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Witherhoard-infected enemies taking bonus damage from Malfeasance and Wish-Ender is mostly because the globules fired by Witherhoard are made of Taken Blight, and enemies hit become infected by it, but not turn Taken themselves. It's like poking a person drenched in water with an electric taser. It hurts before, but now it's just gonna hurt much more.
A very specific interaction called "blighted enemy" that only applies to malfeasance and wish-ender, 25% for both wish-ender and malfeasance which both stack with their intrinsic bonus damage to taken (10% for wish-ender, 25% for malfeasance).
*Side Note: When using Malfeasance, you'll notice that it also has a timed payload like effect on hits as a hidden perk. This can often result in a lot of collateral kills on red bar enemies that are close together.
I really enjoyed this video, and I barely knew about any of these hidden perks. I especially enjoyed the creative way you integrated the ad with your content. I am now in the minority that you call subscribers.
6:58 ooh bullet curling, so with the Forerunner it always felt like bullet drop but i don’t think that’s how that works. Aim just slightly above the head of say a cabal legionnaire with the bottom of the reticle at say the mouth region of the legionnaire’s face and the top above the head, it will almost always hit a headshot, aiming down the sights will significantly increase damage, but when landing a headshot or rather hitting a weak point from hip or sights will still 100% have the same damage.
as for last word there is a big difference between aim assist and bullet magnetisim. yes mnk has a higher bullet magnetisim but it doesnt get the aim assist. put them both together on controller and the aim assist will pull more towards the head and the magenitism will carry it through to the head
So the only thing I didn’t know was the bad juju killstreaks. But I feel like most people would know majority of hidden perks on exotic weapons and armors.
Huckle's Rampage is the original Rampage before the perk's nerf years ago. Cerebus also has decreased Targeting the further away from the target. Sunbracers, Starfire & Ashen Wake all also give Fastball. Seems a pattern for Grenade-based exotic gear. Centrifuge also seems to have amazing hipfire accuracy.
Another thing about Conditional Finality: For some reason the stasis freeze shot completely bypasses Antaeus Wards and certain supers like Arcstaff block, Sentinel Shield block and Well of Radiance. Not sure if any of that is intentional but it's a great weapon to use for any kind of situation.
it works on them bc the freeze isnt applied by the gun itself, its applied when a majority of pellets hit a target. if most the pellets hit the Anteus shield, then it meets the only criteria of "most pellets hit"
It is intended it goes thru freezes inside bubbles wells and a majority of shields because like previously said it not applied by the gun but the pellets and each pellet is a certain stack of freeze only a certain amount have to hit the target to freeze it
Huckleberry was the only weapon that kept the pre-nerf Rampage perk whenever they made those changes. Similarly, Sunshot was the only hand cannon to retain its true 150 stats.
That hidden perk on bad juju should become a part of the gun because that just looks satisfying to watch go off. Maybe something like when you get a kill while having x5 string of curses each kill causes an explosion?
I should mention that with Skyburner's, they didn't convert it to a non-projectile weapon; all they did was increase the ADS projectile velocity to the point where it's EFFECTIVELY hitscan.
The reason why Outbreak has much lower recoil in comparison to other pulses is because those nanites are actively pushing down on the weapon while you shoot. They want you to spread the nanintes.
I always thought the Curse explosion of Bad Juju was random, i saw it a few times when grinding its catalyst in the Thrallway and thought it was a random chance on kill but i never saw it again after that so I should've known there was a trigger. You are the only person i know who's been able to tell me why it happens.
It does but the poison spreading is very inconsistent. It specifically happens on the blight shot and still gives enemies a debuff to weapons of sorrow but the poison sometimes just doesn't spread. I'd imagine it's something that will be fixed when the touch buffs drop on top of the charged with blight just straight up not showing in the buffs tray.
The conditional finality “reload hidden perk” isn’t a hidden perk. You’re reloading a magazine/cartridge into the gun itself not shells like most other shotguns. Otherwise, if this were a hidden perk then it is shared with the duality exotic shotgun as well.
Conditional Finality also benefits from Mantle of Battle Harmony, giving the 3% increased Super Charge from a kill when you are running either Stasis or Solar. With Solar class, you can basically have all of your equipped Solar weapons contribute to Mantle's perk, as CF is a Solar weapon once you fire it once. It won't, however, benefit from the Solar Reserves mod. As CF is a Stasis weapon in base
It actually does, you just have to pick ammo with the solar barrel so it takes effect, if you pick up ammo with the Stasis barrel, solar reserves doesn't come into effect, leaving you with 18 reserves, but with the solar barrel you can have up to 20 ammo with a single reserve mod
There’s also a special interaction between Lumina and the Warlock Boots Boots of the Assembler! If a seeker from the boots hit an ally and they’re close enough, it’ll grant Lumina a noble seeker round! I’ve scoured the details in both the weapon and boots and don’t see this mentioned at all!
