What Makes Metroid II Return of Samus Remain Unique

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  • เผยแพร่เมื่อ 15 พ.ค. 2024
  • 0:00 - Introduction
    3:47 - Story Part 1
    5:51 - Presentation
    7:42 - SR388
    10:00 - Controls
    11:57 - Sound
    17:39 - World Design
    19:50 - Progression
    22:37 - Sequence Breaking
    24:22 - Navigation
    26:37 - Level Design
    30:47 - Combat/Bosses
    37:00 - Story Part 2
    43:02 - 100 Percent/Expansions
    46:04 - Speedrun
    47:23 - Linearity
    49:31 - Conclusion
    Thank you to AdventuresGuildArt for the excellent video thumbnail
  • เกม

ความคิดเห็น • 141

  • @barelyhere7200
    @barelyhere7200 4 หลายเดือนก่อน +23

    Dudes made it his lifes mission to talk about every Metroid game

  • @MidanMagistrate
    @MidanMagistrate 4 หลายเดือนก่อน +31

    People rag on the music, but, the Metroid 2 Title theme is just... Magical. The way it starts with this weird breath like pulsing noise and beeps and chirps before slowly easing into a soothing melody, as if rewarding you for waiting 20 seconds. It's up there with Fusion's Title Theme, for me. And it kinda fits, they're both the linear Black Sheep of the series.

    • @AaronJLong
      @AaronJLong 2 หลายเดือนก่อน +1

      I probably didn't discover the melodic portion of the title screen theme until like 20 years after I got the game, on that same cartride, and I hadn't been told about it before. The game still had one last surprise for me, even after I had beaten it many times and used the select trick liberally to explore the game's glitched "secret worlds" accessed by going out of bounds and entering areas with the wrong tilesets loaded leading to freaky and interesting results.

  • @CLSharpman5000
    @CLSharpman5000 4 หลายเดือนก่อน +32

    It's about time this game got the recognition it deserves.
    When your 6 years old, and you've *never* played a Metroid game before... this game is absolutely horrifying. I didn't know games could be scary, I only played Mega Man and Mario up till that point. This game is a defining part of my being. What a cool game that punches far above its weight.

    • @milesaway1980
      @milesaway1980 4 หลายเดือนก่อน +6

      Agreed! I distinctly remember as a kid, actually shutting Metroid off on the NES when I got into Kraid's lair because I got too scared to continue. I think Metroid II was even more intense.

    • @mark6302
      @mark6302 4 หลายเดือนก่อน +3

      metroid on NES absolutely spooked the hell out of me when I was a kid, it was the atmosphere and music.

  • @salpingite
    @salpingite 4 หลายเดือนก่อน +7

    Man these burps get me reeling everytime. 😂

  • @NERDmNERDf
    @NERDmNERDf 4 หลายเดือนก่อน +19

    It's time this guy gets the recognition he deserves. His channel has only 300~ subs, which is CRIMINAL. Dude is getting in early before prime 4's re-reveal and the next popularity spike for the series.
    TH-cam, start recommending this man, pronto.
    Also, weird coincidence, I myself started going through the series and only came across this dude out of pure luck while looking for a map during my Metroid FDS playthrough.

    • @the_musicalfreakshow
      @the_musicalfreakshow 4 หลายเดือนก่อน +5

      Oh my god, I didn’t realize how few subs this guy has. Definitely deserves more, since these videos are awesomely composed!

  • @RakoonCD
    @RakoonCD 4 หลายเดือนก่อน +43

    I don't know why people hate the music, it is really great and exemplifies the power of the Game Boy's sound chip.

    • @headman82
      @headman82 4 หลายเดือนก่อน +2

      Not all the music is bad. Just the weird noise in some the areas. I really like area 1 and Metroid’s lair

    • @magnawaves
      @magnawaves 4 หลายเดือนก่อน +3

      When it's actual music, yes. When it's random beeps and boops, it doesn't really seem like music yet. The surface theme is as iconic as any other of the popular songs in the series.

    • @mark6302
      @mark6302 4 หลายเดือนก่อน +1

      I still get the main song stuck in my head

    • @Shrieqer
      @Shrieqer 4 หลายเดือนก่อน +3

      I loved it. I'm not gonna lie, this game scared the hell out of me as a kid. A large chunk of that is due to the sound design setting the mood perfectly.

    • @OuroborosChoked
      @OuroborosChoked 4 หลายเดือนก่อน +3

      I love the soundtrack for Metroid II. It's probably my favorite in the entire series. Choosing to not use traditional music was a bold risk that, I think, paid off fully. The ambient sounds define their environments: alien, desolate, sometimes threatening. You can't help but think about the various areas of the game when you hear them, and I _do_ find myself thinking of the various... songs? Tunes?... throughout my days. Not the themes, but the more bleepy-bloopy ones.
      One of the many, many missteps MercurySteam made in remaking this game was not trying to replicate the soundtrack.

  • @hashtagwoke8506
    @hashtagwoke8506 4 หลายเดือนก่อน +12

    Having these come out the same time as the geek critique videos is wonderful.

