Metroid II: Return of Samus - Ambition and Limitation (Retrospective)

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  • เผยแพร่เมื่อ 2 ก.ย. 2021
  • This series of videos were heavily inspired by The Geek Critique's 2D Metroid Critique series. Please check out his channel if you haven't already! / @geekcritique
    Metroid II: Return of Samus was released for the Game Boy in 1991, but that didn't stop it from being just as (if not more) forward-thinking as its predecessor. Did Metroid II bite off more than it could chew, and how fun is it to play today? Let's find out in today's video!
    Twitter • / basedsamtv
    #Metroid #Nintendo #GameBoy
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ความคิดเห็น • 70

  • @thirteenthandy
    @thirteenthandy ปีที่แล้ว +41

    Coming from someone who only owned a Game Boy (no consoles) and played this one when it came out - it's a classic and has a permanent place in my heart. I loved the oppressive feeling, and it had great replay value.

    • @iamLI3
      @iamLI3 8 หลายเดือนก่อน +2

      my kin

    • @pablogracia8247
      @pablogracia8247 7 หลายเดือนก่อน +2

      Same here. Great sense of adventure, rewarding when finding that hidden path that leads to a power up. I concede that the metroid duels are a bit awkward, but overall the game is great and greatly improves the nes version (IMHO). Thank you for the video.

  • @alexanderstilianov
    @alexanderstilianov ปีที่แล้ว +14

    One of the areas in which this game is underrated that very few mention is in all the quality-of-life improvements it introduces that became staples in the series, even in the remake of the first Metroid game which lacked them. Proper save stations (instead of dying or pressing Up + A on the second controller to save / get your password), being able to crouch to hit smaller enemies, being able to shoot down in the air (and change where you're aiming, up or down, while still in the air without landing), Energy recharge stations, Missile recharge stations, Samus' yellow gunship which has both recharge stations.
    In terms of design, it gave us the power suit that looks like an actual suit instead of a cyborg with wires/ The Varia suit and opening arm canon are also really iconic.

  • @TempoTronica
    @TempoTronica 9 หลายเดือนก่อน +8

    Fun fact, metroid 2: return of samus has another benefit to getting the varia suit. It increases samus' running speed.

    • @basedsamtv
      @basedsamtv  9 หลายเดือนก่อน +4

      Really??? I'm looking back at my footage and I'm pretty sure you're right! I'm always learning new things about these older Metroid games, but this is definitely the fact that surprised me the most so far. Can't believe I've never heard of this before!

    • @KertaDrake
      @KertaDrake 3 หลายเดือนก่อน +1

      Its strangely easy to miss!

    • @TempoTronica
      @TempoTronica 3 หลายเดือนก่อน

      @@KertaDrake I completely missed it until I read the game manual for the 3ds. I was like, "no, that can't be true."

  • @nicholighkun
    @nicholighkun 8 หลายเดือนก่อน +4

    I just discovered your videos and I am loving this Metroid series. I grew up ONLY knowing Metroid II, which I loved. Never played the original until adulthood, and never even had Super Metroid until adulthood either. You've got a great understated and natural sense of humor that really make this series fun to watch. Thank you for doing this and thank you for sharing your work with us.

  • @ramdomgunner97
    @ramdomgunner97 4 หลายเดือนก่อน +1

    fun fact, while you cant go into morph ball while in mid air, you can jump around using the spring ball power (which is optional for game completion) and jump while in morph ball. then all ya gotta do is jump towards a ceiling and press down just as you're hitting the ceiling

  • @Punmaster9001
    @Punmaster9001 ปีที่แล้ว +11

    I just remembered while watching another video on metroid 2, the recharge stations only required you to touch them to fill you back up, you didn't have to stand in them for the effect to continue. I remember this because I would use one and leave and then take a little bit of damage while it was still going back up. And when it reached the end it would leave out the bit of damage I had taken