@@Amirifiz That works too? Good to know! Just started noticing getting a single noble round and noticed it from the seekers hitting an ally. Love the synergy between the two!
Dude the cut from The Lament to your Manscaped sponsorship was awesome (along with everything else in this video) Keep it up because I love your content
Is there a limit between kills for Bad Juju's secret trait to proc? Like, does the counter only register String of Curses kills? That explosion reminded me a bit of Necrochasm.
It should also be noted that Touch of Malice blight has Unstoppable built in because of its blinding effect. Might be because of the Arc champion mods for blinding.
Another secret is that necrotic grips won't work with the normal touch of malice rounds, but will with its blights. Also, skyburner's oath can shoot through the cabal shield deployed by the colossus and the boss in proving grounds (won't work if you put anti-barrier on it though. For some reason, conditional finality can freeze through wells and other stuff.
2:07 Very few weapons in Destiny are actually truly hitscan. The only true hitscan weapons are sniper rifles and fully-drawn Bows. Every other weapon is projectile, but they're functionally hitscan because the projectiles are so fast anyway 2:30 Rampage was easily the number 1 damage perk for PvE because at max stacks the damage bonus was huge. It got nerfed in year 2 to be much weaker, but Huckleberry's Rampage still uses the old numbers. 4:55 Navigator also afflicts enemies with Unraveling if they're already affected by Sever 5:42 I don't believe that this is correct. Bad Juju was bugged and it had an AR recoil pattern, this has since been fixed. If you watch Bad Juju's old recoil pattern, you see that after a burst, the reticle position doesn't correct itself to go down before the next burst, it just continues climbing up from where the last burst placed the reticle. You can see Outbreak doesn't copy this behaviour. 8:50 Sweet Business fires an explosive round every 20 shots fired, to be specific. 14:16 If it does, then why didn't you list the Duality Shotgun too? Duality is also a break-action shotgun that reloads all rounds in one go
Queenbreaker has intrinsic unstoppable because of its blinding ability DARCI can now stun overloads just like malfy, Wish-Ender does extra damage to anything taken related (taken bosses,witherhord'ed enemies,ToM Blighted enemies, gambit invaders)
Oathkeepers actually differs between the archetype as it grants a 36 millisecond reduction to Precision Frame bow draw time and for Lightweights, reduces it by 40 milliseconds
Ember of Ashes fragment works not only with abilities, but with weapon perks too (not obvious from description). Peacekeepers with SMG gives you 50 mobility on top of movement stats (sprint, sliding, ADS strafe), so you can build all100 stats. Same hunter's The Dragon Shadow chest gives you 50 mobility. Frozen enemy will get +50% damage from melee skills, but it's not working with Peregrine Greaves. With nezarec' items you will hear his whispers through neomuna campaign or raid (helmet Nezarec's sin, glaive Nezarec's whisper). Vexcalibur' 20% damage buff from overshield worked with poison from Necrotic grip.
The Roadborn perk is unique in D1 in the fact that- You don’t need to prock it using the shotgun! And it enhances reload speed and damage when getting precision kills with your primary. *powerful*
So you missed my favorite hidden benefit. If you use Lumina with Boots of the Assembler, you will passively generate Noble Rounds. I use this all the time in high end content for maximum healing on a Lumina Heallock build
Conditional finality's stasis shot will explode solar sheilds. Forerunners "the rock", grenade will proc some armor mods that requires throwing a grenade or grenade kills. Sleeper deals more body shot damage than any other linear Queen breaker can now chain damage to nearby enemies within 5-8 meters. Radiant dance machines also has some unique interaction with strand dive.
8:25 WHYYYY would you encourage shooting those blights?!?! Also, 14:38 hate to break it to you, but I'm pretty sure it's classified as Stasis and not kinetic, because kinetic is basically the lack of an elemental damage type
11:59 that's what all shotguns do in the game man. Its the reason why i joke about slug shotguns firing nerf darts ...its also the reason why i dont use slug shotguns
Osteo and thorn working with necrotic grips isn’t secret as necrotic says in the perk description that weapons of sorrrow chain poison. And those two just happen to be weapons of sorrow
Necrotic Grips also work with Glaive melee's. If you hold the block button while spamming melee, you can continuously melee an enemy and constantly proc poison DoT for extra damage. Great build, even after getting nerfed. I've also heard that Touch of Malice's taken-orb works with Necrotic Grips but I've never tried it yet.
