I Busted 150 Myths in Destiny 2!

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 1.7K

  • @ShadowDestiny
    @ShadowDestiny  2 ปีที่แล้ว +74

    1) Thanks to HelloFresh for sponsoring today's video. Go to strms.net/ShadowDestinyHelloFreshNovemberYT and use code POGSHADOWNOV60 for 60% off plus free shipping on your first box!
    2) Join your fellow Guardians in the Discord server! discord.gg/shadowdestiny

    • @parazon9962
      @parazon9962 2 ปีที่แล้ว +1

      On the public event yeet it does work, just not 100% of the time. Also I think standing off center helps

    • @God_King_K
      @God_King_K 2 ปีที่แล้ว

      Awesome video, thanks for doing all the pain in the ass research.

    • @McMuffins42
      @McMuffins42 2 ปีที่แล้ว

      @@parazon9962 yes, i linked my video of that below

    • @cazihel
      @cazihel 2 ปีที่แล้ว +1

      3:32 that happens because wish ender does increased damage against taken enemies, and the witherhoard blights targets, essentially making them classified as taken. this should work with malfeasance too!

    • @griqs
      @griqs 2 ปีที่แล้ว +1

      Wtaf that's broken as hell for assassin's cowl lmao. The infinite titan melee is amazing

  • @Ibex_Force
    @Ibex_Force 2 ปีที่แล้ว +665

    The "some finishers are quicker than others" refers to how quick the enemy is killed DURING the finisher animation. Some finishers kill the enemy quicker in the animation, which is especially good to run as an Aeon user for heavy ammo drops (important to prevent the finisher from being stolen)

    • @novashaven9132
      @novashaven9132 2 ปีที่แล้ว +83

      The Hunter's Sure Shot finisher is by far the fastest killing finisher

    • @asphyxxia
      @asphyxxia 2 ปีที่แล้ว +49

      And Gladiator Rush is the fastest non class specific finisher

    • @natem2335
      @natem2335 2 ปีที่แล้ว +3

      Its nice with the invis finisher

    • @ShadowDestiny
      @ShadowDestiny  2 ปีที่แล้ว +88

      Correct, but none of the finishers are actually faster to complete, which is the thing that matters and the thing that was tested in this video.

    • @moorong959
      @moorong959 2 ปีที่แล้ว +60

      @@ShadowDestiny technically the benefit from a finisher kicks in at the kill, not the end of the animation. Thus, a finisher that brings a faster kill will grant you a finisher bonus (with a mod equipped) faster. You still have to wait for the animation to be over to move again, but for something like healing or invis finishers, that split second can really be helpful.

  • @Tydusis1
    @Tydusis1 2 ปีที่แล้ว +52

    7:20 the leaning forward and back only affects how quickly you return your sparrow to the ground. This has been around since D1, and was an important mechanic in SRL. Leaning forward after going off a ramp will bring you back down faster, allowing you to regain speed quicker.

    • @LEXXIUS
      @LEXXIUS 2 ปีที่แล้ว +4

      Meaning on uneven terrain, where you get lots of jumps, you will actually go a bit faster than others.

    • @Xanderj89
      @Xanderj89 ปีที่แล้ว

      It was a particular helmet that did that, tilting the sparrow doesn’t do much by itself other than allow positioning for a smoother landing

    • @tivionte961
      @tivionte961 ปีที่แล้ว

      not to mention some vehicles had a top speed of 140 and others had a top speed of 160

  • @zylo4029
    @zylo4029 2 ปีที่แล้ว +79

    16:53 The myth about bounties giving more xp in the tower is to do with the Shared Wisdom buff that increases the amount of xp that you gain while in a fireteam with people who have the season pass and are a high enough level. This buff is not active while in orbit but is active everywhere else. If you don't have people with you then you may as well turn them in in orbit, but if you're with some friends then you should load into an area like the tower first.

    • @xKINGxRCCx
      @xKINGxRCCx 2 ปีที่แล้ว +7

      Although “shared wisdom” isn’t immediately proc’d in the tower like it is on planet destinations. It has a weird wait time for some reason. Usually procs within 1-3 minutes at the tower so you have to wait a lil bit before bounty dumping at the tower

  • @bradkurk
    @bradkurk 2 ปีที่แล้ว +8

    at 24:50 not only is there the scan interface, but if you can't find where the scannable is when the ghost icon prompt comes up, your ghost will point in the direction of it when you pull it out. Might only work in first person though.

  • @casbrx1784
    @casbrx1784 2 ปีที่แล้ว +189

    18:43 If you quickly double tap your summon ghost button AFTER deploying it to scan it will actually skip the animation.

