The only bug here is Chaos Innoculation counting as low life for increased flask recovery. The Minions are dying as intended, not being overwritten. They are expiring (90% reduced duration from supports), which count as death, not killed. Hence, Heartbound Loop which specifies 'death' works, while cast on minion death which specifies 'killed' does not work. You can read the tooltip on Cast on Minion death (mouse over the word killed) which provides as explanation on the difference between a minion dying and being killed. Fireflower solar amulet which works with cast on minion death works as worded, as Minions are taking damage and having their health brought to 0, henced killed.
That does sound like a bug since cast on minion death does not work with the skulls despawning. It only works when you use the gem that makes them take damage so they die from that before they time out.
okay u can do so u dont need to use any buttons with numpad tech Just bind button on numpad for your barrier and flame wall and press numlock to off numpad buttons so game will decide that you are holding them NONSTOP xD Old tech that i used in last epoch for i dive skill
If I understood correctly, the main problem is the mana cost. So you take the Pathfinder. But what about the belt, which grants you 50 % of damage taken is recouped as mana?
Thanks for sharing. Looks fun! Of course they will patch. But there is no problem on that, the problem its when they patch not so broken builds By the way, your other build, the monk gas arrow, have you considered going for CI?
however resummon srs does not give energy to cast on minion death, so one of it should be bugged and id rather think the ring is bugged, otherwise go straight use cast on minion death would do way better job😂
waggles build isn't much faster, it's 10x more expensive, and has much worse clearspeed if you aren't doing a loaded breach... waggles build has the same problem as a lot of other builds like the flicker monks, where it only really shines with super super high mob density (while also costing a ton) I just find it weird you bring up waggles as a "fast" example, there are monks with literally double his clearspeed you can find countless vidoes of
@@svens5356 Are you kidding me? This build doesnt clear fast at all, it just looks cool and does alot of dmg once he gets in range of the mobs one year later.
@@Sleepywalk112 I'm not kidding you, waggles build is far from fast clear speed, wouldn't even put it top 25 for that. Waggles is literally no different where you just have to wait and get in range of mobs if you don't have super high mob density allowing you to constantly proc. my point isn't that this build is fast, it's that waggles build is trash.
@@svens5356 Check waggles video and check this video again, he is 100 times faster in any way possible this build requires you to be in cast animation almost the whole map and you walk like 100% slower when casting.... waggle onetaps packs of mobs.. I dont care for waggle but trying to even compare the clear speed on this and waggle aint comparable.
@@Sleepywalk112 is English your second language? I didn't say this was faster than waggles in super high density maps. just that waggles is expensive, and far from super fast clear speed. in my first reply I even brought up how cheap monk builds absolutely demolish waggles in terms of clearspeed, so I was confused as to why the original commenter was bringing up such a slow build, when trying to talk about going fast. To spell it out for you, earlier I said "waggles build isn't much faster" meaning I obviously think waggles is faster than the invocation comet build, but not by much, and it's nothing compared to a proper speed build anyways like a budget monk.
You're promoting an exploit. As you said, the raging spirits are not supposed to be considered "dying" when you resummon them, so you're obviously aware that this is an exploit.
Resummon considered dying even in poe1. Check link skill enteraction. So its looks ok for me. But low life bullshit with ci, lol. Should work after nerf, flask recovery jewels.
The only bug here is Chaos Innoculation counting as low life for increased flask recovery. The Minions are dying as intended, not being overwritten. They are expiring (90% reduced duration from supports), which count as death, not killed. Hence, Heartbound Loop which specifies 'death' works, while cast on minion death which specifies 'killed' does not work. You can read the tooltip on Cast on Minion death (mouse over the word killed) which provides as explanation on the difference between a minion dying and being killed. Fireflower solar amulet which works with cast on minion death works as worded, as Minions are taking damage and having their health brought to 0, henced killed.
That does sound like a bug since cast on minion death does not work with the skulls despawning. It only works when you use the gem that makes them take damage so they die from that before they time out.
The other way is Fireflower solar amulet so the skulls die after igniting an enemy. Then you can run 4-5 cast on minion deaths with comet
Very interesting build. We need people like you to find these bugs so that they can fix them during early access. Nice work.