Queenbreakers bow has unstop, a single body shot and it will stun unstop and blind enemies around the unstop. I've been using QB ever since they changed it's perks
Interesting. I new they changed QB but because of how niche it was i never bothered to care about the buff. As cool as it sounds tho, I’d much rather use am LMG personally in the heavy. Still great to know 👍
@@DaReaIJesus Well you can make a build, blinding stuff. We have two arc fragments that deal with defeating blinded enemies to spread the blind effect, potentially continuously spreading blind. I've been trying out the build trying to see what weapons would be best with it and exotic armor.
Another fun fact about young ahamkaras is landing solar abilities gives back energy. This includes super, blades thrown, solar ignitions, as well as the tripmine. Each ability being landed gives 33% charge back. If the tripmine hits a high health enemy, it gives 66% charge back instead of 33%.
all of the sorrow weapons have weird interactions if you have witherhoard equipped and switch to ostio striga the gun scream in pain and have an empty mag
Half of these hidden perks are only hidden because some people at Bungie are lazy. Huckleberry and Dmt as examples. Bungie told us about them in twabs, dmt specifically when it's huge nerf was somewhat walked back
@@Amirifiz they had told us in multiple twabs that it has the pre-nerfed version of Rampage. Though that was a bad example as you can't really explain that in-game
@ShadowDestiny2 functionally, yes, but in code, no. Hitscan "projectiles" are actually beams shot from the gun; most easily seen when firing quicksilver. Projectiles are entities that fly through the air in real time and are coded to give a damage taken value to whatever it touches first, and in skyburners case it would also summon the explosion entity that scans for enemy entities in a certain space and then gives damage value. Hitscan "lasers" are essentially frozen in the time that they are shot and deal a damage value based on how close the hit entity is from the firing entity. A fast projectile functionality travels at the same speed as a hitscan laser, but still has the code of a projectile and not a hitscan laser. It's a bit complex, but that's how it works. I'm not saying it shouldn't belong in your video, as you added outbreak perfected's auto rifle recoil coding, but I wouldn't consider it a hidden perk if you compare it to the bad juju explosion or chaperone reload speed boost.
What’s funny is that oathkeepers at launch was intended to give a 10% draw speed bonus but that part was bugged and bungie didn’t fix it so they ended up removing it from the description of the exotic.
This is an outstandingly insightful video. Shared it as 1st link recommendation with our clan's chat. I called it the "Holy Grail of surprises". Well done, for this Master piece of DS2 knowledge! Thanks and keep the high standard up.
Hey, I'm away from home and cant test this so im hoping someone here can help. At 8:53 he says that the Helm of Saint-14 buffs the mini-bubble of the glaive, adding the blind effect to it. The Ward of Dawn recently got parts of its effects, specifically Weapons of Dawn, moved from the super to the helmet. Does that include the glaive bubble?
Something you missed about graviton forfeit is that it brings your recovery up to 9.5. It's faster than 9 recovery but slower than 10. If already at 10, it does nothing. So, if you have a recovery stat of 0, for example, because of the helmet, you're actually at 9.5. Note: the recovery buff is only active while invisible.
Legendary Khvostov has a hidden perk thats similar to Firefly but its smaller and there is no fire its like a small Kinetic explosion a pop if you will. Now what to name it "Kinetic Pop" "Pop Friction" "Open Mind" "Precision Pressure"? 🤔
Every single fucking time i hear "bullet bending is stronger for keyboards" i lose my mind Mnk doesnt have hullet bending in destiny 2 at ALL! No gamex in history have given bullet bending to mnk,aim assistance is purely for controllers fo make up for the lack of precision!
Cerebrus may hit higher damage the further away you are however most of the time at distance you only be hitting 1 out of the 4 bullets maybe 2 if you're lucky but if you can get in close enough you have a good chance of all 4 bullets hitting at once causing much higher damage per shot fierd it has the capability of 2 tapping in cqc or whatever the AR equivalent would be, if you know how to use the Cerebrus its very strong up close and is a really good shotty counter
video is definitely outdated! osteo no longer does this anymore due to the bungo nerfing both the damage and giving the poison chain a cooldown, making it mandatory to run it exclusively with necrotic grip (exotic class item dont work)
That xur. Guy seems to be getting TIGHTER every week. I HAVNT gotten any thing from him for a while,,,,, I feel like tieing him up and. Raiding he's back pack,,, 👍👍👍👍👍👍👍
Based on the firing patterns I can only assume Delicate Tomb has the variable damage because it's treated as a rapid-fire frame while ADS but an aggressive frame while hipfiring, and the damage numbers change as appropriate.
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About Sweet Business, i believe it fires an explosive shot every 16 rounds.
Unless it was bugged, Sunbracers doesn't have fastball anymore.
