1) Thanks to HelloFresh for sponsoring today's video. Go to strms.net/ShadowDestinyHelloFreshNovemberYT and use code POGSHADOWNOV60 for 60% off plus free shipping on your first box! 2) Join your fellow Guardians in the Discord server! discord.gg/shadowdestiny
3:32 that happens because wish ender does increased damage against taken enemies, and the witherhoard blights targets, essentially making them classified as taken. this should work with malfeasance too!
The "some finishers are quicker than others" refers to how quick the enemy is killed DURING the finisher animation. Some finishers kill the enemy quicker in the animation, which is especially good to run as an Aeon user for heavy ammo drops (important to prevent the finisher from being stolen)
@@ShadowDestiny technically the benefit from a finisher kicks in at the kill, not the end of the animation. Thus, a finisher that brings a faster kill will grant you a finisher bonus (with a mod equipped) faster. You still have to wait for the animation to be over to move again, but for something like healing or invis finishers, that split second can really be helpful.
7:20 the leaning forward and back only affects how quickly you return your sparrow to the ground. This has been around since D1, and was an important mechanic in SRL. Leaning forward after going off a ramp will bring you back down faster, allowing you to regain speed quicker.
16:53 The myth about bounties giving more xp in the tower is to do with the Shared Wisdom buff that increases the amount of xp that you gain while in a fireteam with people who have the season pass and are a high enough level. This buff is not active while in orbit but is active everywhere else. If you don't have people with you then you may as well turn them in in orbit, but if you're with some friends then you should load into an area like the tower first.
Although “shared wisdom” isn’t immediately proc’d in the tower like it is on planet destinations. It has a weird wait time for some reason. Usually procs within 1-3 minutes at the tower so you have to wait a lil bit before bounty dumping at the tower
at 24:50 not only is there the scan interface, but if you can't find where the scannable is when the ghost icon prompt comes up, your ghost will point in the direction of it when you pull it out. Might only work in first person though.
16:02 that one actually is true, when Banshee and Elsie fought off the Vex on Europa they had people stay at the memory banks to upload their minds into fresh bodies whenever they died in battle. Some of the Exo's died and were rebooted so many times that their memory states were corrupted past the point of rebooting and were dead permanently. Banshee died and was rebooted 42 times, he did go through a final soft memory reboot after the fighting was over where he asked Elsie to change his name from Clovis Bray to Banshee. Cayde however cannot be rebooted that same way, it would use his memory from when he was a Bray puppet and not from his life as a Guardian. The Cayde we know is well and truly dead, but a Cayde-7 is possible if the Clovis AI turns on us and decides to reboot him to use him as a soldier.
The best villain we could ever have is a corrupt Cayde, especially if we don't know it's a problem immediately. And also, if he came back with Fillion as the voice, Ghost could make some meta references about him not sounding the same as the last time we heard him.
@@DUKEzors The Witness taking control of a corrupted Cayde-7 and using him as a boss would be an epic fight....and they could even sneak in a little extra dialog if you have the Ace of Spades equipped for the fight.
@@thedoctor323 the witness would have you fight corrupt versions of multiple dead characters at the same time. Each boss would take 75% less damage or something unless you used the proper element to damage them (cayde vulnerable to solar, boss 2 vulnerable to arc, and boss 3 vulnerable to void) because most boss fights are very repetitive now. also the witness should be exponentially difficult and should be a boss you actually have to make a build specifically for. it shouldn't be an easy boss, you should have to fight it solo, no fireteam allowed. and it shouldn't be short either. it should be "slightly underprepared for a top 3 difficulty dark souls boss" level difficulty
YES. Thank you. Exos were Clovis Bray's Frankenstein's monster versions of Guardians but made without the Light. When an Exo dies and is rebooted their memories from previous live(s) are lost. Hence, the incremental number next to their name. BUT, you can BACKUP your memories to have them come back to you if you want. The method of rebooting is a closely kept secret of Clovis and with recent story developments, good luck getting it out of him. Thats what Clovis-1 did till he became Clovis-43. After Clovis-43 shut down the Vex gate in the Glass Way, which btw, is how he also got the moniker Banshee of the Glassway, after the banshee wail of The Lament swinging through the air as he cut down the Vex, he asked Elsie to reboot him one last time but with modified memories of himself calling himself Banshee instead of Clovis and without all the memories of well..Clovis. Also another interesting tidbit. There...is a... known condition of Exos experiencing what essentially is cyberpsychosis as their mind cannot accept their new robotic body. Its called DER (Disassociative Exomind Rejection). To avoid this, exos have to do all the regular things that humans do even if its kinda redundant for them to do so. So far, there is no cure but the occurrence as diminished greatly. Apparently this can be staved off by your first reset but we have Ada-1 who is still in her first boot and she hasnt gotten DER so its not fully explained how it works.
Love to see an Eyes of Tomorrow myth! I always noticed that it shot fireballs rather than rockets, which is a cool detail. EOT isn’t a rocket launcher, but a missle silo.
13:04 Another cool thing about Xur'ios is currency with which you can buy items from him - it's Curious Coins (random drop from dungeons) and the fact that he sells Gjallar's 'Horn", Krota's Shield, Arcadian War Turtle, Ingram's Puzzle and Mote of Light items :)
I think the colossus you showed is the only one without the stomp mechanic but it's a legit GM strat. Also, I think the Cabal soccer ball might be a reference to a Halo 2 Easter Egg where you could find a giant ball in one of the levels.
bruh this youtuber is smart as heck. playing the game while talking about his sponsor, so if you would skip the sponsor you would also skip his gameplay lol
3:35 fun fact about this, because of the weird way witherhoard works, it makes enemies hit by it become taken in addition to all of their other types (cabal, fallen, major, etc.) This means that not only does wish-ender do extra damage thanks to it's anti-taken fletching perk, but malfeasance hits harder as well. You can also get extra damage from the taken spec weapon mod on witherhoarded targets.