    • @gamermanPS3
      @gamermanPS3 2 ปีที่แล้ว +13

      This! I was searching for your comment. Instead of being stuck in animation where the ghost flies towards the object, you can just walk away

    • @Xanderj89
      @Xanderj89 ปีที่แล้ว +1

      You can also switch to heavy weapon at the same time, been doing it since d1

  • @friendlyelites
    @friendlyelites 2 ปีที่แล้ว +52

    16:02 that one actually is true, when Banshee and Elsie fought off the Vex on Europa they had people stay at the memory banks to upload their minds into fresh bodies whenever they died in battle. Some of the Exo's died and were rebooted so many times that their memory states were corrupted past the point of rebooting and were dead permanently. Banshee died and was rebooted 42 times, he did go through a final soft memory reboot after the fighting was over where he asked Elsie to change his name from Clovis Bray to Banshee. Cayde however cannot be rebooted that same way, it would use his memory from when he was a Bray puppet and not from his life as a Guardian. The Cayde we know is well and truly dead, but a Cayde-7 is possible if the Clovis AI turns on us and decides to reboot him to use him as a soldier.

    • @DUKEzors
      @DUKEzors ปีที่แล้ว +10

      The best villain we could ever have is a corrupt Cayde, especially if we don't know it's a problem immediately.
      And also, if he came back with Fillion as the voice, Ghost could make some meta references about him not sounding the same as the last time we heard him.

    • @thedoctor323
      @thedoctor323 ปีที่แล้ว +7

      @@DUKEzors The Witness taking control of a corrupted Cayde-7 and using him as a boss would be an epic fight....and they could even sneak in a little extra dialog if you have the Ace of Spades equipped for the fight.

    • @yourmothersson69
      @yourmothersson69 ปีที่แล้ว

      @@thedoctor323 that would be epic

    • @zorpglorp
      @zorpglorp ปีที่แล้ว

      @@thedoctor323 the witness would have you fight corrupt versions of multiple dead characters at the same time. Each boss would take 75% less damage or something unless you used the proper element to damage them (cayde vulnerable to solar, boss 2 vulnerable to arc, and boss 3 vulnerable to void) because most boss fights are very repetitive now. also the witness should be exponentially difficult and should be a boss you actually have to make a build specifically for. it shouldn't be an easy boss, you should have to fight it solo, no fireteam allowed. and it shouldn't be short either. it should be "slightly underprepared for a top 3 difficulty dark souls boss" level difficulty

    • @MrPort
      @MrPort ปีที่แล้ว

      YES. Thank you. Exos were Clovis Bray's Frankenstein's monster versions of Guardians but made without the Light. When an Exo dies and is rebooted their memories from previous live(s) are lost. Hence, the incremental number next to their name. BUT, you can BACKUP your memories to have them come back to you if you want. The method of rebooting is a closely kept secret of Clovis and with recent story developments, good luck getting it out of him. Thats what Clovis-1 did till he became Clovis-43. After Clovis-43 shut down the Vex gate in the Glass Way, which btw, is how he also got the moniker Banshee of the Glassway, after the banshee wail of The Lament swinging through the air as he cut down the Vex, he asked Elsie to reboot him one last time but with modified memories of himself calling himself Banshee instead of Clovis and without all the memories of well..Clovis.
      Also another interesting tidbit. There...is a... known condition of Exos experiencing what essentially is cyberpsychosis as their mind cannot accept their new robotic body. Its called DER (Disassociative Exomind Rejection). To avoid this, exos have to do all the regular things that humans do even if its kinda redundant for them to do so. So far, there is no cure but the occurrence as diminished greatly. Apparently this can be staved off by your first reset but we have Ada-1 who is still in her first boot and she hasnt gotten DER so its not fully explained how it works.

  • @themememaster423
    @themememaster423 2 ปีที่แล้ว +92

    Love to see an Eyes of Tomorrow myth! I always noticed that it shot fireballs rather than rockets, which is a cool detail. EOT isn’t a rocket launcher, but a missle silo.

    • @Jazan708
      @Jazan708 2 ปีที่แล้ว +2

      I found you, panda

    • @themememaster423
      @themememaster423 2 ปีที่แล้ว +1

      @@Jazan708 I was missing?

    • @Jazan708
      @Jazan708 2 ปีที่แล้ว

      @@themememaster423 don’t remember me? I’m darth vader

    • @eyesoftomorrow
      @eyesoftomorrow 2 ปีที่แล้ว +4

      Eyes Of Tomorrow

  • @ohdimadima9395
    @ohdimadima9395 2 ปีที่แล้ว +26

    13:04 Another cool thing about Xur'ios is currency with which you can buy items from him - it's Curious Coins (random drop from dungeons) and the fact that he sells Gjallar's 'Horn", Krota's Shield, Arcadian War Turtle, Ingram's Puzzle and Mote of Light items :)

  • @zebrastripe665
    @zebrastripe665 2 ปีที่แล้ว +86

    I think the colossus you showed is the only one without the stomp mechanic but it's a legit GM strat. Also, I think the Cabal soccer ball might be a reference to a Halo 2 Easter Egg where you could find a giant ball in one of the levels.