@@GamesProject It was bugged but it’s been fixed for about 3 weeks now.
Best ad placement story ever.
Hey touch of malice also works with necrotic grips just the blight
Witherhoard-infected enemies taking bonus damage from Malfeasance and Wish-Ender is mostly because the globules fired by Witherhoard are made of Taken Blight, and enemies hit become infected by it, but not turn Taken themselves. It's like poking a person drenched in water with an electric taser. It hurts before, but now it's just gonna hurt much more.
A very specific interaction called "blighted enemy" that only applies to malfeasance and wish-ender, 25% for both wish-ender and malfeasance which both stack with their intrinsic bonus damage to taken (10% for wish-ender, 25% for malfeasance).
*Side Note: When using Malfeasance, you'll notice that it also has a timed payload like effect on hits as a hidden perk. This can often result in a lot of collateral kills on red bar enemies that are close together.
Blighted enemies are "invaders" and thus take extra damage from malfeasance.
@@Massivemachine440that wouldn’t explain why wishender has the same bonus
@@F-aber I have no idea why that works
Great vid man, I like your energy. I subbed after you asked for it, but I liked after seeing that perfect integration of the exotic pubic shaver
I really enjoyed this video, and I barely knew about any of these hidden perks. I especially enjoyed the creative way you integrated the ad with your content. I am now in the minority that you call subscribers.
Awesome, thank you!
6:58 ooh bullet curling, so with the Forerunner it always felt like bullet drop but i don’t think that’s how that works. Aim just slightly above the head of say a cabal legionnaire with the bottom of the reticle at say the mouth region of the legionnaire’s face and the top above the head, it will almost always hit a headshot, aiming down the sights will significantly increase damage, but when landing a headshot or rather hitting a weak point from hip or sights will still 100% have the same damage.
Yo the lawnmower 4.0 potion killed me 😂 came out of nowhere haha
Thunderlord's Lightning rounds say that it fires more accurately the more you hold the trigger. I think it is specified in the perk.
Now I have the mental image of taking a Lament to hedge my nethers...
That sponsorship was actually pretty clever
as for last word there is a big difference between aim assist and bullet magnetisim. yes mnk has a higher bullet magnetisim but it doesnt get the aim assist. put them both together on controller and the aim assist will pull more towards the head and the magenitism will carry it through to the head
bro just most creative ad in whole youtube
So the only thing I didn’t know was the bad juju killstreaks. But I feel like most people would know majority of hidden perks on exotic weapons and armors.
that sponsre plug was to clean 😂
3:15 clever lol
it really bugs me that shinobus vow doesnt get fastball. but so many others do? make it make sense bungie lol
Huckle's Rampage is the original Rampage before the perk's nerf years ago. Cerebus also has decreased Targeting the further away from the target. Sunbracers, Starfire & Ashen Wake all also give Fastball. Seems a pattern for Grenade-based exotic gear. Centrifuge also seems to have amazing hipfire accuracy.
Pretty sure intrinsic fastball was taken from all of those earlier.
@@hunter9188negative
The Ahamkaras have fastball too
Only ahamkara and ashen wake have intrensic fastball now
@@hunter9188 nope, it was just a glitch that caused that
Another thing about Conditional Finality: For some reason the stasis freeze shot completely bypasses Antaeus Wards and certain supers like Arcstaff block, Sentinel Shield block and Well of Radiance. Not sure if any of that is intentional but it's a great weapon to use for any kind of situation.
one time I reflected the freeze shot and froze the enemy but it still killed me. Happened at the exact same time lol
Also the gun reloads faster when the mag is empty.
it works on them bc the freeze isnt applied by the gun itself, its applied when a majority of pellets hit a target. if most the pellets hit the Anteus shield, then it meets the only criteria of "most pellets hit"
It is intended it goes thru freezes inside bubbles wells and a majority of shields because like previously said it not applied by the gun but the pellets and each pellet is a certain stack of freeze only a certain amount have to hit the target to freeze it
Huckleberry was the only weapon that kept the pre-nerf Rampage perk whenever they made those changes.
Similarly, Sunshot was the only hand cannon to retain its true 150 stats.
All Exotics that had damage perks kept their pre nerf values, such as Markov Chain on Monte being pre nerf Swash
Sunshot is straight up a 150 still
The MIDA speed bonus isn’t hidden. It’s part of the basic foundation of the gun, and gets faster when you combine it with the Mini-Tool.
I had no idea about bad juju 😮
it's crazy!
I had no idea about any of them
Nor did I, I felt obligated to like the video after he said 😂
That hidden perk on bad juju should become a part of the gun because that just looks satisfying to watch go off. Maybe something like when you get a kill while having x5 string of curses each kill causes an explosion?