7:41 Witherhoard used to work like that when it first launched & it was absolutely melting bosses, so it was patched. Two people can still damage with Witherhoard if one direct impacts & the other shoots the ground at the enemy's feet
I didn't say it stacked. But it took multiple people direct-impacting together to pull it off... like they tried to do in the video. I didn't say it wasn't a glitch. Obviously, it wasn't intended to work that way, hence the patch. What is it with so many people in this community being compelled to leave "Um, AcTuAlLy" replies to every little thing?? The point of my comment was to acknowledge where the myth likely came from & let people know that there is a work around to having more than 1 person do damage at a time, not give a precise history lesson on the gun.
To answer 16:20 about the ISS, yes you actually can see the ISS in the game, but it's in pieces. You cannot see it anymore due to the game having evolved so much over the seasons, but I can confirm that back in D1 and early D2 that you can see the ISS.
About scannables. This interface has been in the game since season 1. But there's more, if you pull out your ghost near a scannable item, the ghost will turn and look in the direction of the scannable. Also, when you pull him out, a light wave spreads from you, and it will highlight the scannable items. Bungie have stopped placing lots of scannables, so this feature is mostly forgotten, but if you try roaming EDZ or Nessus, you might find plenty of items this way.
The wolf pack rounds are pretty cool, and the emblem with the audio hidden inside is pretty cool too, I would like to see a lot more things like this makes the community excited with searching for and finding "secret things" within the game which I really like and I am sure it is also fun for the devs
The Sure Shot finisher deals the final blow very quickly, then has a wind-down animation to fill in the timeslot. takes the same amount of time to complete, gets the important part done the fastest, so if you die, the combatant probably did as well.
saw some other people mention this as well, and you're absolutely right, even if Shadow wants to be pedantic and try to say that the kill time during a finisher isn't what's important, and just completely ignore all of the effects that proc off of finisher kill, not finisher completion.
the special ammo thing at 20:00 is actually a mechanic! if there's ammo on the floor that you havent found, the game will try to give you some of that ammo if/when you run out-- it isnt infinite, it only gives you some if there's nearby ammo bricks that you havent gathered.
it's actually both. when that auto pickup effect triggers, it will pick up any ammo in the instance, but you can still proc it even with 0 ammo in the area, you just get next to nothing for it.
For the one about postmatch kills counting towards your stats, while they may not show up on the postgame screen, they do count for bounties. So if you have a bounty to get a melee kill, and you get that melee after the match is technically over, the bounty will still complete.
At 11:40, not only you can reflect gathering storm super by blocking with arcstrider, but also if they use the silence and squall super, you can go inside the tornado itself while blocking and take control over it. It will stop following you and your teammates, and will start following players on the opposite team, including its own caster. I have done this quite a few times and should work. Unless they changed this recently.
This was great, I didn't know about the higher mag count in PvP giving you more ammo part. Really solidifies my preference to use HIR MGs! I do want to say that there are a few things that I can add. Switching weapons after interacting with your Ghost does end the animation early, I don't know if its just that particular interactable shown in the video but if you tried it on the Arms Dealer Strike, it works 100% of the time. The part where your ammo regens when you have double specials with 0 ammo equipped is not as it seems. If I recall what happens is that the game collects all the unpicked ammo drops from the ground for you instead. As far as I'm aware, that particular Colossus you used to check the myth is the only one that has bad AI. Not only does he not slam when you get close, he also doesn't shoot you and backs away when you get too close, you can just closely follow him around and he'll look stupid all the while.
7:32 Fun fact this works for a lot of shield in the game, like the taken goblin shields. This also applies to Well, meaning you can ignore the goblins at the first boss in prophecy by just standing in a well. However, this only works for the caster. You can use Lament and a well to get a really consistent solo one-phase if you're farming for judgment or long walk.
Excellent vid, this series covers some pretty cool stuff you can do in the game. I will say though, some of these "myths" are actually bugs that have since been fixed or are from people who just don't know the game very well. For example; 6:40 weapons with anti barrier round used to be able to shoot through very thin walls but was fixed (this was mentioned in a twab a while back) and 8:34 with the sentinel shield draining slower, the game literally tells you this when you hover over sentinel shield in the subclass screen.
I was going to say this. I know for a fact that anti barrier rounds could pen these doors cause i would sit way back on the ledge and lock down that whole doorway with my sniper on control games back in year 1 of D2.
@@burnin8able hmmm, let me look up what they were called. Maybe it was a glitch but i had a sniper that could pen those doors, cause i could even whack people in control if they were too close to the banner because i would aim through the doors and fire off a full mag in spread and sometimes tag someone with a hit.
19:35 my understanding of this one is not that exotic rocket launchers deal bonus damage to vehicles, but that they have a reduction to their damage against bosses. however, if a boss is miscategorized by the game as a different enemy class, such as the sisters technically being coded as vehicles instead of bosses, then exotic launchers won't have the boss damage reduction applied and would deal more damage than usual. it's possible that this happened once or twice earlier in the franchise and has just become the community's go-to explanation for when exotic launchers punch above their weight class, though.
20:30 i think this one originated from D1 where you could actually shoot yourself in the foot while in water. Mightve been a thing in D2 as well but I don’t remember.
22:53, when you summon your ghost you're just changing from where the voice come, it also works with npcs on missions. Try listening to them closely and the sound will variate the volume and the direction depending on where you are, if you get too far you will hear them by your radio or something.
