I am really glad that Metroid Fusion isn't just a Super Metroid 2.0. Fusion goes for something completely different for its progression structure and story and still stands up to the likes of Super and Dread in terms of quality because of it.
I'm not glad about that, a super metroid 2.0 would have been awesome. Fusion was a decent game, but unlike Zero mission or Super, I don't go back to play it again.
Hey if it takes 8 years between games so they can be ingenuative and fresh and not samsie I'm happy with that. I know all the issues with Metroid other m. And I think making it a sequel to 3 and a prequel to fusion was dumb. Have it be the very first but I digress... It had the ideas that lead to returns and then those later became dread. And I blame.super smash for those reasons. But take the time take the energy to be fresh to be smart and to design a new fresh game
I didn't mind the scene with the Mysterious Suit guy talking to the A.I. Yeah, it's specifically spelled it out for the player, but I think that was obvious by the time you see Ridley's Frozen corpse and the mysterious music plays.
I feel we are in the beginning of a Metroid renaissance though. After Dread, Nintendo is really taking the IP seriously again, they even full cancelled Prime 4 to make sure it's up to standard. MS will likely already be working on another 2d entry as well.
I literally had never thought about the angle of Samus hunting down and killing all of the metroids only to then suffer being hunted down by a copy of herself BECAUSE of what she did. You have given me an entirely new perspective on Fusion.
She hunted all the metroids, and then was hunted the same way Freezed then missiled Just like in the first game to kill the metroids The x parasites are truly terrifying
I’m not sure why but I’m addicted to watching you talk about the Metroid series. I found your Super video like 4 days ago and got caught up last night only to be blessed today. I love the fact that you leave in every burp that happens while you’re recording the script. Subbed.
Same progression here, although I haven’t seen the Metroid II video yet before watching this one. Fusion is my favourite so had to skip. No burps in this video though?
It is with a heavy heart that I announce that I have decided to stop chugging seltzer before and during my voiceover recordings. I enjoy the burps but a lot of people were upset by them.
The betrayal I felt. The fucking betrayal!!!! I had to rethink super and zero mission for everything and then when prime 3 came out I was just like.... You don't even know what their gonna do to you Hun.
On the melodramatic part another thing to consider is that the x would ravage the worlds and she could effectively do nothing but watch and live on as probably the last living thing in her galaxy
I find Fusion’s legacy particularly interesting considering the intention behind its release in conjunction with Metroid Prime. Prime was supposed to be the riskier departure from tradition, whereas Fusion was going to be the classic-style Metroid and a safer bet. In reality, the risks they took story-wise and streamlining the action made it controversial, but have aged it well.
I don't recall this getting explicitly mentioned, so: ice beam becoming ice missiles feels so elegant, at once making freeze both a limited resource and trivially optional. Got some issues with the game that I'd probably need to replay more to word better, mostly about how while "expecting Fusion to be Super gets you a bad experience" is an easy claim, I think the game could make itself clearer in that regard - before proceeding to the next sector I usually felt an urge to revisit some of the previous sectors with my new abilities, and I honestly might have had a better time if the game flat out didn't allow you to backtrack this much. The game presents you with the temptation akin to Super by giving you the option, yet it didn't live up to it in payoff, and my mindset when playing could have absolutely used more honestly about how linear the game wishes to be. Fortunately, Zero Mission seems to have been made for me specifically
Metroid fusion was my first experience with a GBA SP. They had them hooked up at the local Bestbuy, and while my parents were buying a bunch of stuff I was drawn to the SPs and Fusion was on one. I was almost instantly hooked. Games like fusion are why I have fond memories of the GBA-NDS era of handheld gaming.
15:00 this is a nice point. I've always profoundly preferred Fusion's controls/feel to Super's but I couldn't tell you exactly why. Super's insane vertical jump and lame-duck horizontal movement is probably a big part of it. You've answered one of my bigger latent questions there ❤
53:54 Oh my GOD, I never noticed that! Of all the possible tools from Super at SA-X's disposal, it engages you EXCLUSIVELY by using the larva technique: freeze with ice beam; once frozen, switch to missiles
I'll admit I had a gba-sp so I didn't think it look over-saturated. Especially when it was my first game. I love fusion despite it being on only gba. It'll always have a spot in my heart.
@@solarblaze2089As far as I know, the 3DS version isn't actually emulated. I am not very technically versed, so I might be wrong about how it works, but as I understand it, the DS was built on top of the GBA architecture, and the 3DS was built on the DS architecture, so GBA games can generally run on 3DS hardware by limiting itself to the hardware limitations.
@hansgretl1787 back when the 3ds shop was active you bought a digital copy of the game so technically yes but I was referring to owning the actual hard copy
11:00 - "limited"?! The GBA didn't have LIMITED sound hardware. It had NO sound hardware. Sounds were produced using just the CPU, in a process known as bit-banging. The only ACTUAL pieces of "sound hardware" the GBA had was a speaker and headphone jack.
I accidentally found your video and it is very insightful and informative! I also thought this game’s restrictive nature feels kind of 'a deviation’ in this series, but your interpretation and reasoning about the balance of game design and narrative is persuasive and I really like it. Great job! But I found a tiny error in the section you talk about the Japanese script in 1:03:28. The Japanese script doesn’t say ‘to stop 連邦軍派達’, instead it says ‘to stop 連邦軍派遣’ (there is no word like ‘派達’ in Japanese). ‘派遣’ means ‘to dispatch’, so the script just says ‘tell the HQ to stop to dispatch the Federation Army’. Although we can speculate that there may be a conflict between the HQ white collar guys and the Army or there may be factions or ideologic groups like many organizations, at least the Japanese script doesn’t imply anything by itself. Other than that, this is a very great analysis of the game in one of my favourite franchises!
If it had the same freedom of movement it would've been the best in the series. The huge difficulty curve it brought really brought this series forward when it comes to the 2d titles.
@@trequor Not at all since the damage Samus can tank scales with her maximum health pool. The only weapon that can actually break the game is the fusion missiles. Those things were flat out broken to the series. Everything else was pretty balanced.
Dude, thanks for making all of this metroid reviews. They are awesome! Hope to see the prime trilogy videos some time. The fact that you started with federation force is the best thing you could have done.
My cousin got Fusion for his birthday back in 2002 and showed it to me. After he beat it he let me borrow it and Metroid has been my favorite series ever since. It became a full blown obsession that never went away. I've probably played this game over 100 times and I still keep coming back to it.
Both Paper Mario & Metroid Fusion were my first ever experience with horror elements in video games. Both Tubba Bubba & the Omega Metroid share similarities that I think really shaped my overall perception of what is considered scary to me. The very fact that when they are both introduced you cannot fight them. You cannot hurt them. You cannot beat them. You are hopelessly outmatched & must run away/hide. I would’ve never even noticed how similar they are if I hadn’t watched your video. So I thank you for this experience.