If I ever saw that go off legitimately, I would be freaking out
Ik, like the perk in itself is cool, but requiring 146 consecutive kills without dying or reloading is excessive
@@hue_lord_4208I question if it’s only every 146 or every kill after 146
maybe then it would consume the x5 string of curses to make it balanced
@@V0lltz_hold reload to consume all 5 stacks and make the next magazine do more damage and make enemies explode on death
I should mention that with Skyburner's, they didn't convert it to a non-projectile weapon; all they did was increase the ADS projectile velocity to the point where it's EFFECTIVELY hitscan.
technically other "hitscan" weapons also have 9999 velocity, the same as skyburner's
Like bows basically
@@ShadowDestiny2its still a projectile, its basically like a xenophage
@@ShadowDestiny2are any of these exotics free?
@@ShadowDestiny2the hitscan weapons may have velocity, but that doesn’t make them a projectile
LIGHTNING ROUNDS
Legendary / Trait
This weapon fires faster and more accurately the longer the trigger is held.
Yes. Doesn’t mention stability or reticle bounce
@@ShadowDestiny2a lot of people equate accuracy on automatic weapons with stability.
I want that on sweet business
Huckleberrys rampage isnt really hidden or better "for some reason" bungie said straight up that they wouldnt nerf rampage on huckleberry specifically
The reason why Outbreak has much lower recoil in comparison to other pulses is because those nanites are actively pushing down on the weapon while you shoot. They want you to spread the nanintes.
I always thought the Curse explosion of Bad Juju was random, i saw it a few times when grinding its catalyst in the Thrallway and thought it was a random chance on kill but i never saw it again after that so I should've known there was a trigger. You are the only person i know who's been able to tell me why it happens.
Touch of Malice also has the same interaction with Necrotic Grips that Thorn and Osteo have.
fr?
Yup
The blight cloud does if I'm correct, the regular shots don't have a poison effect.
And necrotic poison also inherits the 50% debuff applied to any target hit with the blight.
It does but the poison spreading is very inconsistent. It specifically happens on the blight shot and still gives enemies a debuff to weapons of sorrow but the poison sometimes just doesn't spread. I'd imagine it's something that will be fixed when the touch buffs drop on top of the charged with blight just straight up not showing in the buffs tray.
The conditional finality “reload hidden perk” isn’t a hidden perk. You’re reloading a magazine/cartridge into the gun itself not shells like most other shotguns. Otherwise, if this were a hidden perk then it is shared with the duality exotic shotgun as well.
Conditional Finality also benefits from Mantle of Battle Harmony, giving the 3% increased Super Charge from a kill when you are running either Stasis or Solar. With Solar class, you can basically have all of your equipped Solar weapons contribute to Mantle's perk, as CF is a Solar weapon once you fire it once.
It won't, however, benefit from the Solar Reserves mod. As CF is a Stasis weapon in base
It actually does, you just have to pick ammo with the solar barrel so it takes effect, if you pick up ammo with the Stasis barrel, solar reserves doesn't come into effect, leaving you with 18 reserves, but with the solar barrel you can have up to 20 ammo with a single reserve mod
I had no idea that Thorn can damage Blights from outside, or that Transversive Steps make you immune to slowing effects
Yeah the thorn is good for that. I used it way back in the Bad Juju mission on the blights 👍
The blights aren’t protected from the top, so I usually just jump on top of the domes to shoot them.
There’s also a special interaction between Lumina and the Warlock Boots Boots of the Assembler!
If a seeker from the boots hit an ally and they’re close enough, it’ll grant Lumina a noble seeker round!
I’ve scoured the details in both the weapon and boots and don’t see this mentioned at all!
It dosent have to hit an ally, they'll spawn a noble pickup while you're in your rift
@@Amirifiz That works too? Good to know! Just started noticing getting a single noble round and noticed it from the seekers hitting an ally. Love the synergy between the two!
@@TVG626 yeah whenever a seeker spawns while in your rift, it will also give you noble rounds
@@CinnaMint good to know how it works! Definitely a combo I didn’t see in the descriptions of the exotics. Unless I somehow missed something. 😅
Its darn good on solarlock build that uses Ember of Benevolence.