    • @oryxthetakenking8275
      @oryxthetakenking8275 2 ปีที่แล้ว +6

      Yeah they normally stomp

    • @voidwalker9939
      @voidwalker9939 2 ปีที่แล้ว +3

      yep, he found the only exception I knew of lol. Maybe there are some more?

    • @dubsax4allgaming207
      @dubsax4allgaming207 ปีที่แล้ว +1

      It's a reference to the original tower from destiny 1

  • @phoenixrose1995
    @phoenixrose1995 ปีที่แล้ว +6

    bruh this youtuber is smart as heck. playing the game while talking about his sponsor, so if you would skip the sponsor you would also skip his gameplay lol

  • @kacpertron
    @kacpertron 2 ปีที่แล้ว +31

    Finished busting 100 destiny myths a few hours ago. Glad to see a part 2. Let's keep them coming.

  • @birdoverbird
    @birdoverbird ปีที่แล้ว +7

    3:35 fun fact about this, because of the weird way witherhoard works, it makes enemies hit by it become taken in addition to all of their other types (cabal, fallen, major, etc.) This means that not only does wish-ender do extra damage thanks to it's anti-taken fletching perk, but malfeasance hits harder as well. You can also get extra damage from the taken spec weapon mod on witherhoarded targets.

    • @EndlessFanatic
      @EndlessFanatic ปีที่แล้ว

      The taken spec part isn't true but it does help wishender and witheehoard

  • @ChaosRaych
    @ChaosRaych 2 ปีที่แล้ว +34

    7:41 Witherhoard used to work like that when it first launched & it was absolutely melting bosses, so it was patched. Two people can still damage with Witherhoard if one direct impacts & the other shoots the ground at the enemy's feet

    • @yesverygood7437
      @yesverygood7437 2 ปีที่แล้ว +5

      does that work with one person too?

    • @tr4l1975
      @tr4l1975 2 ปีที่แล้ว +4

      @@yesverygood7437 yes

    • @crus_crus
      @crus_crus 2 ปีที่แล้ว

      It wasn't just melting bosses, it was bugging out the AI and insta-killing them

    • @shwamper7373
      @shwamper7373 2 ปีที่แล้ว

      This wasn’t because it ever stacked, it never did. It was just a glitch.

    • @ChaosRaych
      @ChaosRaych 2 ปีที่แล้ว +1

      I didn't say it stacked. But it took multiple people direct-impacting together to pull it off... like they tried to do in the video. I didn't say it wasn't a glitch. Obviously, it wasn't intended to work that way, hence the patch. What is it with so many people in this community being compelled to leave "Um, AcTuAlLy" replies to every little thing?? The point of my comment was to acknowledge where the myth likely came from & let people know that there is a work around to having more than 1 person do damage at a time, not give a precise history lesson on the gun.

  • @KhoraKhommander
    @KhoraKhommander ปีที่แล้ว +1

    To answer 16:20 about the ISS, yes you actually can see the ISS in the game, but it's in pieces. You cannot see it anymore due to the game having evolved so much over the seasons, but I can confirm that back in D1 and early D2 that you can see the ISS.

  • @okbVinyl
    @okbVinyl ปีที่แล้ว +12

    About scannables. This interface has been in the game since season 1. But there's more, if you pull out your ghost near a scannable item, the ghost will turn and look in the direction of the scannable. Also, when you pull him out, a light wave spreads from you, and it will highlight the scannable items. Bungie have stopped placing lots of scannables, so this feature is mostly forgotten, but if you try roaming EDZ or Nessus, you might find plenty of items this way.

    • @titan1umtitan
      @titan1umtitan ปีที่แล้ว

      yup, in destiny 1 it used to open random doors too

  • @cosumar6551
    @cosumar6551 2 ปีที่แล้ว +16

    The wolf pack rounds are pretty cool, and the emblem with the audio hidden inside is pretty cool too, I would like to see a lot more things like this makes the community excited with searching for and finding "secret things" within the game which I really like and I am sure it is also fun for the devs

  • @imkindatwisted
    @imkindatwisted 2 ปีที่แล้ว +14

    The Sure Shot finisher deals the final blow very quickly, then has a wind-down animation to fill in the timeslot.
    takes the same amount of time to complete, gets the important part done the fastest, so if you die, the combatant probably did as well.

    • @burnin8able
      @burnin8able ปีที่แล้ว

      saw some other people mention this as well, and you're absolutely right, even if Shadow wants to be pedantic and try to say that the kill time during a finisher isn't what's important, and just completely ignore all of the effects that proc off of finisher kill, not finisher completion.

  • @TheTolnoc
    @TheTolnoc ปีที่แล้ว +2

    Hunter, throwing a knife at an incoming shield: "I'm so smart."
    The shield: "I'm about to end this mans whole career."