I just stumbled on this channel and man I know I’ll be going through all your videos! Fusion is one of my favorites in the series, so I quite enjoy this analysis. Super Metroid was my first and my favorite, but I love that Fusion is so different and unique from it while being so captivating and intriguing in its own right.
Thank you for this video, fusion often gets overlooked imo. And you are absolutely right about the sector 1 theme, it slaps so hard and has always been my favorite!
Great Video! I always interpreted the SA-X merging with you as a last desperate act to ensure survival at all cost. It/ They knew they were doomed and maybe clinging to Samus or becoming a part of her was truly the only way left open for them that was some sort of survival.
Fusion will always remain my favorite Metroid game, it's the first I bought as a child and the first I played start to finish. I have nightmares about the SA-X to this day. This is not a joke! That thing fucked me up and I love it, 10/10 would wake up bathed in sweat again.
Context for the image at 23:12 Despite everyone's complaints about the lack of sequence breaking in this game, this one has arguably the most difficult to pull off sequence break in the entire series. It is evident that it is intentionally so. It involves using the speed boost's shinespark feature very vicariously in Sector 4 right after unlocking Security level 4, but before retrieving Diffusion Missiles. If you do every meticulous input correctly, you should be able to escape this area back the way you originally entered after the fight with Nightmare. Upon reaching the Navigation room for Sector 4, the AI will congratulate you on your ability to get back using the shinespark the way you did. The mysterious Federation agent likewise congratulates you, offering a reward that the AI suggests is not advisable. You are then instructed to fall back in line with the game's intended sequence. After confirming your objective, the message you see in this video is displayed.
This was my first Metroid game. Got it when I was 8 or 9 around launch. Samus was cool as hell in Smash Bros and Nintendo Power hyped it up. I'm glad it gave the direction it did cause otherwise I'd have gotten lost and given up at that age. It's a different game than Super, but at the time so was the rest of the series and there were 4 Metroidvania games, it seems weird to have expected it be be something so specific.
I think Fusion making the bold choice to basically acknowledge the desire for a Super Metroid 2 and do the exact opposite was a good choice. If they had decided to make another game similar to SM it could have locked the series into following a formula from then on. Fusion makes it very clear that the Metroid series is iconic because it has always tried doing new things.
Yes, but also it kept its identity as a Metroid game. It's still isolated space horror action. You still get weird monsters and atmospheric environments. It's one of many reasons Other M failed: they didnt stay true to the core themes of Metroids
It hits hard to remember this came out 22 years ago. Where has the time gone? It feels like we don't get much to show for it compared to all the bangers that would've come out up to this point
I’ve been playing metroid since Super. I’ve played all but the niche ones “metroid pinball” & “metroid hunters.” I have played Fusion the most, and adore it so much despite the criticism it received and still receives. I’ve played this so much i can (in my head) speedrun this and try to get my own PB’s without comparing to actual speedruns. My fastest time was 1:15. I still run it today for fun just to relax and for the nostalgia. The SA-X was terrifying my first playthrough and legitimately stopped me from progressing until i got over that as a kid. Hands down one of my fave.
How do you not have more subs? Glad to see this video blowing up though should get this channel more attention... got my sub for sure. Looking forward to future videos :D
I’m glad I found this video, it’s definitely insightful and informative. It’s nicely structured and it’s unlocked some really cool memories from ages ago.
"The Other M That Never Was" screenshot at 1:03:34 is actually a misreading of the text that hurts the point that you (and especially lexiconlookout) are trying to make: that doesn't say 連邦軍派達 (Federation Army Faction), he's misread the last kanji and 派達 is, to my knowledge, not even a word. It actually says 連邦軍派遣 (dispatch of the Federation Army). So in that shot, Samus is not saying "Tell HQ to stop the faction within the Federation Army", she's saying "Tell HQ to cancel the deployment of the Federation Army". I haven't watched the entirety of that lexiconlookout video, only around half of it, but in general he makes a lot of confident assertions that are demonstrably wrong like this.
You just solidified my theory about fusion getting inspiration from the thing. What set me off was the bald scientist representing Blair in his transformation. Fucken wicked man
This is by far my favorite metroid game. I was addicted to playing this on my phone 5-10 years ago. Im getting nostalgic just watching this. Maybe ill boot it up soon
Ok this is wild. Was listening to this as a podcast while I made some food in the kitchen, and at 13:19 i began dancing around randomly with my arms bopping around cause I was in the mood for it, only to look down and immediately see the background footage... in this niche, instance, that was bloody perfect!
Glad you did a shout outbto Transparency. One of the greatest breakdowns of Metroid games I have ever watched. You are very correct in saying every fan should watch it.
For the longest time I've always mentioned this game with high praise to the people I talked to, but watching this fairly new video earned me new perspective points (Samus being the hunted one after 3 games full of hunting) and new stuff to praise in this game. This game slightly pushed me towards my Biology major and MSc degrees and it is a bigger reason for my fascination for hi-tech exoskeleton battle suits than the Iron Man comics and MCU as a whole. Fusion is well written as it's a whole twist to the Metroid universe. There are many COD games that question the "you're meaningless to the ones you are loyal to" kind of plot, too. But Metroid 4 just takes it to a new level where the Galactic Federation is so infatuated with power, preventing its foolish mistakes becomes the hero duty of the day for Samus. Thank you for this video, your writing and criticisms are excellent.
In Nightmare's phase 2 you can make him orbit around the room and avoid all damage. If you leave the ladder just before he hits you and go top-left -> top-right -> bottom right -> bottom left -> repeat x1-2 times then go to the ladder again and shoot, repeat maybe once or twice. Fight becomes a lot better in low% etc with this.
You know, I never really put 2 and 2 together to realize that having the X copy the knowledge of the creatures they absorb, would also bring up questions of sentience with them with making willful choices that seem counter to base instincts. It mirrors the moment where AI Adam made a choice based off their programing being influenced by the real Adam in a way. If you interpret the final SA-X scene as their choice to be absorbed, it could be argued that it stems from having their acquired knowledge be based from Samus. Additionally, on the side that argues for X sentience, It is hinted during the Sector 3 Boiler explosion moment that the X are able to override base instincts to choose suicide if it meant taking down Samus from destroying the X on SR388. Metroid Dread kinda even supports this further with the final escape sequence moment.
I've always wondered if it was the infected scientist trying to blow up the station, not the X? He knew he was about to die. He knew it was going to be the only option to save the universe from the X threat.
Excellent video, I really loved getting this new insight on one of my favorite games as a kid. That said, I HAD NO IDEA THE FLARE MECHANIC EXISTED, WHAT?
I don't remember how or why I had Metroid Fusion; I just did. I remember playing it at like 9yrs old and was hooked ever since and it remains among my favorite games and favorite Metroid game of all time. And Fusion remains one of the most popular and influential in the series. Take Dread for example; It's a direct sequel to Fusion and in the end of Dread, an X parasite once again saves her in the end. And (yes...I'm bringing it up..) Other M; The enemies like Nightmare are in there. Everything comes full circle BACK to Metroid Fusion. Also I really enjoy Samus' personality in Fusion. She shows just enough to be very engaging. Samus isn't just some stoiic, robotic woman. She has emotions and passions like anyone else.
