fantasy typically use claws but they don't in FF14 so it's a strange choice).
@@johnyjack9486 A lot of the fist weapon models for Monk are claws.
@@johnyjack9486 Red Mage's is actually a really cool bit of visual design. Red mages are supposed to be a combination of White and Black mages, and the Red mage logo combines both their symbols. It takes the cane symbol from White mage (by turning it upside down and making the bottom pointier) and the meteor symbol from Black mage (not in the video, but its where the spikes on the guard come from) and then fuses them to make a rapier, the traditional weapon of Red mages.
41:27 straight misinformation right here you can completely turn off spell effects from other players, (and yourself). this is maximum visual noise.
For reference, the Samurai icon is the tsuba of a katana, seen from the angle of the blade being pointed at the looker.
Not at all what I would have guessed would be the icon when SAM was announced, but it works?
I enjoyed your little foray into the blinding spectacle that is FFXIV, was really interesting to see your perspective on it. Of course I understand if it's a game you'd not play, but that's an "each to their own" thing, most certainly.
There are tons of fights that you could take a look at, they're all equally visually stunning: my personal recommendations would be something like Thordan for the sheer amount of stuff happening, Tsukuyomi or The Seat of Sacrifice for the boss-bound storytelling, or perhaps Sigmascape V1.0 for something a bit different.
Love the content, Preach; looking forward to more if you decide to give it another look.
As someone who plays both games for different reasons I've been waiting for someone from the wow scene to do this with an unbiased approach. Personally I love 14s fight design because they are relatively challenging and a well crafted experience.
I cant emphasize enough how excited I am for this. Previously your pugging series from Legion was my favorite. I revisit it often like a netflix series, I'd love to see more fight analysis and comparison for 14. If you could get some end game raiders to walk you through challenging savages and ultimates that would be amazing. Sfia for example giving a walk through of brute justice would be *chefs kiss*
Also, missed the healer Limit Break at 27:00
@UCh6ASs-7__qWv_2ZMJz0dOw While the healer LB definitely saved the group from a wipe, it's not the reason for their mana being high. The WHM regularly popped Lucid Dreaming when their mp hovered around 60% and used their oGCD abilities like Assize, Rapture, Asylum etc. to cover for the bulk of raid wides, those abilities don't cost mp. Assize also gives back mp, so them keeping it off CD definitely helps. That and they used Thin Air to keep those glares free of mp cost. The same can be said for the Scholar as they were relying on oGCDs/Aether stacks and faerie coolddowns to handle it similarly.
@@tammy4002 You're right, I went back and rewatched and deleted my comment. I am still curious to think what Preach thinks of limit breaks being as DPS ones are almost necessary to clear content early
More of this Mike! Thanks for covering these raids as I have always thought (since starting FFXIV in Heavensword) that you would rather enjoy the intricacy of high ends raids and trials. Always cool to see your perspective and would love to see you cover more! The Seat of Sacrifice, altho long, would be my pick as it has nearly all of the more "general" used mechanics in the game and the fight was just incredible IMO
It's a pretty spoiler fight though. It might be better to do side content for videos like this so Mike doesn't spoil himself if he ever tries FF14.
@@chrisbaldwin8570 I actually agree on that one. May be best to check that one out a bit later but all in all I think it's a great fight to assess the endgame mechanics as a whole
I started FF14 last July. briefly dabbled in Shadowlands, but was already mentally on FF14, went back to FF14. Really loving FF these days. another point not mentioned here: all characters can level and play ALL classes (Jobs). super useful and cool. so no need for alts.. like wow. same character can do anything once leveled and geared. Enjoyed this Mike, thank you!
Mike check out the Shinryu Extreme boss fight from the previous expansion. Its a fight that you didn't pay too much attention to the boss but the arena and boss frames to see what is going on. You had to have good raid awareness since if you tunnel visioned you could cause a wipe.
This was so enjoyable to watch. Mike's reactions are so fun! Also mouseover macros exist in ff too.