  • @goldenphonautogram6141
    @goldenphonautogram6141 4 หลายเดือนก่อน +23

    LETS GOOOOOO finally finally someone who understands how awesome this game is. Literally my favorite game ever made. I like it even more than the remakes. I played through it twice this week.

    • @nivaldowesley666
      @nivaldowesley666 4 หลายเดือนก่อน +4

      i love this game, this version! i think the remakes are cool, but this version aways click deep for me!

  • @Lxzz222
    @Lxzz222 4 หลายเดือนก่อน +10

    what an amazing video, 11/10

  • @SubIndy
    @SubIndy 4 หลายเดือนก่อน +4

    clicked for the thumbnail. Stayed for the quality video.

  • @Astrovite
    @Astrovite 4 หลายเดือนก่อน +11

    This game was the only Metroid game I had as a kid. I remember looking at the cartridge and being enamored by the artwork every single time. I can't remember if I ever beat it as a kid but I know I played tf out of it.
    I'm honestly so glad that I somehow wound up with Metroid 2 when I was a kid though because Metroid is easily one of my most favorite franchises.
    It also instilled the love of Metroidvanias in me before I even understood what it was I love about them. MV's are without question, my favorite video game genre.
    Unrelated but I think the thing I love most about MV's is the sense of progression. It's just so satisfying to start off feeling so powerless, and then build to basically being the god of that world.

  • @usenkey
    @usenkey 4 หลายเดือนก่อน +11

    lmao that burp around the 7:24 mark made me jump

  • @XD4Lifeington
    @XD4Lifeington 4 หลายเดือนก่อน +8

    The most compelling part of the video for me was when you were giving sweet, compelling personal anecdotes about your history with the game and the friendship you developed around it as well as when you plainly say how you intended to talk about the game removed from the context of the broader cultural narrative and more address it on an emotional level. There are plenty of extremely talented essayists analyzing game design on this platform, many of whose content I love, but it's rare to hear an overtly, deliberately subjective experience for a piece of media coming from a place of passion.
    Unfortunately, I don't think the rest of the video comes through on that promise. You quickly started listing extremely simple game mechanics in a more robotic way, like ticking talking points off a list, and your own personal relationship with those mechanics rarely gets expounded on with more than one sentence or a short comment. Even if you were to have analyzed the mechanics as deeply as possible from a more broad perspective in the context of what is considered "correct" game design, I think M2 is so simple and its elements so ubiquitous through other metroidvanias that it would be hard to find something new to say on that front, though definitely not impossible. You also start mentioning how the community criticizes certain elements, and only either challenge them briefly or validate them entirely, again with only one off comments about whether you do or don't prefer having those elements present. The introduction of the video made it seem like that wouldn't be a point of mention.
    I hope this doesn't come off as overly critical. I was just struck by how your introduction showed me a style of content I didn't even know I was craving until just then, only for the rest of the video to starve me of it. If you find a way to deliver on that initial promise, to start with and work backwards from a place of emotion to try and analyze what it was about the game that captivated you as a child, I think you could easily fill a niche that not many fill.

    • @FlatulentFetus
      @FlatulentFetus  4 หลายเดือนก่อน +5

      You make a good point. I prefer to take a more technical approach with my writing, and I think the introduction of this video certainly contradicts that. I saw the introduction as the one place for me to gush about my own emotions about the game rather than the actual game itself. My idea was that my fondness of the linearity servicing the narrative was some version of the game appealing to me on an emotional level rather than a mechanical one. I chose not to further embrace that writing style that you’re describing, but I think I failed to communicate that in the introduction. I’ll have to think this over as I continue writing for these videos, but I can say that I’m far more interested in examining the games themselves. Sorry, but I don’t think I’m the guy to fill that niche.
      Don’t worry about being too harsh. It’s genuine, concise, constructive criticism. I welcome and appreciate that someone would take their time to make a genuine effort to help my writing be the best that it can be.

    • @4ktrash4lyf
      @4ktrash4lyf 4 หลายเดือนก่อน +3

      @@FlatulentFetusI woke up with a severe panic attack and went thru a lot of TH-cam videos that didn’t help until your video. The introduction was a warm heavy blanket. I loved it. Brought me back to a time with simple concerns. I miss it.

  • @ValakTurtle
    @ValakTurtle 4 หลายเดือนก่อน +15

    I just found your Metroid NES video and absolutely loved it, so I was ecstatic to see that you've already uploaded again! Keep up the great work

  • @natalieWould
    @natalieWould 4 หลายเดือนก่อน +4

    I love this game so much..
    Such wonderful childhood memories having this game on long road trips; Truly feeling as if I was delving deeper and deeper into the bowels of SR388..
    I’m like plenty of players who will hold up METROID 3 as the “technical” best title in the series.. But it’s this and the original that I revisit the most :)
    But because it’s often treated as defunct, I never talk about it. My friends think I’m “subjecting” myself to the game while the opposite is true..
    Players most often don’t (but can if they care to delve enough) realize how amazing this title was in the context of “early” Game Boy especially..
    I can’t tell you how significant it felt with this being
    “METROID 2”.. Especially with the setting and story.. Traveling to the Metroid homeworld along with the reveal that they evolve! The Queen alone!
    I enjoyed the remake alright and that was very cool in its own right, but I by far prefer the original.
    Thank you for this love letter :)
    P.S. I personally love the title screen theme; As a kid, METROID was as much a horror game as an action title.. With the title encapsulating “the horror.. THE HORROR..!” Lol, love it!