  • @lylaallen2123
    @lylaallen2123 2 ปีที่แล้ว +4

    the special ammo thing at 20:00 is actually a mechanic! if there's ammo on the floor that you havent found, the game will try to give you some of that ammo if/when you run out-- it isnt infinite, it only gives you some if there's nearby ammo bricks that you havent gathered.

    • @burnin8able
      @burnin8able ปีที่แล้ว

      it's actually both. when that auto pickup effect triggers, it will pick up any ammo in the instance, but you can still proc it even with 0 ammo in the area, you just get next to nothing for it.

  • @radtacular2218
    @radtacular2218 2 ปีที่แล้ว +9

    For the one about postmatch kills counting towards your stats, while they may not show up on the postgame screen, they do count for bounties. So if you have a bounty to get a melee kill, and you get that melee after the match is technically over, the bounty will still complete.

  • @spiritwyrmk8622
    @spiritwyrmk8622 2 ปีที่แล้ว +8

    That shield and throwing knife clash was just amazing. The wall bounce for the kill would definitely be a God tier clip if it was in a match

  • @xx_UnL1m1T3d_xx
    @xx_UnL1m1T3d_xx 2 ปีที่แล้ว +3

    At 11:40, not only you can reflect gathering storm super by blocking with arcstrider, but also if they use the silence and squall super, you can go inside the tornado itself while blocking and take control over it. It will stop following you and your teammates, and will start following players on the opposite team, including its own caster. I have done this quite a few times and should work. Unless they changed this recently.

  • @sinad0123
    @sinad0123 2 ปีที่แล้ว +8

    This was great, I didn't know about the higher mag count in PvP giving you more ammo part. Really solidifies my preference to use HIR MGs!
    I do want to say that there are a few things that I can add. Switching weapons after interacting with your Ghost does end the animation early, I don't know if its just that particular interactable shown in the video but if you tried it on the Arms Dealer Strike, it works 100% of the time.
    The part where your ammo regens when you have double specials with 0 ammo equipped is not as it seems. If I recall what happens is that the game collects all the unpicked ammo drops from the ground for you instead.
    As far as I'm aware, that particular Colossus you used to check the myth is the only one that has bad AI. Not only does he not slam when you get close, he also doesn't shoot you and backs away when you get too close, you can just closely follow him around and he'll look stupid all the while.

  • @yoshigottagun
    @yoshigottagun 2 ปีที่แล้ว +3

    7:32 Fun fact this works for a lot of shield in the game, like the taken goblin shields. This also applies to Well, meaning you can ignore the goblins at the first boss in prophecy by just standing in a well. However, this only works for the caster. You can use Lament and a well to get a really consistent solo one-phase if you're farming for judgment or long walk.

  • @serdagron7870
    @serdagron7870 2 ปีที่แล้ว +10

    Excellent vid, this series covers some pretty cool stuff you can do in the game. I will say though, some of these "myths" are actually bugs that have since been fixed or are from people who just don't know the game very well. For example; 6:40 weapons with anti barrier round used to be able to shoot through very thin walls but was fixed (this was mentioned in a twab a while back) and 8:34 with the sentinel shield draining slower, the game literally tells you this when you hover over sentinel shield in the subclass screen.

    • @PracticalReformation
      @PracticalReformation ปีที่แล้ว

      I was going to say this. I know for a fact that anti barrier rounds could pen these doors cause i would sit way back on the ledge and lock down that whole doorway with my sniper on control games back in year 1 of D2.

    • @burnin8able
      @burnin8able ปีที่แล้ว

      @@PracticalReformation anti-barrier didn't exist until year 3 with the launch of shadowkeep since that's when champions were introduced into the game

    • @PracticalReformation
      @PracticalReformation ปีที่แล้ว

      @@burnin8able hmmm, let me look up what they were called. Maybe it was a glitch but i had a sniper that could pen those doors, cause i could even whack people in control if they were too close to the banner because i would aim through the doors and fire off a full mag in spread and sometimes tag someone with a hit.

    • @titan1umtitan
      @titan1umtitan ปีที่แล้ว +1

      Yeah, I was going to say, that was a main part of bannershield ever since it was created

  • @ZPM7
    @ZPM7 ปีที่แล้ว +2

    19:35 my understanding of this one is not that exotic rocket launchers deal bonus damage to vehicles, but that they have a reduction to their damage against bosses. however, if a boss is miscategorized by the game as a different enemy class, such as the sisters technically being coded as vehicles instead of bosses, then exotic launchers won't have the boss damage reduction applied and would deal more damage than usual. it's possible that this happened once or twice earlier in the franchise and has just become the community's go-to explanation for when exotic launchers punch above their weight class, though.

  • @inflammatorycommentswithno2407
    @inflammatorycommentswithno2407 ปีที่แล้ว +3

    20:30 i think this one originated from D1 where you could actually shoot yourself in the foot while in water. Mightve been a thing in D2 as well but I don’t remember.