This is a very refreshing video. You're actually capable of dissecting, and you don't do bad jokes constantly. You just let your writing carry attention. Great stuff.
great video! i always enjoy hearing praise for this game, since imo a lot of fans of the series undervalue how much it plays on its own unique strengths as a side note, since i'm super interested in the galactic federation's story, i'd like to point out that lexiconlookout mistranslated the dialogue where samus talks about the rogue faction-- there's no real mention of factions at all. the word used means "deploy/dispatch" rather than "faction," so instead of "tell HQ to stop the federation army faction," it's "tell HQ to halt the deployment of the federation army"
You know a Metroid video's gonna be good if the video's longer than it takes me to actually beat the game Really good video! Never thought about the SA-X being a literal reflection of Samus in the first 3 games like that. VERY interesting stuff!
Just got you recommended in my feed, this video was so in depth and interesting to watch! Youve got a subscribe from me 👍 Fusion is also my favorite Metroid story, and i think the game is all the better for it. But you've given me nee reasons to love it in this video!
This was a nice and comprehensive video, your experience with the game clearly shows. Metroid Fusion is one of my favorite games, and I've done many 100% runs as well as a few 1% runs. I agree with the things you said about Fusion's combat, and I thought of an idea that could make the combat more interesting: If the player defeated 10 enemies in a row without taking damage, the 10th enemy would release a purple X-parasite, that would put Samus in a "Fever" mode. In Fever mode Samus's damage output would increase by 30%, but enemies and bosses would also be faster and more aggressive. If Samus takes any amount of damage in Fever, the mode is lost, and the player would have to defeat 10 enemies again in a row to get it back. This could be especially rewarding on Hard Mode (where I would increase the HP of most bosses anyway). I'm glad you mentioned the fact that as a 2D game, we are not supposed to take the level geometry as literal to what the BSL Station is actually like. I think this is one aspect that can be a huge advantage for pure 2D games, which 2.5D games lose completely. The background art and the level layout allow your imagination to piece together what the space could look like as an actual 3D space, which I find really enjoyable. I think Metroid Fusion does this particularly well. With regards to what you said about some of the Bosses: Serris does have some clear movement patterns, even though they are chosen at random. You can predict where he's going to be based on how he starts specific patterns, for example he will always fly in a long arc after first doing a pseudo-sine wave pattern. You can quick kill Serris by shooting a charge shot right in his face two times. As for the BOX fights, they do offer something to veterans. The true challenge of both fights is to shoot multiple missiles in a row when an opening appears, as well as shooting multiple missiles diagonally, not just downwards. This requires good timing and spacing. BOX 2 can be beaten very fast with this method, and learning the spacing and rhythm for the fight is really satisfying. When Nightmare starts to fly around wildly, you have to space jump around him and "guide" him to fly in circles without hitting you. The timing is pretty specific for this. It is perfectly possible to defeat Nightmare consistently without taking damage this way.
I feel like you would enjoy the Fusion Randomizer. It really makes you appreciate the level design of the game when you're actually able to sequence break them.
What I admire about Fusion the most is that it uses linearity with a purpose. Lore-wise, it makes sense. Samus was just attacked by an unkown parasite and barely saved by the Metroid vaccine. She's in a weakened state and subject to control to a certain extent. Furthermore, the Federation, who've tried to maintain a "good guys" reputation, is showing its cracks with illegal bio weapons. To keep Samus out of the loop, they control her path, making the linearity used very wisely. I guess people weren't interested in story at the time, thus the divisive reception among fans, but I always understood why the story was linear and found it interesting how many loops the Federation had to go through to keep Samus oblivious. Whether by accident or deliberate, it set up the plot to Dread very smoothly
Having Zero Mission, Fusion, and Prime/Prime 2, be my first experiences with Metroid really got me hooked into the universe. Really selling me on the world having a far more dense and real story and lore to the world, than the series ever had before that point. I'm really thankful to the games for giving me such a rich sense of discovery and feeling to it all. And making me want Metroid to maintain it's depth of narrative.
it was never a mystery why the Federation had Metroid DNA on hand, the opening narration explained that they had a cell culture preserved from the Baby Metroid and this line in the exposition also establishes how the Metroid breeding program was even possible in the first place. The rogue faction in the Federation that spearheaded the project just had to take a sample from that cell culture, continue to grow that sample as a new cell culture until they had enough material on hand in the lab to begin serious work on cloning while maintaining their source sample so they would still have something left if initial results weren't promising.
24:41 this bit is relevant since Dread is somewhere split down the middle in terms of its progression having both event progression and macro scale item progression
34:03 for me the repayability of fusion lies in how smooth and fun the core gameplay is. The linearity compounds that by letting me focus on the moment to moment more than trying to remember where to go next all the time.
I think I like the way the story is told We have to remember that here samus is completely cornered, dread almost replicate the feeling, but unlike the emmi, the sa-x aren't restricted to an area (even tho the encounters are scripted, they, plotwise, can be anywhere) And the federation doesn't let samus escape either, and prevents her from killing the sa-x In the end she has to obey so she has even a slight chance of survival, she can't freely roam around
I just fot back into my GB/GBA collection from building a backlit GBA. I have been beating all my favorite childhood games like Zero Mission, Fusion, FFTA, etc. Fusion was always a game i favored over Zero Mission despite zero also being amazing. Great video! Also, as someone who looooves the GBA, i never knew about the oversaturation of the colors. Ya learn something new everyday.
Still remember when I was a kid. It was early December, my mom put the game under the tree. I snuck it and played it on my GBA-SD and I recall her saying, "what game is that?" cause it sounded way different than all my other games (Super Mario World, Terminator 3 and some other games)
1:06:40 Something that's really interesting about this moment is that... SPOILERS AHEAD FOR METROID DREAD! At the end of Metroid Dread, an X mimicing a chozo named Quiet Robe sacrifices itself to allow a fully Metroid Samus to escape the self-destruction of ZDR. Had the X not done this. Samus would not have been able to escape. Which also completely goes against the X's nature of fighting Metroids. Arguably, you can say that this was due to the X mimicing what Quiet Robe would have done, rather than a conscious thought on the X's part. So twice now, Samus has been saved by both a Metroid (the Baby's sacrifice in Super, and the DNA vaccine in Fusion) and an X (vs the Omega Metroid in Fusion, and at the end of Dread described above.) It really makes me excited and wondering where they can take the story of Samus from here. Hopefully, it doesn't take Nintendo another 19 years to make the next (chronological, Prime 4 is coming at the time of this writing) Metroid game.
Gotta agree on the less is more. There was also a comic in Nintendo Power when Super came out with the backstory of Samus being raised on Zebes with the chozos, which makes Zebes seem really weird when you're playing the games cause the chozo seem like they were around centuries ago, not like a decade ago
Well, they _were_ centuries ago. Old Bird, Grey Voice, etc. are the the dying gasps of the Chozo. Samus got picked up at the tail-end of a slow decline. Also, all the big important Chozo ruins got blown up at the end of Zero Mission, and Tourian, which was originally built by the Chozo to my knowledge, got blown up slightly before.