    • @iamLI3
      @iamLI3 8 หลายเดือนก่อน +1

      excellent fun times exploring the little intricacies of game mechanics designs

  • @HammerHeadBubba
    @HammerHeadBubba 2 หลายเดือนก่อน +1

    I wish you could have experienced it in it's time!
    I remember being blown away by the graphics and sound. You really had a feeling of exploring this dangerous planet all on your own. The intensity of that first Metroid fight and then seeing the countdown move down only by one after that fight - pure atmosphere
    In the days before internet too- so remember that you just had to look around for secrets. I remember taping pieces of notebook paper together to make a map.
    Nothing charges you up like that main theme tho

    • @iamLI3
      @iamLI3 หลายเดือนก่อน

      yes , all too correct

  • @sammathis8268
    @sammathis8268 ปีที่แล้ว +3

    I don't know how you don't have more subscribers, this is great content.

  • @AaronJLong
    @AaronJLong ปีที่แล้ว +3

    I figured out the trick of getting the queen to vore you on like my third playthrough when I accidentally morph balled while fumbling the controls. I tried to replicate it, found that when you stun her with her mouth open you can roll inside, and with some more fumbling get swallowed where you can bomb for massive damage. It actually makes the fight a joke. And to think I was stuck on her for like a month the first time I played as a kid.
    It was around maybe 7 or 8 years ago on a replay that I left the game on the title screen long enough for the melody to kick in. Had the game since I was like 9 and didn't know about that until I was in my 20s.
    I love, and have always loved video game music, which is why it always frustrated me when people would constantly refer to it as just "beeps and boops" when I was growing up, but some of the tracks in this game are literally that. I wonder if all the older people that said that all played the same part of Metroid 2 and nothing else. Limited as it was, even Pac Man had a couple of short melodies.

    • @AkaiAzul
      @AkaiAzul 5 หลายเดือนก่อน

      Honestly, the beeps and boops remind me of Metroid Dread's OST. None of Dread's songs stand out to me.

    • @iamLI3
      @iamLI3 หลายเดือนก่อน

      wow im so happy for you to discovering that additional beauty....

  • @Hexsyn
    @Hexsyn ปีที่แล้ว +4

    I played metroid 2 briefly at some point shortly after prime 3, but was still a bit young to power through its shortcomings at that time. I revisited it after finishing samus returns and must say that I was quite impressed at how much fun I had with the original. Somehow, knowing the limitations overcome with the pitiful original hardware made it that much more endearing for me, and I kinda wish I was there to have that "omg my Gameboy can do THIS?!" moment back in the day

    • @iamLI3
      @iamLI3 8 หลายเดือนก่อน +1

      i am saddened to inform you that indeed without having played this as kid you really will forever be missing that possibility to have that "omg" moment we did , i appreciate your considerations

  • @somehelluvafanboy8357
    @somehelluvafanboy8357 19 ชั่วโมงที่ผ่านมา

    I started playing this game a few days ago after watching this video, and now I can't for the life of me take the Chozo temple theme seriously at all
    Idk what my reaction would have been without the video but it certainly improved my experience lmao

  • @taemien9219
    @taemien9219 5 หลายเดือนก่อน +1

    I know many people tend to give Gameboy games a harsh criticism. But it has two major points going for it. The first one being that for its time it was incredibly advanced. It used quite a bit less battery power than contemporary mobile devices at the time, as well as sported Stereo sound (if using headphones). I had one growing up and it sounded amazing compared to other 8 bit systems at the time and during road trips it could do an entire 2 days travel before needing new batteries. The second is the fact that it WAS a mobile device. Its very common for people to compare Gameboy games with more modern consoles but they were not portable. Even the switch isn't quite as portable as the Gameboy. But when you compare Gameboy games to Mobile cellphone games, you quickly see them edging out as pretty well done even by modern standards. While modern mobile games can be heads and tails better.. well.. the majority aren't.

    • @basedsamtv
      @basedsamtv  5 หลายเดือนก่อน +1

      This is definitely a much "fairer" assessment of the Game Boy. Despite my personal disdain, I never wanted to downplay the importance of these older systems during the time they were supported. There's a reason the Game Boy is one of the best-selling game systems of all time, after all!