Except healers rarely use them. Macros in XIV can't be queued. So, you lose time using them. They’re typically only used for ground targeted effects (e.g., on controller) or for healers to communicate rezzes. You can use them if you don’t care about DPS. But, healer DPS can be important at making sure you can meet the DPS check.
@@tjl9458 Cool. The more you know
Seeing Mike do this was delightful - I'd love to see what he makes of Hades or Something like Red Comet from Bozja, if not Delubrum Reginae itself.
Hunt for the Red Choctober would be amazing tbh, as would Hades Ex or Ruby/Emerald EX. Or definitely E8S.
lol I can get through all the savage fights fine without dying but i've never survived that damn red chocobo.
As someone who does Savage raiding in FFXIV, I'm not upset at all by this video. It's honestly really interesting seeing how experiences from the games both overlap and differ, and watching trying to work out the mechanics was really refreshing.
reddit is very upset though lul
@@true7563 reddit is always upset. Fuck em. This is so cool of preach. FFXIV is like the anti preach of a game. He doesn't care for story and hates dance fights. Good on him for having some fun looking at what can be available and allowing his audience to see the quality that is our game.
33:04 I found out some time back that not only do you not have a fire res buff to soak the fire hammer, but if the targetted player takes the hit without being in a water puddle, it sets the whole arena on fire and everyone starts taking dot damage
Someone should tell this guy that we now outgear this fight so heavily a single Paladin can now soak all 6 tether hits and not bat an eye to it XD
I heard that in final fantasy every raid is scaled which would mean you can't outgear the hell out of a raid? is that wrong, or you just need to enable the scaling?
@@meiz1795 It's a bit weird. The Raids/trials have a max scaling, essentially the highest stats you could possibly have in the raid. Say you were item level 500, but a specific trial has a max Item level of 480. Your gear and stats would be scaled down to match that 480 at the highest possible stat value. That said, you can unsync your party before going in, which lets you go in at full power, which leads to things like Soloing older trials to get chest rewards from them, since unsyncing doesn't make you forego loot rewards.
@@meiz1795 You can turn off the scaling, yeah
@@meiz1795 as someone else said, your gear gets leveld down IF the content is iLVL synched.
Not all dungeons raids or trials are iLVL synched tho so in some your level gets synched down but your equipment stays relativly the same.
So while you ARE leveld down and synched you are still far stronger then you would be at the time of the release of the dungeon.(not "i can OHK everything" stronger but yay, "i can tank this thing which usualy took 2 tanks" is a good example)
If you have a group you can enable "min iLVL" which scales your items ot the minum Item level required to enter the dungeon raid or trial which makes you basicly "as weak as you can possible be" for the content
I have to say, having no knowledge of the game, Mike did really well! As a FFXIV veteran, this was fun to watch. It has been said in other comments, but there is an option to turn down/off the effects of others in order to limit the optical assault.
I agree - have often wondered how the top end WoW players would cope with FF14 stuff...
When looking at the samurai symbol, imagine you are looking at a katana straight on, so the dot in the middle is the tip of the blade and the "steering wheel" is the hilt of the sword :D Although, steering wheel is a much better name for it! Loved your reaction to some of this stuff, I play both games and I'm always happy to see more wow folks giving this great game a try!
I was today year's old when I learned why the Samurai symbol looks like a steering wheel XD Ty
@@MrKnaives i figured that is what they were talking about
Great reaction! I do find it really good that Preach actually managed to read most of the mechanics with just a little bit of guidance! Titania is definitely one of the easier ones, but considering you have no experience with it you did a great job!
@41:30
No, it does let you hide spell effects. Can do it separately for yourself, party, and alliance. There's an effect off setting, limited effects setting, and full effect setting.
Really liked the video. Would watch a mini series of Preach figuring out the mechanics of different MMORPG bosses.