@zekeram129 her having any direct contact with the chozo has always seemed lame to me. Sometimes things are best left up to the imagination and I think Samus's backstory fits in there. There should be enough for characterization and some vague allusions but I'd prefer nothing super concrete. I guess like how Adam is described as a former Co In fusion and the rest is implied vs other M which spells it all out. I think metroid is best left a with things a bit more implied and subtle all over
Glad someone else remembered that. I have another comment on the matter ready to go at the time of this one, but decided to scan down to see if anyone else pointed this out. It won't change Pipi's opinion on the lore dump, but Fusion's art gallery was NOT the genesis of Samus's canonical backstory.
When it comes to the SA-X giving itself up to save Samus, it is worth noting that it is parallel not only to the end of Super, but also the end of 2. The last metroid is once again allowed to survive do to the actions of the old Samus. It is arguably that part of Samus that allowed the SA-X to even chose to do so. Of course this is using information from Dread, so this may be more of a coincidence than intentional.
Hi - I was watching another Metroid video and this one popped up on the right side of the screen. I played Metroid Fusion as a kid and love it. I am now a fan of yours based on premise of this video (haven't watched it yet; will hit play after this comment) + your name (Pipi DaFeces lol) + profile pic. Looking fwd to our relationship xo
So fun fact. If you play the Metroid Fusion randomizer and get screw attack before space jump, you can do single wall jumps. Why that works? I have no idea. But it’s a cool fun fact. Great video by the way. 😊
My favorite part of the sa-x boss is that if you kill it when the hornoad phase is JUST off screen it will sit there coughing forever until you bring it fully on screen.
@@FlatulentFetusI don't know about never hitting you, but if you hang on the ceiling just above the platform you start on when it appears, the only time he can hit you is just after he zigzags through the platforms. If you let go immediately after he does that move, you can land safely on the platform and jump back up once he finishes his leap. It even works when he's using speed booster, though the timing can be tight. Master it though, and you can kill him without getting hit and make it look easy.
I've just formed a thought on the ending of Fusion: Given that it has higher intelligence and also copies the memories of its victims, I can come up with a few reasons the SA-X helps Samus without it being about the Omega being the greater immediate threat. It has seen Samus eject the restricted area (which had Metroid on them) and decided Samus = kills Metroids = now on our side (for some reason). I mean, you literally are fighting the omega Metroid here as well. It has also looked into Samus' memories and it has seen her commit genocide against the Metroids before. So maybe the SA-X decided they'd need a "Metroid Hunter" out in the galaxy to remove any last threat to their own propagation. This does include the Omega Metroid in Fusion, yes, but also any other Metroid that might exist out there.
To this day, the title theme for Fusion is one of the eeriest, most haunting tracks in any game I've ever heard, let alone in Metroid itself. The entire game's setting and music established such an amazingly unsettling atmosphere. I feel that if they remade Fusion in the fps style of Prime, it could set the bar for the horror sci-fi game genre. These reasons are why I loved the newer Prey game. It's very similar to metroid fusion in setting. A space station slowly and gradually being taken over more and more by an assimilative invasive predatory alien species.
Hell yeah dude, you've earned yourself a sub. I clicked because I just like Fusion, but I ended up staying for thoughtful critique of a game offering perspectives on the story that I hadn't considered before myself.
These videos kick ass dude I can't wait for the next one. I think they've kinda inspired me to try making a similar video on Xenoblade or some other game I love, I'll see if I ever get the time for it lmao
That line where it's revealed to the player that things are afoot probably didn't land for you BECAUSE you were approaching this as a Metroid game, coming in off of a history of past Metroid games. That line is necessary because, if this is your first Metroid game, ESPECIALLY back in 2002 this was also likely your first Metroidvania. Up until this point, the game has been training the player to follow the line, follow the instructions, be a good drone. The hint here is the game pulling the rug out from under the complacent player.
That’s a great point I hadn’t considered. The uninitiated player who’s playing their first Metroid may operate under the assumption that the Federation is far more trustworthy than those who played, say, Metroid II. In that context, your point is important and well made.
I am really glad that Metroid Fusion isn't just a Super Metroid 2.0. Fusion goes for something completely different for its progression structure and story and still stands up to the likes of Super and Dread in terms of quality because of it.
I'm not glad about that, a super metroid 2.0 would have been awesome. Fusion was a decent game, but unlike Zero mission or Super, I don't go back to play it again.
super metroid is worst than fusion, zero mission and dread tbh@@cyberpunkspike
@@cyberpunkspikesuper metroid is worse than metroid 2
@@avery-u1wNow you're stretching it.
Hey if it takes 8 years between games so they can be ingenuative and fresh and not samsie I'm happy with that. I know all the issues with Metroid other m. And I think making it a sequel to 3 and a prequel to fusion was dumb. Have it be the very first but I digress... It had the ideas that lead to returns and then those later became dread. And I blame.super smash for those reasons. But take the time take the energy to be fresh to be smart and to design a new fresh game
I didn't mind the scene with the Mysterious Suit guy talking to the A.I.
Yeah, it's specifically spelled it out for the player, but I think that was obvious by the time you see Ridley's Frozen corpse and the mysterious music plays.
Metroid Fusion stands alongside Metroid Prime perfectly. Hard to believe they both came out the same day. Imagine that now.
I feel we are in the beginning of a Metroid renaissance though. After Dread, Nintendo is really taking the IP seriously again, they even full cancelled Prime 4 to make sure it's up to standard. MS will likely already be working on another 2d entry as well.
It was a good day.
Metroid prime 4 and dread 2 would be crazy
@@0rbital116we don’t need a “dread 2” just Metroid 6 and whatever name they give it
@@maccamachine thank you, i was thinking about commenting this aswell
I literally had never thought about the angle of Samus hunting down and killing all of the metroids only to then suffer being hunted down by a copy of herself BECAUSE of what she did. You have given me an entirely new perspective on Fusion.
She hunted all the metroids, and then was hunted the same way
Freezed then missiled
Just like in the first game to kill the metroids
The x parasites are truly terrifying
The fact that she IS effectively the last Metroid gives it even more irony.
I’m not sure why but I’m addicted to watching you talk about the Metroid series. I found your Super video like 4 days ago and got caught up last night only to be blessed today. I love the fact that you leave in every burp that happens while you’re recording the script. Subbed.
Same progression here, although I haven’t seen the Metroid II video yet before watching this one. Fusion is my favourite so had to skip. No burps in this video though?
It is with a heavy heart that I announce that I have decided to stop chugging seltzer before and during my voiceover recordings. I enjoy the burps but a lot of people were upset by them.
@@FlatulentFetus tragic. Unsubbed.
@@DavidFowlerMusic😂
Can confirm, as a young child, I never doubted the Federation until the blatant in-your-face "Does she suspect anything?"