  • @TheOtherOTHERERER
    @TheOtherOTHERERER 4 หลายเดือนก่อน +10

    I really enjoy metroid as a whole and one of those things that I like about them is that no matter how close to the formula a game holds to, there's always some way for it to stick out. Can't even say there's a few "black sheep" within the franchise cause something like half of the games would fall under that moniker

  • @AmbassadorFox
    @AmbassadorFox 4 หลายเดือนก่อน +9

    You being able to enjoy a Gameboy game that was made long before you were born, says a lot about you. You are a true gamer and I salute you. Keep up the good work. 🦊🐾

  • @ArtUndertheArch
    @ArtUndertheArch 4 หลายเดือนก่อน +8

    I recently replayed the GB version of Metroid II for the first time in 15+ years and I honestly found a whole-new respect for the game. It controls great, is well-designed, and holds up excellently. I haven't watched the video yet but I'm excited to hear all of your thoughts on this gem!

  • @tonyroth1111
    @tonyroth1111 4 หลายเดือนก่อน +4

    The Metroid Man is back

  • @3ftninja132
    @3ftninja132 12 วันที่ผ่านมา +1

    That story at the beginning was honestly beautiful.
    That Donkey Kong mousemat afterwards though was tonal whiplash. 😂😂

  • @marcievania
    @marcievania 4 หลายเดือนก่อน +4

    i dont like having to admit that some of the best metroid analysis ive seen is from a guy called pipi dafeces who sporadically burps throughout the videos

  • @meezobeef
    @meezobeef 4 หลายเดือนก่อน +13

    very in depth and nostalgic already and i just started watching it! keep up the good content

  • @ThePoltergust5000
    @ThePoltergust5000 3 หลายเดือนก่อน +2

    Oh man, I LOVE the Chozo Temple music LOL- I love how awkward and limping the rhythm is, speeding up and slowing down just enough to be noticeable at seemingly random times, pausing a _bit_ too long between melodies... and I love songs that have a lot of parts where they _sound_ like they're about to _stop_ on a strong, final note, but then the very next beat they go into another part of the song. It's so weird in a way that feels distinctly _geeky_ to me for some reason, like it makes me imagine the Chozo nerds that lived in those ruins and all the science they used to do, creating the original metroids and nerding out about it to each other

  • @crysknife007
    @crysknife007 4 หลายเดือนก่อน +3

    Finally someone appreciates the music of this game. That is my favorite part!

  • @milesaway1980
    @milesaway1980 4 หลายเดือนก่อน +4

    As a big fan of Metroid, I remember playing Metroid II when it first came out on the GameBoy and loved it. It's always been one of my favorites. It wasn't until recently that I learned how many people look down on it.

  • @YaGirlJuniper
    @YaGirlJuniper 4 หลายเดือนก่อน +3

    Those strategically placed burps come completely out of nowhere, are never acknowledged, and never cease to make me laugh for several minutes just from the sheer "WTF???" it makes me feel. As someone who burps a lot uncontrollably, that's so relatable.

  • @fattypros82
    @fattypros82 4 หลายเดือนก่อน +3

    My first Metroid I beat, borrowing my friend’s original game boy (this is 1992) with light boy to play, scared the heck out of me! I’d slowly scroll the screen and when a Metroid would show up at the edge, I’d get my missile ready, jump towards the Metroid, and fire! And usually miss. But another banger!

  • @jaggedbrace1263
    @jaggedbrace1263 4 หลายเดือนก่อน +2

    The ambience makes segments of this game feel almost like horror, which is very interesting for a game boy game.

  • @marx4538
    @marx4538 2 หลายเดือนก่อน +2

    Something cool about Return of Samus that I don't see mentioned much is how unique it's environmental and enemy design is. Despite still having some things like Chozo Statues, not only did the game introduce a lot of things that would become mainstay (different enemy types you mentioned that would later become basis for enemies in Super, Fusion and onward, along with things like the surprise Arachnus encounter), it also stands out as one of the more unique games still.
    The architecture and design of temples is unique and differentiated from what is associated with the other Chozo, the mechanical enemies adding to that, and things like the last area or lack of escape sequence, which you mentioned. I feel like that's something that both remakes, despite being well done in their own right, at least partially don't have, with AM2R instead being more Zero Mission/Prime-esque in a lot of the temples, areas and even storytelling, and Samus Returns taking from Super and also doing it's own thing entirely (like how the finale got completely changed, or the SR-388 Chozo story being completely told rather than being left as a mystery)
    Great video!

  • @dis_inferno9173
    @dis_inferno9173 4 หลายเดือนก่อน +3

    Metroid Return of Samus was released in 1991. There's begins plotline with Samus and Baby Metroid.
    Metroid Dread was released in 2021. It's released after 30 years after Return of Samus and it's concludes story arc about relationships of Samus and Metroids.