The bad juju one is nuts i have never heard of that one
Timestamps (you're welcome):
0:23 - Thunderlord
0:30 - Merciless
0:38 - Cerberus+1
0:55 - Starfire Protocal
1:09 - Chaperone
1:24 - Bad Juju
1:54 - Skyburner's Oath
2:15 - Huckleberry
2:49 - Sunbracers
4:36 - The Navigator
5:00 - Delicate Tomb
5:18 - Outbreak Perfected
5:50 - Malfeasance
6:24 - Dunemarchers
6:33 - The Last Word
7:13 - Osteo Striga + Thorn + Necrotic Grips
7:29 - Suros Regime
8:09 - Dead Man's Tale
8:23 - Thorn
8:42 - Sweet Business
8:53 - Helm of Saint 14
9:14 - Leviathan's Breath
9:27 - Young Ahamkara's Spine
9:53 - Exotic Weapons benefiting from their archetypes
10:12 - Touch of Malice
10:40 - Transversive Steps
10:55 - Wishender + Witherhoard
11:24 - Coldheart
11:50 - Legend of Acrius
12:06 - Tarrabah
12:25 - D.A.R.C.I
13:01 - Oathkeeper
13:26 - Tommy's Matchbook
13:40 - Eternal Warrior
13:56 - Conditional Finality
14:58 - Getaway Artist
15:16 - Graviton Forfeit
Dude the cut from The Lament to your Manscaped sponsorship was awesome (along with everything else in this video)
Keep it up because I love your content
Appreciate it!
Yeah, I liked that too. Clever! Well done
The blight from touch of malice also spreads poison if paired with necrotic grips!
Is there a limit between kills for Bad Juju's secret trait to proc? Like, does the counter only register String of Curses kills?
That explosion reminded me a bit of Necrochasm.
It should also be noted that Touch of Malice blight has Unstoppable built in because of its blinding effect. Might be because of the Arc champion mods for blinding.
Yeah its because of the arc blind i love running the centrifuse because of the same thing lol
Another secret is that necrotic grips won't work with the normal touch of malice rounds, but will with its blights. Also, skyburner's oath can shoot through the cabal shield deployed by the colossus and the boss in proving grounds (won't work if you put anti-barrier on it though. For some reason, conditional finality can freeze through wells and other stuff.
Skyburners says it goes through cabal shields...in the decription...
9:19 THAT EXPLAINS SO MUCH i was soo confused why i would go invis after getting a kill with it
2:07 Very few weapons in Destiny are actually truly hitscan. The only true hitscan weapons are sniper rifles and fully-drawn Bows. Every other weapon is projectile, but they're functionally hitscan because the projectiles are so fast anyway
2:30 Rampage was easily the number 1 damage perk for PvE because at max stacks the damage bonus was huge. It got nerfed in year 2 to be much weaker, but Huckleberry's Rampage still uses the old numbers.
4:55 Navigator also afflicts enemies with Unraveling if they're already affected by Sever
5:42 I don't believe that this is correct. Bad Juju was bugged and it had an AR recoil pattern, this has since been fixed. If you watch Bad Juju's old recoil pattern, you see that after a burst, the reticle position doesn't correct itself to go down before the next burst, it just continues climbing up from where the last burst placed the reticle. You can see Outbreak doesn't copy this behaviour.
8:50 Sweet Business fires an explosive round every 20 shots fired, to be specific.
14:16 If it does, then why didn't you list the Duality Shotgun too? Duality is also a break-action shotgun that reloads all rounds in one go
The necrotic grips thorn/osteo striga and strand warlock is my go to solo loadout
it's so cool!
Queenbreaker has intrinsic unstoppable because of its blinding ability
DARCI can now stun overloads
just like malfy, Wish-Ender does extra damage to anything taken related
(taken bosses,witherhord'ed enemies,ToM Blighted enemies, gambit invaders)
When you shot thorn at the blights, it was so cringe. You’re the guy who keeps us from heroic public events 🤦♂️
Oathkeepers actually differs between the archetype as it grants a 36 millisecond reduction to Precision Frame bow draw time and for Lightweights, reduces it by 40 milliseconds
7:15 Touch of Malice also has this interaction, its because they are weapons of sorrow
Ember of Ashes fragment works not only with abilities, but with weapon perks too (not obvious from description).
Peacekeepers with SMG gives you 50 mobility on top of movement stats (sprint, sliding, ADS strafe), so you can build all100 stats. Same hunter's The Dragon Shadow chest gives you 50 mobility.
Frozen enemy will get +50% damage from melee skills, but it's not working with Peregrine Greaves.
With nezarec' items you will hear his whispers through neomuna campaign or raid (helmet Nezarec's sin, glaive Nezarec's whisper).
Vexcalibur' 20% damage buff from overshield worked with poison from Necrotic grip.
Touch of Malice orb also increases Malfeasance damage taken.
The Roadborn perk is unique in D1 in the fact that-
You don’t need to prock it using the shotgun! And it enhances reload speed and damage when getting precision kills with your primary.
*powerful*
So you missed my favorite hidden benefit. If you use Lumina with Boots of the Assembler, you will passively generate Noble Rounds. I use this all the time in high end content for maximum healing on a Lumina Heallock build
Conditional finality's stasis shot will explode solar sheilds.