  • @Gryphon1269
    @Gryphon1269 ปีที่แล้ว +2

    16:10 You can see the International Space Station on the Moon in Destiny 1 if I remember, but they took it out of D2

  • @kfgfgh9871
    @kfgfgh9871 2 ปีที่แล้ว +17

    You definitely can use sparrows to negate fall damage and to skip the ghost animation you have to tap it's summoning button twice

    • @shwamper7373
      @shwamper7373 2 ปีที่แล้ว +2

      I laughed so hard when I saw him try to hop on a sparrow like a Minecraft horse. Ya that’s not how to do it lol.

  • @limameisemcuspir5982
    @limameisemcuspir5982 ปีที่แล้ว +1

    22:53, when you summon your ghost you're just changing from where the voice come, it also works with npcs on missions. Try listening to them closely and the sound will variate the volume and the direction depending on where you are, if you get too far you will hear them by your radio or something.

  • @pimpshiza
    @pimpshiza 2 ปีที่แล้ว +29

    I cannot even imagine how long it took to plan, orchestrate, record, and then edit this video! Thankfully, you guys are amazing... again, thanks for your devotion and putting in the time! 🥰

  • @riftdwellerauthor
    @riftdwellerauthor ปีที่แล้ว +1

    the "I'm in trouble" myth now actually makes sense with the season of the deep being out hmmm. it even sounds like echo from underwater even

  • @Seals_R_us
    @Seals_R_us 2 ปีที่แล้ว +6

    That Ophidaia Spathe myth is part of the exotic perk “2 knives PER charge”

  • @SPARTAN_Cayde-26
    @SPARTAN_Cayde-26 2 ปีที่แล้ว +3

    18:02 it used to be a thing that if you disabled or chanded your tracker it would reset... It was pretty annoying...

  • @user-js3nk9lh8n
    @user-js3nk9lh8n 2 ปีที่แล้ว +5

    just to confirm, the colossus stomp myth only works for that one specific colossus in the proving grounds strike, he's just special :)

  • @Bawsten
    @Bawsten ปีที่แล้ว +2

    12:27 having only 1 dragons shadow on you at all times is not enough, agree

  • @McRib29800
    @McRib29800 2 ปีที่แล้ว +7

    Actually funny thing, anteaus wards actually deflect literally everything, they can even deflect thundercrash! They’re literally like a mini arcstaff block!

    • @Izyume
      @Izyume 2 ปีที่แล้ว

      Sliding into the Hunter Stasis and Squall and making it yours, is the best feeling ever XD

    • @McRib29800
      @McRib29800 2 ปีที่แล้ว

      @@Izyume YESSSSS!!!

  • @srub2707
    @srub2707 2 ปีที่แล้ว +1

    23:41 The gambit leaver penalty only happens if you leave before getting the rewards popup (gear, rank points, etc.). I had it happen once when the servers were really busy and lag was bad

  • @jonnycastro31
    @jonnycastro31 2 ปีที่แล้ว +5

    Hello, Shadow, I have a myth for you! Lately, I've been trying out Liar's Handshake, and realised that the counter punch can make *some* floating enemies, like servitors, fly away, no matter the size. Two examples of this are Barrier Servitors and the Yellow-Bar Servitors in Exodus Crash. They sometimes teleport back to you though.

    • @JohnKerans
      @JohnKerans 2 ปีที่แล้ว +2

      Seconded, I experienced this during ketchcrash, servitor YEET

    • @cmdrmeldoc59
      @cmdrmeldoc59 2 ปีที่แล้ว

      Yeah, Servitor Bowling is a legit thing we do now. 😂 bit annoying when fighting harder levelled anti-barrier Servitors, but still 😅

  • @kyraflick75
    @kyraflick75 2 ปีที่แล้ว +1

    12:35 you can do something similar in the enclave at the firing range. you can get all the way to the back if you well skate to the back, and icarus dash when you are gonna hit the wall, as icarus dash negates collision damage. you can do this on hunter too i believe, if you shatterdive again near the wall. (idk if the hunter works, i dont have shatterdive) titans, fists of havoc skate to the end, im pretty sure the super animation negates collision damage. (i doubt bubble skating will work, as you will go too low/hit the wall at mach 10)

  • @yhelloh
    @yhelloh 2 ปีที่แล้ว +20

    Shadow with another Destiny myth busting video. Something we all need during content droughts like these. If you haven't subscribed already... WHY?

  • @Ghost1983-7
    @Ghost1983-7 2 ปีที่แล้ว +1

    charged melee's for titans don't get used if you do not hit a target so you always technically have infinite hammer strikes until you hit an enemy.

  • @cqrson8079
    @cqrson8079 2 ปีที่แล้ว +5

    The moon skybox has changed since the leviathan showed up. It used to have a sky full of rubble.