  • @Ustaleone
    @Ustaleone ปีที่แล้ว +1

    Subbed! Please MORE Metroid content! The Franchise is on FIRE at the moment. We are truly in the golden age of Metroid right now.

  • @katielynne
    @katielynne ปีที่แล้ว +3

    Spider ball in this one was the best 😃
    But aw man, I loved the music in this game!

    • @iamLI3
      @iamLI3 8 หลายเดือนก่อน +1

      indeed , i have literally listened to the metroid nest music before....

    • @Gabriel_Cook
      @Gabriel_Cook 4 หลายเดือนก่อน

      Dude acted like each area had the same beeps and boops.
      Some of them were quite interesting.

  • @TerenceA72
    @TerenceA72 5 หลายเดือนก่อน

    'I wish there was a way of jumping to these higher ledges in the morph-ball' 'This upgrade that lets you jump in the morph-ball is rubbish'

    • @basedsamtv
      @basedsamtv  5 หลายเดือนก่อน

      It's underwhelming and not very exciting compared to most other powerups in the game. "Don't get me wrong, it's nice to have."

  • @Gabriel_Cook
    @Gabriel_Cook 4 หลายเดือนก่อน

    The Spring-Ball is combined with Morphball bombs in the Prime games *(IF* you're playing with motion/pointer controls and is utilized by lifting the Wiimote or Joy-Con up.)

  • @Red-jq6bw
    @Red-jq6bw ปีที่แล้ว +1

    The Spider Ball is also present in Metroid Prime

  • @Apathesis0
    @Apathesis0 ปีที่แล้ว +4

    It took me forever (years) to find the final missile capsule, and it was the one in the water near the Varia suit. I can't believe I never looked there. Did you use a guide?

  • @bucky5869
    @bucky5869 9 หลายเดือนก่อน +1

    I personally never understood certain metroid fans claiming the NES original had better graphics. Simply having color does not make for better graphics. That and the complaints about repeating rooms and hallways in 2. There are maybe 2 instances where the rooms are similar (not identical) as where the original was chock full of copy and paste in the level designs. Even as a kid, I never got lost in 2 but constantly never knew where I was or where I had to go in the original. In nearly every way the 2nd is superior to the first save for the lack of color. Just getting killed in room transitions was more than enough for me to not ever come back to the original, let alone not being able to crouch shoot or shoot beneath while jumping on half the creatures being too short for the beam.
    Excellent work on the review.

  • @HabAnagarek
    @HabAnagarek 9 หลายเดือนก่อน +2

    I like the soundtrack; though it's repetitive I like it's ambience, fitting for going deeper into a dark, cold planet to exterminate a species. What you call circus music is odd, yes, but now I wouldn't have it any other way. Plus the AM2R renditions are amazing.

    • @basedsamtv
      @basedsamtv  9 หลายเดือนก่อน +1

      Haha yeah I think the main thing that makes it sound weird to me is the instrumentation, but again, being a Game Boy game there was only so much they could do. I really love AM2R's arrangement of that song.

  • @spiderfreak1011
    @spiderfreak1011 8 หลายเดือนก่อน

    Another solid review. Metroid II was actually the last 2D Metroid game I played in my Metroid binge (I played ZM, Samus Returns, then Super, Fusion and Dread in that order, and went back to Metroid NES and Metroid II after that), and I really appreciate it for adding great QoL such as save and recharge stations, aiming downward/morph ball jumping, crouching, and laying the foundation that Super polished to a shine and future games worked with. It is a shame that the game gets so repetitive due to its story concept and the Gameboy holding back its ambition, but I do still really appreciate what it did for its time, and for the series as a whole. I'm also really glad Mercury Steam remade this game and gave it the justice it deserved.

  • @TurtleSB
    @TurtleSB หลายเดือนก่อน

    11:07 in Super Metroid you use it to get a lot of missiles and energy tanks

  • @kylerp171
    @kylerp171 8 หลายเดือนก่อน +1

    such an under appreciated game.

  • @cruisinobscurae3274
    @cruisinobscurae3274 11 หลายเดือนก่อน

    If you ever make more reviews, I'll watch. Great stuff, enjoying this Metroid playlist.