The betrayal I felt. The fucking betrayal!!!! I had to rethink super and zero mission for everything and then when prime 3 came out I was just like.... You don't even know what their gonna do to you Hun.
@@tylamcgilverson3923 there's actually a small mistranslation in fusion where the part that specifies it to be a corrupt part of the Federation
@@tylamcgilverson3923metroids needed to be eradicated. Sounds like a small group of higher ups setting up these situations
On the melodramatic part another thing to consider is that the x would ravage the worlds and she could effectively do nothing but watch and live on as probably the last living thing in her galaxy
I find Fusion’s legacy particularly interesting considering the intention behind its release in conjunction with Metroid Prime. Prime was supposed to be the riskier departure from tradition, whereas Fusion was going to be the classic-style Metroid and a safer bet. In reality, the risks they took story-wise and streamlining the action made it controversial, but have aged it well.
It's one of those things that needed to be done but opened pandora's box in the process.
I don't recall this getting explicitly mentioned, so: ice beam becoming ice missiles feels so elegant, at once making freeze both a limited resource and trivially optional.
Got some issues with the game that I'd probably need to replay more to word better, mostly about how while "expecting Fusion to be Super gets you a bad experience" is an easy claim, I think the game could make itself clearer in that regard - before proceeding to the next sector I usually felt an urge to revisit some of the previous sectors with my new abilities, and I honestly might have had a better time if the game flat out didn't allow you to backtrack this much. The game presents you with the temptation akin to Super by giving you the option, yet it didn't live up to it in payoff, and my mindset when playing could have absolutely used more honestly about how linear the game wishes to be.
Fortunately, Zero Mission seems to have been made for me specifically
Metroid fusion was my first experience with a GBA SP. They had them hooked up at the local Bestbuy, and while my parents were buying a bunch of stuff I was drawn to the SPs and Fusion was on one. I was almost instantly hooked.
Games like fusion are why I have fond memories of the GBA-NDS era of handheld gaming.
15:00 this is a nice point. I've always profoundly preferred Fusion's controls/feel to Super's but I couldn't tell you exactly why. Super's insane vertical jump and lame-duck horizontal movement is probably a big part of it. You've answered one of my bigger latent questions there ❤
53:54
Oh my GOD, I never noticed that!
Of all the possible tools from Super at SA-X's disposal, it engages you EXCLUSIVELY by using the larva technique: freeze with ice beam; once frozen, switch to missiles
You didn't notice the specific thing that Adam tells you to look out for?
@@Moonboogieadam said run.🏃
So i ran without looking back man
I'll admit I had a gba-sp so I didn't think it look over-saturated. Especially when it was my first game. I love fusion despite it being on only gba. It'll always have a spot in my heart.
I had it on sp also
Fusion is on the switch though and it was on 3DS with the ambassador program
@maccamachine that's emulation tho. We're talking physical hardware copies
@@solarblaze2089As far as I know, the 3DS version isn't actually emulated. I am not very technically versed, so I might be wrong about how it works, but as I understand it, the DS was built on top of the GBA architecture, and the 3DS was built on the DS architecture, so GBA games can generally run on 3DS hardware by limiting itself to the hardware limitations.
@hansgretl1787 back when the 3ds shop was active you bought a digital copy of the game so technically yes but I was referring to owning the actual hard copy
11:00 - "limited"?! The GBA didn't have LIMITED sound hardware. It had NO sound hardware. Sounds were produced using just the CPU, in a process known as bit-banging. The only ACTUAL pieces of "sound hardware" the GBA had was a speaker and headphone jack.
I just replayed Fusion (found the cart in an old box), and it was one of the most fun game experiences i've had in forever
I accidentally found your video and it is very insightful and informative! I also thought this game’s restrictive nature feels kind of 'a deviation’ in this series, but your interpretation and reasoning about the balance of game design and narrative is persuasive and I really like it. Great job!
But I found a tiny error in the section you talk about the Japanese script in 1:03:28. The Japanese script doesn’t say ‘to stop 連邦軍派達’, instead it says ‘to stop 連邦軍派遣’ (there is no word like ‘派達’ in Japanese). ‘派遣’ means ‘to dispatch’, so the script just says ‘tell the HQ to stop to dispatch the Federation Army’. Although we can speculate that there may be a conflict between the HQ white collar guys and the Army or there may be factions or ideologic groups like many organizations, at least the Japanese script doesn’t imply anything by itself.
Other than that, this is a very great analysis of the game in one of my favourite franchises!
I also never equated SA-X second form as Hornoad x Samus! I actuqlly learned somethibg new!!
Metroid Fusion was a huge feat.
It’s my #2 on my list 😊
If it had the same freedom of movement it would've been the best in the series. The huge difficulty curve it brought really brought this series forward when it comes to the 2d titles.
@@IveBeenWithBruma Freedom of movement would have wrecked the difficulty curve somewhat.
@@trequor Not at all since the damage Samus can tank scales with her maximum health pool. The only weapon that can actually break the game is the fusion missiles. Those things were flat out broken to the series. Everything else was pretty balanced.
@@IveBeenWithBruma .... that's exactly why the curve would break. Access to more health and ammo upgrades makes the game easier earlier
@@trequor No different than Super. Unlike super however Fusion actually gets harder the more health you have.
Dude, thanks for making all of this metroid reviews. They are awesome! Hope to see the prime trilogy videos some time. The fact that you started with federation force is the best thing you could have done.
Your writing is astonishingly lucid and cogent for a person that goes by "Pipi DaFeces"
My cousin got Fusion for his birthday back in 2002 and showed it to me. After he beat it he let me borrow it and Metroid has been my favorite series ever since. It became a full blown obsession that never went away. I've probably played this game over 100 times and I still keep coming back to it.
Both Paper Mario & Metroid Fusion were my first ever experience with horror elements in video games. Both Tubba Bubba & the Omega Metroid share similarities that I think really shaped my overall perception of what is considered scary to me. The very fact that when they are both introduced you cannot fight them. You cannot hurt them. You cannot beat them. You are hopelessly outmatched & must run away/hide. I would’ve never even noticed how similar they are if I hadn’t watched your video. So I thank you for this experience.
Oh wow, same!
Another great video from peepeepoopooman.
Never thought I'd say it but you're probably the greatest Italian who ever reviewed Metroid Fusion, Pipi.
I just stumbled on this channel and man I know I’ll be going through all your videos! Fusion is one of my favorites in the series, so I quite enjoy this analysis. Super Metroid was my first and my favorite, but I love that Fusion is so different and unique from it while being so captivating and intriguing in its own right.
Thank you for this video, fusion often gets overlooked imo. And you are absolutely right about the sector 1 theme, it slaps so hard and has always been my favorite!
This is always going to be my favorite Metroid game.
I’m loving your Metroid reviews man, your Super Metroid video popped up on my front page and I’ve binged the rest of your videos right after 😂
Great Video!