  • @linkunarre
    @linkunarre ปีที่แล้ว +1

    21:28 it actually is annoying when ur trying to move fast with eager edge and it randomly lunges to an enemy far off to your side or below

  • @geraldlacy9601
    @geraldlacy9601 ปีที่แล้ว +23

    Sorry but Hello Fresh is most definitely NOT cheaper than getting your own groceries. There are other meal plans that are way cheaper and actually worth it. Like Every Plate

  • @loftyn7369
    @loftyn7369 ปีที่แล้ว +1

    I think what they meant with the finisher myth that some finishers kill the target faster then other finisher and you can test that with void finisher that make you invisible, if i remember correctly the gunslinger finisher is the fastest killing finisher but take as long to finish the whole animation for it as other finisher

  • @ShrekWesAC
    @ShrekWesAC 2 ปีที่แล้ว +12

    That ammo brick one actually suprised me a lot, I had no idea there was even a difference between ammo finder bricks and normal ones

    • @Th3_Sp4Ce_M0nK3y
      @Th3_Sp4Ce_M0nK3y 2 ปีที่แล้ว

      Yeah, Bungie showed it off especially back before the release of Shadowkeep
      So I guess you and the one that proposed the myth started some time after that

    • @titan1umtitan
      @titan1umtitan ปีที่แล้ว

      @@Th3_Sp4Ce_M0nK3y I've been playing since a bit before the April update in D1 and I'm going to be honest, completely missed this feature, never had the time to look when I'm busy shooting things. Truly a goofy but necessary mechanic.

  • @KindDmoN
    @KindDmoN ปีที่แล้ว +1

    For the execution one. Executions take the same amount of time to finish, however WHEN the enemy dies within that animation happens sooner in some animations than others, which is when certain perks or buffs activate (when the enemy dies, not when the animation finishes)

  • @aydenking
    @aydenking ปีที่แล้ว +3

    Despite being a little annoying because I can’t skip them like I usually do lol, I’ve been very impressed with how you do your ad reads on this channel. Weaving them into the video itself makes it so people pretty much always gotta watch them, while keeping them minimally invasive. I tip my hat to you sir!

  • @ProtoMario
    @ProtoMario 2 ปีที่แล้ว +1

    Kills after the crucible match ends counts towards bounties, which is nice for those terrible IB ones.

  • @soooluscious5636
    @soooluscious5636 2 ปีที่แล้ว +7

    Love these! Super fun and some tips are very useful

  • @LuminaryAtlas
    @LuminaryAtlas ปีที่แล้ว +1

    16:12 You absolutely can see the Iss or a very similar space station in the skybox, it’s just only in the D1 moon skybox.

  • @Ghkgkkddvse
    @Ghkgkkddvse ปีที่แล้ว +3

    What was the side arm you were using at 13:37

  • @icarysss
    @icarysss ปีที่แล้ว +1

    19:48 Wardcliff doesn’t deal extra damage to vehicles, but it does LESS damage to bosses.

  • @Eagle-my1sg
    @Eagle-my1sg ปีที่แล้ว +4

    Alright shadow,
    1: in a previous video you said jumping on the traveler ball doesn’t launch you in the air. I’m the original finder of that “myth.” It’s actually fact, the way it works is you jump on the traveler ball as it is about to hit the ground and hit the jump button again. The reverberation from the traveler ball launches you in the air.
    2: if you get on your sparrow while falling you do take reduced/ no damage from falling, you just have to pull the sparrow out quicker.

  • @GeneralGroggy
    @GeneralGroggy ปีที่แล้ว +1

    17:55 I always thought it was so someone pulling out the halloween cat ghost lol

  • @renegadethesandwing02050
    @renegadethesandwing02050 2 ปีที่แล้ว +4

    i heard the cat sound and i was really confused because i didn't pull out my ghost (i have the nine lives shell)

  • @KindDmoN
    @KindDmoN ปีที่แล้ว +2

    For the stat tracker one,it used to delete all your kill progress but bungie changed it a few seasons ago to no longer delete the progress. I believe it happened during the whole weapons 2.0 update when they no longer create orbs of light.

  • @Nevan_Nedall
    @Nevan_Nedall 2 ปีที่แล้ว +2

    17:52
    I.. dont think that's what people mean by "hop on your sparrow"
    I think they mean summon your sparrow.
    BTW you should revisit the ricochet myth. At extremely flat angles, most bullet firing guns can ricochet without the perk, however, it appears to depend on the surface. I noticed that last detail in DSC's waiting room for the Atrax encounter.
    I can only assume the surface you tested it on previously is one of the ones it doesn't work on, for some reason, because I'm 100% certain this has been a thing for a while.