  • @deadpoinsettia
    @deadpoinsettia 4 หลายเดือนก่อน +7

    I’ve always loved the soundtrack...for the most part. I got this game when it came out. My first Metroid game. Loved it from the start. Great vid, nice work. Subbed

  • @jastiksk8crw
    @jastiksk8crw 4 หลายเดือนก่อน +4

    Good work sir, 2 weeks later and already a second metroid video. Subscribed

  • @michaelkreitzer1369
    @michaelkreitzer1369 2 หลายเดือนก่อน +2

    _Finally_ someone who gets the music! Playing this game late in the evening with only a small desk lamp lighting the gameboys backlight-less screen, creepy feckin' noises, lifeless caverns, terrified of every zeta metroid I encounter, palms covered in sweat trying to not drop the gameboy...
    That ambient soundtrack worked wonders just jacking up the creep factor.

    • @FlatulentFetus
      @FlatulentFetus  2 หลายเดือนก่อน +2

      Many players seem to value memorability in their game soundtracks. I think that’s fine, but I also think that memorability is not the end-all-be-all goal of game music. In the case of something like Metroid 2, I do not think the music itself is memorable. But the feeling I get from that music absolutely is. Atmospheric music, especially in the case of games like RoS, Hunters, and Dread, is excellent for enhancing the mood in its own way.

  • @Jikkuryuu
    @Jikkuryuu 3 หลายเดือนก่อน +2

    I am right there with you on the Chozo Temple theme. Game, I am already bombing every single tile of this massive temple zone, I do not need to be reminded how repetitive the task is.
    It would be fine enough in any other context, but hearing the music and your own description brought me right back to carefully bombing ceilings as a kid :D
    It felt nice to hear from someone with a similar Metroid II experience to mine, lots of childhood hours touring SR-388. Thanks for the video!

  • @mrtesticlease4638
    @mrtesticlease4638 4 หลายเดือนก่อน +3

    played the game for the first time at the start of 2021, immediately dropped the game i was working on and started work on a spiritual successor to it, and it released last year and got picked up by limited run :>

  • @Zeithri
    @Zeithri 4 หลายเดือนก่อน +4

    More love for the best Metroid game \o/
    I adore the title screen music. It tells a story within itself if you just listen to it and pay attention.
    The creation of the first Metroid, and the other Metroids that followed. The first one evolved, became bigger, stronger, became a Queen. Eggs followed, the Metroids started killing the Chozo's, alarm started blaring and the Metroids were free. It's amazing, stunningly good. On par with the title music for John Carpenter's The Thing that makes you think of a Heartbeat - in the vastness of the empty cold, *something* still lives. *Who* _goes there?_
    I agree with the jankiness of the Spiderball but it's not a game breaker. It's just something to deal with. I find the tightness of Space Jump more frustrating to deal with, often resorting to having a pleasant spider-ball stroll instead. Not to say that I don't Space jump but, that one can be more annoying to deal with.
    I love how the music grows darker, more oppressive the deeper you get. The ambience is incredible.
    And let's not forget that Dread re-used the SR-388 Ambience Noise Bipbopbepblepbop when it crawls around.
    Metroid Battle Music is terrifying. Hard to forget the first time playing through the game and suddenly when you thought it was a spot where there'd be no Metroids, a freaking Gamma sheds it's skin and becomes a Zeta. Or an Alpha hides in the sand becomming a Gamma. Heart racing from 0 to 100.
    19:20 - Hilariously my first playthrough as a kid, I... backtracked a lot.
    26:35 - I belong to that category I believe. I have excellent sense of head-mapping.
    34:54 - Actually that's in the story. Metroids can ONLY be damaged by freezing them and then using missiles. So that makes sense.
    Except you don't need Ice against the evolved forms but..
    35:35 - Don't agree. It adds to the incredible tension. Do you push on, knowing you could die or do you backtrack to safer places to heal up?
    39:55 - Might? The whole area from a little before Omega Nest is almost _entirely_ devoid of life. The only thing living are things that know how to hide.
    Metroids are an ecological disaster, an ultra predator.

  • @The_Borisaurus
    @The_Borisaurus 4 หลายเดือนก่อน +4

    I must say, well done on not only this video, but on the quality standards that you uphold with each upload. Your opening about your personal connections to this game did a great job of pulling me into why you care so much about this game, and made me want to know more!
    I think your point about the design philosophy of Metroid was very strong, considering the fact that a percentage of the fan base tends to shy away from the releases that act differently from other games in the series(Fed Force, Metroid Other M). The point of the game is to experience all of it, both good and bad.
    Im glad that there are people so passionate about this game that they are willing to build upon it, whether its creating great games like AM2R, or making a synopsis of the game that allows others to have a taste of the Metroid II experience.
    Congrats on your recent success with this channel! Keep up the good work.