I always interpreted the SA-X merging with you as a last desperate act to ensure survival at all cost. It/ They knew they were doomed and maybe clinging to Samus or becoming a part of her was truly the only way left open for them that was some sort of survival.
They can't survive the fusion manual notes x is consumes by metroid tissue in a celular level
They are also aggresive to metroid tissue
Your TH-cam thumbnail game is incredible. I just went through your video list and had a hearty chuckle.
Fusion will always remain my favorite Metroid game, it's the first I bought as a child and the first I played start to finish. I have nightmares about the SA-X to this day. This is not a joke! That thing fucked me up and I love it, 10/10 would wake up bathed in sweat again.
this video is amazing, so many things that I overlooked as I child that you are now making me notice. Please continue making videos like this!!
Context for the image at 23:12
Despite everyone's complaints about the lack of sequence breaking in this game, this one has arguably the most difficult to pull off sequence break in the entire series. It is evident that it is intentionally so. It involves using the speed boost's shinespark feature very vicariously in Sector 4 right after unlocking Security level 4, but before retrieving Diffusion Missiles. If you do every meticulous input correctly, you should be able to escape this area back the way you originally entered after the fight with Nightmare.
Upon reaching the Navigation room for Sector 4, the AI will congratulate you on your ability to get back using the shinespark the way you did. The mysterious Federation agent likewise congratulates you, offering a reward that the AI suggests is not advisable. You are then instructed to fall back in line with the game's intended sequence. After confirming your objective, the message you see in this video is displayed.
This was my first Metroid game. Got it when I was 8 or 9 around launch. Samus was cool as hell in Smash Bros and Nintendo Power hyped it up. I'm glad it gave the direction it did cause otherwise I'd have gotten lost and given up at that age. It's a different game than Super, but at the time so was the rest of the series and there were 4 Metroidvania games, it seems weird to have expected it be be something so specific.
I remember as a child getting literal chills when “Adam” tells you that there are no fewer than 10 SA-X’s on board. Lol
I think Fusion making the bold choice to basically acknowledge the desire for a Super Metroid 2 and do the exact opposite was a good choice. If they had decided to make another game similar to SM it could have locked the series into following a formula from then on. Fusion makes it very clear that the Metroid series is iconic because it has always tried doing new things.
Yes, but also it kept its identity as a Metroid game. It's still isolated space horror action. You still get weird monsters and atmospheric environments.
It's one of many reasons Other M failed: they didnt stay true to the core themes of Metroids
Most correct title ive ever seen on a youtube video. Fusion is so based that its unreal. Been really enjoying going through yer vids, mate. Cheers.
Great video, I love getting different takes like this on the less popular games of a series.
It hits hard to remember this came out 22 years ago. Where has the time gone? It feels like we don't get much to show for it compared to all the bangers that would've come out up to this point
I feel like with how fair you seem to be with the story and game, I'm very excited to see the other m vid that's sure to come!
I’ve been playing metroid since Super. I’ve played all but the niche ones “metroid pinball” & “metroid hunters.” I have played Fusion the most, and adore it so much despite the criticism it received and still receives. I’ve played this so much i can (in my head) speedrun this and try to get my own PB’s without comparing to actual speedruns. My fastest time was 1:15. I still run it today for fun just to relax and for the nostalgia. The SA-X was terrifying my first playthrough and legitimately stopped me from progressing until i got over that as a kid. Hands down one of my fave.
How do you not have more subs? Glad to see this video blowing up though should get this channel more attention... got my sub for sure.
Looking forward to future videos :D
I’m glad I found this video, it’s definitely insightful and informative. It’s nicely structured and it’s unlocked some really cool memories from ages ago.
I've played Fusion at least a dozen times over, and I never knew about flare damage XD. Thanks for that info.
"The Other M That Never Was" screenshot at 1:03:34 is actually a misreading of the text that hurts the point that you (and especially lexiconlookout) are trying to make: that doesn't say 連邦軍派達 (Federation Army Faction), he's misread the last kanji and 派達 is, to my knowledge, not even a word. It actually says 連邦軍派遣 (dispatch of the Federation Army). So in that shot, Samus is not saying "Tell HQ to stop the faction within the Federation Army", she's saying "Tell HQ to cancel the deployment of the Federation Army".
I haven't watched the entirety of that lexiconlookout video, only around half of it, but in general he makes a lot of confident assertions that are demonstrably wrong like this.
Interesting to know. I’m curious if there’s a more accurate translation of Fusion available somewhere to examine this situation more closely?
noa’s localization team sucks and fusion is probably the biggest example besides recent fire emblem games
I clearly watched your Metroid 3 review just in time
You just solidified my theory about fusion getting inspiration from the thing. What set me off was the bald scientist representing Blair in his transformation. Fucken wicked man
This is by far my favorite metroid game. I was addicted to playing this on my phone 5-10 years ago. Im getting nostalgic just watching this. Maybe ill boot it up soon
Thanks man
Ok this is wild. Was listening to this as a podcast while I made some food in the kitchen, and at 13:19 i began dancing around randomly with my arms bopping around cause I was in the mood for it, only to look down and immediately see the background footage... in this niche, instance, that was bloody perfect!
Holy shit, the thumbnail, the title, the propic, the username, i just instinctively subscribed i didnt even watch the video yet
mkultra initiation complete
Fusion gives samus a voice without making her seem like a totally different character which is great
Nice how this came out right when I beat Metroid Fusion for the first time.
You didn’t talk about how cute the Etecoons and Dachoras are. 0 out of 10
Glad you did a shout outbto Transparency. One of the greatest breakdowns of Metroid games I have ever watched. You are very correct in saying every fan should watch it.
For the longest time I've always mentioned this game with high praise to the people I talked to, but watching this fairly new video earned me new perspective points (Samus being the hunted one after 3 games full of hunting) and new stuff to praise in this game. This game slightly pushed me towards my Biology major and MSc degrees and it is a bigger reason for my fascination for hi-tech exoskeleton battle suits than the Iron Man comics and MCU as a whole. Fusion is well written as it's a whole twist to the Metroid universe. There are many COD games that question the "you're meaningless to the ones you are loyal to" kind of plot, too. But Metroid 4 just takes it to a new level where the Galactic Federation is so infatuated with power, preventing its foolish mistakes becomes the hero duty of the day for Samus. Thank you for this video, your writing and criticisms are excellent.
In Nightmare's phase 2 you can make him orbit around the room and avoid all damage. If you leave the ladder just before he hits you and go top-left -> top-right -> bottom right -> bottom left -> repeat x1-2 times then go to the ladder again and shoot, repeat maybe once or twice. Fight becomes a lot better in low% etc with this.
this game was terrifying and so rewarding to play as a kid. One of the all time best gba titles
Watched your Super Metroid vid and now this one. These are beyond enjoyable. Sub'd. I can already tell your gonna do great on TH-cam
You know, I never really put 2 and 2 together to realize that having the X copy the knowledge of the creatures they absorb, would also bring up questions of sentience with them with making willful choices that seem counter to base instincts.