I cannot even imagine how long it took to plan, orchestrate, record, and then edit this video! Thankfully, you guys are amazing... again, thanks for your devotion and putting in the time! 🥰
Actually funny thing, anteaus wards actually deflect literally everything, they can even deflect thundercrash! They’re literally like a mini arcstaff block!
23:41 The gambit leaver penalty only happens if you leave before getting the rewards popup (gear, rank points, etc.). I had it happen once when the servers were really busy and lag was bad
Hello, Shadow, I have a myth for you! Lately, I've been trying out Liar's Handshake, and realised that the counter punch can make *some* floating enemies, like servitors, fly away, no matter the size. Two examples of this are Barrier Servitors and the Yellow-Bar Servitors in Exodus Crash. They sometimes teleport back to you though.
12:35 you can do something similar in the enclave at the firing range. you can get all the way to the back if you well skate to the back, and icarus dash when you are gonna hit the wall, as icarus dash negates collision damage. you can do this on hunter too i believe, if you shatterdive again near the wall. (idk if the hunter works, i dont have shatterdive) titans, fists of havoc skate to the end, im pretty sure the super animation negates collision damage. (i doubt bubble skating will work, as you will go too low/hit the wall at mach 10)
Sorry but Hello Fresh is most definitely NOT cheaper than getting your own groceries. There are other meal plans that are way cheaper and actually worth it. Like Every Plate
I think what they meant with the finisher myth that some finishers kill the target faster then other finisher and you can test that with void finisher that make you invisible, if i remember correctly the gunslinger finisher is the fastest killing finisher but take as long to finish the whole animation for it as other finisher
Yeah, Bungie showed it off especially back before the release of Shadowkeep So I guess you and the one that proposed the myth started some time after that
@@Th3_Sp4Ce_M0nK3y I've been playing since a bit before the April update in D1 and I'm going to be honest, completely missed this feature, never had the time to look when I'm busy shooting things. Truly a goofy but necessary mechanic.
For the execution one. Executions take the same amount of time to finish, however WHEN the enemy dies within that animation happens sooner in some animations than others, which is when certain perks or buffs activate (when the enemy dies, not when the animation finishes)
Despite being a little annoying because I can’t skip them like I usually do lol, I’ve been very impressed with how you do your ad reads on this channel. Weaving them into the video itself makes it so people pretty much always gotta watch them, while keeping them minimally invasive. I tip my hat to you sir!
Alright shadow, 1: in a previous video you said jumping on the traveler ball doesn’t launch you in the air. I’m the original finder of that “myth.” It’s actually fact, the way it works is you jump on the traveler ball as it is about to hit the ground and hit the jump button again. The reverberation from the traveler ball launches you in the air. 2: if you get on your sparrow while falling you do take reduced/ no damage from falling, you just have to pull the sparrow out quicker.
For the stat tracker one,it used to delete all your kill progress but bungie changed it a few seasons ago to no longer delete the progress. I believe it happened during the whole weapons 2.0 update when they no longer create orbs of light.
17:52 I.. dont think that's what people mean by "hop on your sparrow" I think they mean summon your sparrow. BTW you should revisit the ricochet myth. At extremely flat angles, most bullet firing guns can ricochet without the perk, however, it appears to depend on the surface. I noticed that last detail in DSC's waiting room for the Atrax encounter. I can only assume the surface you tested it on previously is one of the ones it doesn't work on, for some reason, because I'm 100% certain this has been a thing for a while.
At 18:42, the myth about skipping the ghost animation when scanning something. It's not switching weapons that works. If you hold the interact button, and then double-tap the button to pull out your ghost (Tab by default on PC), THAT will skip the animation.
You can explore the Dreadnaught in the opening of the D2 Kings Fall Raid if you have a teammate with a horrible connection trying to join. While they are flying in, the out of bounds barriers are disabled for the players already loaded into the raid.
Whisper of Rending specifically works on weapons that use Primary Ammo, regardless of element or slot. It was just primary slot kinetic weapons before but was recently patched to be all Primary Ammo weapons.
On certain weapons, the reflection of the scope will show the Cosmodrome in King's Fall. I had it happen on launch day with the Fugue. I saw it in the Warpriest boos room.
The bounties giving more XP at the tower is true, except it’s only with the fireteam bonus. You can’t be in orbit and turn in bounties or else you won’t get the bonus
18:04 you don't lose progress necessarily as having your number decrease, but not having it on the correct one stalls progress. So if you're in PvP, if you don't have the tracker set specifically to pvp, the counter for it won't increase when you get kills. If it's set to the crucible tracker it won't track overall kills. You can set it to overall kills and go to crucible and it'll increase overall kills but not crucible kills
13:18 they do count, not necessarily towards the end game score, but if you have a bounty that requires crucible kills, or a triumph, or basically anything that would require you to get kills in crucible, postgame defeats do give you progress on it. I have clutched a few bounties thanks to that in the past.
The claim rewards from previous seasons at 10:00 ONLY works if you have Cross Save enabled, if you don't its turned off. (It was an issue I had until I figured it out last night.)
Important note on my beloved Ophidia Spathe: Gambler's Dodge does recharge both Solar knife charges but only one of the two Stasis shuriken charges it provides, and Ophidia Spathe does not duplicate the stupid Arc punch thing, the Void smoke grenade, or the Strand rope dart at all.
18:40 With the ghost animation myth, if you double tap your ghost button (Start, Touch Pad, or Tab) after interacting with something with your ghost it'll skip the animation.
7:20 This should be tested on bumpy/uneven terrain, where the sparrow makes multiple (smaller to medium) jumps. Holding forward/W points the sparrow down more and brings it back on the ground faster. Holding back/S allows you to make longer jumps. I did confirm this myself some time ago.