  • @theartshow1476
    @theartshow1476 4 หลายเดือนก่อน +3

    It’s funny that so many people trash on this game because it’s “a product of its time.”
    In reality, this game was way ahead of its time for a gameboy game. Also, there is a dx patch/rom hack that adds custom colorization and background textures, and when applied, makes this game unreal for a gameboy game. I applied the patch to my rom on my everdrive and play it on my back lit gbc. You wouldn’t even know it’s a gameboy game honestly.

  • @examiningdata7952
    @examiningdata7952 4 หลายเดือนก่อน +2

    " it followed me like a confused child "

  • @thorehaus2659
    @thorehaus2659 28 วันที่ผ่านมา +1

    When I was in 3rd grade I had that game too.
    It is a game which actually has an immense emotional value to me and I still enjoy playing it to this very day.
    One day I wrote the whole Metroid story in the manual onto a piece of paper, showing it to my teacher while pretending I would have created it.
    It was… kinda cringe

  • @AaronJLong
    @AaronJLong 2 หลายเดือนก่อน +1

    Funny you should mention that Metroid 1 has the best ending theme of any game, and Metroid Prime has the best ending theme of any game, but for all the love you show 2's rather divisive soundtrack you don't even mention the ending theme, only having it appear as background music as the video ends.
    This game scared me as a kid, but I always pressed on. I made liberal use of the nope tunnel in the terrifying queen fight and actually backtracked through the whole planet on that first playthrough looking for more missiles or energy tanks I may have missed to allow me to survive that battle of attrition, and even found an area I missed with the High Jump boots as well as the intended first encounters with the spazer and wave beams. Better equipped, I eventually won that battle of attrition and even having the hatchling scene spoiled for me by Super, it felt great to experience it for myself. Everything about the ending is just perfect, and as remakes have shown it doesn't suffer one bit from its limited hardware. But that credits theme, I love it, and kept me replaying that final boss just to hear it again (a few years later I accidentally figured out the trick of getting vored and bombing the queen from inside on a later replay, and got to see Samus running on the credits screen, jumping and landing in a pose rather than just standing, and on later replays would consistently get the ending where she lands from that jump without the power suit.
    But yeah, love the credits music, and like in Metroid 1 (made much easier in Zero Mission) getting to hear it was a reward worth booting up the game and replaying at least the end on several occasions and I think it deserves a place alongside the most credits music of all time.
    I remember showing this game to my little brother on the Super Gameboy, and he was extremely uncomfortable with the whole premise. Not the freaky metroids, but that he was playing as the alien invader there to exterminate an entire species and any other creature between you and them. He was pretty young, and really recontextualized how I viewed the adventure as I was just happy to play another Metroid game after Super made me an instant fan, and thus already was primed to think of blowing up an entire planet as acceptable collateral damage when going up against the threats Samus is deployed against.
    Also, I dig the much maligned ambient tracks, and Don care for the chozo ruin theme as well. It's nice to see a retrospective that doesn't just crap on the audio that was so effective at what it was going for when I would play the game late at night illuminated by a lamp or TV screen, uneasy, but courageously pressing on, and knowing that retreating and regrouping is not cowardice, but occasionally necessary if I wanted to complete my mission alive and felt immersive in a way as I scouted ahead, encountered new threats, and came back better prepared in this alien world.

  • @Controllerhead
    @Controllerhead 4 หลายเดือนก่อน +2

    Hi! SRC mod of Metroid II, SummoningSalt guy of Metroid I here, love this beautiful tribute to Metroid II. It's a wonderful and underappreciated game that was way ahead of it's time, chock full of atmosphere, a technological tour de force, and one that i deeply love and beat on a big gray brick under whatever lamp was around when i was very young. Thank you for giving it the attention it truly deserves!!!
    PS- i'm kinda inspired to make a map hack for this, as this is the biggest complaint about it, and yes i have released hacks on RHDN and can write Gameboy Z80ish ASM... we'll see...

  • @FullaEels
    @FullaEels 4 หลายเดือนก่อน +1

    Came here right after beating the OG metroid 2 for the first time. 3rd time through the game, once on each version, but i wanted to experience arguably the most important game, in terms of the rest of the 2d games, in its original pixel glory. I respect this game heaps, since i love fusion so much

  • @mercster
    @mercster 4 หลายเดือนก่อน +1

    When I was a kid at the local pool, I would dip below the water and have imaginary battles as Wolverine or some other superhero, swinging at imaginary enemies. This was in the late 80s/early 90s.

  • @sanctumsys
    @sanctumsys 4 หลายเดือนก่อน +2

    Great follow-up to the Metroid NES video. As a big recent fan of M2 I'm enjoying seeing the general review opinion turn around on it since a lot of people seemed to hate it before, some even more than M1. The commentary on the atmosphere and emotions of the game are on point.
    I do feel like treating 100% completion as a main objective is a little unfair, since none of the 2D games really place much emphasis on that as an end goal - the changes to the ending are only achieved through speed, with the percentage completion gaining more emphasis specifically in Metroid Prime. In the 2D series the optional, out of the way items feel mostly there to lower the difficulty proportionally with the amount of time the player is willing to explore, more so than provide the player with a secondary goal. 100%ing a game is a purely self-imposed challenge unless the game itself encourages it and I don't feel a game balanced around a time challenge is obligated to design around the 100% experience as well.
    As a fan of drawing maps on paper I went back to your NES Metroid video to quickly check whether paper came up there, and unless I missed it I don't think it did - I really do think it's worth taking these first two games as "intended to be played with some grid paper nearby" because the overall experience of mastering the environments is greatly enhanced by drawing maps manually rather than an automap feature. It'd be hard to have that experience of discovery after many years of replaying a game, but as someone who only got into these kinds of games in the past year drawing paper maps is an underrated way to play them.
    Thank you for giving Metroid II more of the attention that it's long deserved. I look forward to your thoughts on the series going forward.