It mirrors the moment where AI Adam made a choice based off their programing being influenced by the real Adam in a way.
If you interpret the final SA-X scene as their choice to be absorbed, it could be argued that it stems from having their acquired knowledge be based from Samus. Additionally, on the side that argues for X sentience, It is hinted during the Sector 3 Boiler explosion moment that the X are able to override base instincts to choose suicide if it meant taking down Samus from destroying the X on SR388.
Metroid Dread kinda even supports this further with the final escape sequence moment.
1:13:39 "Ludonarrative synchronicity" is one of the most prententious things I've ever heard.
Have... you not heard the term before?
@@lucassmith3790
I have, it's still one of the most pretentious things I've ever heard.
Glad I’m not the only one who used the morph ball in a corner tactic in the serris fight.
I loved it as a kid and dread was a great follow up.
I've always wondered if it was the infected scientist trying to blow up the station, not the X? He knew he was about to die. He knew it was going to be the only option to save the universe from the X threat.
Excellent video, I really loved getting this new insight on one of my favorite games as a kid. That said, I HAD NO IDEA THE FLARE MECHANIC EXISTED, WHAT?
I don't remember how or why I had Metroid Fusion; I just did. I remember playing it at like 9yrs old and was hooked ever since and it remains among my favorite games and favorite Metroid game of all time.
And Fusion remains one of the most popular and influential in the series. Take Dread for example; It's a direct sequel to Fusion and in the end of Dread, an X parasite once again saves her in the end. And (yes...I'm bringing it up..) Other M; The enemies like Nightmare are in there. Everything comes full circle BACK to Metroid Fusion. Also I really enjoy Samus' personality in Fusion. She shows just enough to be very engaging. Samus isn't just some stoiic, robotic woman. She has emotions and passions like anyone else.
This is a very refreshing video. You're actually capable of dissecting, and you don't do bad jokes constantly. You just let your writing carry attention. Great stuff.
great video! i always enjoy hearing praise for this game, since imo a lot of fans of the series undervalue how much it plays on its own unique strengths
as a side note, since i'm super interested in the galactic federation's story, i'd like to point out that lexiconlookout mistranslated the dialogue where samus talks about the rogue faction-- there's no real mention of factions at all. the word used means "deploy/dispatch" rather than "faction," so instead of "tell HQ to stop the federation army faction," it's "tell HQ to halt the deployment of the federation army"
You know a Metroid video's gonna be good if the video's longer than it takes me to actually beat the game
Really good video! Never thought about the SA-X being a literal reflection of Samus in the first 3 games like that. VERY interesting stuff!
Just got you recommended in my feed, this video was so in depth and interesting to watch! Youve got a subscribe from me 👍
Fusion is also my favorite Metroid story, and i think the game is all the better for it. But you've given me nee reasons to love it in this video!
This was a nice and comprehensive video, your experience with the game clearly shows. Metroid Fusion is one of my favorite games, and I've done many 100% runs as well as a few 1% runs. I agree with the things you said about Fusion's combat, and I thought of an idea that could make the combat more interesting: If the player defeated 10 enemies in a row without taking damage, the 10th enemy would release a purple X-parasite, that would put Samus in a "Fever" mode. In Fever mode Samus's damage output would increase by 30%, but enemies and bosses would also be faster and more aggressive. If Samus takes any amount of damage in Fever, the mode is lost, and the player would have to defeat 10 enemies again in a row to get it back. This could be especially rewarding on Hard Mode (where I would increase the HP of most bosses anyway).
I'm glad you mentioned the fact that as a 2D game, we are not supposed to take the level geometry as literal to what the BSL Station is actually like. I think this is one aspect that can be a huge advantage for pure 2D games, which 2.5D games lose completely. The background art and the level layout allow your imagination to piece together what the space could look like as an actual 3D space, which I find really enjoyable. I think Metroid Fusion does this particularly well.
With regards to what you said about some of the Bosses:
Serris does have some clear movement patterns, even though they are chosen at random. You can predict where he's going to be based on how he starts specific patterns, for example he will always fly in a long arc after first doing a pseudo-sine wave pattern. You can quick kill Serris by shooting a charge shot right in his face two times.
As for the BOX fights, they do offer something to veterans. The true challenge of both fights is to shoot multiple missiles in a row when an opening appears, as well as shooting multiple missiles diagonally, not just downwards. This requires good timing and spacing. BOX 2 can be beaten very fast with this method, and learning the spacing and rhythm for the fight is really satisfying.
When Nightmare starts to fly around wildly, you have to space jump around him and "guide" him to fly in circles without hitting you. The timing is pretty specific for this. It is perfectly possible to defeat Nightmare consistently without taking damage this way.
I feel like you would enjoy the Fusion Randomizer. It really makes you appreciate the level design of the game when you're actually able to sequence break them.
What I admire about Fusion the most is that it uses linearity with a purpose. Lore-wise, it makes sense. Samus was just attacked by an unkown parasite and barely saved by the Metroid vaccine. She's in a weakened state and subject to control to a certain extent. Furthermore, the Federation, who've tried to maintain a "good guys" reputation, is showing its cracks with illegal bio weapons. To keep Samus out of the loop, they control her path, making the linearity used very wisely. I guess people weren't interested in story at the time, thus the divisive reception among fans, but I always understood why the story was linear and found it interesting how many loops the Federation had to go through to keep Samus oblivious. Whether by accident or deliberate, it set up the plot to Dread very smoothly
Enjoying this series, looking forward to seeing you cover the Prime trilogy!
Having Zero Mission, Fusion, and Prime/Prime 2, be my first experiences with Metroid really got me hooked into the universe. Really selling me on the world having a far more dense and real story and lore to the world, than the series ever had before that point. I'm really thankful to the games for giving me such a rich sense of discovery and feeling to it all. And making me want Metroid to maintain it's depth of narrative.
it was never a mystery why the Federation had Metroid DNA on hand, the opening narration explained that they had a cell culture preserved from the Baby Metroid and this line in the exposition also establishes how the Metroid breeding program was even possible in the first place. The rogue faction in the Federation that spearheaded the project just had to take a sample from that cell culture, continue to grow that sample as a new cell culture until they had enough material on hand in the lab to begin serious work on cloning while maintaining their source sample so they would still have something left if initial results weren't promising.
Samus says the Federation “must have” preserved a cell culture. She’s speculating, a hint that even Samus doesn’t know why they have that.
24:41 this bit is relevant since Dread is somewhere split down the middle in terms of its progression having both event progression and macro scale item progression
34:03 for me the repayability of fusion lies in how smooth and fun the core gameplay is. The linearity compounds that by letting me focus on the moment to moment more than trying to remember where to go next all the time.
I think I like the way the story is told
We have to remember that here samus is completely cornered, dread almost replicate the feeling, but unlike the emmi, the sa-x aren't restricted to an area (even tho the encounters are scripted, they, plotwise, can be anywhere)
And the federation doesn't let samus escape either, and prevents her from killing the sa-x
In the end she has to obey so she has even a slight chance of survival, she can't freely roam around
I literally NEVER knew the vegetable boss was a flora infused Torizo!!!