18:43 Don't switch weapons, quickly double tap whatever key (default tab) to bring up your ghost, and you can skip the animation. I do it all the time while speedrunning.
1:38 The emblem one now coming from a season 19 player that sounds like a teaser towards Rasputin becoming an exo and he needed us to help him make a full recovery and help defeat the hive.
#24:26 okay someone's probably mentioned this but this was the D1 hammer charge, which was a modifier to your super. Could be used repeatedly in the air to fly forward and close the gap with the ranged super forrrr... some... reason... I promise it was fun sometimes
16:10 "ISS can be seen from the moon" I recall seeing it above Archer's Line. But I think Shadowkeep updated the moon's skybox and the ISS wasn't carried over
The extra XP at the tower is in reference to accepting the bounties when in a fireteam with players that have the extra xp boosts from the seasonal pass. Also, the extra kills after Crucible ends doesn't effect the stats but it will count for bounty completions. Completely forgot to use my Super 1 last time during a Mayhem & did it after the game ended and completed my bounty 💪
In regards to the myth at 18:48 weapons won’t speed it up but I can say from personally using it spamming your ghost button right interacting will skip the animation
3:23 The fragment isnt broken. It only buffs kinetic primary ammo damage, and the descriptor has since been changed to reflect this. Special ammo weapons, melee attacks and heavy ammo already deal increased damage to frozen targets. Primary ammo weapons do less than base damage unless this fragment is equipped.
18:40 try deploying your ghost and immediately pulling it out and putting it away again before the deploy animation happens. On M&K it would look something like E(to interact/deploy) then as soon as the circle fills press tab twice rapidly. This should cancel the animation. Been doing this for years. Think of all the seconds I’ve saved. Gotta be at least a few minutes at this point.
26:54 Sparrows have the same collision box but their hurt boxes are different. For the Micromini it bumps into the wall with an invisible part but you can't shoot that part.
13:20 kills postgame used to count toward bounties (kills with abilities, super, etc). My go to was to save my silence & squall until the end and get free kills on guardians who couldn't move anymore.
Here's an easy one to test, and it's a neat little sort-of Easter egg: If you look up and to the right when you spawn in at The Enclave, you can see your ship coming to a 'landing' at the top of the cliff.
Sliding stops basically all momentum allowing you to move directly in any direction after a slide without swaying. This is much more noticeable after sliding off a cliff. (Slide in a direction and then, while in the animation, change direction)
13:17 I think they meant "Counting toward your stats" as in for Bounties or Weeklies that require kills, or in overall kill count. Maybe not directly reflecting on the Score Board in the match though.
1) Thanks to HelloFresh for sponsoring today's video. Go to strms.net/ShadowDestinyHelloFreshNovemberYT and use code POGSHADOWNOV60 for 60% off plus free shipping on your first box!
2) Join your fellow Guardians in the Discord server! discord.gg/shadowdestiny
On the public event yeet it does work, just not 100% of the time. Also I think standing off center helps
Awesome video, thanks for doing all the pain in the ass research.
@@parazon9962 yes, i linked my video of that below
3:32 that happens because wish ender does increased damage against taken enemies, and the witherhoard blights targets, essentially making them classified as taken. this should work with malfeasance too!
Wtaf that's broken as hell for assassin's cowl lmao. The infinite titan melee is amazing
The "some finishers are quicker than others" refers to how quick the enemy is killed DURING the finisher animation. Some finishers kill the enemy quicker in the animation, which is especially good to run as an Aeon user for heavy ammo drops (important to prevent the finisher from being stolen)
The Hunter's Sure Shot finisher is by far the fastest killing finisher
And Gladiator Rush is the fastest non class specific finisher
Its nice with the invis finisher
Correct, but none of the finishers are actually faster to complete, which is the thing that matters and the thing that was tested in this video.
@@ShadowDestiny technically the benefit from a finisher kicks in at the kill, not the end of the animation. Thus, a finisher that brings a faster kill will grant you a finisher bonus (with a mod equipped) faster. You still have to wait for the animation to be over to move again, but for something like healing or invis finishers, that split second can really be helpful.
7:20 the leaning forward and back only affects how quickly you return your sparrow to the ground. This has been around since D1, and was an important mechanic in SRL. Leaning forward after going off a ramp will bring you back down faster, allowing you to regain speed quicker.
Meaning on uneven terrain, where you get lots of jumps, you will actually go a bit faster than others.
It was a particular helmet that did that, tilting the sparrow doesn’t do much by itself other than allow positioning for a smoother landing
not to mention some vehicles had a top speed of 140 and others had a top speed of 160
16:53 The myth about bounties giving more xp in the tower is to do with the Shared Wisdom buff that increases the amount of xp that you gain while in a fireteam with people who have the season pass and are a high enough level. This buff is not active while in orbit but is active everywhere else. If you don't have people with you then you may as well turn them in in orbit, but if you're with some friends then you should load into an area like the tower first.
Although “shared wisdom” isn’t immediately proc’d in the tower like it is on planet destinations. It has a weird wait time for some reason. Usually procs within 1-3 minutes at the tower so you have to wait a lil bit before bounty dumping at the tower
at 24:50 not only is there the scan interface, but if you can't find where the scannable is when the ghost icon prompt comes up, your ghost will point in the direction of it when you pull it out. Might only work in first person though.
18:43 If you quickly double tap your summon ghost button AFTER deploying it to scan it will actually skip the animation.