  • @ZeroCactus
    @ZeroCactus 7 หลายเดือนก่อน

    man, your videos are great... please do more

  • @miketacos9034
    @miketacos9034 ปีที่แล้ว +1

    Seriously it was ahead of its time.

  • @CarrionCarriesOn
    @CarrionCarriesOn ปีที่แล้ว

    The original Gameboy is great from a design standpoint but I cannot deny that the games haven't aged that well

    • @iamLI3
      @iamLI3 8 หลายเดือนก่อน

      i deny your can't deny....

  • @EebstertheGreat
    @EebstertheGreat ปีที่แล้ว

    The Spring Ball isn't great, but the _most_ underwhelming powerup is the Spazer. All it does is increase your damage slightly. It doesn't actually increase the width of the beam (despite appearances), nor is it really three separate beams. Its special beam attack is easily the most worthless of the four. And for whatever reason, it doesn't even combine with Plasma Beam. Like, what is it even for? If you happen to find a gap in the ceiling, you can take a few steps to the right and get a bit more damage, woohoo. At least the Spring Ball lets you do something new.

  •  9 หลายเดือนก่อน +1

    it would be great if you'd make videos about the prime series, am2r and a complete dread one.

    • @basedsamtv
      @basedsamtv  9 หลายเดือนก่อน +3

      Stay tuned! ;)

    •  9 หลายเดือนก่อน

      @@basedsamtv subscribed 👌

  • @TheKritken
    @TheKritken 3 หลายเดือนก่อน

    15:22 Classic noobs trap
    The enemies in the omega metroid territory drop enough supplies, so after a bit of farming, not much you will be ready to go.

  • @iamLI3
    @iamLI3 9 หลายเดือนก่อน

    oooooo that's a good opening joke XD , even though smoke alarms are annoying but there is no soundwave in this game i find annoying

  • @morganwolf
    @morganwolf ปีที่แล้ว

    They never released a true Gameboy Color supported version of Meteoid 2, despite the tease on the box of the handheld. It only had the auto generated 4-color palette that all GB games would get on GBC.

    • @basedsamtv
      @basedsamtv  ปีที่แล้ว +2

      From my understanding a select few original Game Boy games had special palettes pre-programmed within the GBC system itself, referred to as "assigned palette configurations." This includes Metroid 2.
      So, I guess instead of saying Metroid 2 had GBC support, it'd be more accurate to say that the GBC had Metroid 2 support, weirdly enough.

    • @iamLI3
      @iamLI3 8 หลายเดือนก่อน +1

      @@basedsamtv ooooh so that's why sometimes ppl's color footage of it looks better than it should compared to other gb games using the auto color pallet feature....

    • @Gabriel_Cook
      @Gabriel_Cook 4 หลายเดือนก่อน +1

      ​@@iamLI3
      There are fan made, full color mods. But BasedSam is right that both the Super GameBoy (snes accessory) and the GameBoy Color were programmed to give certain games special treatment. I'm pretty sure it allows up to six colors and this is why Metroid 2 is on the box art of the Super GameBoy.

    • @iamLI3
      @iamLI3 4 หลายเดือนก่อน +1

      @@Gabriel_Cook oh wow o:

  • @mJC4698
    @mJC4698 2 ปีที่แล้ว +2

    based and sam pilled

  • @zackblade3856
    @zackblade3856 6 หลายเดือนก่อน +1

    Uhhh man this sounds awfully familiar to The Geek Critiques Metroid Series, same points, same comments about the music, near identical arguments across the board

    • @basedsamtv
      @basedsamtv  6 หลายเดือนก่อน +1

      Yeah I agree with this sentiment completely, this video in particular is probably the worst example of it. I believe my line of thinking back then was that it was alright to structure these videos so similarly to TGC's as long as my thoughts and words were my own, which they are, but I failed to consider that a lot of my opinions on this game were in part shaped by that original video (among others like SomeCallMeJohnny's) since I hadn't played Metroid II myself before making this, so in reality I ended up just making a very similar video with parroted thoughts I almost can't even really claim are my own. Just very lazy and sloppy all around.