Huge Metroid fan here. Fusion was my first and is my favorite Metroid game. Atmosphere, uniqueness, music. Thank you for this awesome video.
23:06 with enough energy tanks, health and strength in your clenched asscheeks, you can collect that missile tank without dying
I just fot back into my GB/GBA collection from building a backlit GBA. I have been beating all my favorite childhood games like Zero Mission, Fusion, FFTA, etc.
Fusion was always a game i favored over Zero Mission despite zero also being amazing. Great video!
Also, as someone who looooves the GBA, i never knew about the oversaturation of the colors. Ya learn something new everyday.
Still remember when I was a kid. It was early December, my mom put the game under the tree. I snuck it and played it on my GBA-SD and I recall her saying, "what game is that?" cause it sounded way different than all my other games (Super Mario World, Terminator 3 and some other games)
Can you make a playlist for your Metroid vidieos so I can binge them
Thank you
1:06:40 Something that's really interesting about this moment is that...
SPOILERS AHEAD FOR METROID DREAD!
At the end of Metroid Dread, an X mimicing a chozo named Quiet Robe sacrifices itself to allow a fully Metroid Samus to escape the self-destruction of ZDR. Had the X not done this. Samus would not have been able to escape. Which also completely goes against the X's nature of fighting Metroids. Arguably, you can say that this was due to the X mimicing what Quiet Robe would have done, rather than a conscious thought on the X's part.
So twice now, Samus has been saved by both a Metroid (the Baby's sacrifice in Super, and the DNA vaccine in Fusion) and an X (vs the Omega Metroid in Fusion, and at the end of Dread described above.) It really makes me excited and wondering where they can take the story of Samus from here. Hopefully, it doesn't take Nintendo another 19 years to make the next (chronological, Prime 4 is coming at the time of this writing) Metroid game.
Gotta agree on the less is more. There was also a comic in Nintendo Power when Super came out with the backstory of Samus being raised on Zebes with the chozos, which makes Zebes seem really weird when you're playing the games cause the chozo seem like they were around centuries ago, not like a decade ago
Well, they _were_ centuries ago. Old Bird, Grey Voice, etc. are the the dying gasps of the Chozo. Samus got picked up at the tail-end of a slow decline.
Also, all the big important Chozo ruins got blown up at the end of Zero Mission, and Tourian, which was originally built by the Chozo to my knowledge, got blown up slightly before.
@zekeram129 her having any direct contact with the chozo has always seemed lame to me. Sometimes things are best left up to the imagination and I think Samus's backstory fits in there. There should be enough for characterization and some vague allusions but I'd prefer nothing super concrete. I guess like how Adam is described as a former Co In fusion and the rest is implied vs other M which spells it all out. I think metroid is best left a with things a bit more implied and subtle all over
Glad someone else remembered that. I have another comment on the matter ready to go at the time of this one, but decided to scan down to see if anyone else pointed this out. It won't change Pipi's opinion on the lore dump, but Fusion's art gallery was NOT the genesis of Samus's canonical backstory.
This is my favorite game of all time for a reason. They did everything perfect tbh.
When it comes to the SA-X giving itself up to save Samus, it is worth noting that it is parallel not only to the end of Super, but also the end of 2. The last metroid is once again allowed to survive do to the actions of the old Samus. It is arguably that part of Samus that allowed the SA-X to even chose to do so. Of course this is using information from Dread, so this may be more of a coincidence than intentional.
Hi - I was watching another Metroid video and this one popped up on the right side of the screen. I played Metroid Fusion as a kid and love it. I am now a fan of yours based on premise of this video (haven't watched it yet; will hit play after this comment) + your name (Pipi DaFeces lol) + profile pic. Looking fwd to our relationship xo
@FlatulentFetus LOL
So fun fact. If you play the Metroid Fusion randomizer and get screw attack before space jump, you can do single wall jumps. Why that works? I have no idea. But it’s a cool fun fact. Great video by the way. 😊
My favorite part of the sa-x boss is that if you kill it when the hornoad phase is JUST off screen it will sit there coughing forever until you bring it fully on screen.
Also if you're frustrated with Serris there's one spot where it will never hit you so its always free to me >.>
Where? I must know for if I ever get around to trying a second low% run.
@@FlatulentFetusI don't know about never hitting you, but if you hang on the ceiling just above the platform you start on when it appears, the only time he can hit you is just after he zigzags through the platforms. If you let go immediately after he does that move, you can land safely on the platform and jump back up once he finishes his leap.
It even works when he's using speed booster, though the timing can be tight. Master it though, and you can kill him without getting hit and make it look easy.
4:10 which shader is it? :)
Shaders>Load Preset>shaders_slang>handheld>gba-color.slangp
@@FlatulentFetus thank you!
The thumbnail has the arm cannons on the wrong arms
🏆
I've just formed a thought on the ending of Fusion:
Given that it has higher intelligence and also copies the memories of its victims, I can come up with a few reasons the SA-X helps Samus without it being about the Omega being the greater immediate threat.
It has seen Samus eject the restricted area (which had Metroid on them) and decided Samus = kills Metroids = now on our side (for some reason). I mean, you literally are fighting the omega Metroid here as well. It has also looked into Samus' memories and it has seen her commit genocide against the Metroids before. So maybe the SA-X decided they'd need a "Metroid Hunter" out in the galaxy to remove any last threat to their own propagation. This does include the Omega Metroid in Fusion, yes, but also any other Metroid that might exist out there.
To this day, the title theme for Fusion is one of the eeriest, most haunting tracks in any game I've ever heard, let alone in Metroid itself. The entire game's setting and music established such an amazingly unsettling atmosphere. I feel that if they remade Fusion in the fps style of Prime, it could set the bar for the horror sci-fi game genre.
These reasons are why I loved the newer Prey game. It's very similar to metroid fusion in setting. A space station slowly and gradually being taken over more and more by an assimilative invasive predatory alien species.
really cool vid!
Hell yeah dude, you've earned yourself a sub. I clicked because I just like Fusion, but I ended up staying for thoughtful critique of a game offering perspectives on the story that I hadn't considered before myself.
These videos kick ass dude I can't wait for the next one. I think they've kinda inspired me to try making a similar video on Xenoblade or some other game I love, I'll see if I ever get the time for it lmao
That line where it's revealed to the player that things are afoot probably didn't land for you BECAUSE you were approaching this as a Metroid game, coming in off of a history of past Metroid games. That line is necessary because, if this is your first Metroid game, ESPECIALLY back in 2002 this was also likely your first Metroidvania. Up until this point, the game has been training the player to follow the line, follow the instructions, be a good drone. The hint here is the game pulling the rug out from under the complacent player.
That’s a great point I hadn’t considered. The uninitiated player who’s playing their first Metroid may operate under the assumption that the Federation is far more trustworthy than those who played, say, Metroid II. In that context, your point is important and well made.