This! I was searching for your comment. Instead of being stuck in animation where the ghost flies towards the object, you can just walk away
You can also switch to heavy weapon at the same time, been doing it since d1
16:02 that one actually is true, when Banshee and Elsie fought off the Vex on Europa they had people stay at the memory banks to upload their minds into fresh bodies whenever they died in battle. Some of the Exo's died and were rebooted so many times that their memory states were corrupted past the point of rebooting and were dead permanently. Banshee died and was rebooted 42 times, he did go through a final soft memory reboot after the fighting was over where he asked Elsie to change his name from Clovis Bray to Banshee. Cayde however cannot be rebooted that same way, it would use his memory from when he was a Bray puppet and not from his life as a Guardian. The Cayde we know is well and truly dead, but a Cayde-7 is possible if the Clovis AI turns on us and decides to reboot him to use him as a soldier.
The best villain we could ever have is a corrupt Cayde, especially if we don't know it's a problem immediately.
And also, if he came back with Fillion as the voice, Ghost could make some meta references about him not sounding the same as the last time we heard him.
@@DUKEzors The Witness taking control of a corrupted Cayde-7 and using him as a boss would be an epic fight....and they could even sneak in a little extra dialog if you have the Ace of Spades equipped for the fight.
@@thedoctor323 that would be epic
@@thedoctor323 the witness would have you fight corrupt versions of multiple dead characters at the same time. Each boss would take 75% less damage or something unless you used the proper element to damage them (cayde vulnerable to solar, boss 2 vulnerable to arc, and boss 3 vulnerable to void) because most boss fights are very repetitive now. also the witness should be exponentially difficult and should be a boss you actually have to make a build specifically for. it shouldn't be an easy boss, you should have to fight it solo, no fireteam allowed. and it shouldn't be short either. it should be "slightly underprepared for a top 3 difficulty dark souls boss" level difficulty
YES. Thank you. Exos were Clovis Bray's Frankenstein's monster versions of Guardians but made without the Light. When an Exo dies and is rebooted their memories from previous live(s) are lost. Hence, the incremental number next to their name. BUT, you can BACKUP your memories to have them come back to you if you want. The method of rebooting is a closely kept secret of Clovis and with recent story developments, good luck getting it out of him. Thats what Clovis-1 did till he became Clovis-43. After Clovis-43 shut down the Vex gate in the Glass Way, which btw, is how he also got the moniker Banshee of the Glassway, after the banshee wail of The Lament swinging through the air as he cut down the Vex, he asked Elsie to reboot him one last time but with modified memories of himself calling himself Banshee instead of Clovis and without all the memories of well..Clovis.
Also another interesting tidbit. There...is a... known condition of Exos experiencing what essentially is cyberpsychosis as their mind cannot accept their new robotic body. Its called DER (Disassociative Exomind Rejection). To avoid this, exos have to do all the regular things that humans do even if its kinda redundant for them to do so. So far, there is no cure but the occurrence as diminished greatly. Apparently this can be staved off by your first reset but we have Ada-1 who is still in her first boot and she hasnt gotten DER so its not fully explained how it works.
Love to see an Eyes of Tomorrow myth! I always noticed that it shot fireballs rather than rockets, which is a cool detail. EOT isn’t a rocket launcher, but a missle silo.
I found you, panda
@@Jazan708 I was missing?
@@themememaster423 don’t remember me? I’m darth vader
Eyes Of Tomorrow
13:04 Another cool thing about Xur'ios is currency with which you can buy items from him - it's Curious Coins (random drop from dungeons) and the fact that he sells Gjallar's 'Horn", Krota's Shield, Arcadian War Turtle, Ingram's Puzzle and Mote of Light items :)
He sells off-brand D2 merchandise.
I think the colossus you showed is the only one without the stomp mechanic but it's a legit GM strat. Also, I think the Cabal soccer ball might be a reference to a Halo 2 Easter Egg where you could find a giant ball in one of the levels.
Yeah they normally stomp
yep, he found the only exception I knew of lol. Maybe there are some more?
It's a reference to the original tower from destiny 1
bruh this youtuber is smart as heck. playing the game while talking about his sponsor, so if you would skip the sponsor you would also skip his gameplay lol
Finished busting 100 destiny myths a few hours ago. Glad to see a part 2. Let's keep them coming.
3:35 fun fact about this, because of the weird way witherhoard works, it makes enemies hit by it become taken in addition to all of their other types (cabal, fallen, major, etc.) This means that not only does wish-ender do extra damage thanks to it's anti-taken fletching perk, but malfeasance hits harder as well. You can also get extra damage from the taken spec weapon mod on witherhoarded targets.
The taken spec part isn't true but it does help wishender and witheehoard
7:41 Witherhoard used to work like that when it first launched & it was absolutely melting bosses, so it was patched. Two people can still damage with Witherhoard if one direct impacts & the other shoots the ground at the enemy's feet
does that work with one person too?
@@yesverygood7437 yes
It wasn't just melting bosses, it was bugging out the AI and insta-killing them
This wasn’t because it ever stacked, it never did. It was just a glitch.
I didn't say it stacked. But it took multiple people direct-impacting together to pull it off... like they tried to do in the video. I didn't say it wasn't a glitch. Obviously, it wasn't intended to work that way, hence the patch. What is it with so many people in this community being compelled to leave "Um, AcTuAlLy" replies to every little thing?? The point of my comment was to acknowledge where the myth likely came from & let people know that there is a work around to having more than 1 person do damage at a time, not give a precise history lesson on the gun.
To answer 16:20 about the ISS, yes you actually can see the ISS in the game, but it's in pieces. You cannot see it anymore due to the game having evolved so much over the seasons, but I can confirm that back in D1 and early D2 that you can see the ISS.