The "show limited" effects settings really should be made mandatory at this point. Once I turned that on, it made things a lot more manageable. However, that setting doesn't apply to limit break spell effects so if you're in an alliance raid and you have 3 red mages during their limits breaks back to back, expect to get blinded for a good long while!
Not mandatory, but the default setting. People can change it to full effects if they like, but a lot of people just don't realize it's an option at all.
@@teroril It should at least be pointed out at some point by the game. I have ~80h now and from 60 onwards especially casters get quite a few aoe spell effects. I have successfully died once so far when I knew a ground aoe was happening, but I couldn't see it through some white aoe and my dancer mini flashbang.
but why should it be made mandatory? I like the effects. i have no issues with reading the bosses, why would you want to force ME to also have them turned off? :(
@@teroril I agree, I didn't mean for it to be that literal when I said that. I was going for more of a "strongly recommended" when I wrote that.
Would actually like to see Mr. Mike play FF14. As a long time and high end-ish WoW player myself, Id love to see a newbi-series of FF14 from a trusted source
Have you seen how he complains about leveling in wow? FFXIV leveling is tedious to say the least, there is just no way he has the time or patience to invest in that.
@Joe Schmoe God forbid someone show interest in something outside their usual wheelhouse.
@Joe Schmoe Uhm, considering Preach doesn't really get ad-revenue from the YT channel anymore since ~2017 due to demonetization of the vids, your argument just falls flat. Anyways, like many others Preach has been bombarded (relatively speaking) with FFXIV stuff. The guy on the right, Nupps, is literally working on Preach's team and not a fucking "streamer Stan". This vid was literally hist first time watching any content of FFXIV and primarily only because it's raid content. It's a nice comparison to how encounters in FFXIV and WoW work.
It's more so the fact that a lot of the vocal parts of the FFXIV community are obnoxious as fuck to get others to play the game. I've been playing the game since 2014 on and off and have been continuously subbed since Shadowbringers and even I can tell how stupid the FFXIV community is in that regard, despite loving the game.
Huge ffxiv fan here, but Mike is not a story guy. He wants to raid and progress. Don't know if it's the game for him. While ff blows WoW out of the water in many ways, WoW raids are still king.
@Joe Schmoe why ya gotta be an ass?
"I'm surprised of how many mechanics there are." Welcome to FF14. Where the boss throws everything and the kitchen sink at you and if you screw up you just die. And this is like the easiest fight in the entire Shadowbringers xpac next to Innocence. I also like how you said "this is a dance fight." Basically they're all very precise choreographed dances that you and your raidmates need to perform very well.
Yeah, this fight is so easy, you can go in completely blind and finish it in like 3 hours.
I would like to see more of these myself, and can appreciate starting with the simpler ones. But I look forward to seeing him make sense of some of the even less obvious / zanier ones across all expansions, like Thornmarch Extreme. I spend so much time as a Mentor explaining the 50 ex fights, you can spot which mechanics people have actually been learning on their way up and which ones are harder to pick up on the fly because they don't fall into the standard telegraph kit.
You were completely right on the little circle for phantom rune as a tell. That attack actually has 3 different tells for in/out and players who have done the fight hundreds of times don't know any of em. You have the circle, her body language and also an audio que.
Colour is also different.
Would LOVE to watch another of these videos with you guys! And no, no one is going mad because you didn't get it at first :')
How the hell does this person play with all spell effects turned on. That's insane on the eyes.
After a while you get use to it and some visual indicators are better noticed visually than through buffs like Brotherhood or Enbolden
even with them turned down its too much
@@gearhead417 how about you play and get used to mechanics? people are such weaklings nowadays
@@madlinkers8595 Literally almost everyone who watches Preach has most likely played WoW before or play it today. WoW effects are near zero and bosses are kinda bland. You don't often know what attack a boss is about to do visually. You look at DBM bars or cast bars
@@madlinkers8595 What on earth are you babbling on about? All they said is that they're accustomed to the visual noise from their party's spell effects, the fuck does that have to do with getting "used to mechanics"? It's like you're just looking for an excuse to get mad and moan about other people
"I have to say, All these flashes are quite overwhelming"
*Vermillion Scourge* : "Allow me to introduce myself"
I stopped counting how many times I've died to a DR mechanic because some red mage hit their LB3.