Forerunners "the rock", grenade will proc some armor mods that requires throwing a grenade or grenade kills.
Sleeper deals more body shot damage than any other linear
Queen breaker can now chain damage to nearby enemies within 5-8 meters.
Radiant dance machines also has some unique interaction with strand dive.
Learned some new things, thanks ! I was hoping to learn more about lumina/boots of the assembler ineraction but it never came 😅
Leviathans breath on pc does more damage compared to console because of higher fps.
8:25 WHYYYY would you encourage shooting those blights?!?!
Also, 14:38 hate to break it to you, but I'm pretty sure it's classified as Stasis and not kinetic, because kinetic is basically the lack of an elemental damage type
11:59 that's what all shotguns do in the game man. Its the reason why i joke about slug shotguns firing nerf darts ...its also the reason why i dont use slug shotguns
Osteo and thorn working with necrotic grips isn’t secret as necrotic says in the perk description that weapons of sorrrow chain poison. And those two just happen to be weapons of sorrow
Necrotic Grips also work with Glaive melee's. If you hold the block button while spamming melee, you can continuously melee an enemy and constantly proc poison DoT for extra damage. Great build, even after getting nerfed.
I've also heard that Touch of Malice's taken-orb works with Necrotic Grips but I've never tried it yet.
better not constantly applying necro's debuff as it increases overtime
ok you get the manscaped sponsor pass bc that was a funny way to advertise them
Queenbreakers bow has unstop, a single body shot and it will stun unstop and blind enemies around the unstop.
I've been using QB ever since they changed it's perks
Interesting. I new they changed QB but because of how niche it was i never bothered to care about the buff. As cool as it sounds tho, I’d much rather use am LMG personally in the heavy. Still great to know 👍
@@DaReaIJesus Well you can make a build, blinding stuff. We have two arc fragments that deal with defeating blinded enemies to spread the blind effect, potentially continuously spreading blind. I've been trying out the build trying to see what weapons would be best with it and exotic armor.
It has potential.
Just a fun fact: If you jump on top of a taken blight you wont take damage, so you can take them out without issue
That was the best most unique sponsor plug I’ve ever seen lmao i love it
Does anyone know if the osteo Strega poison glitch still work? Or did they patch it?
NGL, I liked and subscribed because of your lawnmower 4.0 add
you made another channel to make more money from double dipping thats kinda cringe
Another fun fact about young ahamkaras is landing solar abilities gives back energy. This includes super, blades thrown, solar ignitions, as well as the tripmine. Each ability being landed gives 33% charge back. If the tripmine hits a high health enemy, it gives 66% charge back instead of 33%.
omnioculus secretly refreshes your smoke bomb if you hit 2 teammates with it
The hand trembling is actually an effect of all weapons of sorrow.
all of the sorrow weapons have weird interactions if you have witherhoard equipped and switch to ostio striga the gun scream in pain and have an empty mag
Thunderlords perk is mentioned ;)(sorry my English isn’t the best)
Helm of Saint 14 use to not buff the glave bubble but Bungie changed that so the glave is more fun
over half of these are literally listed on the exotic if you can read.
I'll give you 10 bucks if you can prove that a single one of these is explicitly listed on the exotic
@@ShadowDestiny2 I'll throw in 10 as well
@@Copper9800 LOL sweet!
The width that went into that manscape ad-read was quite impressive
leviathan's breath also has a custom archers tempo that is better than usual archers tempo, i believe its 0.625
Generally it is 0.75, that of Leviathan's Breath is 0.56
That was a well made ad in the middle. Bravo Shadow! I learned so many things in this video
thank you
I always assumed Tommy's Matchbook had perfect hipfire accuracy because it's a Tommygun.
this is the best promo i had ever seen in my life😂😂😂
Half of these hidden perks are only hidden because some people at Bungie are lazy. Huckleberry and Dmt as examples. Bungie told us about them in twabs, dmt specifically when it's huge nerf was somewhat walked back
Lazy with Huckleberry how?
@@Amirifiz they had told us in multiple twabs that it has the pre-nerfed version of Rampage. Though that was a bad example as you can't really explain that in-game
4:37 to skip the midroll ad
You can extend the duration of the arc soul of the getaway artist by using your rift
It also does the opposite - when you have the regular arc soul, eating your granade extends your regular arc soul.
That's because skyburners has 9999 projectile speed while ADS, so yes, it's still a projectile and therefore has 0 falloff.