  • @franwex
    @franwex 4 หลายเดือนก่อน +2

    Wow. I’m actually surprised how well you guys connected with Metroid 2 with the Gameboy Advance being out by then. Metroid 2 was already pretty ancient by then (even if it was only 10 years from original release).

    • @itsnouse-yourswillbeastill2562
      @itsnouse-yourswillbeastill2562 4 หลายเดือนก่อน +2

      I got hooked on metroid thanks to my cousin showing me super Metroid when it was quite freshly released. I had a nes so I got Metroid 1 for xmas. It really shaped me in many ways. I always wanted to beat Return of Samus on real hardware so it got delayed. beat all advance titles beforehand and finally got a gb cart of Return of Samus and you know what? The gal still got it. Everyone owe it to themselves to at least give the original a honest chance despite what the lazy naysayers claims like how the 3ds remake replaces it (total bs to have such mindset even )

    • @FlatulentFetus
      @FlatulentFetus  4 หลายเดือนก่อน +2

      What’s even more surprising is that it was actually around 2009/2010 when I played Metroid 2 for the first time.

  • @4ktrash4lyf
    @4ktrash4lyf 4 หลายเดือนก่อน +2

    Reminds me of how I feel about castlevania 2. Makes me think of my cousin and the special time we spent together.

  • @jaggedbrace1263
    @jaggedbrace1263 4 หลายเดือนก่อน +1

    Great video, and love the Prime hunters music.

  • @Nishida523
    @Nishida523 4 หลายเดือนก่อน +1

    I am really enjoying his retrospectives keep up the good work!! 👍

  • @kennyonsmogon
    @kennyonsmogon 4 หลายเดือนก่อน +1

    hope ur channel blows up its pretty awesome

  • @jaynukem1929
    @jaynukem1929 4 หลายเดือนก่อน +1

    Gameboy Varia Suit is my favorite version of the Varia Suit.

  • @SkyfoxDartner
    @SkyfoxDartner 3 หลายเดือนก่อน

    I always viewed the area themes as the metroid tracker sound effect, as that’s what a friend of mine had told me years back.

  • @xario2007
    @xario2007 4 หลายเดือนก่อน +1

    7:23 Okaay, you left that in the video...that is a choice

  • @richardalcala4125
    @richardalcala4125 11 วันที่ผ่านมา +1

    Metroid 2 is my favorite. Replay it once a year.

    • @FlatulentFetus
      @FlatulentFetus  6 วันที่ผ่านมา

      Hot take it’s also my favorite version of Metroid II. Though I do very much adore both remakes for their own reasons.

  • @retrofraction
    @retrofraction 4 หลายเดือนก่อน +3

    Like as progression goes for the series it was very smooth going from 1 to 2.
    I do think fans do get up at arms as to which Metroid is the best which causes them to throw shade at 1&2.
    But I like how pure the gameplay is in the first 2 as you don’t have cut scenes that interrupt gameplay.
    So most of the focus is on the game itself 😊

  • @MicahBuzanANIMATION
    @MicahBuzanANIMATION 4 หลายเดือนก่อน +1

    Please stop the burping!! Otherwise, this is an incredibly well made video, and I appreciated the nostalgic memories at the intro. Keep it up.

  • @slapbass9125
    @slapbass9125 4 หลายเดือนก่อน +1

    The music to Area 3 is such a shock after the first two areas. Its so chaotic, you really feel you've entered somewhere you're not welcome.
    Bosses themselves are simplistic, but I like that there are a lot of surprise encounters. With very surpising and chaotic music to follow. It makes the bosses feel like a more organic part of the world. Samus Returns (3DS) kind of fails for me in this regard. I like how Metroid 2s boss fights, don't necessarily feel like "boss fights". The game could have used more actual boss fights though. Maybe then, the same-y metroid fights wouldn't be such a big deal.
    Metroid 2 was the first game I ever beat on my own. I used to just jump into the lava pit and tank the damage at the start of Area 3. I just thought thats how you were supposed to do it. You can get to the other side with almost no health left. And later I learned thats what the speedrun does!
    Scattered Metroid 2 thoughts haha. Loved the video, still one of my all time favorite games.

  • @ChromeLittleZoid
    @ChromeLittleZoid 3 หลายเดือนก่อน +1

    I'm sure you've played it. But AM2R is an amazing remake. As someone who also really enjoyed both of these games, I would love to see a video about it :)

  • @cloudedarctrooperdtq3532
    @cloudedarctrooperdtq3532 2 หลายเดือนก่อน +1

    AM2R enjoyers, myself included, approve of this message.