  • @yeetusalmightyfeetus6698
    @yeetusalmightyfeetus6698 2 ปีที่แล้ว +2

    11:09 now you know how I feel when hunters go invisible

  • @cl4rkeyy
    @cl4rkeyy ปีที่แล้ว +1

    7:41 the one is actually true. One just needs to shoot the floor whislt the other shoots it at the enemy

  • @kyan8275
    @kyan8275 2 ปีที่แล้ว +1

    you can skip ghost animation by just clicking the ghost again while it's being deployed

  • @AristophMarloque
    @AristophMarloque 2 ปีที่แล้ว

    At 18:42, the myth about skipping the ghost animation when scanning something. It's not switching weapons that works. If you hold the interact button, and then double-tap the button to pull out your ghost (Tab by default on PC), THAT will skip the animation.

  • @adb24850
    @adb24850 ปีที่แล้ว +2

    You can explore the Dreadnaught in the opening of the D2 Kings Fall Raid if you have a teammate with a horrible connection trying to join. While they are flying in, the out of bounds barriers are disabled for the players already loaded into the raid.

    • @Xanderj89
      @Xanderj89 ปีที่แล้ว

      Does the old “rapidly open and close your menu to delay loading in” trick still work for that?

  • @CollateralDamaged1122
    @CollateralDamaged1122 ปีที่แล้ว +1

    For 5:04, you have to crouch to make it work on knucklehead, it says it in the description of it's ability

  • @ArloMathis
    @ArloMathis 2 ปีที่แล้ว +1

    Whisper of Rending specifically works on weapons that use Primary Ammo, regardless of element or slot. It was just primary slot kinetic weapons before but was recently patched to be all Primary Ammo weapons.

  • @rans0mware
    @rans0mware ปีที่แล้ว

    24:55 additional fact to that, when you pull up your ghost, it sometimes looks in the direction of the scannable

  • @Thatoneinternetguy
    @Thatoneinternetguy ปีที่แล้ว +1

    Myth: If you kill an explosive shanks with ace of spades you will not get memento mori

  • @atomicbaconbits6695
    @atomicbaconbits6695 2 ปีที่แล้ว +2

    On certain weapons, the reflection of the scope will show the Cosmodrome in King's Fall. I had it happen on launch day with the Fugue.
    I saw it in the Warpriest boos room.

  • @sketti5.0
    @sketti5.0 2 ปีที่แล้ว

    17:48 I can confirm this one. Instead of landing on your sparrow, you have to summon it. However the timing is very unforgiving

  • @gengarclefairy3475
    @gengarclefairy3475 ปีที่แล้ว +1

    The bounties giving more XP at the tower is true, except it’s only with the fireteam bonus. You can’t be in orbit and turn in bounties or else you won’t get the bonus

  • @Phoenix_KDE
    @Phoenix_KDE ปีที่แล้ว

    18:04 you don't lose progress necessarily as having your number decrease, but not having it on the correct one stalls progress. So if you're in PvP, if you don't have the tracker set specifically to pvp, the counter for it won't increase when you get kills. If it's set to the crucible tracker it won't track overall kills. You can set it to overall kills and go to crucible and it'll increase overall kills but not crucible kills

  • @nuKeMCbobBer
    @nuKeMCbobBer 2 ปีที่แล้ว +1

    Another thing to add about malfeasance. When you switch from another weapon to malfeasance your hands tremble while pulling the gun out

  • @LastGuardian61
    @LastGuardian61 2 ปีที่แล้ว

    13:18 they do count, not necessarily towards the end game score, but if you have a bounty that requires crucible kills, or a triumph, or basically anything that would require you to get kills in crucible, postgame defeats do give you progress on it. I have clutched a few bounties thanks to that in the past.

  • @GamersHaven
    @GamersHaven ปีที่แล้ว

    The claim rewards from previous seasons at 10:00 ONLY works if you have Cross Save enabled, if you don't its turned off.
    (It was an issue I had until I figured it out last night.)

  • @justinchamberlin4195
    @justinchamberlin4195 ปีที่แล้ว

    Important note on my beloved Ophidia Spathe: Gambler's Dodge does recharge both Solar knife charges but only one of the two Stasis shuriken charges it provides, and Ophidia Spathe does not duplicate the stupid Arc punch thing, the Void smoke grenade, or the Strand rope dart at all.

  • @elixenze
    @elixenze ปีที่แล้ว

    18:40 With the ghost animation myth, if you double tap your ghost button (Start, Touch Pad, or Tab) after interacting with something with your ghost it'll skip the animation.

  • @LEXXIUS
    @LEXXIUS 2 ปีที่แล้ว

    7:20 This should be tested on bumpy/uneven terrain, where the sparrow makes multiple (smaller to medium) jumps. Holding forward/W points the sparrow down more and brings it back on the ground faster. Holding back/S allows you to make longer jumps. I did confirm this myself some time ago.

  • @liftedplane
    @liftedplane ปีที่แล้ว

    18:43
    Don't switch weapons, quickly double tap whatever key (default tab) to bring up your ghost, and you can skip the animation. I do it all the time while speedrunning.