Nah, parece wardloop do PoE 1. Esse tipo de mecânica já existe no PoE a bastante tempo.
okay u can do so u dont need to use any buttons with numpad tech
Just bind button on numpad for your barrier and flame wall and press numlock to off numpad buttons so game will decide that you are holding them NONSTOP xD
Old tech that i used in last epoch for i dive skill
If I understood correctly, the main problem is the mana cost. So you take the Pathfinder. But what about the belt, which grants you 50 % of damage taken is recouped as mana?
using other class i got main issue is that i can only have like 2k es regen and manually press them every 3-4 sec😢
whats the point of Capacitor support? It makes it slower to trigger?
This is the first interesting build ive seen so far. Props to creator.
ITs a bug lol
nice bait
aahhh classic heartbound loop, I knew someone will try to make it happen in poe2 soon or later 😂
Some things "broken" are working as intended. So it clears maps....
Thanks for sharing. Looks fun!
Of course they will patch. But there is no problem on that, the problem its when they patch not so broken builds
By the way, your other build, the monk gas arrow, have you considered going for CI?
I didnt think any further than the last version!
Can u make something on mercenary witchhunter?
Is it a must to use Pathfinder?
In poe 1 resummon totems means totems die, so I don't think it is exploit. Thanks for build!
however resummon srs does not give energy to cast on minion death, so one of it should be bugged and id rather think the ring is bugged, otherwise go straight use cast on minion death would do way better job😂
Nerf hammer incoming! Looks fun though, good old poe1 style skill loop type build.
Ahhhh, minion loop. Classic
how to fix hp 1/5100. my hp it 1/1
Heartbound loop at it again
Build name: 30FPS BUILD :D :D
Y’all need to stop it before you get my build nerfed to hell
I mean this is clearly bugged so i dont like the "build" name for it.
Nope. Its not even most broken one. Its boss DPS sucks ass, like its abysmal
Wtf are you saying
I would never invest in a several exploit build thats gonna be nerfed very soon
wdym several exploit build
This is super slow compared to Waggles build which clears the entire screen.
waggles build isn't much faster, it's 10x more expensive, and has much worse clearspeed if you aren't doing a loaded breach... waggles build has the same problem as a lot of other builds like the flicker monks, where it only really shines with super super high mob density (while also costing a ton)
I just find it weird you bring up waggles as a "fast" example, there are monks with literally double his clearspeed you can find countless vidoes of
@@svens5356 Are you kidding me? This build doesnt clear fast at all, it just looks cool and does alot of dmg once he gets in range of the mobs one year later.
@@Sleepywalk112 I'm not kidding you, waggles build is far from fast clear speed, wouldn't even put it top 25 for that. Waggles is literally no different where you just have to wait and get in range of mobs if you don't have super high mob density allowing you to constantly proc. my point isn't that this build is fast, it's that waggles build is trash.
@@svens5356 Check waggles video and check this video again, he is 100 times faster in any way possible this build requires you to be in cast animation almost the whole map and you walk like 100% slower when casting.... waggle onetaps packs of mobs.. I dont care for waggle but trying to even compare the clear speed on this and waggle aint comparable.
@@Sleepywalk112 is English your second language? I didn't say this was faster than waggles in super high density maps. just that waggles is expensive, and far from super fast clear speed. in my first reply I even brought up how cheap monk builds absolutely demolish waggles in terms of clearspeed, so I was confused as to why the original commenter was bringing up such a slow build, when trying to talk about going fast.
To spell it out for you, earlier I said "waggles build isn't much faster" meaning I obviously think waggles is faster than the invocation comet build, but not by much, and it's nothing compared to a proper speed build anyways like a budget monk.
1mil dps/5secs? meh
The interaction is funny thats for sure. And again this was on a 5 link with not that good gear.
You're promoting an exploit. As you said, the raging spirits are not supposed to be considered "dying" when you resummon them, so you're obviously aware that this is an exploit.
need a tissue?
in the video he shows how to solve the issue for the devs lol
Resummon considered dying even in poe1. Check link skill enteraction.
So its looks ok for me.
But low life bullshit with ci, lol. Should work after nerf, flask recovery jewels.