  • @TehSenate
    @TehSenate 4 หลายเดือนก่อน +1

    Nice seeing someone acknowledge the First Hunt demo

  • @Farklu
    @Farklu 4 หลายเดือนก่อน +1

    I beat this game just this month, loved it.

  • @aroccoification
    @aroccoification 4 หลายเดือนก่อน

    Fantastic channel name. Your french is excellent

  • @mark6302
    @mark6302 4 หลายเดือนก่อน +1

    absolutely one of the best gameboy games

  • @TempoTronica
    @TempoTronica 2 หลายเดือนก่อน

    A fun little tidbit. Metroids, in metroid prime first hunt make a sound very similar to the abient track for area 3.

  • @atmosdwagon4656
    @atmosdwagon4656 2 หลายเดือนก่อน +1

    2:31 I think this is a perfectly valid way of doing analysis because it recognizes that human beings are in fact, human, and not Vulcans from Star Trek or robots. Accounting for personal bias is good, because it demonstrates maturity and an understanding of reality, but trying to deny any and all capacity for personal attachment and life experiences with any form of media has proven futile.
    Better to admit your own biases rather than pretend they don't matter.
    If nothing else, the notion of using neutral academic methodology in conducting (and publishing) analysis does not in any way keep disingenuous dialogs via charlatans and political grifters out of the broader discussion on anything; quite the contrary.
    I can think of and name several major "video games/media critics" from the late 1980s to present who all pitched their opinions and conclusions in exactly that way, yet routinely demonstrated profound ignorance of their subjective matter such that when they weren't making obvious blind guesses to fill in the blanks, would stoop to inventing false "facts" that, 'conveniently', always supported their political agenda and pet ideology.
    Keeping one's biases in check in a way that is healthy and conducive towards discussion is a big step in one's own maturity. Ignoring biases through couched language...is not that. So I think your methodology here is on the right track if you're trying to get people to think and discuss the subject matter rather than just being a typical YT/social media "influencer".
    There are games that I possess a tremendous amount of nostalgia for that I have criticized down to the smallest detail in examining them; shortcomings and all. This sort of analysis is not some hopeless venture wherein only the most emotionally detached people are capable of genuine analysis of something that is, by its very nature, meant to engage with people in a variety of different ways.
    I'd say that last bit applies to video games more than any other form of media since the audience's ability to perform tasks and beat intended challenges is just as important as their ability/willingness to engage with the games at an emotional level. (not just at specific points, but holistically, that feeling often described as "immersion")

  • @iamLI3
    @iamLI3 2 หลายเดือนก่อน +1

    100% correct on everything so far , good , goood....
    >as far as narrative and gameplay feel are concerned i think metroid 2 is peak metroid
    absolutely gratifying.....

  • @thew00dsman79
    @thew00dsman79 4 หลายเดือนก่อน +1

    Some-odd 10 or so years ago I played Metroid and Metroid 2 on the 3DS for the first time, no real guides I just kinda explored; I really enjoyed Metroid 2, though my first time fighting the Queen I didn’t know you could morph ball inside of her mouth and bomb her stomach, so I just kept doing missiles, it eventually worked, and I still found it a very good game

  • @user-a5Bw9de
    @user-a5Bw9de 4 หลายเดือนก่อน +2

    IMO Metroid II RoS IS a horror game, albeit being able to destroy the horrific creatures immediately. Maybe SR388 itself is the nondestructive terror in the game that keeps up the tension.
    (you can say that entire Metroid franchise fits in a horror genre, so in that case RoS is one that has the most classical horror/eeriness trope in the series afaik. While Fusion has more newer horror tropes implemented, the setting and atmosphere over there is a bit 'cleaner' than this game.)

  • @FzeroVaporeon
    @FzeroVaporeon 4 หลายเดือนก่อน +1

    This is the best Metroid 2

  • @agenerichuman
    @agenerichuman 4 หลายเดือนก่อน +1

    I play through this game almost every year. I feel the remakes lose something in translation (but AM2R is still good). It's one of my favorites. Though I also like Prime 2 most of all, so I'm weird.
    It feels a lot different both in game play and atmosphere. I wish the series was more willing to experiment. Too many of the games feel like wanna be Super Metroid (even AM2R falls into that trap).
    It's not even nostalgia for me. I got started on the NES so that should be the one I look on most fondly. Nice seeing it get some love. Also it's has some of my favorite music of the series.

  • @TheKritken
    @TheKritken 4 หลายเดือนก่อน

    28:39
    I always farm in that spot to avoid backtracking for recharging missiles in the omega metroid territory, and... well it works for me.

  • @rezterralico4369
    @rezterralico4369 4 หลายเดือนก่อน +2

    Oh. So like I need to play that Capcom game that kinda plays like metroid 2 where the acid goes down but instead your underwater and you get increased breathing tube length. On cell phones and the switch. Shinsekai: into the depths Now goes on sale for 50 percent off I think.