@@raarsi-dar I'm sorry but i need this rush, I promise I will Verraise you after.=/
@@Grim_Bud I think you mean ‘I need this ver-rush I’ll verraise you after’
Mad respect for you taking the time to do a video like this. Played both games off an on since 2016, been playing WoW since Vanilla, and watching someone new trying to understand what he’s watching from a WoW only perspective was a great thing for both communities. I also laughed quite a bit with how wrong Mike was on so many things. Great video
Loved Preach guessin the classes at the end, was too funny. I feel his pain though as I only recently started FF and was so confused on class icons
Small note after watching : You can turn off 90 percent of the spell effects and do just fine. UI can also be resized up and down, simplified in spots, and moved around basically anywhere in the screen with the ui tool that's in game. People just like the fancy particle effects cuz pretty, but i've also known several people that turn most of it off.
lol stupid lie most get used to it just get good you coward
thats a visual mess good god.
Damn the first one he peeps is Titania? This gone b gud
I hope he watches Innocence, I wanna see his reaction to the transformation
right lol. titania is a pretty fun extreme. not too hard but not too easy either. with enough going on to keep you on your toes at a pretty good pace. . but my god ally spell effects make this blinding lol.
Eden Titan.... Make it happen. Please!
@@danedavid6925 No Innocence but he watched TEA and UCoB during stream today
I'm kinda disappointed The Slam wasn't all that clear on this perspective.
Hard fights in FF can be really fun, but I gotta be honest, they are ALL "dance fights."
Pretty much yeah, FFXIV could use more variety in that regard. But with less structure comes more rng nonsense especially in higher difficulties, all FFXIV fights feels very fair and balanced and are incredibly satisfying to progress. But there's almost no room to improvise, there's very much a correct way to do things most of the time. Pros and cons. 🤷♂️
@@apharys8921 Only time we can improvise mechanics is when someone fucks up and instead of wipin, we dramatically shift how we're handling the mechanic to just keep going. Its fun when it happens and we can pull off doing something super jank.
@@apharys8921 I'd actually say there is quite frequently more than one way to do it, and the main fun of doing fights blind as they come out is that every group figures out their own strategy how to handle mechanics during the first few days of a raid tier ♡
Then guides come out and everyone beelines for that and all the fun is gone...😞
@@apharys8921 Kinda half true, there is situations where you need to improvise or improve existing strategies.
"Lion rampant" from E12P1 is a good example. There's a lot of different strategies and a mistake often means a wipe, unless someone is able to improvise.
E11S also had different ways to solve mechanics. Other fights needs you first to solve a puzzle THEN to "dance".
During the second tier, many improvised "Melee friendly strategies".
Agreed. It's one of the things that could be improved on.
This video was a lot of fun, and having you figure out the bits on the fly was really cool. A lot of players just rely on voice coms and predetermined stand locations. Most fights are more DDR/dance-like fight instead of more random/reaction fights. Some of my favorite fights are ones that have predetermined effects, but with randomized positions; so you know where you SHOULD go, but don't know exactly until you see the mechanic start.
In Character Configuration you can change the amount of spell effects you can see from your allies, which could tone down your visual overload. I am new to FF and that was one of the first things that someone in a dungeon gave me as a tip after asking. Worked pretty good.
As someone who played both FFXIV and WoW I really enjoyed this
So I want to him to watch one of the trials with a great cinematic ult like shiva unreal
Would love to see this become a series!
Thoroughly enjoyed the video. Was very fun watching the dissection of mechanics and can't wait to see another.
The experience I have had in raiding in WoW to FFXIV is that FFXIV feels like a choreographed dance. When you do mechanics, and you get it down and start to optimize, it feels so graceful. Take two steps left to avoid this mechanics and then come right back in.