9999 IS hitscan, many other weapons also have 9999 speed
@ShadowDestiny2 functionally, yes, but in code, no. Hitscan "projectiles" are actually beams shot from the gun; most easily seen when firing quicksilver. Projectiles are entities that fly through the air in real time and are coded to give a damage taken value to whatever it touches first, and in skyburners case it would also summon the explosion entity that scans for enemy entities in a certain space and then gives damage value. Hitscan "lasers" are essentially frozen in the time that they are shot and deal a damage value based on how close the hit entity is from the firing entity. A fast projectile functionality travels at the same speed as a hitscan laser, but still has the code of a projectile and not a hitscan laser. It's a bit complex, but that's how it works. I'm not saying it shouldn't belong in your video, as you added outbreak perfected's auto rifle recoil coding, but I wouldn't consider it a hidden perk if you compare it to the bad juju explosion or chaperone reload speed boost.
The Thunderlord feature is stated in the "Lightning Rounds" perk.
no, it only mentions an increase in accuracy and rate of fire!
That was one of the best sponsers I have ever seen🤣🤣🤣
The rampage of huckleberry is the unnerfed version of it. Bad juju and hucleberry were unnaffected by the rampage nerf years ago
Skyburners is one of my favorite Exotic. Just wish it was good. I use it anyway lol.
Mine too bro
@@tyreikdagr8 I have on my Hunter class item Spirit of the Assassin and Gryfalcon so Skyburner is nice for that.
Dude love your lists and break downs! My only nitpick, PLEASE add a second of dead air between each topic 😂. I miss topic changes too much 😂
Ok :)
Absolutely the best ad I've ever seen on TH-cam props to you sir lol
Wow, thanks!
Omfg the ad was absolutely flawless 😂
the huckle berry one is because rampage as a perk got nerfed, but Huck still uses the old unnerfed rampage values
What’s funny is that oathkeepers at launch was intended to give a 10% draw speed bonus but that part was bugged and bungie didn’t fix it so they ended up removing it from the description of the exotic.
This is an outstandingly insightful video. Shared it as 1st link recommendation with our clan's chat. I called it the "Holy Grail of surprises". Well done, for this Master piece of DS2 knowledge! Thanks and keep the high standard up.
Appreciate that ❤️
Dark Souls 2 knowledge.
The Navigator also heals the person with the weapon and the person getting hit when its applying woven mail
I've noticed that woven mail in general, when applied by titan tangles, heals surrounding allies when the tangle pulses with the woven mail buff.
@@Universal_Mystery interesting! I have not noticed that from gaining woven mail from cyrtarachne or orbs of power doing that
Another thing about cold heart, the buff to reload speed helps you put out max damage if you keep it on target after reload
Hey, I'm away from home and cant test this so im hoping someone here can help.
At 8:53 he says that the Helm of Saint-14 buffs the mini-bubble of the glaive, adding the blind effect to it. The Ward of Dawn recently got parts of its effects, specifically Weapons of Dawn, moved from the super to the helmet. Does that include the glaive bubble?
Also for conditional finality, it can't be reflected back by the exotic legs that reflect all attacks when sliding (I'm sorry I forgot the name)
Something you missed about graviton forfeit is that it brings your recovery up to 9.5. It's faster than 9 recovery but slower than 10. If already at 10, it does nothing. So, if you have a recovery stat of 0, for example, because of the helmet, you're actually at 9.5. Note: the recovery buff is only active while invisible.
Legendary Khvostov has a hidden perk thats similar to Firefly but its smaller and there is no fire its like a small Kinetic explosion a pop if you will. Now what to name it "Kinetic Pop" "Pop Friction" "Open Mind" "Precision Pressure"? 🤔
Every single fucking time i hear "bullet bending is stronger for keyboards" i lose my mind
Mnk doesnt have hullet bending in destiny 2 at ALL! No gamex in history have given bullet bending to mnk,aim assistance is purely for controllers fo make up for the lack of precision!
Cerebrus may hit higher damage the further away you are however most of the time at distance you only be hitting 1 out of the 4 bullets maybe 2 if you're lucky but if you can get in close enough you have a good chance of all 4 bullets hitting at once causing much higher damage per shot fierd it has the capability of 2 tapping in cqc or whatever the AR equivalent would be, if you know how to use the Cerebrus its very strong up close and is a really good shotty counter
video is definitely outdated!
osteo no longer does this anymore due to the bungo nerfing both the damage and giving the poison chain a cooldown, making it mandatory to run it exclusively with necrotic grip (exotic class item dont work)
That xur. Guy seems to be getting TIGHTER every week. I HAVNT gotten any thing from him for a while,,,,, I feel like tieing him up and. Raiding he's back pack,,, 👍👍👍👍👍👍👍
Based on the firing patterns I can only assume Delicate Tomb has the variable damage because it's treated as a rapid-fire frame while ADS but an aggressive frame while hipfiring, and the damage numbers change as appropriate.