  • @imsoready1114
    @imsoready1114 4 หลายเดือนก่อน +1

    I used to think Metroid 2 was the worst Metroid game, even more than other m, but i’ve warmed up to it more and more over the years. I adore its final act, to me its one of the most memorable segments in any metroid game.

  • @Brice23
    @Brice23 4 หลายเดือนก่อน +1

    I have always loved all three of the first Metroid games. I consider them all equally as interesting and playable. I havent played any of the series past three.

  • @taemien9219
    @taemien9219 4 หลายเดือนก่อน +1

    Just think, the crystals that the metroid larva helps you get through at the end of the game are crystallized dormant X-Parasites.

  • @metrizans
    @metrizans 4 หลายเดือนก่อน +1

    7:23 thanks

  • @iced_cassowary8728
    @iced_cassowary8728 3 หลายเดือนก่อน

    Samus 2: Return of Metroid

  • @patrickm2191
    @patrickm2191 4 หลายเดือนก่อน

    I'm not sure I get the reference with the burps, but a solid take on Metroid 2!

  • @Nigel222
    @Nigel222 3 หลายเดือนก่อน +1

    For a gameboy game it was really good.

  • @Darrell9000
    @Darrell9000 4 หลายเดือนก่อน +1

    I had that on Gameboy. It was good.

  • @theycallmejpj
    @theycallmejpj หลายเดือนก่อน +1

    It was an interesting video but how many times did you say the word linear? Maybe 50? When I think of Metroid 2 I think about fear, anxiety, isolation, creepiness, etc etc

    • @FlatulentFetus
      @FlatulentFetus  หลายเดือนก่อน

      Turns out you’re not far off - the word “linear” appears about 45 times.

  • @Bot-77385
    @Bot-77385 2 หลายเดือนก่อน

    0:39 thiccy Kong to the right

  • @danieldavis2055
    @danieldavis2055 4 หลายเดือนก่อน +4

    What's with the burping?

  • @unclebobboomergames
    @unclebobboomergames 4 หลายเดือนก่อน +2

    Having recently beat the first 2 games blind i found both great but the gap of improvement between 1 and 2 beyond impressed me. Yeah linear but it was still better than the original. Music is good. And i get why people dont like the atmosphere cuz it can come off lazy. But the black background and plot make it fine. Id say its def worth playing if you have an interest in retro games

    • @retrofraction
      @retrofraction 4 หลายเดือนก่อน

      Also, adding background tiles with four directional scrolling will absolutely kill the frame rate.
      As the Gambo would have to process all the extra sprite swapping.

  • @milk3756
    @milk3756 4 หลายเดือนก่อน +4

    I enjoyed this overall but I'd prefer if you could stop including your burps

  • @theghostwiththemost789
    @theghostwiththemost789 4 หลายเดือนก่อน

    Can’t wait for you to talk about Metroid blast from Nintendo land

  • @samus1225
    @samus1225 4 หลายเดือนก่อน +7

    The random burping doesnt add humor,.it just takes away from an otherwise good video.

  • @bfish89ryuhayabusa
    @bfish89ryuhayabusa 4 หลายเดือนก่อน

    "Return of Samus may not be a horror game" why not? It has a claustrophobic alien cave, a psycho-esque horror title theme, jump scares, a soundtrack designed to feel more overwhelming as you progress, and it's about feeling lost and uncertain, both geographically and morally.

  • @riddler6398
    @riddler6398 4 หลายเดือนก่อน +1

    No one talking about his DK mouse pad?

  • @Xenocide333
    @Xenocide333 4 หลายเดือนก่อน

    If I listen to that goddamn Chozo Temple track one more time, I swear to god... I'm at my fucking limit

  • @mieszkowrobel2274
    @mieszkowrobel2274 2 หลายเดือนก่อน

    48:00 totally, the game is difficult to the point of being tedious because it requires real mechanics from the player. It's nearly perfect for it's hardware capability and feels like StarCraft the way it's so full in its mechanics. I love the trying new things. Burp.

  • @KertaDrake
    @KertaDrake หลายเดือนก่อน

    Wonder how many people noticed the Badonkadonkey Kong Mousepad...

  • @TehJellyLord
    @TehJellyLord 4 หลายเดือนก่อน

    The burp

  • @gamesthatiplay9083
    @gamesthatiplay9083 2 หลายเดือนก่อน

    Was Samus sent, because she would save the baby? With the baby they could raise it into the weapon, rather than trying to haul the dangerous versions off the planetoid.

  • @iamLI3
    @iamLI3 3 หลายเดือนก่อน

    im expecting great things from this

  • @aroccoification
    @aroccoification 4 หลายเดือนก่อน

    Tell me youre doing m2r next

  • @mdpofficial
    @mdpofficial 4 หลายเดือนก่อน

    did you mean to keep the burp?

  • @ffrjegs08
    @ffrjegs08 3 หลายเดือนก่อน +1

    Burp at 7:24 so good

  • @poledef5166
    @poledef5166 4 หลายเดือนก่อน

    7:25 what happaned there??😂

  • @Ragesauce
    @Ragesauce 4 หลายเดือนก่อน +5

    Nice review, but I hope in the future you take out the random burping, it's just not needed.