    • @zackblade3856
      @zackblade3856 6 หลายเดือนก่อน

      @@basedsamtv if you ever remake this video I would like to hear your takes though since I only played AM2R and am kinda oblivious about the original

  • @miniaturejayhawk8702
    @miniaturejayhawk8702 8 หลายเดือนก่อน +1

    Ah yes... the genocide simulator...

  • @Punmaster9001
    @Punmaster9001 ปีที่แล้ว +1

    This was the first Metroid game I ever played, my cousin had a Gameboy and this, and was at the end of the game when I first played it. I didn't know about the 9 more Metroids at the end, I couldn't beat the queen Metroid at first, despite having all the mistles, I think mainly because she did too much damage to me before I could finish her. I know I beat her with that method at least once but as soon as I learned I could bomb her from the inside, that was how I would go about it. I know people who pick up the game now find it archaic, but I enjoyed the game so much as a kid, even though when I reset the save my cousin had, and was shocked that the character didn't have most of the things I was used to when I first played it. Even beating it within 2 hours and seeing Samus's suit come off, I didn't put 2 and 2 together that this was her the whole time. It wasn't until I read about it online (which I think is also when I learned about the belly bombing strat).
    That's the game that got me into the series, which is funny because the next game I would end up playing was Fusion, and then Zero Mission. Super is the only one I have never played through much, and never to the end (and now Dread despite owning it 😕) Fusion and ZM felt so much better when playing those, that when I tried Super, it was so vastly different. And even though I can still, I don't know if I as an adult would ever try Metroid 2 if I hadn't played it as a kid, for similar reasons that I, and many others, will never play or beat the original game.
    And that ending theme, when you get the baby Metroid and get to the ship, that was so beautiful to me, I would guess because it was so upbeat and different from everything else in the game. And despite the Gameboy music being so contentious for others, I still love hearing it.

  • @iamLI3
    @iamLI3 8 หลายเดือนก่อน +1

    no shame dying to the first metroid , those buggers are fast and speratic and you're fighting in a claustrophobic space with limited agility and movement options , and very heart pounding panicking when the boss music rips you a new a-hole as a surprise to boot
    the game didn't lack quality control for the music , each song is highly intentional in it's design , and the theme that is the purpose of the ost it's supposed to be delivering to the player is not whiplash - though it does have that as part of the effect - , it's otherworldlyness , you're supposed to feel uncomfortable because you don't know what is happening on screen nor what you are getting yourself into , because you are a space person exploring a hostile alien planet , alone.....
    i can kill the 4 omega metroid without a resupply o: , and it's a good thing they don't put any recharge stations anywhere nearby , you literally just praised the game for the technological marvel of the atmosphere it achieves through the gameplay , you can't have your cake and then also eat a recharge station which would take away al tension from the atmosphere they worked so hard to create on the freaking gameboy....
    you can also just still farm the regular enemies in the cave before which takes far less time as the strong enemies always drop large health energies
    also as a kid fighting the same metroid bosses didn't become a bog or letdown because they were still scary to fight every time , and the rooms you fought them in were always different and progressively harder

  • @Hetkanookanders
    @Hetkanookanders ปีที่แล้ว

    When I was 9 in 1991 I traded this game for Kwirk 🤦🏾‍♂️

    • @basedsamtv
      @basedsamtv  ปีที่แล้ว +1

      Not ideal but also not the worst trade in the world, at least Kwirk is a fun little distraction for what it is haha

  • @VeryMasterNinja
    @VeryMasterNinja 4 หลายเดือนก่อน

    personally speaking, this version of metroid 2 is my favorite one, the remakes just don't match this game's tone quite right for me

  • @MemoriaCloneHero
    @MemoriaCloneHero ปีที่แล้ว +1

    What's your favourite Metroid game?

    • @basedsamtv
      @basedsamtv  ปีที่แล้ว

      Either Zero Mission or Prime 1! I like them both about equally but for different reasons.

    • @MemoriaCloneHero
      @MemoriaCloneHero ปีที่แล้ว +1

      @@basedsamtv They’re both amazing, I don’t blame you