About scannables. This interface has been in the game since season 1. But there's more, if you pull out your ghost near a scannable item, the ghost will turn and look in the direction of the scannable. Also, when you pull him out, a light wave spreads from you, and it will highlight the scannable items. Bungie have stopped placing lots of scannables, so this feature is mostly forgotten, but if you try roaming EDZ or Nessus, you might find plenty of items this way.
yup, in destiny 1 it used to open random doors too
The wolf pack rounds are pretty cool, and the emblem with the audio hidden inside is pretty cool too, I would like to see a lot more things like this makes the community excited with searching for and finding "secret things" within the game which I really like and I am sure it is also fun for the devs
The Sure Shot finisher deals the final blow very quickly, then has a wind-down animation to fill in the timeslot.
takes the same amount of time to complete, gets the important part done the fastest, so if you die, the combatant probably did as well.
saw some other people mention this as well, and you're absolutely right, even if Shadow wants to be pedantic and try to say that the kill time during a finisher isn't what's important, and just completely ignore all of the effects that proc off of finisher kill, not finisher completion.
Hunter, throwing a knife at an incoming shield: "I'm so smart."
The shield: "I'm about to end this mans whole career."
the special ammo thing at 20:00 is actually a mechanic! if there's ammo on the floor that you havent found, the game will try to give you some of that ammo if/when you run out-- it isnt infinite, it only gives you some if there's nearby ammo bricks that you havent gathered.
it's actually both. when that auto pickup effect triggers, it will pick up any ammo in the instance, but you can still proc it even with 0 ammo in the area, you just get next to nothing for it.
For the one about postmatch kills counting towards your stats, while they may not show up on the postgame screen, they do count for bounties. So if you have a bounty to get a melee kill, and you get that melee after the match is technically over, the bounty will still complete.
That shield and throwing knife clash was just amazing. The wall bounce for the kill would definitely be a God tier clip if it was in a match
At 11:40, not only you can reflect gathering storm super by blocking with arcstrider, but also if they use the silence and squall super, you can go inside the tornado itself while blocking and take control over it. It will stop following you and your teammates, and will start following players on the opposite team, including its own caster. I have done this quite a few times and should work. Unless they changed this recently.
This was great, I didn't know about the higher mag count in PvP giving you more ammo part. Really solidifies my preference to use HIR MGs!
I do want to say that there are a few things that I can add. Switching weapons after interacting with your Ghost does end the animation early, I don't know if its just that particular interactable shown in the video but if you tried it on the Arms Dealer Strike, it works 100% of the time.
The part where your ammo regens when you have double specials with 0 ammo equipped is not as it seems. If I recall what happens is that the game collects all the unpicked ammo drops from the ground for you instead.
As far as I'm aware, that particular Colossus you used to check the myth is the only one that has bad AI. Not only does he not slam when you get close, he also doesn't shoot you and backs away when you get too close, you can just closely follow him around and he'll look stupid all the while.
7:32 Fun fact this works for a lot of shield in the game, like the taken goblin shields. This also applies to Well, meaning you can ignore the goblins at the first boss in prophecy by just standing in a well. However, this only works for the caster. You can use Lament and a well to get a really consistent solo one-phase if you're farming for judgment or long walk.
Excellent vid, this series covers some pretty cool stuff you can do in the game. I will say though, some of these "myths" are actually bugs that have since been fixed or are from people who just don't know the game very well. For example; 6:40 weapons with anti barrier round used to be able to shoot through very thin walls but was fixed (this was mentioned in a twab a while back) and 8:34 with the sentinel shield draining slower, the game literally tells you this when you hover over sentinel shield in the subclass screen.
I was going to say this. I know for a fact that anti barrier rounds could pen these doors cause i would sit way back on the ledge and lock down that whole doorway with my sniper on control games back in year 1 of D2.
@@PracticalReformation anti-barrier didn't exist until year 3 with the launch of shadowkeep since that's when champions were introduced into the game
@@burnin8able hmmm, let me look up what they were called. Maybe it was a glitch but i had a sniper that could pen those doors, cause i could even whack people in control if they were too close to the banner because i would aim through the doors and fire off a full mag in spread and sometimes tag someone with a hit.
Yeah, I was going to say, that was a main part of bannershield ever since it was created
19:35 my understanding of this one is not that exotic rocket launchers deal bonus damage to vehicles, but that they have a reduction to their damage against bosses. however, if a boss is miscategorized by the game as a different enemy class, such as the sisters technically being coded as vehicles instead of bosses, then exotic launchers won't have the boss damage reduction applied and would deal more damage than usual. it's possible that this happened once or twice earlier in the franchise and has just become the community's go-to explanation for when exotic launchers punch above their weight class, though.
20:30 i think this one originated from D1 where you could actually shoot yourself in the foot while in water. Mightve been a thing in D2 as well but I don’t remember.
16:10 You can see the International Space Station on the Moon in Destiny 1 if I remember, but they took it out of D2
You definitely can use sparrows to negate fall damage and to skip the ghost animation you have to tap it's summoning button twice
I laughed so hard when I saw him try to hop on a sparrow like a Minecraft horse. Ya that’s not how to do it lol.
22:53, when you summon your ghost you're just changing from where the voice come, it also works with npcs on missions. Try listening to them closely and the sound will variate the volume and the direction depending on where you are, if you get too far you will hear them by your radio or something.
I cannot even imagine how long it took to plan, orchestrate, record, and then edit this video! Thankfully, you guys are amazing... again, thanks for your devotion and putting in the time! 🥰
the "I'm in trouble" myth now actually makes sense with the season of the deep being out hmmm. it even sounds like echo from underwater even
That Ophidaia Spathe myth is part of the exotic perk “2 knives PER charge”
18:02 it used to be a thing that if you disabled or chanded your tracker it would reset... It was pretty annoying...
just to confirm, the colossus stomp myth only works for that one specific colossus in the proving grounds strike, he's just special :)
12:27 having only 1 dragons shadow on you at all times is not enough, agree
🤣
Actually funny thing, anteaus wards actually deflect literally everything, they can even deflect thundercrash! They’re literally like a mini arcstaff block!