  • @EterneX10
    @EterneX10 ปีที่แล้ว

    1:38 The emblem one now coming from a season 19 player that sounds like a teaser towards Rasputin becoming an exo and he needed us to help him make a full recovery and help defeat the hive.

  • @goshdarnedbatman9969
    @goshdarnedbatman9969 2 ปีที่แล้ว

    27:11 I’ve also found that if you place down a healing rift you can also survive that way too

  • @dexamaz4863
    @dexamaz4863 ปีที่แล้ว

    #24:26 okay someone's probably mentioned this but this was the D1 hammer charge, which was a modifier to your super. Could be used repeatedly in the air to fly forward and close the gap with the ranged super forrrr... some... reason... I promise it was fun sometimes

  • @SeparatistOfLight
    @SeparatistOfLight 2 ปีที่แล้ว

    25:32 as a Railroader, YOU CANNOT SURVIVE THE TRAIN

  • @burny7216
    @burny7216 2 ปีที่แล้ว

    16:10 "ISS can be seen from the moon" I recall seeing it above Archer's Line. But I think Shadowkeep updated the moon's skybox and the ISS wasn't carried over

  • @utoobviewer8
    @utoobviewer8 2 ปีที่แล้ว +1

    The extra XP at the tower is in reference to accepting the bounties when in a fireteam with players that have the extra xp boosts from the seasonal pass.
    Also, the extra kills after Crucible ends doesn't effect the stats but it will count for bounty completions. Completely forgot to use my Super 1 last time during a Mayhem & did it after the game ended and completed my bounty 💪

  • @Soggaroth
    @Soggaroth 2 ปีที่แล้ว

    24:53 Not only that, in first person the ghost will face the scannable thing + unique UI.

  • @Desertdog1967
    @Desertdog1967 ปีที่แล้ว +1

    That is the most genius way to integrate your sponsor into your content. They should double your incentive

  • @jeffers453
    @jeffers453 ปีที่แล้ว

    Lol you’re out of pocket sometimes, and I love it 😂😂😂. “Dynasty Brooks”.

  • @TheGhostOfHelenKeller
    @TheGhostOfHelenKeller 2 ปีที่แล้ว

    In regards to the myth at 18:48 weapons won’t speed it up but I can say from personally using it spamming your ghost button right interacting will skip the animation

  • @dharakcolossus981
    @dharakcolossus981 ปีที่แล้ว

    3:23
    The fragment isnt broken. It only buffs kinetic primary ammo damage, and the descriptor has since been changed to reflect this.
    Special ammo weapons, melee attacks and heavy ammo already deal increased damage to frozen targets. Primary ammo weapons do less than base damage unless this fragment is equipped.

  • @iceboundsatyr5108
    @iceboundsatyr5108 ปีที่แล้ว

    15:50 during the forasken campaign she also refers to you as cousin in a multitude of interactions

  • @AlecVanVleck
    @AlecVanVleck ปีที่แล้ว

    18:40 try deploying your ghost and immediately pulling it out and putting it away again before the deploy animation happens. On M&K it would look something like E(to interact/deploy) then as soon as the circle fills press tab twice rapidly. This should cancel the animation. Been doing this for years. Think of all the seconds I’ve saved. Gotta be at least a few minutes at this point.

  • @nebiyuesayas5600
    @nebiyuesayas5600 2 ปีที่แล้ว

    4:13 ngl I was expecting the "so you're awake" skyrim meme to pop up, woulda been clean af

  • @rodrigo_tem7letras
    @rodrigo_tem7letras ปีที่แล้ว

    7:48 is actually awesome!! I'll try this when playing crucible just for fun (and if it connects, feels amazing bro)

  • @lego-man7694
    @lego-man7694 ปีที่แล้ว

    26:54 Sparrows have the same collision box but their hurt boxes are different. For the Micromini it bumps into the wall with an invisible part but you can't shoot that part.

  • @billygoods22
    @billygoods22 ปีที่แล้ว

    13:20 kills postgame used to count toward bounties (kills with abilities, super, etc). My go to was to save my silence & squall until the end and get free kills on guardians who couldn't move anymore.

  • @strider2175
    @strider2175 ปีที่แล้ว

    Here's an easy one to test, and it's a neat little sort-of Easter egg:
    If you look up and to the right when you spawn in at The Enclave, you can see your ship coming to a 'landing' at the top of the cliff.

  • @ArvolyXSL
    @ArvolyXSL ปีที่แล้ว

    Sliding stops basically all momentum allowing you to move directly in any direction after a slide without swaying. This is much more noticeable after sliding off a cliff. (Slide in a direction and then, while in the animation, change direction)

  • @Viknuss
    @Viknuss ปีที่แล้ว

    13:17 I think they meant "Counting toward your stats" as in for Bounties or Weeklies that require kills, or in overall kill count. Maybe not directly reflecting on the Score Board in the match though.