Boss fights tend to follow the show you mechanics individually or in pairs starting off and then mix up the combinations as the fight goes on. Especially in going from Normal difficulty to Savage raids. You get a sampling of the mechanics and can glean all or part of how it'll work in Savage and then they add the chef's kiss to it in Savage. Using this fight alone as an example, it introduces the Bramble chain mechanics early on with a whole arena to run, but then later mixes it up by adding the Growth Rune.
As for the full MP, usually healers (at least, when raiding) will aim for a "comfortable" level of the Piety stat (MP5 basically) and most of the time that plus their MP regen abilities can mostly keep them topped off and healing can be done with insta-cast OGCD heals. So, if people are taking minimal damage, minimal spot healing is needed, so MP stays high. Usually if a healer goes OOM, it'll be from battle rez's. Last time I played WoW, it was restricted to once per fight (circa Warlords), but in FFXIV, you can rez as long as you have the MP to cast it. The rezzed player, however suffers rez sickness for a fair duration (lowered stats akin to rezzing at a graveyard in WoW). From a numbers perspective, rezzes cost 2400 MP, so ~1/4 of a MP bar.
the samurai emblem is the sword if you are looking at it pointed directly at your eye. The diamond in the middle is the blade and the circle around it is the Tsuba or handguard portion. Bit of a weird choice for the emblem and a lot more abstract than a katana style sword but I guess it needed to be distinct from other classes.
This was one of the few wow vs xiv videos I actually enjoyed. Would love to see more!
Should do any of the bosses with a cinematic phase/transformation just to see how Mike reacts.
This was fun to watch, would love to see more. Main point that I'm sure others have said is that you can turn down or off effects from other players' abilities which is nice for bosses where you need to see more subtle visual tells. And yeah the UI is VERY customizable, you can move anything anywhere on the screen and change the size of elements etc. So if anyone is considering trying FFXIV and feels turned off by the UI or visual clutter i would just keep in mind those are things you can change.
About the healing: in FF as your guest said a lot of damage is mitigated by not just the healers but other roles aswell (both tanks and some dps classes also have damage mitigation tools and healing buffs). And the pure healer can really utilize HoTs. A smartly placed regen effect can heal up the whole party.
On the note about the spell effects. You actually can turn off your parties spell effects and damage numbers, while still maintaining your own.
They even have a limited mode where they will still show the important spell effects, like aoe heals and such. But turn off things like a raptor stance change etc.
I absolutely loved this! It would be great to see more - perhaps in some 24 man raid settings! :D
I absolutely LOVE the spell and ability effects, it makes my actions feel so much more impactful and fun.
But good god, I always turn off other players' spell effects. I like mine, but I want to be able to SEE the boss. XD
You can hide the spell/skill animations to heavily reduce visual overload and it's something heavily suggested for hunts in the game when you get 100+ players hitting the same mob. Also, this is the easiest extreme boss in Shadowbringers and ex trials are intentionally made to heavily showcase the mechanics with plenty of time to respond. I'd still say you did pretty well overall and if you were in the fight you'd figure them out a lot faster.
I also wouldn't suggest Innocence EX since it's similar in difficulty to Titania. I'd suggest Seat of Sacrifice EX personally if you're sticking with EX trials.
If you're looking for another fight to make sense of, you should try looking at the Seat of Sacrifice (Extreme)! It's a fast paced fight with a couple of those "Look at the boss to figure out what attack they're doing" attacks. Plus, it's got some great music too!
I noticed at one point the person you're with mentioned about turning down spell effects, just wanted to confirm you can and I do raid with them basically all off except my own and beneficial healing spells like sacred soil(blue ground), or a white mage asylum(big glowing bubble). There is even macros for decreasing the size of summoner pets like bahamut /bahamutsize so he isn't so big. It's all just not very clear what that does at first and they could definitely show that off better.