Sliding into the Hunter Stasis and Squall and making it yours, is the best feeling ever XD
@@Izyume YESSSSS!!!
23:41 The gambit leaver penalty only happens if you leave before getting the rewards popup (gear, rank points, etc.). I had it happen once when the servers were really busy and lag was bad
Hello, Shadow, I have a myth for you! Lately, I've been trying out Liar's Handshake, and realised that the counter punch can make *some* floating enemies, like servitors, fly away, no matter the size. Two examples of this are Barrier Servitors and the Yellow-Bar Servitors in Exodus Crash. They sometimes teleport back to you though.
Seconded, I experienced this during ketchcrash, servitor YEET
Yeah, Servitor Bowling is a legit thing we do now. 😂 bit annoying when fighting harder levelled anti-barrier Servitors, but still 😅
12:35 you can do something similar in the enclave at the firing range. you can get all the way to the back if you well skate to the back, and icarus dash when you are gonna hit the wall, as icarus dash negates collision damage. you can do this on hunter too i believe, if you shatterdive again near the wall. (idk if the hunter works, i dont have shatterdive) titans, fists of havoc skate to the end, im pretty sure the super animation negates collision damage. (i doubt bubble skating will work, as you will go too low/hit the wall at mach 10)
Shadow with another Destiny myth busting video. Something we all need during content droughts like these. If you haven't subscribed already... WHY?
charged melee's for titans don't get used if you do not hit a target so you always technically have infinite hammer strikes until you hit an enemy.
The moon skybox has changed since the leviathan showed up. It used to have a sky full of rubble.
21:28 it actually is annoying when ur trying to move fast with eager edge and it randomly lunges to an enemy far off to your side or below
Sorry but Hello Fresh is most definitely NOT cheaper than getting your own groceries. There are other meal plans that are way cheaper and actually worth it. Like Every Plate
I think what they meant with the finisher myth that some finishers kill the target faster then other finisher and you can test that with void finisher that make you invisible, if i remember correctly the gunslinger finisher is the fastest killing finisher but take as long to finish the whole animation for it as other finisher
That ammo brick one actually suprised me a lot, I had no idea there was even a difference between ammo finder bricks and normal ones
Yeah, Bungie showed it off especially back before the release of Shadowkeep
So I guess you and the one that proposed the myth started some time after that
@@Th3_Sp4Ce_M0nK3y I've been playing since a bit before the April update in D1 and I'm going to be honest, completely missed this feature, never had the time to look when I'm busy shooting things. Truly a goofy but necessary mechanic.
For the execution one. Executions take the same amount of time to finish, however WHEN the enemy dies within that animation happens sooner in some animations than others, which is when certain perks or buffs activate (when the enemy dies, not when the animation finishes)
Despite being a little annoying because I can’t skip them like I usually do lol, I’ve been very impressed with how you do your ad reads on this channel. Weaving them into the video itself makes it so people pretty much always gotta watch them, while keeping them minimally invasive. I tip my hat to you sir!
Thanks man.
Kills after the crucible match ends counts towards bounties, which is nice for those terrible IB ones.
Love these! Super fun and some tips are very useful
thanks! :)
16:12 You absolutely can see the Iss or a very similar space station in the skybox, it’s just only in the D1 moon skybox.
What was the side arm you were using at 13:37
19:48 Wardcliff doesn’t deal extra damage to vehicles, but it does LESS damage to bosses.
Alright shadow,
1: in a previous video you said jumping on the traveler ball doesn’t launch you in the air. I’m the original finder of that “myth.” It’s actually fact, the way it works is you jump on the traveler ball as it is about to hit the ground and hit the jump button again. The reverberation from the traveler ball launches you in the air.
2: if you get on your sparrow while falling you do take reduced/ no damage from falling, you just have to pull the sparrow out quicker.
17:55 I always thought it was so someone pulling out the halloween cat ghost lol
i heard the cat sound and i was really confused because i didn't pull out my ghost (i have the nine lives shell)
Did you get the "If it fits" ghost projection from Eververse?
@@jeremypeterson8193 indeed I did
For the stat tracker one,it used to delete all your kill progress but bungie changed it a few seasons ago to no longer delete the progress. I believe it happened during the whole weapons 2.0 update when they no longer create orbs of light.
17:52
I.. dont think that's what people mean by "hop on your sparrow"
I think they mean summon your sparrow.
BTW you should revisit the ricochet myth. At extremely flat angles, most bullet firing guns can ricochet without the perk, however, it appears to depend on the surface. I noticed that last detail in DSC's waiting room for the Atrax encounter.
I can only assume the surface you tested it on previously is one of the ones it doesn't work on, for some reason, because I'm 100% certain this has been a thing for a while.
11:09 now you know how I feel when hunters go invisible
7:41 the one is actually true. One just needs to shoot the floor whislt the other shoots it at the enemy
you can skip ghost animation by just clicking the ghost again while it's being deployed
At 18:42, the myth about skipping the ghost animation when scanning something. It's not switching weapons that works. If you hold the interact button, and then double-tap the button to pull out your ghost (Tab by default on PC), THAT will skip the animation.
You can explore the Dreadnaught in the opening of the D2 Kings Fall Raid if you have a teammate with a horrible connection trying to join. While they are flying in, the out of bounds barriers are disabled for the players already loaded into the raid.
Does the old “rapidly open and close your menu to delay loading in” trick still work for that?
