DAMN Bro where was u i have been looking for this type of tut for about 2 weeks even youtube has shown me ur video now .Thanks btw please make one for a multiplayer round match where players change thier role
How would I disable the team if one player joins it with this current rendition if a player joins a team with a player already on it it doesn't know what to do and spawns the character out of the map
You might be in the wrong blueprint and the target of your controller isnt correct so its failing. With the info you provided its impossible to know what the issue is.
Thank you so much!
Waiting for part 2
What do you want in part 2?
@@gamiumdev damage system
@@jonasdanis1987 Damage causer tutorial, or damage replication? There's already a ton of tutorials on damage causers.
Awesome work.
DAMN Bro where was u i have been looking for this type of tut for about 2 weeks even youtube has shown me ur video now .Thanks btw
please make one for a multiplayer round match where players change thier role
Can you show to us how to spawn diferent pawns classes on teams and replicate them?
How would I disable the team if one player joins it with this current rendition if a player joins a team with a player already on it it doesn't know what to do and spawns the character out of the map
aye , i wanted to know if I can use different pawn classes
I did everything the same as you but "Cast to MyPlayerController" keeps failing pls help
u probably put a space between somewhere, check all "Team1" "Team2" etc and the playerstart-tag!
maybe this helps!
You might be in the wrong blueprint and the target of your controller isnt correct so its failing. With the info you provided its impossible to know what the issue is.
put, "delay until next tick" after event begin play
The only reason to call 'is local player controller' is if you are NOT on a dedicated server.
u forgot set show cursor