For 5:04, you have to crouch to make it work on knucklehead, it says it in the description of it's ability
Whisper of Rending specifically works on weapons that use Primary Ammo, regardless of element or slot. It was just primary slot kinetic weapons before but was recently patched to be all Primary Ammo weapons.
24:55 additional fact to that, when you pull up your ghost, it sometimes looks in the direction of the scannable
Myth: If you kill an explosive shanks with ace of spades you will not get memento mori
On certain weapons, the reflection of the scope will show the Cosmodrome in King's Fall. I had it happen on launch day with the Fugue.
I saw it in the Warpriest boos room.
17:48 I can confirm this one. Instead of landing on your sparrow, you have to summon it. However the timing is very unforgiving
The bounties giving more XP at the tower is true, except it’s only with the fireteam bonus. You can’t be in orbit and turn in bounties or else you won’t get the bonus
18:04 you don't lose progress necessarily as having your number decrease, but not having it on the correct one stalls progress. So if you're in PvP, if you don't have the tracker set specifically to pvp, the counter for it won't increase when you get kills. If it's set to the crucible tracker it won't track overall kills. You can set it to overall kills and go to crucible and it'll increase overall kills but not crucible kills
Another thing to add about malfeasance. When you switch from another weapon to malfeasance your hands tremble while pulling the gun out
13:18 they do count, not necessarily towards the end game score, but if you have a bounty that requires crucible kills, or a triumph, or basically anything that would require you to get kills in crucible, postgame defeats do give you progress on it. I have clutched a few bounties thanks to that in the past.
The claim rewards from previous seasons at 10:00 ONLY works if you have Cross Save enabled, if you don't its turned off.
(It was an issue I had until I figured it out last night.)
Important note on my beloved Ophidia Spathe: Gambler's Dodge does recharge both Solar knife charges but only one of the two Stasis shuriken charges it provides, and Ophidia Spathe does not duplicate the stupid Arc punch thing, the Void smoke grenade, or the Strand rope dart at all.
18:40 With the ghost animation myth, if you double tap your ghost button (Start, Touch Pad, or Tab) after interacting with something with your ghost it'll skip the animation.
7:20 This should be tested on bumpy/uneven terrain, where the sparrow makes multiple (smaller to medium) jumps. Holding forward/W points the sparrow down more and brings it back on the ground faster. Holding back/S allows you to make longer jumps. I did confirm this myself some time ago.
18:43
Don't switch weapons, quickly double tap whatever key (default tab) to bring up your ghost, and you can skip the animation. I do it all the time while speedrunning.
1:38 The emblem one now coming from a season 19 player that sounds like a teaser towards Rasputin becoming an exo and he needed us to help him make a full recovery and help defeat the hive.
27:11 I’ve also found that if you place down a healing rift you can also survive that way too
#24:26 okay someone's probably mentioned this but this was the D1 hammer charge, which was a modifier to your super. Could be used repeatedly in the air to fly forward and close the gap with the ranged super forrrr... some... reason... I promise it was fun sometimes
25:32 as a Railroader, YOU CANNOT SURVIVE THE TRAIN
16:10 "ISS can be seen from the moon" I recall seeing it above Archer's Line. But I think Shadowkeep updated the moon's skybox and the ISS wasn't carried over
The extra XP at the tower is in reference to accepting the bounties when in a fireteam with players that have the extra xp boosts from the seasonal pass.
Also, the extra kills after Crucible ends doesn't effect the stats but it will count for bounty completions. Completely forgot to use my Super 1 last time during a Mayhem & did it after the game ended and completed my bounty 💪
24:53 Not only that, in first person the ghost will face the scannable thing + unique UI.
That is the most genius way to integrate your sponsor into your content. They should double your incentive
Lol you’re out of pocket sometimes, and I love it 😂😂😂. “Dynasty Brooks”.
In regards to the myth at 18:48 weapons won’t speed it up but I can say from personally using it spamming your ghost button right interacting will skip the animation
3:23
The fragment isnt broken. It only buffs kinetic primary ammo damage, and the descriptor has since been changed to reflect this.
Special ammo weapons, melee attacks and heavy ammo already deal increased damage to frozen targets. Primary ammo weapons do less than base damage unless this fragment is equipped.
15:50 during the forasken campaign she also refers to you as cousin in a multitude of interactions
18:40 try deploying your ghost and immediately pulling it out and putting it away again before the deploy animation happens. On M&K it would look something like E(to interact/deploy) then as soon as the circle fills press tab twice rapidly. This should cancel the animation. Been doing this for years. Think of all the seconds I’ve saved. Gotta be at least a few minutes at this point.
4:13 ngl I was expecting the "so you're awake" skyrim meme to pop up, woulda been clean af
7:48 is actually awesome!! I'll try this when playing crucible just for fun (and if it connects, feels amazing bro)
26:54 Sparrows have the same collision box but their hurt boxes are different. For the Micromini it bumps into the wall with an invisible part but you can't shoot that part.
13:20 kills postgame used to count toward bounties (kills with abilities, super, etc). My go to was to save my silence & squall until the end and get free kills on guardians who couldn't move anymore.
Here's an easy one to test, and it's a neat little sort-of Easter egg:
If you look up and to the right when you spawn in at The Enclave, you can see your ship coming to a 'landing' at the top of the cliff.
Sliding stops basically all momentum allowing you to move directly in any direction after a slide without swaying. This is much more noticeable after sliding off a cliff. (Slide in a direction and then, while in the animation, change direction)
13:17 I think they meant "Counting toward your stats" as in for Bounties or Weeklies that require kills, or in overall kill count. Maybe not directly reflecting on the Score Board in the match though.